nexus/god.c

2483 lines
74 KiB
C
Raw Normal View History

- [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! - [+] blink should go to random place within lof, not los - [+] sunglasses shuld reduce nightvis range, not visrange * [+] since jolt needs adjacency, make it more powerful - [+] use colours for spell descriptions - [+] replace 'call wind' with 'zephyr' * [+] add vault commonality. - [+] add more common vaults - roundabout etc * [+] change "addmonster" to take a string arg instrad of RACEID - [+] pouring cursed water on blessed scroll didn't work..... - [+] append "...god of xxx" to rc_god lifeforms - [+] try to attack with f_pain -> INFINITE LOOP. - [+] ARMOURPIERCE shouldn't hurt armour - [+] ghast touchparalyze attack isn't working. * [+] bug: when praying to gods, ones not in heaven aren't listed. - [+] when a god apepars..."Hecta appears" x2 - [+] attacking fleeing lf should count as a backstab (if you have the skill) * [+] "nothing happens" during god spell effects * [+] allow hunger to work on monsters - [+] pressing 'a' on @Magic has weird results. - [+] bug: got a gift form yumi during combat???? what for? healing? initial vampire implementation initial god implementation - [+] they all start off in "heaven" map. - [+] gods ahve f_piety. starts at 0 - [+] keep track of piety with each god. starts at 0 for each one. * [+] let planeshift take you to heaven (for debugging) * [+] everyone has 'pray' ability. - [+] modpiety(rid, amt) * [+] piety vals * [+] when you pray - [+] isangry(god) - ie is piety < 0 * [+] if you pray when god is angry, bad! * [+] once piety gets over 200 or so, praying might give you a gift. * [+] god_appears(lifeform_t *victim) - [+] if >=0 (indiff / pleased), goes up to indiff over time(1 per turn). - [+] regain through doing actions ... in progress - [+] lose through doing actions only if you have prayed to this god before (angergodmaybe) - [+] special: gods don't need LOS to cast spells. - [+] gods planeshift away if not doing anything else. * [+] @g to see your piety levels for each god - [+] ?g for help on gods - [+] IN general: - [+] prey = oneoff effect - [+] gift = ongoing * [+] makeangry() vs modpiety * [+] Yumi - fem,mercy/healing - if you die within the first few turns! Hecta - partial Avamon - partial
2011-08-04 04:43:05 +10:00
#include <assert.h>
#include <ctype.h>
#include <math.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "ai.h"
#include "attack.h"
#include "defs.h"
#include "flag.h"
#include "god.h"
#include "io.h"
#include "lf.h"
#include "map.h"
#include "move.h"
#include "nexus.h"
#include "objects.h"
#include "spell.h"
#include "text.h"
- [+] remove "inscribe" spell for now. - [+] beginner perception should let you see next to you. - [+] fix trail directions when checking stairs - [+] make labyrinth vault be a proper labyrinth shape - [+] 'spark' should affect floor obs even if there is a lf there. - [+] cursed scroll of awareness should blind you for 10-20 turns. - [+] bug: monsters trying to flee through locked drainage grate.s - [+] new god: Bjorn the battlelord - [+] Pray effects: - [+] bless weapon - [+] bezerk - [+] true strike - [+] haste - [+] Likes: battles (ie. kill last enemy in lof) - [+] Dislike: - [+] calming - [+] poison - [+] magic (wands, spells etc) - [+] retreat (moving away with back turned) "Coward!" - [+] gifts: - [+] weapons, armour - [+] sacrifice: - [+] untouched battle spoils - [+] after dropping objects, add f_battlespoils if YOU killed the ownert. - [+] remove this if/when the object gets moved again - [+] splatter blood - [+] minor anger: - [+] rust your armour / weapon - [+] major anger: - [+] destroy your armour - [+] destroy your weapon - [+] summon lots of enemies - [+] new god: Lumara - fem, magic - [+] likes: - [+] most things which train magic skills - [+] ie. casting spells - [+] using wands - [+] reading scrolls - [+] dislikes: - [+] missile weapons - [+] pray: - [+] restore mp if low - [+] identify books/scrolls - [+] remove curses - [+] gift: - [+] spellbooks - [+] manuals of spell schools - [+] extra mp - [+] angry minor: - [+] lose mp - [+] forget a spell - [+] angry: - [+] spells stop working (100% failure chance) - [+] forget all spells - [+] polymorph you into something bad - [+] sacrifice - [+] weapons / armour
2012-01-25 20:20:15 +11:00
extern int statdirty;
- [+] delvers should always want money for info, unless you are a delver too. - [+] mirror image (mental) - [+] varpower - [+] makes power 'clone' lfs who look the same as caster - [+] ie. same race. - [+] also same job/armour/weps? - [+] add f_noxp - [+] add f_nocorpse - [+] add f_summonedby so they vanish when the caster dies - [+] add f_phantasm - [+] vanish after _power_ hits, - [+] attacks do 0 damage - [+] don't announce innefectual attacks - [+] dont cast spells or use abilities - [+] petify() them if made by the player - [+] force them to stay close. - [+] in io.c or getlfname, show "[clone]" if it has f_phantasm and was created by player - [+] mosnters try to attack them. - [+] once one gets hit enough times, it disappears - [+] if the caster dies or changes level, they disappear. - [+] can't talk to them - [+] their obejcts vanish when they die - [+] don't talk - [+] make Yumi more about forgiving silly mistakes and avoiding instakills - [+] remove liking of healing - [+] remove like of healing spells - [+] takes a long time to anger. - [+] aviod traps (bamf you away before they trigger) - [+] prayers: - [+] resist stoning (pray while appropriate creatures around) - [+] resist paralysis (pray while appropriate creatures around) - [+] sleep on enemies - [+] passive powers: - [+] always warn as if wisdom is high (passive) - [+] always save when killed right after using stairs (passive) "well, that seemed unfair." - [+] gift: - [+] auto sixth sense - [+] potions of restoration - [+] ring of miracles - [+] shouldn't be able to Offer while enraged. - [+] don't lose stamina while caffeinated - [+] new vault: pit with walkway around it - [+] bug: when worshipping yumi you get "you kill xxx" but they're still alive - [+] ... but they're still alive! - [+] ... for yumi, move KO chance from losehp() to attacklf(). - [+] do the check BEFORE setting 'fatal' - [+] pass forceko to losehp_real - [+] bug: adjustdamhardness should only trigger when ismeleedam() is true, not isphysicaldam() - [+] greatly reduce motel cost - [+] change order in attack.c: apply damage THEN announce, to deal with KO - [+] do it. - [+] test KO code. - [+] then check that feign death still works - [+] demonskin vest should be flammable or vulnerable to fire. - [+] time to get up should depend on size. - [+] less than human: shortnone - [+] human: normal - [+] larger than human: longer - [+] expert unarmed now gives you 'flip' - [+] reduce damage done by low-level monsters - [+] change resoration into a spell - [+] implement - [+] test - [+] new spell: ressurection - [+] corpses need to remember their lf's level - [+] test - [+] godstone of life - revives/restores all - [+] rename "confiscate" to "yoink", and make it take a random object at power 1, selected at power 2 - [+] gods should attack player if they are Enraged or Furious - [+] is STR calc to see if you can push a boulder still working? - [+] change to wizards: - [+] start at novice in all magic skills (but don't gain initial spells) - [+] killing undead should please glorana LOTS. because it's hard to gain piety with her otherwise. - [+] restoration spells/potion should hurt undead - [+] healing spells/potions should hurt undead - [+] immolate shouldnt work if there is aleady a fire tehre. CODE FOR WINNING THE GAME: - [+] get at least one godstone - [+] exit the dungeon - [+] find the portal to the realm of gods - [+] opposing god should appear once you pick up a godstone, and tell you what to do next. - [+] "come to the realm of gods and use it to destroy (related god)" - [+] "or if you lack the courage, give it to me!" - [+] "you will find a portal on the surface" - [+] use the portal to teleport to realm of gods - [+] implement text for all gods... - [+] god text in wt_god - should say 'but you werent meant to replace them!' - [+] EITHER: - [+] challenge and defeat the god related to this godstone (more points. "Crowned the god of xxx.") - [+] TEST - [+] offer the godstone to the godstone's opposing god (less points, "Ascended to demigod-hood.") - [+] implement - [+] TEST GODSTONES: - [+] klikirak: rage - [+] done - [+] (make this one have fire effects too) - [+] glorana: life - [+] Felix shouldn't be able to yoink the godstone off you! - [+] Write up the rest of the Godstone finding text..... - [+] magic - [+] battle - [+] life - [+] mercy - [+] you can't hurt gods unless you - [+] a) have their godstone - [+] b) are in the realm of gods
2012-02-17 16:16:45 +11:00
extern WINDOW *mainwin;
- [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! - [+] blink should go to random place within lof, not los - [+] sunglasses shuld reduce nightvis range, not visrange * [+] since jolt needs adjacency, make it more powerful - [+] use colours for spell descriptions - [+] replace 'call wind' with 'zephyr' * [+] add vault commonality. - [+] add more common vaults - roundabout etc * [+] change "addmonster" to take a string arg instrad of RACEID - [+] pouring cursed water on blessed scroll didn't work..... - [+] append "...god of xxx" to rc_god lifeforms - [+] try to attack with f_pain -> INFINITE LOOP. - [+] ARMOURPIERCE shouldn't hurt armour - [+] ghast touchparalyze attack isn't working. * [+] bug: when praying to gods, ones not in heaven aren't listed. - [+] when a god apepars..."Hecta appears" x2 - [+] attacking fleeing lf should count as a backstab (if you have the skill) * [+] "nothing happens" during god spell effects * [+] allow hunger to work on monsters - [+] pressing 'a' on @Magic has weird results. - [+] bug: got a gift form yumi during combat???? what for? healing? initial vampire implementation initial god implementation - [+] they all start off in "heaven" map. - [+] gods ahve f_piety. starts at 0 - [+] keep track of piety with each god. starts at 0 for each one. * [+] let planeshift take you to heaven (for debugging) * [+] everyone has 'pray' ability. - [+] modpiety(rid, amt) * [+] piety vals * [+] when you pray - [+] isangry(god) - ie is piety < 0 * [+] if you pray when god is angry, bad! * [+] once piety gets over 200 or so, praying might give you a gift. * [+] god_appears(lifeform_t *victim) - [+] if >=0 (indiff / pleased), goes up to indiff over time(1 per turn). - [+] regain through doing actions ... in progress - [+] lose through doing actions only if you have prayed to this god before (angergodmaybe) - [+] special: gods don't need LOS to cast spells. - [+] gods planeshift away if not doing anything else. * [+] @g to see your piety levels for each god - [+] ?g for help on gods - [+] IN general: - [+] prey = oneoff effect - [+] gift = ongoing * [+] makeangry() vs modpiety * [+] Yumi - fem,mercy/healing - if you die within the first few turns! Hecta - partial Avamon - partial
2011-08-04 04:43:05 +10:00
extern map_t *firstmap;
extern map_t *heaven;
extern race_t *firstrace, *lastrace;
extern raceclass_t *firstraceclass, *lastraceclass;
extern job_t *firstjob, *lastjob;
extern skill_t *firstskill, *lastskill;
extern objecttype_t *objecttype;
extern lifeform_t *player;
lifeform_t *godlf[MAXGODS];
int ngodlfs = 0;
void angergod(enum RACE rid, int amt, enum GODANGERREASON why) {
- [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! - [+] blink should go to random place within lof, not los - [+] sunglasses shuld reduce nightvis range, not visrange * [+] since jolt needs adjacency, make it more powerful - [+] use colours for spell descriptions - [+] replace 'call wind' with 'zephyr' * [+] add vault commonality. - [+] add more common vaults - roundabout etc * [+] change "addmonster" to take a string arg instrad of RACEID - [+] pouring cursed water on blessed scroll didn't work..... - [+] append "...god of xxx" to rc_god lifeforms - [+] try to attack with f_pain -> INFINITE LOOP. - [+] ARMOURPIERCE shouldn't hurt armour - [+] ghast touchparalyze attack isn't working. * [+] bug: when praying to gods, ones not in heaven aren't listed. - [+] when a god apepars..."Hecta appears" x2 - [+] attacking fleeing lf should count as a backstab (if you have the skill) * [+] "nothing happens" during god spell effects * [+] allow hunger to work on monsters - [+] pressing 'a' on @Magic has weird results. - [+] bug: got a gift form yumi during combat???? what for? healing? initial vampire implementation initial god implementation - [+] they all start off in "heaven" map. - [+] gods ahve f_piety. starts at 0 - [+] keep track of piety with each god. starts at 0 for each one. * [+] let planeshift take you to heaven (for debugging) * [+] everyone has 'pray' ability. - [+] modpiety(rid, amt) * [+] piety vals * [+] when you pray - [+] isangry(god) - ie is piety < 0 * [+] if you pray when god is angry, bad! * [+] once piety gets over 200 or so, praying might give you a gift. * [+] god_appears(lifeform_t *victim) - [+] if >=0 (indiff / pleased), goes up to indiff over time(1 per turn). - [+] regain through doing actions ... in progress - [+] lose through doing actions only if you have prayed to this god before (angergodmaybe) - [+] special: gods don't need LOS to cast spells. - [+] gods planeshift away if not doing anything else. * [+] @g to see your piety levels for each god - [+] ?g for help on gods - [+] IN general: - [+] prey = oneoff effect - [+] gift = ongoing * [+] makeangry() vs modpiety * [+] Yumi - fem,mercy/healing - if you die within the first few turns! Hecta - partial Avamon - partial
2011-08-04 04:43:05 +10:00
lifeform_t *god;
int piety;
- [+] delvers should always want money for info, unless you are a delver too. - [+] mirror image (mental) - [+] varpower - [+] makes power 'clone' lfs who look the same as caster - [+] ie. same race. - [+] also same job/armour/weps? - [+] add f_noxp - [+] add f_nocorpse - [+] add f_summonedby so they vanish when the caster dies - [+] add f_phantasm - [+] vanish after _power_ hits, - [+] attacks do 0 damage - [+] don't announce innefectual attacks - [+] dont cast spells or use abilities - [+] petify() them if made by the player - [+] force them to stay close. - [+] in io.c or getlfname, show "[clone]" if it has f_phantasm and was created by player - [+] mosnters try to attack them. - [+] once one gets hit enough times, it disappears - [+] if the caster dies or changes level, they disappear. - [+] can't talk to them - [+] their obejcts vanish when they die - [+] don't talk - [+] make Yumi more about forgiving silly mistakes and avoiding instakills - [+] remove liking of healing - [+] remove like of healing spells - [+] takes a long time to anger. - [+] aviod traps (bamf you away before they trigger) - [+] prayers: - [+] resist stoning (pray while appropriate creatures around) - [+] resist paralysis (pray while appropriate creatures around) - [+] sleep on enemies - [+] passive powers: - [+] always warn as if wisdom is high (passive) - [+] always save when killed right after using stairs (passive) "well, that seemed unfair." - [+] gift: - [+] auto sixth sense - [+] potions of restoration - [+] ring of miracles - [+] shouldn't be able to Offer while enraged. - [+] don't lose stamina while caffeinated - [+] new vault: pit with walkway around it - [+] bug: when worshipping yumi you get "you kill xxx" but they're still alive - [+] ... but they're still alive! - [+] ... for yumi, move KO chance from losehp() to attacklf(). - [+] do the check BEFORE setting 'fatal' - [+] pass forceko to losehp_real - [+] bug: adjustdamhardness should only trigger when ismeleedam() is true, not isphysicaldam() - [+] greatly reduce motel cost - [+] change order in attack.c: apply damage THEN announce, to deal with KO - [+] do it. - [+] test KO code. - [+] then check that feign death still works - [+] demonskin vest should be flammable or vulnerable to fire. - [+] time to get up should depend on size. - [+] less than human: shortnone - [+] human: normal - [+] larger than human: longer - [+] expert unarmed now gives you 'flip' - [+] reduce damage done by low-level monsters - [+] change resoration into a spell - [+] implement - [+] test - [+] new spell: ressurection - [+] corpses need to remember their lf's level - [+] test - [+] godstone of life - revives/restores all - [+] rename "confiscate" to "yoink", and make it take a random object at power 1, selected at power 2 - [+] gods should attack player if they are Enraged or Furious - [+] is STR calc to see if you can push a boulder still working? - [+] change to wizards: - [+] start at novice in all magic skills (but don't gain initial spells) - [+] killing undead should please glorana LOTS. because it's hard to gain piety with her otherwise. - [+] restoration spells/potion should hurt undead - [+] healing spells/potions should hurt undead - [+] immolate shouldnt work if there is aleady a fire tehre. CODE FOR WINNING THE GAME: - [+] get at least one godstone - [+] exit the dungeon - [+] find the portal to the realm of gods - [+] opposing god should appear once you pick up a godstone, and tell you what to do next. - [+] "come to the realm of gods and use it to destroy (related god)" - [+] "or if you lack the courage, give it to me!" - [+] "you will find a portal on the surface" - [+] use the portal to teleport to realm of gods - [+] implement text for all gods... - [+] god text in wt_god - should say 'but you werent meant to replace them!' - [+] EITHER: - [+] challenge and defeat the god related to this godstone (more points. "Crowned the god of xxx.") - [+] TEST - [+] offer the godstone to the godstone's opposing god (less points, "Ascended to demigod-hood.") - [+] implement - [+] TEST GODSTONES: - [+] klikirak: rage - [+] done - [+] (make this one have fire effects too) - [+] glorana: life - [+] Felix shouldn't be able to yoink the godstone off you! - [+] Write up the rest of the Godstone finding text..... - [+] magic - [+] battle - [+] life - [+] mercy - [+] you can't hurt gods unless you - [+] a) have their godstone - [+] b) are in the realm of gods
2012-02-17 16:16:45 +11:00
char buf[BUFLEN];
- [+] redo heaven vault to cater for 10 gods - [+] Klikirak- male,fire and destruction - [+] appears as a fire elemental? - [+] abilities - [+] create fire underneath - [+] retaliate with fire - [+] burning touch - [+] canwill all fire spells - [+] sacrifice - [+] anything flammable - [+] added effect: cast flame burst - [+] pray: - [+] set all nearby objects on fire - [+] unfreeze weapons - [+] hurt monsters with fire spells - [+] gift: - [+] fire resist / immunity - [+] pyromania on weapon - [+] fire magic - [+] angry (minor): - [+] blast with small fire - [+] angry (major) - [+] blast you with fire (and surround you) - [+] likes - [+] burning objects (sparking flammable, throwing objects onto fire) - [+] casting fire spells - [+] killing with fire - [+] dislikes - [+] casting cold spells - [+] causing cold damage - [+] creating anything (create monster / wish / create food) - [+] what is the difference between "purity" and "life" ? - [+] purity: get rid of curses, bad objects, bad food, remove bad statuses - [+] mercy: "undo" mistakes, avoid instakills - [+] life: healing, raise from dead, protection - [+] life goddess - glorana - [+] appearance: - [+] glowing white light - [+] abilities - [+] cast all life spells - [+] regenerates hp very fast - [+] objects - [+] none - [+] likes - [+] destroying undead - [+] using life magic - [+] healing (as per yumi) - [+] dislikes - [+] necromancy spells - [+] attacking peaceful lfs - [+] pray - [+] healing - [+] restore mp - [+] protection spell - [+] gift - [+] regeneration - [+] firstaid skill - [+] life magic skill / spellbooks - [+] increase max hp - [+] angry(minor) - [+] life magic fails - [+] slow natural healing rate - [+] angry(major) - [+] no healing - [+] reduce max hp! - [+] sacrifice - [+] healing potions - [+] restoration potions - [+] bandages - [+] food - [+] protection spell: - [+] divine armour - [+] blocks on a certain amount of damage. - [+] all damage goes to it! (NOT like psychic armour which just increases AR) - [+] NOT an ongoing spell. - [+] ai: if you have a weapon of xxx slaying, use it when appropriate. (getbestweapon) - [+] amberon - change abilities to be more focused on removing bad status effects - [+] amberon gifts you with potions of restoration - [+] felix is now god of thievery and vengeance. - [+] felix now gives your weapon f_revenge.
2012-02-02 15:33:24 +11:00
enum PIETYLEV plev;
int dosay = B_FALSE;
- [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! - [+] blink should go to random place within lof, not los - [+] sunglasses shuld reduce nightvis range, not visrange * [+] since jolt needs adjacency, make it more powerful - [+] use colours for spell descriptions - [+] replace 'call wind' with 'zephyr' * [+] add vault commonality. - [+] add more common vaults - roundabout etc * [+] change "addmonster" to take a string arg instrad of RACEID - [+] pouring cursed water on blessed scroll didn't work..... - [+] append "...god of xxx" to rc_god lifeforms - [+] try to attack with f_pain -> INFINITE LOOP. - [+] ARMOURPIERCE shouldn't hurt armour - [+] ghast touchparalyze attack isn't working. * [+] bug: when praying to gods, ones not in heaven aren't listed. - [+] when a god apepars..."Hecta appears" x2 - [+] attacking fleeing lf should count as a backstab (if you have the skill) * [+] "nothing happens" during god spell effects * [+] allow hunger to work on monsters - [+] pressing 'a' on @Magic has weird results. - [+] bug: got a gift form yumi during combat???? what for? healing? initial vampire implementation initial god implementation - [+] they all start off in "heaven" map. - [+] gods ahve f_piety. starts at 0 - [+] keep track of piety with each god. starts at 0 for each one. * [+] let planeshift take you to heaven (for debugging) * [+] everyone has 'pray' ability. - [+] modpiety(rid, amt) * [+] piety vals * [+] when you pray - [+] isangry(god) - ie is piety < 0 * [+] if you pray when god is angry, bad! * [+] once piety gets over 200 or so, praying might give you a gift. * [+] god_appears(lifeform_t *victim) - [+] if >=0 (indiff / pleased), goes up to indiff over time(1 per turn). - [+] regain through doing actions ... in progress - [+] lose through doing actions only if you have prayed to this god before (angergodmaybe) - [+] special: gods don't need LOS to cast spells. - [+] gods planeshift away if not doing anything else. * [+] @g to see your piety levels for each god - [+] ?g for help on gods - [+] IN general: - [+] prey = oneoff effect - [+] gift = ongoing * [+] makeangry() vs modpiety * [+] Yumi - fem,mercy/healing - if you die within the first few turns! Hecta - partial Avamon - partial
2011-08-04 04:43:05 +10:00
- [+] delvers should always want money for info, unless you are a delver too. - [+] mirror image (mental) - [+] varpower - [+] makes power 'clone' lfs who look the same as caster - [+] ie. same race. - [+] also same job/armour/weps? - [+] add f_noxp - [+] add f_nocorpse - [+] add f_summonedby so they vanish when the caster dies - [+] add f_phantasm - [+] vanish after _power_ hits, - [+] attacks do 0 damage - [+] don't announce innefectual attacks - [+] dont cast spells or use abilities - [+] petify() them if made by the player - [+] force them to stay close. - [+] in io.c or getlfname, show "[clone]" if it has f_phantasm and was created by player - [+] mosnters try to attack them. - [+] once one gets hit enough times, it disappears - [+] if the caster dies or changes level, they disappear. - [+] can't talk to them - [+] their obejcts vanish when they die - [+] don't talk - [+] make Yumi more about forgiving silly mistakes and avoiding instakills - [+] remove liking of healing - [+] remove like of healing spells - [+] takes a long time to anger. - [+] aviod traps (bamf you away before they trigger) - [+] prayers: - [+] resist stoning (pray while appropriate creatures around) - [+] resist paralysis (pray while appropriate creatures around) - [+] sleep on enemies - [+] passive powers: - [+] always warn as if wisdom is high (passive) - [+] always save when killed right after using stairs (passive) "well, that seemed unfair." - [+] gift: - [+] auto sixth sense - [+] potions of restoration - [+] ring of miracles - [+] shouldn't be able to Offer while enraged. - [+] don't lose stamina while caffeinated - [+] new vault: pit with walkway around it - [+] bug: when worshipping yumi you get "you kill xxx" but they're still alive - [+] ... but they're still alive! - [+] ... for yumi, move KO chance from losehp() to attacklf(). - [+] do the check BEFORE setting 'fatal' - [+] pass forceko to losehp_real - [+] bug: adjustdamhardness should only trigger when ismeleedam() is true, not isphysicaldam() - [+] greatly reduce motel cost - [+] change order in attack.c: apply damage THEN announce, to deal with KO - [+] do it. - [+] test KO code. - [+] then check that feign death still works - [+] demonskin vest should be flammable or vulnerable to fire. - [+] time to get up should depend on size. - [+] less than human: shortnone - [+] human: normal - [+] larger than human: longer - [+] expert unarmed now gives you 'flip' - [+] reduce damage done by low-level monsters - [+] change resoration into a spell - [+] implement - [+] test - [+] new spell: ressurection - [+] corpses need to remember their lf's level - [+] test - [+] godstone of life - revives/restores all - [+] rename "confiscate" to "yoink", and make it take a random object at power 1, selected at power 2 - [+] gods should attack player if they are Enraged or Furious - [+] is STR calc to see if you can push a boulder still working? - [+] change to wizards: - [+] start at novice in all magic skills (but don't gain initial spells) - [+] killing undead should please glorana LOTS. because it's hard to gain piety with her otherwise. - [+] restoration spells/potion should hurt undead - [+] healing spells/potions should hurt undead - [+] immolate shouldnt work if there is aleady a fire tehre. CODE FOR WINNING THE GAME: - [+] get at least one godstone - [+] exit the dungeon - [+] find the portal to the realm of gods - [+] opposing god should appear once you pick up a godstone, and tell you what to do next. - [+] "come to the realm of gods and use it to destroy (related god)" - [+] "or if you lack the courage, give it to me!" - [+] "you will find a portal on the surface" - [+] use the portal to teleport to realm of gods - [+] implement text for all gods... - [+] god text in wt_god - should say 'but you werent meant to replace them!' - [+] EITHER: - [+] challenge and defeat the god related to this godstone (more points. "Crowned the god of xxx.") - [+] TEST - [+] offer the godstone to the godstone's opposing god (less points, "Ascended to demigod-hood.") - [+] implement - [+] TEST GODSTONES: - [+] klikirak: rage - [+] done - [+] (make this one have fire effects too) - [+] glorana: life - [+] Felix shouldn't be able to yoink the godstone off you! - [+] Write up the rest of the Godstone finding text..... - [+] magic - [+] battle - [+] life - [+] mercy - [+] you can't hurt gods unless you - [+] a) have their godstone - [+] b) are in the realm of gods
2012-02-17 16:16:45 +11:00
if (lfhasflag(player, F_WINNER)) return;
- [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! - [+] blink should go to random place within lof, not los - [+] sunglasses shuld reduce nightvis range, not visrange * [+] since jolt needs adjacency, make it more powerful - [+] use colours for spell descriptions - [+] replace 'call wind' with 'zephyr' * [+] add vault commonality. - [+] add more common vaults - roundabout etc * [+] change "addmonster" to take a string arg instrad of RACEID - [+] pouring cursed water on blessed scroll didn't work..... - [+] append "...god of xxx" to rc_god lifeforms - [+] try to attack with f_pain -> INFINITE LOOP. - [+] ARMOURPIERCE shouldn't hurt armour - [+] ghast touchparalyze attack isn't working. * [+] bug: when praying to gods, ones not in heaven aren't listed. - [+] when a god apepars..."Hecta appears" x2 - [+] attacking fleeing lf should count as a backstab (if you have the skill) * [+] "nothing happens" during god spell effects * [+] allow hunger to work on monsters - [+] pressing 'a' on @Magic has weird results. - [+] bug: got a gift form yumi during combat???? what for? healing? initial vampire implementation initial god implementation - [+] they all start off in "heaven" map. - [+] gods ahve f_piety. starts at 0 - [+] keep track of piety with each god. starts at 0 for each one. * [+] let planeshift take you to heaven (for debugging) * [+] everyone has 'pray' ability. - [+] modpiety(rid, amt) * [+] piety vals * [+] when you pray - [+] isangry(god) - ie is piety < 0 * [+] if you pray when god is angry, bad! * [+] once piety gets over 200 or so, praying might give you a gift. * [+] god_appears(lifeform_t *victim) - [+] if >=0 (indiff / pleased), goes up to indiff over time(1 per turn). - [+] regain through doing actions ... in progress - [+] lose through doing actions only if you have prayed to this god before (angergodmaybe) - [+] special: gods don't need LOS to cast spells. - [+] gods planeshift away if not doing anything else. * [+] @g to see your piety levels for each god - [+] ?g for help on gods - [+] IN general: - [+] prey = oneoff effect - [+] gift = ongoing * [+] makeangry() vs modpiety * [+] Yumi - fem,mercy/healing - if you die within the first few turns! Hecta - partial Avamon - partial
2011-08-04 04:43:05 +10:00
god = findgod(rid);
modpiety(rid, -amt);
piety = getpiety(rid);
- [+] redo heaven vault to cater for 10 gods - [+] Klikirak- male,fire and destruction - [+] appears as a fire elemental? - [+] abilities - [+] create fire underneath - [+] retaliate with fire - [+] burning touch - [+] canwill all fire spells - [+] sacrifice - [+] anything flammable - [+] added effect: cast flame burst - [+] pray: - [+] set all nearby objects on fire - [+] unfreeze weapons - [+] hurt monsters with fire spells - [+] gift: - [+] fire resist / immunity - [+] pyromania on weapon - [+] fire magic - [+] angry (minor): - [+] blast with small fire - [+] angry (major) - [+] blast you with fire (and surround you) - [+] likes - [+] burning objects (sparking flammable, throwing objects onto fire) - [+] casting fire spells - [+] killing with fire - [+] dislikes - [+] casting cold spells - [+] causing cold damage - [+] creating anything (create monster / wish / create food) - [+] what is the difference between "purity" and "life" ? - [+] purity: get rid of curses, bad objects, bad food, remove bad statuses - [+] mercy: "undo" mistakes, avoid instakills - [+] life: healing, raise from dead, protection - [+] life goddess - glorana - [+] appearance: - [+] glowing white light - [+] abilities - [+] cast all life spells - [+] regenerates hp very fast - [+] objects - [+] none - [+] likes - [+] destroying undead - [+] using life magic - [+] healing (as per yumi) - [+] dislikes - [+] necromancy spells - [+] attacking peaceful lfs - [+] pray - [+] healing - [+] restore mp - [+] protection spell - [+] gift - [+] regeneration - [+] firstaid skill - [+] life magic skill / spellbooks - [+] increase max hp - [+] angry(minor) - [+] life magic fails - [+] slow natural healing rate - [+] angry(major) - [+] no healing - [+] reduce max hp! - [+] sacrifice - [+] healing potions - [+] restoration potions - [+] bandages - [+] food - [+] protection spell: - [+] divine armour - [+] blocks on a certain amount of damage. - [+] all damage goes to it! (NOT like psychic armour which just increases AR) - [+] NOT an ongoing spell. - [+] ai: if you have a weapon of xxx slaying, use it when appropriate. (getbestweapon) - [+] amberon - change abilities to be more focused on removing bad status effects - [+] amberon gifts you with potions of restoration - [+] felix is now god of thievery and vengeance. - [+] felix now gives your weapon f_revenge.
