13 lines
317 B
Plaintext
13 lines
317 B
Plaintext
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Critical effects:
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attack.c:
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update damtypecausescriteffects()
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update criticalhit()
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put replacements for similar damage types at the top
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lf.c:
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update injure() with special effects for bp_head
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text.c:
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update getinjuryname()
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update getinjurydesc()
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... then implement effects for f_injury bp_xxx dt_xxx
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