*help text for turn limit
*match 3 llamas to explode them *adjust stars required to unlock levels *from lev5 onwards, shopping bags on right. *powerups *sneeze (wake up all) *shears - clears all llamas *magic carpet - drag to give cats a fez. Worth heaps of points. *help for bags/prizes *tweak required scores
This commit is contained in:
parent
1560330799
commit
748c619c50
Binary file not shown.
After Width: | Height: | Size: 4.5 KiB |
Binary file not shown.
After Width: | Height: | Size: 362 B |
Binary file not shown.
After Width: | Height: | Size: 3.3 KiB |
Binary file not shown.
After Width: | Height: | Size: 6.1 KiB |
Binary file not shown.
After Width: | Height: | Size: 5.0 KiB |
Binary file not shown.
After Width: | Height: | Size: 5.9 KiB |
63
todo
63
todo
|
@ -9,12 +9,37 @@ https://www.smashingmagazine.com/2012/10/design-your-own-mobile-game/
|
|||
https://www.smashingmagazine.com/2012/10/design-your-own-mobile-game/
|
||||
--- check here for ios
|
||||
|
||||
*help text for turn limit
|
||||
*match 3 llamas to explode them
|
||||
*adjust stars required to unlock levels
|
||||
*from lev5 onwards, shopping bags on right.
|
||||
*powerups
|
||||
*sneeze (wake up all)
|
||||
*shears - clears all llamas
|
||||
*magic carpet - drag to give cats a fez. Worth heaps of points.
|
||||
*help for bags/prizes
|
||||
|
||||
*multiplier for path length
|
||||
*turn limit
|
||||
*help for path length multiplier
|
||||
|
||||
help for turn limit
|
||||
|
||||
more goals:
|
||||
form x parades of length y
|
||||
|
||||
|
||||
--------------
|
||||
toad - if in a parade, drops down and clears below.
|
||||
|
||||
more prizes: ???
|
||||
mouse - place to clear all cats in grid/column
|
||||
whitecat - place to clear 3 x 3 grid around it
|
||||
|
||||
overeat (cheese changes to niblet bags, can eat without sleep)
|
||||
|
||||
arrow/signpost - cat parades bounce off and take out htings in the path
|
||||
|
||||
diff colour cats which only match themselves
|
||||
|
||||
---------
|
||||
|
||||
|
||||
PLAYTEST:
|
||||
... adjust point goal calculation code now that we have multiplier.
|
||||
|
@ -23,26 +48,13 @@ PLAYTEST:
|
|||
|
||||
|
||||
|
||||
...then add more levels
|
||||
"enter 1 door" is a dumb goal cause you can just delay doing it
|
||||
(but not if i put in a turn limit)
|
||||
foot/human/cat toy - adjacent cat pushes it, clear the horiz. line.
|
||||
|
||||
|
||||
foot/human - cats push it, clear the horiz. line.
|
||||
|
||||
powerups
|
||||
earn by... entering doors with a parade of 9?
|
||||
sneeze (wake up all)
|
||||
overeat (cats can eat any amount) --- niblet bag
|
||||
magic carpet - drag to give cats a fez. Worth heaps of points.
|
||||
|
||||
furniture
|
||||
fixedin place
|
||||
sofa/curtain
|
||||
fixedin place like doors
|
||||
parade over to scratch
|
||||
blow up and pow!
|
||||
|
||||
|
||||
|
||||
fireworks when you achieve a goal
|
||||
*flash for now
|
||||
fireworks later.
|
||||
|
@ -57,18 +69,12 @@ show points for each element along path??
|
|||
|
||||
---------------
|
||||
|
||||
implement grid sizes for later levels - increases every 5 levels
|
||||
|
||||
turn limits for later levels?
|
||||
|
||||
wipes between screens
|
||||
|
||||
-- some kind of cat that doesn't fall?
|
||||
way for cat to 'climb' and not fall ?
|
||||
|
||||
|
||||
|
||||
special things - 5% chance of any
|
||||
other special things - 5% chance of any
|
||||
{
|
||||
|
||||
white cat -
|
||||
|
@ -86,9 +92,6 @@ special things - 5% chance of any
|
|||
|
||||
}
|
||||
|
||||
more goals:
|
||||
form x parades of length y
|
||||
survive x moves
|
||||
|
||||
sounds:
|
||||
chomp
|
||||
|
|
Loading…
Reference in New Issue