- ice bridges are now slippery
- added l3 tile - sand battlement
This commit is contained in:
parent
cc4eefca63
commit
dcc7d426e3
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@ -85,38 +85,100 @@ exitdir 2
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44,0,0,0,0,0,53,53,53,53,53,53,53,53,53,53,53,53,53,53,53,53,53,53,53,53,53,53,53,53,53,53,53,53,53,0,0,0,0,44,
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44,45,45,45,45,45,45,45,45,45,45,45,45,45,45,45,45,45,45,45,45,45,45,45,45,45,45,45,45,45,45,45,45,45,45,45,45,45,45,44,
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layer2
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14,13,28
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26,13,28
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11,16,28
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1,17,94,layer3
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2,17,94,layer3
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27,18,28
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14,19,28
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26,19,28
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6,20,96,layer3
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15,20,28
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34,20,96,layer3
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7,24,19
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@ -6,11 +6,11 @@ endhelp
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monsters
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0 1 17
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134 38 17
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23 19 5
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6 12 14
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6 24 16
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1 15 17
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1 29 17
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23 19 5
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18 13 8
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18 27 8
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16 3 17
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@ -28,7 +28,7 @@ monsters
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15 21 17
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15 30 17
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endmonsters
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exitdir -1
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exitdir -2
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33,33,33,33,33,33,33,33,33,33,33,33,0,0,33,33,33,33,33,33,33,33,33,33,33,0,0,33,33,33,33,33,33,33,33,33,33,33,33,33,
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33,33,33,33,33,33,33,33,33,33,33,33,0,0,33,33,33,33,33,33,33,33,33,33,33,0,0,33,33,33,33,33,33,33,33,33,33,33,33,33,
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33,33,33,33,33,33,33,33,33,33,33,33,0,0,33,33,33,33,33,33,33,33,33,33,33,0,0,33,33,33,33,33,33,33,33,33,33,33,33,33,
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@ -10,7 +10,6 @@ monsters
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158 34 28
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158 34 20
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158 34 12
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158 5 8
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158 5 16
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158 5 24
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17 7 24
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@ -105,7 +104,7 @@ monsters
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15 5 20
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15 5 12
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endmonsters
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exitdir -1
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exitdir -2
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33,87,87,87,87,87,87,87,87,87,87,87,87,87,87,87,87,87,87,87,87,87,87,87,87,87,87,87,87,87,87,87,87,87,87,87,87,87,87,33,
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33,87,87,87,87,87,87,87,87,87,87,87,87,87,87,87,87,87,87,87,87,87,87,87,87,87,87,87,87,87,87,87,87,87,87,87,87,87,87,33,
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33,87,87,87,87,87,87,87,87,87,87,87,87,87,87,87,87,87,87,87,87,87,87,87,87,87,87,87,87,87,87,87,87,87,87,87,87,87,87,33,
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@ -32,7 +32,7 @@ monsters
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17 4 7
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17 35 7
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endmonsters
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exitdir 1
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exitdir -2
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33,87,87,87,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,87,87,87,32,
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33,87,87,87,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,87,87,87,33,
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33,32,87,87,87,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,33,87,87,87,32,33,
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@ -23,7 +23,7 @@ monsters
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124 18 28
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124 21 28
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endmonsters
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exitdir 1
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exitdir -2
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33,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,33,
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33,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,33,
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33,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,33,
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@ -6,6 +6,7 @@ endhelp
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monsters
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0 2 28
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134 37 28
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23 20 18
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12 24 28
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49 16 28
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158 15 4
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15 10 27
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15 29 27
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6 21 14
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23 20 18
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endmonsters
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exitdir 1
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exitdir -2
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90,0,0,0,0,0,0,0,0,0,33,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,33,0,0,0,0,0,0,0,0,0,90,
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90,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,90,
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90,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,90,
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@ -4,6 +4,9 @@ hurryup 30
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help
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endhelp
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monsters
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0 3 26
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23 19 9
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6 10 6
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6 27 6
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12 10 18
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133 22 18
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157 20 8
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12 20 12
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0 3 26
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134 36 26
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7 35 1
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7 4 1
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15 7 22
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17 30 10
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16 35 14
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16 4 14
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23 19 9
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12 20 22
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endmonsters
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exitdir 1
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exitdir -2
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90,90,90,90,90,90,90,90,90,90,90,90,90,90,90,90,90,90,90,0,0,90,90,90,90,90,90,90,90,90,90,90,90,90,90,90,90,90,90,90,
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90,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,90,0,0,90,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,90,
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90,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,90,0,0,90,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,90,
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134 37 16
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163 7 28
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endmonsters
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exitdir 1
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exitdir -2
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91,91,91,91,91,91,91,91,91,91,91,91,91,91,91,91,91,91,91,91,91,91,91,91,91,91,91,91,91,91,91,91,91,91,91,91,91,91,91,91,
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91,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,91,
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91,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,91,
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After Width: | Height: | Size: 658 B |
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@ -573,7 +573,7 @@ file newtiles/icebg.png
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end
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tile icebridge
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id 17
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id 26
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solid 2
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file newtiles/icebridge.png
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end
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solid 0
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file newtiles/bars.png
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end
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tile bars
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id 5
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solid 0
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file newtiles/sandbment.png
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end
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1
defs.h
1
defs.h
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@ -783,6 +783,7 @@
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#define T_WATERLEFT 23
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#define T_WATERDOWN 24
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#define T_WARP 25 // hidden warp point - jump to reveal
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#define T_ICEBRIDGE 26 // like land but you can drop down through it
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// death states
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#define D_INITIAL (1) // Need to trigger death sequence
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19
rc.c
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rc.c
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// melt any ice bridges it touches
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for (yyy = s->y - s->img->h ; yyy < s->y ; yyy += 4) {
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tt = gettileat(s->x + (s->img->w/2),yyy, &tx,&ty);
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if (tt->id == T_BRIDGE) {
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if (isbridge(tt->id)) {
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melttile(tx,ty,REGROWTIMER_SHORT);
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}
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}
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int isonbridge(sprite_t *s) {
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tiletype_t *tthere;
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tthere = gettileat(s->x,s->y, NULL,NULL);
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if (tthere->id == T_BRIDGE) {
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if (isbridge(tthere->id)) {
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return B_TRUE;
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}
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// melt roof
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for (xxx = s->x - (s->img->w/2) ; xxx < s->x + (s->img->w/2) ; xxx += TILEW) {
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tt = gettileat(xxx, s->y - s->img->h,&tx,&ty);
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if (tt->id == T_BRIDGE) {
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if (isbridge(tt->id)) {
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// melt it!
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melttile(tx,ty,REGROWTIMER_LONG);
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}
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// king ant melts ground
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for (xxx = s->x - (s->img->w/2) ; xxx < s->x + (s->img->w/2) ; xxx += TILEW) {
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tt = gettileat(xxx, s->y + 2 ,&tx,&ty);
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if (tt->id == T_BRIDGE) {
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if (isbridge(tt->id)) {
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melttile(tx,ty,REGROWTIMER_LONG);
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}
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}
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return numbabies;
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}
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int isbridge(int id) {
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switch (id) {
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case T_BRIDGE:
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case T_ICEBRIDGE:
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return B_TRUE;
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}
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return B_FALSE;
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}
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int isice(int id) {
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switch (id) {
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case T_ICE:
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case T_ICEBRIDGE:
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case T_ICETOP:
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return B_TRUE;
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}
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