2012-02-02 15:33:24 +11:00
plev = getpietylev(rid, NULL, NULL);
- [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! - [+] blink should go to random place within lof, not los - [+] sunglasses shuld reduce nightvis range, not visrange * [+] since jolt needs adjacency, make it more powerful - [+] use colours for spell descriptions - [+] replace 'call wind' with 'zephyr' * [+] add vault commonality. - [+] add more common vaults - roundabout etc * [+] change "addmonster" to take a string arg instrad of RACEID - [+] pouring cursed water on blessed scroll didn't work..... - [+] append "...god of xxx" to rc_god lifeforms - [+] try to attack with f_pain -> INFINITE LOOP. - [+] ARMOURPIERCE shouldn't hurt armour - [+] ghast touchparalyze attack isn't working. * [+] bug: when praying to gods, ones not in heaven aren't listed. - [+] when a god apepars..."Hecta appears" x2 - [+] attacking fleeing lf should count as a backstab (if you have the skill) * [+] "nothing happens" during god spell effects * [+] allow hunger to work on monsters - [+] pressing 'a' on @Magic has weird results. - [+] bug: got a gift form yumi during combat???? what for? healing? initial vampire implementation initial god implementation - [+] they all start off in "heaven" map. - [+] gods ahve f_piety. starts at 0 - [+] keep track of piety with each god. starts at 0 for each one. * [+] let planeshift take you to heaven (for debugging) * [+] everyone has 'pray' ability. - [+] modpiety(rid, amt) * [+] piety vals * [+] when you pray - [+] isangry(god) - ie is piety < 0 * [+] if you pray when god is angry, bad! * [+] once piety gets over 200 or so, praying might give you a gift. * [+] god_appears(lifeform_t *victim) - [+] if >=0 (indiff / pleased), goes up to indiff over time(1 per turn). - [+] regain through doing actions ... in progress - [+] lose through doing actions only if you have prayed to this god before (angergodmaybe) - [+] special: gods don't need LOS to cast spells. - [+] gods planeshift away if not doing anything else. * [+] @g to see your piety levels for each god - [+] ?g for help on gods - [+] IN general: - [+] prey = oneoff effect - [+] gift = ongoing * [+] makeangry() vs modpiety * [+] Yumi - fem,mercy/healing - if you die within the first few turns! Hecta - partial Avamon - partial
2011-08-04 04:43:05 +10:00
// if you have never prayed to this god before, finish now.
if (!lfhasflag(god, F_PIETY)) {
return;
}
// if you HAVE prayed to this god before, something bad will probably happen.
switch (why) {
case GA_ATTACKALLY:
godsay(rid, B_TRUE, "How dare you attack an ally!"); break;
case GA_ATTACKHELPLESS:
godsay(rid, B_TRUE, "You would attack one who is helpless?"); break;
case GA_ATTACKOBJECT:
if (rid == R_GODTHIEVES) {
godsay(rid, B_TRUE, "What are you, a common thug?"); break;
- [+] bug: getobvlue price keeps going up - [+] make food poisoning last longer! - [+] bug: pet starting in water - [+] ability to pay at shops using gems? but no change. - [+] implement - [+] require speech skill at a certain level (novice) - [+] reveal attack location for unseen attacks - [+] bug: poisonbolt spell shouldn't cause fire damage to objects! - [+] return to your original form after dying when polymorphed, but just retain SOME hp - [+] new spell: shapeshift - [+] like polymorph but only affects yourself and always controlled - [+] you have to pick something you can see - [+] spell power determiens hitdice you can copy - [+] purify food now works on all your objects, not just one - [+] Nature god(farming, creation) - [+] Ekrub - [+] doesn't like wyrms because they destroy things? - [+] objects - [+] has a pitchfork vs dragons - [+] longbow of xxx - [+] sun hat - [+] overalls - [+] gloves - [+] effects: - [+] canwill all nature spells - [+] likes - [+] killing animals (but only while hungry) - [+] killing dragons - [+] casting nature spells - [+] creating objects or lfs (wish, monsters, food) - [+] dislikes: - [+] destroying objects - [+] attackob() - [+] throwing a flask which shatters - [+] crush objects underfoot - [+] via non-nature spells...? - [+] poison - [+] attacking plants - [+] casting poison spells (same with other antipoison gods!) - [+] sacrifice: - [+] animal corpses - [+] dragon corpses - [+] pray: - [+] battle: - [+] will come to your aid against wyrms - [+] OTHERWISE: - [+] entangle enemies - [+] lightning - [+] summon plants to help you - [+] nonbattle: - [+] purify food on player - [+] THEN one of the following: - [+] cure poison - [+] fix hunger or give food - [+] heal - [+] give ammo (if ranged weapon equipped and out of ammo) - [+] give it. - [+] make it "of seeking" (ie. always hits) - [+] mend armour - [+] bless armour - [+] gifts - [+] ability: calm animals, power 10 - [+] can shapeshift into a bear - [+] resist poison - [+] resist cold - [+] ranged weapon - [+] magic ammo for ranged weapons - [+] angry (minor) - [+] no nature spells work while god is angry ? - [+] taint your food and any food you touch - [+] summons entangling vines around you - [+] angry (major) - [+] one of: - [+] cloudkill - [+] summon storm - [+] surround you with sawgrass
2012-02-01 12:31:36 +11:00
} else if (rid == R_GODNATURE) {
godsay(rid, B_TRUE, "You dare destroy my creations?"); break;
} else {
godsay(rid, B_TRUE, "You dare desecrate my symbols?"); break;
}
case GA_ASSAULT:
if (rid == R_GODDEATH) {
godsay(rid, B_TRUE, "You dare attack one of my servants?"); break;
} else {
godsay(rid, B_TRUE, "You dare attack an innocent?"); break;
}
- [+] remove "inscribe" spell for now. - [+] beginner perception should let you see next to you. - [+] fix trail directions when checking stairs - [+] make labyrinth vault be a proper labyrinth shape - [+] 'spark' should affect floor obs even if there is a lf there. - [+] cursed scroll of awareness should blind you for 10-20 turns. - [+] bug: monsters trying to flee through locked drainage grate.s - [+] new god: Bjorn the battlelord - [+] Pray effects: - [+] bless weapon - [+] bezerk - [+] true strike - [+] haste - [+] Likes: battles (ie. kill last enemy in lof) - [+] Dislike: - [+] calming - [+] poison - [+] magic (wands, spells etc) - [+] retreat (moving away with back turned) "Coward!" - [+] gifts: - [+] weapons, armour - [+] sacrifice: - [+] untouched battle spoils - [+] after dropping objects, add f_battlespoils if YOU killed the ownert. - [+] remove this if/when the object gets moved again - [+] splatter blood - [+] minor anger: - [+] rust your armour / weapon - [+] major anger: - [+] destroy your armour - [+] destroy your weapon - [+] summon lots of enemies - [+] new god: Lumara - fem, magic - [+] likes: - [+] most things which train magic skills - [+] ie. casting spells - [+] using wands - [+] reading scrolls - [+] dislikes: - [+] missile weapons - [+] pray: - [+] restore mp if low - [+] identify books/scrolls - [+] remove curses - [+] gift: - [+] spellbooks - [+] manuals of spell schools - [+] extra mp - [+] angry minor: - [+] lose mp - [+] forget a spell - [+] angry: - [+] spells stop working (100% failure chance) - [+] forget all spells - [+] polymorph you into something bad - [+] sacrifice - [+] weapons / armour
2012-01-25 20:20:15 +11:00
case GA_COWARD:
godsay(rid, B_TRUE, "Coward!"); break;
case GA_EAT:
godsay(rid, B_TRUE, "That is NOT acceptable for consumption!"); break;
- [+] delvers should always want money for info, unless you are a delver too. - [+] mirror image (mental) - [+] varpower - [+] makes power 'clone' lfs who look the same as caster - [+] ie. same race. - [+] also same job/armour/weps? - [+] add f_noxp - [+] add f_nocorpse - [+] add f_summonedby so they vanish when the caster dies - [+] add f_phantasm - [+] vanish after _power_ hits, - [+] attacks do 0 damage - [+] don't announce innefectual attacks - [+] dont cast spells or use abilities - [+] petify() them if made by the player - [+] force them to stay close. - [+] in io.c or getlfname, show "[clone]" if it has f_phantasm and was created by player - [+] mosnters try to attack them. - [+] once one gets hit enough times, it disappears - [+] if the caster dies or changes level, they disappear. - [+] can't talk to them - [+] their obejcts vanish when they die - [+] don't talk - [+] make Yumi more about forgiving silly mistakes and avoiding instakills - [+] remove liking of healing - [+] remove like of healing spells - [+] takes a long time to anger. - [+] aviod traps (bamf you away before they trigger) - [+] prayers: - [+] resist stoning (pray while appropriate creatures around) - [+] resist paralysis (pray while appropriate creatures around) - [+] sleep on enemies - [+] passive powers: - [+] always warn as if wisdom is high (passive) - [+] always save when killed right after using stairs (passive) "well, that seemed unfair." - [+] gift: - [+] auto sixth sense - [+] potions of restoration - [+] ring of miracles - [+] shouldn't be able to Offer while enraged. - [+] don't lose stamina while caffeinated - [+] new vault: pit with walkway around it - [+] bug: when worshipping yumi you get "you kill xxx" but they're still alive - [+] ... but they're still alive! - [+] ... for yumi, move KO chance from losehp() to attacklf(). - [+] do the check BEFORE setting 'fatal' - [+] pass forceko to losehp_real - [+] bug: adjustdamhardness should only trigger when ismeleedam() is true, not isphysicaldam() - [+] greatly reduce motel cost - [+] change order in attack.c: apply damage THEN announce, to deal with KO - [+] do it. - [+] test KO code. - [+] then check that feign death still works - [+] demonskin vest should be flammable or vulnerable to fire. - [+] time to get up should depend on size. - [+] less than human: shortnone - [+] human: normal - [+] larger than human: longer - [+] expert unarmed now gives you 'flip' - [+] reduce damage done by low-level monsters - [+] change resoration into a spell - [+] implement - [+] test - [+] new spell: ressurection - [+] corpses need to remember their lf's level - [+] test - [+] godstone of life - revives/restores all - [+] rename "confiscate" to "yoink", and make it take a random object at power 1, selected at power 2 - [+] gods should attack player if they are Enraged or Furious - [+] is STR calc to see if you can push a boulder still working? - [+] change to wizards: - [+] start at novice in all magic skills (but don't gain initial spells) - [+] killing undead should please glorana LOTS. because it's hard to gain piety with her otherwise. - [+] restoration spells/potion should hurt undead - [+] healing spells/potions should hurt undead - [+] immolate shouldnt work if there is aleady a fire tehre. CODE FOR WINNING THE GAME: - [+] get at least one godstone - [+] exit the dungeon - [+] find the portal to the realm of gods - [+] opposing god should appear once you pick up a godstone, and tell you what to do next. - [+] "come to the realm of gods and use it to destroy (related god)" - [+] "or if you lack the courage, give it to me!" - [+] "you will find a portal on the surface" - [+] use the portal to teleport to realm of gods - [+] implement text for all gods... - [+] god text in wt_god - should say 'but you werent meant to replace them!' - [+] EITHER: - [+] challenge and defeat the god related to this godstone (more points. "Crowned the god of xxx.") - [+] TEST - [+] offer the godstone to the godstone's opposing god (less points, "Ascended to demigod-hood.") - [+] implement - [+] TEST GODSTONES: - [+] klikirak: rage - [+] done - [+] (make this one have fire effects too) - [+] glorana: life - [+] Felix shouldn't be able to yoink the godstone off you! - [+] Write up the rest of the Godstone finding text..... - [+] magic - [+] battle - [+] life - [+] mercy - [+] you can't hurt gods unless you - [+] a) have their godstone - [+] b) are in the realm of gods
2012-02-17 16:16:45 +11:00
case GA_GODSTONE:
switch (god->race->id) {
case R_GODPURITY: sprintf(buf, "That is not yours to touch, mortal!"); break;
case R_GODTHIEVES: sprintf(buf, "You dare to steal MY property?"); break;
case R_GODDEATH: sprintf(buf, "A fleshling thinks they can challenge the lord of death?"); break;
case R_GODFIRE: sprintf(buf, "THIIIEEEFFF!"); break;
case R_GODLIFE: sprintf(buf, "NO! You have stolen the very essense of life!"); break;
case R_GODMERCY: sprintf(buf, "NO!"); break;
case R_GODNATURE: sprintf(buf, "You threaten the destruction of everything!"); break;
case R_GODBATTLE: sprintf(buf, "Knave! Your theft constitutes a declaration of war!"); break;
case R_GODMAGIC: sprintf(buf, "One does not comprehend the danger of One's find!"); break;
default: break;
}
godsay(rid, B_TRUE, buf);
break;
case GA_HERESY:
if (rid == R_GODFIRE) {
godsay(rid, B_TRUE, "HERESY!");
} else if (rid == R_GODMAGIC) {
godsay(rid, B_TRUE, "One's mundanity is offensive!");
} else {
godsay(rid, B_TRUE, "Heresy!");
}
break;
case GA_MERCY:
godsay(rid, B_TRUE, "You allowed my sacrifice to escape!"); break;
case GA_MONEY:
godsay(rid, B_TRUE, "Where is your sense of greed?!"); break;
case GA_MURDER:
godsay(rid, B_TRUE, "You have taken a life!"); break;
case GA_PRAY: dosay = B_TRUE; break;
case GA_POISON:
godsay(rid, B_TRUE, "I do not condone the use of poison!"); break;
- [+] bug: getobvlue price keeps going up - [+] make food poisoning last longer! - [+] bug: pet starting in water - [+] ability to pay at shops using gems? but no change. - [+] implement - [+] require speech skill at a certain level (novice) - [+] reveal attack location for unseen attacks - [+] bug: poisonbolt spell shouldn't cause fire damage to objects! - [+] return to your original form after dying when polymorphed, but just retain SOME hp - [+] new spell: shapeshift - [+] like polymorph but only affects yourself and always controlled - [+] you have to pick something you can see - [+] spell power determiens hitdice you can copy - [+] purify food now works on all your objects, not just one - [+] Nature god(farming, creation) - [+] Ekrub - [+] doesn't like wyrms because they destroy things? - [+] objects - [+] has a pitchfork vs dragons - [+] longbow of xxx - [+] sun hat - [+] overalls - [+] gloves - [+] effects: - [+] canwill all nature spells - [+] likes - [+] killing animals (but only while hungry) - [+] killing dragons - [+] casting nature spells - [+] creating objects or lfs (wish, monsters, food) - [+] dislikes: - [+] destroying objects - [+] attackob() - [+] throwing a flask which shatters - [+] crush objects underfoot - [+] via non-nature spells...? - [+] poison - [+] attacking plants - [+] casting poison spells (same with other antipoison gods!) - [+] sacrifice: - [+] animal corpses - [+] dragon corpses - [+] pray: - [+] battle: - [+] will come to your aid against wyrms - [+] OTHERWISE: - [+] entangle enemies - [+] lightning - [+] summon plants to help you - [+] nonbattle: - [+] purify food on player - [+] THEN one of the following: - [+] cure poison - [+] fix hunger or give food - [+] heal - [+] give ammo (if ranged weapon equipped and out of ammo) - [+] give it. - [+] make it "of seeking" (ie. always hits) - [+] mend armour - [+] bless armour - [+] gifts - [+] ability: calm animals, power 10 - [+] can shapeshift into a bear - [+] resist poison - [+] resist cold - [+] ranged weapon - [+] magic ammo for ranged weapons - [+] angry (minor) - [+] no nature spells work while god is angry ? - [+] taint your food and any food you touch - [+] summons entangling vines around you - [+] angry (major) - [+] one of: - [+] cloudkill - [+] summon storm - [+] surround you with sawgrass
2012-02-01 12:31:36 +11:00
case GA_RACE:
godsay(rid, B_TRUE, "Your form offends me!"); break;
case GA_SPELL:
if (rid == R_GODBATTLE) {
godsay(rid, B_TRUE, "A true warrior does not resort to magic!"); break;
} else if (rid == R_GODFIRE) {
godsay(rid, B_TRUE, "NO COLD MAGIC!"); break;
} else if (rid == R_GODDEATH) {
godsay(rid, B_TRUE, "The stink of your vile magic offends me!"); break;
} else if (rid == R_GODLIFE) {
godsay(rid, B_TRUE, "I will not tolerate such evil magics!"); break;
} else {
godsay(rid, B_TRUE, "Your magic offends me!"); break;
}
}
- [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! - [+] blink should go to random place within lof, not los - [+] sunglasses shuld reduce nightvis range, not visrange * [+] since jolt needs adjacency, make it more powerful - [+] use colours for spell descriptions - [+] replace 'call wind' with 'zephyr' * [+] add vault commonality. - [+] add more common vaults - roundabout etc * [+] change "addmonster" to take a string arg instrad of RACEID - [+] pouring cursed water on blessed scroll didn't work..... - [+] append "...god of xxx" to rc_god lifeforms - [+] try to attack with f_pain -> INFINITE LOOP. - [+] ARMOURPIERCE shouldn't hurt armour - [+] ghast touchparalyze attack isn't working. * [+] bug: when praying to gods, ones not in heaven aren't listed. - [+] when a god apepars..."Hecta appears" x2 - [+] attacking fleeing lf should count as a backstab (if you have the skill) * [+] "nothing happens" during god spell effects * [+] allow hunger to work on monsters - [+] pressing 'a' on @Magic has weird results. - [+] bug: got a gift form yumi during combat???? what for? healing? initial vampire implementation initial god implementation - [+] they all start off in "heaven" map. - [+] gods ahve f_piety. starts at 0 - [+] keep track of piety with each god. starts at 0 for each one. * [+] let planeshift take you to heaven (for debugging) * [+] everyone has 'pray' ability. - [+] modpiety(rid, amt) * [+] piety vals * [+] when you pray - [+] isangry(god) - ie is piety < 0 * [+] if you pray when god is angry, bad! * [+] once piety gets over 200 or so, praying might give you a gift. * [+] god_appears(lifeform_t *victim) - [+] if >=0 (indiff / pleased), goes up to indiff over time(1 per turn). - [+] regain through doing actions ... in progress - [+] lose through doing actions only if you have prayed to this god before (angergodmaybe) - [+] special: gods don't need LOS to cast spells. - [+] gods planeshift away if not doing anything else. * [+] @g to see your piety levels for each god - [+] ?g for help on gods - [+] IN general: - [+] prey = oneoff effect - [+] gift = ongoing * [+] makeangry() vs modpiety * [+] Yumi - fem,mercy/healing - if you die within the first few turns! Hecta - partial Avamon - partial
2011-08-04 04:43:05 +10:00
// announce
switch (plev) {
case PL_ENRAGED:
godsay(rid,dosay, "Witness the wrath of a god!");
break;
case PL_FURIOUS:
godsay(rid,dosay, "You go too far, mortal!");
break;
case PL_ANGRY:
godsay(rid,dosay, "You have angered me, mortal!");
break;
case PL_INDIFFERENT: // ie. not angry yet...
godsay(rid, dosay, "You are testing my patience, mortal!");
break;
default: // ie. still happy
break;
- [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! - [+] blink should go to random place within lof, not los - [+] sunglasses shuld reduce nightvis range, not visrange * [+] since jolt needs adjacency, make it more powerful - [+] use colours for spell descriptions - [+] replace 'call wind' with 'zephyr' * [+] add vault commonality. - [+] add more common vaults - roundabout etc * [+] change "addmonster" to take a string arg instrad of RACEID - [+] pouring cursed water on blessed scroll didn't work..... - [+] append "...god of xxx" to rc_god lifeforms - [+] try to attack with f_pain -> INFINITE LOOP. - [+] ARMOURPIERCE shouldn't hurt armour - [+] ghast touchparalyze attack isn't working. * [+] bug: when praying to gods, ones not in heaven aren't listed. - [+] when a god apepars..."Hecta appears" x2 - [+] attacking fleeing lf should count as a backstab (if you have the skill) * [+] "nothing happens" during god spell effects * [+] allow hunger to work on monsters - [+] pressing 'a' on @Magic has weird results. - [+] bug: got a gift form yumi during combat???? what for? healing? initial vampire implementation initial god implementation - [+] they all start off in "heaven" map. - [+] gods ahve f_piety. starts at 0 - [+] keep track of piety with each god. starts at 0 for each one. * [+] let planeshift take you to heaven (for debugging) * [+] everyone has 'pray' ability. - [+] modpiety(rid, amt) * [+] piety vals * [+] when you pray - [+] isangry(god) - ie is piety < 0 * [+] if you pray when god is angry, bad! * [+] once piety gets over 200 or so, praying might give you a gift. * [+] god_appears(lifeform_t *victim) - [+] if >=0 (indiff / pleased), goes up to indiff over time(1 per turn). - [+] regain through doing actions ... in progress - [+] lose through doing actions only if you have prayed to this god before (angergodmaybe) - [+] special: gods don't need LOS to cast spells. - [+] gods planeshift away if not doing anything else. * [+] @g to see your piety levels for each god - [+] ?g for help on gods - [+] IN general: - [+] prey = oneoff effect - [+] gift = ongoing * [+] makeangry() vs modpiety * [+] Yumi - fem,mercy/healing - if you die within the first few turns! Hecta - partial Avamon - partial
2011-08-04 04:43:05 +10:00
}
// bad stuff
if (piety <= 0) {
void *poss[MAXCANDIDATES];
object_t *o;
flag_t *f;
int isflag[MAXCANDIDATES];
int nposs = 0;
enum ATTRIB a;
// lose at least one god gift
for (o = player->pack->first ; o ; o = o->next) {
if (hasflagval(o->flags, F_GODGIFT, rid, NA, NA, NULL)) {
poss[nposs] = o;
isflag[nposs] = B_FALSE;
nposs++;
}
}
- [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! - [+] blink should go to random place within lof, not los - [+] sunglasses shuld reduce nightvis range, not visrange * [+] since jolt needs adjacency, make it more powerful - [+] use colours for spell descriptions - [+] replace 'call wind' with 'zephyr' * [+] add vault commonality. - [+] add more common vaults - roundabout etc * [+] change "addmonster" to take a string arg instrad of RACEID - [+] pouring cursed water on blessed scroll didn't work..... - [+] append "...god of xxx" to rc_god lifeforms - [+] try to attack with f_pain -> INFINITE LOOP. - [+] ARMOURPIERCE shouldn't hurt armour - [+] ghast touchparalyze attack isn't working. * [+] bug: when praying to gods, ones not in heaven aren't listed. - [+] when a god apepars..."Hecta appears" x2 - [+] attacking fleeing lf should count as a backstab (if you have the skill) * [+] "nothing happens" during god spell effects * [+] allow hunger to work on monsters - [+] pressing 'a' on @Magic has weird results. - [+] bug: got a gift form yumi during combat???? what for? healing? initial vampire implementation initial god implementation - [+] they all start off in "heaven" map. - [+] gods ahve f_piety. starts at 0 - [+] keep track of piety with each god. starts at 0 for each one. * [+] let planeshift take you to heaven (for debugging) * [+] everyone has 'pray' ability. - [+] modpiety(rid, amt) * [+] piety vals * [+] when you pray - [+] isangry(god) - ie is piety < 0 * [+] if you pray when god is angry, bad! * [+] once piety gets over 200 or so, praying might give you a gift. * [+] god_appears(lifeform_t *victim) - [+] if >=0 (indiff / pleased), goes up to indiff over time(1 per turn). - [+] regain through doing actions ... in progress - [+] lose through doing actions only if you have prayed to this god before (angergodmaybe) - [+] special: gods don't need LOS to cast spells. - [+] gods planeshift away if not doing anything else. * [+] @g to see your piety levels for each god - [+] ?g for help on gods - [+] IN general: - [+] prey = oneoff effect - [+] gift = ongoing * [+] makeangry() vs modpiety * [+] Yumi - fem,mercy/healing - if you die within the first few turns! Hecta - partial Avamon - partial
2011-08-04 04:43:05 +10:00
for (f = player->flags->first ; f ; f = f->next) {
if ((f->lifetime == FROMGODGIFT) && (f->obfrom == god->race->id)) {
poss[nposs] = f;
isflag[nposs] = B_TRUE;
nposs++;
}
}
if (nposs) {
int sel;
msg("\"You are unworthy of my gifts, mortal!\"");
sel = rnd(0,nposs-1);
if (isflag[sel]) {
killflag((flag_t *)poss[sel]);
} else {
obdie((object_t *)poss[sel]);
}
}
// then...
- [+] redo heaven vault to cater for 10 gods - [+] Klikirak- male,fire and destruction - [+] appears as a fire elemental? - [+] abilities - [+] create fire underneath - [+] retaliate with fire - [+] burning touch - [+] canwill all fire spells - [+] sacrifice - [+] anything flammable - [+] added effect: cast flame burst - [+] pray: - [+] set all nearby objects on fire - [+] unfreeze weapons - [+] hurt monsters with fire spells - [+] gift: - [+] fire resist / immunity - [+] pyromania on weapon - [+] fire magic - [+] angry (minor): - [+] blast with small fire - [+] angry (major) - [+] blast you with fire (and surround you) - [+] likes - [+] burning objects (sparking flammable, throwing objects onto fire) - [+] casting fire spells - [+] killing with fire - [+] dislikes - [+] casting cold spells - [+] causing cold damage - [+] creating anything (create monster / wish / create food) - [+] what is the difference between "purity" and "life" ? - [+] purity: get rid of curses, bad objects, bad food, remove bad statuses - [+] mercy: "undo" mistakes, avoid instakills - [+] life: healing, raise from dead, protection - [+] life goddess - glorana - [+] appearance: - [+] glowing white light - [+] abilities - [+] cast all life spells - [+] regenerates hp very fast - [+] objects - [+] none - [+] likes - [+] destroying undead - [+] using life magic - [+] healing (as per yumi) - [+] dislikes - [+] necromancy spells - [+] attacking peaceful lfs - [+] pray - [+] healing - [+] restore mp - [+] protection spell - [+] gift - [+] regeneration - [+] firstaid skill - [+] life magic skill / spellbooks - [+] increase max hp - [+] angry(minor) - [+] life magic fails - [+] slow natural healing rate - [+] angry(major) - [+] no healing - [+] reduce max hp! - [+] sacrifice - [+] healing potions - [+] restoration potions - [+] bandages - [+] food - [+] protection spell: - [+] divine armour - [+] blocks on a certain amount of damage. - [+] all damage goes to it! (NOT like psychic armour which just increases AR) - [+] NOT an ongoing spell. - [+] ai: if you have a weapon of xxx slaying, use it when appropriate. (getbestweapon) - [+] amberon - change abilities to be more focused on removing bad status effects - [+] amberon gifts you with potions of restoration - [+] felix is now god of thievery and vengeance. - [+] felix now gives your weapon f_revenge.
