Added more sound effects for cards

This commit is contained in:
Rob Pearce 2008-10-15 03:34:13 +00:00
parent 9d2ac9010b
commit fb1ca7cc83
3 changed files with 5 additions and 1 deletions

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data/sounds/poker.wav Normal file

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3
defs.h
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@ -201,7 +201,7 @@
/* enums */ /* enums */
/* sounds */ /* sounds */
#define MAXFX 41 #define MAXFX 42
#define FX_SHOOT 0 #define FX_SHOOT 0
#define FX_SLAM 1 #define FX_SLAM 1
#define FX_KILL 2 #define FX_KILL 2
@ -243,6 +243,7 @@
#define FX_ENGAGED 38 #define FX_ENGAGED 38
#define FX_FLOOD 39 #define FX_FLOOD 39
#define FX_CARD 40 #define FX_CARD 40
#define FX_POKER 41
// card suits // card suits
#define CS_HEART 1 #define CS_HEART 1

3
rc.c
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@ -5296,6 +5296,7 @@ int initsound(void) {
loadfx(FX_ENGAGED, "engaged.wav"); loadfx(FX_ENGAGED, "engaged.wav");
loadfx(FX_FLOOD, "flood.wav"); loadfx(FX_FLOOD, "flood.wav");
loadfx(FX_CARD, "card.wav"); loadfx(FX_CARD, "card.wav");
loadfx(FX_POKER, "poker.wav");
// load sound effects // load sound effects
for (i = 0; i < MAXFX; i++) { for (i = 0; i < MAXFX; i++) {
@ -6009,6 +6010,8 @@ void gaincard(sprite_t *s, int cardid) {
// display BIG message // display BIG message
addoutlinetext(320,190,TEXTSIZE_POKER,getpokermsg(pokereffect),&green, &black, POKERDELAY); addoutlinetext(320,190,TEXTSIZE_POKER,getpokermsg(pokereffect),&green, &black, POKERDELAY);
playfx(FX_POKER);
} }
} }