- 2nd attempt at not playing splash sound when on pink cloud
- Reduced hurryup time on "Smile" level - Fixed bug in uncatch() - Chocolate is now worth 8,000 points - Small points values now include commas - Fixed graphical glitch with magnet and red skull powerups
This commit is contained in:
parent
5009b40963
commit
ac160edaad
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@ -1,6 +1,6 @@
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bgfile forest2.png
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bg 0
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hurryup 60
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hurryup 40
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help
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endhelp
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monsters
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17
defs.h
17
defs.h
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@ -128,6 +128,23 @@
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#define LEVELH 30 // level height (in tiles)
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// keys
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#define KEY_RIGHT SDLK_j
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#define KEY_LEFT SDLK_g
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#define KEY_UP SDLK_y
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#define KEY_DOWN SDLK_h
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#define KEY_SHOOT SDLK_z
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#define KEY_JUMP SDLK_x
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#define KEY_SLAM SDLK_c
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#define KEY2_RIGHT SDLK_RIGHT
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#define KEY2_LEFT SDLK_LEFT
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#define KEY2_UP SDLK_UP
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#define KEY2_DOWN SDLK_DOWN
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#define KEY2_SHOOT SDLK_m
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#define KEY2_JUMP SDLK_COMMA
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#define KEY2_SLAM SDLK_PERIOD
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// ice effect
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#define ICE_NONE 0
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#define ICE_INPROGRESS 1
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163
rc.c
163
rc.c
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@ -1549,21 +1549,6 @@ void die(sprite_t *s) {
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}
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// un-ice everything if player dies
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/*
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for (s2 = sprite->next ; s2 ; s2 = s2->next) {
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if (s2->iced) {
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s2->iced = B_FALSE;
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}
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}
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*/
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// undo water effect
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/*
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if (curlevel->iced == WATER_COMPLETE) {
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undoflood();
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curlevel->iced = B_FALSE;
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}
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*/
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}
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} else if (s == boss) { // boss effects
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sprite_t *ss;
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@ -6119,7 +6104,7 @@ void dogravity(sprite_t *s) {
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}
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// update water stats
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if ((isplayer(s) || ismonster(s->id)) && (levelcomplete != LV_CLOUD) && (levelcomplete != LV_CLOUDLOOP)) {
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if ((isplayer(s) || ismonster(s->id)) && !s->oncloud) {
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if (isinwater(s)) {
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if (!s->swimming) {
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// we just entered the water
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@ -7214,14 +7199,12 @@ int dofruiteffect(sprite_t *pp, sprite_t *s) {
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s2->dead = D_FINAL;
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} else if (ismonster(s2->id)) {
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addsprite(P_SMASH, s2->x, s2->y, "gnom_exp");
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addsprite(P_SMASH, s2->x, s2->y, "kaboom");
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s2->willbecome = P_DIAMOND;
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s2->lives = 0; // for snails
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if (s2->caughtby) {
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uncatch(s2);
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}
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uncatch(s2);
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die(s2);
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}
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}
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@ -7332,11 +7315,13 @@ int dofruiteffect(sprite_t *pp, sprite_t *s) {
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sprintf(tempm, "Attract fruits!");
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addoutlinetext(s->x,s->y - s->img->h/2, TEXTSIZE_POINTS, tempm,&white,&black,POINTSDELAY, TT_NORM);
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pp->powerup = PW_MAGNET;
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return B_TRUE;
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} else if (s->id == P_BADMAGNET) {
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playfx(FX_SKULL);
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sprintf(tempm, "Repel fruits!");
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addoutlinetext(s->x,s->y - s->img->h/2, TEXTSIZE_POINTS, tempm,&black,&grey,POINTSDELAY, TT_NORM);
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pp->powerup = PW_MAGNET;
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return B_TRUE;