2012-02-02 15:33:24 +11:00
if (plev == PL_ANGRY) {
int i,n;
- [+] remove "inscribe" spell for now. - [+] beginner perception should let you see next to you. - [+] fix trail directions when checking stairs - [+] make labyrinth vault be a proper labyrinth shape - [+] 'spark' should affect floor obs even if there is a lf there. - [+] cursed scroll of awareness should blind you for 10-20 turns. - [+] bug: monsters trying to flee through locked drainage grate.s - [+] new god: Bjorn the battlelord - [+] Pray effects: - [+] bless weapon - [+] bezerk - [+] true strike - [+] haste - [+] Likes: battles (ie. kill last enemy in lof) - [+] Dislike: - [+] calming - [+] poison - [+] magic (wands, spells etc) - [+] retreat (moving away with back turned) "Coward!" - [+] gifts: - [+] weapons, armour - [+] sacrifice: - [+] untouched battle spoils - [+] after dropping objects, add f_battlespoils if YOU killed the ownert. - [+] remove this if/when the object gets moved again - [+] splatter blood - [+] minor anger: - [+] rust your armour / weapon - [+] major anger: - [+] destroy your armour - [+] destroy your weapon - [+] summon lots of enemies - [+] new god: Lumara - fem, magic - [+] likes: - [+] most things which train magic skills - [+] ie. casting spells - [+] using wands - [+] reading scrolls - [+] dislikes: - [+] missile weapons - [+] pray: - [+] restore mp if low - [+] identify books/scrolls - [+] remove curses - [+] gift: - [+] spellbooks - [+] manuals of spell schools - [+] extra mp - [+] angry minor: - [+] lose mp - [+] forget a spell - [+] angry: - [+] spells stop working (100% failure chance) - [+] forget all spells - [+] polymorph you into something bad - [+] sacrifice - [+] weapons / armour
2012-01-25 20:20:15 +11:00
flag_t *retflag[MAXCANDIDATES];
int nretflags;
2011-08-18 06:57:43 +10:00
lifeform_t *l;
- [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! - [+] blink should go to random place within lof, not los - [+] sunglasses shuld reduce nightvis range, not visrange * [+] since jolt needs adjacency, make it more powerful - [+] use colours for spell descriptions - [+] replace 'call wind' with 'zephyr' * [+] add vault commonality. - [+] add more common vaults - roundabout etc * [+] change "addmonster" to take a string arg instrad of RACEID - [+] pouring cursed water on blessed scroll didn't work..... - [+] append "...god of xxx" to rc_god lifeforms - [+] try to attack with f_pain -> INFINITE LOOP. - [+] ARMOURPIERCE shouldn't hurt armour - [+] ghast touchparalyze attack isn't working. * [+] bug: when praying to gods, ones not in heaven aren't listed. - [+] when a god apepars..."Hecta appears" x2 - [+] attacking fleeing lf should count as a backstab (if you have the skill) * [+] "nothing happens" during god spell effects * [+] allow hunger to work on monsters - [+] pressing 'a' on @Magic has weird results. - [+] bug: got a gift form yumi during combat???? what for? healing? initial vampire implementation initial god implementation - [+] they all start off in "heaven" map. - [+] gods ahve f_piety. starts at 0 - [+] keep track of piety with each god. starts at 0 for each one. * [+] let planeshift take you to heaven (for debugging) * [+] everyone has 'pray' ability. - [+] modpiety(rid, amt) * [+] piety vals * [+] when you pray - [+] isangry(god) - ie is piety < 0 * [+] if you pray when god is angry, bad! * [+] once piety gets over 200 or so, praying might give you a gift. * [+] god_appears(lifeform_t *victim) - [+] if >=0 (indiff / pleased), goes up to indiff over time(1 per turn). - [+] regain through doing actions ... in progress - [+] lose through doing actions only if you have prayed to this god before (angergodmaybe) - [+] special: gods don't need LOS to cast spells. - [+] gods planeshift away if not doing anything else. * [+] @g to see your piety levels for each god - [+] ?g for help on gods - [+] IN general: - [+] prey = oneoff effect - [+] gift = ongoing * [+] makeangry() vs modpiety * [+] Yumi - fem,mercy/healing - if you die within the first few turns! Hecta - partial Avamon - partial
2011-08-04 04:43:05 +10:00
// minor bad stuff
switch (rid) {
- [+] remove "inscribe" spell for now. - [+] beginner perception should let you see next to you. - [+] fix trail directions when checking stairs - [+] make labyrinth vault be a proper labyrinth shape - [+] 'spark' should affect floor obs even if there is a lf there. - [+] cursed scroll of awareness should blind you for 10-20 turns. - [+] bug: monsters trying to flee through locked drainage grate.s - [+] new god: Bjorn the battlelord - [+] Pray effects: - [+] bless weapon - [+] bezerk - [+] true strike - [+] haste - [+] Likes: battles (ie. kill last enemy in lof) - [+] Dislike: - [+] calming - [+] poison - [+] magic (wands, spells etc) - [+] retreat (moving away with back turned) "Coward!" - [+] gifts: - [+] weapons, armour - [+] sacrifice: - [+] untouched battle spoils - [+] after dropping objects, add f_battlespoils if YOU killed the ownert. - [+] remove this if/when the object gets moved again - [+] splatter blood - [+] minor anger: - [+] rust your armour / weapon - [+] major anger: - [+] destroy your armour - [+] destroy your weapon - [+] summon lots of enemies - [+] new god: Lumara - fem, magic - [+] likes: - [+] most things which train magic skills - [+] ie. casting spells - [+] using wands - [+] reading scrolls - [+] dislikes: - [+] missile weapons - [+] pray: - [+] restore mp if low - [+] identify books/scrolls - [+] remove curses - [+] gift: - [+] spellbooks - [+] manuals of spell schools - [+] extra mp - [+] angry minor: - [+] lose mp - [+] forget a spell - [+] angry: - [+] spells stop working (100% failure chance) - [+] forget all spells - [+] polymorph you into something bad - [+] sacrifice - [+] weapons / armour
2012-01-25 20:20:15 +11:00
case R_GODBATTLE:
// rust your armour
for (o = player->pack->first ; o ; o = o->next) {
if (isarmour(o) && (o->type->material->id == MT_METAL)) {
poss[nposs++] = o;
}
}
if (nposs) {
o = poss[rnd(0,nposs-1)];
msg("\"Let your armour reflect your actions!\"");
makewet(o, R_TRUSTY);
} else {
o = getweapon(player);
if (o) {
msg("\"Let your weapon reflect your actions!\"");
makeduller(o, 2);
}
}
break;
- [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! - [+] blink should go to random place within lof, not los - [+] sunglasses shuld reduce nightvis range, not visrange * [+] since jolt needs adjacency, make it more powerful - [+] use colours for spell descriptions - [+] replace 'call wind' with 'zephyr' * [+] add vault commonality. - [+] add more common vaults - roundabout etc * [+] change "addmonster" to take a string arg instrad of RACEID - [+] pouring cursed water on blessed scroll didn't work..... - [+] append "...god of xxx" to rc_god lifeforms - [+] try to attack with f_pain -> INFINITE LOOP. - [+] ARMOURPIERCE shouldn't hurt armour - [+] ghast touchparalyze attack isn't working. * [+] bug: when praying to gods, ones not in heaven aren't listed. - [+] when a god apepars..."Hecta appears" x2 - [+] attacking fleeing lf should count as a backstab (if you have the skill) * [+] "nothing happens" during god spell effects * [+] allow hunger to work on monsters - [+] pressing 'a' on @Magic has weird results. - [+] bug: got a gift form yumi during combat???? what for? healing? initial vampire implementation initial god implementation - [+] they all start off in "heaven" map. - [+] gods ahve f_piety. starts at 0 - [+] keep track of piety with each god. starts at 0 for each one. * [+] let planeshift take you to heaven (for debugging) * [+] everyone has 'pray' ability. - [+] modpiety(rid, amt) * [+] piety vals * [+] when you pray - [+] isangry(god) - ie is piety < 0 * [+] if you pray when god is angry, bad! * [+] once piety gets over 200 or so, praying might give you a gift. * [+] god_appears(lifeform_t *victim) - [+] if >=0 (indiff / pleased), goes up to indiff over time(1 per turn). - [+] regain through doing actions ... in progress - [+] lose through doing actions only if you have prayed to this god before (angergodmaybe) - [+] special: gods don't need LOS to cast spells. - [+] gods planeshift away if not doing anything else. * [+] @g to see your piety levels for each god - [+] ?g for help on gods - [+] IN general: - [+] prey = oneoff effect - [+] gift = ongoing * [+] makeangry() vs modpiety * [+] Yumi - fem,mercy/healing - if you die within the first few turns! Hecta - partial Avamon - partial
2011-08-04 04:43:05 +10:00
case R_GODDEATH:
- [+] get rid of "sorcery" skill, and move 'study scrolls' ability to cmoe from lore:arcana instead - [+] rename magic skillls to sorcery:fire etc? - [+] adjust spell power calculation to take lack of sorcery skill int oaccount - [+] allow '\' during getchoice() and getchoicestr() - [+] so that we can see what we have identified - [+] lower metabolism while lmeditating - [+] poisonous mushrooms - [+] toadstool - poisonous - [+] shiitake - normal - [+] recognise via cooking skill - [+] if you add a blood ob, 1 randmo piece of armour in the pile becomes bloodstained - [+] accuracy boost when attacking something who has grabbedyou - [+] lessen gravitiy should prvent falls * [+] bug: - [+] add job descriptions - [+] handle ESC in askchar - [+] You attack the helpless the xat! You flatten the xat! - [+] "the helpless the xat" - [+] shoiuldn't use "flatten" sinec we're not killing it - [+] You attack the helpless xat! You kill the xat! - [+] ...but it wasn't dead! - [+] flame pillar scroll no longer works - [+] not asking for target. - [+] use castspell - [+] cope with 'ESC' presses during normal travel - [+] allow "maycancel" in askchar - [+] make wizards NOT automatically know wild magic - [+] is F_MPMOD working? check with elf wizard....... - [+] now it is. - [+] bug: create an elf, go over it, v - CRASH in makedesc_race. - [+] removeob() should update burdened status - [+] ie drinking a potion - [+] wizards start with a staff and a pointy hat - [+] don't "stir in your slumber" if meditating - [+] elves should have higher mp - [+] dwarves should have lower mp - [+] when monsters fail to open a door, abandon their targetcell - [+] might be able to jsut make failing a dooropen count as a move failure. - [+] HiGrv didn't stop me from moving? i passed the skill check, need to have a msg telling me this. - [+] race descriptions. - [+] add the descriptions - [+] ? in @@ shows info on them. - [+] (add ?=help in the bottom when in @ mode regardless of showall) - [+] make clouds expand as they disappate - [+] modify gethitstokill() to take "useevasion" and "usearmour" as a parameter - [+] at adept lore, you get threat comparison. at skilled level you get exact hit turns. - [+] make threat calculation use gethitstokill - [+] TEST new threat calc * [+] way too easy to notice traps on chests from 4-5 cells away, with only novice perception - [+] make cloudkill create puff of poison gas rather than a cloud - [+] attacking should count as movement (ie dont regen stamina) - [+] need more body bash criticals. - [+] torso bruised (acc penalty) - [+] torso bruised badly (higher acc penalty, low dam penalty) - [+] ribs broken (huge acc penalty, med dam penalty) - [+] lungs winded (stam=0 onetimeeffect, fit -1, only lasts a 2-3 turns) - [+] should stop flying when you lose ocnsciousness... - [+] warn before moving with f_pain as well. maybe cahnge confirm_injiury_action ??? - [+] extra warrior skill: aimed strike - [+] -50%acc - [+] auto crit on the part you select (if you hit)
2011-10-13 08:15:48 +11:00
castspell(god, OT_S_PAIN, player, NULL, player->cell, NULL, NULL);
castspell(god, OT_S_DRAINLIFE, player, NULL, player->cell, NULL, NULL);
2011-08-18 06:57:43 +10:00
// all undead in sight become hostile
for (l = player->cell->map->lf ; l ; l = l->next) {
if (!isplayer(l) && isundead(l) && cansee(l, player)) {
if (getallegiance(l) != AL_HOSTILE) {
aiattack(l, player, PERMENANT);
}
}
}
- [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! - [+] blink should go to random place within lof, not los - [+] sunglasses shuld reduce nightvis range, not visrange * [+] since jolt needs adjacency, make it more powerful - [+] use colours for spell descriptions - [+] replace 'call wind' with 'zephyr' * [+] add vault commonality. - [+] add more common vaults - roundabout etc * [+] change "addmonster" to take a string arg instrad of RACEID - [+] pouring cursed water on blessed scroll didn't work..... - [+] append "...god of xxx" to rc_god lifeforms - [+] try to attack with f_pain -> INFINITE LOOP. - [+] ARMOURPIERCE shouldn't hurt armour - [+] ghast touchparalyze attack isn't working. * [+] bug: when praying to gods, ones not in heaven aren't listed. - [+] when a god apepars..."Hecta appears" x2 - [+] attacking fleeing lf should count as a backstab (if you have the skill) * [+] "nothing happens" during god spell effects * [+] allow hunger to work on monsters - [+] pressing 'a' on @Magic has weird results. - [+] bug: got a gift form yumi during combat???? what for? healing? initial vampire implementation initial god implementation - [+] they all start off in "heaven" map. - [+] gods ahve f_piety. starts at 0 - [+] keep track of piety with each god. starts at 0 for each one. * [+] let planeshift take you to heaven (for debugging) * [+] everyone has 'pray' ability. - [+] modpiety(rid, amt) * [+] piety vals * [+] when you pray - [+] isangry(god) - ie is piety < 0 * [+] if you pray when god is angry, bad! * [+] once piety gets over 200 or so, praying might give you a gift. * [+] god_appears(lifeform_t *victim) - [+] if >=0 (indiff / pleased), goes up to indiff over time(1 per turn). - [+] regain through doing actions ... in progress - [+] lose through doing actions only if you have prayed to this god before (angergodmaybe) - [+] special: gods don't need LOS to cast spells. - [+] gods planeshift away if not doing anything else. * [+] @g to see your piety levels for each god - [+] ?g for help on gods - [+] IN general: - [+] prey = oneoff effect - [+] gift = ongoing * [+] makeangry() vs modpiety * [+] Yumi - fem,mercy/healing - if you die within the first few turns! Hecta - partial Avamon - partial
2011-08-04 04:43:05 +10:00
break;
- [+] redo heaven vault to cater for 10 gods - [+] Klikirak- male,fire and destruction - [+] appears as a fire elemental? - [+] abilities - [+] create fire underneath - [+] retaliate with fire - [+] burning touch - [+] canwill all fire spells - [+] sacrifice - [+] anything flammable - [+] added effect: cast flame burst - [+] pray: - [+] set all nearby objects on fire - [+] unfreeze weapons - [+] hurt monsters with fire spells - [+] gift: - [+] fire resist / immunity - [+] pyromania on weapon - [+] fire magic - [+] angry (minor): - [+] blast with small fire - [+] angry (major) - [+] blast you with fire (and surround you) - [+] likes - [+] burning objects (sparking flammable, throwing objects onto fire) - [+] casting fire spells - [+] killing with fire - [+] dislikes - [+] casting cold spells - [+] causing cold damage - [+] creating anything (create monster / wish / create food) - [+] what is the difference between "purity" and "life" ? - [+] purity: get rid of curses, bad objects, bad food, remove bad statuses - [+] mercy: "undo" mistakes, avoid instakills - [+] life: healing, raise from dead, protection - [+] life goddess - glorana - [+] appearance: - [+] glowing white light - [+] abilities - [+] cast all life spells - [+] regenerates hp very fast - [+] objects - [+] none - [+] likes - [+] destroying undead - [+] using life magic - [+] healing (as per yumi) - [+] dislikes - [+] necromancy spells - [+] attacking peaceful lfs - [+] pray - [+] healing - [+] restore mp - [+] protection spell - [+] gift - [+] regeneration - [+] firstaid skill - [+] life magic skill / spellbooks - [+] increase max hp - [+] angry(minor) - [+] life magic fails - [+] slow natural healing rate - [+] angry(major) - [+] no healing - [+] reduce max hp! - [+] sacrifice - [+] healing potions - [+] restoration potions - [+] bandages - [+] food - [+] protection spell: - [+] divine armour - [+] blocks on a certain amount of damage. - [+] all damage goes to it! (NOT like psychic armour which just increases AR) - [+] NOT an ongoing spell. - [+] ai: if you have a weapon of xxx slaying, use it when appropriate. (getbestweapon) - [+] amberon - change abilities to be more focused on removing bad status effects - [+] amberon gifts you with potions of restoration - [+] felix is now god of thievery and vengeance. - [+] felix now gives your weapon f_revenge.
2012-02-02 15:33:24 +11:00
case R_GODFIRE:
msg("\"Fire will burn away your sins!\"");
dospelleffects(NULL, OT_S_FLAMEPILLAR, 4, NULL, NULL, player->cell, B_BLESSED, NULL, B_TRUE);
break;
case R_GODLIFE:
msg("\"Your body shall be slow to recover from wounds...\"");
// life spells will fail
break;
- [+] remove "inscribe" spell for now. - [+] beginner perception should let you see next to you. - [+] fix trail directions when checking stairs - [+] make labyrinth vault be a proper labyrinth shape - [+] 'spark' should affect floor obs even if there is a lf there. - [+] cursed scroll of awareness should blind you for 10-20 turns. - [+] bug: monsters trying to flee through locked drainage grate.s - [+] new god: Bjorn the battlelord - [+] Pray effects: - [+] bless weapon - [+] bezerk - [+] true strike - [+] haste - [+] Likes: battles (ie. kill last enemy in lof) - [+] Dislike: - [+] calming - [+] poison - [+] magic (wands, spells etc) - [+] retreat (moving away with back turned) "Coward!" - [+] gifts: - [+] weapons, armour - [+] sacrifice: - [+] untouched battle spoils - [+] after dropping objects, add f_battlespoils if YOU killed the ownert. - [+] remove this if/when the object gets moved again - [+] splatter blood - [+] minor anger: - [+] rust your armour / weapon - [+] major anger: - [+] destroy your armour - [+] destroy your weapon - [+] summon lots of enemies - [+] new god: Lumara - fem, magic - [+] likes: - [+] most things which train magic skills - [+] ie. casting spells - [+] using wands - [+] reading scrolls - [+] dislikes: - [+] missile weapons - [+] pray: - [+] restore mp if low - [+] identify books/scrolls - [+] remove curses - [+] gift: - [+] spellbooks - [+] manuals of spell schools - [+] extra mp - [+] angry minor: - [+] lose mp - [+] forget a spell - [+] angry: - [+] spells stop working (100% failure chance) - [+] forget all spells - [+] polymorph you into something bad - [+] sacrifice - [+] weapons / armour
2012-01-25 20:20:15 +11:00
case R_GODMAGIC:
msg("\"You can live without my gifts for a while...\"");
losemp(player, player->mp);
// get random spell
getflags(player->flags, retflag, &nretflags, F_CANCAST, F_NONE);
nposs = 0;
for (i = 0; i < nretflags; i++) {
if (retflag[i]->lifetime != FROMJOB) {
poss[nposs++] = retflag[i];
}
}
if (nposs) {
f = poss[rnd(0,nposs-1)];
killflag(f);
}
- [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! - [+] blink should go to random place within lof, not los - [+] sunglasses shuld reduce nightvis range, not visrange * [+] since jolt needs adjacency, make it more powerful - [+] use colours for spell descriptions - [+] replace 'call wind' with 'zephyr' * [+] add vault commonality. - [+] add more common vaults - roundabout etc * [+] change "addmonster" to take a string arg instrad of RACEID - [+] pouring cursed water on blessed scroll didn't work..... - [+] append "...god of xxx" to rc_god lifeforms - [+] try to attack with f_pain -> INFINITE LOOP. - [+] ARMOURPIERCE shouldn't hurt armour - [+] ghast touchparalyze attack isn't working. * [+] bug: when praying to gods, ones not in heaven aren't listed. - [+] when a god apepars..."Hecta appears" x2 - [+] attacking fleeing lf should count as a backstab (if you have the skill) * [+] "nothing happens" during god spell effects * [+] allow hunger to work on monsters - [+] pressing 'a' on @Magic has weird results. - [+] bug: got a gift form yumi during combat???? what for? healing? initial vampire implementation initial god implementation - [+] they all start off in "heaven" map. - [+] gods ahve f_piety. starts at 0 - [+] keep track of piety with each god. starts at 0 for each one. * [+] let planeshift take you to heaven (for debugging) * [+] everyone has 'pray' ability. - [+] modpiety(rid, amt) * [+] piety vals * [+] when you pray - [+] isangry(god) - ie is piety < 0 * [+] if you pray when god is angry, bad! * [+] once piety gets over 200 or so, praying might give you a gift. * [+] god_appears(lifeform_t *victim) - [+] if >=0 (indiff / pleased), goes up to indiff over time(1 per turn). - [+] regain through doing actions ... in progress - [+] lose through doing actions only if you have prayed to this god before (angergodmaybe) - [+] special: gods don't need LOS to cast spells. - [+] gods planeshift away if not doing anything else. * [+] @g to see your piety levels for each god - [+] ?g for help on gods - [+] IN general: - [+] prey = oneoff effect - [+] gift = ongoing * [+] makeangry() vs modpiety * [+] Yumi - fem,mercy/healing - if you die within the first few turns! Hecta - partial Avamon - partial
2011-08-04 04:43:05 +10:00
break;
- [+] bug: getobvlue price keeps going up - [+] make food poisoning last longer! - [+] bug: pet starting in water - [+] ability to pay at shops using gems? but no change. - [+] implement - [+] require speech skill at a certain level (novice) - [+] reveal attack location for unseen attacks - [+] bug: poisonbolt spell shouldn't cause fire damage to objects! - [+] return to your original form after dying when polymorphed, but just retain SOME hp - [+] new spell: shapeshift - [+] like polymorph but only affects yourself and always controlled - [+] you have to pick something you can see - [+] spell power determiens hitdice you can copy - [+] purify food now works on all your objects, not just one - [+] Nature god(farming, creation) - [+] Ekrub - [+] doesn't like wyrms because they destroy things? - [+] objects - [+] has a pitchfork vs dragons - [+] longbow of xxx - [+] sun hat - [+] overalls - [+] gloves - [+] effects: - [+] canwill all nature spells - [+] likes - [+] killing animals (but only while hungry) - [+] killing dragons - [+] casting nature spells - [+] creating objects or lfs (wish, monsters, food) - [+] dislikes: - [+] destroying objects - [+] attackob() - [+] throwing a flask which shatters - [+] crush objects underfoot - [+] via non-nature spells...? - [+] poison - [+] attacking plants - [+] casting poison spells (same with other antipoison gods!) - [+] sacrifice: - [+] animal corpses - [+] dragon corpses - [+] pray: - [+] battle: - [+] will come to your aid against wyrms - [+] OTHERWISE: - [+] entangle enemies - [+] lightning - [+] summon plants to help you - [+] nonbattle: - [+] purify food on player - [+] THEN one of the following: - [+] cure poison - [+] fix hunger or give food - [+] heal - [+] give ammo (if ranged weapon equipped and out of ammo) - [+] give it. - [+] make it "of seeking" (ie. always hits) - [+] mend armour - [+] bless armour - [+] gifts - [+] ability: calm animals, power 10 - [+] can shapeshift into a bear - [+] resist poison - [+] resist cold - [+] ranged weapon - [+] magic ammo for ranged weapons - [+] angry (minor) - [+] no nature spells work while god is angry ? - [+] taint your food and any food you touch - [+] summons entangling vines around you - [+] angry (major) - [+] one of: - [+] cloudkill - [+] summon storm - [+] surround you with sawgrass
2012-02-01 12:31:36 +11:00
case R_GODNATURE:
msg("\"You have transgressed against nature!\"");
dospelleffects(NULL, OT_S_ENTANGLE, 10, NULL, NULL, player->cell, B_BLESSED, NULL, B_TRUE);
// note: you will also rot food on touch until god is appeased.
// see touch().
break;
- [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! - [+] blink should go to random place within lof, not los - [+] sunglasses shuld reduce nightvis range, not visrange * [+] since jolt needs adjacency, make it more powerful - [+] use colours for spell descriptions - [+] replace 'call wind' with 'zephyr' * [+] add vault commonality. - [+] add more common vaults - roundabout etc * [+] change "addmonster" to take a string arg instrad of RACEID - [+] pouring cursed water on blessed scroll didn't work..... - [+] append "...god of xxx" to rc_god lifeforms - [+] try to attack with f_pain -> INFINITE LOOP. - [+] ARMOURPIERCE shouldn't hurt armour - [+] ghast touchparalyze attack isn't working. * [+] bug: when praying to gods, ones not in heaven aren't listed. - [+] when a god apepars..."Hecta appears" x2 - [+] attacking fleeing lf should count as a backstab (if you have the skill) * [+] "nothing happens" during god spell effects * [+] allow hunger to work on monsters - [+] pressing 'a' on @Magic has weird results. - [+] bug: got a gift form yumi during combat???? what for? healing? initial vampire implementation initial god implementation - [+] they all start off in "heaven" map. - [+] gods ahve f_piety. starts at 0 - [+] keep track of piety with each god. starts at 0 for each one. * [+] let planeshift take you to heaven (for debugging) * [+] everyone has 'pray' ability. - [+] modpiety(rid, amt) * [+] piety vals * [+] when you pray - [+] isangry(god) - ie is piety < 0 * [+] if you pray when god is angry, bad! * [+] once piety gets over 200 or so, praying might give you a gift. * [+] god_appears(lifeform_t *victim) - [+] if >=0 (indiff / pleased), goes up to indiff over time(1 per turn). - [+] regain through doing actions ... in progress - [+] lose through doing actions only if you have prayed to this god before (angergodmaybe) - [+] special: gods don't need LOS to cast spells. - [+] gods planeshift away if not doing anything else. * [+] @g to see your piety levels for each god - [+] ?g for help on gods - [+] IN general: - [+] prey = oneoff effect - [+] gift = ongoing * [+] makeangry() vs modpiety * [+] Yumi - fem,mercy/healing - if you die within the first few turns! Hecta - partial Avamon - partial
2011-08-04 04:43:05 +10:00
case R_GODMERCY:
// lower one attribute
msg("\"Be glad that I am feeling merciful, mortal!\"");
a = rnd(0,MAXATTS-1);
modattr(player, a, -1);
break;
case R_GODPURITY:
// remove blessings
nposs = 0;
for (o = player->pack->first ; o ; o = o->next) {
if (isblessed(o)) {
poss[nposs++] = o;
}
}
- [+] increase accuracy of blessed firearms ? * [+] in temples, holy water is just showing up as "potion of water" - [+] make blessed/silver arrows hurt undead etc - [+] different temple exit messages based on f_linkgod - [+] problem: in temples, holy water only casts $5 whereas a blessing costs around 100! - [+] adjust cost - increase value of BLESSED potion of water - [+] test out the new pricing... - [+] bug in skill descriptions.... never being added. - [+] why? debug to find out. - [+] because firstraceclass == NULL - [+] make monster skill determine whether you can identify them from footprints, not perception - [+] lorelev = novice: "you see animal footprints" - [+] lorelev = beginner: "you see xat footprints" - [+] perception beginner: "you see fresh xat footprints leading north" - [+] linkexit() shouldn't be allowed to fill in cells at the very edge of the map. - [+] just say can't fill in if c->locked. - [+] electrical trap - casts chain lightning - [+] some traps only trigger if you're on the ground (not flying) - [+] let you be able to dodge fire traps - [+] in io.c, show ability timers for canwill - [+] sacrifice of cursed obs to amberon - move this from "pray" to "offer". - [+] once you have prayed to one god, prevent praying to opposing gods. - [+] implement getopposinggod - [+] implement this - "xxx ignores you" - [+] in god display show line in red, and "prayed" as "N/A" - [+] need an alternate amberon anger effect if you don't have any blessed objects. - [+] when using 'm', skill list should show 'canwill' as 'abilities', not magic. - [+] when using 'm', skill list should show shortcuts - [+] change attribs to be 0-100 - [+] getskillbracket type functions - [+] lf definitions - [+] this impacts skill checks and their difficulty - [+] and object boosts / penalties - [+] and weapon attrreq - [+] ATTRMOD - [+] JOBATTRMOD - [+] io.c: attrmod, jobattrmod - [+] getstatmod() - [+] basically anything which calls getattr()!!! - [+] when you levelup, increase one stat by 5, not 1. - [+] ATTRSET and ATTRMOD in spells
2012-01-19 10:11:55 +11:00
if (nposs) {
msg("\"Your actions do not befit the bearer of blessed objects!\"");
n = rnd(1,3);
if (nposs < n) n = nposs;
for (i = 0; i < n; i++) {
o = (object_t *)poss[rnd(0,nposs-1)];
- [+] increase accuracy of blessed firearms ? * [+] in temples, holy water is just showing up as "potion of water" - [+] make blessed/silver arrows hurt undead etc - [+] different temple exit messages based on f_linkgod - [+] problem: in temples, holy water only casts $5 whereas a blessing costs around 100! - [+] adjust cost - increase value of BLESSED potion of water - [+] test out the new pricing... - [+] bug in skill descriptions.... never being added. - [+] why? debug to find out. - [+] because firstraceclass == NULL - [+] make monster skill determine whether you can identify them from footprints, not perception - [+] lorelev = novice: "you see animal footprints" - [+] lorelev = beginner: "you see xat footprints" - [+] perception beginner: "you see fresh xat footprints leading north" - [+] linkexit() shouldn't be allowed to fill in cells at the very edge of the map. - [+] just say can't fill in if c->locked. - [+] electrical trap - casts chain lightning - [+] some traps only trigger if you're on the ground (not flying) - [+] let you be able to dodge fire traps - [+] in io.c, show ability timers for canwill - [+] sacrifice of cursed obs to amberon - move this from "pray" to "offer". - [+] once you have prayed to one god, prevent praying to opposing gods. - [+] implement getopposinggod - [+] implement this - "xxx ignores you" - [+] in god display show line in red, and "prayed" as "N/A" - [+] need an alternate amberon anger effect if you don't have any blessed objects. - [+] when using 'm', skill list should show 'canwill' as 'abilities', not magic. - [+] when using 'm', skill list should show shortcuts - [+] change attribs to be 0-100 - [+] getskillbracket type functions - [+] lf definitions - [+] this impacts skill checks and their difficulty - [+] and object boosts / penalties - [+] and weapon attrreq - [+] ATTRMOD - [+] JOBATTRMOD - [+] io.c: attrmod, jobattrmod - [+] getstatmod() - [+] basically anything which calls getattr()!!! - [+] when you levelup, increase one stat by 5, not 1. - [+] ATTRSET and ATTRMOD in spells
2012-01-19 10:11:55 +11:00
while (!isblessed(o)) {
// pick again...
o = (object_t *)poss[rnd(0,nposs-1)];
}
curseob(o);
}
- [+] increase accuracy of blessed firearms ? * [+] in temples, holy water is just showing up as "potion of water" - [+] make blessed/silver arrows hurt undead etc - [+] different temple exit messages based on f_linkgod - [+] problem: in temples, holy water only casts $5 whereas a blessing costs around 100! - [+] adjust cost - increase value of BLESSED potion of water - [+] test out the new pricing... - [+] bug in skill descriptions.... never being added. - [+] why? debug to find out. - [+] because firstraceclass == NULL - [+] make monster skill determine whether you can identify them from footprints, not perception - [+] lorelev = novice: "you see animal footprints" - [+] lorelev = beginner: "you see xat footprints" - [+] perception beginner: "you see fresh xat footprints leading north" - [+] linkexit() shouldn't be allowed to fill in cells at the very edge of the map. - [+] just say can't fill in if c->locked. - [+] electrical trap - casts chain lightning - [+] some traps only trigger if you're on the ground (not flying) - [+] let you be able to dodge fire traps - [+] in io.c, show ability timers for canwill - [+] sacrifice of cursed obs to amberon - move this from "pray" to "offer". - [+] once you have prayed to one god, prevent praying to opposing gods. - [+] implement getopposinggod - [+] implement this - "xxx ignores you" - [+] in god display show line in red, and "prayed" as "N/A" - [+] need an alternate amberon anger effect if you don't have any blessed objects. - [+] when using 'm', skill list should show 'canwill' as 'abilities', not magic. - [+] when using 'm', skill list should show shortcuts - [+] change attribs to be 0-100 - [+] getskillbracket type functions - [+] lf definitions - [+] this impacts skill checks and their difficulty - [+] and object boosts / penalties - [+] and weapon attrreq - [+] ATTRMOD - [+] JOBATTRMOD - [+] io.c: attrmod, jobattrmod - [+] getstatmod() - [+] basically anything which calls getattr()!!! - [+] when you levelup, increase one stat by 5, not 1. - [+] ATTRSET and ATTRMOD in spells
2012-01-19 10:11:55 +11:00
} else {
// don't have any blessed objects.
