Tweaked monster movement:

- monsters will now drop off the bottom of the screen to follow 
	  players
	- monsters are now better at jumping over gaps
This commit is contained in:
Rob Pearce 2008-11-18 22:25:54 +00:00
parent 13feabf3fc
commit ae07b28313
5 changed files with 82 additions and 48 deletions

View File

@ -49,7 +49,9 @@
411,level411.dat,Infested Pipes
415,level415.dat,Half Way
42,level42.dat,Precarious Jumps
416,level416.dat,A Busy Day
413,level413.dat,Three Parts
412,level412.dat,Test Tubes
109,level109.dat,THE END SO FAR
99,level99.dat,TEST LEVEL
417,level417.dat,NEW LEVEL

View File

@ -4,53 +4,41 @@ hurryup 30
help
endhelp
monsters
0 12 13
134 16 13
23 17 10
17 1 13
17 7 13
1 37 12
7 30 15
1 2 28
1 5 2
7 3 4
50 32 13
49 9 13
1 12 23
0 23 25
134 33 15
18 9 15
18 10 25
50 6 25
endmonsters
exitdir 1
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,4,
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,4,
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,0,0,0,1,0,0,0,0,4,
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,0,0,0,1,0,0,0,0,4,
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,0,0,0,7,0,0,0,0,0,0,0,7,0,0,0,1,0,0,0,0,4,
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,7,0,0,0,1,0,0,0,0,4,
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,0,0,0,0,0,0,0,7,0,0,0,1,1,0,0,0,4,
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,0,0,0,0,0,0,0,7,0,0,0,1,1,1,1,1,4,
4,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,16,7,16,16,23,23,23,23,23,23,23,23,23,23,23,0,0,0,4,
4,4,4,4,4,4,4,4,15,15,15,15,15,15,15,15,15,15,15,15,1,15,7,15,15,4,4,0,0,0,0,0,4,4,4,4,0,0,0,4,
4,4,4,4,4,4,4,4,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,4,4,0,0,0,0,0,4,4,4,4,1,1,1,4,
4,4,4,4,4,4,4,4,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,4,4,0,0,0,0,0,4,4,4,4,0,0,0,4,
4,4,4,4,4,4,4,4,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,4,4,0,0,0,0,0,4,4,4,4,0,0,0,4,
4,4,4,4,4,4,4,4,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,4,4,0,0,0,0,0,4,4,4,4,1,1,1,4,
4,4,4,4,4,4,4,4,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,4,4,0,0,0,0,0,4,4,4,4,0,0,0,4,
4,4,4,4,4,4,4,4,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,4,4,0,0,0,0,0,4,4,4,4,0,0,0,4,
4,4,4,4,4,4,4,4,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,4,4,0,0,0,0,0,4,4,4,4,1,1,1,4,
4,4,4,4,4,4,4,4,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,4,4,0,0,0,0,0,4,4,4,4,0,0,0,4,
4,4,4,4,4,4,4,4,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,4,4,11,11,11,11,11,4,4,4,4,0,0,0,4,
4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,1,1,1,4,
4,4,4,4,4,0,0,0,0,0,0,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
4,0,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,4,
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
4,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,4,
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,4,
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
layer2
38,0,4
30,7,8
18,11,8
22,11,8

1
defs.h
View File

@ -723,6 +723,7 @@ typedef struct level_s {
int *animtiles; // array of offsets to map positions which are animated
struct level_s *next;
struct level_s *prev;
int bottomopen; // can you fall through the bottom of the level?
int p1x; /* player 1 start pos */
int p1y;
int p2x; /* player 2 start pos */

