bugfix: wand shouldn't affect caught monsters

added new levels
This commit is contained in:
Rob Pearce 2009-01-22 21:54:31 +00:00
parent 4c269d2964
commit cabf1eb80b
5 changed files with 211 additions and 1 deletions

57
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601,level601.dat,Windswept Peak
602,level602.dat,Igloo
617,level617.dat,Icebergs
608,level608.dat,Wastelands
610,level610.dat,Squeeze in there
612,level612.dat,Don't Slip!
613,level613.dat,Slowness Kills
606,level606.dat,Icicle
605,level605.dat,Frosty Towers
616,level616.dat,Polar Claw
615,level615.dat,Raaa!
109,level109.dat,THE END SO FAR
99,level99.dat,TEST LEVEL

2
rc.c
View File

@ -8659,7 +8659,7 @@ int dofruiteffect(sprite_t *pp, sprite_t *s) {
addoutlinetext(s->x,s->y - s->img->h/2, TEXTSIZE_POINTS, tempm,&white,&black,POINTSDELAY, TT_NORM);
// turn all live monsters into weaker versions
for (s2 = sprite; s2 ; s2 = s2->next) {
if (ismonster(s2->id) && !s2->dead) {
if (ismonster(s2->id) && !s2->dead && !s2->caughtby) {
// don't get ones which we just created!
if (!strstr(s2->name, "created")) {
int newtype = -1;