msg("\"Perhaps you need some time without material wealth...\"");
dospelleffects(NULL, OT_S_GUSTOFWIND, 10, NULL, NULL, player->cell, B_UNCURSED, NULL, B_TRUE);
}
break;
- [+] remove "inscribe" spell for now. - [+] beginner perception should let you see next to you. - [+] fix trail directions when checking stairs - [+] make labyrinth vault be a proper labyrinth shape - [+] 'spark' should affect floor obs even if there is a lf there. - [+] cursed scroll of awareness should blind you for 10-20 turns. - [+] bug: monsters trying to flee through locked drainage grate.s - [+] new god: Bjorn the battlelord - [+] Pray effects: - [+] bless weapon - [+] bezerk - [+] true strike - [+] haste - [+] Likes: battles (ie. kill last enemy in lof) - [+] Dislike: - [+] calming - [+] poison - [+] magic (wands, spells etc) - [+] retreat (moving away with back turned) "Coward!" - [+] gifts: - [+] weapons, armour - [+] sacrifice: - [+] untouched battle spoils - [+] after dropping objects, add f_battlespoils if YOU killed the ownert. - [+] remove this if/when the object gets moved again - [+] splatter blood - [+] minor anger: - [+] rust your armour / weapon - [+] major anger: - [+] destroy your armour - [+] destroy your weapon - [+] summon lots of enemies - [+] new god: Lumara - fem, magic - [+] likes: - [+] most things which train magic skills - [+] ie. casting spells - [+] using wands - [+] reading scrolls - [+] dislikes: - [+] missile weapons - [+] pray: - [+] restore mp if low - [+] identify books/scrolls - [+] remove curses - [+] gift: - [+] spellbooks - [+] manuals of spell schools - [+] extra mp - [+] angry minor: - [+] lose mp - [+] forget a spell - [+] angry: - [+] spells stop working (100% failure chance) - [+] forget all spells - [+] polymorph you into something bad - [+] sacrifice - [+] weapons / armour
2012-01-25 20:20:15 +11:00
case R_GODTHIEVES:
// take a random object
msg("\"Yoink!\"");
castspell(god, OT_S_CONFISCATE, player, NULL, player->cell, NULL, NULL);
break;
- [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! - [+] blink should go to random place within lof, not los - [+] sunglasses shuld reduce nightvis range, not visrange * [+] since jolt needs adjacency, make it more powerful - [+] use colours for spell descriptions - [+] replace 'call wind' with 'zephyr' * [+] add vault commonality. - [+] add more common vaults - roundabout etc * [+] change "addmonster" to take a string arg instrad of RACEID - [+] pouring cursed water on blessed scroll didn't work..... - [+] append "...god of xxx" to rc_god lifeforms - [+] try to attack with f_pain -> INFINITE LOOP. - [+] ARMOURPIERCE shouldn't hurt armour - [+] ghast touchparalyze attack isn't working. * [+] bug: when praying to gods, ones not in heaven aren't listed. - [+] when a god apepars..."Hecta appears" x2 - [+] attacking fleeing lf should count as a backstab (if you have the skill) * [+] "nothing happens" during god spell effects * [+] allow hunger to work on monsters - [+] pressing 'a' on @Magic has weird results. - [+] bug: got a gift form yumi during combat???? what for? healing? initial vampire implementation initial god implementation - [+] they all start off in "heaven" map. - [+] gods ahve f_piety. starts at 0 - [+] keep track of piety with each god. starts at 0 for each one. * [+] let planeshift take you to heaven (for debugging) * [+] everyone has 'pray' ability. - [+] modpiety(rid, amt) * [+] piety vals * [+] when you pray - [+] isangry(god) - ie is piety < 0 * [+] if you pray when god is angry, bad! * [+] once piety gets over 200 or so, praying might give you a gift. * [+] god_appears(lifeform_t *victim) - [+] if >=0 (indiff / pleased), goes up to indiff over time(1 per turn). - [+] regain through doing actions ... in progress - [+] lose through doing actions only if you have prayed to this god before (angergodmaybe) - [+] special: gods don't need LOS to cast spells. - [+] gods planeshift away if not doing anything else. * [+] @g to see your piety levels for each god - [+] ?g for help on gods - [+] IN general: - [+] prey = oneoff effect - [+] gift = ongoing * [+] makeangry() vs modpiety * [+] Yumi - fem,mercy/healing - if you die within the first few turns! Hecta - partial Avamon - partial
2011-08-04 04:43:05 +10:00
default:
break;
}
- [+] redo heaven vault to cater for 10 gods - [+] Klikirak- male,fire and destruction - [+] appears as a fire elemental? - [+] abilities - [+] create fire underneath - [+] retaliate with fire - [+] burning touch - [+] canwill all fire spells - [+] sacrifice - [+] anything flammable - [+] added effect: cast flame burst - [+] pray: - [+] set all nearby objects on fire - [+] unfreeze weapons - [+] hurt monsters with fire spells - [+] gift: - [+] fire resist / immunity - [+] pyromania on weapon - [+] fire magic - [+] angry (minor): - [+] blast with small fire - [+] angry (major) - [+] blast you with fire (and surround you) - [+] likes - [+] burning objects (sparking flammable, throwing objects onto fire) - [+] casting fire spells - [+] killing with fire - [+] dislikes - [+] casting cold spells - [+] causing cold damage - [+] creating anything (create monster / wish / create food) - [+] what is the difference between "purity" and "life" ? - [+] purity: get rid of curses, bad objects, bad food, remove bad statuses - [+] mercy: "undo" mistakes, avoid instakills - [+] life: healing, raise from dead, protection - [+] life goddess - glorana - [+] appearance: - [+] glowing white light - [+] abilities - [+] cast all life spells - [+] regenerates hp very fast - [+] objects - [+] none - [+] likes - [+] destroying undead - [+] using life magic - [+] healing (as per yumi) - [+] dislikes - [+] necromancy spells - [+] attacking peaceful lfs - [+] pray - [+] healing - [+] restore mp - [+] protection spell - [+] gift - [+] regeneration - [+] firstaid skill - [+] life magic skill / spellbooks - [+] increase max hp - [+] angry(minor) - [+] life magic fails - [+] slow natural healing rate - [+] angry(major) - [+] no healing - [+] reduce max hp! - [+] sacrifice - [+] healing potions - [+] restoration potions - [+] bandages - [+] food - [+] protection spell: - [+] divine armour - [+] blocks on a certain amount of damage. - [+] all damage goes to it! (NOT like psychic armour which just increases AR) - [+] NOT an ongoing spell. - [+] ai: if you have a weapon of xxx slaying, use it when appropriate. (getbestweapon) - [+] amberon - change abilities to be more focused on removing bad status effects - [+] amberon gifts you with potions of restoration - [+] felix is now god of thievery and vengeance. - [+] felix now gives your weapon f_revenge.
2012-02-02 15:33:24 +11:00
} else if (plev == PL_FURIOUS) {
- [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! - [+] blink should go to random place within lof, not los - [+] sunglasses shuld reduce nightvis range, not visrange * [+] since jolt needs adjacency, make it more powerful - [+] use colours for spell descriptions - [+] replace 'call wind' with 'zephyr' * [+] add vault commonality. - [+] add more common vaults - roundabout etc * [+] change "addmonster" to take a string arg instrad of RACEID - [+] pouring cursed water on blessed scroll didn't work..... - [+] append "...god of xxx" to rc_god lifeforms - [+] try to attack with f_pain -> INFINITE LOOP. - [+] ARMOURPIERCE shouldn't hurt armour - [+] ghast touchparalyze attack isn't working. * [+] bug: when praying to gods, ones not in heaven aren't listed. - [+] when a god apepars..."Hecta appears" x2 - [+] attacking fleeing lf should count as a backstab (if you have the skill) * [+] "nothing happens" during god spell effects * [+] allow hunger to work on monsters - [+] pressing 'a' on @Magic has weird results. - [+] bug: got a gift form yumi during combat???? what for? healing? initial vampire implementation initial god implementation - [+] they all start off in "heaven" map. - [+] gods ahve f_piety. starts at 0 - [+] keep track of piety with each god. starts at 0 for each one. * [+] let planeshift take you to heaven (for debugging) * [+] everyone has 'pray' ability. - [+] modpiety(rid, amt) * [+] piety vals * [+] when you pray - [+] isangry(god) - ie is piety < 0 * [+] if you pray when god is angry, bad! * [+] once piety gets over 200 or so, praying might give you a gift. * [+] god_appears(lifeform_t *victim) - [+] if >=0 (indiff / pleased), goes up to indiff over time(1 per turn). - [+] regain through doing actions ... in progress - [+] lose through doing actions only if you have prayed to this god before (angergodmaybe) - [+] special: gods don't need LOS to cast spells. - [+] gods planeshift away if not doing anything else. * [+] @g to see your piety levels for each god - [+] ?g for help on gods - [+] IN general: - [+] prey = oneoff effect - [+] gift = ongoing * [+] makeangry() vs modpiety * [+] Yumi - fem,mercy/healing - if you die within the first few turns! Hecta - partial Avamon - partial
2011-08-04 04:43:05 +10:00
object_t *o;
2011-08-18 06:57:43 +10:00
lifeform_t *l;
- [+] redo heaven vault to cater for 10 gods - [+] Klikirak- male,fire and destruction - [+] appears as a fire elemental? - [+] abilities - [+] create fire underneath - [+] retaliate with fire - [+] burning touch - [+] canwill all fire spells - [+] sacrifice - [+] anything flammable - [+] added effect: cast flame burst - [+] pray: - [+] set all nearby objects on fire - [+] unfreeze weapons - [+] hurt monsters with fire spells - [+] gift: - [+] fire resist / immunity - [+] pyromania on weapon - [+] fire magic - [+] angry (minor): - [+] blast with small fire - [+] angry (major) - [+] blast you with fire (and surround you) - [+] likes - [+] burning objects (sparking flammable, throwing objects onto fire) - [+] casting fire spells - [+] killing with fire - [+] dislikes - [+] casting cold spells - [+] causing cold damage - [+] creating anything (create monster / wish / create food) - [+] what is the difference between "purity" and "life" ? - [+] purity: get rid of curses, bad objects, bad food, remove bad statuses - [+] mercy: "undo" mistakes, avoid instakills - [+] life: healing, raise from dead, protection - [+] life goddess - glorana - [+] appearance: - [+] glowing white light - [+] abilities - [+] cast all life spells - [+] regenerates hp very fast - [+] objects - [+] none - [+] likes - [+] destroying undead - [+] using life magic - [+] healing (as per yumi) - [+] dislikes - [+] necromancy spells - [+] attacking peaceful lfs - [+] pray - [+] healing - [+] restore mp - [+] protection spell - [+] gift - [+] regeneration - [+] firstaid skill - [+] life magic skill / spellbooks - [+] increase max hp - [+] angry(minor) - [+] life magic fails - [+] slow natural healing rate - [+] angry(major) - [+] no healing - [+] reduce max hp! - [+] sacrifice - [+] healing potions - [+] restoration potions - [+] bandages - [+] food - [+] protection spell: - [+] divine armour - [+] blocks on a certain amount of damage. - [+] all damage goes to it! (NOT like psychic armour which just increases AR) - [+] NOT an ongoing spell. - [+] ai: if you have a weapon of xxx slaying, use it when appropriate. (getbestweapon) - [+] amberon - change abilities to be more focused on removing bad status effects - [+] amberon gifts you with potions of restoration - [+] felix is now god of thievery and vengeance. - [+] felix now gives your weapon f_revenge.
2012-02-02 15:33:24 +11:00
int n,i,nretcells;
cell_t *retcell[MAXRETCELLS];
- [+] remove "inscribe" spell for now. - [+] beginner perception should let you see next to you. - [+] fix trail directions when checking stairs - [+] make labyrinth vault be a proper labyrinth shape - [+] 'spark' should affect floor obs even if there is a lf there. - [+] cursed scroll of awareness should blind you for 10-20 turns. - [+] bug: monsters trying to flee through locked drainage grate.s - [+] new god: Bjorn the battlelord - [+] Pray effects: - [+] bless weapon - [+] bezerk - [+] true strike - [+] haste - [+] Likes: battles (ie. kill last enemy in lof) - [+] Dislike: - [+] calming - [+] poison - [+] magic (wands, spells etc) - [+] retreat (moving away with back turned) "Coward!" - [+] gifts: - [+] weapons, armour - [+] sacrifice: - [+] untouched battle spoils - [+] after dropping objects, add f_battlespoils if YOU killed the ownert. - [+] remove this if/when the object gets moved again - [+] splatter blood - [+] minor anger: - [+] rust your armour / weapon - [+] major anger: - [+] destroy your armour - [+] destroy your weapon - [+] summon lots of enemies - [+] new god: Lumara - fem, magic - [+] likes: - [+] most things which train magic skills - [+] ie. casting spells - [+] using wands - [+] reading scrolls - [+] dislikes: - [+] missile weapons - [+] pray: - [+] restore mp if low - [+] identify books/scrolls - [+] remove curses - [+] gift: - [+] spellbooks - [+] manuals of spell schools - [+] extra mp - [+] angry minor: - [+] lose mp - [+] forget a spell - [+] angry: - [+] spells stop working (100% failure chance) - [+] forget all spells - [+] polymorph you into something bad - [+] sacrifice - [+] weapons / armour
2012-01-25 20:20:15 +11:00
int rollagain = B_TRUE;
- [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! - [+] blink should go to random place within lof, not los - [+] sunglasses shuld reduce nightvis range, not visrange * [+] since jolt needs adjacency, make it more powerful - [+] use colours for spell descriptions - [+] replace 'call wind' with 'zephyr' * [+] add vault commonality. - [+] add more common vaults - roundabout etc * [+] change "addmonster" to take a string arg instrad of RACEID - [+] pouring cursed water on blessed scroll didn't work..... - [+] append "...god of xxx" to rc_god lifeforms - [+] try to attack with f_pain -> INFINITE LOOP. - [+] ARMOURPIERCE shouldn't hurt armour - [+] ghast touchparalyze attack isn't working. * [+] bug: when praying to gods, ones not in heaven aren't listed. - [+] when a god apepars..."Hecta appears" x2 - [+] attacking fleeing lf should count as a backstab (if you have the skill) * [+] "nothing happens" during god spell effects * [+] allow hunger to work on monsters - [+] pressing 'a' on @Magic has weird results. - [+] bug: got a gift form yumi during combat???? what for? healing? initial vampire implementation initial god implementation - [+] they all start off in "heaven" map. - [+] gods ahve f_piety. starts at 0 - [+] keep track of piety with each god. starts at 0 for each one. * [+] let planeshift take you to heaven (for debugging) * [+] everyone has 'pray' ability. - [+] modpiety(rid, amt) * [+] piety vals * [+] when you pray - [+] isangry(god) - ie is piety < 0 * [+] if you pray when god is angry, bad! * [+] once piety gets over 200 or so, praying might give you a gift. * [+] god_appears(lifeform_t *victim) - [+] if >=0 (indiff / pleased), goes up to indiff over time(1 per turn). - [+] regain through doing actions ... in progress - [+] lose through doing actions only if you have prayed to this god before (angergodmaybe) - [+] special: gods don't need LOS to cast spells. - [+] gods planeshift away if not doing anything else. * [+] @g to see your piety levels for each god - [+] ?g for help on gods - [+] IN general: - [+] prey = oneoff effect - [+] gift = ongoing * [+] makeangry() vs modpiety * [+] Yumi - fem,mercy/healing - if you die within the first few turns! Hecta - partial Avamon - partial
2011-08-04 04:43:05 +10:00
// major bad stuff
switch (god->race->id) {
- [+] remove "inscribe" spell for now. - [+] beginner perception should let you see next to you. - [+] fix trail directions when checking stairs - [+] make labyrinth vault be a proper labyrinth shape - [+] 'spark' should affect floor obs even if there is a lf there. - [+] cursed scroll of awareness should blind you for 10-20 turns. - [+] bug: monsters trying to flee through locked drainage grate.s - [+] new god: Bjorn the battlelord - [+] Pray effects: - [+] bless weapon - [+] bezerk - [+] true strike - [+] haste - [+] Likes: battles (ie. kill last enemy in lof) - [+] Dislike: - [+] calming - [+] poison - [+] magic (wands, spells etc) - [+] retreat (moving away with back turned) "Coward!" - [+] gifts: - [+] weapons, armour - [+] sacrifice: - [+] untouched battle spoils - [+] after dropping objects, add f_battlespoils if YOU killed the ownert. - [+] remove this if/when the object gets moved again - [+] splatter blood - [+] minor anger: - [+] rust your armour / weapon - [+] major anger: - [+] destroy your armour - [+] destroy your weapon - [+] summon lots of enemies - [+] new god: Lumara - fem, magic - [+] likes: - [+] most things which train magic skills - [+] ie. casting spells - [+] using wands - [+] reading scrolls - [+] dislikes: - [+] missile weapons - [+] pray: - [+] restore mp if low - [+] identify books/scrolls - [+] remove curses - [+] gift: - [+] spellbooks - [+] manuals of spell schools - [+] extra mp - [+] angry minor: - [+] lose mp - [+] forget a spell - [+] angry: - [+] spells stop working (100% failure chance) - [+] forget all spells - [+] polymorph you into something bad - [+] sacrifice - [+] weapons / armour
2012-01-25 20:20:15 +11:00
case R_GODBATTLE:
switch (rnd(1,3)) {
case 1: // bad weapon
msg("\"A fool deserves a fool's weapon!\"");
// forcibly drop player's weapon
o = getweapon(player);
if (o) {
killflagsofid(o->flags, F_EQUIPPED);
drop(o, o->amt);
}
o = addob(player->pack, "cursed -1 stick");
if (o) {
identify(o);
weild(player, o);
}
break;
case 2: // bad armour
msg("\"A fool deserves a fool's armour!\"");
// remove all player's armour
dospelleffects(god, OT_S_INSTANTDISROBE, 10, NULL, NULL, player->cell, B_BLESSED, NULL, B_TRUE);
// give them cursed armour
o = addob(player->pack, "cursed -5 cotton shirt");
if (o) {
resizeobject(o, getlfsize(player));
identify(o);
wear(player, o);
}
break;
case 3: // summon monsters
msg("\"Fight for your life, knave!\"");
summonlfs(player, player->cell, R_NONE, RC_HUMANOID, SZ_HUMAN, AL_NONE, 8, PERMENANT, B_FALSE);
break;
}
break;
- [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! - [+] blink should go to random place within lof, not los - [+] sunglasses shuld reduce nightvis range, not visrange * [+] since jolt needs adjacency, make it more powerful - [+] use colours for spell descriptions - [+] replace 'call wind' with 'zephyr' * [+] add vault commonality. - [+] add more common vaults - roundabout etc * [+] change "addmonster" to take a string arg instrad of RACEID - [+] pouring cursed water on blessed scroll didn't work..... - [+] append "...god of xxx" to rc_god lifeforms - [+] try to attack with f_pain -> INFINITE LOOP. - [+] ARMOURPIERCE shouldn't hurt armour - [+] ghast touchparalyze attack isn't working. * [+] bug: when praying to gods, ones not in heaven aren't listed. - [+] when a god apepars..."Hecta appears" x2 - [+] attacking fleeing lf should count as a backstab (if you have the skill) * [+] "nothing happens" during god spell effects * [+] allow hunger to work on monsters - [+] pressing 'a' on @Magic has weird results. - [+] bug: got a gift form yumi during combat???? what for? healing? initial vampire implementation initial god implementation - [+] they all start off in "heaven" map. - [+] gods ahve f_piety. starts at 0 - [+] keep track of piety with each god. starts at 0 for each one. * [+] let planeshift take you to heaven (for debugging) * [+] everyone has 'pray' ability. - [+] modpiety(rid, amt) * [+] piety vals * [+] when you pray - [+] isangry(god) - ie is piety < 0 * [+] if you pray when god is angry, bad! * [+] once piety gets over 200 or so, praying might give you a gift. * [+] god_appears(lifeform_t *victim) - [+] if >=0 (indiff / pleased), goes up to indiff over time(1 per turn). - [+] regain through doing actions ... in progress - [+] lose through doing actions only if you have prayed to this god before (angergodmaybe) - [+] special: gods don't need LOS to cast spells. - [+] gods planeshift away if not doing anything else. * [+] @g to see your piety levels for each god - [+] ?g for help on gods - [+] IN general: - [+] prey = oneoff effect - [+] gift = ongoing * [+] makeangry() vs modpiety * [+] Yumi - fem,mercy/healing - if you die within the first few turns! Hecta - partial Avamon - partial
2011-08-04 04:43:05 +10:00
case R_GODDEATH:
- [+] get rid of "sorcery" skill, and move 'study scrolls' ability to cmoe from lore:arcana instead - [+] rename magic skillls to sorcery:fire etc? - [+] adjust spell power calculation to take lack of sorcery skill int oaccount - [+] allow '\' during getchoice() and getchoicestr() - [+] so that we can see what we have identified - [+] lower metabolism while lmeditating - [+] poisonous mushrooms - [+] toadstool - poisonous - [+] shiitake - normal - [+] recognise via cooking skill - [+] if you add a blood ob, 1 randmo piece of armour in the pile becomes bloodstained - [+] accuracy boost when attacking something who has grabbedyou - [+] lessen gravitiy should prvent falls * [+] bug: - [+] add job descriptions - [+] handle ESC in askchar - [+] You attack the helpless the xat! You flatten the xat! - [+] "the helpless the xat" - [+] shoiuldn't use "flatten" sinec we're not killing it - [+] You attack the helpless xat! You kill the xat! - [+] ...but it wasn't dead! - [+] flame pillar scroll no longer works - [+] not asking for target. - [+] use castspell - [+] cope with 'ESC' presses during normal travel - [+] allow "maycancel" in askchar - [+] make wizards NOT automatically know wild magic - [+] is F_MPMOD working? check with elf wizard....... - [+] now it is. - [+] bug: create an elf, go over it, v - CRASH in makedesc_race. - [+] removeob() should update burdened status - [+] ie drinking a potion - [+] wizards start with a staff and a pointy hat - [+] don't "stir in your slumber" if meditating - [+] elves should have higher mp - [+] dwarves should have lower mp - [+] when monsters fail to open a door, abandon their targetcell - [+] might be able to jsut make failing a dooropen count as a move failure. - [+] HiGrv didn't stop me from moving? i passed the skill check, need to have a msg telling me this. - [+] race descriptions. - [+] add the descriptions - [+] ? in @@ shows info on them. - [+] (add ?=help in the bottom when in @ mode regardless of showall) - [+] make clouds expand as they disappate - [+] modify gethitstokill() to take "useevasion" and "usearmour" as a parameter - [+] at adept lore, you get threat comparison. at skilled level you get exact hit turns. - [+] make threat calculation use gethitstokill - [+] TEST new threat calc * [+] way too easy to notice traps on chests from 4-5 cells away, with only novice perception - [+] make cloudkill create puff of poison gas rather than a cloud - [+] attacking should count as movement (ie dont regen stamina) - [+] need more body bash criticals. - [+] torso bruised (acc penalty) - [+] torso bruised badly (higher acc penalty, low dam penalty) - [+] ribs broken (huge acc penalty, med dam penalty) - [+] lungs winded (stam=0 onetimeeffect, fit -1, only lasts a 2-3 turns) - [+] should stop flying when you lose ocnsciousness... - [+] warn before moving with f_pain as well. maybe cahnge confirm_injiury_action ??? - [+] extra warrior skill: aimed strike - [+] -50%acc - [+] auto crit on the part you select (if you hit)
2011-10-13 08:15:48 +11:00
castspell(god, OT_S_PAIN, player, NULL, player->cell, NULL, NULL);
castspell(god, OT_S_DRAINLIFE, player, NULL, player->cell, NULL, NULL);
2011-08-18 06:57:43 +10:00
// all undead in sight become hostile
for (l = player->cell->map->lf ; l ; l = l->next) {
if (!isplayer(l) && isundead(l) && cansee(l, player)) {
if (getallegiance(l) != AL_HOSTILE) {
aiattack(l, player, PERMENANT);
}
}
}
- [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! - [+] blink should go to random place within lof, not los - [+] sunglasses shuld reduce nightvis range, not visrange * [+] since jolt needs adjacency, make it more powerful - [+] use colours for spell descriptions - [+] replace 'call wind' with 'zephyr' * [+] add vault commonality. - [+] add more common vaults - roundabout etc * [+] change "addmonster" to take a string arg instrad of RACEID - [+] pouring cursed water on blessed scroll didn't work..... - [+] append "...god of xxx" to rc_god lifeforms - [+] try to attack with f_pain -> INFINITE LOOP. - [+] ARMOURPIERCE shouldn't hurt armour - [+] ghast touchparalyze attack isn't working. * [+] bug: when praying to gods, ones not in heaven aren't listed. - [+] when a god apepars..."Hecta appears" x2 - [+] attacking fleeing lf should count as a backstab (if you have the skill) * [+] "nothing happens" during god spell effects * [+] allow hunger to work on monsters - [+] pressing 'a' on @Magic has weird results. - [+] bug: got a gift form yumi during combat???? what for? healing? initial vampire implementation initial god implementation - [+] they all start off in "heaven" map. - [+] gods ahve f_piety. starts at 0 - [+] keep track of piety with each god. starts at 0 for each one. * [+] let planeshift take you to heaven (for debugging) * [+] everyone has 'pray' ability. - [+] modpiety(rid, amt) * [+] piety vals * [+] when you pray - [+] isangry(god) - ie is piety < 0 * [+] if you pray when god is angry, bad! * [+] once piety gets over 200 or so, praying might give you a gift. * [+] god_appears(lifeform_t *victim) - [+] if >=0 (indiff / pleased), goes up to indiff over time(1 per turn). - [+] regain through doing actions ... in progress - [+] lose through doing actions only if you have prayed to this god before (angergodmaybe) - [+] special: gods don't need LOS to cast spells. - [+] gods planeshift away if not doing anything else. * [+] @g to see your piety levels for each god - [+] ?g for help on gods - [+] IN general: - [+] prey = oneoff effect - [+] gift = ongoing * [+] makeangry() vs modpiety * [+] Yumi - fem,mercy/healing - if you die within the first few turns! Hecta - partial Avamon - partial
2011-08-04 04:43:05 +10:00
switch (rnd(1,2)) {
case 1:
msg("\"This will teach you some humility, mortal!\"");
if (getattr(player, A_IQ) > getattr(player, A_STR)) {
- [+] get rid of "sorcery" skill, and move 'study scrolls' ability to cmoe from lore:arcana instead - [+] rename magic skillls to sorcery:fire etc? - [+] adjust spell power calculation to take lack of sorcery skill int oaccount - [+] allow '\' during getchoice() and getchoicestr() - [+] so that we can see what we have identified - [+] lower metabolism while lmeditating - [+] poisonous mushrooms - [+] toadstool - poisonous - [+] shiitake - normal - [+] recognise via cooking skill - [+] if you add a blood ob, 1 randmo piece of armour in the pile becomes bloodstained - [+] accuracy boost when attacking something who has grabbedyou - [+] lessen gravitiy should prvent falls * [+] bug: - [+] add job descriptions - [+] handle ESC in askchar - [+] You attack the helpless the xat! You flatten the xat! - [+] "the helpless the xat" - [+] shoiuldn't use "flatten" sinec we're not killing it - [+] You attack the helpless xat! You kill the xat! - [+] ...but it wasn't dead! - [+] flame pillar scroll no longer works - [+] not asking for target. - [+] use castspell - [+] cope with 'ESC' presses during normal travel - [+] allow "maycancel" in askchar - [+] make wizards NOT automatically know wild magic - [+] is F_MPMOD working? check with elf wizard....... - [+] now it is. - [+] bug: create an elf, go over it, v - CRASH in makedesc_race. - [+] removeob() should update burdened status - [+] ie drinking a potion - [+] wizards start with a staff and a pointy hat - [+] don't "stir in your slumber" if meditating - [+] elves should have higher mp - [+] dwarves should have lower mp - [+] when monsters fail to open a door, abandon their targetcell - [+] might be able to jsut make failing a dooropen count as a move failure. - [+] HiGrv didn't stop me from moving? i passed the skill check, need to have a msg telling me this. - [+] race descriptions. - [+] add the descriptions - [+] ? in @@ shows info on them. - [+] (add ?=help in the bottom when in @ mode regardless of showall) - [+] make clouds expand as they disappate - [+] modify gethitstokill() to take "useevasion" and "usearmour" as a parameter - [+] at adept lore, you get threat comparison. at skilled level you get exact hit turns. - [+] make threat calculation use gethitstokill - [+] TEST new threat calc * [+] way too easy to notice traps on chests from 4-5 cells away, with only novice perception - [+] make cloudkill create puff of poison gas rather than a cloud - [+] attacking should count as movement (ie dont regen stamina) - [+] need more body bash criticals. - [+] torso bruised (acc penalty) - [+] torso bruised badly (higher acc penalty, low dam penalty) - [+] ribs broken (huge acc penalty, med dam penalty) - [+] lungs winded (stam=0 onetimeeffect, fit -1, only lasts a 2-3 turns) - [+] should stop flying when you lose ocnsciousness... - [+] warn before moving with f_pain as well. maybe cahnge confirm_injiury_action ??? - [+] extra warrior skill: aimed strike - [+] -50%acc - [+] auto crit on the part you select (if you hit)
2011-10-13 08:15:48 +11:00
castspell(god, OT_S_FEEBLEMIND, player, NULL, player->cell, NULL, NULL);
- [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! - [+] blink should go to random place within lof, not los - [+] sunglasses shuld reduce nightvis range, not visrange * [+] since jolt needs adjacency, make it more powerful - [+] use colours for spell descriptions - [+] replace 'call wind' with 'zephyr' * [+] add vault commonality. - [+] add more common vaults - roundabout etc * [+] change "addmonster" to take a string arg instrad of RACEID - [+] pouring cursed water on blessed scroll didn't work..... - [+] append "...god of xxx" to rc_god lifeforms - [+] try to attack with f_pain -> INFINITE LOOP. - [+] ARMOURPIERCE shouldn't hurt armour - [+] ghast touchparalyze attack isn't working. * [+] bug: when praying to gods, ones not in heaven aren't listed. - [+] when a god apepars..."Hecta appears" x2 - [+] attacking fleeing lf should count as a backstab (if you have the skill) * [+] "nothing happens" during god spell effects * [+] allow hunger to work on monsters - [+] pressing 'a' on @Magic has weird results. - [+] bug: got a gift form yumi during combat???? what for? healing? initial vampire implementation initial god implementation - [+] they all start off in "heaven" map. - [+] gods ahve f_piety. starts at 0 - [+] keep track of piety with each god. starts at 0 for each one. * [+] let planeshift take you to heaven (for debugging) * [+] everyone has 'pray' ability. - [+] modpiety(rid, amt) * [+] piety vals * [+] when you pray - [+] isangry(god) - ie is piety < 0 * [+] if you pray when god is angry, bad! * [+] once piety gets over 200 or so, praying might give you a gift. * [+] god_appears(lifeform_t *victim) - [+] if >=0 (indiff / pleased), goes up to indiff over time(1 per turn). - [+] regain through doing actions ... in progress - [+] lose through doing actions only if you have prayed to this god before (angergodmaybe) - [+] special: gods don't need LOS to cast spells. - [+] gods planeshift away if not doing anything else. * [+] @g to see your piety levels for each god - [+] ?g for help on gods - [+] IN general: - [+] prey = oneoff effect - [+] gift = ongoing * [+] makeangry() vs modpiety * [+] Yumi - fem,mercy/healing - if you die within the first few turns! Hecta - partial Avamon - partial
2011-08-04 04:43:05 +10:00
} else {
- [+] get rid of "sorcery" skill, and move 'study scrolls' ability to cmoe from lore:arcana instead - [+] rename magic skillls to sorcery:fire etc? - [+] adjust spell power calculation to take lack of sorcery skill int oaccount - [+] allow '\' during getchoice() and getchoicestr() - [+] so that we can see what we have identified - [+] lower metabolism while lmeditating - [+] poisonous mushrooms - [+] toadstool - poisonous - [+] shiitake - normal - [+] recognise via cooking skill - [+] if you add a blood ob, 1 randmo piece of armour in the pile becomes bloodstained - [+] accuracy boost when attacking something who has grabbedyou - [+] lessen gravitiy should prvent falls * [+] bug: - [+] add job descriptions - [+] handle ESC in askchar - [+] You attack the helpless the xat! You flatten the xat! - [+] "the helpless the xat" - [+] shoiuldn't use "flatten" sinec we're not killing it - [+] You attack the helpless xat! You kill the xat! - [+] ...but it wasn't dead! - [+] flame pillar scroll no longer works - [+] not asking for target. - [+] use castspell - [+] cope with 'ESC' presses during normal travel - [+] allow "maycancel" in askchar - [+] make wizards NOT automatically know wild magic - [+] is F_MPMOD working? check with elf wizard....... - [+] now it is. - [+] bug: create an elf, go over it, v - CRASH in makedesc_race. - [+] removeob() should update burdened status - [+] ie drinking a potion - [+] wizards start with a staff and a pointy hat - [+] don't "stir in your slumber" if meditating - [+] elves should have higher mp - [+] dwarves should have lower mp - [+] when monsters fail to open a door, abandon their targetcell - [+] might be able to jsut make failing a dooropen count as a move failure. - [+] HiGrv didn't stop me from moving? i passed the skill check, need to have a msg telling me this. - [+] race descriptions. - [+] add the descriptions - [+] ? in @@ shows info on them. - [+] (add ?=help in the bottom when in @ mode regardless of showall) - [+] make clouds expand as they disappate - [+] modify gethitstokill() to take "useevasion" and "usearmour" as a parameter - [+] at adept lore, you get threat comparison. at skilled level you get exact hit turns. - [+] make threat calculation use gethitstokill - [+] TEST new threat calc * [+] way too easy to notice traps on chests from 4-5 cells away, with only novice perception - [+] make cloudkill create puff of poison gas rather than a cloud - [+] attacking should count as movement (ie dont regen stamina) - [+] need more body bash criticals. - [+] torso bruised (acc penalty) - [+] torso bruised badly (higher acc penalty, low dam penalty) - [+] ribs broken (huge acc penalty, med dam penalty) - [+] lungs winded (stam=0 onetimeeffect, fit -1, only lasts a 2-3 turns) - [+] should stop flying when you lose ocnsciousness... - [+] warn before moving with f_pain as well. maybe cahnge confirm_injiury_action ??? - [+] extra warrior skill: aimed strike - [+] -50%acc - [+] auto crit on the part you select (if you hit)
2011-10-13 08:15:48 +11:00
castspell(god, OT_S_WEAKEN, player, NULL, player->cell, NULL, NULL);
- [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! - [+] blink should go to random place within lof, not los - [+] sunglasses shuld reduce nightvis range, not visrange * [+] since jolt needs adjacency, make it more powerful - [+] use colours for spell descriptions - [+] replace 'call wind' with 'zephyr' * [+] add vault commonality. - [+] add more common vaults - roundabout etc * [+] change "addmonster" to take a string arg instrad of RACEID - [+] pouring cursed water on blessed scroll didn't work..... - [+] append "...god of xxx" to rc_god lifeforms - [+] try to attack with f_pain -> INFINITE LOOP. - [+] ARMOURPIERCE shouldn't hurt armour - [+] ghast touchparalyze attack isn't working. * [+] bug: when praying to gods, ones not in heaven aren't listed. - [+] when a god apepars..."Hecta appears" x2 - [+] attacking fleeing lf should count as a backstab (if you have the skill) * [+] "nothing happens" during god spell effects * [+] allow hunger to work on monsters - [+] pressing 'a' on @Magic has weird results. - [+] bug: got a gift form yumi during combat???? what for? healing? initial vampire implementation initial god implementation - [+] they all start off in "heaven" map. - [+] gods ahve f_piety. starts at 0 - [+] keep track of piety with each god. starts at 0 for each one. * [+] let planeshift take you to heaven (for debugging) * [+] everyone has 'pray' ability. - [+] modpiety(rid, amt) * [+] piety vals * [+] when you pray - [+] isangry(god) - ie is piety < 0 * [+] if you pray when god is angry, bad! * [+] once piety gets over 200 or so, praying might give you a gift. * [+] god_appears(lifeform_t *victim) - [+] if >=0 (indiff / pleased), goes up to indiff over time(1 per turn). - [+] regain through doing actions ... in progress - [+] lose through doing actions only if you have prayed to this god before (angergodmaybe) - [+] special: gods don't need LOS to cast spells. - [+] gods planeshift away if not doing anything else. * [+] @g to see your piety levels for each god - [+] ?g for help on gods - [+] IN general: - [+] prey = oneoff effect - [+] gift = ongoing * [+] makeangry() vs modpiety * [+] Yumi - fem,mercy/healing - if you die within the first few turns! Hecta - partial Avamon - partial
2011-08-04 04:43:05 +10:00
}
break;
case 2:
// summon undead
msg("\"Destroy him, my pets!\"");
- [+] ob1() macros - [+] healing potions should heal even "permenant" injuries - [+] potions/spells - [+] summon decoy (chicken horde) spell - "friends!" - [+] potion of spider climb (arachnid adhesion) - [+] gloves of the spider - [+] F_startobwepskill sk_shortblades etc - [+] change mosnter starting weapons to be based on wepsk, not specific named weapons - [+] make wrapprint cope properly with 0 length strings - [+] fix io.c showlfstats layout - [+] fountains of xp should always dry up after one use! - [+] plants shouldn't leave footprints! - [+] fix overcomplicated code in updateknowncells - [+] you always "see" allies following you down/up stairs, even if they are behind you. - [+] remove dtresist slash from skeletons - their bone skin reduces this already. - [+] leave dtresist pierce because it's hard to hit them. - [+] confirm gold amount when donating to shops - [+] increase piety by half of any gold donated to temples - [+] move hp, mp, sp to same line as target, and make them into bars - [+] HP:[ 11 / 11 ] - [+] makebar(window,min,max, loss,barcol, losscol) - [+] print the prefix: "HP:[" - [+] construct the bar string to fit into 10 chars: " 11 / 11 " - [+] print it one char at a time, setting bg as follows: - [+] background: - [+] 0 - min is barcol - [+] min+1 - min+loss is losscol - [+] rest is black - [+] print the suffix: "] " - [+] remember last dam amount for hp. - [+] show mp and stamina like this too. - [+] update viewpoint sooner when moving vertically - [+] if you can't comprehend the contents of a spellbook, don't ID it! - [+] hpbar: pass textcol and texcolwithbg - [+] show f_stability in @e - [+] don't identify tech inside shops if it's beyond your skill level - [+] bug: "a cursed +-1 ring of dexterity" - [+] enraged or deaf lfs shouldn't respond to chats - [+] drawbar: show mp/sp text in orange if it's at 0. - [+] allow vegetarians to eat frozen corpses. - [+] anything flying + stunned loses flying. - [+] chance for monsters to throw missiles is reduced when acc < C - [+] use same code as firearms - [+] undead shouldn't lose consciousness - they should jsut die.
