GAME:
- bugfix: bomb wasn't decrementing netcaught - bugfix: Fixed mask on red "angry" overlay - bugfix: Ice from snowman now extends on to edge tiles - bugfix: dotileeffect() no longer affects bullets/effects - bugfix: fixed bug where invulnerability wouldn't cause flashing - tweaked difficulty on "look out above!" - Added pink cloud on which player travels to the next level - Added boss: King Rat - Added powerup: fly spray (slows monsters) - Added powerup: fusion cannon EDITOR: - Added status bar containing various info - Can now move level position via the editor - Now quit using 'q', not 'esc' - Inactive layers are now dimmers, toggle this with 't' - Remove 'endmaps' and all mapping code from level files - Removed monstertochar() and chartomonster() functions - Removed old inline monster code in level files
100
defs.h
|
@ -83,13 +83,41 @@
|
|||
#define NETSPEED 9 // how fast the player's net moves
|
||||
#define POWERUPTIME 15 // # secs before a powerup appears
|
||||
|
||||
|
||||
#define CANNONSIZE 10
|
||||
|
||||
#define ICESPEED 2 // how fast a level turns to ice
|
||||
|
||||
#define MONJUMPSPEED 5 // how high monsters jump
|
||||
|
||||
#define BOMBSHAKETIME 100 // time for screen will shake after a bomb
|
||||
#define RATSHAKETIME 50 // shake time when king rat is stunned
|
||||
|
||||
#define BOSSFLASHTIME 15 // how long bosses flash white for when hit
|
||||
#define BOSSDIETIME 150 // how long bosses flash when dead
|
||||
|
||||
|
||||
#define BELLTIME 20 // how long the bell flash lasts
|
||||
#define CLOCKTIME 10 // how many seconds a clock lasts
|
||||
|
||||
|
||||
// king rat
|
||||
#define KR_WALKTIME 100
|
||||
#define KR_STUNTIME 150
|
||||
//#define KR_WALKTIME 30
|
||||
#define KR_MAXJUMP 15 // max initial jumpspeed
|
||||
#define KR_NUMJUMPS 5
|
||||
#define KR_CHARGESPEED 8
|
||||
// king rat states
|
||||
#define KRS_WALK 0
|
||||
#define KRS_JUMP 1
|
||||
#define KRS_WAITFORTOP 2
|
||||
#define KRS_FALL 3
|
||||
#define KRS_CHARGEWAIT 4
|
||||
#define KRS_CHARGE 5
|
||||
#define KRS_STUN 6
|
||||
|
||||
|
||||
// bell states
|
||||
#define BELL_DONESOUND 1
|
||||
#define BELL_DONEFLASH 2
|
||||
|
@ -124,7 +152,7 @@
|
|||
/* enums */
|
||||
|
||||
/* sounds */
|
||||
#define MAXFX 26
|
||||
#define MAXFX 33
|
||||
#define FX_SHOOT 0
|
||||
#define FX_SLAM 1
|
||||
#define FX_KILL 2
|
||||
|
@ -151,6 +179,13 @@
|
|||
#define FX_ARMOR 23
|
||||
#define FX_FREEZE 24
|
||||
#define FX_ICEBREAK 25
|
||||
#define FX_BOSSWINDUP 26
|
||||
#define FX_BOSSCHARGE 27
|
||||
#define FX_BOSSDIE 28
|
||||
#define FX_BOSSHIT 29
|
||||
#define FX_BOSSWALL 30
|
||||
#define FX_SPRAY 31
|
||||
#define FX_CANNON 32
|
||||
|
||||
// Slope types
|
||||
#define S_NOTSOLID 0
|
||||
|
@ -158,7 +193,7 @@
|
|||
#define S_SLOPE 2
|
||||
|
||||
// Sprite types
|
||||
#define MAXPTYPES 44
|
||||
#define MAXPTYPES 49
|
||||
#define P_PLAYER 0
|
||||
#define P_RAT 1
|
||||
#define P_CHEESE 2
|
||||
|
@ -167,7 +202,7 @@
|
|||
#define P_BIGNET 5
|
||||
#define P_BEE 6
|
||||
#define P_SPIDER 7
|
||||
#define P_CLOUD 8
|
||||
#define P_BLACKCLOUD 8
|
||||
#define P_ICECREAM 9
|
||||
#define P_CHIPS 10
|
||||
#define P_BURGER 11
|
||||
|
@ -177,9 +212,9 @@
|
|||
#define P_FLOWERYELLOW 15
|
||||
#define P_FLOWERRED 16
|
||||
#define P_FLOWERPURPLE 17
|
||||
#define P_COKE 18
|
||||
#define P_COKE 18
|
||||
#define P_GEMRED 19
|
||||
#define P_PUFF 20
|
||||
#define P_PUFF 20
|
||||
#define P_GEMYELLOW 21
|
||||
#define P_GEMPURPLE 22
|
||||
#define P_POWERUPPOS 23
|
||||
|
@ -203,6 +238,11 @@
|
|||
#define P_BELL 41
|
||||
#define P_CLOCK 42
|
||||
#define P_SNOWMAN 43
|
||||
#define P_PINKCLOUD 44
|
||||
#define P_KINGRAT 45
|
||||
#define P_SPRAY 46
|
||||
#define P_CANNONPOWERUP 47
|
||||
#define P_CANNON 48
|
||||
|
||||
// powerups
|
||||
#define PW_NONE 0
|
||||
|
@ -212,6 +252,12 @@
|
|||
#define PW_RINGWALK 4 // points for walking
|
||||
#define PW_RINGJUMP 5 // points for jumping
|
||||
#define PW_CLOCK 6 // freeze time
|
||||
#define PW_SPRAYUP 7 // fly spray
|
||||
#define PW_SPRAYDOWN 8 // fly spray
|
||||
#define PW_CANNON 9 // fusion cannon
|
||||
#define PW_CANNONFIRE 10 // fusion cannon firing
|
||||
// "virtual" powerup for bosses
|
||||
#define PW_RATSHAKE 20 // shake screen horizontally
|
||||
|
||||
// Frame names
|
||||
#define F_WALK1 0
|
||||
|
@ -240,8 +286,10 @@
|
|||
#define LV_CLEAR 1 // all monsters dead
|
||||
#define LV_WAIT 2 // LEVEL COMPLETE displayed, delay to collect fruits
|
||||
#define LV_FINAL 3 // delay 5 seconds more...
|
||||
#define LV_NEXTLEV 4 // end of delay, nextlevel() in 5 seconds
|
||||
#define LV_GAMEOVER 6 // No lives left.
|
||||
#define LV_CLOUD 4 // cloud appearing
|
||||
#define LV_CLOUDLOOP 6 // cloud looping
|
||||
#define LV_NEXTLEV 7 // cloud done , nextlevel() in 5 seconds
|
||||
#define LV_GAMEOVER 8 // No lives left.
|
||||
|
||||
// movement types
|
||||
#define MV_NONE 0 // didn't move
|
||||
|
@ -280,6 +328,12 @@
|
|||
#define D_FINAL (4) // ACTUALLY dead, remove the sprite
|
||||
|
||||
|
||||
/// pink cloud
|
||||
#define PCGROWSPEED (0.02) // how much to grow each turn (0.1 - 0.999)
|
||||
#define PCSHRINKSPEED (0.06) // how much to shrink each turn (0.1 - 0.999)
|
||||
#define PCTURN (5) // turn speed while looping
|
||||
|
||||
|
||||
// teleporting states
|
||||
#define TP_SHRINKING (1) // entering teleporter
|
||||
|
||||
|
@ -293,6 +347,15 @@
|
|||
#define D_UP (-2)
|
||||
#define D_DOWN (2)
|
||||
|
||||
// boss health bar
|
||||
#define HEALTHBARY 480-100 // y position of health bar
|
||||
#define HEALTHBARGAP 2 // gap between health bars
|
||||
// frames of the bar
|
||||
#define HEALTHFRAMES 3
|
||||
#define HF_GREEN 0
|
||||
#define HF_YELLOW 1
|
||||
#define HF_RED 2
|
||||
|
||||
|
||||
/* data structures */
|
||||
typedef struct mapping_s {
|
||||
|
@ -342,7 +405,8 @@ typedef struct level_s {
|
|||
int id;
|
||||
int bgtileid;
|
||||
char bgfile[MIDBUFLEN];
|
||||
char name[SMALLBUFLEN];
|
||||
char name[MIDBUFLEN];
|
||||
char filename[MIDBUFLEN];
|
||||
int map[LEVELW*LEVELH];
|
||||
int map2[LEVELW*LEVELH]; // second map layer
|
||||
int tileframe[LEVELW*LEVELH]; // tracks frame numbers for tiles
|
||||
|
@ -366,8 +430,8 @@ level_t *level;
|
|||
|
||||
typedef struct levelentry_s {
|
||||
int id;
|
||||
char *filename;
|
||||
char *desc;
|
||||
char filename[MIDBUFLEN];
|
||||
char desc[MIDBUFLEN];
|
||||
} levelentry_t;
|
||||
|
||||
typedef struct sprite_s {
|
||||
|
@ -381,7 +445,6 @@ typedef struct sprite_s {
|
|||
// CURRENT STATE
|
||||
|
||||
// player only
|
||||
int lives;
|
||||
int recoiling; // this happens after you get hit while wearing armour
|
||||
int slamming; // are we slamming our net (player only)
|
||||
double slamangle;// are what point around is our net?
|
||||
|
@ -412,17 +475,27 @@ typedef struct sprite_s {
|
|||
SDL_Surface *iceimg; // Image to blit for ice
|
||||
int willbecome; // what fruit this will become when dead
|
||||
int angry; // is this sprite in ANGRY mode for its AI?
|
||||
// normally this is a bool, but for monsters we
|
||||
// it for flashing them when they are hit. in this
|
||||
// case it will be a number.
|
||||
struct sprite_s *caughtby; // who has us in their net? NULL if nobody
|
||||
int quickdie; // die without bouncing?
|
||||
int caughtstate; // are we caught by a net? being pulled in or caught?
|
||||
int jumptimer; // delay before we will jump
|
||||
int willjumpspeed; // how fast we'll jump when jumptimer expires
|
||||
int flies; // can we fly?
|
||||
double xs,ys; // bounce direction after death
|
||||
struct sprite_s *bullet; // pointer to our bullet
|
||||
struct sprite_s *owner; // if we ARE a bullet, pointer to the sprite who made us
|
||||
char name[MIDBUFLEN]; // Help text for help icons, otherwise not really used outside of debugging
|
||||
|
||||
// pinkcloud only
|
||||
double size;
|
||||
double rotated;
|
||||
double angle;
|
||||
|
||||
// player and monster
|
||||
int lives; // only for player and bosses
|
||||
int swimming; // are we in the water?
|
||||
int falling; // are we falling?
|
||||
int dropping; // are we purposely dropping through solid ground?