39
rc.c
View File

@ -356,7 +356,7 @@ int main (int argc, char **argv) {
} else {
// cheat
want1up = B_TRUE;
want2up = B_TRUE;
want2up = B_FALSE;
}
// shuffle cards
@ -1295,7 +1295,9 @@ void jump(sprite_t *s, int dir) {
s->jumping = 1;
s->dir = -s->jumpdir; // face backwards
} else {
s->jumpdir = dir;
// TODO: check this (the * getspeed bit)!
//s->jumpdir = s->dir * getspeed(s);
s->jumpdir = s->dir;
if (s->jumpdir != 0) {
s->dir = s->jumpdir;
}
@ -2252,6 +2254,7 @@ int movesprite(sprite_t *s) {
if (s->jumptimer == 0) {
s->jumping = 1;
s->jumpspeed = s->willjumpspeed;
printf("jumping: %0.2f\n",s->jumpdir);
if (s->jumpdir != 0) s->dir = s->jumpdir;
return B_FALSE;
} else if (s->jumptimer % 20 == 0) {
@ -2726,6 +2729,9 @@ int movesprite(sprite_t *s) {
} else if ((s->dir == D_LEFT) && (xdiff < 0) && (xdiff >= -(TILEW*7))) {
jump(s,D_LEFT);
}
} else if (level->bottomopen && (s->y >= (480 - 100)) && isplayerabove(s)) {
// if near bottom of the screen and can fall through...
move = B_TRUE;
}
}
}
@ -2784,6 +2790,8 @@ int movesprite(sprite_t *s) {
t2under = gettileat(s->x ,s->y+s->img->h,NULL,NULL);
if ((tunder->solid == S_SLOPE) || (t2under->solid == S_SLOPE)) {
movex(s, s->dir*getspeed(s));
} else if (s->jumpdir) {
movex(s, s->jumpdir*getspeed(s));
}
}
} else if (s->id == P_SNAIL) {
@ -2804,6 +2812,9 @@ int movesprite(sprite_t *s) {
if (xdiff <= (TILEW*8)) {
move = B_TRUE;
}
} else if (level->bottomopen && (s->y >= (480 - 100)) && isplayerabove(s)) {
// if near bottom of the screen and can fall through...
move = B_TRUE;
}
}
} else {
@ -2859,6 +2870,8 @@ int movesprite(sprite_t *s) {
if (s->recoiling) {
// fall backwards
rv = movex(s, -s->dir*getspeed(s));
} else if (s->jumpdir) {
movex(s, s->jumpdir*getspeed(s));
}
}
} else if (s->id == P_SLUG) {
@ -2886,6 +2899,9 @@ int movesprite(sprite_t *s) {
} else if ((s->dir == D_LEFT) && (xdiff < 0) && (xdiff >= -(TILEW*9))) {
jump(s,D_LEFT);
}
} else if (level->bottomopen && (s->y >= (480 - 100)) && isplayerabove(s)) {
// if near bottom of the screen and can fall through...
move = B_TRUE;
}
} else {
move = B_TRUE;
@ -2911,7 +2927,7 @@ int movesprite(sprite_t *s) {
(player2 && (!player2->dead) && (player2->y <= s->y))) {
int ydiff;
if (player && (!player->dead) && (player->y <= s->y-TILEH)) {
if ( (player && (!player->dead) && (player->y <= s->y))) {
ydiff = s->y - player->y;
} else {
ydiff = s->y - player2->y;
@ -3330,6 +3346,9 @@ int movesprite(sprite_t *s) {
} else if ((s->dir == D_LEFT) && (xdiff < 0) && (xdiff >= -(TILEW*7))) {
jump(s,D_LEFT);
}
} else if (level->bottomopen && (s->y >= (480 - 100)) && isplayerabove(s)) {
// if near bottom of the screen and can fall through...
move = B_TRUE;
}
} else {
move = B_TRUE;
@ -3371,6 +3390,8 @@ int movesprite(sprite_t *s) {
}
}
}
} else { // falling
movex(s, s->jumpdir*getspeed(s));
}
} else if (s->id == P_SNAKE) {
/* timer1 loopsfrom 0 - 19
@ -3412,6 +3433,9 @@ int movesprite(sprite_t *s) {
jump(s,D_LEFT);
}
}
} else if (level->bottomopen && (s->y >= (480 - 100)) && isplayerabove(s)) {
// if near bottom of the screen and can fall through...
move = B_TRUE;
}
}
} else {
@ -3502,6 +3526,8 @@ int movesprite(sprite_t *s) {
}
}
}
} else { // falling
movex(s, s->jumpdir*getspeed(s));
}
} else if (s->id == P_BEE) {
@ -5968,6 +5994,12 @@ void dogravity(sprite_t *s) {
s->useddoublejump = B_FALSE;
}
// reset jumpdir
if (!s->jumptimer) {
s->jumpdir = 0;
}
//oooooooooo
if (s->falling && s->iced) {
// when an iced monster hits the ground, it smashes
@ -10873,3 +10905,4 @@ sprite_t *isplayerright(sprite_t *s) {
return NULL;
}

View File

@ -378,6 +378,7 @@ int loadlevel(int wnum, int lnum, int wantmonsters) {
x = 0;
y = 0;
leveldone = B_FALSE;
level->bottomopen = B_FALSE; // default, could get chnaged in the next block of code
while (!leveldone) {
/* process a line of level data */
if (newversion) {
@ -416,6 +417,15 @@ int loadlevel(int wnum, int lnum, int wantmonsters) {
numanim++;
}
// if this is the last line, update level->bottomopen
if (y == LEVELH-1) {
tiletype_t *thistile;
thistile = gettile(tileid);
if (!thistile->solid) {
level->bottomopen = B_TRUE;
}
}
x++;
p = strtok(NULL, ",");
}