2011-12-06 04:03:47 +11:00
summonlfs(god, player->cell, R_NONE, RC_UNDEAD, SZ_ANY, AL_EVIL, 3, PERMENANT, B_FALSE);
- [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! - [+] blink should go to random place within lof, not los - [+] sunglasses shuld reduce nightvis range, not visrange * [+] since jolt needs adjacency, make it more powerful - [+] use colours for spell descriptions - [+] replace 'call wind' with 'zephyr' * [+] add vault commonality. - [+] add more common vaults - roundabout etc * [+] change "addmonster" to take a string arg instrad of RACEID - [+] pouring cursed water on blessed scroll didn't work..... - [+] append "...god of xxx" to rc_god lifeforms - [+] try to attack with f_pain -> INFINITE LOOP. - [+] ARMOURPIERCE shouldn't hurt armour - [+] ghast touchparalyze attack isn't working. * [+] bug: when praying to gods, ones not in heaven aren't listed. - [+] when a god apepars..."Hecta appears" x2 - [+] attacking fleeing lf should count as a backstab (if you have the skill) * [+] "nothing happens" during god spell effects * [+] allow hunger to work on monsters - [+] pressing 'a' on @Magic has weird results. - [+] bug: got a gift form yumi during combat???? what for? healing? initial vampire implementation initial god implementation - [+] they all start off in "heaven" map. - [+] gods ahve f_piety. starts at 0 - [+] keep track of piety with each god. starts at 0 for each one. * [+] let planeshift take you to heaven (for debugging) * [+] everyone has 'pray' ability. - [+] modpiety(rid, amt) * [+] piety vals * [+] when you pray - [+] isangry(god) - ie is piety < 0 * [+] if you pray when god is angry, bad! * [+] once piety gets over 200 or so, praying might give you a gift. * [+] god_appears(lifeform_t *victim) - [+] if >=0 (indiff / pleased), goes up to indiff over time(1 per turn). - [+] regain through doing actions ... in progress - [+] lose through doing actions only if you have prayed to this god before (angergodmaybe) - [+] special: gods don't need LOS to cast spells. - [+] gods planeshift away if not doing anything else. * [+] @g to see your piety levels for each god - [+] ?g for help on gods - [+] IN general: - [+] prey = oneoff effect - [+] gift = ongoing * [+] makeangry() vs modpiety * [+] Yumi - fem,mercy/healing - if you die within the first few turns! Hecta - partial Avamon - partial
2011-08-04 04:43:05 +10:00
break;
}
break;
- [+] redo heaven vault to cater for 10 gods - [+] Klikirak- male,fire and destruction - [+] appears as a fire elemental? - [+] abilities - [+] create fire underneath - [+] retaliate with fire - [+] burning touch - [+] canwill all fire spells - [+] sacrifice - [+] anything flammable - [+] added effect: cast flame burst - [+] pray: - [+] set all nearby objects on fire - [+] unfreeze weapons - [+] hurt monsters with fire spells - [+] gift: - [+] fire resist / immunity - [+] pyromania on weapon - [+] fire magic - [+] angry (minor): - [+] blast with small fire - [+] angry (major) - [+] blast you with fire (and surround you) - [+] likes - [+] burning objects (sparking flammable, throwing objects onto fire) - [+] casting fire spells - [+] killing with fire - [+] dislikes - [+] casting cold spells - [+] causing cold damage - [+] creating anything (create monster / wish / create food) - [+] what is the difference between "purity" and "life" ? - [+] purity: get rid of curses, bad objects, bad food, remove bad statuses - [+] mercy: "undo" mistakes, avoid instakills - [+] life: healing, raise from dead, protection - [+] life goddess - glorana - [+] appearance: - [+] glowing white light - [+] abilities - [+] cast all life spells - [+] regenerates hp very fast - [+] objects - [+] none - [+] likes - [+] destroying undead - [+] using life magic - [+] healing (as per yumi) - [+] dislikes - [+] necromancy spells - [+] attacking peaceful lfs - [+] pray - [+] healing - [+] restore mp - [+] protection spell - [+] gift - [+] regeneration - [+] firstaid skill - [+] life magic skill / spellbooks - [+] increase max hp - [+] angry(minor) - [+] life magic fails - [+] slow natural healing rate - [+] angry(major) - [+] no healing - [+] reduce max hp! - [+] sacrifice - [+] healing potions - [+] restoration potions - [+] bandages - [+] food - [+] protection spell: - [+] divine armour - [+] blocks on a certain amount of damage. - [+] all damage goes to it! (NOT like psychic armour which just increases AR) - [+] NOT an ongoing spell. - [+] ai: if you have a weapon of xxx slaying, use it when appropriate. (getbestweapon) - [+] amberon - change abilities to be more focused on removing bad status effects - [+] amberon gifts you with potions of restoration - [+] felix is now god of thievery and vengeance. - [+] felix now gives your weapon f_revenge.
2012-02-02 15:33:24 +11:00
case R_GODFIRE:
msg("\"Burn, infidel!\"");
dospelleffects(NULL, OT_S_FLAMEPILLAR, 10, NULL, NULL, player->cell, B_BLESSED, NULL, B_TRUE);
getradiuscells(player->cell, 1, DT_COMPASS, B_FALSE, LOF_WALLSTOP, B_FALSE, retcell, &nretcells, 0);
for (i = 0; i < nretcells; i++) {
if (!retcell[i]->type->solid) {
addobfast(retcell[i]->obpile, OT_FIRELARGE);
}
}
break;
case R_GODLIFE:
msg("\"I withdraw my gifts from you!\"");
// lower max hp by 10
player->maxhp -= 10;
limit(&(player->maxhp), 1, NA);
if (player->hp > player->maxhp) player->hp = player->maxhp;
statdirty = B_TRUE;
// player can now never heal
break;
case R_GODTHIEVES:
- [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! - [+] blink should go to random place within lof, not los - [+] sunglasses shuld reduce nightvis range, not visrange * [+] since jolt needs adjacency, make it more powerful - [+] use colours for spell descriptions - [+] replace 'call wind' with 'zephyr' * [+] add vault commonality. - [+] add more common vaults - roundabout etc * [+] change "addmonster" to take a string arg instrad of RACEID - [+] pouring cursed water on blessed scroll didn't work..... - [+] append "...god of xxx" to rc_god lifeforms - [+] try to attack with f_pain -> INFINITE LOOP. - [+] ARMOURPIERCE shouldn't hurt armour - [+] ghast touchparalyze attack isn't working. * [+] bug: when praying to gods, ones not in heaven aren't listed. - [+] when a god apepars..."Hecta appears" x2 - [+] attacking fleeing lf should count as a backstab (if you have the skill) * [+] "nothing happens" during god spell effects * [+] allow hunger to work on monsters - [+] pressing 'a' on @Magic has weird results. - [+] bug: got a gift form yumi during combat???? what for? healing? initial vampire implementation initial god implementation - [+] they all start off in "heaven" map. - [+] gods ahve f_piety. starts at 0 - [+] keep track of piety with each god. starts at 0 for each one. * [+] let planeshift take you to heaven (for debugging) * [+] everyone has 'pray' ability. - [+] modpiety(rid, amt) * [+] piety vals * [+] when you pray - [+] isangry(god) - ie is piety < 0 * [+] if you pray when god is angry, bad! * [+] once piety gets over 200 or so, praying might give you a gift. * [+] god_appears(lifeform_t *victim) - [+] if >=0 (indiff / pleased), goes up to indiff over time(1 per turn). - [+] regain through doing actions ... in progress - [+] lose through doing actions only if you have prayed to this god before (angergodmaybe) - [+] special: gods don't need LOS to cast spells. - [+] gods planeshift away if not doing anything else. * [+] @g to see your piety levels for each god - [+] ?g for help on gods - [+] IN general: - [+] prey = oneoff effect - [+] gift = ongoing * [+] makeangry() vs modpiety * [+] Yumi - fem,mercy/healing - if you die within the first few turns! Hecta - partial Avamon - partial
2011-08-04 04:43:05 +10:00
o = getweapon(player);
msg("\"Allow me to lighten your load a little...\"");
if (o) { // take player's weapon
- [+] get rid of "sorcery" skill, and move 'study scrolls' ability to cmoe from lore:arcana instead - [+] rename magic skillls to sorcery:fire etc? - [+] adjust spell power calculation to take lack of sorcery skill int oaccount - [+] allow '\' during getchoice() and getchoicestr() - [+] so that we can see what we have identified - [+] lower metabolism while lmeditating - [+] poisonous mushrooms - [+] toadstool - poisonous - [+] shiitake - normal - [+] recognise via cooking skill - [+] if you add a blood ob, 1 randmo piece of armour in the pile becomes bloodstained - [+] accuracy boost when attacking something who has grabbedyou - [+] lessen gravitiy should prvent falls * [+] bug: - [+] add job descriptions - [+] handle ESC in askchar - [+] You attack the helpless the xat! You flatten the xat! - [+] "the helpless the xat" - [+] shoiuldn't use "flatten" sinec we're not killing it - [+] You attack the helpless xat! You kill the xat! - [+] ...but it wasn't dead! - [+] flame pillar scroll no longer works - [+] not asking for target. - [+] use castspell - [+] cope with 'ESC' presses during normal travel - [+] allow "maycancel" in askchar - [+] make wizards NOT automatically know wild magic - [+] is F_MPMOD working? check with elf wizard....... - [+] now it is. - [+] bug: create an elf, go over it, v - CRASH in makedesc_race. - [+] removeob() should update burdened status - [+] ie drinking a potion - [+] wizards start with a staff and a pointy hat - [+] don't "stir in your slumber" if meditating - [+] elves should have higher mp - [+] dwarves should have lower mp - [+] when monsters fail to open a door, abandon their targetcell - [+] might be able to jsut make failing a dooropen count as a move failure. - [+] HiGrv didn't stop me from moving? i passed the skill check, need to have a msg telling me this. - [+] race descriptions. - [+] add the descriptions - [+] ? in @@ shows info on them. - [+] (add ?=help in the bottom when in @ mode regardless of showall) - [+] make clouds expand as they disappate - [+] modify gethitstokill() to take "useevasion" and "usearmour" as a parameter - [+] at adept lore, you get threat comparison. at skilled level you get exact hit turns. - [+] make threat calculation use gethitstokill - [+] TEST new threat calc * [+] way too easy to notice traps on chests from 4-5 cells away, with only novice perception - [+] make cloudkill create puff of poison gas rather than a cloud - [+] attacking should count as movement (ie dont regen stamina) - [+] need more body bash criticals. - [+] torso bruised (acc penalty) - [+] torso bruised badly (higher acc penalty, low dam penalty) - [+] ribs broken (huge acc penalty, med dam penalty) - [+] lungs winded (stam=0 onetimeeffect, fit -1, only lasts a 2-3 turns) - [+] should stop flying when you lose ocnsciousness... - [+] warn before moving with f_pain as well. maybe cahnge confirm_injiury_action ??? - [+] extra warrior skill: aimed strike - [+] -50%acc - [+] auto crit on the part you select (if you hit)
2011-10-13 08:15:48 +11:00
castspell(god, OT_S_CONFISCATE, player, o, player->cell, NULL, NULL);
- [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! - [+] blink should go to random place within lof, not los - [+] sunglasses shuld reduce nightvis range, not visrange * [+] since jolt needs adjacency, make it more powerful - [+] use colours for spell descriptions - [+] replace 'call wind' with 'zephyr' * [+] add vault commonality. - [+] add more common vaults - roundabout etc * [+] change "addmonster" to take a string arg instrad of RACEID - [+] pouring cursed water on blessed scroll didn't work..... - [+] append "...god of xxx" to rc_god lifeforms - [+] try to attack with f_pain -> INFINITE LOOP. - [+] ARMOURPIERCE shouldn't hurt armour - [+] ghast touchparalyze attack isn't working. * [+] bug: when praying to gods, ones not in heaven aren't listed. - [+] when a god apepars..."Hecta appears" x2 - [+] attacking fleeing lf should count as a backstab (if you have the skill) * [+] "nothing happens" during god spell effects * [+] allow hunger to work on monsters - [+] pressing 'a' on @Magic has weird results. - [+] bug: got a gift form yumi during combat???? what for? healing? initial vampire implementation initial god implementation - [+] they all start off in "heaven" map. - [+] gods ahve f_piety. starts at 0 - [+] keep track of piety with each god. starts at 0 for each one. * [+] let planeshift take you to heaven (for debugging) * [+] everyone has 'pray' ability. - [+] modpiety(rid, amt) * [+] piety vals * [+] when you pray - [+] isangry(god) - ie is piety < 0 * [+] if you pray when god is angry, bad! * [+] once piety gets over 200 or so, praying might give you a gift. * [+] god_appears(lifeform_t *victim) - [+] if >=0 (indiff / pleased), goes up to indiff over time(1 per turn). - [+] regain through doing actions ... in progress - [+] lose through doing actions only if you have prayed to this god before (angergodmaybe) - [+] special: gods don't need LOS to cast spells. - [+] gods planeshift away if not doing anything else. * [+] @g to see your piety levels for each god - [+] ?g for help on gods - [+] IN general: - [+] prey = oneoff effect - [+] gift = ongoing * [+] makeangry() vs modpiety * [+] Yumi - fem,mercy/healing - if you die within the first few turns! Hecta - partial Avamon - partial
2011-08-04 04:43:05 +10:00
} else { // take 3 objects
int i;
for (i = 0; i < 3; i++) {
- [+] get rid of "sorcery" skill, and move 'study scrolls' ability to cmoe from lore:arcana instead - [+] rename magic skillls to sorcery:fire etc? - [+] adjust spell power calculation to take lack of sorcery skill int oaccount - [+] allow '\' during getchoice() and getchoicestr() - [+] so that we can see what we have identified - [+] lower metabolism while lmeditating - [+] poisonous mushrooms - [+] toadstool - poisonous - [+] shiitake - normal - [+] recognise via cooking skill - [+] if you add a blood ob, 1 randmo piece of armour in the pile becomes bloodstained - [+] accuracy boost when attacking something who has grabbedyou - [+] lessen gravitiy should prvent falls * [+] bug: - [+] add job descriptions - [+] handle ESC in askchar - [+] You attack the helpless the xat! You flatten the xat! - [+] "the helpless the xat" - [+] shoiuldn't use "flatten" sinec we're not killing it - [+] You attack the helpless xat! You kill the xat! - [+] ...but it wasn't dead! - [+] flame pillar scroll no longer works - [+] not asking for target. - [+] use castspell - [+] cope with 'ESC' presses during normal travel - [+] allow "maycancel" in askchar - [+] make wizards NOT automatically know wild magic - [+] is F_MPMOD working? check with elf wizard....... - [+] now it is. - [+] bug: create an elf, go over it, v - CRASH in makedesc_race. - [+] removeob() should update burdened status - [+] ie drinking a potion - [+] wizards start with a staff and a pointy hat - [+] don't "stir in your slumber" if meditating - [+] elves should have higher mp - [+] dwarves should have lower mp - [+] when monsters fail to open a door, abandon their targetcell - [+] might be able to jsut make failing a dooropen count as a move failure. - [+] HiGrv didn't stop me from moving? i passed the skill check, need to have a msg telling me this. - [+] race descriptions. - [+] add the descriptions - [+] ? in @@ shows info on them. - [+] (add ?=help in the bottom when in @ mode regardless of showall) - [+] make clouds expand as they disappate - [+] modify gethitstokill() to take "useevasion" and "usearmour" as a parameter - [+] at adept lore, you get threat comparison. at skilled level you get exact hit turns. - [+] make threat calculation use gethitstokill - [+] TEST new threat calc * [+] way too easy to notice traps on chests from 4-5 cells away, with only novice perception - [+] make cloudkill create puff of poison gas rather than a cloud - [+] attacking should count as movement (ie dont regen stamina) - [+] need more body bash criticals. - [+] torso bruised (acc penalty) - [+] torso bruised badly (higher acc penalty, low dam penalty) - [+] ribs broken (huge acc penalty, med dam penalty) - [+] lungs winded (stam=0 onetimeeffect, fit -1, only lasts a 2-3 turns) - [+] should stop flying when you lose ocnsciousness... - [+] warn before moving with f_pain as well. maybe cahnge confirm_injiury_action ??? - [+] extra warrior skill: aimed strike - [+] -50%acc - [+] auto crit on the part you select (if you hit)
2011-10-13 08:15:48 +11:00
castspell(god, OT_S_CONFISCATE, player, NULL, player->cell, NULL, NULL);
- [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! - [+] blink should go to random place within lof, not los - [+] sunglasses shuld reduce nightvis range, not visrange * [+] since jolt needs adjacency, make it more powerful - [+] use colours for spell descriptions - [+] replace 'call wind' with 'zephyr' * [+] add vault commonality. - [+] add more common vaults - roundabout etc * [+] change "addmonster" to take a string arg instrad of RACEID - [+] pouring cursed water on blessed scroll didn't work..... - [+] append "...god of xxx" to rc_god lifeforms - [+] try to attack with f_pain -> INFINITE LOOP. - [+] ARMOURPIERCE shouldn't hurt armour - [+] ghast touchparalyze attack isn't working. * [+] bug: when praying to gods, ones not in heaven aren't listed. - [+] when a god apepars..."Hecta appears" x2 - [+] attacking fleeing lf should count as a backstab (if you have the skill) * [+] "nothing happens" during god spell effects * [+] allow hunger to work on monsters - [+] pressing 'a' on @Magic has weird results. - [+] bug: got a gift form yumi during combat???? what for? healing? initial vampire implementation initial god implementation - [+] they all start off in "heaven" map. - [+] gods ahve f_piety. starts at 0 - [+] keep track of piety with each god. starts at 0 for each one. * [+] let planeshift take you to heaven (for debugging) * [+] everyone has 'pray' ability. - [+] modpiety(rid, amt) * [+] piety vals * [+] when you pray - [+] isangry(god) - ie is piety < 0 * [+] if you pray when god is angry, bad! * [+] once piety gets over 200 or so, praying might give you a gift. * [+] god_appears(lifeform_t *victim) - [+] if >=0 (indiff / pleased), goes up to indiff over time(1 per turn). - [+] regain through doing actions ... in progress - [+] lose through doing actions only if you have prayed to this god before (angergodmaybe) - [+] special: gods don't need LOS to cast spells. - [+] gods planeshift away if not doing anything else. * [+] @g to see your piety levels for each god - [+] ?g for help on gods - [+] IN general: - [+] prey = oneoff effect - [+] gift = ongoing * [+] makeangry() vs modpiety * [+] Yumi - fem,mercy/healing - if you die within the first few turns! Hecta - partial Avamon - partial
2011-08-04 04:43:05 +10:00
}
}
break;
- [+] remove "inscribe" spell for now. - [+] beginner perception should let you see next to you. - [+] fix trail directions when checking stairs - [+] make labyrinth vault be a proper labyrinth shape - [+] 'spark' should affect floor obs even if there is a lf there. - [+] cursed scroll of awareness should blind you for 10-20 turns. - [+] bug: monsters trying to flee through locked drainage grate.s - [+] new god: Bjorn the battlelord - [+] Pray effects: - [+] bless weapon - [+] bezerk - [+] true strike - [+] haste - [+] Likes: battles (ie. kill last enemy in lof) - [+] Dislike: - [+] calming - [+] poison - [+] magic (wands, spells etc) - [+] retreat (moving away with back turned) "Coward!" - [+] gifts: - [+] weapons, armour - [+] sacrifice: - [+] untouched battle spoils - [+] after dropping objects, add f_battlespoils if YOU killed the ownert. - [+] remove this if/when the object gets moved again - [+] splatter blood - [+] minor anger: - [+] rust your armour / weapon - [+] major anger: - [+] destroy your armour - [+] destroy your weapon - [+] summon lots of enemies - [+] new god: Lumara - fem, magic - [+] likes: - [+] most things which train magic skills - [+] ie. casting spells - [+] using wands - [+] reading scrolls - [+] dislikes: - [+] missile weapons - [+] pray: - [+] restore mp if low - [+] identify books/scrolls - [+] remove curses - [+] gift: - [+] spellbooks - [+] manuals of spell schools - [+] extra mp - [+] angry minor: - [+] lose mp - [+] forget a spell - [+] angry: - [+] spells stop working (100% failure chance) - [+] forget all spells - [+] polymorph you into something bad - [+] sacrifice - [+] weapons / armour
2012-01-25 20:20:15 +11:00
case R_GODMAGIC:
rollagain = B_TRUE;
while (rollagain) {
flag_t *retflag[MAXCANDIDATES];
int nretflags;
rollagain = B_FALSE;
switch (rnd(1,3)) {
case 1: // lose all spells
msg("\"I forbid you my gifts!\"");
nposs = 0;
getflags(player->flags, retflag, &nretflags, F_CANCAST, F_NONE);
nposs = 0;
for (i = 0; i < nretflags; i++) {
if (retflag[i]->lifetime != FROMJOB) {
killflag(retflag[i]);
}
}
break;
case 2: // spells usually fail
msg("\"You will find my gifts far less reliable in future!\"");
addtempflag(player->flags, F_MISCASTCHANCE, 85, NA, NA, NULL, 200);
break;
case 3: // become a newt
if (ispolymorphed(player)) {
rollagain = B_TRUE;
} else {
msg("\"Maybe this will teach you some humility!\"");
setrace(player, R_NEWT, B_TRUE); // ie. don't set origrace!
