Fixed bug
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rc.c
1
rc.c
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@ -1607,7 +1607,6 @@ void checkcollide(sprite_t *s) {
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s->timer4 = ZAPPERTIME;
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s->timer4 = ZAPPERTIME;
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s->zapping = s2;
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s->zapping = s2;
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playfx(FX_ZAP);
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playfx(FX_ZAP);
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oooooooooo
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// monster dies
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// monster dies
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if (s2->id == P_SNAIL) s2->id = P_SLUG;
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if (s2->id == P_SNAIL) s2->id = P_SLUG;
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