*help text for turn limit

*match 3 llamas to explode them
*adjust stars required to unlock levels
*from lev5 onwards, shopping bags on right.
*powerups
        *sneeze (wake up all)
        *shears - clears all llamas
        *magic carpet - drag to give cats a fez.  Worth heaps of points.
*help for bags/prizes
*tweak required scores
This commit is contained in:
Rob Pearce 2016-08-30 14:55:26 +10:00
parent 1560330799
commit 748c619c50
8 changed files with 784 additions and 148 deletions

869
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63
todo
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@ -9,12 +9,37 @@ https://www.smashingmagazine.com/2012/10/design-your-own-mobile-game/
https://www.smashingmagazine.com/2012/10/design-your-own-mobile-game/
--- check here for ios
*help text for turn limit
*match 3 llamas to explode them
*adjust stars required to unlock levels
*from lev5 onwards, shopping bags on right.
*powerups
*sneeze (wake up all)
*shears - clears all llamas
*magic carpet - drag to give cats a fez. Worth heaps of points.
*help for bags/prizes
*multiplier for path length
*turn limit
*help for path length multiplier
help for turn limit
more goals:
form x parades of length y
--------------
toad - if in a parade, drops down and clears below.
more prizes: ???
mouse - place to clear all cats in grid/column
whitecat - place to clear 3 x 3 grid around it
overeat (cheese changes to niblet bags, can eat without sleep)
arrow/signpost - cat parades bounce off and take out htings in the path
diff colour cats which only match themselves
---------
PLAYTEST:
... adjust point goal calculation code now that we have multiplier.
@ -23,26 +48,13 @@ PLAYTEST:
...then add more levels
"enter 1 door" is a dumb goal cause you can just delay doing it
(but not if i put in a turn limit)
foot/human/cat toy - adjacent cat pushes it, clear the horiz. line.
foot/human - cats push it, clear the horiz. line.
powerups
earn by... entering doors with a parade of 9?
sneeze (wake up all)
overeat (cats can eat any amount) --- niblet bag
magic carpet - drag to give cats a fez. Worth heaps of points.
furniture
fixedin place
sofa/curtain
fixedin place like doors
parade over to scratch
blow up and pow!
fireworks when you achieve a goal
*flash for now
fireworks later.
@ -57,18 +69,12 @@ show points for each element along path??
---------------
implement grid sizes for later levels - increases every 5 levels
turn limits for later levels?
wipes between screens
-- some kind of cat that doesn't fall?
way for cat to 'climb' and not fall ?
special things - 5% chance of any
other special things - 5% chance of any
{
white cat -
@ -86,9 +92,6 @@ special things - 5% chance of any
}
more goals:
form x parades of length y
survive x moves
sounds:
chomp