}
break;
}
} // end while rollagain
break;
- [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! - [+] blink should go to random place within lof, not los - [+] sunglasses shuld reduce nightvis range, not visrange * [+] since jolt needs adjacency, make it more powerful - [+] use colours for spell descriptions - [+] replace 'call wind' with 'zephyr' * [+] add vault commonality. - [+] add more common vaults - roundabout etc * [+] change "addmonster" to take a string arg instrad of RACEID - [+] pouring cursed water on blessed scroll didn't work..... - [+] append "...god of xxx" to rc_god lifeforms - [+] try to attack with f_pain -> INFINITE LOOP. - [+] ARMOURPIERCE shouldn't hurt armour - [+] ghast touchparalyze attack isn't working. * [+] bug: when praying to gods, ones not in heaven aren't listed. - [+] when a god apepars..."Hecta appears" x2 - [+] attacking fleeing lf should count as a backstab (if you have the skill) * [+] "nothing happens" during god spell effects * [+] allow hunger to work on monsters - [+] pressing 'a' on @Magic has weird results. - [+] bug: got a gift form yumi during combat???? what for? healing? initial vampire implementation initial god implementation - [+] they all start off in "heaven" map. - [+] gods ahve f_piety. starts at 0 - [+] keep track of piety with each god. starts at 0 for each one. * [+] let planeshift take you to heaven (for debugging) * [+] everyone has 'pray' ability. - [+] modpiety(rid, amt) * [+] piety vals * [+] when you pray - [+] isangry(god) - ie is piety < 0 * [+] if you pray when god is angry, bad! * [+] once piety gets over 200 or so, praying might give you a gift. * [+] god_appears(lifeform_t *victim) - [+] if >=0 (indiff / pleased), goes up to indiff over time(1 per turn). - [+] regain through doing actions ... in progress - [+] lose through doing actions only if you have prayed to this god before (angergodmaybe) - [+] special: gods don't need LOS to cast spells. - [+] gods planeshift away if not doing anything else. * [+] @g to see your piety levels for each god - [+] ?g for help on gods - [+] IN general: - [+] prey = oneoff effect - [+] gift = ongoing * [+] makeangry() vs modpiety * [+] Yumi - fem,mercy/healing - if you die within the first few turns! Hecta - partial Avamon - partial
2011-08-04 04:43:05 +10:00
case R_GODMERCY:
msg("\"Even my mercy has its limits!\"");
// age
age(player, 15);
// lower every attribute by one
for (a = 0; a < MAXATTS; a++) {
modattr(player, a, -1);
}
- [+] bug: getobvlue price keeps going up - [+] make food poisoning last longer! - [+] bug: pet starting in water - [+] ability to pay at shops using gems? but no change. - [+] implement - [+] require speech skill at a certain level (novice) - [+] reveal attack location for unseen attacks - [+] bug: poisonbolt spell shouldn't cause fire damage to objects! - [+] return to your original form after dying when polymorphed, but just retain SOME hp - [+] new spell: shapeshift - [+] like polymorph but only affects yourself and always controlled - [+] you have to pick something you can see - [+] spell power determiens hitdice you can copy - [+] purify food now works on all your objects, not just one - [+] Nature god(farming, creation) - [+] Ekrub - [+] doesn't like wyrms because they destroy things? - [+] objects - [+] has a pitchfork vs dragons - [+] longbow of xxx - [+] sun hat - [+] overalls - [+] gloves - [+] effects: - [+] canwill all nature spells - [+] likes - [+] killing animals (but only while hungry) - [+] killing dragons - [+] casting nature spells - [+] creating objects or lfs (wish, monsters, food) - [+] dislikes: - [+] destroying objects - [+] attackob() - [+] throwing a flask which shatters - [+] crush objects underfoot - [+] via non-nature spells...? - [+] poison - [+] attacking plants - [+] casting poison spells (same with other antipoison gods!) - [+] sacrifice: - [+] animal corpses - [+] dragon corpses - [+] pray: - [+] battle: - [+] will come to your aid against wyrms - [+] OTHERWISE: - [+] entangle enemies - [+] lightning - [+] summon plants to help you - [+] nonbattle: - [+] purify food on player - [+] THEN one of the following: - [+] cure poison - [+] fix hunger or give food - [+] heal - [+] give ammo (if ranged weapon equipped and out of ammo) - [+] give it. - [+] make it "of seeking" (ie. always hits) - [+] mend armour - [+] bless armour - [+] gifts - [+] ability: calm animals, power 10 - [+] can shapeshift into a bear - [+] resist poison - [+] resist cold - [+] ranged weapon - [+] magic ammo for ranged weapons - [+] angry (minor) - [+] no nature spells work while god is angry ? - [+] taint your food and any food you touch - [+] summons entangling vines around you - [+] angry (major) - [+] one of: - [+] cloudkill - [+] summon storm - [+] surround you with sawgrass
2012-02-01 12:31:36 +11:00
break;
case R_GODNATURE:
msg("\"You have violated the cardinal laws of nature!\"");
dospelleffects(NULL, OT_S_ENTANGLE, 10, NULL, NULL, player->cell, B_BLESSED, NULL, B_TRUE);
switch (rnd(1,3)) {
case 1:
dospelleffects(NULL, OT_S_CLOUDKILL, 10, NULL, NULL, player->cell, B_BLESSED, NULL, B_TRUE);
break;
case 2:
dospelleffects(NULL, OT_S_HAILSTORM, 10, NULL, NULL, player->cell, B_BLESSED, NULL, B_TRUE);
break;
case 3:
msg("\"Destroy him, my pets!\"");
summonlfs(god, player->cell, R_SAWGRASS, RC_ANY, SZ_ANY, AL_GOOD, 8, PERMENANT, B_FALSE);
break;
}
break;
case R_GODPURITY:
switch (rnd(1,2)) {
case 1:
// break objects
msg("\"Time for a lesson in materialism!\"");
nposs = 0;
for (o = player->pack->first ; o ; o = o->next) {
if (hasflag(o->flags, F_DAMAGABLE) && !hasflag(o->flags, F_DEAD)) {
poss[nposs++] = o;
}
}
n = rnd(1,3);
if (nposs < n) n = nposs;
for (i = 0; i < n; i++) {
char obname[BUFLEN];
o = (object_t *)poss[rnd(0,nposs-1)];
// damage it
getobname(o, obname, o->amt);
- [+] ob1() macros - [+] healing potions should heal even "permenant" injuries - [+] potions/spells - [+] summon decoy (chicken horde) spell - "friends!" - [+] potion of spider climb (arachnid adhesion) - [+] gloves of the spider - [+] F_startobwepskill sk_shortblades etc - [+] change mosnter starting weapons to be based on wepsk, not specific named weapons - [+] make wrapprint cope properly with 0 length strings - [+] fix io.c showlfstats layout - [+] fountains of xp should always dry up after one use! - [+] plants shouldn't leave footprints! - [+] fix overcomplicated code in updateknowncells - [+] you always "see" allies following you down/up stairs, even if they are behind you. - [+] remove dtresist slash from skeletons - their bone skin reduces this already. - [+] leave dtresist pierce because it's hard to hit them. - [+] confirm gold amount when donating to shops - [+] increase piety by half of any gold donated to temples - [+] move hp, mp, sp to same line as target, and make them into bars - [+] HP:[ 11 / 11 ] - [+] makebar(window,min,max, loss,barcol, losscol) - [+] print the prefix: "HP:[" - [+] construct the bar string to fit into 10 chars: " 11 / 11 " - [+] print it one char at a time, setting bg as follows: - [+] background: - [+] 0 - min is barcol - [+] min+1 - min+loss is losscol - [+] rest is black - [+] print the suffix: "] " - [+] remember last dam amount for hp. - [+] show mp and stamina like this too. - [+] update viewpoint sooner when moving vertically - [+] if you can't comprehend the contents of a spellbook, don't ID it! - [+] hpbar: pass textcol and texcolwithbg - [+] show f_stability in @e - [+] don't identify tech inside shops if it's beyond your skill level - [+] bug: "a cursed +-1 ring of dexterity" - [+] enraged or deaf lfs shouldn't respond to chats - [+] drawbar: show mp/sp text in orange if it's at 0. - [+] allow vegetarians to eat frozen corpses. - [+] anything flying + stunned loses flying. - [+] chance for monsters to throw missiles is reduced when acc < C - [+] use same code as firearms - [+] undead shouldn't lose consciousness - they should jsut die.
2011-12-06 04:03:47 +11:00
msg("Your %s %s struck by divine force!", OB1(o, "is", "are"), noprefix(obname));
takedamage(o, roll("2d4"), DT_DIRECT);
}
break;
case 2:
// summon holy creautes
msg("\"Destroy him, my pets!\"");
- [+] ob1() macros - [+] healing potions should heal even "permenant" injuries - [+] potions/spells - [+] summon decoy (chicken horde) spell - "friends!" - [+] potion of spider climb (arachnid adhesion) - [+] gloves of the spider - [+] F_startobwepskill sk_shortblades etc - [+] change mosnter starting weapons to be based on wepsk, not specific named weapons - [+] make wrapprint cope properly with 0 length strings - [+] fix io.c showlfstats layout - [+] fountains of xp should always dry up after one use! - [+] plants shouldn't leave footprints! - [+] fix overcomplicated code in updateknowncells - [+] you always "see" allies following you down/up stairs, even if they are behind you. - [+] remove dtresist slash from skeletons - their bone skin reduces this already. - [+] leave dtresist pierce because it's hard to hit them. - [+] confirm gold amount when donating to shops - [+] increase piety by half of any gold donated to temples - [+] move hp, mp, sp to same line as target, and make them into bars - [+] HP:[ 11 / 11 ] - [+] makebar(window,min,max, loss,barcol, losscol) - [+] print the prefix: "HP:[" - [+] construct the bar string to fit into 10 chars: " 11 / 11 " - [+] print it one char at a time, setting bg as follows: - [+] background: - [+] 0 - min is barcol - [+] min+1 - min+loss is losscol - [+] rest is black - [+] print the suffix: "] " - [+] remember last dam amount for hp. - [+] show mp and stamina like this too. - [+] update viewpoint sooner when moving vertically - [+] if you can't comprehend the contents of a spellbook, don't ID it! - [+] hpbar: pass textcol and texcolwithbg - [+] show f_stability in @e - [+] don't identify tech inside shops if it's beyond your skill level - [+] bug: "a cursed +-1 ring of dexterity" - [+] enraged or deaf lfs shouldn't respond to chats - [+] drawbar: show mp/sp text in orange if it's at 0. - [+] allow vegetarians to eat frozen corpses. - [+] anything flying + stunned loses flying. - [+] chance for monsters to throw missiles is reduced when acc < C - [+] use same code as firearms - [+] undead shouldn't lose consciousness - they should jsut die.
2011-12-06 04:03:47 +11:00
summonlfs(god, player->cell, R_NONE, RC_ANY, SZ_ANY, AL_GOOD, 3, PERMENANT, B_FALSE);
break;
}
- [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! - [+] blink should go to random place within lof, not los - [+] sunglasses shuld reduce nightvis range, not visrange * [+] since jolt needs adjacency, make it more powerful - [+] use colours for spell descriptions - [+] replace 'call wind' with 'zephyr' * [+] add vault commonality. - [+] add more common vaults - roundabout etc * [+] change "addmonster" to take a string arg instrad of RACEID - [+] pouring cursed water on blessed scroll didn't work..... - [+] append "...god of xxx" to rc_god lifeforms - [+] try to attack with f_pain -> INFINITE LOOP. - [+] ARMOURPIERCE shouldn't hurt armour - [+] ghast touchparalyze attack isn't working. * [+] bug: when praying to gods, ones not in heaven aren't listed. - [+] when a god apepars..."Hecta appears" x2 - [+] attacking fleeing lf should count as a backstab (if you have the skill) * [+] "nothing happens" during god spell effects * [+] allow hunger to work on monsters - [+] pressing 'a' on @Magic has weird results. - [+] bug: got a gift form yumi during combat???? what for? healing? initial vampire implementation initial god implementation - [+] they all start off in "heaven" map. - [+] gods ahve f_piety. starts at 0 - [+] keep track of piety with each god. starts at 0 for each one. * [+] let planeshift take you to heaven (for debugging) * [+] everyone has 'pray' ability. - [+] modpiety(rid, amt) * [+] piety vals * [+] when you pray - [+] isangry(god) - ie is piety < 0 * [+] if you pray when god is angry, bad! * [+] once piety gets over 200 or so, praying might give you a gift. * [+] god_appears(lifeform_t *victim) - [+] if >=0 (indiff / pleased), goes up to indiff over time(1 per turn). - [+] regain through doing actions ... in progress - [+] lose through doing actions only if you have prayed to this god before (angergodmaybe) - [+] special: gods don't need LOS to cast spells. - [+] gods planeshift away if not doing anything else. * [+] @g to see your piety levels for each god - [+] ?g for help on gods - [+] IN general: - [+] prey = oneoff effect - [+] gift = ongoing * [+] makeangry() vs modpiety * [+] Yumi - fem,mercy/healing - if you die within the first few turns! Hecta - partial Avamon - partial
2011-08-04 04:43:05 +10:00
break;
default:
break;
}
- [+] redo heaven vault to cater for 10 gods - [+] Klikirak- male,fire and destruction - [+] appears as a fire elemental? - [+] abilities - [+] create fire underneath - [+] retaliate with fire - [+] burning touch - [+] canwill all fire spells - [+] sacrifice - [+] anything flammable - [+] added effect: cast flame burst - [+] pray: - [+] set all nearby objects on fire - [+] unfreeze weapons - [+] hurt monsters with fire spells - [+] gift: - [+] fire resist / immunity - [+] pyromania on weapon - [+] fire magic - [+] angry (minor): - [+] blast with small fire - [+] angry (major) - [+] blast you with fire (and surround you) - [+] likes - [+] burning objects (sparking flammable, throwing objects onto fire) - [+] casting fire spells - [+] killing with fire - [+] dislikes - [+] casting cold spells - [+] causing cold damage - [+] creating anything (create monster / wish / create food) - [+] what is the difference between "purity" and "life" ? - [+] purity: get rid of curses, bad objects, bad food, remove bad statuses - [+] mercy: "undo" mistakes, avoid instakills - [+] life: healing, raise from dead, protection - [+] life goddess - glorana - [+] appearance: - [+] glowing white light - [+] abilities - [+] cast all life spells - [+] regenerates hp very fast - [+] objects - [+] none - [+] likes - [+] destroying undead - [+] using life magic - [+] healing (as per yumi) - [+] dislikes - [+] necromancy spells - [+] attacking peaceful lfs - [+] pray - [+] healing - [+] restore mp - [+] protection spell - [+] gift - [+] regeneration - [+] firstaid skill - [+] life magic skill / spellbooks - [+] increase max hp - [+] angry(minor) - [+] life magic fails - [+] slow natural healing rate - [+] angry(major) - [+] no healing - [+] reduce max hp! - [+] sacrifice - [+] healing potions - [+] restoration potions - [+] bandages - [+] food - [+] protection spell: - [+] divine armour - [+] blocks on a certain amount of damage. - [+] all damage goes to it! (NOT like psychic armour which just increases AR) - [+] NOT an ongoing spell. - [+] ai: if you have a weapon of xxx slaying, use it when appropriate. (getbestweapon) - [+] amberon - change abilities to be more focused on removing bad status effects - [+] amberon gifts you with potions of restoration - [+] felix is now god of thievery and vengeance. - [+] felix now gives your weapon f_revenge.
2012-02-02 15:33:24 +11:00
} else if (plev == PL_ENRAGED) {
- [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! - [+] blink should go to random place within lof, not los - [+] sunglasses shuld reduce nightvis range, not visrange * [+] since jolt needs adjacency, make it more powerful - [+] use colours for spell descriptions - [+] replace 'call wind' with 'zephyr' * [+] add vault commonality. - [+] add more common vaults - roundabout etc * [+] change "addmonster" to take a string arg instrad of RACEID - [+] pouring cursed water on blessed scroll didn't work..... - [+] append "...god of xxx" to rc_god lifeforms - [+] try to attack with f_pain -> INFINITE LOOP. - [+] ARMOURPIERCE shouldn't hurt armour - [+] ghast touchparalyze attack isn't working. * [+] bug: when praying to gods, ones not in heaven aren't listed. - [+] when a god apepars..."Hecta appears" x2 - [+] attacking fleeing lf should count as a backstab (if you have the skill) * [+] "nothing happens" during god spell effects * [+] allow hunger to work on monsters - [+] pressing 'a' on @Magic has weird results. - [+] bug: got a gift form yumi during combat???? what for? healing? initial vampire implementation initial god implementation - [+] they all start off in "heaven" map. - [+] gods ahve f_piety. starts at 0 - [+] keep track of piety with each god. starts at 0 for each one. * [+] let planeshift take you to heaven (for debugging) * [+] everyone has 'pray' ability. - [+] modpiety(rid, amt) * [+] piety vals * [+] when you pray - [+] isangry(god) - ie is piety < 0 * [+] if you pray when god is angry, bad! * [+] once piety gets over 200 or so, praying might give you a gift. * [+] god_appears(lifeform_t *victim) - [+] if >=0 (indiff / pleased), goes up to indiff over time(1 per turn). - [+] regain through doing actions ... in progress - [+] lose through doing actions only if you have prayed to this god before (angergodmaybe) - [+] special: gods don't need LOS to cast spells. - [+] gods planeshift away if not doing anything else. * [+] @g to see your piety levels for each god - [+] ?g for help on gods - [+] IN general: - [+] prey = oneoff effect - [+] gift = ongoing * [+] makeangry() vs modpiety * [+] Yumi - fem,mercy/healing - if you die within the first few turns! Hecta - partial Avamon - partial
2011-08-04 04:43:05 +10:00
// god attacks!
godappears(god->race->id, NULL);
aiattack(god, player, PERMENANT);
}
}
}
// anger the god if you are worshippin them.
void angergodmaybe(enum RACE rid, int amt, enum GODANGERREASON why) {
- [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! - [+] blink should go to random place within lof, not los - [+] sunglasses shuld reduce nightvis range, not visrange * [+] since jolt needs adjacency, make it more powerful - [+] use colours for spell descriptions - [+] replace 'call wind' with 'zephyr' * [+] add vault commonality. - [+] add more common vaults - roundabout etc * [+] change "addmonster" to take a string arg instrad of RACEID - [+] pouring cursed water on blessed scroll didn't work..... - [+] append "...god of xxx" to rc_god lifeforms - [+] try to attack with f_pain -> INFINITE LOOP. - [+] ARMOURPIERCE shouldn't hurt armour - [+] ghast touchparalyze attack isn't working. * [+] bug: when praying to gods, ones not in heaven aren't listed. - [+] when a god apepars..."Hecta appears" x2 - [+] attacking fleeing lf should count as a backstab (if you have the skill) * [+] "nothing happens" during god spell effects * [+] allow hunger to work on monsters - [+] pressing 'a' on @Magic has weird results. - [+] bug: got a gift form yumi during combat???? what for? healing? initial vampire implementation initial god implementation - [+] they all start off in "heaven" map. - [+] gods ahve f_piety. starts at 0 - [+] keep track of piety with each god. starts at 0 for each one. * [+] let planeshift take you to heaven (for debugging) * [+] everyone has 'pray' ability. - [+] modpiety(rid, amt) * [+] piety vals * [+] when you pray - [+] isangry(god) - ie is piety < 0 * [+] if you pray when god is angry, bad! * [+] once piety gets over 200 or so, praying might give you a gift. * [+] god_appears(lifeform_t *victim) - [+] if >=0 (indiff / pleased), goes up to indiff over time(1 per turn). - [+] regain through doing actions ... in progress - [+] lose through doing actions only if you have prayed to this god before (angergodmaybe) - [+] special: gods don't need LOS to cast spells. - [+] gods planeshift away if not doing anything else. * [+] @g to see your piety levels for each god - [+] ?g for help on gods - [+] IN general: - [+] prey = oneoff effect - [+] gift = ongoing * [+] makeangry() vs modpiety * [+] Yumi - fem,mercy/healing - if you die within the first few turns! Hecta - partial Avamon - partial
2011-08-04 04:43:05 +10:00
lifeform_t *god;
- [+] delvers should always want money for info, unless you are a delver too. - [+] mirror image (mental) - [+] varpower - [+] makes power 'clone' lfs who look the same as caster - [+] ie. same race. - [+] also same job/armour/weps? - [+] add f_noxp - [+] add f_nocorpse - [+] add f_summonedby so they vanish when the caster dies - [+] add f_phantasm - [+] vanish after _power_ hits, - [+] attacks do 0 damage - [+] don't announce innefectual attacks - [+] dont cast spells or use abilities - [+] petify() them if made by the player - [+] force them to stay close. - [+] in io.c or getlfname, show "[clone]" if it has f_phantasm and was created by player - [+] mosnters try to attack them. - [+] once one gets hit enough times, it disappears - [+] if the caster dies or changes level, they disappear. - [+] can't talk to them - [+] their obejcts vanish when they die - [+] don't talk - [+] make Yumi more about forgiving silly mistakes and avoiding instakills - [+] remove liking of healing - [+] remove like of healing spells - [+] takes a long time to anger. - [+] aviod traps (bamf you away before they trigger) - [+] prayers: - [+] resist stoning (pray while appropriate creatures around) - [+] resist paralysis (pray while appropriate creatures around) - [+] sleep on enemies - [+] passive powers: - [+] always warn as if wisdom is high (passive) - [+] always save when killed right after using stairs (passive) "well, that seemed unfair." - [+] gift: - [+] auto sixth sense - [+] potions of restoration - [+] ring of miracles - [+] shouldn't be able to Offer while enraged. - [+] don't lose stamina while caffeinated - [+] new vault: pit with walkway around it - [+] bug: when worshipping yumi you get "you kill xxx" but they're still alive - [+] ... but they're still alive! - [+] ... for yumi, move KO chance from losehp() to attacklf(). - [+] do the check BEFORE setting 'fatal' - [+] pass forceko to losehp_real - [+] bug: adjustdamhardness should only trigger when ismeleedam() is true, not isphysicaldam() - [+] greatly reduce motel cost - [+] change order in attack.c: apply damage THEN announce, to deal with KO - [+] do it. - [+] test KO code. - [+] then check that feign death still works - [+] demonskin vest should be flammable or vulnerable to fire. - [+] time to get up should depend on size. - [+] less than human: shortnone - [+] human: normal - [+] larger than human: longer - [+] expert unarmed now gives you 'flip' - [+] reduce damage done by low-level monsters - [+] change resoration into a spell - [+] implement - [+] test - [+] new spell: ressurection - [+] corpses need to remember their lf's level - [+] test - [+] godstone of life - revives/restores all - [+] rename "confiscate" to "yoink", and make it take a random object at power 1, selected at power 2 - [+] gods should attack player if they are Enraged or Furious - [+] is STR calc to see if you can push a boulder still working? - [+] change to wizards: - [+] start at novice in all magic skills (but don't gain initial spells) - [+] killing undead should please glorana LOTS. because it's hard to gain piety with her otherwise. - [+] restoration spells/potion should hurt undead - [+] healing spells/potions should hurt undead - [+] immolate shouldnt work if there is aleady a fire tehre. CODE FOR WINNING THE GAME: - [+] get at least one godstone - [+] exit the dungeon - [+] find the portal to the realm of gods - [+] opposing god should appear once you pick up a godstone, and tell you what to do next. - [+] "come to the realm of gods and use it to destroy (related god)" - [+] "or if you lack the courage, give it to me!" - [+] "you will find a portal on the surface" - [+] use the portal to teleport to realm of gods - [+] implement text for all gods... - [+] god text in wt_god - should say 'but you werent meant to replace them!' - [+] EITHER: - [+] challenge and defeat the god related to this godstone (more points. "Crowned the god of xxx.") - [+] TEST - [+] offer the godstone to the godstone's opposing god (less points, "Ascended to demigod-hood.") - [+] implement - [+] TEST GODSTONES: - [+] klikirak: rage - [+] done - [+] (make this one have fire effects too) - [+] glorana: life - [+] Felix shouldn't be able to yoink the godstone off you! - [+] Write up the rest of the Godstone finding text..... - [+] magic - [+] battle - [+] life - [+] mercy - [+] you can't hurt gods unless you - [+] a) have their godstone - [+] b) are in the realm of gods
2012-02-17 16:16:45 +11:00
if (lfhasflag(player, F_WINNER)) return;
- [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! - [+] blink should go to random place within lof, not los - [+] sunglasses shuld reduce nightvis range, not visrange * [+] since jolt needs adjacency, make it more powerful - [+] use colours for spell descriptions - [+] replace 'call wind' with 'zephyr' * [+] add vault commonality. - [+] add more common vaults - roundabout etc * [+] change "addmonster" to take a string arg instrad of RACEID - [+] pouring cursed water on blessed scroll didn't work..... - [+] append "...god of xxx" to rc_god lifeforms - [+] try to attack with f_pain -> INFINITE LOOP. - [+] ARMOURPIERCE shouldn't hurt armour - [+] ghast touchparalyze attack isn't working. * [+] bug: when praying to gods, ones not in heaven aren't listed. - [+] when a god apepars..."Hecta appears" x2 - [+] attacking fleeing lf should count as a backstab (if you have the skill) * [+] "nothing happens" during god spell effects * [+] allow hunger to work on monsters - [+] pressing 'a' on @Magic has weird results. - [+] bug: got a gift form yumi during combat???? what for? healing? initial vampire implementation initial god implementation - [+] they all start off in "heaven" map. - [+] gods ahve f_piety. starts at 0 - [+] keep track of piety with each god. starts at 0 for each one. * [+] let planeshift take you to heaven (for debugging) * [+] everyone has 'pray' ability. - [+] modpiety(rid, amt) * [+] piety vals * [+] when you pray - [+] isangry(god) - ie is piety < 0 * [+] if you pray when god is angry, bad! * [+] once piety gets over 200 or so, praying might give you a gift. * [+] god_appears(lifeform_t *victim) - [+] if >=0 (indiff / pleased), goes up to indiff over time(1 per turn). - [+] regain through doing actions ... in progress - [+] lose through doing actions only if you have prayed to this god before (angergodmaybe) - [+] special: gods don't need LOS to cast spells. - [+] gods planeshift away if not doing anything else. * [+] @g to see your piety levels for each god - [+] ?g for help on gods - [+] IN general: - [+] prey = oneoff effect - [+] gift = ongoing * [+] makeangry() vs modpiety * [+] Yumi - fem,mercy/healing - if you die within the first few turns! Hecta - partial Avamon - partial
2011-08-04 04:43:05 +10:00
god = findgod(rid);
if (lfhasflag(god, F_PRAYEDTO)) {
angergod(rid, amt, why);
- [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! - [+] blink should go to random place within lof, not los - [+] sunglasses shuld reduce nightvis range, not visrange * [+] since jolt needs adjacency, make it more powerful - [+] use colours for spell descriptions - [+] replace 'call wind' with 'zephyr' * [+] add vault commonality. - [+] add more common vaults - roundabout etc * [+] change "addmonster" to take a string arg instrad of RACEID - [+] pouring cursed water on blessed scroll didn't work..... - [+] append "...god of xxx" to rc_god lifeforms - [+] try to attack with f_pain -> INFINITE LOOP. - [+] ARMOURPIERCE shouldn't hurt armour - [+] ghast touchparalyze attack isn't working. * [+] bug: when praying to gods, ones not in heaven aren't listed. - [+] when a god apepars..."Hecta appears" x2 - [+] attacking fleeing lf should count as a backstab (if you have the skill) * [+] "nothing happens" during god spell effects * [+] allow hunger to work on monsters - [+] pressing 'a' on @Magic has weird results. - [+] bug: got a gift form yumi during combat???? what for? healing? initial vampire implementation initial god implementation - [+] they all start off in "heaven" map. - [+] gods ahve f_piety. starts at 0 - [+] keep track of piety with each god. starts at 0 for each one. * [+] let planeshift take you to heaven (for debugging) * [+] everyone has 'pray' ability. - [+] modpiety(rid, amt) * [+] piety vals * [+] when you pray - [+] isangry(god) - ie is piety < 0 * [+] if you pray when god is angry, bad! * [+] once piety gets over 200 or so, praying might give you a gift. * [+] god_appears(lifeform_t *victim) - [+] if >=0 (indiff / pleased), goes up to indiff over time(1 per turn). - [+] regain through doing actions ... in progress - [+] lose through doing actions only if you have prayed to this god before (angergodmaybe) - [+] special: gods don't need LOS to cast spells. - [+] gods planeshift away if not doing anything else. * [+] @g to see your piety levels for each god - [+] ?g for help on gods - [+] IN general: - [+] prey = oneoff effect - [+] gift = ongoing * [+] makeangry() vs modpiety * [+] Yumi - fem,mercy/healing - if you die within the first few turns! Hecta - partial Avamon - partial
2011-08-04 04:43:05 +10:00
}
}
- [+] bug in skillpoint % display in @@ - [+] make detect life last longer - [+] stirge should have enhacnesmell - [+] plants should never "turn to face you". - [+] they should be able to see in all dirs. - [+] don't announce "turns to face" if the lf has f_awareness - [+] AGAIN: walk on to a dark place and i can still see my own cell! needed >= instead of > in celllitfor - [+] don't show sacrifice text if you can't see - [+] butterflies shouldn't produce light. - [+] peaceful things shouldn't turn to face you all the time (only low % chance) - [+] CRASHES when killing flags - [+] killflag() was dereferencing f-> after freeing it. - [+] skill which aren't ready not showing up in 'm' list - [+] i think a previous fix for spells broke this... - [+] whatever it was, it shoudl only apply to spells, not abilities. - [+] don't show @G if you're looking at someone else. - [+] sunrise code didn't work - i immediately went to full fov! - [+] was a bug in isnighttime(). - [+] jimbo needs more hp - [+] diningroom should have a fridge, instead of all food being on ground. - [+] bug: "it is pitch black" as soon as you use stairs....... need to recalc light - [+] show temp lit areas as bold - [+] do it. - [+] test....... - [+] notification of being followed to other maps/stairs: - [+] "you walk up the stairs. xxx follows you." - [+] implement. - [+] move sacrifice code to god.c - [+] change twoewapon->master to make your second weapon act like a shield - [+] ie. getshield() returns it. - [+] act like low level shield skill. special case in SC_SHIELDBLOCK - [+] make twoweaponers only be able to use secondary weapons in which they are skilled.