|
||||
|
@ -461,7 +534,9 @@ imageset_t imageset[MAXPTYPES];
|
|||
/* external globals */
|
||||
extern SDL_Color black;
|
||||
extern SDL_Surface *screen, *temps, *levelbg, *head, *headsmall, *icecube;
|
||||
extern sprite_t *sprite, *lastsprite, *player;
|
||||
extern SDL_Surface *healthbar[];
|
||||
extern SDL_Surface *greenbox;
|
||||
extern sprite_t *sprite, *lastsprite, *player, *boss;
|
||||
extern level_t *curlevel;
|
||||
extern tiletype_t fakeblock;
|
||||
extern int gtime;
|
||||
|
@ -485,6 +560,7 @@ extern int cheat;
|
|||
extern int nexthurryup;
|
||||
extern levelentry_t levelentry[];
|
||||
extern int numlevels;
|
||||
extern int maxlevid;
|
||||
extern char *deathtext[];
|
||||
extern char *bifftext[];
|
||||
|
||||
|
|
|
@ -2,10 +2,12 @@
|
|||
- in defs.h: add P_ entry
|
||||
- in shared.c: add score value in setdefaults if applicable
|
||||
- in shared.c: add loadspriteimage() line(s) in loadimagesets()
|
||||
- in shared.c: IF NOT AN EFFECT: add entry to monstertochar
|
||||
- in shared.c: IF NOT AN EFFECT: add entry to chartomonster
|
||||
- in shared.c: update isflower(), isfruit(), isbullet(), iseffect();
|
||||
- in shared.c: update isnettable()
|
||||
- in shared.c: IF A GEM: update flowertogem()
|
||||
- in edit.c: update isplacable()
|
||||
- in rc.c: update ismonster()
|
||||
- in shared.c: update ismonster()
|
||||
- in rc.c: add monster/effect movement
|
||||
|
||||
for bosses:
|
||||
updated getbosshealth(),isboss()
|
||||
|
|
44
edit.h
|
@ -1,21 +1,45 @@
|
|||
// Editor specific macros
|
||||
#define EDITORW 800
|
||||
#define EDITORH 480
|
||||
|
||||
// location of tile palette in editor
|
||||
#define PALX 640
|
||||
#define PALY 0
|
||||
#define PALW (EDITORW-PALX)
|
||||
#define PALH (EDITORH/2)-1
|
||||
#define PALW (EDITMAPW-PALX)
|
||||
#define PALH (EDITMAPH/2)-1
|
||||
|
||||
#define EDITTEXT 12
|
||||
#define EDITLINE (EDITTEXT + 1)
|
||||
|
||||
|
||||
// MAP
|
||||
#define EDITMAPW 640 // TODO: fix
|
||||
#define EDITMAPH 480
|
||||
|
||||
//
|
||||
#define EDITORW 800
|
||||
#define EDITORH EDITMAPH + (EDITTEXT*4)
|
||||
|
||||
// location of sprite palette in editor
|
||||
#define SPALX 640
|
||||
#define SPALY (EDITORH/2)
|
||||
#define SPALY PALH
|
||||
#define SPALW (EDITORW-PALX)
|
||||
#define SPALH (EDITORH/2)-1
|
||||
|
||||
|
||||
#define STATUSX 0
|
||||
#define STATUSY EDITMAPH
|
||||
|
||||
#define STATUSPAD 10
|
||||
|
||||
#define LLISTPADY 2
|
||||
#define LLISTX 50
|
||||
|
||||
|
||||
// level states
|
||||
#define LS_EDIT 0
|
||||
#define LS_SAVE 1
|
||||
|
||||
|
||||
// Editor specific functions
|
||||
void draweditorlevel(void);
|
||||
void draweditortile(SDL_Surface *where, int x, int y);
|
||||
void drawpalette(void);
|
||||
void drawsprites(void);
|
||||
int savelevel(int wnum, int lnum);
|
||||
|
@ -25,3 +49,9 @@ void clearlevel(void);
|
|||
|
||||
int isplacabletile(int tid);
|
||||
int isplacablesprite(int sid);
|
||||
int writetext(SDL_Surface *where, int x, int y, char *text, int size, SDL_Color *col);
|
||||
void drawstatus(void);
|
||||
void setmod(int yesno);
|
||||
void drawlevellist(void);
|
||||
void newlevel(void);
|
||||
void setstatustext(char *text, SDL_Color *col);
|
||||
|
|
|
@ -7,14 +7,20 @@ int musicplaying;
|
|||
levelentry_t levelentry[MAXLEVELS]; // level filenames etc
|
||||
int numlevels;
|
||||
|
||||
int maxlevid;
|
||||
|
||||
|
||||
SDL_Surface *levelbg; // level background image
|
||||
SDL_Surface *temps; // temporary surface
|
||||
SDL_Surface *screen; // the actual video screen
|
||||
SDL_Surface *head,*headsmall; // img in corner showing number of lives
|
||||
SDL_Surface *icecube; // overlaid on frozen monsters
|
||||
SDL_Surface *greenbox; // for fly spray effect
|
||||
SDL_Surface *healthbar[HEALTHFRAMES]; // for boss health
|
||||
sprite_t *sprite; // head of sprite linked list
|
||||
sprite_t *lastsprite; // tail of sprite linked list
|
||||
sprite_t *player; // pointer to the player's sprite
|
||||
sprite_t *boss; // point to current boss on level (normally NULL)
|
||||
|
||||
Mix_Music *music, *fastmusic, *normalmusic;
|
||||
Mix_Chunk *sfx[MAXFX];
|
||||
|
|
|
@ -17,4 +17,5 @@
|
|||
16,level14.dat,The Chimney
|
||||
19,level21.dat,Island
|
||||
18,level8.5.dat,Look out above...
|
||||
20,level20.dat,King Rat
|
||||
99,level99.dat,TEST LEVEL
|
||||
|
|
4
rc.h
|
@ -2,6 +2,7 @@ void cleanup(void);
|
|||
int addtext(int x, int y, int size, char *string, SDL_Color *c, int delay);
|
||||
void addoutlinetext(int x, int y, int size, char *msg, SDL_Color *col, SDL_Color *bgcol, int delay);
|
||||
void drawscore(void);
|
||||
void drawbosshealth(void);
|
||||
void drawtext(void);
|
||||
void movetext(void);
|
||||
void removeall(void);
|
||||
|
@ -44,10 +45,11 @@ void channeldone(int channel);
|
|||
void movetostart(sprite_t *p, int dstx, int dsty, double xspeed,double yspeed);
|
||||
SDL_Surface *grabbehind(sprite_t *s, SDL_Surface *surf);
|
||||
void dumpsprites(void);
|
||||
void countmonsters(void);
|
||||
int countmonsters(void);
|
||||
int getpoints(int id);
|
||||
int isladder(int tid);
|
||||
char *addcommas(char *buffer, int num);
|
||||
void addscore(sprite_t *s, int amt);
|
||||
void doice(void);
|
||||
void checklevelend(void);
|
||||
|
||||
|
|
290
shared.c
|
@ -34,9 +34,9 @@ int loadlevel(int wnum, int lnum) {
|
|||
int tileid;
|
||||
int i;
|
||||
//int *ii;
|
||||
mapping_t mapping[MAXMAPPINGS];
|
||||
int nmappings = 0;
|
||||
tiletype_t *lasttile;
|
||||
//mapping_t mapping[MAXMAPPINGS];
|
||||
//int nmappings = 0;
|
||||
//tiletype_t *lasttile;
|
||||
int newversion;
|
||||
int numanim = 0;
|
||||
int leveldone;
|
||||
|
@ -69,6 +69,8 @@ int loadlevel(int wnum, int lnum) {
|
|||
|
||||
if (!level) level = malloc(sizeof(level_t));
|
||||
|
||||
sprintf(level->filename, levelentry[lnum].filename);
|
||||
|
||||
/* set current level pointer */
|
||||
curlevel = level;
|
||||
|
||||
|
@ -76,7 +78,7 @@ int loadlevel(int wnum, int lnum) {
|
|||
|
||||
level->id = levelentry[lnum].id;
|
||||
//sprintf(level->name, "Level %d-%d",wnum,lnum);
|
||||
sprintf(level->name, "\"%s\"",levelentry[lnum].desc);
|
||||
sprintf(level->name, "%s",levelentry[lnum].desc);
|
||||
level->prev = NULL;
|
||||
level->next = NULL;
|
||||
|
||||
|
@ -195,6 +197,7 @@ int loadlevel(int wnum, int lnum) {
|
|||
|
||||
/* read tile defs */
|
||||
// TODO: remove all of this, don't need it with new level format
|
||||
/*
|
||||
nmappings = 0;
|
||||
fgets(buf, BUFLEN, f);
|
||||
while (!strstr(buf, "endmaps")) {
|
||||
|
@ -216,6 +219,7 @@ int loadlevel(int wnum, int lnum) {
|
|||
fgets(buf, BUFLEN, f);
|
||||
}
|
||||
|
||||
*/
|
||||
fgets(buf, BUFLEN, f);
|
||||
/* read help messages if present */
|
||||
if (strstr(buf, "help")) {
|
||||
|
@ -237,7 +241,7 @@ int loadlevel(int wnum, int lnum) {
|
|||
if (strstr(buf, "monsters")) {
|
||||
fgets(buf, BUFLEN, f);
|
||||
while (!strstr(buf, "endmonsters")) {
|
||||
char ch;
|
||||
//char ch;
|
||||
int monid;
|
||||
int x,y;
|
||||
// strip newline
|
||||
|
@ -249,8 +253,10 @@ int loadlevel(int wnum, int lnum) {
|
|||
printf("invalid monster definition (missing type): '%s'\n",buf);
|
||||
return B_TRUE;
|
||||
}
|
||||
ch = p[0]; // type of monster
|
||||
monid = chartomonster(ch);
|
||||
//ch = p[0]; // type of monster
|
||||
//monid = chartomonster(ch);
|
||||
// type of monster
|
||||
monid = atoi(p);
|
||||
if (monid < 0) {
|
||||
printf("invalid monster definition (invalid type): '%s'\n",buf);
|
||||
return B_TRUE;
|
||||
|
@ -393,10 +399,10 @@ int loadlevel(int wnum, int lnum) {
|
|||
p = strtok(NULL, ",");
|
||||
}
|
||||
|
||||
} else { /* old level data version */
|
||||
} /*else { // old level data version
|
||||
for (p = buf; *p; p++) {
|
||||
int n,found = 0;
|
||||
/* search mappings */
|
||||
// search mappings
|
||||
for (n = 0; n < nmappings; n++) {
|
||||
if (mapping[n].ch == *p) {
|
||||
tileid = mapping[n].tnum;
|
||||
|
@ -428,10 +434,10 @@ int loadlevel(int wnum, int lnum) {
|
|||
tileid = level->bgtileid;
|
||||
level->initm[level->nummonsters].startx = x*TILEW+(TILEW/2);
|
||||
level->initm[level->nummonsters].starty = y*TILEH+(TILEH-2);
|
||||
level->initm[level->nummonsters].id = P_CLOUD;
|
||||
level->initm[level->nummonsters].id = P_BLACKCLOUD;
|
||||
level->nummonsters++;
|
||||
} else if (*p == 'r') {
|
||||
/* figure out background type */
|
||||
// figure out background type
|
||||
if (lasttile->solid) {
|
||||
tileid = level->map[(y-1)*LEVELW+x];
|
||||
} else {
|
||||
|
@ -445,7 +451,7 @@ int loadlevel(int wnum, int lnum) {
|
|||
level->nummonsters++;
|
||||
|
||||
} else if (*p == 'S') {
|
||||
/* figure out background type */
|
||||
// figure out background type
|
||||
if (lasttile->solid) {
|
||||
tileid = level->map[(y-1)*LEVELW+x];
|
||||
} else {
|
||||
|
@ -458,7 +464,7 @@ int loadlevel(int wnum, int lnum) {
|
|||
level->initm[level->nummonsters].id = P_SNAKE;
|
||||
level->nummonsters++;
|
||||
} else if (*p == 'a') {
|
||||
/* figure out background type */
|
||||
// figure out background type
|
||||
if (lasttile->solid) {
|
||||
tileid = level->map[(y-1)*LEVELW+x];
|
||||
} else {
|
||||
|
@ -470,7 +476,7 @@ int loadlevel(int wnum, int lnum) {
