A platform game inspired by Bubble Bobble, Rodland, Snow Bros and the like. https://ratcatcher.nethack.net/
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Rob Pearce 9ad9277585 - bugfix: tick was dorpping when at same y level as player
- bugfix: don't call adjustx() while on cloud
- bugfix: cloud was sometimes not making it to the start point

- now pausing music when you get 5 cards
- if you kill 5 monsters at once, the 5th now always becaomes a card
- 1 in 5 change of a card every time you get a powerup from monsterkilling
2008-10-15 04:51:17 +00:00
data Added more sound effects for cards 2008-10-15 03:34:13 +00:00
doco GAME: 2008-10-07 05:53:06 +00:00
screenshots - Added doco generation function (./edit -dump) 2008-10-07 09:18:42 +00:00
scripts Cleanup of directory structure 2008-10-09 23:20:35 +00:00
templates Replaced coke can with tick 2008-10-13 00:43:01 +00:00
work - Split code into multiple files 2008-09-17 02:34:39 +00:00
Makefile Recent additions... 2008-10-14 19:36:51 +00:00
Makefile.leapord Recent additions... 2008-10-14 19:36:51 +00:00
Makefile.posix Changes to rat movement 2006-01-27 06:28:28 +00:00
Makefile.windows Changes to rat movement 2006-01-27 06:28:28 +00:00
defs.h Added more sound effects for cards 2008-10-15 03:34:13 +00:00
edit.c Added playing cards - you get them if you were going to receive a powerup 2008-10-15 03:20:10 +00:00
edit.h - bugfix: walk ring shouldn't work while swimming 2008-10-09 03:32:15 +00:00
globals.h Added playing cards - you get them if you were going to receive a powerup 2008-10-15 03:20:10 +00:00
rc.c - bugfix: tick was dorpping when at same y level as player 2008-10-15 04:51:17 +00:00
rc.h Added playing cards - you get them if you were going to receive a powerup 2008-10-15 03:20:10 +00:00
shared.c - bugfix: tick was dorpping when at same y level as player 2008-10-15 04:51:17 +00:00
shared.h Added playing cards - you get them if you were going to receive a powerup 2008-10-15 03:20:10 +00:00