*level 80 - should beb able to drop through icebridgethick floors *give 10 more seconds on "snailsandslugs" animate players hanging from umbrellas - sometimes when falling on to a trampoline at an angle, I teleport up to the top of the screen. - make points worth chasing for something more than a high schore - bonus level teleport appears on next level once you reach a certain amount of points ? Figure out POINT VALUES? 1-13 - 233k 500k? 1m? - bonus levels: ..triple walk speed? ..spike boots to jump on monsters ..50% chance to skip two levels each time? - Make level editor work again in opengl - add help to level editor! - top left tile is always blank?? make base walk speed _slightly_ faster? - New powerups: - until end of level - [ ] treasure map- chest falls at end of level and shoots out powerups - [ ] pipe? - bubbles rise from bottom to top - [ ] bubble bobble potion - shoot bubbles ala bubble bobble! - [ ] snowman - throw snowballs ala snow bros! (or a snowbros powerup image) - permenant: - [ ] wand - ladders ala rodland ? - Draw graphics for between-level sequences. - draw and scan ? - had a plan for this somewhere, i think in an old omnioutliner doc CODE: - [ ] instrad of cloud coming, wipe screen - [ ] moviescript(): - [ ] picture filename - [ ] pause secs - [ ] caption ID "balh blah" x,y secs - [ ] stopcaption ID - [ ] fadeout - [ ] picture newfilename - [ ] ... forest - standing on dead king rat - he: on rat - she: punching air - "yeah!" - "right! now where's our dinner..." - find footsteps and breadcrumbs - "??" - peer through bushes... - zoom out to see it leads out of forest to beach! beach - whacking king snail, shell exploding... - he: whacking - she: stomping - find note: "deliver the goods to king cat's kitchen/factory" (or note?) - shot of outside factory... kitchen - on building roof, king fly dead on ground - she: hitting with swatter - he: leaning on wall? - "where to now?" - look up, see henchman flying up with cake - scroll across/up to snowy mountain... snow - top of mountain, king ant dead (and smoking) - he: crossed arms - she: standing on corpse, flexing. - look down off mountain... - "uh oh" - "while we've been away...." - "they've gone back to the castle for more!!" - Shot of castle with "king cat and rats" flag flying. - Compose original music tracks. - ingame (plus fast version) - Diff styles for diff levels? - [ ] forest - norm - [ ] sand - egyptian - [ ] kitchen - jazz - [ ] ice - plunks - [ ] castle - march - boss - hiscore - Credits - giant cookie = karen - code = rob - graphics = rob - music = ??? - New features - pipes nonsolid when you are fully inside one transport you along the pipe to the other end then auto-jump (or use teleporter linking) - Review difficulty curve over all levels. 1-5 little room in the middle is a bit tricky for level 5 although the rest of the level is pretty easy. maybe move it slightly later - New tiles - destroyable tile - when a net hits it, it explodes into 4 pieces. don't come back. - (net stops) - (maybe have a "strong net" powerup which makes it keep going? - only worth doing if i add lots of tese kind of tiles. - same if you SLAM onto it. - Tapestry (castle) - falling icicle (regrows) - secret levels/worlds - totally underwater with currents towards spikes - all moving platforms - Make 'credits' let you continue... but from the start of the world and with 0 points - sound delays after long play - new level ideas - [ ] scales - [ ] box you jump in? - [ ] monsters come down from top - [ ] pipes - [ ] laundry - [ ] kitchen - [ ] level with traps