nexus/doc/criticals.txt

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Critical effects:
attack.c:
update damtypecausescriteffects()
update criticalhit()
put replacements for similar damage types at the top
lf.c:
update injure() with special effects for bp_head
text.c:
update getinjuryname()
update getinjurydesc()
... then implement effects for f_injury bp_xxx dt_xxx