|
|||
level->initm[level->nummonsters].id = P_BEE;
|
||||
level->nummonsters++;
|
||||
} else if (*p == 's') {
|
||||
/* figure out background type */
|
||||
// figure out background type
|
||||
if (lasttile->solid) {
|
||||
tileid = level->map[(y-1)*LEVELW+x];
|
||||
} else {
|
||||
|
@ -482,7 +488,7 @@ int loadlevel(int wnum, int lnum) {
|
|||
level->initm[level->nummonsters].id = P_SPIDER;
|
||||
level->nummonsters++;
|
||||
} else if (*p == '?') {
|
||||
/* figure out background type */
|
||||
// figure out background type
|
||||
if (lasttile->solid) {
|
||||
tileid = level->map[(y-1)*LEVELW+x];
|
||||
} else {
|
||||
|
@ -516,7 +522,7 @@ int loadlevel(int wnum, int lnum) {
|
|||
} else if (*p == '\\') {
|
||||
tileid = T_SLOPEDOWN;
|
||||
} else if (*p == '1') {
|
||||
/* figure out background type */
|
||||
// figure out background type
|
||||
if (lasttile->solid) {
|
||||
tileid = level->map[(y-1)*LEVELW+x];
|
||||
} else {
|
||||
|
@ -548,7 +554,8 @@ int loadlevel(int wnum, int lnum) {
|
|||
lasttile = gettile(tileid);
|
||||
x++;
|
||||
}
|
||||
} /* if newversion */
|
||||
} // if newversion
|
||||
*/
|
||||
|
||||
/* make sure enough data was found */
|
||||
if (x < LEVELW+1) {
|
||||
|
@ -664,6 +671,7 @@ int loadlevel(int wnum, int lnum) {
|
|||
} else {
|
||||
delay = 0;
|
||||
}
|
||||
|
||||
#ifdef __EDITOR
|
||||
addsprite(level->initm[i].id,
|
||||
level->initm[i].startx, level->initm[i].starty, name );
|
||||
|
@ -675,6 +683,8 @@ int loadlevel(int wnum, int lnum) {
|
|||
gtime = 0;
|
||||
nexthurryup = level->hurryuptime;
|
||||
|
||||
boss = NULL;
|
||||
|
||||
printf("Done.\n");
|
||||
/*
|
||||
for (ii = level->animtiles ; ii && *ii != -1; ii++) {
|
||||
|
@ -725,6 +735,7 @@ void setdefaults(sprite_t *s) {
|
|||
s->dead = 0;
|
||||
s->angry = 0;
|
||||
s->jumptimer = 0;
|
||||
s->willjumpspeed = 0;
|
||||
s->iced = B_FALSE;
|
||||
if (s->iceimg) {
|
||||
SDL_FreeSurface(s->iceimg);
|
||||
|
@ -736,9 +747,29 @@ void setdefaults(sprite_t *s) {
|
|||
|
||||
s->willbecome = P_CHEESE;
|
||||
|
||||
// special
|
||||
if (s->id == P_PINKCLOUD) {
|
||||
s->size = 0.1;
|
||||
} else {
|
||||
// not used
|
||||
s->size = -1;
|
||||
}
|
||||
|
||||
// special for bosses
|
||||
if (s->id == P_KINGRAT) {
|
||||
s->timer1 = 0;
|
||||
s->timer2 = KR_WALKTIME;
|
||||
s->timer3 = 0;
|
||||
}
|
||||
if (isboss(s->id)) {
|
||||
s->lives = getbosshealth(s->id); // health
|
||||
}
|
||||
|
||||
|
||||
// flying
|
||||
switch (s->id) {
|
||||
case P_BEE:
|
||||
case P_CLOUD:
|
||||
case P_BLACKCLOUD:
|
||||
case P_SPIDER:
|
||||
s->flies = B_TRUE;
|
||||
break;
|
||||
|
@ -781,8 +812,10 @@ sprite_t *addsprite(int id, int x, int y, char *name ) {
|
|||
s->id = id;
|
||||
s->x = x;
|
||||
s->y = y;
|
||||
if (s->id == P_CLOUD) {
|
||||
if (s->id == P_BLACKCLOUD) {
|
||||
s->img = rotozoomSurfaceXY(imageset[id].img[F_WALK1],0,1,1,0);
|
||||
} else if (s->id == P_PINKCLOUD) {
|
||||
s->img = rotozoomSurfaceXY(imageset[id].img[F_WALK1],0,(double)PCGROWSPEED,(double)PCGROWSPEED,0);
|
||||
} else {
|
||||
s->img = imageset[id].img[F_WALK1];
|
||||
}
|
||||
|
@ -1020,9 +1053,24 @@ int loadimagesets(void) {
|
|||
SDL_Surface *tempimg;
|
||||
SDL_Surface *reds;
|
||||
|
||||
|
||||
head = IMG_Load("sprites/dwarfhead.png");
|
||||
headsmall = IMG_Load("sprites/dwarfhead-small.png");
|
||||
icecube = IMG_Load("sprites/icecube.png");
|
||||
healthbar[HF_GREEN] = IMG_Load("sprites/health.png");
|
||||
healthbar[HF_YELLOW] = IMG_Load("sprites/healthyellow.png");
|
||||
healthbar[HF_RED] = IMG_Load("sprites/healthred.png");
|
||||
|
||||
// green square for flyspray effect
|
||||
|
||||
greenbox = SDL_CreateRGBSurface(SDL_SWSURFACE,
|
||||
screen->w,
|
||||
screen->h,
|
||||
screen->format->BitsPerPixel, screen->format->Rmask,
|
||||
screen->format->Gmask,screen->format->Bmask, 0);
|
||||
SDL_FillRect(greenbox, NULL, SDL_MapRGB(greenbox->format, 0, 150, 0));
|
||||
SDL_SetAlpha(greenbox, SDL_SRCALPHA,80);
|
||||
|
||||
|
||||
loadspriteimage(P_PLAYER,F_WALK1, "sprites/pdwarf.png");
|
||||
loadspriteimage(P_PLAYER,F_JUMP, "sprites/pdwarfjump.png");
|
||||
|
@ -1094,12 +1142,16 @@ int loadimagesets(void) {
|
|||
/* next 3 are auto generated */
|
||||
imageset[P_SPIDER].numimages = 8;
|
||||
|
||||
loadspriteimage(P_CLOUD,F_WALK1, "sprites/cloud.png");
|
||||
loadspriteimage(P_CLOUD,F_JUMP, "sprites/cloud.png");
|
||||
loadspriteimage(P_CLOUD,F_FALL, "sprites/cloud.png");
|
||||
loadspriteimage(P_CLOUD,F_CAUGHT, "sprites/cloud.png");
|
||||
loadspriteimage(P_CLOUD,F_DEAD, "sprites/cloud.png");
|
||||
imageset[P_CLOUD].numimages = 2;
|
||||
loadspriteimage(P_BLACKCLOUD,F_WALK1, "sprites/cloud.png");
|
||||
loadspriteimage(P_BLACKCLOUD,F_JUMP, "sprites/cloud.png");
|
||||
loadspriteimage(P_BLACKCLOUD,F_FALL, "sprites/cloud.png");
|
||||
loadspriteimage(P_BLACKCLOUD,F_CAUGHT, "sprites/cloud.png");
|
||||
loadspriteimage(P_BLACKCLOUD,F_DEAD, "sprites/cloud.png");
|
||||
imageset[P_BLACKCLOUD].numimages = 2;
|
||||
|
||||
loadspriteimage(P_PINKCLOUD,F_WALK1, "sprites/pinkcloud.png");
|
||||
imageset[P_PINKCLOUD].numimages = 1;
|
||||
|
||||
|
||||
loadspriteimage(P_COKE,F_WALK1, "sprites/coke.png");
|
||||
loadspriteimage(P_COKE,F_JUMP, "sprites/cokejump.png");
|
||||
|
@ -1108,6 +1160,14 @@ int loadimagesets(void) {
|
|||
loadspriteimage(P_COKE,F_DEAD, "sprites/cokedead.png");
|
||||
imageset[P_COKE].numimages = 8;
|
||||
|
||||
loadspriteimage(P_KINGRAT,F_WALK1, "sprites/kingrat.png");
|
||||
loadspriteimage(P_KINGRAT,F_JUMP, "sprites/kingratjump.png");
|
||||
loadspriteimage(P_KINGRAT,F_FALL, "sprites/kingratjump.png");
|
||||
loadspriteimage(P_KINGRAT,F_CAUGHT, "sprites/kingratcaught.png");
|
||||
loadspriteimage(P_KINGRAT,F_DEAD, "sprites/kingratdead.png");
|
||||
/* next 3 are auto generated */
|
||||
imageset[P_KINGRAT].numimages = 8;
|
||||
|
||||
/* fruits / powerups */
|
||||
loadspriteimage(P_CHEESE,F_WALK1, "sprites/cheese.png");
|
||||
imageset[P_CHEESE].numimages = 1;
|
||||
|
@ -1207,6 +1267,15 @@ int loadimagesets(void) {
|
|||
loadspriteimage(P_SNOWMAN,F_WALK1, "sprites/snowman.png");
|
||||
imageset[P_SNOWMAN].numimages = 1;
|
||||
|
||||
loadspriteimage(P_SPRAY,F_WALK1, "sprites/spray.png");
|
||||
imageset[P_SPRAY].numimages = 1;
|
||||
|
||||
loadspriteimage(P_CANNONPOWERUP,F_WALK1, "sprites/cannonpowerup.png");
|
||||
imageset[P_CANNONPOWERUP].numimages = 1;
|
||||
|
||||
loadspriteimage(P_CANNON,F_WALK1, "sprites/cannon.png");
|
||||
imageset[P_CANNON].numimages = 1;
|
||||
|
||||
// puffs and mace smashes
|
||||
for (i = 0; i < PUFFFRAMES; i++) {
|
||||
char name[SMALLBUFLEN];
|
||||
|
@ -1269,14 +1338,24 @@ int loadimagesets(void) {
|
|||
|
||||
/* angry image */
|
||||
|
||||
// create semi-transparent red square
|
||||
reds = SDL_CreateRGBSurface(SDL_SWSURFACE,
|
||||
origi->w,
|
||||
origi->h,
|
||||
origi->format->BitsPerPixel, origi->format->Rmask,
|
||||
origi->format->Gmask,origi->format->Bmask, 0);
|
||||
SDL_FillRect(reds, NULL, SDL_MapRGB(reds->format, 255, 0, 0));
|
||||
SDL_SetAlpha(reds, SDL_SRCALPHA,100);
|
||||
// create semi-transparent red square (white for bosses)
|
||||
if (isboss(p)) {
|
||||
reds = SDL_CreateRGBSurface(SDL_SWSURFACE,
|
||||
origi->w,
|
||||
origi->h,
|
||||
origi->format->BitsPerPixel, origi->format->Rmask,
|
||||
origi->format->Gmask,origi->format->Bmask, 0);
|
||||
SDL_FillRect(reds, NULL, SDL_MapRGB(reds->format, 255, 255, 255));
|
||||
SDL_SetAlpha(reds, SDL_SRCALPHA,100);
|
||||
} else {
|
||||
reds = SDL_CreateRGBSurface(SDL_SWSURFACE,
|
||||
origi->w,
|
||||
origi->h,
|
||||
origi->format->BitsPerPixel, origi->format->Rmask,
|
||||
origi->format->Gmask,origi->format->Bmask, 0);
|
||||
SDL_FillRect(reds, NULL, SDL_MapRGB(reds->format, 255, 0, 0));
|
||||
SDL_SetAlpha(reds, SDL_SRCALPHA,100);
|
||||
}
|
||||
|
||||
// take a copy of the original image
|
||||
imageset[p].img[MAXFRAMES*2+i] = rotozoomSurfaceXY(origi, 0, 1,1,0);
|
||||
|
@ -1292,8 +1371,16 @@ int loadimagesets(void) {
|
|||
imageset[p].img[MAXFRAMES*2+i] = temps;
|
||||
|
||||
// Make the background red bits completely transparent
|
||||
SDL_SetColorKey(imageset[p].img[MAXFRAMES*2+i],
|
||||
SDL_SRCCOLORKEY, SDL_MapRGB(imageset[p].img[MAXFRAMES*2+i]->format, 101, 0, 0));
|
||||
if (isboss(p)) {
|
||||
SDL_SetColorKey(imageset[p].img[MAXFRAMES*2+i],
|
||||
SDL_SRCCOLORKEY, SDL_MapRGB(imageset[p].img[MAXFRAMES*2+i]->format, 99, 97, 99));
|
||||
} else {
|
||||
///SDL_Color tempcol;
|
||||
///getpixelrgb(imageset[p].img[MAXFRAMES*2+i], 0, 0, &tempcol);
|
||||
//printf("for spriteid %d, rgb is %d,%d,%d\n",p,tempcol.r,tempcol.g,tempcol.b);
|
||||
SDL_SetColorKey(imageset[p].img[MAXFRAMES*2+i],
|
||||
SDL_SRCCOLORKEY, SDL_MapRGB(imageset[p].img[MAXFRAMES*2+i]->format, 99, 0, 0));
|
||||
}
|
||||
|
||||
|
||||
/* flipped angry image */
|
||||
|
@ -1336,6 +1423,11 @@ void drawsprite(sprite_t *s) {
|
|||
|
||||
if ((s == player) && (levelcomplete == LV_NEXTLEV)) {
|
||||
frame = F_SHOOT;
|
||||
if (curlevel->exitdir == D_RIGHT) {
|
||||
player->dir = 1;
|
||||
} else if (curlevel->exitdir == D_LEFT) {
|
||||
player->dir = -1;
|
||||
}
|
||||
} else {
|
||||
/* select frame */
|
||||
