// Editor specific macros #define EDITORW 800 #define EDITORH 480 // location of tile palette in editor #define PALX 640 #define PALY 0 #define PALW (EDITORW-PALX) #define PALH (EDITORH/2)-1 // location of sprite palette in editor #define SPALX 640 #define SPALY (EDITORH/2) #define SPALW (EDITORW-PALX) #define SPALH (EDITORH/2)-1 // Editor specific functions void draweditorlevel(void); void drawpalette(void); void drawsprites(void); int savelevel(int wnum, int lnum); void cleanup(void); void usage(void);