|
@ -0,0 +1,2 @@
|
|||
rc: rc.c rc.h
|
||||
gcc -mwindows -Wall -orc -g rc.c `sdl-config --cflags --libs` -I/usr/local/include -L/usr/local/lib -lSDLmain -lSDL -lSDL_image -lSDL_gfx
|
|
@ -0,0 +1,2 @@
|
|||
rc: rc.c rc.h
|
||||
gcc -mwindows -Wall -orc -g rc.c `sdl-config --cflags --libs` -I/usr/local/include -L/usr/local/lib -lSDLmain -lSDL -lSDL_image -lSDL_gfx
|
|
@ -0,0 +1,2 @@
|
|||
rc: rc.c rc.h
|
||||
gcc -mwindows -mno-cygwin -Wall -orc.exe -DWINDOWS -g rc.c `sdl-config --cflags --libs` -I/usr/local/include -lmingw32 -L/usr/local/lib -lSDLmain -lSDL -lSDL_image -lSDL_gfx
|
After Width: | Height: | Size: 822 B |
|
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*00000000000000000000000000000000000000*
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
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|
|||
tile blank
|
||||
id 0
|
||||
solid 0
|
||||
file blank.bmp
|
||||
end
|
||||
|
||||
tile land
|
||||
id 1
|
||||
solid 1
|
||||
file land.bmp
|
||||
end
|
||||
|
||||
tile slopeup
|
||||
id 2
|
||||
solid 2
|
||||
lowness 15,14,13,12,11,10,9,8,7,6,5,4,3,2,1,0
|
||||
file slopeup.bmp
|
||||
end
|
||||
|
||||
tile slopedown
|
||||
id 3
|
||||
solid 2
|
||||
lowness 0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15
|
||||
file slopedown.bmp
|
||||
end
|
||||
|
||||
tile full
|
||||
id 4
|
||||
solid 1
|
||||
file full.bmp
|
||||
end
|
||||
|
||||
tile sky
|
||||
id 5
|
||||
solid 0
|
||||
file sky.bmp
|
||||
end
|
||||
|
||||
tile ladder
|
||||
id 6
|
||||
solid 0
|
||||
file ladder.bmp
|
||||
end
|
||||
|
||||
tile laddertop
|
||||
id 7
|
||||
solid 1
|
||||
file laddertop.bmp
|
||||
end
|
||||
|
||||
tile right
|
||||
id 8
|
||||
solid 1
|
||||
file right.bmp
|
||||
end
|
||||
|
||||
tile left
|
||||
id 9
|
||||
solid 1
|
||||
file left.bmp
|
||||
end
|
||||
|
||||
tile spikes
|
||||
id 10
|
||||
solid 0
|
||||
file spikes.bmp
|
||||
end
|
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After Width: | Height: | Size: 822 B |
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|
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~~00000000~0000000000~000000000000000000
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|
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~~000000000000000*\000000000000000000000
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~~000000000000000000/********\0000000000
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
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|
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tileset greentiles
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*000000000000000000000000r0000000000000*
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*00000000000000000000000000000000000000*
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|
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|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
After Width: | Height: | Size: 822 B |
After Width: | Height: | Size: 907 B |
After Width: | Height: | Size: 724 B |
After Width: | Height: | Size: 816 B |
After Width: | Height: | Size: 1.3 KiB |
After Width: | Height: | Size: 1.2 KiB |
After Width: | Height: | Size: 1.2 KiB |
|
@ -0,0 +1,163 @@
|
|||
#include <SDL_image.h>
|
||||
|
||||
#define NETSPEED 9
|
||||
|
||||
#define MAXMONSTERSPERLEVEL 20
|
||||
|
||||
#define MAXPTYPES 3
|
||||
#define MAXFRAMES 8
|
||||