if (isfruit(s->id)) {
|
||||
|
@ -1356,10 +1448,14 @@ void drawsprite(sprite_t *s) {
|
|||
frame = F_WALK1;
|
||||
} else if (s->id == P_MACE) {
|
||||
frame = F_WALK1;
|
||||
} else if (s->id == P_CANNON) {
|
||||
frame = F_WALK1;
|
||||
}
|
||||
} else if (s->dead) {
|
||||
if (s == player) {
|
||||
frame = F_DEAD;
|
||||
} else if (s == boss) {
|
||||
frame = F_DEAD;
|
||||
} else {
|
||||
frame = F_DEAD + ((timer/2) % 4);
|
||||
}
|
||||
|
@ -1435,7 +1531,7 @@ void drawsprite(sprite_t *s) {
|
|||
frame += (MAXFRAMES*2);
|
||||
}
|
||||
|
||||
if ((s->id != P_CLOUD) && (!s->teleporting)) {
|
||||
if ((s->id != P_BLACKCLOUD) && (s->id != P_PINKCLOUD) && (!s->teleporting)) {
|
||||
s->img = imageset[s->id].img[frame];
|
||||
}
|
||||
|
||||
|
@ -1468,6 +1564,10 @@ void drawsprite(sprite_t *s) {
|
|||
if (timer % 2 == 0) {
|
||||
SDL_BlitSurface(s->img, NULL, screen, &area);
|
||||
}
|
||||
} else if (s == boss && s->dead) {
|
||||
if ((timer / 10) % 2 == 0) {
|
||||
SDL_BlitSurface(s->img, NULL, screen, &area);
|
||||
}
|
||||
} else {
|
||||
// draw the sprite
|
||||
SDL_BlitSurface(s->img, NULL, screen, &area);
|
||||
|
@ -1510,6 +1610,11 @@ void killsprite(sprite_t *s) {
|
|||
sprite_t *nextone, *lastone;
|
||||
sprite_t *s2;
|
||||
|
||||
// remove boss pointer
|
||||
if (boss == s) {
|
||||
boss = NULL;
|
||||
}
|
||||
|
||||
/* remove references to this sprite before removing it */
|
||||
for (s2 = sprite ; s2 ; s2 = s2->next) {
|
||||
if (s2->owner == s) {
|
||||
|
@ -1618,6 +1723,8 @@ int isfruit(int id) {
|
|||
case P_RINGGOLD:
|
||||
case P_CLOCK:
|
||||
case P_SNOWMAN:
|
||||
case P_SPRAY:
|
||||
case P_CANNONPOWERUP:
|
||||
/* flowers */
|
||||
case P_FLOWERYELLOW:
|
||||
case P_FLOWERRED:
|
||||
|
@ -1648,6 +1755,8 @@ int iseffect(int id) {
|
|||
if (id == P_POWERUPPOS) return B_TRUE;
|
||||
if (id == P_GLOVE) return B_TRUE;
|
||||
if (id == P_MACE) return B_TRUE;
|
||||
if (id == P_PINKCLOUD) return B_TRUE;
|
||||
if (id == P_CANNON) return B_TRUE;
|
||||
|
||||
return B_FALSE;
|
||||
}
|
||||
|
@ -1823,9 +1932,10 @@ int getcolor(SDL_Surface *dest, int x, int y, SDL_Color *col) {
|
|||
}
|
||||
|
||||
|
||||
/*
|
||||
int chartomonster(char ch) {
|
||||
switch (ch) {
|
||||
case 'c': return P_CLOUD;
|
||||
case 'c': return P_BLACKCLOUD;
|
||||
case 'r': return P_RAT;
|
||||
case 'S': return P_SNAKE;
|
||||
case 'a': return P_BEE;
|
||||
|
@ -1844,7 +1954,7 @@ int chartomonster(char ch) {
|
|||
}
|
||||
char monstertochar(int id ) {
|
||||
switch (id) {
|
||||
case P_CLOUD: return 'c';
|
||||
case P_BLACKCLOUD: return 'c';
|
||||
case P_RAT: return 'r';
|
||||
case P_SNAKE: return 'S';
|
||||
case P_BEE: return 'a';
|
||||
|
@ -1861,6 +1971,7 @@ char monstertochar(int id ) {
|
|||
|
||||
return '\0';
|
||||
}
|
||||
*/
|
||||
|
||||
tiletype_t *gettile(int uniqid) {
|
||||
tiletype_t *t;
|
||||
|
@ -1898,7 +2009,6 @@ void drawtile(SDL_Surface *where, int x, int y) {
|
|||
area.h = TILEH;
|
||||
/* draw blank tile first */
|
||||
tt = gettile(curlevel->bgtileid);
|
||||
//SDL_BlitSurface(tt->img[0], NULL, where, &area);
|
||||
SDL_BlitSurface(levelbg, &area, where, &area);
|
||||
|
||||
/* now draw real one */
|
||||
|
@ -1966,8 +2076,9 @@ int ismonster(int id) {
|
|||
if (id == P_BEE) return B_TRUE;
|
||||
if (id == P_SPIDER) return B_TRUE;
|
||||
if (id == P_SNAKE) return B_TRUE;
|
||||
if (id == P_CLOUD) return B_TRUE;
|
||||
if (id == P_BLACKCLOUD) return B_TRUE;
|
||||
if (id == P_COKE) return B_TRUE;
|
||||
if (id == P_KINGRAT) return B_TRUE;
|
||||
|
||||
return B_FALSE;
|
||||
}
|
||||
|
@ -2084,6 +2195,24 @@ int getpoints(int id) {
|
|||
}
|
||||
|
||||
|
||||
int savelevellist(void) {
|
||||
FILE *f;
|
||||
int i;
|
||||
f = fopen("levels.dat","w");
|
||||
if (!f) {
|
||||
printf("error writing to levels.dat\n");
|
||||
return B_FALSE;
|
||||
}
|
||||
|
||||
for (i = 1; i < numlevels; i++) {
|
||||
fprintf(f, "%d,%s,%s\n",levelentry[i].id, levelentry[i].filename, levelentry[i].desc);
|
||||
}
|
||||
|
||||
fclose(f);
|
||||
|
||||
return B_FALSE;
|
||||
}
|
||||
|
||||
int loadlevellist(void) {
|
||||
int lev;
|
||||
FILE *f;
|
||||
|
@ -2095,6 +2224,7 @@ int loadlevellist(void) {
|
|||
//
|
||||
// id,filename,description,
|
||||
lev = 1;
|
||||
maxlevid = -99;
|
||||
fgets(buf, BUFLEN, f);
|
||||
while (!feof(f)) {
|
||||
p = strtok(buf, ",");
|
||||
|
@ -2103,19 +2233,27 @@ int loadlevellist(void) {
|
|||
return B_TRUE;
|
||||
}
|
||||
levelentry[lev].id = atoi(p);
|
||||
|
||||
// track max levelid
|
||||
if (levelentry[lev].id > maxlevid) {
|
||||
maxlevid = levelentry[lev].id;
|
||||
}
|
||||
|
||||
|
||||
p = strtok(NULL, ",");
|
||||
if (!p) {
|
||||
printf("invalid level filename - line %d\n",lev);
|
||||
return B_TRUE;
|
||||
}
|
||||
levelentry[lev].filename = strdup(p);
|
||||
strncpy(levelentry[lev].filename, p, MIDBUFLEN);
|
||||
p = strtok(NULL, ",");
|
||||
if (!p) {
|
||||
printf("invalid level description - line %d\n",lev);
|
||||
return B_TRUE;
|
||||
}
|
||||
p[strlen(p)-1] = '\0'; // strip newline
|
||||
levelentry[lev].desc = strdup(p);
|
||||
//LEVELENTry[lev].desc = strdup(p);
|
||||
strncpy(levelentry[lev].desc, p, MIDBUFLEN);
|
||||
lev++;
|
||||
fgets(buf, BUFLEN, f);
|
||||
}
|
||||
|
@ -2129,7 +2267,7 @@ int loadlevellist(void) {
|
|||
|
||||
int randompowerup(void) {
|
||||
int num;
|
||||
num = rand() % 17;
|
||||
num = rand() % 19;
|
||||
|
||||
switch (num) {
|
||||
case 0:
|
||||
|
@ -2167,6 +2305,10 @@ int randompowerup(void) {
|
|||
return P_CLOCK;
|
||||
case 16:
|
||||
return P_SNOWMAN;
|
||||
case 17:
|
||||
return P_SPRAY;
|
||||
case 18:
|
||||
return P_CANNONPOWERUP;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2185,3 +2327,65 @@ int ispermenant(int pid) {
|
|||
}
|
||||
return B_FALSE;
|
||||
}
|
||||
|
||||
|
||||
int isbosslevel(int lev) {
|
||||
if (lev % 20 == 0) {
|
||||
return B_TRUE;
|
||||
}
|
||||
return B_FALSE;
|
||||
}
|
||||
|
||||
int isboss(int monid) {
|
||||
switch (monid) {
|
||||
case P_KINGRAT:
|
||||
return B_TRUE;
|
||||
default:
|
||||
return B_FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
int isnettable(int monid) {
|
||||
if (ismonster(monid)) {
|
||||
switch (monid) {
|
||||
case P_BLACKCLOUD:
|
||||
case P_KINGRAT:
|
||||
return B_FALSE;
|
||||
default:
|
||||
return B_TRUE;
|
||||
}
|
||||
}
|
||||
|
||||
return B_FALSE;
|
||||
}
|
||||
|
||||
// return starting health for a given boss type
|
||||
int getbosshealth(int mid) {
|
||||
switch (mid) {
|
||||
case P_KINGRAT:
|
||||
return 10;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
void getpixelrgb(SDL_Surface *where, int x, int y, SDL_Color *clr) {
|
||||
Uint32 col;
|
||||
|
||||
//determine position
|
||||
char* pPosition = ( char* ) where->pixels ;
|
||||
|
||||
//offset by y
|
||||
pPosition += ( where->pitch * y ) ;
|
||||
|
||||
//offset by x
|
||||
pPosition += ( where->format->BytesPerPixel * x ) ;
|
||||
|
||||
//copy pixel data
|
||||
memcpy ( &col , pPosition , where->format->BytesPerPixel ) ;
|
||||
|
||||
//convert color
|
||||
SDL_GetRGB ( col , where->format , &clr->r , &clr->g , &clr->b ) ;
|
||||
//*r = color.r;
|
||||
//*g = color.g;
|
||||
//*b = color.b;
|
||||
}
|
||||
|
|
8
shared.h
|
@ -27,8 +27,10 @@ inline void drawpixel32(SDL_Surface *screen, int x, int y, SDL_Color c);
|
|||
inline void drawbox16(SDL_Surface *screen, int x1,int y1,int x2,int y2,SDL_Color *c,SDL_Color *fc);
|
||||
void drawline16(SDL_Surface *screen, int x1, int y1, int x2, int y2, SDL_Color c);
|
||||
int getcolor(SDL_Surface *dest, int x, int y, SDL_Color *col);
|
||||
/*
|
||||
int chartomonster(char ch);
|
||||
char monstertochar(int id);
|
||||
*/
|
||||
tiletype_t *gettile(int uniqid);
|
||||
int getuniq(int tileid);
|
||||
void drawtile(SDL_Surface *s, int x, int y);
|
||||
|
@ -40,6 +42,12 @@ SDL_Surface *loadspriteimage(int spriteid, int frame, char *filename);
|
|||
int getpoints(int id);
|
||||
int randompowerup(void);
|
||||
int loadlevellist(void);
|
||||
int savelevellist(void);
|
||||
int ispermenant(int pid);
|
||||
int isbosslevel(int lev);
|
||||
int isnettable(int monid);
|
||||
int isboss(int monid);
|
||||
int getbosshealth(int mid);
|
||||
void getpixelrgb(SDL_Surface *where, int x, int y, SDL_Color *clr);
|
||||
#endif
|
||||
|
||||
|
|
After Width: | Height: | Size: 2.5 KiB |
After Width: | Height: | Size: 2.5 KiB |
After Width: | Height: | Size: 1.1 KiB |
After Width: | Height: | Size: 1.7 KiB |
After Width: | Height: | Size: 130 KiB |
After Width: | Height: | Size: 249 B |
After Width: | Height: | Size: 232 B |
After Width: | Height: | Size: 241 B |
After Width: | Height: | Size: 5.9 KiB |
After Width: | Height: | Size: 5.7 KiB |
After Width: | Height: | Size: 5.2 KiB |
After Width: | Height: | Size: 6.7 KiB |
After Width: | Height: | Size: 3.5 KiB |
After Width: | Height: | Size: 516 B |
|
@ -1,7 +1,6 @@
|
|||
tileset green
|
||||
bg 0
|
||||
hurryup 30
|
||||
endmaps
|
||||
help
|
||||
endhelp
|
||||
monsters
|
||||
|
|
|
@ -1,32 +1,31 @@
|
|||
bgfile backgrounds/forest.png
|
||||
bg 0
|
||||
hurryup 30
|
||||
endmaps
|
||||
help
|
||||
Use X to jump, Z to catch the rat.
|
||||
Then use Down+Z to slam and kill a monster!
