nexus/ai.h

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#include "defs.h"
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enum OBTYPE aigetattackspell(lifeform_t *lf, lifeform_t *victim);
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enum OBTYPE aigetfleespell(lifeform_t *lf);
void aigetspelltarget(lifeform_t *lf, objecttype_t *spelltype, lifeform_t *victim, lifeform_t **spelllf, cell_t **spellcell, object_t **spellob, enum FLAG purpose);
object_t * aigetwand(lifeform_t *lf, enum FLAG purpose);
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void aimove(lifeform_t *lf);
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int aipickup(lifeform_t *lf, object_t *o);
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int aiobok(lifeform_t *lf, object_t *o, lifeform_t *target);
int aispellok(lifeform_t *lf, enum OBTYPE spellid, lifeform_t *victim, enum FLAG purpose);
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object_t *hasbetterarmour(lifeform_t *lf, obpile_t *op);
object_t *hasbetterweapon(lifeform_t *lf, obpile_t *op);
int lookforobs(lifeform_t *lf, int covetsonly);
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int useitemwithflag(lifeform_t *lf, enum FLAG whichflag);