2011-09-15 11:40:26 +10:00
void dooffer(void) {
object_t *o, *nexto;
lifeform_t *god;
flag_t *retflag[MAXCANDIDATES];
int nretflags,pietyplus = 0;
- [+] remove "inscribe" spell for now. - [+] beginner perception should let you see next to you. - [+] fix trail directions when checking stairs - [+] make labyrinth vault be a proper labyrinth shape - [+] 'spark' should affect floor obs even if there is a lf there. - [+] cursed scroll of awareness should blind you for 10-20 turns. - [+] bug: monsters trying to flee through locked drainage grate.s - [+] new god: Bjorn the battlelord - [+] Pray effects: - [+] bless weapon - [+] bezerk - [+] true strike - [+] haste - [+] Likes: battles (ie. kill last enemy in lof) - [+] Dislike: - [+] calming - [+] poison - [+] magic (wands, spells etc) - [+] retreat (moving away with back turned) "Coward!" - [+] gifts: - [+] weapons, armour - [+] sacrifice: - [+] untouched battle spoils - [+] after dropping objects, add f_battlespoils if YOU killed the ownert. - [+] remove this if/when the object gets moved again - [+] splatter blood - [+] minor anger: - [+] rust your armour / weapon - [+] major anger: - [+] destroy your armour - [+] destroy your weapon - [+] summon lots of enemies - [+] new god: Lumara - fem, magic - [+] likes: - [+] most things which train magic skills - [+] ie. casting spells - [+] using wands - [+] reading scrolls - [+] dislikes: - [+] missile weapons - [+] pray: - [+] restore mp if low - [+] identify books/scrolls - [+] remove curses - [+] gift: - [+] spellbooks - [+] manuals of spell schools - [+] extra mp - [+] angry minor: - [+] lose mp - [+] forget a spell - [+] angry: - [+] spells stop working (100% failure chance) - [+] forget all spells - [+] polymorph you into something bad - [+] sacrifice - [+] weapons / armour
2012-01-25 20:20:15 +11:00
char splatterob[BUFLEN];
strcpy(splatterob, "");
- [+] delvers should always want money for info, unless you are a delver too. - [+] mirror image (mental) - [+] varpower - [+] makes power 'clone' lfs who look the same as caster - [+] ie. same race. - [+] also same job/armour/weps? - [+] add f_noxp - [+] add f_nocorpse - [+] add f_summonedby so they vanish when the caster dies - [+] add f_phantasm - [+] vanish after _power_ hits, - [+] attacks do 0 damage - [+] don't announce innefectual attacks - [+] dont cast spells or use abilities - [+] petify() them if made by the player - [+] force them to stay close. - [+] in io.c or getlfname, show "[clone]" if it has f_phantasm and was created by player - [+] mosnters try to attack them. - [+] once one gets hit enough times, it disappears - [+] if the caster dies or changes level, they disappear. - [+] can't talk to them - [+] their obejcts vanish when they die - [+] don't talk - [+] make Yumi more about forgiving silly mistakes and avoiding instakills - [+] remove liking of healing - [+] remove like of healing spells - [+] takes a long time to anger. - [+] aviod traps (bamf you away before they trigger) - [+] prayers: - [+] resist stoning (pray while appropriate creatures around) - [+] resist paralysis (pray while appropriate creatures around) - [+] sleep on enemies - [+] passive powers: - [+] always warn as if wisdom is high (passive) - [+] always save when killed right after using stairs (passive) "well, that seemed unfair." - [+] gift: - [+] auto sixth sense - [+] potions of restoration - [+] ring of miracles - [+] shouldn't be able to Offer while enraged. - [+] don't lose stamina while caffeinated - [+] new vault: pit with walkway around it - [+] bug: when worshipping yumi you get "you kill xxx" but they're still alive - [+] ... but they're still alive! - [+] ... for yumi, move KO chance from losehp() to attacklf(). - [+] do the check BEFORE setting 'fatal' - [+] pass forceko to losehp_real - [+] bug: adjustdamhardness should only trigger when ismeleedam() is true, not isphysicaldam() - [+] greatly reduce motel cost - [+] change order in attack.c: apply damage THEN announce, to deal with KO - [+] do it. - [+] test KO code. - [+] then check that feign death still works - [+] demonskin vest should be flammable or vulnerable to fire. - [+] time to get up should depend on size. - [+] less than human: shortnone - [+] human: normal - [+] larger than human: longer - [+] expert unarmed now gives you 'flip' - [+] reduce damage done by low-level monsters - [+] change resoration into a spell - [+] implement - [+] test - [+] new spell: ressurection - [+] corpses need to remember their lf's level - [+] test - [+] godstone of life - revives/restores all - [+] rename "confiscate" to "yoink", and make it take a random object at power 1, selected at power 2 - [+] gods should attack player if they are Enraged or Furious - [+] is STR calc to see if you can push a boulder still working? - [+] change to wizards: - [+] start at novice in all magic skills (but don't gain initial spells) - [+] killing undead should please glorana LOTS. because it's hard to gain piety with her otherwise. - [+] restoration spells/potion should hurt undead - [+] healing spells/potions should hurt undead - [+] immolate shouldnt work if there is aleady a fire tehre. CODE FOR WINNING THE GAME: - [+] get at least one godstone - [+] exit the dungeon - [+] find the portal to the realm of gods - [+] opposing god should appear once you pick up a godstone, and tell you what to do next. - [+] "come to the realm of gods and use it to destroy (related god)" - [+] "or if you lack the courage, give it to me!" - [+] "you will find a portal on the surface" - [+] use the portal to teleport to realm of gods - [+] implement text for all gods... - [+] god text in wt_god - should say 'but you werent meant to replace them!' - [+] EITHER: - [+] challenge and defeat the god related to this godstone (more points. "Crowned the god of xxx.") - [+] TEST - [+] offer the godstone to the godstone's opposing god (less points, "Ascended to demigod-hood.") - [+] implement - [+] TEST GODSTONES: - [+] klikirak: rage - [+] done - [+] (make this one have fire effects too) - [+] glorana: life - [+] Felix shouldn't be able to yoink the godstone off you! - [+] Write up the rest of the Godstone finding text..... - [+] magic - [+] battle - [+] life - [+] mercy - [+] you can't hurt gods unless you - [+] a) have their godstone - [+] b) are in the realm of gods
2012-02-17 16:16:45 +11:00
if (lfhasflag(player, F_RAGE)) {
msg("You are too enraged to offer a sacrifice!");
return;
}
- [+] bug in skillpoint % display in @@ - [+] make detect life last longer - [+] stirge should have enhacnesmell - [+] plants should never "turn to face you". - [+] they should be able to see in all dirs. - [+] don't announce "turns to face" if the lf has f_awareness - [+] AGAIN: walk on to a dark place and i can still see my own cell! needed >= instead of > in celllitfor - [+] don't show sacrifice text if you can't see - [+] butterflies shouldn't produce light. - [+] peaceful things shouldn't turn to face you all the time (only low % chance) - [+] CRASHES when killing flags - [+] killflag() was dereferencing f-> after freeing it. - [+] skill which aren't ready not showing up in 'm' list - [+] i think a previous fix for spells broke this... - [+] whatever it was, it shoudl only apply to spells, not abilities. - [+] don't show @G if you're looking at someone else. - [+] sunrise code didn't work - i immediately went to full fov! - [+] was a bug in isnighttime(). - [+] jimbo needs more hp - [+] diningroom should have a fridge, instead of all food being on ground. - [+] bug: "it is pitch black" as soon as you use stairs....... need to recalc light - [+] show temp lit areas as bold - [+] do it. - [+] test....... - [+] notification of being followed to other maps/stairs: - [+] "you walk up the stairs. xxx follows you." - [+] implement. - [+] move sacrifice code to god.c - [+] change twoewapon->master to make your second weapon act like a shield - [+] ie. getshield() returns it. - [+] act like low level shield skill. special case in SC_SHIELDBLOCK - [+] make twoweaponers only be able to use secondary weapons in which they are skilled.
2011-09-15 11:40:26 +10:00
// which god?
- [+] bug: wrapprint() needs to cope with long lines which wrap!!! - [+] in progress... - [+] currently hanging - fixed. - [+] once done, make it not add spaces - [+] add spaces manually in showlfstats. - [+] once done, change all code to use wrapprint instead of textwithcol - [+] still an issue - everything in my inventory is coming up bold! - [+] missing the last word again.... - [+] remove requirement that you have to be able to pick up an object to eat it * [+] make ninja weapons be "exotic" or ninjitsu - [+] ghost missing melee attacks - [+] make oil lamps last HEAPS longer too - [+] @ should include weapon bonuses for skill/str - [+] "headless bones" when you kill a skeleton?? - [+] allow for change of verb instead of always using "Killed by xxx" - [+] only call maketried() for the player - [+] don't show 'really attack the peaceful something' if you can't see it! - [+] vault: suply closet - [+] 1 sq room with tools - [+] why is hecta's pain hitting the player? - [+] make it so you can only Offer to gods you ahve prayeed to? - [+] recalc light on: - [+] darkness/light spells - [+] eye destroyed - [+] prevent tumble/jump while grabbed - [+] prompt to drop when wearing new armour - [+] canine tracking should be a potion, not a scroll - [+] some '?' help commands not working. - [+] add f_critprotection to armour - [+] crash when tumbling into an lf - [+] incrase cellknown time when no cartography skill - [+] change disarm and trip into abilities: - [+] disarm - [+] trip - [+] ninja - [+] skills: - [+] athletics (enouhg to tumble) - [+] throwing - [+] unarmed - [+] long blades - [+] stealth - [+] objects: - [+] smoke bombs - [+] shuriken - another missle. higher dam than darts. - [+] how will this be different from the rogue class??? - [+] disarm - [+] trip. maybe make trip polearms confer this ability? - [+] flip .
2011-10-19 10:08:14 +11:00
god = askgod("To whom will you sacrifice?", B_TRUE);
- [+] bug in skillpoint % display in @@ - [+] make detect life last longer - [+] stirge should have enhacnesmell - [+] plants should never "turn to face you". - [+] they should be able to see in all dirs. - [+] don't announce "turns to face" if the lf has f_awareness - [+] AGAIN: walk on to a dark place and i can still see my own cell! needed >= instead of > in celllitfor - [+] don't show sacrifice text if you can't see - [+] butterflies shouldn't produce light. - [+] peaceful things shouldn't turn to face you all the time (only low % chance) - [+] CRASHES when killing flags - [+] killflag() was dereferencing f-> after freeing it. - [+] skill which aren't ready not showing up in 'm' list - [+] i think a previous fix for spells broke this... - [+] whatever it was, it shoudl only apply to spells, not abilities. - [+] don't show @G if you're looking at someone else. - [+] sunrise code didn't work - i immediately went to full fov! - [+] was a bug in isnighttime(). - [+] jimbo needs more hp - [+] diningroom should have a fridge, instead of all food being on ground. - [+] bug: "it is pitch black" as soon as you use stairs....... need to recalc light - [+] show temp lit areas as bold - [+] do it. - [+] test....... - [+] notification of being followed to other maps/stairs: - [+] "you walk up the stairs. xxx follows you." - [+] implement. - [+] move sacrifice code to god.c - [+] change twoewapon->master to make your second weapon act like a shield - [+] ie. getshield() returns it. - [+] act like low level shield skill. special case in SC_SHIELDBLOCK - [+] make twoweaponers only be able to use secondary weapons in which they are skilled.
2011-09-15 11:40:26 +10:00
if (!god) {
msg("Cancelled.");
return;
}
- [+] increase accuracy of blessed firearms ? * [+] in temples, holy water is just showing up as "potion of water" - [+] make blessed/silver arrows hurt undead etc - [+] different temple exit messages based on f_linkgod - [+] problem: in temples, holy water only casts $5 whereas a blessing costs around 100! - [+] adjust cost - increase value of BLESSED potion of water - [+] test out the new pricing... - [+] bug in skill descriptions.... never being added. - [+] why? debug to find out. - [+] because firstraceclass == NULL - [+] make monster skill determine whether you can identify them from footprints, not perception - [+] lorelev = novice: "you see animal footprints" - [+] lorelev = beginner: "you see xat footprints" - [+] perception beginner: "you see fresh xat footprints leading north" - [+] linkexit() shouldn't be allowed to fill in cells at the very edge of the map. - [+] just say can't fill in if c->locked. - [+] electrical trap - casts chain lightning - [+] some traps only trigger if you're on the ground (not flying) - [+] let you be able to dodge fire traps - [+] in io.c, show ability timers for canwill - [+] sacrifice of cursed obs to amberon - move this from "pray" to "offer". - [+] once you have prayed to one god, prevent praying to opposing gods. - [+] implement getopposinggod - [+] implement this - "xxx ignores you" - [+] in god display show line in red, and "prayed" as "N/A" - [+] need an alternate amberon anger effect if you don't have any blessed objects. - [+] when using 'm', skill list should show 'canwill' as 'abilities', not magic. - [+] when using 'm', skill list should show shortcuts - [+] change attribs to be 0-100 - [+] getskillbracket type functions - [+] lf definitions - [+] this impacts skill checks and their difficulty - [+] and object boosts / penalties - [+] and weapon attrreq - [+] ATTRMOD - [+] JOBATTRMOD - [+] io.c: attrmod, jobattrmod - [+] getstatmod() - [+] basically anything which calls getattr()!!! - [+] when you levelup, increase one stat by 5, not 1. - [+] ATTRSET and ATTRMOD in spells
2012-01-19 10:11:55 +11:00
getflags(god->flags, retflag, &nretflags, F_SACRIFICEOB, F_SACRIFICEOBCLASS, F_SACRIFICEOBWITHFLAG, F_SACRIFICEOBBLESSED, F_NONE);
- [+] bug in skillpoint % display in @@ - [+] make detect life last longer - [+] stirge should have enhacnesmell - [+] plants should never "turn to face you". - [+] they should be able to see in all dirs. - [+] don't announce "turns to face" if the lf has f_awareness - [+] AGAIN: walk on to a dark place and i can still see my own cell! needed >= instead of > in celllitfor - [+] don't show sacrifice text if you can't see - [+] butterflies shouldn't produce light. - [+] peaceful things shouldn't turn to face you all the time (only low % chance) - [+] CRASHES when killing flags - [+] killflag() was dereferencing f-> after freeing it. - [+] skill which aren't ready not showing up in 'm' list - [+] i think a previous fix for spells broke this... - [+] whatever it was, it shoudl only apply to spells, not abilities. - [+] don't show @G if you're looking at someone else. - [+] sunrise code didn't work - i immediately went to full fov! - [+] was a bug in isnighttime(). - [+] jimbo needs more hp - [+] diningroom should have a fridge, instead of all food being on ground. - [+] bug: "it is pitch black" as soon as you use stairs....... need to recalc light - [+] show temp lit areas as bold - [+] do it. - [+] test....... - [+] notification of being followed to other maps/stairs: - [+] "you walk up the stairs. xxx follows you." - [+] implement. - [+] move sacrifice code to god.c - [+] change twoewapon->master to make your second weapon act like a shield - [+] ie. getshield() returns it. - [+] act like low level shield skill. special case in SC_SHIELDBLOCK - [+] make twoweaponers only be able to use secondary weapons in which they are skilled.
2011-09-15 11:40:26 +10:00
if (nretflags == 0) {
msg("%s does not accept sacrifices.", god->race->name);
return;
}
// anything here to offer?
for (o = player->cell->obpile->first ; o ; o = nexto) {
int i;
- [+] bug in skillpoint % display in @@ - [+] make detect life last longer - [+] stirge should have enhacnesmell - [+] plants should never "turn to face you". - [+] they should be able to see in all dirs. - [+] don't announce "turns to face" if the lf has f_awareness - [+] AGAIN: walk on to a dark place and i can still see my own cell! needed >= instead of > in celllitfor - [+] don't show sacrifice text if you can't see - [+] butterflies shouldn't produce light. - [+] peaceful things shouldn't turn to face you all the time (only low % chance) - [+] CRASHES when killing flags - [+] killflag() was dereferencing f-> after freeing it. - [+] skill which aren't ready not showing up in 'm' list - [+] i think a previous fix for spells broke this... - [+] whatever it was, it shoudl only apply to spells, not abilities. - [+] don't show @G if you're looking at someone else. - [+] sunrise code didn't work - i immediately went to full fov! - [+] was a bug in isnighttime(). - [+] jimbo needs more hp - [+] diningroom should have a fridge, instead of all food being on ground. - [+] bug: "it is pitch black" as soon as you use stairs....... need to recalc light - [+] show temp lit areas as bold - [+] do it. - [+] test....... - [+] notification of being followed to other maps/stairs: - [+] "you walk up the stairs. xxx follows you." - [+] implement. - [+] move sacrifice code to god.c - [+] change twoewapon->master to make your second weapon act like a shield - [+] ie. getshield() returns it. - [+] act like low level shield skill. special case in SC_SHIELDBLOCK - [+] make twoweaponers only be able to use secondary weapons in which they are skilled.
2011-09-15 11:40:26 +10:00
nexto = o->next;
// does the god want this?
- [+] increase accuracy of blessed firearms ? * [+] in temples, holy water is just showing up as "potion of water" - [+] make blessed/silver arrows hurt undead etc - [+] different temple exit messages based on f_linkgod - [+] problem: in temples, holy water only casts $5 whereas a blessing costs around 100! - [+] adjust cost - increase value of BLESSED potion of water - [+] test out the new pricing... - [+] bug in skill descriptions.... never being added. - [+] why? debug to find out. - [+] because firstraceclass == NULL - [+] make monster skill determine whether you can identify them from footprints, not perception - [+] lorelev = novice: "you see animal footprints" - [+] lorelev = beginner: "you see xat footprints" - [+] perception beginner: "you see fresh xat footprints leading north" - [+] linkexit() shouldn't be allowed to fill in cells at the very edge of the map. - [+] just say can't fill in if c->locked. - [+] electrical trap - casts chain lightning - [+] some traps only trigger if you're on the ground (not flying) - [+] let you be able to dodge fire traps - [+] in io.c, show ability timers for canwill - [+] sacrifice of cursed obs to amberon - move this from "pray" to "offer". - [+] once you have prayed to one god, prevent praying to opposing gods. - [+] implement getopposinggod - [+] implement this - "xxx ignores you" - [+] in god display show line in red, and "prayed" as "N/A" - [+] need an alternate amberon anger effect if you don't have any blessed objects. - [+] when using 'm', skill list should show 'canwill' as 'abilities', not magic. - [+] when using 'm', skill list should show shortcuts - [+] change attribs to be 0-100 - [+] getskillbracket type functions - [+] lf definitions - [+] this impacts skill checks and their difficulty - [+] and object boosts / penalties - [+] and weapon attrreq - [+] ATTRMOD - [+] JOBATTRMOD - [+] io.c: attrmod, jobattrmod - [+] getstatmod() - [+] basically anything which calls getattr()!!! - [+] when you levelup, increase one stat by 5, not 1. - [+] ATTRSET and ATTRMOD in spells
2012-01-19 10:11:55 +11:00
getflags(god->flags, retflag, &nretflags, F_SACRIFICEOB, F_SACRIFICEOBCLASS, F_SACRIFICEOBWITHFLAG, F_SACRIFICEOBBLESSED, F_NONE);
- [+] bug in skillpoint % display in @@ - [+] make detect life last longer - [+] stirge should have enhacnesmell - [+] plants should never "turn to face you". - [+] they should be able to see in all dirs. - [+] don't announce "turns to face" if the lf has f_awareness - [+] AGAIN: walk on to a dark place and i can still see my own cell! needed >= instead of > in celllitfor - [+] don't show sacrifice text if you can't see - [+] butterflies shouldn't produce light. - [+] peaceful things shouldn't turn to face you all the time (only low % chance) - [+] CRASHES when killing flags - [+] killflag() was dereferencing f-> after freeing it. - [+] skill which aren't ready not showing up in 'm' list - [+] i think a previous fix for spells broke this... - [+] whatever it was, it shoudl only apply to spells, not abilities. - [+] don't show @G if you're looking at someone else. - [+] sunrise code didn't work - i immediately went to full fov! - [+] was a bug in isnighttime(). - [+] jimbo needs more hp - [+] diningroom should have a fridge, instead of all food being on ground. - [+] bug: "it is pitch black" as soon as you use stairs....... need to recalc light - [+] show temp lit areas as bold - [+] do it. - [+] test....... - [+] notification of being followed to other maps/stairs: - [+] "you walk up the stairs. xxx follows you." - [+] implement. - [+] move sacrifice code to god.c - [+] change twoewapon->master to make your second weapon act like a shield - [+] ie. getshield() returns it. - [+] act like low level shield skill. special case in SC_SHIELDBLOCK - [+] make twoweaponers only be able to use secondary weapons in which they are skilled.
2011-09-15 11:40:26 +10:00
for (i = 0; i < nretflags; i++) {
int ok = B_FALSE;
int thispiety = 0;
flag_t *f;
f = retflag[i];
if ((f->id == F_SACRIFICEOB) && (f->val[0] == o->type->id)) {
- [+] bug: getobvlue price keeps going up - [+] make food poisoning last longer! - [+] bug: pet starting in water - [+] ability to pay at shops using gems? but no change. - [+] implement - [+] require speech skill at a certain level (novice) - [+] reveal attack location for unseen attacks - [+] bug: poisonbolt spell shouldn't cause fire damage to objects! - [+] return to your original form after dying when polymorphed, but just retain SOME hp - [+] new spell: shapeshift - [+] like polymorph but only affects yourself and always controlled - [+] you have to pick something you can see - [+] spell power determiens hitdice you can copy - [+] purify food now works on all your objects, not just one - [+] Nature god(farming, creation) - [+] Ekrub - [+] doesn't like wyrms because they destroy things? - [+] objects - [+] has a pitchfork vs dragons - [+] longbow of xxx - [+] sun hat - [+] overalls - [+] gloves - [+] effects: - [+] canwill all nature spells - [+] likes - [+] killing animals (but only while hungry) - [+] killing dragons - [+] casting nature spells - [+] creating objects or lfs (wish, monsters, food) - [+] dislikes: - [+] destroying objects - [+] attackob() - [+] throwing a flask which shatters - [+] crush objects underfoot - [+] via non-nature spells...? - [+] poison - [+] attacking plants - [+] casting poison spells (same with other antipoison gods!) - [+] sacrifice: - [+] animal corpses - [+] dragon corpses - [+] pray: - [+] battle: - [+] will come to your aid against wyrms - [+] OTHERWISE: - [+] entangle enemies - [+] lightning - [+] summon plants to help you - [+] nonbattle: - [+] purify food on player - [+] THEN one of the following: - [+] cure poison - [+] fix hunger or give food - [+] heal - [+] give ammo (if ranged weapon equipped and out of ammo) - [+] give it. - [+] make it "of seeking" (ie. always hits) - [+] mend armour - [+] bless armour - [+] gifts - [+] ability: calm animals, power 10 - [+] can shapeshift into a bear - [+] resist poison - [+] resist cold - [+] ranged weapon - [+] magic ammo for ranged weapons - [+] angry (minor) - [+] no nature spells work while god is angry ? - [+] taint your food and any food you touch - [+] summons entangling vines around you - [+] angry (major) - [+] one of: - [+] cloudkill - [+] summon storm - [+] surround you with sawgrass
2012-02-01 12:31:36 +11:00
int validcorpse = B_FALSE;
if (f->val[1] == NA) {
validcorpse = B_TRUE;
} else {
flag_t *ff;
ff = hasflag(o->flags, F_CORPSEOF);
if (ff) {
race_t *r;
r = findrace(ff->val[0]);
if (r->raceclass->id == f->val[1]) {
validcorpse = B_TRUE;
}
}
}
// special case - amberon only accepts evil corpses
if (validcorpse && (god->race->id == R_GODPURITY) && (o->type->id == OT_CORPSE)) {
flag_t *ff;
ff = hasflag(o->flags, F_ALIGNMENT);
if (!ff || (ff->val[0] != AL_EVIL)) {
validcorpse = B_FALSE;
}
}
- [+] bug: getobvlue price keeps going up - [+] make food poisoning last longer! - [+] bug: pet starting in water - [+] ability to pay at shops using gems? but no change. - [+] implement - [+] require speech skill at a certain level (novice) - [+] reveal attack location for unseen attacks - [+] bug: poisonbolt spell shouldn't cause fire damage to objects! - [+] return to your original form after dying when polymorphed, but just retain SOME hp - [+] new spell: shapeshift - [+] like polymorph but only affects yourself and always controlled - [+] you have to pick something you can see - [+] spell power determiens hitdice you can copy - [+] purify food now works on all your objects, not just one - [+] Nature god(farming, creation) - [+] Ekrub - [+] doesn't like wyrms because they destroy things? - [+] objects - [+] has a pitchfork vs dragons - [+] longbow of xxx - [+] sun hat - [+] overalls - [+] gloves - [+] effects: - [+] canwill all nature spells - [+] likes - [+] killing animals (but only while hungry) - [+] killing dragons - [+] casting nature spells - [+] creating objects or lfs (wish, monsters, food) - [+] dislikes: - [+] destroying objects - [+] attackob() - [+] throwing a flask which shatters - [+] crush objects underfoot - [+] via non-nature spells...? - [+] poison - [+] attacking plants - [+] casting poison spells (same with other antipoison gods!) - [+] sacrifice: - [+] animal corpses - [+] dragon corpses - [+] pray: - [+] battle: - [+] will come to your aid against wyrms - [+] OTHERWISE: - [+] entangle enemies - [+] lightning - [+] summon plants to help you - [+] nonbattle: - [+] purify food on player - [+] THEN one of the following: - [+] cure poison - [+] fix hunger or give food - [+] heal - [+] give ammo (if ranged weapon equipped and out of ammo) - [+] give it. - [+] make it "of seeking" (ie. always hits) - [+] mend armour - [+] bless armour - [+] gifts - [+] ability: calm animals, power 10 - [+] can shapeshift into a bear - [+] resist poison - [+] resist cold - [+] ranged weapon - [+] magic ammo for ranged weapons - [+] angry (minor) - [+] no nature spells work while god is angry ? - [+] taint your food and any food you touch - [+] summons entangling vines around you - [+] angry (major) - [+] one of: - [+] cloudkill - [+] summon storm - [+] surround you with sawgrass
2012-02-01 12:31:36 +11:00
if (validcorpse) {
ok = B_TRUE;
thispiety = f->val[2];
}
- [+] bug in skillpoint % display in @@ - [+] make detect life last longer - [+] stirge should have enhacnesmell - [+] plants should never "turn to face you". - [+] they should be able to see in all dirs. - [+] don't announce "turns to face" if the lf has f_awareness - [+] AGAIN: walk on to a dark place and i can still see my own cell! needed >= instead of > in celllitfor - [+] don't show sacrifice text if you can't see - [+] butterflies shouldn't produce light. - [+] peaceful things shouldn't turn to face you all the time (only low % chance) - [+] CRASHES when killing flags - [+] killflag() was dereferencing f-> after freeing it. - [+] skill which aren't ready not showing up in 'm' list - [+] i think a previous fix for spells broke this... - [+] whatever it was, it shoudl only apply to spells, not abilities. - [+] don't show @G if you're looking at someone else. - [+] sunrise code didn't work - i immediately went to full fov! - [+] was a bug in isnighttime(). - [+] jimbo needs more hp - [+] diningroom should have a fridge, instead of all food being on ground. - [+] bug: "it is pitch black" as soon as you use stairs....... need to recalc light - [+] show temp lit areas as bold - [+] do it. - [+] test....... - [+] notification of being followed to other maps/stairs: - [+] "you walk up the stairs. xxx follows you." - [+] implement. - [+] move sacrifice code to god.c - [+] change twoewapon->master to make your second weapon act like a shield - [+] ie. getshield() returns it. - [+] act like low level shield skill. special case in SC_SHIELDBLOCK - [+] make twoweaponers only be able to use secondary weapons in which they are skilled.
2011-09-15 11:40:26 +10:00
} else if ((f->id == F_SACRIFICEOBCLASS) && (f->val[0] == o->type->obclass->id)) {
ok = B_TRUE;
thispiety = f->val[2];
} else if ((f->id == F_SACRIFICEOBWITHFLAG) && hasflag(o->flags, f->val[0])) {
ok = B_TRUE;
thispiety = f->val[2];
- [+] replace causesvomit with vomitob - [+] monsters shouldn't weild lit torches - [+] maybe reduce the damage that they do? - [+] change allomancy to work like psionics - [+] change colour of carpetted floor? to what though? red. - [+] amberon should only accept sacrifice of KNOWN cursed objects! - [+] infinite loop when going into a sewer. fix_reachability keeps failing. - [+] in linkexit() - [+] startdir getitng set to DC_E! should be orthog only! - [+] because forcedir is DC_E! - [+] Mummy? made of paper (ie flammable). rotting touch. curse. corpsetype = sand or ash, and blank paper. * [+] inflicts rotting disease "mummy's curse" - [+] can cast cause fear (but not very often, 50 turns or so) - [+] vuln to fire (1-8) - [+] vuln to holy (2-8) - [+] greater mummy - [+] more hd - [+] lots more damage - [+] stronger fear spell - [+] no vuln to anything - [+] magic resistance - [+] priest spells. - death disease evil revenge, guardianship. some new ones: - [+] rot: - [+] instead of losing hp, lose str+fit and just no healing ? - [+] wyvern - [+] wyrm without breath weapon - [+] ice demon - [+] shardshot, power 3 (ie 3d6) - [+] snow troll - [+] implement - [+] - frostbite, range 1 "exhales a freezing wind" - [+] griddler, small demon, fire dam attack, heat metal ability, carries a permenantly red-hot weapon - [+] curse (curses equipped objects) - [+] applys a curse to 1-power equipped objects. - [+] applies a -1 penalty too, if it's a weapon/armour/can have bonuses. - [+] protection from good. - [+] repel the next "power" attacks from good-aligned lfs - [+] casttoattack xxx - [+] this needs the player to have an alignment!!! (base it on the job) FROM PREVIOUS COMMITS: - [+] if you polymorph into something with nopack, MELD your pack ? - [+] move all from lf->pack to lf->meldpack - [+] have to SAVE meldpack too. - [+] monsters which attack if you get too close - [+] eg. wolf - [+] do they attack other monsters in range too? or just players?