|
||||
endhelp
|
||||
monsters
|
||||
1 3 19
|
||||
? 7 19
|
||||
? 12 19
|
||||
@ 30 15
|
||||
@ 31 15
|
||||
P 21 15
|
||||
@ 22 15
|
||||
@ 20 15
|
||||
Y 23 15
|
||||
Y 19 15
|
||||
Y 2 15
|
||||
Y 1 15
|
||||
Y 24 19
|
||||
Y 22 19
|
||||
Y 20 19
|
||||
r 27 15
|
||||
P 36 14
|
||||
Y 34 19
|
||||
@ 35 19
|
||||
P 36 19
|
||||
0 3 19
|
||||
14 7 19
|
||||
14 12 19
|
||||
16 30 15
|
||||
16 31 15
|
||||
17 21 15
|
||||
16 22 15
|
||||
16 20 15
|
||||
15 23 15
|
||||
15 19 15
|
||||
15 2 15
|
||||
15 1 15
|
||||
15 24 19
|
||||
15 22 19
|
||||
15 20 19
|
||||
1 27 15
|
||||
17 36 14
|
||||
15 34 19
|
||||
16 35 19
|
||||
17 36 19
|
||||
endmonsters
|
||||
exitdir 1
|
||||
4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,
|
||||
|
|
|
@ -1,39 +1,38 @@
|
|||
bgfile backgrounds/forest2.png
|
||||
bg 0
|
||||
hurryup 60
|
||||
endmaps
|
||||
help
|
||||
endhelp
|
||||
monsters
|
||||
1 3 28
|
||||
! 37 15
|
||||
C 33 7
|
||||
C 11 13
|
||||
r 13 5
|
||||
r 7 17
|
||||
s 23 1
|
||||
@ 7 5
|
||||
@ 25 9
|
||||
P 25 5
|
||||
P 7 9
|
||||
Y 2 7
|
||||
Y 1 7
|
||||
Y 2 12
|
||||
Y 1 12
|
||||
Y 38 7
|
||||
Y 30 7
|
||||
Y 35 15
|
||||
Y 38 15
|
||||
Y 32 18
|
||||
Y 9 21
|
||||
Y 7 21
|
||||
@ 18 17
|
||||
@ 4 17
|
||||
P 36 24
|
||||
P 38 24
|
||||
S 31 24
|
||||
r 20 21
|
||||
s 37 9
|
||||
0 3 28
|
||||
23 37 15
|
||||
18 33 7
|
||||
18 11 13
|
||||
1 13 5
|
||||
1 7 17
|
||||
7 23 1
|
||||
16 7 5
|
||||
16 25 9
|
||||
17 25 5
|
||||
17 7 9
|
||||
15 2 7
|
||||
15 1 7
|
||||
15 2 12
|
||||
15 1 12
|
||||
15 38 7
|
||||
15 30 7
|
||||
15 35 15
|
||||
15 38 15
|
||||
15 32 18
|
||||
15 9 21
|
||||
15 7 21
|
||||
16 18 17
|
||||
16 4 17
|
||||
17 36 24
|
||||
17 38 24
|
||||
12 31 24
|
||||
1 20 21
|
||||
7 37 9
|
||||
endmonsters
|
||||
exitdir 1
|
||||
4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,
|
||||
|
@ -88,19 +87,8 @@ layer2
|
|||
23,6,28
|
||||
24,6,28
|
||||
26,6,34
|
||||
15,7,27
|
||||
16,7,27
|
||||
17,7,27
|
||||
18,7,27
|
||||
19,7,27
|
||||
29,8,35
|
||||
1,9,19
|
||||
15,9,27
|
||||
16,9,27
|
||||
17,9,27
|
||||
18,9,27
|
||||
19,9,27
|
||||
20,9,27
|
||||
38,9,18
|
||||
6,10,35
|
||||
8,10,28
|
||||
|
@ -143,13 +131,6 @@ layer2
|
|||
25,14,28
|
||||
26,14,28
|
||||
30,14,34
|
||||
13,15,27
|
||||
15,15,27
|
||||
17,15,27
|
||||
18,15,27
|
||||
19,15,27
|
||||
22,15,27
|
||||
23,15,27
|
||||
35,16,35
|
||||
38,17,18
|
||||
4,18,35
|
||||
|
@ -167,10 +148,6 @@ layer2
|
|||
16,18,28
|
||||
17,18,28
|
||||
18,18,34
|
||||
13,19,27
|
||||
14,19,27
|
||||
15,19,27
|
||||
16,19,27
|
||||
7,22,35
|
||||
10,22,28
|
||||
11,22,28
|
||||
|
@ -217,9 +194,4 @@ layer2
|
|||
34,25,28
|
||||
35,25,28
|
||||
1,26,19
|
||||
26,26,27
|
||||
27,26,27
|
||||
28,26,27
|
||||
29,26,27
|
||||
30,26,27
|
||||
38,26,18
|
||||
|
|
|
@ -1,55 +1,54 @@
|
|||
bgfile backgrounds/forest2.png
|
||||
bg 0
|
||||
hurryup 136
|
||||
endmaps
|
||||
help
|
||||
endhelp
|
||||
monsters
|
||||
1 1 2
|
||||
! 19 2
|
||||
r 33 7
|
||||
r 13 10
|
||||
@ 6 28
|
||||
@ 6 28
|
||||
@ 6 28
|
||||
@ 6 28
|
||||
@ 2 28
|
||||
@ 2 28
|
||||
@ 2 28
|
||||
@ 2 28
|
||||
@ 2 28
|
||||
@ 15 28
|
||||
@ 15 28
|
||||
@ 15 28
|
||||
@ 15 28
|
||||
@ 15 28
|
||||
Y 35 5
|
||||
Y 28 5
|
||||
@ 20 2
|
||||
Y 21 2
|
||||
Y 18 2
|
||||
Y 6 10
|
||||
Y 10 10
|
||||
r 11 18
|
||||
C 9 28
|
||||
S 30 5
|
||||
S 30 5
|
||||
S 30 5
|
||||
P 30 28
|
||||
P 31 28
|
||||
@ 28 14
|
||||
@ 31 14
|
||||
Y 20 15
|
||||
@ 19 12
|
||||
P 11 18
|
||||
P 7 18
|
||||
@ 9 18
|
||||
@ 13 18
|
||||
Y 4 2
|
||||
Y 6 2
|
||||
P 8 10
|
||||
P 12 10
|
||||
Y 14 10
|
||||
0 1 2
|
||||
23 19 2
|
||||
1 33 7
|
||||
1 13 10
|
||||
16 6 28
|
||||
16 6 28
|
||||
16 6 28
|
||||
16 6 28
|
||||
16 2 28
|
||||
16 2 28
|
||||
16 2 28
|
||||
16 2 28
|
||||
16 2 28
|
||||
16 15 28
|
||||
16 15 28
|
||||
16 15 28
|
||||
16 15 28
|
||||
16 15 28
|
||||
15 35 5
|
||||
15 28 5
|
||||
16 20 2
|
||||
15 21 2
|
||||
15 18 2
|
||||
15 6 10
|
||||
15 10 10
|
||||
1 11 18
|
||||
18 9 28
|
||||
12 30 5
|
||||
12 30 5
|
||||
12 30 5
|
||||
17 30 28
|
||||
17 31 28
|
||||
16 28 14
|
||||
16 31 14
|
||||
15 20 15
|
||||
16 19 12
|
||||
17 11 18
|
||||
17 7 18
|
||||
16 9 18
|
||||
16 13 18
|
||||
15 4 2
|
||||
15 6 2
|
||||
17 8 10
|
||||
17 12 10
|
||||
15 14 10
|
||||
endmonsters
|
||||
exitdir 1
|
||||
4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,
|
||||
|
|
|
@ -1,59 +1,58 @@
|
|||
tileset green
|
||||
bgfile backgrounds/forest2.png
|
||||
bg 0
|
||||
hurryup 56
|
||||
endmaps
|
||||
hurryup 328
|
||||
help
|
||||
Jump onto trampolines to bounce high...
|
||||
endhelp
|
||||
monsters
|
||||
1 17 28
|
||||
! 19 19
|
||||
a 23 18
|
||||
a 14 10
|
||||
a 21 7
|
||||
r 36 12
|
||||
r 2 16
|
||||
r 2 8
|
||||
r 38 4
|
||||
r 35 20
|
||||
C 23 1
|
||||
C 7 1
|
||||
P 24 28
|
||||
P 23 28
|
||||
P 25 28
|
||||
P 25 19
|
||||
@ 16 19
|
||||
@ 18 19
|
||||
@ 20 19
|
||||
@ 22 19
|
||||
Y 36 16
|
||||
Y 37 16
|
||||
Y 3 12
|
||||
Y 2 12
|
||||
Y 3 20
|
||||
Y 2 20
|
||||
Y 36 8
|
||||
Y 37 8
|
||||
@ 37 20
|
||||
@ 36 20
|
||||
@ 2 16
|
||||
@ 3 16
|
||||
@ 37 12
|
||||
@ 36 12
|
||||
@ 3 8
|
||||
@ 2 4
|
||||
@ 2 8
|
||||
@ 3 4
|
||||
@ 36 4
|
||||
@ 37 4
|
||||
@ 17 1
|
||||
@ 23 1
|
||||
P 20 1
|
||||
P 19 1
|
||||
P 21 1
|
||||
? 15 28
|
||||
0 17 28
|
||||
23 19 19
|
||||
6 23 18
|
||||
6 14 10
|
||||
6 21 7
|
||||
1 36 12
|
||||
1 2 16
|
||||
1 2 8
|
||||
1 38 4
|
||||
1 35 20
|
||||
18 23 1
|
||||
18 7 1
|
||||
17 24 28
|
||||
17 23 28
|
||||
17 25 28
|
||||
17 25 19
|
||||
16 16 19
|
||||
16 18 19
|
||||
16 20 19
|
||||
16 22 19
|
||||
15 36 16
|
||||
15 37 16
|
||||
15 3 12
|
||||
15 2 12
|
||||
15 3 20
|
||||
15 2 20
|
||||
15 36 8
|
||||
15 37 8
|
||||
16 37 20
|
||||
16 36 20
|
||||
16 2 16
|
||||
16 3 16
|
||||
16 37 12
|
||||
16 36 12
|
||||
16 3 8
|
||||
16 2 4
|
||||
16 2 8
|
||||
16 3 4
|
||||
16 36 4
|
||||
16 37 4
|
||||
16 17 1
|
||||
16 23 1
|
||||
17 20 1
|
||||
17 19 1
|
||||
17 21 1
|
||||
14 15 28
|
||||
endmonsters
|
||||
exitdir 2
|
||||
exitdir 1
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,20,20,20,20,20,20,20,20,20,20,20,25,25,25,25,25,25,25,25,25,25,25,20,20,20,20,20,20,20,20,20,20,0,0,0,4,
|
||||
|
|
|
@ -1,38 +1,37 @@
|
|||
tileset green
|
||||
bgfile backgrounds/forest2.png
|
||||
bg 0
|
||||
hurryup 60
|
||||
endmaps
|
||||
help
|
||||
endhelp
|
||||
monsters
|
||||
1 19 18
|
||||
! 19 21
|
||||
a 13 9
|
||||
a 23 9
|
||||
a 27 17
|
||||
a 8 18
|
||||
a 13 24
|
||||
a 23 23
|
||||
a 32 24
|
||||
a 3 23
|
||||
C 22 11
|
||||
C 12 11
|
||||
P 26 7
|
||||
P 10 7
|
||||
@ 31 14
|
||||
@ 6 14
|
||||
Y 2 21
|
||||
Y 34 21
|
||||
Y 7 21
|
||||
Y 29 21
|
||||
@ 25 21
|
||||
@ 20 21
|
||||
@ 11 21
|
||||
@ 16 21
|
||||
Y 25 14
|
||||
Y 12 14
|
||||
P 21 14
|
||||
P 16 14
|
||||
0 19 18
|
||||
23 19 21
|
||||
6 13 9
|
||||
6 23 9
|
||||
6 27 17
|
||||
6 8 18
|
||||
6 13 24
|
||||
6 23 23
|
||||
6 32 24
|
||||
6 3 23
|
||||
18 22 11
|
||||
18 12 11
|
||||
17 26 7
|
||||
17 10 7
|
||||
16 31 14
|
||||
16 6 14
|
||||
15 2 21
|
||||
15 34 21
|
||||
15 7 21
|
||||
15 29 21
|
||||
16 25 21
|
||||
16 20 21
|
||||
16 11 21
|
||||
16 16 21
|
||||
15 25 14
|
||||
15 12 14
|
||||
17 21 14
|
||||
17 16 14
|
||||
endmonsters
|
||||
exitdir 1
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
|
|
|
@ -1,58 +1,57 @@
|
|||
bgfile
|
||||
bg 0
|
||||
hurryup 232
|
||||
endmaps
|
||||
help
|
||||
endhelp
|
||||
monsters
|
||||
1 2 24
|
||||
! 28 6
|
||||
a 11 12
|
||||
a 28 24
|
||||
a 29 18
|
||||
a 6 11
|
||||
C 9 5
|
||||
C 31 23
|
||||
S 24 28
|
||||
a 21 2
|
||||
a 37 10
|
||||
P 8 5
|
||||
P 9 5
|
||||
P 10 5
|
||||
P 11 5
|
||||
P 27 15
|
||||
P 28 15
|
||||
P 30 15
|
||||
P 29 15
|
||||
@ 35 27
|
||||
@ 37 25
|
||||
Y 36 26
|
||||
Y 34 28
|
||||
Y 4 26
|
||||
@ 3 25
|
||||
Y 9 25
|
||||
@ 10 25
|
||||
Y 7 14
|
||||
Y 12 14
|
||||
P 14 12
|
||||
P 5 12
|
||||
@ 13 13
|
||||
@ 6 13
|
||||
@ 28 11
|
||||
@ 28 7
|
||||
@ 5 7
|
||||
@ 3 9
|
||||
Y 6 6
|
||||
Y 4 8
|
||||
Y 13 6
|
||||
Y 15 8
|
||||
@ 16 8
|
||||
@ 14 7
|
||||
@ 30 11
|
||||
@ 30 7
|
||||
Y 29 11
|
||||
Y 29 7
|
||||
S 32 7
|
||||
0 2 24
|
||||
23 28 6
|
||||
6 11 12
|
||||
6 28 24
|
||||
6 29 18
|
||||
6 6 11
|
||||
18 9 5
|
||||
18 31 23
|
||||
12 24 28
|
||||
6 21 2
|
||||
6 37 10
|
||||
17 8 5
|
||||
17 9 5
|
||||
17 10 5
|
||||
17 11 5
|
||||
17 27 15
|
||||
17 28 15
|
||||
17 30 15
|
||||
17 29 15
|
||||
16 35 27
|
||||
16 37 25
|
||||
15 36 26
|
||||
15 34 28
|
||||
15 4 26
|
||||
16 3 25
|
||||
15 9 25
|
||||
16 10 25
|
||||
15 7 14
|
||||
15 12 14
|
||||
17 14 12
|
||||
17 5 12
|
||||
16 13 13
|
||||
16 6 13
|
||||
16 28 11
|
||||
16 28 7
|
||||
16 5 7
|
||||
16 3 9
|
||||
15 6 6
|
||||
15 4 8
|
||||
15 13 6
|
||||
15 15 8
|
||||
16 16 8
|
||||
16 14 7
|
||||
16 30 11
|
||||
16 30 7
|
||||
15 29 11
|
||||
15 29 7
|
||||
12 32 7
|
||||
endmonsters
|
||||
exitdir 1
|
||||
24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,
|
||||
|
|
|
@ -1,43 +1,42 @@
|
|||
bgfile
|
||||
bg 0
|
||||
hurryup 232
|
||||
endmaps
|
||||
help
|
||||
endhelp
|
||||
monsters
|
||||
1 20 28
|
||||
! 16 4
|
||||
a 22 22
|
||||
a 17 19
|
||||
a 21 17
|
||||
a 19 20
|
||||
a 24 20
|
||||
C 4 13
|
||||
C 37 13
|
||||
a 17 23
|
||||
Y 26 13
|
||||
Y 14 13
|
||||
Y 12 13
|
||||
Y 28 13
|
||||
Y 31 13
|
||||
Y 9 13
|
||||
@ 36 13
|
||||
@ 3 13
|
||||
@ 7 13
|
||||
@ 33 13
|
||||
P 30 20
|
||||
P 10 20
|
||||
P 24 4
|
||||
P 17 4
|
||||
P 16 4
|
||||
P 23 4
|
||||
@ 25 5
|
||||
@ 15 5
|
||||
@ 18 8
|
||||
@ 22 8
|
||||
P 20 23
|
||||
P 23 23
|
||||
P 17 23
|
||||
0 20 28
|
||||
23 16 4
|
||||
6 22 22
|
||||
6 17 19
|
||||
6 21 17
|
||||
6 19 20
|
||||
6 24 20
|
||||
18 4 13
|
||||
18 37 13
|
||||
6 17 23
|
||||
15 26 13
|
||||
15 14 13
|
||||
15 12 13
|
||||
15 28 13
|
||||
15 31 13
|
||||
15 9 13
|
||||
16 36 13
|
||||
16 3 13
|
||||
16 7 13
|
||||
16 33 13
|
||||
17 30 20
|
||||
17 10 20
|
||||
17 24 4
|
||||
17 17 4
|
||||
17 16 4
|
||||
17 23 4
|
||||
16 25 5
|
||||
16 15 5
|
||||
16 18 8
|
||||
16 22 8
|
||||
17 20 23
|
||||
17 23 23
|
||||
17 17 23
|
||||
endmonsters
|
||||
exitdir 1
|
||||
24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,24,
|
||||
|
|
|
@ -1,7 +1,6 @@
|
|||
bgfile xx
|
||||
bg 0
|
||||
hurryup 80
|
||||
endmaps
|
||||
help
|
||||
Slam a monster onto another for a powerup.
