Fixed bug with masking of rotated corpse images
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45bf5225ea
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f6f964c729
2
shared.c
2
shared.c
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@ -1859,7 +1859,7 @@ int loadimagesets(void) {
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printf("error rotozooming sprite %d, deadimage %d\n",p,fr);
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exit(1);
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}
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SDL_SetColorKey(tempimg, SDL_RLEACCEL, 0);
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SDL_SetColorKey(tempimg, SDL_SRCCOLORKEY|SDL_RLEACCEL, SDL_MapRGB(screen->format, 0, 0, 0));
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imageset[p].img[fr] = SDL_DisplayFormat(tempimg);
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SDL_FreeSurface(tempimg);
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}
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