Replaced kangaroo with jetpack
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Before Width: | Height: | Size: 578 B After Width: | Height: | Size: 578 B |
4
defs.h
4
defs.h
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@ -534,7 +534,7 @@
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#define P_SMALLANCHOR 145
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#define P_MAGNET 146
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#define P_BADMAGNET 147
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#define P_KANGAROO 148
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#define P_JETPACK 148
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#define FLY_FLYTIME 150
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@ -597,7 +597,7 @@
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#define PW_ANCHOR 16 // anchor
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#define PW_MAGNET 17 // magnet
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#define PW_BADMAGNET 18 // badmagnet
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#define PW_KANGAROO 19 // kangaroo
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#define PW_JETPACK 19 // kangaroo
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// "virtual" powerup for bosses
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#define PW_RATSHAKE 20 // shake screen horizontally
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#define PW_SNAILSHAKE 21 // shake screen vertically
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14
rc.c
14
rc.c
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@ -1425,7 +1425,7 @@ void jump(sprite_t *s, int dir) {
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s->jumping = 1;
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if (s->climbing) {
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s->jumpspeed = 3;
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} else if (s->powerup == PW_KANGAROO) {
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} else if (s->powerup == PW_JETPACK) {
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s->jumpspeed = 7;
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} else if (s->ontramp) {
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s->jumpspeed = 7;
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@ -1469,7 +1469,7 @@ void jump(sprite_t *s, int dir) {
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s->recoiling = B_FALSE;
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} else {
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// play sound effect
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if ((s->ontramp) || (s->powerup == PW_KANGAROO)) {
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if ((s->ontramp) || (s->powerup == PW_JETPACK)) {
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playfx(FX_SPRING);
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} else {
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playfx(FX_JUMP);
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@ -2896,7 +2896,8 @@ int movesprite(sprite_t *s) {
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double xpoint;
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xpoint = (curlevel->powerupx * TILEW) + (TILEW/2);
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if (s->x <= xpoint) {
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movex(s, s->speed);
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int rv = B_FALSE;
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rv = movex(s, s->speed);
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}
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} else { // not in intro sequence
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if (!s->falling) {
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@ -5954,7 +5955,7 @@ int isonground(sprite_t *s) {
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}
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// antigrav?
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if (s->antigrav) {
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if (s->antigrav ) {
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return B_TRUE;
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}
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@ -6095,6 +6096,7 @@ void dogravity(sprite_t *s) {
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s->trampy = -1;
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}
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}
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if (s->dead) return;
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@ -7338,11 +7340,11 @@ int dofruiteffect(sprite_t *pp, sprite_t *s) {
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addoutlinetext(s->x,s->y - s->img->h/2, TEXTSIZE_POINTS, tempm,&white,&black,POINTSDELAY, TT_NORM);
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pp->powerup = PW_MAGNET;
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return B_TRUE;
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} else if (s->id == P_KANGAROO) {
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} else if (s->id == P_JETPACK) {
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playfx(FX_POWERUP);
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sprintf(tempm, "Kangaroo jumps!");
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addoutlinetext(s->x,s->y - s->img->h/2, TEXTSIZE_POINTS, tempm,&white,&black,POINTSDELAY, TT_NORM);
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pp->powerup = PW_KANGAROO;
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pp->powerup = PW_JETPACK;
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return B_TRUE;
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} else if (s->id == P_BADMAGNET) {
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playfx(FX_SKULL);
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10
shared.c
10
shared.c
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@ -1560,8 +1560,8 @@ int loadimagesets(void) {
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loadspriteimage(P_BADMAGNET,F_WALK1, "sprites/badmagnet.png");
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imageset[P_BADMAGNET].numimages = 1;
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loadspriteimage(P_KANGAROO,F_WALK1, "sprites/kangaroo.png");
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imageset[P_KANGAROO].numimages = 1;
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loadspriteimage(P_JETPACK,F_WALK1, "sprites/kangaroo.png");
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imageset[P_JETPACK].numimages = 1;
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loadspriteimage(P_ZAPPOWERUP,F_WALK1, "sprites/zapper.png");
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imageset[P_ZAPPOWERUP].numimages = 1;
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@ -2458,7 +2458,7 @@ int isfruit(int id) {
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case P_RANDOM:
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case P_MAGNET:
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case P_BADMAGNET:
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case P_KANGAROO:
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case P_JETPACK:
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return FT_TEMP;
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/* flowers */
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case P_FLOWERYELLOW:
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@ -3194,7 +3194,7 @@ int randompowerup(void) {
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case 40:
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return P_BADMAGNET;
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case 41:
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return P_KANGAROO;
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return P_JETPACK;
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}
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}
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@ -3345,7 +3345,7 @@ void setfruitinfo(void) {
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setinfo(P_ANCHOR, "Anchor", "The extremely heavy anchor will weigh down enemies, preventing them from jumping or flying.", "anchor.png");
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setinfo(P_MAGNET, "Magnet", "Collecting this powerup will align the magnetic forces of the earth in your favour, attracting all nearby fruits towards you.", "magnet.png");
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setinfo(P_BADMAGNET, "Red Skull", "This skull curses you and will repel fruits away from you, denying you access to them!", "badmagnet.png");
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setinfo(P_KANGAROO, "Kangaroo", "For the remainder of the current level, your jumping ability is increased to that of a kangaroo!", "kangaroo.png");
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setinfo(P_JETPACK, "Jetpack", "For the remainder of the current level, the jetpack's thrust will add to your jumping ability!", "jetpack.png");
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setinfo(P_ZAPPOWERUP, "Bug Zapper", "Zaps nearby enemies with miniature bolts of lightning", "zapper.png");
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setinfo(P_SKULL, "Green Skull", "Avoid these at all costs! The green skull will cause you to lose all net powerups.", "skull.png");
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setinfo(P_CLOVER, "4-Leaf Clover", "Increases your luck...", "clover.png");
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