|
||||
Grab this monster, but don't kill it yet...
|
||||
|
@ -9,20 +8,19 @@ Stand on this ledge then slam!
|
|||
Collect all flowers for a bonus!
|
||||
endhelp
|
||||
monsters
|
||||
1 4 10
|
||||
? 6 10
|
||||
? 12 10
|
||||
? 25 10
|
||||
r 34 9
|
||||
r 17 10
|
||||
Y 15 8
|
||||
Y 19 8
|
||||
Y 32 8
|
||||
Y 36 8
|
||||
Y 28 9
|
||||
r 9 4
|
||||
? 27 4
|
||||
Y 20 4
|
||||
0 4 10
|
||||
14 6 10
|
||||
14 12 10
|
||||
14 25 10
|
||||
1 34 9
|
||||
1 17 10
|
||||
15 15 8
|
||||
15 19 8
|
||||
15 32 8
|
||||
15 28 9
|
||||
1 9 4
|
||||
14 27 4
|
||||
15 20 4
|
||||
endmonsters
|
||||
exitdir 1
|
||||
4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,0,0,0,0,0,0,0,0,0,4,
|
||||
|
@ -30,13 +28,13 @@ exitdir 1
|
|||
4,4,4,4,4,4,4,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,4,4,4,4,4,4,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,4,4,4,4,4,4,27,27,27,27,27,27,35,34,27,27,27,27,27,27,27,27,27,27,27,27,27,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,4,4,4,4,4,39,1,1,1,1,1,1,38,39,1,1,1,1,1,1,1,1,1,1,1,1,1,3,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,37,3,0,0,0,0,0,0,0,0,0,4,
|
||||
4,4,4,4,4,4,39,1,1,1,1,1,1,38,39,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,1,1,1,1,1,1,1,1,34,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,41,0,0,0,41,0,0,0,0,0,0,0,0,0,0,0,0,41,0,0,0,41,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,5,0,0,0,0,0,4,0,0,0,4,0,0,0,0,0,0,0,5,41,6,0,0,39,1,1,1,38,0,0,4,
|
||||
39,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,38,4,39,1,1,38,4,4,4,39,1,1,38,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,41,0,0,0,41,0,0,0,0,0,0,0,0,0,0,0,0,41,0,0,0,1,1,1,38,
|
||||
4,0,0,0,0,0,0,0,0,5,0,0,0,0,0,4,0,0,0,4,0,0,0,0,0,0,0,5,41,6,0,0,39,1,1,1,4,4,4,4,
|
||||
39,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,38,4,39,1,1,38,4,4,4,4,4,4,4,
|
||||
4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,
|
||||
4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,
|
||||
4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,
|
||||
|
|
|
@ -1,46 +1,43 @@
|
|||
tileset green
|
||||
bgfile backgrounds/forest.png
|
||||
bg 0
|
||||
hurryup 30
|
||||
endmaps
|
||||
help
|
||||
Slam monsters into King Rat to damage it!
|
||||
endhelp
|
||||
monsters
|
||||
a 19 5
|
||||
a 7 6
|
||||
r 27 7
|
||||
s 10 9
|
||||
s 23 9
|
||||
r 19 13
|
||||
s 4 15
|
||||
s 20 15
|
||||
s 28 15
|
||||
1 2 28
|
||||
0 6 8
|
||||
14 11 8
|
||||
45 16 20
|
||||
endmonsters
|
||||
*00000000000000000000000000000000000000*
|
||||
*00000000000000000000000000000000000000*
|
||||
*00000000000000000000000000000000000000*
|
||||
*00000000000000000000000000000000000000*
|
||||
*00000000000000000000000000000000000000*
|
||||
*00000000000000000000000000000000000000*
|
||||
*00000000000000000000000000000000000000*
|
||||
*00000000000000000000000000000000000000*
|
||||
***********000*******************000000*
|
||||
*00000000000000000000000000000000000000*
|
||||
*00000000000000000000000000000000000000*
|
||||
*0000000000000000000000000000000000~~~~*
|
||||
*00000000000000000000000000000000000000*
|
||||
*00000000000000000000000000000000000000*
|
||||
**-********000*******************000000*
|
||||
*0=00000*000000*0000000*0000000*0000000*
|
||||
*0=000000000000000000000000000000000000*
|
||||
*0=000000000000000000000000000000000000*
|
||||
*0=000000000000000000000000000000000000*
|
||||
*0=000000000000000000000000000000000000*
|
||||
*0=000000000000000000000000000000000000*
|
||||
*0=000000000000000000000000000000000000*
|
||||
*0=000000000000000000000000000000^^^000*
|
||||
*~~~~~~~~~0000~~~~~~~~~~000~~00~~~~~~-~*
|
||||
*000000000000000000000000000000000000=0*
|
||||
*000000000000000000000000000000000000=0*
|
||||
*000000000000000000000000000000000000=0*
|
||||
*000000000000000000000000000000000000=0*
|
||||
*0000000^^^^^^^^000000000000000000000=0*
|
||||
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|
||||
exitdir 1
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,23,23,23,23,23,23,23,23,23,0,0,0,23,23,23,23,23,23,23,23,23,23,23,23,23,23,0,0,0,0,23,23,23,23,23,23,23,23,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,0,0,0,23,23,23,23,23,23,23,23,23,23,23,23,23,23,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,23,23,23,23,23,23,23,23,23,0,0,0,23,23,23,23,23,23,23,23,23,23,23,23,23,23,0,0,0,23,23,23,23,23,23,23,23,23,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,0,0,0,23,23,23,23,23,23,23,23,23,23,23,23,23,23,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,23,23,23,23,23,23,23,23,23,0,0,0,23,23,23,23,23,23,23,23,23,23,23,23,23,23,0,0,0,23,23,23,23,23,23,23,23,23,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,0,0,0,23,23,23,23,23,23,23,23,23,23,23,23,23,23,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,4,
|
||||
layer2
|
||||
|
|
|
@ -1,50 +1,49 @@
|
|||
bgfile
|
||||
bg 0
|
||||
hurryup 90
|
||||
endmaps
|
||||
help
|
||||
endhelp
|
||||
monsters
|
||||
1 32 7
|
||||
r 33 23
|
||||
r 4 23
|
||||
P 34 23
|
||||
P 33 23
|
||||
P 6 23
|
||||
P 5 23
|
||||
Y 35 23
|
||||
Y 32 23
|
||||
Y 7 23
|
||||
Y 4 23
|
||||
@ 24 18
|
||||
@ 16 18
|
||||
@ 15 18
|
||||
@ 23 18
|
||||
P 27 16
|
||||
P 12 16
|
||||
Y 26 17
|
||||
Y 25 17
|
||||
Y 14 17
|
||||
Y 13 17
|
||||
a 23 17
|
||||
a 25 14
|
||||
a 12 15
|
||||
a 17 13
|
||||
r 35 28
|
||||
r 7 28
|
||||
r 10 7
|
||||
P 20 6
|
||||
P 19 6
|
||||
@ 22 6
|
||||
@ 17 6
|
||||
Y 27 7
|
||||
Y 12 7
|
||||
Y 28 7
|
||||
Y 11 7
|
||||
s 29 22
|
||||
s 12 22
|
||||
S 10 20
|
||||
S 30 20
|
||||
0 32 7
|
||||
1 33 23
|
||||
1 4 23
|
||||
17 34 23
|
||||
17 33 23
|
||||
17 6 23
|
||||
17 5 23
|
||||
15 35 23
|
||||
15 32 23
|
||||
15 7 23
|
||||
15 4 23
|
||||
16 24 18
|
||||
16 16 18
|
||||
16 15 18
|
||||
16 23 18
|
||||
17 27 16
|
||||
17 12 16
|
||||
15 26 17
|
||||
15 25 17
|
||||
15 14 17
|
||||
15 13 17
|
||||
6 23 17
|
||||
6 25 14
|
||||
6 12 15
|
||||
6 17 13
|
||||
1 35 28
|
||||
1 7 28
|
||||
1 10 7
|
||||
17 20 6
|
||||
17 19 6
|
||||
16 22 6
|
||||
16 17 6
|
||||
15 27 7
|
||||
15 12 7
|
||||
15 28 7
|
||||
15 11 7
|
||||
7 29 22
|
||||
7 12 22
|
||||
12 10 20
|
||||
12 30 20
|
||||
endmonsters
|
||||
exitdir 1
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
|
|
|
@ -1,39 +1,38 @@
|
|||
bgfile backgrounds/forest2.png
|
||||
bg 0
|
||||
hurryup 40
|
||||
endmaps
|
||||
help
|
||||
You can walk through spikes safely.
|
||||
But don't fall on them!
