bugfix: wand shouldn't affect caught monsters
added new levels
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parent
4c269d2964
commit
cabf1eb80b
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bgfile snow1.png
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bg 0
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hurryup 30
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help
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endhelp
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monsters
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endmonsters
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exitdir 1
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layer2
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@ -0,0 +1,72 @@
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bgfile snow1.png
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bg 0
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hurryup 30
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help
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endhelp
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endmonsters
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exitdir -2
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|
33,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,32,32,32,32,0,0,0,0,0,0,0,0,33,
|
||||||
|
33,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,33,33,33,33,0,0,0,0,0,0,0,0,33,
|
||||||
|
33,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,33,33,33,33,0,0,0,0,0,0,0,0,33,
|
||||||
|
33,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,32,32,33,33,33,33,32,0,0,0,0,0,0,0,33,
|
||||||
|
32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,0,0,0,0,32,32,32,32,32,32,33,33,33,33,33,33,33,32,32,32,32,32,32,32,33,
|
||||||
|
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,0,0,0,4,
|
||||||
|
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,0,0,0,4,
|
||||||
|
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,0,0,0,4,
|
||||||
|
4,0,0,0,0,0,0,0,0,0,0,0,0,88,88,88,88,88,88,88,88,88,88,88,88,88,88,88,0,0,0,0,0,0,0,7,0,0,0,4,
|
||||||
|
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||||
|
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||||
|
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||||
|
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,88,88,88,88,88,88,88,88,88,88,88,88,0,0,0,4,
|
||||||
|
4,0,0,0,88,88,88,88,88,88,88,88,88,88,88,88,88,88,88,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||||
|
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||||
|
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||||
|
4,0,0,0,0,0,0,0,0,0,0,32,32,32,32,0,0,0,0,0,0,0,0,0,0,32,32,32,32,0,0,0,0,0,0,0,0,0,0,4,
|
||||||
|
4,0,0,0,0,0,0,0,0,0,0,33,33,33,33,0,0,0,0,0,0,0,0,0,0,33,33,33,33,0,0,0,0,0,0,0,0,0,0,4,
|
||||||
|
4,0,0,0,32,32,32,0,0,0,0,33,33,33,33,0,0,0,0,0,0,0,0,0,0,33,33,33,33,0,0,0,0,32,32,32,0,0,0,4,
|
||||||
|
4,15,15,15,33,33,33,15,15,15,15,33,33,33,33,15,15,15,15,15,15,15,15,15,15,33,33,33,33,15,15,15,15,33,33,33,15,15,15,4,
|
||||||
|
4,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,4,
|
||||||
|
4,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,4,
|
||||||
|
4,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,4,
|
||||||
|
layer2
|
||||||
|
35,11,8
|
|
@ -65,12 +65,14 @@
|
||||||
611,level611.dat,Off you go
|
611,level611.dat,Off you go
|
||||||
601,level601.dat,Windswept Peak
|
601,level601.dat,Windswept Peak
|
||||||
602,level602.dat,Igloo
|
602,level602.dat,Igloo
|
||||||
|
617,level617.dat,Icebergs
|
||||||
608,level608.dat,Wastelands
|
608,level608.dat,Wastelands
|
||||||
610,level610.dat,Squeeze in there
|
610,level610.dat,Squeeze in there
|
||||||
612,level612.dat,Don't Slip!
|
612,level612.dat,Don't Slip!
|
||||||
613,level613.dat,Slowness Kills
|
613,level613.dat,Slowness Kills
|
||||||
606,level606.dat,Icicle
|
606,level606.dat,Icicle
|
||||||
605,level605.dat,Frosty Towers
|
605,level605.dat,Frosty Towers
|
||||||
|
616,level616.dat,Polar Claw
|
||||||
615,level615.dat,Raaa!
|
615,level615.dat,Raaa!
|
||||||
109,level109.dat,THE END SO FAR
|
109,level109.dat,THE END SO FAR
|
||||||
99,level99.dat,TEST LEVEL
|
99,level99.dat,TEST LEVEL
|
||||||
|
|
2
rc.c
2
rc.c
|
@ -8659,7 +8659,7 @@ int dofruiteffect(sprite_t *pp, sprite_t *s) {
|
||||||
addoutlinetext(s->x,s->y - s->img->h/2, TEXTSIZE_POINTS, tempm,&white,&black,POINTSDELAY, TT_NORM);
|
addoutlinetext(s->x,s->y - s->img->h/2, TEXTSIZE_POINTS, tempm,&white,&black,POINTSDELAY, TT_NORM);
|
||||||
// turn all live monsters into weaker versions
|
// turn all live monsters into weaker versions
|
||||||
for (s2 = sprite; s2 ; s2 = s2->next) {
|
for (s2 = sprite; s2 ; s2 = s2->next) {
|
||||||
if (ismonster(s2->id) && !s2->dead) {
|
if (ismonster(s2->id) && !s2->dead && !s2->caughtby) {
|
||||||
// don't get ones which we just created!
|
// don't get ones which we just created!
|
||||||
if (!strstr(s2->name, "created")) {
|
if (!strstr(s2->name, "created")) {
|
||||||
int newtype = -1;
|
int newtype = -1;
|
||||||
|
|
Loading…
Reference in New Issue