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} else if (s->id == P_ANCHOR) {
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playfx(FX_MORPH);
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sprintf(tempm, "Anchor!");
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@ -7881,13 +7866,13 @@ void addoutlinetext(int x, int y, int size, char *msg, SDL_Color *col, SDL_Color
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addtext(x,y,size,msg,col,delay,ttype); // main text
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}
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char *addcommas(char *buffer, int num) {
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char *addcommas(char *buffer, long num) {
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char tempbuf[MIDBUFLEN];
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char *p;
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char *p2;
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int count;
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sprintf(tempbuf, "%d",num);
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sprintf(tempbuf, "%ld",num);
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p2 = buffer;
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p = tempbuf;
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@ -7913,7 +7898,7 @@ char *addcommas(char *buffer, int num) {
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return buffer;
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}
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int addscore(sprite_t *s, int amt) {
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int addscore(sprite_t *s, long amt) {
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int oldscore;
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oldscore = s->score;
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@ -8352,6 +8337,7 @@ void initsdl(void) {
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// player collects the given fruit
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void getfruit(sprite_t *giveto, sprite_t *fruit, int multiplier) {
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char tempm[MIDBUFLEN];
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char tempm2[BUFLEN];
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int gotscore = fruit->score;
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int modscore = gotscore; // default
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int i;
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@ -8375,11 +8361,14 @@ void getfruit(sprite_t *giveto, sprite_t *fruit, int multiplier) {
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col = getcolour(fruit->id);
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bgcol = getbgcolour(fruit->id);
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if (multiplier <= 1) {
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sprintf(tempm, "%d", modscore);
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addcommas(tempm, modscore);
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//sprintf(tempm, "%d", modscore);
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addoutlinetext(fruit->x,fruit->y - fruit->img->h/2, TEXTSIZE_POINTS, tempm, col,bgcol,POINTSDELAY,TT_NORM);
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} else {
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sprintf(tempm, "%d x %d" , modscore,multiplier);
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addoutlinetext(fruit->x,fruit->y - fruit->img->h/2, TEXTSIZE_POINTS + 2*multiplier, tempm, col,bgcol,POINTSDELAY,TT_NORM);
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addcommas(tempm, modscore);
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sprintf(tempm2, "%s x %d" , tempm,multiplier);
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addoutlinetext(fruit->x,fruit->y - fruit->img->h/2, TEXTSIZE_POINTS + 2*multiplier, tempm2, col,bgcol,POINTSDELAY,TT_NORM);
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}
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}
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}
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@ -9159,14 +9148,14 @@ void handleinput(void) {
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addcredit();
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}
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if (levelcomplete == LV_HELPFREEZE) {
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if ((event.key.keysym.sym == SDLK_z) || (event.key.keysym.sym == SDLK_c) ||
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if ((event.key.keysym.sym == KEY_SHOOT) || (event.key.keysym.sym == KEY_SLAM) ||
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(event.key.keysym.sym == SDLK_s) || (event.key.keysym.sym == SDLK_f)) {
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levelcomplete = oldlevelcomplete;
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}
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}
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} else if (havejoysticks && (event.type == SDL_JOYBUTTONUP)) {
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if (levelcomplete == LV_HELPFREEZE) {
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if ((joybuttontokey(event.jbutton.button) == SDLK_z) || (joybuttontokey(event.jbutton.button) == SDLK_c)) {
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if ((joybuttontokey(event.jbutton.button) == KEY_SHOOT) || (joybuttontokey(event.jbutton.button) == KEY_SLAM)) {
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levelcomplete = oldlevelcomplete;
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}
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}
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@ -9525,9 +9514,9 @@ void swimup(sprite_t *pl) {
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int whichway;
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// if not, jump up
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pl->climbing = B_FALSE;
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if (keydown(pnum, SDLK_RIGHT)) {
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if (keydown(pnum, KEY_RIGHT)) {
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whichway = 1;
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} else if (keydown(pnum, SDLK_LEFT)) {
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} else if (keydown(pnum, KEY_LEFT)) {
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whichway = -1;
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} else {
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whichway = 0;
