cleanup
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95087435ae
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3
rc.c
3
rc.c
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@ -9007,8 +9007,6 @@ void dogravity(sprite_t *s) {
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}
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}
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/* kill anything we've caught */
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for (s2 = sprite; s2 ; s2 = s2->next) {
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/* kill anything we have caught */
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@ -9024,7 +9022,6 @@ void dogravity(sprite_t *s) {
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// check for platform
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onplatform = isonplatform(s2->x,s2->y+2);
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/* if on ground or hitting a wall, monster dies */
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if ((hitwall) || (onplatform) || (tt == NULL) || (tt->solid)) {
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