My first attempt at a text roguelike game.
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Rob Pearce 290d91677e * [+] backstab
- [+] monsters start asleep and make spot checks ?
    - [+] make them start asleep 
    - [+] then make this random
    - [+] sound will wake them (ie. "makenoise")
    - [+] when you move, make SC_STEALTH check. if you fail, you make
          noise!
- [+] must pass LISTEN check  OR have los to hear something.
- [+] "the blowfly falls asleep" "the blowfly appears" when summoned.
    - [+] don't show 'falls asleep' while being created!
* [+] don't start summoned mosnters asleep!
* [+] clean up bresnham functions
- [+] hearing - instead of just using distance, use distance modiied by
      # of walls!
    - [+] getcelldistsound() - each wall counts as an extra cell!
- [+] add WALK/FLY noises to all monsters!
- [+] don't show 'you hear xxx' when resting.
- [+] extra damage for weapon skill (up to 50% extra)
- [+] make broken glass crushable
- [+] only interrupt rest for non-peaceful, non-friendly monsters
- [+] save to fight off poison
* [+] beholder is never using its BITE attack
* [+] need a price for manuals!!
* [+] change"dobresnham" to populate an array of cells
- [+] make ai cast animate metal (if they ahve a second weapon)
- [+] implement getallegiance() to clean up isfriendly / ispeaceful etc
- [+] bug - f_else f_ifpct etc not working in startobs
* [+] OT_S_CHARM
- [+] update askcoords to show "weilding x AND Y"
- [+] stop enemies from throwing firearm ammo somehow
* [+] implement 
- [+] pacify spell
- [+] make spellbooks less common
- [+] detectmetal not wokring. fixed.
- [+] detectobjects spell
- [+] cleanup using flagcausesredraw()
- [+] increase odds of weapons in rooms, and max ob count in rooms
2011-03-24 05:09:31 +00:00
doc * [+] backstab 2011-03-24 05:09:31 +00:00
Makefile Updates 2011-01-31 19:16:13 +00:00
ai.c * [+] backstab 2011-03-24 05:09:31 +00:00
ai.h * [+] mark more spells as AI_CASTTOFLEE 2011-03-18 01:25:18 +00:00
attack.c * [+] backstab 2011-03-24 05:09:31 +00:00
attack.h * [+] backstab 2011-03-24 05:09:31 +00:00
defs.h * [+] backstab 2011-03-24 05:09:31 +00:00
flag.c * [+] backstab 2011-03-24 05:09:31 +00:00
flag.h * [+] backstab 2011-03-24 05:09:31 +00:00
io.c * [+] backstab 2011-03-24 05:09:31 +00:00
io.h * [+] mark more spells as AI_CASTTOFLEE 2011-03-18 01:25:18 +00:00
lf.c * [+] backstab 2011-03-24 05:09:31 +00:00
lf.h * [+] backstab 2011-03-24 05:09:31 +00:00
log.txt * [+] backstab 2011-03-24 05:09:31 +00:00
map.c * [+] backstab 2011-03-24 05:09:31 +00:00
map.h * [+] backstab 2011-03-24 05:09:31 +00:00
mod_ob.txt initial checkin 2010-12-02 01:17:54 +00:00
move.c * [+] backstab 2011-03-24 05:09:31 +00:00
move.h * [+] backstab 2011-03-24 05:09:31 +00:00
nexus.c * [+] backstab 2011-03-24 05:09:31 +00:00
nexus.h * [+] backstab 2011-03-24 05:09:31 +00:00
object.h initial checkin 2010-12-02 01:17:54 +00:00
object_ideas.txt Updates 2011-01-31 19:16:13 +00:00
objects.c * [+] backstab 2011-03-24 05:09:31 +00:00
objects.h * [+] backstab 2011-03-24 05:09:31 +00:00
save.c * [+] backstab 2011-03-24 05:09:31 +00:00
save.h Updates 2011-01-31 19:16:13 +00:00
spell.c * [+] backstab 2011-03-24 05:09:31 +00:00
spell.h * [+] backstab 2011-03-24 05:09:31 +00:00
text.c * [+] backstab 2011-03-24 05:09:31 +00:00
text.h * [+] backstab 2011-03-24 05:09:31 +00:00