|
||||
#define TILEH 16
|
||||
#define TILEW 16
|
||||
|
||||
#define LEVELW 40
|
||||
#define LEVELH 30
|
||||
|
||||
#define BUFLEN 512
|
||||
#define SMALLBUFLEN 32
|
||||
|
||||
#define FALLSPEED 4
|
||||
|
||||
#define B_TRUE -1
|
||||
#define B_FALSE 0
|
||||
|
||||
|
||||
typedef struct tiletype_s {
|
||||
int id;
|
||||
char name[SMALLBUFLEN];
|
||||
int lowness[TILEW];
|
||||
int solid;
|
||||
SDL_Surface *img;
|
||||
struct tiletype_s *next;
|
||||
struct tiletype_s *prev;
|
||||
} tiletype_t;
|
||||
tiletype_t *tiletype;
|
||||
|
||||
typedef struct initialmonster_s {
|
||||
int startx;
|
||||
int starty;
|
||||
int id;
|
||||
} initialmonster_t;
|
||||
|
||||
typedef struct level_s {
|
||||
int id;
|
||||
int bgtileid;
|
||||
char name[SMALLBUFLEN];
|
||||
int map[LEVELW*LEVELH];
|
||||
struct level_s *next;
|
||||
struct level_s *prev;
|
||||
int p1x; /* player 1 start pos */
|
||||
int p1y;
|
||||
int nummonsters;
|
||||
initialmonster_t initm[MAXMONSTERSPERLEVEL];
|
||||
|
||||
} level_t;
|
||||
level_t *level;
|
||||
|
||||
typedef struct sprite_s {
|
||||
int id;
|
||||
double speed;
|
||||
int falling;
|
||||
int fallspeed;
|
||||
int jumping;
|
||||
int jumpdir;
|
||||
|
||||
int dead;
|
||||
int bounces;
|
||||
|
||||
struct sprite_s *caughtby;
|
||||
int caughtstate;
|
||||
|
||||
int jumpspeed;
|
||||
int slamming;
|
||||
double slamangle;
|
||||
int netting;
|
||||
int netspeed;
|
||||
int netdir;
|
||||
int netlen;
|
||||
int nety;
|
||||
int netxstart;
|
||||
int netystart;
|
||||
|
||||
int moved;
|
||||
|
||||
double xs,ys;
|
||||
|
||||
double x,y;
|
||||
int dir;
|
||||
SDL_Surface *img;
|
||||
SDL_Surface *netbg;
|
||||
struct sprite_s *next;
|
||||
struct sprite_s *prev;
|
||||
char name[SMALLBUFLEN];
|
||||
} sprite_t;
|
||||
|
||||
typedef struct imageset_s {
|
||||
SDL_Surface *img[MAXFRAMES*2];
|
||||
int numimages;
|
||||
} imageset_t;
|
||||
imageset_t imageset[MAXPTYPES];
|
||||
|
||||
|
||||
void cleanup(void);
|
||||
int addsprite(int id,int x, int y, char *name);
|
||||
int loadtiletypes(char *filename);
|
||||
tiletype_t *gettileat(int pixx,int pixy, int *tilex, int *tiley);
|
||||
int loadlevel(int lnum);
|
||||
int loadsprites(void);
|
||||
int loadimagesets(void);
|
||||
void drawlevel(void);
|
||||
void drawtile(int x, int y);
|
||||
void removesprite(sprite_t *s);
|
||||
void removenetting(sprite_t *s);
|
||||
void drawsprite(sprite_t *s);
|
||||
void drawnetting(sprite_t *s);
|
||||
void dogravity(sprite_t *s);
|
||||
void dotileeffects(sprite_t *s);
|
||||
int movex(sprite_t *s,double amt);
|
||||
void movesprite(sprite_t *s);
|
||||
int isonground(sprite_t *s);
|
||||
int isongroundpoint(sprite_t *s, int x, int y);
|
||||
int isonladder(sprite_t *s);
|
||||
int isladderabove(sprite_t *s);
|
||||
int isfruit(int id);
|
||||
int ismonster(int id);
|
||||
void killsprite(sprite_t *s);
|
||||
void checkcollide(sprite_t *s);
|
||||
double getspeed(int id);
|
||||
void adjustheight(sprite_t *s);
|
||||
|
||||
#define S_NOTSOLID 0
|
||||
#define S_SOLID 1
|
||||
#define S_SLOPE 2
|
||||
|
||||
#define P_PLAYER 0
|
||||
#define P_RAT 1
|
||||
#define P_CHEESE 2
|
||||
|
||||
#define F_WALK1 0
|
||||
#define F_JUMP 1
|
||||
#define F_FALL 2
|
||||
#define F_CAUGHT 3
|
||||
#define F_DEAD 4
|
||||
#define F_DEAD2 5
|
||||
#define F_DEAD3 6
|
||||
#define F_DEAD4 7
|
||||
|
||||
