- added code for testing of net collision bug
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3
defs.h
3
defs.h
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@ -684,7 +684,8 @@ typedef struct sprite_s {
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int netlen; // how far our is our net?
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int nety; // y position of end of net (used when shooting >1 net)
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int netxstart; // x position of start of net
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int netystart; // y position of start of net
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int netystart; // y position of start of net when netting/slamming
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int netymid; // y position of start of net when netting
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int netsticky; // can net pick up powerups?
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int powerup; // what temp powerup does the player have?
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15
rc.c
15
rc.c
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@ -1372,9 +1372,9 @@ void checkcollide(sprite_t *s) {
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netsleft = s->netmax - s->netcaught;
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if (netsleft > 1) {
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ythresh += ((int)s->img->h / (int)(netsleft+1) );
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if (ythresh > TILEH*2) {
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if (ythresh > TILEH*3) {
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printf("*DEBUG2* ythresh too high: %0.0f\n",ythresh);
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ythresh = TILEH*2;
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ythresh = TILEH*3;
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}
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}
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@ -1382,6 +1382,9 @@ void checkcollide(sprite_t *s) {
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if ((xdiff <= s2->img->w/2) && (ydiff <= ythresh)) {
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// we hit something!
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printf("caught: s='%s',%0.0f,%0.0f s2='%s',%0.0f,%0.0f\n",
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s->name, s->x, s->y, s2->name,s2->x,s2->y);
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if (s->netsticky && isfruit(s2->id)) {
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getfruit(s, s2, 1);
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} else {
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@ -3796,10 +3799,12 @@ void drawnetting(sprite_t *s) {
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sx = s->x;
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s->nety = s->y - (s->img->h/2) + 2;
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s->netymid = s->nety - 3;
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s->netxstart = s->x;
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s->netystart = s->nety - 3;
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if (s->netdir == 1) {
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area.x = s->netxstart + TILEW/2;
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} else {
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@ -7116,7 +7121,7 @@ void trytoshoot(sprite_t *pl) {
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}
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}
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} else {
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} else { // not holding down - try to shoot net
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if ((pl->netcaught < pl->netmax) && (pl->climbing == B_FALSE)) {
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// handle cannon
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if (pl->powerup == PW_CANNON) {
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@ -7139,6 +7144,10 @@ void trytoshoot(sprite_t *pl) {
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}
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pl->netlen = 0;
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pl->netdir = pl->dir;
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// set up initial...
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pl->nety = pl->y - (pl->img->h/2) + 2;
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pl->netymid = pl->nety - 3;
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}
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