|
||||
endhelp
|
||||
monsters
|
||||
1 4 27
|
||||
! 20 15
|
||||
r 19 15
|
||||
r 5 7
|
||||
r 35 7
|
||||
r 35 23
|
||||
r 4 23
|
||||
@ 26 11
|
||||
@ 27 11
|
||||
@ 28 11
|
||||
@ 28 19
|
||||
@ 27 19
|
||||
@ 26 19
|
||||
@ 12 11
|
||||
@ 13 11
|
||||
@ 14 11
|
||||
@ 14 19
|
||||
@ 13 19
|
||||
@ 12 19
|
||||
@ 2 7
|
||||
@ 37 7
|
||||
@ 37 23
|
||||
@ 2 23
|
||||
? 10 19
|
||||
? 16 19
|
||||
0 4 27
|
||||
23 20 15
|
||||
1 19 15
|
||||
1 5 7
|
||||
1 35 7
|
||||
1 35 23
|
||||
16 26 11
|
||||
16 27 11
|
||||
16 28 11
|
||||
16 28 19
|
||||
16 27 19
|
||||
16 26 19
|
||||
16 12 11
|
||||
16 13 11
|
||||
16 14 11
|
||||
16 14 19
|
||||
16 13 19
|
||||
16 12 19
|
||||
16 2 7
|
||||
16 37 7
|
||||
16 37 23
|
||||
16 2 23
|
||||
14 10 19
|
||||
14 16 19
|
||||
1 8 23
|
||||
endmonsters
|
||||
exitdir -2
|
||||
exitdir 1
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
|
|
|
@ -1,38 +1,37 @@
|
|||
bgfile backgrounds/forest2.png
|
||||
bg 0
|
||||
hurryup 120
|
||||
endmaps
|
||||
help
|
||||
Drop through bridges with Down+X
|
||||
endhelp
|
||||
monsters
|
||||
1 24 8
|
||||
! 20 8
|
||||
r 10 4
|
||||
r 11 12
|
||||
r 33 12
|
||||
r 25 16
|
||||
r 12 20
|
||||
r 25 24
|
||||
Y 23 12
|
||||
Y 25 12
|
||||
@ 25 20
|
||||
@ 23 20
|
||||
Y 32 20
|
||||
P 34 20
|
||||
@ 7 16
|
||||
P 5 16
|
||||
@ 16 16
|
||||
Y 14 16
|
||||
Y 15 24
|
||||
@ 16 24
|
||||
@ 14 24
|
||||
@ 5 24
|
||||
@ 7 24
|
||||
Y 6 24
|
||||
P 8 4
|
||||
@ 26 8
|
||||
? 21 8
|
||||
0 24 8
|
||||
23 20 8
|
||||
1 10 4
|
||||
1 11 12
|
||||
1 33 12
|
||||
1 25 16
|
||||
1 12 20
|
||||
1 25 24
|
||||
15 23 12
|
||||
15 25 12
|
||||
16 25 20
|
||||
16 23 20
|
||||
15 32 20
|
||||
17 34 20
|
||||
16 7 16
|
||||
17 5 16
|
||||
16 16 16
|
||||
15 14 16
|
||||
15 15 24
|
||||
16 16 24
|
||||
16 14 24
|
||||
16 5 24
|
||||
16 7 24
|
||||
15 6 24
|
||||
17 8 4
|
||||
16 26 8
|
||||
14 21 8
|
||||
endmonsters
|
||||
exitdir 1
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
|
@ -52,7 +51,7 @@ exitdir 1
|
|||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,35,1,1,1,34,0,0,0,0,35,1,1,1,34,0,0,0,0,35,20,20,20,20,20,20,20,20,20,20,20,20,34,0,0,0,4,
|
||||
4,0,0,0,35,1,1,1,34,0,0,0,0,35,1,1,1,34,0,0,0,0,35,20,20,21,21,21,21,21,21,21,21,20,20,34,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
|
|
|
@ -1,34 +1,33 @@
|
|||
bgfile backgrounds/forest2.png
|
||||
bg 0
|
||||
hurryup 30
|
||||
endmaps
|
||||
help
|
||||
endhelp
|
||||
monsters
|
||||
1 1 17
|
||||
! 20 15
|
||||
Y 36 9
|
||||
s 29 1
|
||||
r 17 16
|
||||
r 21 20
|
||||
Y 15 16
|
||||
Y 24 16
|
||||
@ 23 20
|
||||
@ 16 20
|
||||
P 25 12
|
||||
P 14 12
|
||||
@ 23 6
|
||||
@ 16 6
|
||||
r 21 12
|
||||
C 33 9
|
||||
C 26 9
|
||||
C 4 9
|
||||
s 13 1
|
||||
P 27 9
|
||||
@ 32 9
|
||||
@ 7 9
|
||||
Y 3 9
|
||||
P 12 9
|
||||
0 1 17
|
||||
23 20 15
|
||||
15 36 9
|
||||
7 29 1
|
||||
1 17 16
|
||||
1 21 20
|
||||
15 15 16
|
||||
15 24 16
|
||||
16 23 20
|
||||
16 16 20
|
||||
17 25 12
|
||||
17 14 12
|
||||
16 23 6
|
||||
16 16 6
|
||||
1 21 12
|
||||
18 33 9
|
||||
18 26 9
|
||||
18 4 9
|
||||
7 13 1
|
||||
17 27 9
|
||||
16 32 9
|
||||
16 7 9
|
||||
15 3 9
|
||||
17 12 9
|
||||
endmonsters
|
||||
exitdir 1
|
||||
4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,0,0,0,0,0,0,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,
|
||||
|
@ -59,10 +58,18 @@ exitdir 1
|
|||
4,4,4,4,4,4,4,4,4,4,4,39,1,40,40,34,0,0,0,0,0,0,0,0,35,1,1,1,38,4,4,4,4,4,4,4,4,4,4,4,
|
||||
4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,0,0,0,0,0,0,0,0,0,0,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,
|
||||
4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,0,0,0,0,0,0,0,0,0,0,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,
|
||||
4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,0,11,11,11,11,11,11,11,11,0,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,
|
||||
4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,0,0,0,0,0,0,0,0,0,0,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,
|
||||
4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,1,1,1,1,1,1,1,1,1,1,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,
|
||||
layer2
|
||||
1,10,8
|
||||
38,10,8
|
||||
15,28,11
|
||||
16,28,11
|
||||
17,28,11
|
||||
18,28,11
|
||||
19,28,11
|
||||
20,28,11
|
||||
21,28,11
|
||||
22,28,11
|
||||
23,28,11
|
||||
24,28,11
|
||||
|
|
|
@ -1,46 +1,45 @@
|
|||
bgfile
|
||||
bg 0
|
||||
hurryup 30
|
||||
endmaps
|
||||
help
|
||||
endhelp
|
||||
monsters
|
||||
1 4 27
|
||||
! 18 16
|
||||
r 10 4
|
||||
r 23 8
|
||||
r 23 16
|
||||
r 12 20
|
||||
r 28 20
|
||||
r 25 24
|
||||
r 30 28
|
||||
P 20 12
|
||||
@ 19 12
|
||||
@ 21 12
|
||||
Y 19 4
|
||||
Y 8 4
|
||||
@ 5 24
|
||||
@ 7 24
|
||||
Y 34 24
|
||||
Y 32 24
|
||||
P 26 28
|
||||
P 26 28
|
||||
P 26 28
|
||||
P 26 28
|
||||
P 27 28
|
||||
P 27 28
|
||||
P 27 28
|
||||
P 27 28
|
||||
P 27 28
|
||||
P 27 28
|
||||
Y 15 8
|
||||
Y 26 8
|
||||
@ 14 8
|
||||
@ 27 8
|
||||
@ 33 16
|
||||
Y 7 16
|
||||
0 4 27
|
||||
23 18 16
|
||||
1 10 4
|
||||
1 23 8
|
||||
1 23 16
|
||||
1 12 20
|
||||
1 28 20
|
||||
1 25 24
|
||||
1 30 28
|
||||
17 20 12
|
||||
16 19 12
|
||||
16 21 12
|
||||
15 19 4
|
||||
15 8 4
|
||||
16 5 24
|
||||
16 7 24
|
||||
15 34 24
|
||||
15 32 24
|
||||
17 26 28
|
||||
17 26 28
|
||||
17 26 28
|
||||
17 26 28
|
||||
17 27 28
|
||||
17 27 28
|
||||
17 27 28
|
||||
17 27 28
|
||||
17 27 28
|
||||
17 27 28
|
||||
15 15 8
|
||||
15 26 8
|
||||
16 14 8
|
||||
16 27 8
|
||||
16 33 16
|
||||
15 7 16
|
||||
endmonsters
|
||||
exitdir -2
|
||||
exitdir 1
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
|
|
|
@ -1,50 +1,49 @@
|
|||
bgfile
|
||||
bg 0
|
||||
hurryup 248
|
||||
endmaps
|
||||
help
|
||||
Rolling logs will push you along.
|
||||
endhelp
|
||||
monsters
|
||||
1 5 25
|
||||
! 19 1
|
||||
P 21 1
|
||||
Y 8 21
|
||||
Y 31 21
|
||||
Y 29 21
|
||||
Y 27 21
|
||||
Y 10 21
|
||||
Y 12 21
|
||||
P 18 1
|
||||
P 16 5
|
||||
P 23 5
|
||||
? 6 21
|
||||
r 11 21
|
||||
r 19 5
|
||||
Y 13 17
|
||||
Y 14 17
|
||||
Y 15 17
|
||||
Y 26 17
|
||||
Y 25 17
|
||||
Y 24 17
|
||||
@ 19 17
|
||||
@ 20 17
|
||||
@ 13 13
|
||||
@ 15 13
|
||||
@ 24 13
|
||||
@ 27 13
|
||||
@ 19 9
|
||||
@ 20 9
|
||||
Y 23 9
|
||||
Y 24 9
|
||||
Y 15 9
|
||||
Y 16 9
|
||||
C 20 1
|
||||
r 22 9
|
||||
r 26 13
|
||||
r 16 17
|
||||
0 5 25
|
||||
23 19 1
|
||||
17 21 1
|
||||
15 8 21
|
||||
15 31 21
|
||||
15 29 21
|
||||
15 27 21
|
||||
15 10 21
|
||||
15 12 21
|
||||
17 18 1
|
||||
17 16 5
|
||||
17 23 5
|
||||
14 6 21
|
||||
1 11 21
|
||||
1 19 5
|
||||
15 13 17
|
||||
15 14 17
|
||||
15 15 17
|
||||
15 26 17
|
||||
15 25 17
|
||||
15 24 17
|
||||
16 19 17
|
||||
16 20 17
|
||||
16 13 13
|
||||
16 15 13
|
||||
16 24 13
|
||||
16 27 13
|
||||
16 19 9
|
||||
16 20 9
|
||||
15 23 9
|
||||
15 24 9
|
||||
15 15 9
|
||||
15 16 9
|
||||
18 20 1
|
||||
1 22 9
|
||||
1 26 13
|
||||
1 16 17
|
||||
endmonsters
|
||||
exitdir -2
|
||||
exitdir 1
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,35,1,1,34,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
|
|
|
@ -1,52 +1,51 @@
|
|||
bgfile backgrounds/forest2.png
|
||||
bg 0
|
||||
hurryup 30
|
||||
endmaps
|
||||
help
|
||||
endhelp
|
||||
monsters
|
||||
1 4 28
|
||||
! 33 28
|
||||
S 9 3
|
||||
S 34 3
|
||||
r 3 8
|
||||
r 37 8
|
||||
r 9 13
|
||||
S 30 13
|
||||
S 3 18
|
||||
r 11 23
|
||||
S 35 23
|
||||
Y 28 23
|
||||
Y 11 23
|
||||
Y 30 23
|
||||
Y 9 23
|
||||
Y 7 23
|
||||
Y 5 23
|
||||
Y 3 23
|
||||
Y 32 23
|
||||
Y 34 23
|
||||
Y 36 23
|
||||
@ 30 18
|
||||
@ 32 18
|
||||
@ 36 18
|
||||
@ 34 18
|
||||
r 37 18
|
||||
@ 3 18
|
||||
@ 5 18
|
||||
@ 7 18
|
||||
@ 9 18
|
||||
P 32 13
|
||||
P 34 13
|
||||
P 36 13
|
||||
P 7 13
|
||||
P 5 13
|
||||
P 3 13
|
||||
@ 34 8
|
||||
@ 36 8
|
||||
@ 3 8
|
||||
@ 5 8
|
||||
P 36 3
|
||||
P 3 3
|
||||
0 4 28
|
||||
23 33 28
|
||||
12 9 3
|
||||
12 34 3
|
||||
1 3 8
|
||||
1 37 8
|
||||
1 9 13
|
||||
12 30 13
|
||||
12 3 18
|
||||
1 11 23
|
||||
12 35 23
|
||||
15 28 23
|
||||
15 11 23
|
||||
15 30 23
|
||||
15 9 23
|
||||
15 7 23
|
||||
15 5 23
|
||||
15 3 23
|
||||
15 32 23
|
||||
15 34 23
|
||||
15 36 23
|
||||
16 30 18
|
||||
16 32 18
|
||||
16 36 18
|
||||
16 34 18
|
||||
1 37 18
|
||||
16 3 18
|
||||
16 5 18
|
||||
16 7 18
|
||||
16 9 18
|
||||
17 32 13
|
||||
17 34 13
|
||||
17 36 13
|
||||
17 7 13
|
||||
17 5 13
|
||||
17 3 13
|
||||
16 34 8
|
||||
16 36 8
|
||||
16 3 8
|
||||
16 5 8
|
||||
17 36 3
|
||||
17 3 3
|
||||
endmonsters
|
||||
exitdir 1
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
|
|
|
@ -1,31 +1,30 @@
|
|||
bgfile backgrounds/forest2.png
|
||||
bg 0
|
||||
hurryup 30
|
||||
endmaps
|
||||
help
|
||||
endhelp
|
||||
monsters
|
||||
1 2 28
|
||||
! 27 10
|
||||
a 21 4
|
||||
r 7 8
|
||||
r 32 13
|
||||
r 17 18
|
||||
r 28 22
|
||||
P 17 10
|
||||
P 18 10
|
||||
@ 19 10
|
||||
@ 16 10
|
||||
Y 20 10
|
||||
Y 15 10
|
||||
Y 10 18
|
||||
Y 23 22
|
||||
Y 30 22
|
||||
Y 30 13
|
||||
Y 38 13
|
||||
Y 9 8
|
||||
Y 2 8
|
||||
a 4 8
|
||||
0 2 28
|
||||
23 27 10
|
||||
6 21 4
|
||||
1 7 8
|
||||
1 32 13
|
||||
1 17 18
|
||||
1 28 22
|
||||
17 17 10
|
||||
17 18 10
|
||||
16 19 10
|
||||
16 16 10
|
||||
15 20 10
|
||||
15 15 10
|
||||
15 10 18
|
||||
15 23 22
|
||||
15 30 22
|
||||
15 30 13
|
||||
15 38 13
|
||||
15 9 8
|
||||
15 2 8
|
||||
6 4 8
|
||||
endmonsters
|
||||
exitdir 1
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
|
|
|
@ -1,18 +1,17 @@
|
|||
bgfile
|
||||
bg 0
|
||||
hurryup 30
|
||||
endmaps
|
||||
help
|
||||
endhelp
|
||||
monsters
|
||||
1 1 23
|
||||
! 21 23
|
||||
a 36 7
|
||||
a 2 9
|
||||
a 21 15
|