#define T_BLANK 0
|
||||
#define T_LAND 1
|
||||
#define T_SLOPEUP 2
|
||||
#define T_SLOPEDOWN 3
|
||||
#define T_FULL 4
|
||||
#define T_SKY 5
|
||||
#define T_LADDER 6
|
||||
#define T_LADDERTOP 7
|
||||
#define T_RIGHT 8
|
||||
#define T_LEFT 9
|
||||
#define T_SPIKES 10
|
||||
|
||||
|
||||
inline void drawpixel16(SDL_Surface *screen, int x, int y, SDL_Color c);
|
||||
inline void drawbox16(SDL_Surface *screen, int x1,int y1,int x2,int y2,SDL_Color *c,SDL_Color *fc);
|
||||
void drawline16(SDL_Surface *screen, int x1, int y1, int x2, int y2, SDL_Color c);
|
||||
|
After Width: | Height: | Size: 822 B |
After Width: | Height: | Size: 822 B |
After Width: | Height: | Size: 822 B |
|
@ -0,0 +1,37 @@
|
|||
initial checkin
|
||||
--This line, and those below, will be ignored--
|
||||
|
||||
AM full.bmp
|
||||
AM sky.bmp
|
||||
A emptylevel
|
||||
AM slopedown.bmp
|
||||
AM right.bmp
|
||||
AM laddertop.bmp
|
||||
A level1.dat
|
||||
AM blank.bmp
|
||||
AM pdwarf.png
|
||||
A Makefile.windows
|
||||
AM pjump.bmp
|
||||
AM ladder.bmp
|
||||
AM player.bmp
|
||||
AM cheese.bmp
|
||||
AM pfall.bmp
|
||||
A Makefile
|
||||
A level.dat
|
||||
AM ratdead.bmp
|
||||
AM dwarf.jpg
|
||||
A rc.c
|
||||
A rc.h
|
||||
AM land.bmp
|
||||
AM ratcaught.bmp
|
||||
A greentiles
|
||||
AM pdwarfjump.png
|
||||
AM rat.bmp
|
||||
AM oldblank.bmp
|
||||
A tiles.conf
|
||||
AM slopeup.bmp
|
||||
AM pdwarffall.png
|
||||
A testlevel
|
||||
AM left.bmp
|
||||
AM spikes.bmp
|
||||
A Makefile.posix
|
|
@ -0,0 +1,32 @@
|
|||
tileset greentiles
|
||||
bg 0
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|
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|
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|
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|
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
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|
||||
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|
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|
||||
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|
||||
~~000000000000000*\000000000000000000000
|
||||
~~0000000000000000*\00000000000000000000
|
||||
~~00000000000000000*\0000000000000000000
|
||||
~~000000~~~~-~~00000*~~~~~~~~~~~~0000000
|
||||
~~0000000000=000000000000000000000000000
|
||||
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|
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~~0000^^0000=000000000000000~00000000000
|
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~~0000~~~~00=000000000/<<\00*00000000000
|
||||
~~0000000000=00000000/****>>*00000000000
|
||||
~~0000000000=0000000/********\0000000000
|
||||
~~0100000000=0000/~~**********\000000000
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
|
@ -0,0 +1,37 @@
|
|||
tile blank
|
||||
id 0
|
||||
solid 0
|
||||
file blank.bmp
|
||||
end
|
||||
|
||||
tile land
|
||||
id 1
|
||||
solid 1
|
||||
file land.bmp
|
||||
end
|
||||
|
||||
tile slopeup
|
||||
id 2
|
||||
solid 2
|
||||
lowness 15,14,13,12,11,10,9,8,7,6,5,4,3,2,1,0
|
||||
file slopeup.bmp
|
||||
end
|
||||
|
||||
tile slopedown
|
||||
id 3
|
||||
solid 2
|
||||
lowness 0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15
|
||||
file slopedown.bmp
|
||||
end
|
||||
|
||||
tile full
|
||||
id 4
|
||||
solid 1
|
||||
file full.bmp
|
||||
end
|
||||
|
||||
tile sky
|
||||
id 5
|
||||
solid 0
|
||||
file sky.bmp
|
||||
end
|