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@ -9577,7 +9566,7 @@ void trytojump(sprite_t *pl) {
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if (!pl->falling || (pl->doublejump && pl->doublejumpready && !pl->useddoublejump)) {
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if (isonground(pl) || isonladder(pl) || pl->doublejump ) {
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/* dropping through a bridge */
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if (keydown(pnum,SDLK_DOWN)) {
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if (keydown(pnum,KEY_DOWN)) {
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if (isonbridge(pl) && !pl->falling) {
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/* drop down */
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pl->dropping = B_TRUE;
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}
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} else { // jumping
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int whichway;
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if (keydown(pnum,SDLK_RIGHT)) {
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if (keydown(pnum,KEY_RIGHT)) {
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whichway = 1;
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} else if (keydown(pnum,SDLK_LEFT)) {
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} else if (keydown(pnum,KEY_LEFT)) {
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whichway = -1;
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} else {
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whichway = 0;
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@ -9711,13 +9700,13 @@ int keydown(int whichplayer, int checkfor) {
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// adjust checkkey based on player
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if (whichplayer == 1) {
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if (checkfor == SDLK_RIGHT) checkkey = SDLK_l;
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if (checkfor == SDLK_LEFT) checkkey = SDLK_j;
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if (checkfor == SDLK_UP) checkkey = SDLK_i;
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if (checkfor == SDLK_DOWN) checkkey = SDLK_k;
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if (checkfor == SDLK_z) checkkey = SDLK_s;
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if (checkfor == SDLK_x) checkkey = SDLK_d;
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if (checkfor == SDLK_c) checkkey = SDLK_f;
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if (checkfor == KEY_RIGHT) checkkey = KEY2_RIGHT;
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if (checkfor == KEY_LEFT) checkkey = KEY2_LEFT;
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if (checkfor == KEY_UP) checkkey = KEY2_UP;
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if (checkfor == KEY_DOWN) checkkey = KEY2_DOWN;
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if (checkfor == KEY_SHOOT) checkkey = KEY2_SHOOT;
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if (checkfor == KEY_JUMP) checkkey = KEY2_JUMP;
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if (checkfor == KEY_SLAM) checkkey = KEY2_SLAM;
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}
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// check for keypress
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if (keys[checkkey]) {
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@ -9728,10 +9717,10 @@ int keydown(int whichplayer, int checkfor) {
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if (havejoysticks) {
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//if (joybut[keytojoybutton(checkfor)]) return B_TRUE;
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if (joybuttondown(whichplayer, checkfor)) return B_TRUE;
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if ((checkfor == SDLK_UP) && (joyy[whichplayer] <= -joythresh[whichplayer])) return B_TRUE;
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if ((checkfor == SDLK_DOWN) && (joyy[whichplayer] >= joythresh[whichplayer])) return B_TRUE;
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if ((checkfor == SDLK_LEFT) && (joyx[whichplayer] <= -joythresh[whichplayer])) return B_TRUE;
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if ((checkfor == SDLK_RIGHT) && (joyx[whichplayer] >= joythresh[whichplayer])) return B_TRUE;
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if ((checkfor == KEY_UP) && (joyy[whichplayer] <= -joythresh[whichplayer])) return B_TRUE;
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if ((checkfor == KEY_DOWN) && (joyy[whichplayer] >= joythresh[whichplayer])) return B_TRUE;
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if ((checkfor == KEY_LEFT) && (joyx[whichplayer] <= -joythresh[whichplayer])) return B_TRUE;
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if ((checkfor == KEY_RIGHT) && (joyx[whichplayer] >= joythresh[whichplayer])) return B_TRUE;
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}
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return B_FALSE;
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@ -9911,10 +9900,10 @@ void dotitlescreen(void) {
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joyy[j] = SDL_JoystickGetAxis(joy[j],1);
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//printf("got joy motion: joy %d, x=%d,y=%d\n",j,joyx[j],joyy[j]);
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if (joyy[j] <= -6000) handletitleinput(j, SDLK_UP);
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if (joyy[j] >= 6000) handletitleinput(j, SDLK_DOWN);
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if (joyx[j] <= -6000) handletitleinput(j, SDLK_LEFT);
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if (joyx[j] >= 6000) handletitleinput(j, SDLK_RIGHT);
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if (joyy[j] <= -6000) handletitleinput(j, KEY_UP);
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if (joyy[j] >= 6000) handletitleinput(j, KEY_DOWN);
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if (joyx[j] <= -6000) handletitleinput(j, KEY_LEFT);
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if (joyx[j] >= 6000) handletitleinput(j, KEY_RIGHT);
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break;
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case SDL_KEYUP:
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@ -10315,7 +10304,7 @@ void startgame(void) {
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void uncatch(sprite_t *s) {
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if (s->caughtby) {
