nexus/doc
Rob Pearce 290d91677e * [+] backstab
- [+] monsters start asleep and make spot checks ?
    - [+] make them start asleep 
    - [+] then make this random
    - [+] sound will wake them (ie. "makenoise")
    - [+] when you move, make SC_STEALTH check. if you fail, you make
          noise!
- [+] must pass LISTEN check  OR have los to hear something.
- [+] "the blowfly falls asleep" "the blowfly appears" when summoned.
    - [+] don't show 'falls asleep' while being created!
* [+] don't start summoned mosnters asleep!
* [+] clean up bresnham functions
- [+] hearing - instead of just using distance, use distance modiied by
      # of walls!
    - [+] getcelldistsound() - each wall counts as an extra cell!
- [+] add WALK/FLY noises to all monsters!
- [+] don't show 'you hear xxx' when resting.
- [+] extra damage for weapon skill (up to 50% extra)
- [+] make broken glass crushable
- [+] only interrupt rest for non-peaceful, non-friendly monsters
- [+] save to fight off poison
* [+] beholder is never using its BITE attack
* [+] need a price for manuals!!
* [+] change"dobresnham" to populate an array of cells
- [+] make ai cast animate metal (if they ahve a second weapon)
- [+] implement getallegiance() to clean up isfriendly / ispeaceful etc
- [+] bug - f_else f_ifpct etc not working in startobs
* [+] OT_S_CHARM
- [+] update askcoords to show "weilding x AND Y"
- [+] stop enemies from throwing firearm ammo somehow
* [+] implement 
- [+] pacify spell
- [+] make spellbooks less common
- [+] detectmetal not wokring. fixed.
- [+] detectobjects spell
- [+] cleanup using flagcausesredraw()
- [+] increase odds of weapons in rooms, and max ob count in rooms
2011-03-24 05:09:31 +00:00
..
add_attrib.txt * [+] backstab 2011-03-24 05:09:31 +00:00
add_bodypart.txt Updates 2011-01-31 19:16:13 +00:00
add_damtype.txt a 2011-03-10 05:47:18 +00:00
add_habitat.txt Updates 2011-01-31 19:16:13 +00:00
add_intrinsic.txt Updates 2011-01-31 19:16:13 +00:00
add_material.txt * [+] darkmantle DARKNES isn't working! (but it does work if i cast it) 2011-03-22 07:06:28 +00:00
add_obclass.txt Updates 2011-01-31 19:16:13 +00:00
add_potions.txt a 2011-03-04 01:22:36 +00:00
add_race.txt initial checkin 2010-12-02 01:17:54 +00:00
add_skill.txt * [+] mark more spells as AI_CASTTOFLEE 2011-03-18 01:25:18 +00:00
add_spells.txt * [+] darkmantle DARKNES isn't working! (but it does work if i cast it) 2011-03-22 07:06:28 +00:00
add_spellschool.txt * [+] mark more spells as AI_CASTTOFLEE 2011-03-18 01:25:18 +00:00
dnd.txt a 2011-03-04 01:22:36 +00:00
object_ideas.txt a 2011-03-04 01:22:36 +00:00
throwdist.txt Updates 2011-01-31 19:16:13 +00:00
throwspeeds.txt a 2011-03-04 01:22:36 +00:00
wandwondereffects a 2011-03-04 01:22:36 +00:00