||||
a 12 23
|
||||
a 29 23
|
||||
s 28 1
|
||||
6 36 7
|
||||
6 2 9
|
||||
6 21 15
|
||||
7 28 1
|
||||
23 37 20
|
||||
0 1 20
|
||||
6 30 19
|
||||
6 8 20
|
||||
endmonsters
|
||||
exitdir 1
|
||||
4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,
|
||||
|
@ -36,12 +35,12 @@ exitdir 1
|
|||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,1,1,0,0,0,9,9,9,9,9,9,0,0,10,10,10,10,10,10,10,10,10,10,10,10,10,10,0,0,10,9,9,9,9,0,0,1,1,4,
|
||||
4,23,23,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,9,0,0,10,10,10,10,10,10,10,10,10,10,10,10,10,10,10,23,23,4,
|
||||
4,0,18,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,19,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,20,20,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,20,20,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,4,
|
||||
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,
|
||||
|
|
|
@ -1,52 +1,51 @@
|
|||
bgfile backgrounds/forest2.png
|
||||
bg 0
|
||||
hurryup 60
|
||||
endmaps
|
||||
help
|
||||
endhelp
|
||||
monsters
|
||||
1 20 12
|
||||
! 20 12
|
||||
@ 11 5
|
||||
@ 12 9
|
||||
@ 27 9
|
||||
@ 28 5
|
||||
@ 31 28
|
||||
@ 32 15
|
||||
@ 34 15
|
||||
@ 5 15
|
||||
@ 5 28
|
||||
@ 7 15
|
||||
P 10 19
|
||||
P 11 15
|
||||
P 19 5
|
||||
P 20 5
|
||||
P 21 5
|
||||
P 28 15
|
||||
P 29 19
|
||||
P 30 15
|
||||
P 9 15
|
||||
S 7 5
|
||||
Y 11 9
|
||||
Y 13 9
|
||||
Y 26 9
|
||||
Y 28 9
|
||||
Y 3 15
|
||||
Y 30 28
|
||||
Y 32 28
|
||||
Y 36 15
|
||||
Y 4 28
|
||||
Y 6 28
|
||||
a 31 3
|
||||
a 7 19
|
||||
r 27 5
|
||||
r 16 5
|
||||
r 10 12
|
||||
r 29 12
|
||||
r 6 15
|
||||
r 31 15
|
||||
0 20 12
|
||||
23 20 12
|
||||
16 11 5
|
||||
16 12 9
|
||||
16 27 9
|
||||
16 28 5
|
||||
16 31 28
|
||||
16 32 15
|
||||
16 34 15
|
||||
16 5 15
|
||||
16 5 28
|
||||
16 7 15
|
||||
17 10 19
|
||||
17 11 15
|
||||
17 19 5
|
||||
17 20 5
|
||||
17 21 5
|
||||
17 28 15
|
||||
17 29 19
|
||||
17 30 15
|
||||
17 9 15
|
||||
12 7 5
|
||||
15 11 9
|
||||
15 13 9
|
||||
15 26 9
|
||||
15 28 9
|
||||
15 3 15
|
||||
15 30 28
|
||||
15 32 28
|
||||
15 36 15
|
||||
15 4 28
|
||||
15 6 28
|
||||
6 31 3
|
||||
6 7 19
|
||||
1 27 5
|
||||
1 16 5
|
||||
1 10 12
|
||||
1 29 12
|
||||
1 6 15
|
||||
1 31 15
|
||||
endmonsters
|
||||
exitdir 2
|
||||
exitdir 1
|
||||
4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
|
@ -60,7 +59,7 @@ exitdir 2
|
|||
4,0,0,0,7,0,0,0,0,22,20,20,20,20,20,22,0,0,0,0,0,0,0,0,22,20,20,20,20,20,22,0,0,0,0,7,0,0,0,4,
|
||||
4,0,0,0,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,7,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,35,1,1,1,34,0,0,0,0,20,20,20,0,0,0,35,1,1,1,34,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,35,1,40,40,34,0,0,0,0,20,20,20,0,0,0,35,1,40,40,34,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,14,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,9,9,9,9,9,9,9,9,9,0,0,0,0,0,0,25,25,25,25,25,0,0,0,0,0,10,10,10,10,10,10,10,10,10,0,0,4,
|
||||
|
@ -76,14 +75,10 @@ exitdir 2
|
|||
4,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,4,
|
||||
4,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,12,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,4,
|
||||
4,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,13,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,27,4,
|
||||
4,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,4,
|
||||
0,1,1,1,1,1,1,1,1,1,1,40,40,40,40,1,1,1,40,40,40,40,1,40,40,40,1,1,1,1,40,40,40,40,40,1,40,40,1,4,
|
||||
layer2
|
||||
4,6,8
|
||||
35,6,8
|
||||
12,13,40
|
||||
13,13,40
|
||||
27,13,40
|
||||
28,13,40
|
||||
10,20,41
|
||||
29,20,41
|
||||
10,21,42
|
||||
|
@ -93,25 +88,4 @@ layer2
|
|||
15,23,42
|
||||
24,23,43
|
||||
0,29,39
|
||||
3,29,40
|
||||
4,29,40
|
||||
5,29,40
|
||||
6,29,40
|
||||
7,29,40
|
||||
11,29,40
|
||||
12,29,40
|
||||
13,29,40
|
||||
18,29,40
|
||||
19,29,40
|
||||
20,29,40
|
||||
23,29,40
|
||||
24,29,40
|
||||
25,29,40
|
||||
30,29,40
|
||||
31,29,40
|
||||
32,29,40
|
||||
33,29,40
|
||||
34,29,40
|
||||
36,29,40
|
||||
37,29,40
|
||||
39,29,38
|
||||
|
|
|
@ -1,7 +1,6 @@
|
|||
tileset green
|
||||
bg 0
|
||||
hurryup 60
|
||||
endmaps
|
||||
help
|
||||
endhelp
|
||||
monsters
|
||||
|
|
|
@ -1,7 +1,6 @@
|
|||
tileset green
|
||||
bg 0
|
||||
hurryup 90
|
||||
endmaps
|
||||
help
|
||||
endhelp
|
||||
monsters
|
||||
|
|
|
@ -1,59 +1,58 @@
|
|||
bgfile backgrounds/forest2.png
|
||||
bg 0
|
||||
hurryup 616
|
||||
endmaps
|
||||
help
|
||||
endhelp
|
||||
monsters
|
||||
1 5 26
|
||||
! 27 6
|
||||
C 28 26
|
||||
C 35 3
|
||||
C 16 14
|
||||
r 36 9
|
||||
S 17 22
|
||||
Y 11 18
|
||||
Y 12 18
|
||||
Y 15 18
|
||||
Y 13 18
|
||||
Y 14 18
|
||||
Y 28 18
|
||||
Y 26 18
|
||||
Y 25 18
|
||||
Y 27 18
|
||||
Y 24 18
|
||||
@ 16 18
|
||||
@ 17 18
|
||||
@ 19 18
|
||||
@ 23 18
|
||||
@ 22 18
|
||||
@ 20 18
|
||||
Y 21 18
|
||||
Y 18 18
|
||||
P 3 3
|
||||
P 1 3
|
||||
@ 25 6
|
||||
@ 22 6
|
||||
@ 21 13
|
||||
@ 20 13
|
||||
@ 33 9
|
||||
@ 32 3
|
||||
Y 20 6
|
||||
Y 15 9
|
||||
Y 11 9
|
||||
Y 23 26
|
||||
Y 15 26
|
||||
Y 24 22
|
||||
@ 21 22
|
||||
@ 11 22
|
||||
@ 20 26
|
||||
@ 38 9
|
||||
a 28 14
|
||||
a 10 2
|
||||
Y 3 12
|
||||
r 2 3
|
||||
0 5 26
|
||||
23 27 6
|
||||
18 28 26
|
||||
18 35 3
|
||||
18 16 14
|
||||
1 36 9
|
||||
12 17 22
|
||||
15 11 18
|
||||
15 12 18
|
||||
15 15 18
|
||||
15 13 18
|
||||
15 14 18
|
||||
15 28 18
|
||||
15 26 18
|
||||
15 25 18
|
||||
15 27 18
|
||||
15 24 18
|
||||
16 16 18
|
||||
16 17 18
|
||||
16 19 18
|
||||
16 23 18
|
||||
16 22 18
|
||||
16 20 18
|
||||
15 21 18
|
||||
15 18 18
|
||||
17 3 3
|
||||
17 1 3
|
||||
16 25 6
|
||||
16 22 6
|
||||
16 21 13
|
||||
16 20 13
|
||||
16 33 9
|
||||
16 32 3
|
||||
15 20 6
|
||||
15 15 9
|
||||
15 11 9
|
||||
15 23 26
|
||||
15 15 26
|
||||
15 24 22
|
||||
16 21 22
|
||||
16 11 22
|
||||
16 20 26
|
||||
16 38 9
|
||||
6 28 14
|
||||
6 10 2
|
||||
15 3 12
|
||||
1 2 3
|
||||
endmonsters
|
||||
exitdir 2
|
||||
exitdir 1
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,
|
||||
|
@ -132,7 +131,7 @@ layer2
|
|||
28,23,28
|
||||
29,23,28
|
||||
34,23,37
|
||||
37,23,7
|
||||
37,23,8
|
||||
30,24,42
|
||||
36,24,43
|
||||
37,24,7
|
||||
|
|
|
@ -1,16 +1,15 @@
|
|||
bgfile backgrounds/snow1.png
|
||||
bg 0
|
||||
hurryup 30
|
||||
endmaps
|
||||
help
|
||||
endhelp
|
||||
monsters
|
||||
1 26 13
|
||||
P 1 13
|
||||
P 7 13
|
||||
r 17 13
|
||||
r 37 12
|
||||
! 31 13
|
||||
0 26 13
|
||||
23 31 13
|
||||
17 1 13
|
||||
17 7 13
|
||||
1 17 13
|
||||
1 37 12
|
||||
endmonsters
|
||||
exitdir 1
|
||||
1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,4,4,4,4,4,4,4,4,4,
|
||||
|
@ -27,17 +26,17 @@ exitdir 1
|
|||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,0,0,4,
|
||||
4,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,4,
|
||||
4,1,1,1,1,1,1,1,16,16,16,16,16,16,16,1,1,1,1,1,1,16,16,16,16,1,1,1,1,1,1,1,1,1,1,1,0,0,0,4,
|
||||
4,4,4,4,4,4,4,4,15,15,15,15,15,15,15,15,15,15,15,15,1,15,15,15,15,4,4,4,4,4,4,4,4,4,4,4,0,0,0,4,
|
||||
4,4,4,4,4,4,4,4,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,4,4,4,4,4,4,4,4,4,4,4,1,1,1,4,
|
||||
4,4,4,4,4,4,4,4,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,4,4,4,4,4,4,4,4,4,4,4,0,0,0,4,
|
||||
4,4,4,4,4,4,4,4,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,4,4,4,4,4,4,4,4,4,4,4,0,0,0,4,
|
||||
4,4,4,4,4,4,4,4,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,4,4,4,4,4,4,4,4,4,4,4,1,1,1,4,
|
||||
4,4,4,4,4,4,4,4,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,4,4,4,4,4,4,4,4,4,4,4,0,0,0,4,
|
||||
4,4,4,4,4,4,4,4,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,4,4,4,4,4,4,4,4,4,4,4,0,0,0,4,
|
||||
4,4,4,4,4,4,4,4,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,4,4,4,4,4,4,4,4,4,4,4,1,1,1,4,
|
||||
4,4,4,4,4,4,4,4,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,4,4,4,4,4,4,4,4,4,4,4,0,0,0,4,
|
||||
4,4,4,4,4,4,4,4,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,4,4,4,4,4,4,4,4,4,4,4,0,0,0,4,
|
||||
4,1,1,1,1,1,1,1,16,16,16,16,16,16,16,1,1,1,1,1,1,16,16,16,16,23,23,23,23,23,23,23,23,23,23,23,0,0,0,4,
|
||||
4,4,4,4,4,4,4,4,15,15,15,15,15,15,15,15,15,15,15,15,1,15,15,15,15,4,4,0,0,0,0,0,4,4,4,4,0,0,0,4,
|
||||
4,4,4,4,4,4,4,4,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,4,4,0,0,0,0,0,4,4,4,4,1,1,1,4,
|
||||
4,4,4,4,4,4,4,4,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,4,4,0,0,0,0,0,4,4,4,4,0,0,0,4,
|
||||
4,4,4,4,4,4,4,4,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,4,4,0,0,0,0,0,4,4,4,4,0,0,0,4,
|
||||
4,4,4,4,4,4,4,4,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,4,4,0,0,0,0,0,4,4,4,4,1,1,1,4,
|
||||
4,4,4,4,4,4,4,4,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,4,4,0,0,0,0,0,4,4,4,4,0,0,0,4,
|
||||
4,4,4,4,4,4,4,4,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,4,4,0,0,0,0,0,4,4,4,4,0,0,0,4,
|
||||
4,4,4,4,4,4,4,4,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,4,4,0,0,0,0,0,4,4,4,4,1,1,1,4,
|
||||
4,4,4,4,4,4,4,4,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,4,4,0,0,0,0,0,4,4,4,4,0,0,0,4,
|
||||
4,4,4,4,4,4,4,4,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,15,4,4,11,11,11,11,11,4,4,4,4,0,0,0,4,
|
||||
4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,1,1,1,4,
|
||||
4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,
|
||||
4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,
|
||||
|
|
|
@ -1,7 +1,6 @@
|
|||
tileset green
|
||||
bg 0
|
||||
hurryup 30
|
||||
endmaps
|
||||
~~00000000000000000000000000000000000000
|
||||
~~00000000000000000000000000000000000000
|
||||
~~00000000000000000000000000000000000000
|
||||
|
|