bugfix: wand shouldn't affect caught monsters

added new levels
This commit is contained in:
Rob Pearce 2009-01-22 21:54:31 +00:00
parent 4c269d2964
commit cabf1eb80b
5 changed files with 211 additions and 1 deletions

57
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@ -65,12 +65,14 @@
611,level611.dat,Off you go 611,level611.dat,Off you go
601,level601.dat,Windswept Peak 601,level601.dat,Windswept Peak
602,level602.dat,Igloo 602,level602.dat,Igloo
617,level617.dat,Icebergs
608,level608.dat,Wastelands 608,level608.dat,Wastelands
610,level610.dat,Squeeze in there 610,level610.dat,Squeeze in there
612,level612.dat,Don't Slip! 612,level612.dat,Don't Slip!
613,level613.dat,Slowness Kills 613,level613.dat,Slowness Kills
606,level606.dat,Icicle 606,level606.dat,Icicle
605,level605.dat,Frosty Towers 605,level605.dat,Frosty Towers
616,level616.dat,Polar Claw
615,level615.dat,Raaa! 615,level615.dat,Raaa!
109,level109.dat,THE END SO FAR 109,level109.dat,THE END SO FAR
99,level99.dat,TEST LEVEL 99,level99.dat,TEST LEVEL

2
rc.c
View File

@ -8659,7 +8659,7 @@ int dofruiteffect(sprite_t *pp, sprite_t *s) {
addoutlinetext(s->x,s->y - s->img->h/2, TEXTSIZE_POINTS, tempm,&white,&black,POINTSDELAY, TT_NORM); addoutlinetext(s->x,s->y - s->img->h/2, TEXTSIZE_POINTS, tempm,&white,&black,POINTSDELAY, TT_NORM);
// turn all live monsters into weaker versions // turn all live monsters into weaker versions
for (s2 = sprite; s2 ; s2 = s2->next) { for (s2 = sprite; s2 ; s2 = s2->next) {
if (ismonster(s2->id) && !s2->dead) { if (ismonster(s2->id) && !s2->dead && !s2->caughtby) {
// don't get ones which we just created! // don't get ones which we just created!
if (!strstr(s2->name, "created")) { if (!strstr(s2->name, "created")) {
int newtype = -1; int newtype = -1;