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s->netcaught--;
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s->caughtby->netcaught--;
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}
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s->caughtby = NULL;
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s->caughtstate = B_FALSE;
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@ -10333,19 +10322,19 @@ void makeinvuln(sprite_t *s) {
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void setjoymappings(void) {
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// ps3
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joymap[4] = SDLK_UP;
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joymap[5] = SDLK_RIGHT;
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joymap[6] = SDLK_DOWN;
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joymap[7] = SDLK_LEFT;
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joymap[14] = SDLK_x; //x == jump
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joymap[13] = SDLK_c; //circle = slam
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joymap[12] = SDLK_z; // square/triangle = shoot
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joymap[15] = SDLK_z;
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joymap[4] = KEY_UP;
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joymap[5] = KEY_RIGHT;
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joymap[6] = KEY_DOWN;
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joymap[7] = KEY_LEFT;
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joymap[14] = KEY_JUMP; //x == jump
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joymap[13] = KEY_SLAM; //circle = slam
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joymap[12] = KEY_SHOOT; // square/triangle = shoot
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joymap[15] = KEY_SHOOT;
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// mame (directions are joystick)
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joymap[0] = SDLK_z;
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joymap[1] = SDLK_x;
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joymap[2] = SDLK_c;
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joymap[3] = SDLK_c;
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joymap[0] = KEY_SHOOT;
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joymap[1] = KEY_JUMP;
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joymap[2] = KEY_SLAM;
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joymap[3] = KEY_SLAM;
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}
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int joybuttontokey(int buttonnum) {
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@ -10413,15 +10402,15 @@ void handletitleinput(int whichplayer, int key) {
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}
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} else if (titlemode == TS_SELECTMODE) {
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// pick current mode
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if (key == SDLK_UP) {
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if (key == KEY_UP) {
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gamemode = GM_EASY;
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} else if (key == SDLK_DOWN) {
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} else if (key == KEY_DOWN) {
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gamemode = GM_NORM;
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} else if (key == SDLK_LEFT) {
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} else if (key == KEY_LEFT) {
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showhelp = B_TRUE;
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} else if (key == SDLK_RIGHT) {
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} else if (key == KEY_RIGHT) {
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showhelp = B_FALSE;
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} else if ((key == SDLK_z) || (key == SDLK_RETURN)) {
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} else if ((key == KEY_SHOOT) || (key == SDLK_RETURN)) {
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playfx(FX_KEYPRESS);
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titledone = B_TRUE;
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} else if ((key == SDLK_1) || (key == SDLK_2) || (key == SDLK_RETURN)) {
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@ -10792,13 +10781,13 @@ void checkhiscores(sprite_t *who){
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if (keytimer == 0) {
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// check for scrolling
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if (keydown(pnum, SDLK_UP)) { // scroll through letters
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if (keydown(pnum, KEY_UP)) { // scroll through letters
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if (curlet == 'a') curlet = '*';
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else if (curlet == '*') curlet = ' ';
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else if (curlet == ' ') curlet = 'z';
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else curlet--;
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keytimer = 5;
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} else if (keydown(pnum, SDLK_DOWN)) { // scroll through letters
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} else if (keydown(pnum, KEY_DOWN)) { // scroll through letters
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if (curlet == 'z') curlet = ' ';
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else if (curlet == ' ') curlet = '*';
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else if (curlet == '*') curlet = 'a';
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@ -10832,9 +10821,9 @@ void checkhiscores(sprite_t *who){
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}
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} else {
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switch (key) {
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case SDLK_z:
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case SDLK_x:
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case SDLK_c:
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case KEY_SHOOT:
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case KEY_JUMP:
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case KEY_SLAM:
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case SDLK_5:
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case SDLK_1:
