*make forcethings actually work
*survive x turns goal *doors *sunlight
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todo
64
todo
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@ -30,31 +30,37 @@ phone fixes as per http://www.html5rocks.com/en/mobile/touch/
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https://www.smashingmagazine.com/2012/10/design-your-own-mobile-game/
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*restrict catparades on level 1
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*make help text for llamas come later
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*(keep orig help around for reference)
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*lv1 help: just how to eat cheese
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*lv2 help: just how to make cat parades
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*lv3 help: llamas scaring cats, parades can have one llama
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*lv4 help: (preview of features)
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*Level selection screen
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*make forcethings actually work
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*Store level progress and hiscores using localstorage
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replace points goal with 'survive x turns'
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*doors -
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*sunlight
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* - makes nearby cats sleepy
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* - swaps with thing below each turn.
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* - then disappears off the bottom
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parademovement bounces up down!
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slow down parades to test.
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*goats
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* cats and goats can gang up on on llamas.
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* parades with a goat can have multiple llamas
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* goats can't start parades (only cats)
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* 50 points
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*goat help text.
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*level select screen needs "back to title"
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*mechanism to force at least one of a given thing type on a level.
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*better level complete animation - zoom in random cat picture.
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*only redraw screen if dirty!
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*switch to "star" system for unlocking levels
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*fix bug when calculating whether there are any valid moves left
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*fix bug in random thing selection
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still bugs in getarndomtype() ?
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bug with 2 suns above each other
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special things - 5% chance of any
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{
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white cat -
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move cat on to it to FIGHT.
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destroy 9 in a block around.
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pow pow cloud.
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doona - hide under it in the cold ?
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mouse toy - match 3 to explode everything ?
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}
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more goals:
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form x parades of length y
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@ -68,20 +74,6 @@ sounds:
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doors -
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appear on the EDGE of the map ?
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PARADE INTO DOOR = triple points (and door vanishes)
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sunlight - makes nerby cats sleepy
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doona - hide under it in the cold ?
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mouse toy - match 3 to explode everything ?
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make path part of game object
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make things part of game object
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