Adjusted star point cutoffs now that we have multipliers for long parades.
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cat.html
4
cat.html
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@ -2170,8 +2170,8 @@ console.log("lev " + lev + " newwid " + newwid + " ratio " + ratio);
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this.levels[lev].starpoints = new Array();
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this.levels[lev].starpoints = new Array();
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this.levels[lev].starpoints[0] = Math.floor(min);
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this.levels[lev].starpoints[0] = Math.floor(min);
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this.levels[lev].starpoints[1] = Math.floor(min * 1.5);
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this.levels[lev].starpoints[1] = Math.floor(min * 2);
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this.levels[lev].starpoints[2] = Math.floor(min * 2);
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this.levels[lev].starpoints[2] = Math.floor(min * 3);
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if ((turnsreq > this.levels[lev].maxturns) || forceturnsreq) {
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if ((turnsreq > this.levels[lev].maxturns) || forceturnsreq) {
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this.levels[lev].maxturns = turnsreq;
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this.levels[lev].maxturns = turnsreq;
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29
todo
29
todo
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@ -9,43 +9,14 @@ https://www.smashingmagazine.com/2012/10/design-your-own-mobile-game/
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--- check here for ios
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--- check here for ios
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-------------------
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-------------------
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sometimes add random bricks
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randoms:
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add 1-4 bricks
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vert flip
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pick side
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add 1-3 bricks
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flip
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horz flip
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pick top/bottom
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add 1-3 bricks
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flip
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quads:
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pick quad
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add 1-2 bricks
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flip to others
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new door fell down on top of new goat!!
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(or the other way around ??)
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*attempt to fix bug with multiple things on top of each other
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*check code for doors falling when off the top of the screen.
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*check code for adding new objects at top of screen.
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change 'thing' to have a constructor!!
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change 'thing' to have a constructor!!
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then remove dupe hp code
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then remove dupe hp code
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goal: x parades of y length!!!
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goal: x parades of y length!!!
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--------------
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