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key = -1;
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@ -10860,14 +10849,14 @@ void checkhiscores(sprite_t *who){
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playfx(FX_KEYPRESS);
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finished = B_TRUE;
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}
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} else if ((key == SDLK_BACKSPACE) || (key == SDLK_x) || (key == SDLK_d)) {
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} else if ((key == SDLK_BACKSPACE) || (key == KEY_JUMP) || (key == SDLK_d)) {
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thisname[strlen(thisname)-1] = '\0';
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if (strlen(thisname) == 0) {
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capital = B_TRUE;
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} else if (thisname[strlen(thisname)-1] == ' ') {
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capital = B_TRUE;
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}
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} else if ((key == SDLK_z) || (key == SDLK_s)) {
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} else if ((key == KEY_SHOOT) || (key == SDLK_s)) {
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// add current letter or finish if it is on "end"
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if (curlet == '*') {
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if (strlen(thisname) > 0) {
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@ -11231,27 +11220,27 @@ void doplayermovement(sprite_t *pl) {
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if (pl->powerup == PW_GUNNER) {
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// move crosshairs
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if (keydown(pnum,SDLK_RIGHT)) {
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if (keydown(pnum,KEY_RIGHT)) {
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if (pl->x < 640-(TILEW/2)) {
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pl->x += GUNNERSPEED;
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}
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}
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if (keydown(pnum,SDLK_LEFT)) {
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if (keydown(pnum,KEY_LEFT)) {
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if (pl->x > (TILEW/2)) {
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pl->x -= GUNNERSPEED;
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}
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}
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if (keydown(pnum,SDLK_DOWN)) {
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if (keydown(pnum,KEY_DOWN)) {
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if (pl->y < 480-(TILEH/2)) {
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pl->y += GUNNERSPEED;
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}
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}
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if (keydown(pnum,SDLK_UP)) {
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if (keydown(pnum,KEY_UP)) {
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if (pl->y > (TILEH/2)) {
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pl->y -= GUNNERSPEED;
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}
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}
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if (keydown(pnum,SDLK_z)) {
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if (keydown(pnum,KEY_SHOOT)) {
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// shoot - add explosion
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if (gundelay[pnum] == 0) {
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||||
playfx(FX_GUN);
|
||||
|
@ -11276,14 +11265,14 @@ void doplayermovement(sprite_t *pl) {
|
|||
} else moveok = B_TRUE;
|
||||
|
||||
if (moveok) {
|
||||
if (keydown(pnum,SDLK_RIGHT)) {
|
||||
if (keydown(pnum,KEY_RIGHT)) {
|
||||
if (canmove(pl)) {
|
||||
movex(pl, getspeed(pl));
|
||||
}
|
||||
if (canturn(pl)) {
|
||||
pl->dir = D_RIGHT;
|
||||
}
|
||||
} else if (keydown(pnum,SDLK_LEFT)) {
|
||||
} else if (keydown(pnum,KEY_LEFT)) {
|
||||
if (canmove(pl)) {
|
||||
movex(pl, -getspeed(pl));
|
||||
}
|
||||
|
@ -11293,7 +11282,7 @@ void doplayermovement(sprite_t *pl) {
|
|||
}
|
||||
}
|
||||
|
||||
if (keydown(pnum,SDLK_UP)) {
|
||||
if (keydown(pnum,KEY_UP)) {
|
||||
if ((pl->swimming) && (pl->hasmask)) {
|
||||
// swimming
|
||||
swimup(pl);
|
||||
|
@ -11329,7 +11318,7 @@ void doplayermovement(sprite_t *pl) {
|
|||
}
|
||||
}
|
||||
}
|
||||
if (keydown(pnum,SDLK_DOWN)) {
|
||||
if (keydown(pnum,KEY_DOWN)) {
|
||||
if ((pl->swimming) && (pl->hasmask)) {
|
||||
// swimming
|
||||
swimdown(pl);
|
||||
|
@ -11347,7 +11336,7 @@ void doplayermovement(sprite_t *pl) {
|
|||
}
|
||||
}
|
||||
// Jump
|
||||
if (keydown(pnum,SDLK_x)) {
|
||||
if (keydown(pnum,KEY_JUMP)) {
|
||||
trytojump(pl);
|
||||
} else if (pl->jumping && pl->doublejump) {
|
||||
// have to let go of jump button to double jump
|
||||
|
@ -11356,8 +11345,8 @@ void doplayermovement(sprite_t *pl) {
|
|||
}
|
||||
}
|
||||
// Shoot
|
||||
if (keydown(pnum,SDLK_z)) {
|
||||
if (!havejoysticks && keydown(pnum,SDLK_DOWN)) {
|
||||
if (keydown(pnum,KEY_SHOOT)) {
|
||||
if (!havejoysticks && keydown(pnum,KEY_DOWN)) {
|
||||
trytoslam(pl);
|
||||
} else {
|
||||
trytoshoot(pl);
|
||||
|
@ -11365,7 +11354,7 @@ void doplayermovement(sprite_t *pl) {
|
|||
}
|
||||
|
||||
// Slam
|
||||
if (keydown(pnum,SDLK_c)) {
|
||||
if (keydown(pnum,KEY_SLAM)) {
|
||||
trytoslam(pl);
|
||||
}
|
||||
}
|
||||
|
|
4
rc.h
4
rc.h
|
@ -49,8 +49,8 @@ void dumpsprites(void);
|
|||
int countmonsters(int montype);
|
||||
int getpoints(int id);
|
||||
int isladder(int tid);
|
||||
char *addcommas(char *buffer, int num);
|
||||
int addscore(sprite_t *s, int amt);
|
||||
char *addcommas(char *buffer, long num);
|
||||
int addscore(sprite_t *s, long amt);
|
||||
void extralife(sprite_t *s);
|
||||
void doice(void);
|
||||
void doflood(void);
|
||||
|
|
7
shared.c
7
shared.c
|
@ -2977,8 +2977,8 @@ int getpoints(int id) {
|
|||
case P_CAKE:
|
||||
points = 3500;
|
||||
break;
|
||||
case P_CHOCOLATE:
|
||||
points = 4000;
|
||||
case P_CHOCOLATE: // LOTS
|
||||
points = 8000;
|
||||
break;
|
||||
case P_DIAMOND:
|
||||
points = 2500;
|
||||
|
@ -3682,9 +3682,6 @@ int getrandomcard(void) {
|
|||
}
|
||||
}
|
||||
|
||||
//printf("returning cardid %d\n",cardid);
|
||||
|
||||
|
||||
return cardid;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue