Level modifications

This commit is contained in:
Rob Pearce 2008-11-18 22:56:55 +00:00
parent 16f7e091e3
commit c446d2d6f4
11 changed files with 49 additions and 58 deletions

View File

@ -16,7 +16,8 @@ monsters
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23 36 12
endmonsters endmonsters
exitdir 1 exitdir 1
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View File

@ -36,8 +36,8 @@ monsters
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View File

@ -36,34 +36,34 @@ monsters
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layer2 layer2

View File

@ -1,4 +1,4 @@
bgfile kitchen1.png bgfile kitchen3.png
bg 0 bg 0
hurryup 30 hurryup 30
help help

View File

@ -1,4 +1,4 @@
bgfile kitchen2.png bgfile kitchen3.png
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57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57, 57,25,25,25,25,25,57,57,25,25,25,25,57,57,57,57,25,57,57,25,25,25,25,57,57,25,57,57,25,57,57,25,57,57,57,25,57,57,25,57,
57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57, 57,57,57,24,57,57,57,57,24,57,57,57,25,57,57,57,24,57,57,24,57,57,57,57,57,24,25,25,57,57,57,24,25,25,25,24,57,57,24,57,
57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57, 57,57,57,24,57,57,57,57,24,25,25,25,57,57,57,57,24,57,57,24,57,57,57,57,57,24,57,24,57,57,57,57,57,24,57,57,57,57,57,57,
57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57, 57,57,57,24,57,57,57,57,24,57,57,57,25,57,57,57,24,57,57,24,25,25,25,57,57,24,57,57,25,57,57,57,57,24,57,57,57,57,25,57,
57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57, 57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,57,
layer2 layer2

2
defs.h
View File

@ -6,6 +6,8 @@
/* files */ /* files */
#define FILE_LEVELMAP "map.dat" #define FILE_LEVELMAP "map.dat"
#define FILE_TILEDEFS "tiledefs.dat"
#define DIR_LEVELS "levels"
/* Macros */ /* Macros */

15
edit.c
View File

@ -27,7 +27,6 @@ int selsprite = -1;
int modified = B_FALSE; // has the current level been modified since last save? int modified = B_FALSE; // has the current level been modified since last save?
int curworld = 1;
int curlevelnum; int curlevelnum;
int skipto = -1; int skipto = -1;
@ -166,7 +165,7 @@ int main (int argc, char **argv) {
} }
/* init tiles */ /* init tiles */
if (loadtiletypes("green.tiles")) { if (loadtiletypes(FILE_TILEDEFS)) {
printf("Cannot initialise tiles\n"); printf("Cannot initialise tiles\n");
exit(1); exit(1);
} }
@ -206,7 +205,7 @@ int main (int argc, char **argv) {
state = LS_EDIT; state = LS_EDIT;
if (loadlevel(curworld,curlevelnum, B_TRUE)) { if (loadlevel(curlevelnum, B_TRUE)) {
return 1; return 1;
} }
@ -603,7 +602,7 @@ int main (int argc, char **argv) {
if (toggletimer == 0) { if (toggletimer == 0) {
if (curlevelnum < (numlevels-1)) { if (curlevelnum < (numlevels-1)) {
curlevelnum++; curlevelnum++;
loadlevel(curworld, curlevelnum, B_TRUE); loadlevel(curlevelnum, B_TRUE);
draweditorlevel(); draweditorlevel();
drawsprites(); drawsprites();
toggletimer = 30; toggletimer = 30;
@ -617,7 +616,7 @@ int main (int argc, char **argv) {
if (toggletimer == 0) { if (toggletimer == 0) {
if (curlevelnum > 1) { if (curlevelnum > 1) {
curlevelnum--; curlevelnum--;
loadlevel(curworld, curlevelnum, B_TRUE); loadlevel(curlevelnum, B_TRUE);
draweditorlevel(); draweditorlevel();
drawsprites(); drawsprites();
toggletimer = 30; toggletimer = 30;
@ -662,7 +661,7 @@ int main (int argc, char **argv) {
/* SAVE LEVEL */ /* SAVE LEVEL */
if (keys[SDLK_s]) { if (keys[SDLK_s]) {
if (modified) { if (modified) {
savelevel(curworld,curlevelnum); savelevel(curlevelnum);
setmod(B_FALSE); setmod(B_FALSE);
} }
} }
@ -977,7 +976,7 @@ void drawpalette(void) {
} }
int savelevel(int wnum, int lnum) { int savelevel(int lnum) {
FILE *f; FILE *f;
int x,y; int x,y;
char filename[BUFLEN]; char filename[BUFLEN];
@ -985,7 +984,7 @@ int savelevel(int wnum, int lnum) {
sprite_t *s; sprite_t *s;
sprintf(filename,"%s/world%d/%s",datadir,wnum,levelentry[lnum].filename); sprintf(filename,"%s/%s/%s",datadir,DIR_LEVELS,levelentry[lnum].filename);
f = fopen(filename,"wt"); f = fopen(filename,"wt");
if (!f) { if (!f) {

2
edit.h
View File

@ -46,7 +46,7 @@ void draweditortile(SDL_Surface *where, int x, int y);
void drawtilehint(SDL_Surface *where, tiletype_t *tt, double x, double y); void drawtilehint(SDL_Surface *where, tiletype_t *tt, double x, double y);
void drawpalette(void); void drawpalette(void);
void drawsprites(void); void drawsprites(void);
int savelevel(int wnum, int lnum); int savelevel(int lnum);
void cleanup(void); void cleanup(void);
void usage(void); void usage(void);
void clearlevel(void); void clearlevel(void);

15
rc.c
View File

@ -128,7 +128,6 @@ int gtime = 0;
int fpsticks = 0; int fpsticks = 0;
int fpsstart = 0; int fpsstart = 0;
int curworld;
int curlevelnum; int curlevelnum;
int skipto = -1; // which level to skip to int skipto = -1; // which level to skip to
level_t *curlevel; level_t *curlevel;
@ -321,7 +320,7 @@ int main (int argc, char **argv) {
} }
/* init tiles */ /* init tiles */
if (loadtiletypes("green.tiles")) { if (loadtiletypes(FILE_TILEDEFS)) {
printf("Cannot initialise tiles\n"); printf("Cannot initialise tiles\n");
exit(1); exit(1);
} }
@ -1114,9 +1113,9 @@ void nextlevel(void) {
// load next level data // load next level data
if (haspowerupany(PW_PHONE) && !isbosslevel(curlevelnum)) { if (haspowerupany(PW_PHONE) && !isbosslevel(curlevelnum)) {
// don't add monsters // don't add monsters
loadlevel(curworld,curlevelnum, B_FALSE); loadlevel(curlevelnum, B_FALSE);
} else { } else {
loadlevel(curworld,curlevelnum, B_TRUE); loadlevel(curlevelnum, B_TRUE);
} }
// remmeber layer 2 in case we replace it with water // remmeber layer 2 in case we replace it with water
@ -9680,7 +9679,6 @@ void startgame(void) {
// initial variables // initial variables
curlevelnum = 1; curlevelnum = 1;
curworld = 1; // TODO: REMOVE THIS
musicplaying = B_FALSE; musicplaying = B_FALSE;
levelcompletetime = -1; levelcompletetime = -1;
oldlevelcomplete = -1; oldlevelcomplete = -1;
@ -9755,13 +9753,6 @@ void startgame(void) {
} }
// pre-load initial level
/*
if (loadlevel(curworld,curlevelnum, B_TRUE)) {
exit(1);
}
*/
// more initial variables // more initial variables
if (player) { if (player) {
makeinvuln(player); makeinvuln(player);

View File

@ -20,7 +20,7 @@
#include "shared.h" #include "shared.h"
int loadlevel(int wnum, int lnum, int wantmonsters) { int loadlevel(int lnum, int wantmonsters) {
FILE *f; FILE *f;
int x,y; int x,y;
int xx,yy; int xx,yy;
@ -49,12 +49,11 @@ int loadlevel(int wnum, int lnum, int wantmonsters) {
printf("Loading level %d-%d...",wnum,lnum); printf("Loading level %d-%d (seq %d) %s...",getworld(lnum), getlevel(lnum), lnum,levelentry[lnum].filename);
sprintf(filename,"%s/world%d/%s",datadir,wnum,levelentry[lnum].filename); sprintf(filename,"%s/%s/%s",datadir,DIR_LEVELS,levelentry[lnum].filename);
//filename = levelentry[lnum].filename; //filename = levelentry[lnum].filename;
//sprintf(filename, "world%d/level%d.dat",wnum,lnum);
f = fopen(filename,"rt"); f = fopen(filename,"rt");
if (!f) { if (!f) {
printf("can't open level file %s\n",filename); printf("can't open level file %s\n",filename);
@ -83,7 +82,6 @@ int loadlevel(int wnum, int lnum, int wantmonsters) {
if (level->animtiles) free(level->animtiles); if (level->animtiles) free(level->animtiles);
level->id = levelentry[lnum].id; level->id = levelentry[lnum].id;
//sprintf(level->name, "Level %d-%d",wnum,lnum);
sprintf(level->name, "%s",levelentry[lnum].desc); sprintf(level->name, "%s",levelentry[lnum].desc);
level->prev = NULL; level->prev = NULL;
level->next = NULL; level->next = NULL;

View File

@ -5,7 +5,7 @@
#include "defs.h" #include "defs.h"
/* functions */ /* functions */
int loadlevel(int wnum, int lnum, int wantmonsters); int loadlevel(int lnum, int wantmonsters);
void setdefaults(sprite_t *s); void setdefaults(sprite_t *s);
int loadtiletypes(char *filename); int loadtiletypes(char *filename);
sprite_t *addsprite(int id,int x, int y, char *name); sprite_t *addsprite(int id,int x, int y, char *name);