2012-02-10 08:00:10 +11:00
} else if ((f->id == F_SACRIFICEOBBLESSED) && (f->val[0] == o->blessed) && (o->blessknown == B_TRUE)) {
- [+] increase accuracy of blessed firearms ? * [+] in temples, holy water is just showing up as "potion of water" - [+] make blessed/silver arrows hurt undead etc - [+] different temple exit messages based on f_linkgod - [+] problem: in temples, holy water only casts $5 whereas a blessing costs around 100! - [+] adjust cost - increase value of BLESSED potion of water - [+] test out the new pricing... - [+] bug in skill descriptions.... never being added. - [+] why? debug to find out. - [+] because firstraceclass == NULL - [+] make monster skill determine whether you can identify them from footprints, not perception - [+] lorelev = novice: "you see animal footprints" - [+] lorelev = beginner: "you see xat footprints" - [+] perception beginner: "you see fresh xat footprints leading north" - [+] linkexit() shouldn't be allowed to fill in cells at the very edge of the map. - [+] just say can't fill in if c->locked. - [+] electrical trap - casts chain lightning - [+] some traps only trigger if you're on the ground (not flying) - [+] let you be able to dodge fire traps - [+] in io.c, show ability timers for canwill - [+] sacrifice of cursed obs to amberon - move this from "pray" to "offer". - [+] once you have prayed to one god, prevent praying to opposing gods. - [+] implement getopposinggod - [+] implement this - "xxx ignores you" - [+] in god display show line in red, and "prayed" as "N/A" - [+] need an alternate amberon anger effect if you don't have any blessed objects. - [+] when using 'm', skill list should show 'canwill' as 'abilities', not magic. - [+] when using 'm', skill list should show shortcuts - [+] change attribs to be 0-100 - [+] getskillbracket type functions - [+] lf definitions - [+] this impacts skill checks and their difficulty - [+] and object boosts / penalties - [+] and weapon attrreq - [+] ATTRMOD - [+] JOBATTRMOD - [+] io.c: attrmod, jobattrmod - [+] getstatmod() - [+] basically anything which calls getattr()!!! - [+] when you levelup, increase one stat by 5, not 1. - [+] ATTRSET and ATTRMOD in spells
2012-01-19 10:11:55 +11:00
ok = B_TRUE;
thispiety = f->val[2];
- [+] bug in skillpoint % display in @@ - [+] make detect life last longer - [+] stirge should have enhacnesmell - [+] plants should never "turn to face you". - [+] they should be able to see in all dirs. - [+] don't announce "turns to face" if the lf has f_awareness - [+] AGAIN: walk on to a dark place and i can still see my own cell! needed >= instead of > in celllitfor - [+] don't show sacrifice text if you can't see - [+] butterflies shouldn't produce light. - [+] peaceful things shouldn't turn to face you all the time (only low % chance) - [+] CRASHES when killing flags - [+] killflag() was dereferencing f-> after freeing it. - [+] skill which aren't ready not showing up in 'm' list - [+] i think a previous fix for spells broke this... - [+] whatever it was, it shoudl only apply to spells, not abilities. - [+] don't show @G if you're looking at someone else. - [+] sunrise code didn't work - i immediately went to full fov! - [+] was a bug in isnighttime(). - [+] jimbo needs more hp - [+] diningroom should have a fridge, instead of all food being on ground. - [+] bug: "it is pitch black" as soon as you use stairs....... need to recalc light - [+] show temp lit areas as bold - [+] do it. - [+] test....... - [+] notification of being followed to other maps/stairs: - [+] "you walk up the stairs. xxx follows you." - [+] implement. - [+] move sacrifice code to god.c - [+] change twoewapon->master to make your second weapon act like a shield - [+] ie. getshield() returns it. - [+] act like low level shield skill. special case in SC_SHIELDBLOCK - [+] make twoweaponers only be able to use secondary weapons in which they are skilled.
2011-09-15 11:40:26 +10:00
}
if (ok) {
char *p;
char obname[BUFLEN];
// override piety sometimes
if (god->race->id == R_GODTHIEVES) {
// 100 value = 1 piety.
// NOTE: this could be exploited by constantly sacrificing
// 1 gold at a time!
if ((o->type->id == OT_GOLD) || hasflag(o->flags, F_GEM)) {
thispiety = (getobvalue(o) / 100) + 1;
}
}
- [+] bug in skillpoint % display in @@ - [+] make detect life last longer - [+] stirge should have enhacnesmell - [+] plants should never "turn to face you". - [+] they should be able to see in all dirs. - [+] don't announce "turns to face" if the lf has f_awareness - [+] AGAIN: walk on to a dark place and i can still see my own cell! needed >= instead of > in celllitfor - [+] don't show sacrifice text if you can't see - [+] butterflies shouldn't produce light. - [+] peaceful things shouldn't turn to face you all the time (only low % chance) - [+] CRASHES when killing flags - [+] killflag() was dereferencing f-> after freeing it. - [+] skill which aren't ready not showing up in 'm' list - [+] i think a previous fix for spells broke this... - [+] whatever it was, it shoudl only apply to spells, not abilities. - [+] don't show @G if you're looking at someone else. - [+] sunrise code didn't work - i immediately went to full fov! - [+] was a bug in isnighttime(). - [+] jimbo needs more hp - [+] diningroom should have a fridge, instead of all food being on ground. - [+] bug: "it is pitch black" as soon as you use stairs....... need to recalc light - [+] show temp lit areas as bold - [+] do it. - [+] test....... - [+] notification of being followed to other maps/stairs: - [+] "you walk up the stairs. xxx follows you." - [+] implement. - [+] move sacrifice code to god.c - [+] change twoewapon->master to make your second weapon act like a shield - [+] ie. getshield() returns it. - [+] act like low level shield skill. special case in SC_SHIELDBLOCK - [+] make twoweaponers only be able to use secondary weapons in which they are skilled.
2011-09-15 11:40:26 +10:00
if (haslos(player, player->cell)) {
getobname(o, obname, ALL);
p = strdup(f->text);
p = strrep(p, "OB", obname, NULL);
if (o->amt == 1) {
p = strrep(p, "IS", "is", NULL);
- [+] increase accuracy of blessed firearms ? * [+] in temples, holy water is just showing up as "potion of water" - [+] make blessed/silver arrows hurt undead etc - [+] different temple exit messages based on f_linkgod - [+] problem: in temples, holy water only casts $5 whereas a blessing costs around 100! - [+] adjust cost - increase value of BLESSED potion of water - [+] test out the new pricing... - [+] bug in skill descriptions.... never being added. - [+] why? debug to find out. - [+] because firstraceclass == NULL - [+] make monster skill determine whether you can identify them from footprints, not perception - [+] lorelev = novice: "you see animal footprints" - [+] lorelev = beginner: "you see xat footprints" - [+] perception beginner: "you see fresh xat footprints leading north" - [+] linkexit() shouldn't be allowed to fill in cells at the very edge of the map. - [+] just say can't fill in if c->locked. - [+] electrical trap - casts chain lightning - [+] some traps only trigger if you're on the ground (not flying) - [+] let you be able to dodge fire traps - [+] in io.c, show ability timers for canwill - [+] sacrifice of cursed obs to amberon - move this from "pray" to "offer". - [+] once you have prayed to one god, prevent praying to opposing gods. - [+] implement getopposinggod - [+] implement this - "xxx ignores you" - [+] in god display show line in red, and "prayed" as "N/A" - [+] need an alternate amberon anger effect if you don't have any blessed objects. - [+] when using 'm', skill list should show 'canwill' as 'abilities', not magic. - [+] when using 'm', skill list should show shortcuts - [+] change attribs to be 0-100 - [+] getskillbracket type functions - [+] lf definitions - [+] this impacts skill checks and their difficulty - [+] and object boosts / penalties - [+] and weapon attrreq - [+] ATTRMOD - [+] JOBATTRMOD - [+] io.c: attrmod, jobattrmod - [+] getstatmod() - [+] basically anything which calls getattr()!!! - [+] when you levelup, increase one stat by 5, not 1. - [+] ATTRSET and ATTRMOD in spells
2012-01-19 10:11:55 +11:00
p = strrep(p, "#S", "s", NULL);
- [+] bug in skillpoint % display in @@ - [+] make detect life last longer - [+] stirge should have enhacnesmell - [+] plants should never "turn to face you". - [+] they should be able to see in all dirs. - [+] don't announce "turns to face" if the lf has f_awareness - [+] AGAIN: walk on to a dark place and i can still see my own cell! needed >= instead of > in celllitfor - [+] don't show sacrifice text if you can't see - [+] butterflies shouldn't produce light. - [+] peaceful things shouldn't turn to face you all the time (only low % chance) - [+] CRASHES when killing flags - [+] killflag() was dereferencing f-> after freeing it. - [+] skill which aren't ready not showing up in 'm' list - [+] i think a previous fix for spells broke this... - [+] whatever it was, it shoudl only apply to spells, not abilities. - [+] don't show @G if you're looking at someone else. - [+] sunrise code didn't work - i immediately went to full fov! - [+] was a bug in isnighttime(). - [+] jimbo needs more hp - [+] diningroom should have a fridge, instead of all food being on ground. - [+] bug: "it is pitch black" as soon as you use stairs....... need to recalc light - [+] show temp lit areas as bold - [+] do it. - [+] test....... - [+] notification of being followed to other maps/stairs: - [+] "you walk up the stairs. xxx follows you." - [+] implement. - [+] move sacrifice code to god.c - [+] change twoewapon->master to make your second weapon act like a shield - [+] ie. getshield() returns it. - [+] act like low level shield skill. special case in SC_SHIELDBLOCK - [+] make twoweaponers only be able to use secondary weapons in which they are skilled.
2011-09-15 11:40:26 +10:00
} else {
p = strrep(p, "IS", "are", NULL);
- [+] increase accuracy of blessed firearms ? * [+] in temples, holy water is just showing up as "potion of water" - [+] make blessed/silver arrows hurt undead etc - [+] different temple exit messages based on f_linkgod - [+] problem: in temples, holy water only casts $5 whereas a blessing costs around 100! - [+] adjust cost - increase value of BLESSED potion of water - [+] test out the new pricing... - [+] bug in skill descriptions.... never being added. - [+] why? debug to find out. - [+] because firstraceclass == NULL - [+] make monster skill determine whether you can identify them from footprints, not perception - [+] lorelev = novice: "you see animal footprints" - [+] lorelev = beginner: "you see xat footprints" - [+] perception beginner: "you see fresh xat footprints leading north" - [+] linkexit() shouldn't be allowed to fill in cells at the very edge of the map. - [+] just say can't fill in if c->locked. - [+] electrical trap - casts chain lightning - [+] some traps only trigger if you're on the ground (not flying) - [+] let you be able to dodge fire traps - [+] in io.c, show ability timers for canwill - [+] sacrifice of cursed obs to amberon - move this from "pray" to "offer". - [+] once you have prayed to one god, prevent praying to opposing gods. - [+] implement getopposinggod - [+] implement this - "xxx ignores you" - [+] in god display show line in red, and "prayed" as "N/A" - [+] need an alternate amberon anger effect if you don't have any blessed objects. - [+] when using 'm', skill list should show 'canwill' as 'abilities', not magic. - [+] when using 'm', skill list should show shortcuts - [+] change attribs to be 0-100 - [+] getskillbracket type functions - [+] lf definitions - [+] this impacts skill checks and their difficulty - [+] and object boosts / penalties - [+] and weapon attrreq - [+] ATTRMOD - [+] JOBATTRMOD - [+] io.c: attrmod, jobattrmod - [+] getstatmod() - [+] basically anything which calls getattr()!!! - [+] when you levelup, increase one stat by 5, not 1. - [+] ATTRSET and ATTRMOD in spells
2012-01-19 10:11:55 +11:00
p = strrep(p, "#S", "", NULL);
- [+] bug in skillpoint % display in @@ - [+] make detect life last longer - [+] stirge should have enhacnesmell - [+] plants should never "turn to face you". - [+] they should be able to see in all dirs. - [+] don't announce "turns to face" if the lf has f_awareness - [+] AGAIN: walk on to a dark place and i can still see my own cell! needed >= instead of > in celllitfor - [+] don't show sacrifice text if you can't see - [+] butterflies shouldn't produce light. - [+] peaceful things shouldn't turn to face you all the time (only low % chance) - [+] CRASHES when killing flags - [+] killflag() was dereferencing f-> after freeing it. - [+] skill which aren't ready not showing up in 'm' list - [+] i think a previous fix for spells broke this... - [+] whatever it was, it shoudl only apply to spells, not abilities. - [+] don't show @G if you're looking at someone else. - [+] sunrise code didn't work - i immediately went to full fov! - [+] was a bug in isnighttime(). - [+] jimbo needs more hp - [+] diningroom should have a fridge, instead of all food being on ground. - [+] bug: "it is pitch black" as soon as you use stairs....... need to recalc light - [+] show temp lit areas as bold - [+] do it. - [+] test....... - [+] notification of being followed to other maps/stairs: - [+] "you walk up the stairs. xxx follows you." - [+] implement. - [+] move sacrifice code to god.c - [+] change twoewapon->master to make your second weapon act like a shield - [+] ie. getshield() returns it. - [+] act like low level shield skill. special case in SC_SHIELDBLOCK - [+] make twoweaponers only be able to use secondary weapons in which they are skilled.
2011-09-15 11:40:26 +10:00
}
msg("%s", p);
free(p);
}
removeob(o, ALL);
pietyplus += thispiety;
- [+] remove "inscribe" spell for now. - [+] beginner perception should let you see next to you. - [+] fix trail directions when checking stairs - [+] make labyrinth vault be a proper labyrinth shape - [+] 'spark' should affect floor obs even if there is a lf there. - [+] cursed scroll of awareness should blind you for 10-20 turns. - [+] bug: monsters trying to flee through locked drainage grate.s - [+] new god: Bjorn the battlelord - [+] Pray effects: - [+] bless weapon - [+] bezerk - [+] true strike - [+] haste - [+] Likes: battles (ie. kill last enemy in lof) - [+] Dislike: - [+] calming - [+] poison - [+] magic (wands, spells etc) - [+] retreat (moving away with back turned) "Coward!" - [+] gifts: - [+] weapons, armour - [+] sacrifice: - [+] untouched battle spoils - [+] after dropping objects, add f_battlespoils if YOU killed the ownert. - [+] remove this if/when the object gets moved again - [+] splatter blood - [+] minor anger: - [+] rust your armour / weapon - [+] major anger: - [+] destroy your armour - [+] destroy your weapon - [+] summon lots of enemies - [+] new god: Lumara - fem, magic - [+] likes: - [+] most things which train magic skills - [+] ie. casting spells - [+] using wands - [+] reading scrolls - [+] dislikes: - [+] missile weapons - [+] pray: - [+] restore mp if low - [+] identify books/scrolls - [+] remove curses - [+] gift: - [+] spellbooks - [+] manuals of spell schools - [+] extra mp - [+] angry minor: - [+] lose mp - [+] forget a spell - [+] angry: - [+] spells stop working (100% failure chance) - [+] forget all spells - [+] polymorph you into something bad - [+] sacrifice - [+] weapons / armour
2012-01-25 20:20:15 +11:00
// special effect
if (god->race->id == R_GODBATTLE) {
strcpy(splatterob, "splash of blood");
}
break;
- [+] bug in skillpoint % display in @@ - [+] make detect life last longer - [+] stirge should have enhacnesmell - [+] plants should never "turn to face you". - [+] they should be able to see in all dirs. - [+] don't announce "turns to face" if the lf has f_awareness - [+] AGAIN: walk on to a dark place and i can still see my own cell! needed >= instead of > in celllitfor - [+] don't show sacrifice text if you can't see - [+] butterflies shouldn't produce light. - [+] peaceful things shouldn't turn to face you all the time (only low % chance) - [+] CRASHES when killing flags - [+] killflag() was dereferencing f-> after freeing it. - [+] skill which aren't ready not showing up in 'm' list - [+] i think a previous fix for spells broke this... - [+] whatever it was, it shoudl only apply to spells, not abilities. - [+] don't show @G if you're looking at someone else. - [+] sunrise code didn't work - i immediately went to full fov! - [+] was a bug in isnighttime(). - [+] jimbo needs more hp - [+] diningroom should have a fridge, instead of all food being on ground. - [+] bug: "it is pitch black" as soon as you use stairs....... need to recalc light - [+] show temp lit areas as bold - [+] do it. - [+] test....... - [+] notification of being followed to other maps/stairs: - [+] "you walk up the stairs. xxx follows you." - [+] implement. - [+] move sacrifice code to god.c - [+] change twoewapon->master to make your second weapon act like a shield - [+] ie. getshield() returns it. - [+] act like low level shield skill. special case in SC_SHIELDBLOCK - [+] make twoweaponers only be able to use secondary weapons in which they are skilled.
2011-09-15 11:40:26 +10:00
}
} // end for each f_sacrificexxx flag
} // end foreach ob
- [+] bug in skillpoint % display in @@ - [+] make detect life last longer - [+] stirge should have enhacnesmell - [+] plants should never "turn to face you". - [+] they should be able to see in all dirs. - [+] don't announce "turns to face" if the lf has f_awareness - [+] AGAIN: walk on to a dark place and i can still see my own cell! needed >= instead of > in celllitfor - [+] don't show sacrifice text if you can't see - [+] butterflies shouldn't produce light. - [+] peaceful things shouldn't turn to face you all the time (only low % chance) - [+] CRASHES when killing flags - [+] killflag() was dereferencing f-> after freeing it. - [+] skill which aren't ready not showing up in 'm' list - [+] i think a previous fix for spells broke this... - [+] whatever it was, it shoudl only apply to spells, not abilities. - [+] don't show @G if you're looking at someone else. - [+] sunrise code didn't work - i immediately went to full fov! - [+] was a bug in isnighttime(). - [+] jimbo needs more hp - [+] diningroom should have a fridge, instead of all food being on ground. - [+] bug: "it is pitch black" as soon as you use stairs....... need to recalc light - [+] show temp lit areas as bold - [+] do it. - [+] test....... - [+] notification of being followed to other maps/stairs: - [+] "you walk up the stairs. xxx follows you." - [+] implement. - [+] move sacrifice code to god.c - [+] change twoewapon->master to make your second weapon act like a shield - [+] ie. getshield() returns it. - [+] act like low level shield skill. special case in SC_SHIELDBLOCK - [+] make twoweaponers only be able to use secondary weapons in which they are skilled.
2011-09-15 11:40:26 +10:00
- [+] remove "inscribe" spell for now. - [+] beginner perception should let you see next to you. - [+] fix trail directions when checking stairs - [+] make labyrinth vault be a proper labyrinth shape - [+] 'spark' should affect floor obs even if there is a lf there. - [+] cursed scroll of awareness should blind you for 10-20 turns. - [+] bug: monsters trying to flee through locked drainage grate.s - [+] new god: Bjorn the battlelord - [+] Pray effects: - [+] bless weapon - [+] bezerk - [+] true strike - [+] haste - [+] Likes: battles (ie. kill last enemy in lof) - [+] Dislike: - [+] calming - [+] poison - [+] magic (wands, spells etc) - [+] retreat (moving away with back turned) "Coward!" - [+] gifts: - [+] weapons, armour - [+] sacrifice: - [+] untouched battle spoils - [+] after dropping objects, add f_battlespoils if YOU killed the ownert. - [+] remove this if/when the object gets moved again - [+] splatter blood - [+] minor anger: - [+] rust your armour / weapon - [+] major anger: - [+] destroy your armour - [+] destroy your weapon - [+] summon lots of enemies - [+] new god: Lumara - fem, magic - [+] likes: - [+] most things which train magic skills - [+] ie. casting spells - [+] using wands - [+] reading scrolls - [+] dislikes: - [+] missile weapons - [+] pray: - [+] restore mp if low - [+] identify books/scrolls - [+] remove curses - [+] gift: - [+] spellbooks - [+] manuals of spell schools - [+] extra mp - [+] angry minor: - [+] lose mp - [+] forget a spell - [+] angry: - [+] spells stop working (100% failure chance) - [+] forget all spells - [+] polymorph you into something bad - [+] sacrifice - [+] weapons / armour
2012-01-25 20:20:15 +11:00
- [+] bug in skillpoint % display in @@ - [+] make detect life last longer - [+] stirge should have enhacnesmell - [+] plants should never "turn to face you". - [+] they should be able to see in all dirs. - [+] don't announce "turns to face" if the lf has f_awareness - [+] AGAIN: walk on to a dark place and i can still see my own cell! needed >= instead of > in celllitfor - [+] don't show sacrifice text if you can't see - [+] butterflies shouldn't produce light. - [+] peaceful things shouldn't turn to face you all the time (only low % chance) - [+] CRASHES when killing flags - [+] killflag() was dereferencing f-> after freeing it. - [+] skill which aren't ready not showing up in 'm' list - [+] i think a previous fix for spells broke this... - [+] whatever it was, it shoudl only apply to spells, not abilities. - [+] don't show @G if you're looking at someone else. - [+] sunrise code didn't work - i immediately went to full fov! - [+] was a bug in isnighttime(). - [+] jimbo needs more hp - [+] diningroom should have a fridge, instead of all food being on ground. - [+] bug: "it is pitch black" as soon as you use stairs....... need to recalc light - [+] show temp lit areas as bold - [+] do it. - [+] test....... - [+] notification of being followed to other maps/stairs: - [+] "you walk up the stairs. xxx follows you." - [+] implement. - [+] move sacrifice code to god.c - [+] change twoewapon->master to make your second weapon act like a shield - [+] ie. getshield() returns it. - [+] act like low level shield skill. special case in SC_SHIELDBLOCK - [+] make twoweaponers only be able to use secondary weapons in which they are skilled.
2011-09-15 11:40:26 +10:00
if (pietyplus) {
pleasegod(god->race->id, pietyplus);
- [+] remove "inscribe" spell for now. - [+] beginner perception should let you see next to you. - [+] fix trail directions when checking stairs - [+] make labyrinth vault be a proper labyrinth shape - [+] 'spark' should affect floor obs even if there is a lf there. - [+] cursed scroll of awareness should blind you for 10-20 turns. - [+] bug: monsters trying to flee through locked drainage grate.s - [+] new god: Bjorn the battlelord - [+] Pray effects: - [+] bless weapon - [+] bezerk - [+] true strike - [+] haste - [+] Likes: battles (ie. kill last enemy in lof) - [+] Dislike: - [+] calming - [+] poison - [+] magic (wands, spells etc) - [+] retreat (moving away with back turned) "Coward!" - [+] gifts: - [+] weapons, armour - [+] sacrifice: - [+] untouched battle spoils - [+] after dropping objects, add f_battlespoils if YOU killed the ownert. - [+] remove this if/when the object gets moved again - [+] splatter blood - [+] minor anger: - [+] rust your armour / weapon - [+] major anger: - [+] destroy your armour - [+] destroy your weapon - [+] summon lots of enemies - [+] new god: Lumara - fem, magic - [+] likes: - [+] most things which train magic skills - [+] ie. casting spells - [+] using wands - [+] reading scrolls - [+] dislikes: - [+] missile weapons - [+] pray: - [+] restore mp if low - [+] identify books/scrolls - [+] remove curses - [+] gift: - [+] spellbooks - [+] manuals of spell schools - [+] extra mp - [+] angry minor: - [+] lose mp - [+] forget a spell - [+] angry: - [+] spells stop working (100% failure chance) - [+] forget all spells - [+] polymorph you into something bad - [+] sacrifice - [+] weapons / armour
2012-01-25 20:20:15 +11:00
if (strlen(splatterob)) {
addob(player->cell->obpile, splatterob);
addobsinradius(player->cell, 1, DT_COMPASS, splatterob, B_TRUE);
}
- [+] redo heaven vault to cater for 10 gods - [+] Klikirak- male,fire and destruction - [+] appears as a fire elemental? - [+] abilities - [+] create fire underneath - [+] retaliate with fire - [+] burning touch - [+] canwill all fire spells - [+] sacrifice - [+] anything flammable - [+] added effect: cast flame burst - [+] pray: - [+] set all nearby objects on fire - [+] unfreeze weapons - [+] hurt monsters with fire spells - [+] gift: - [+] fire resist / immunity - [+] pyromania on weapon - [+] fire magic - [+] angry (minor): - [+] blast with small fire - [+] angry (major) - [+] blast you with fire (and surround you) - [+] likes - [+] burning objects (sparking flammable, throwing objects onto fire) - [+] casting fire spells - [+] killing with fire - [+] dislikes - [+] casting cold spells - [+] causing cold damage - [+] creating anything (create monster / wish / create food) - [+] what is the difference between "purity" and "life" ? - [+] purity: get rid of curses, bad objects, bad food, remove bad statuses - [+] mercy: "undo" mistakes, avoid instakills - [+] life: healing, raise from dead, protection - [+] life goddess - glorana - [+] appearance: - [+] glowing white light - [+] abilities - [+] cast all life spells - [+] regenerates hp very fast - [+] objects - [+] none - [+] likes - [+] destroying undead - [+] using life magic - [+] healing (as per yumi) - [+] dislikes - [+] necromancy spells - [+] attacking peaceful lfs - [+] pray - [+] healing - [+] restore mp - [+] protection spell - [+] gift - [+] regeneration - [+] firstaid skill - [+] life magic skill / spellbooks - [+] increase max hp - [+] angry(minor) - [+] life magic fails - [+] slow natural healing rate - [+] angry(major) - [+] no healing - [+] reduce max hp! - [+] sacrifice - [+] healing potions - [+] restoration potions - [+] bandages - [+] food - [+] protection spell: - [+] divine armour - [+] blocks on a certain amount of damage. - [+] all damage goes to it! (NOT like psychic armour which just increases AR) - [+] NOT an ongoing spell. - [+] ai: if you have a weapon of xxx slaying, use it when appropriate. (getbestweapon) - [+] amberon - change abilities to be more focused on removing bad status effects - [+] amberon gifts you with potions of restoration - [+] felix is now god of thievery and vengeance. - [+] felix now gives your weapon f_revenge.
2012-02-02 15:33:24 +11:00
if (god->race->id == R_GODFIRE) {
dospelleffects(player, OT_S_FLAMEBURST, 1, NULL, NULL, player->cell, B_UNCURSED, NULL, B_FALSE);
}
- [+] bug in skillpoint % display in @@ - [+] make detect life last longer - [+] stirge should have enhacnesmell - [+] plants should never "turn to face you". - [+] they should be able to see in all dirs. - [+] don't announce "turns to face" if the lf has f_awareness - [+] AGAIN: walk on to a dark place and i can still see my own cell! needed >= instead of > in celllitfor - [+] don't show sacrifice text if you can't see - [+] butterflies shouldn't produce light. - [+] peaceful things shouldn't turn to face you all the time (only low % chance) - [+] CRASHES when killing flags - [+] killflag() was dereferencing f-> after freeing it. - [+] skill which aren't ready not showing up in 'm' list - [+] i think a previous fix for spells broke this... - [+] whatever it was, it shoudl only apply to spells, not abilities. - [+] don't show @G if you're looking at someone else. - [+] sunrise code didn't work - i immediately went to full fov! - [+] was a bug in isnighttime(). - [+] jimbo needs more hp - [+] diningroom should have a fridge, instead of all food being on ground. - [+] bug: "it is pitch black" as soon as you use stairs....... need to recalc light - [+] show temp lit areas as bold - [+] do it. - [+] test....... - [+] notification of being followed to other maps/stairs: - [+] "you walk up the stairs. xxx follows you." - [+] implement. - [+] move sacrifice code to god.c - [+] change twoewapon->master to make your second weapon act like a shield - [+] ie. getshield() returns it. - [+] act like low level shield skill. special case in SC_SHIELDBLOCK - [+] make twoweaponers only be able to use secondary weapons in which they are skilled.
2011-09-15 11:40:26 +10:00
} else {
nothinghappens();
}
taketime(player, getactspeed(player));
}
- [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! - [+] blink should go to random place within lof, not los - [+] sunglasses shuld reduce nightvis range, not visrange * [+] since jolt needs adjacency, make it more powerful - [+] use colours for spell descriptions - [+] replace 'call wind' with 'zephyr' * [+] add vault commonality. - [+] add more common vaults - roundabout etc * [+] change "addmonster" to take a string arg instrad of RACEID - [+] pouring cursed water on blessed scroll didn't work..... - [+] append "...god of xxx" to rc_god lifeforms - [+] try to attack with f_pain -> INFINITE LOOP. - [+] ARMOURPIERCE shouldn't hurt armour - [+] ghast touchparalyze attack isn't working. * [+] bug: when praying to gods, ones not in heaven aren't listed. - [+] when a god apepars..."Hecta appears" x2 - [+] attacking fleeing lf should count as a backstab (if you have the skill) * [+] "nothing happens" during god spell effects * [+] allow hunger to work on monsters - [+] pressing 'a' on @Magic has weird results. - [+] bug: got a gift form yumi during combat???? what for? healing? initial vampire implementation initial god implementation - [+] they all start off in "heaven" map. - [+] gods ahve f_piety. starts at 0 - [+] keep track of piety with each god. starts at 0 for each one. * [+] let planeshift take you to heaven (for debugging) * [+] everyone has 'pray' ability. - [+] modpiety(rid, amt) * [+] piety vals * [+] when you pray - [+] isangry(god) - ie is piety < 0 * [+] if you pray when god is angry, bad! * [+] once piety gets over 200 or so, praying might give you a gift. * [+] god_appears(lifeform_t *victim) - [+] if >=0 (indiff / pleased), goes up to indiff over time(1 per turn). - [+] regain through doing actions ... in progress - [+] lose through doing actions only if you have prayed to this god before (angergodmaybe) - [+] special: gods don't need LOS to cast spells. - [+] gods planeshift away if not doing anything else. * [+] @g to see your piety levels for each god - [+] ?g for help on gods - [+] IN general: - [+] prey = oneoff effect - [+] gift = ongoing * [+] makeangry() vs modpiety * [+] Yumi - fem,mercy/healing - if you die within the first few turns! Hecta - partial Avamon - partial
2011-08-04 04:43:05 +10:00
lifeform_t *findgod(enum RACE rid) {
lifeform_t *lf;
// search heaven first
for (lf = heaven->lf ; lf ; lf = lf->next) {
if (lf->race->id == rid) return lf;
}
// now search other maps
lf = findlfunique(rid);
return lf;
}
- [+] increase accuracy of blessed firearms ? * [+] in temples, holy water is just showing up as "potion of water" - [+] make blessed/silver arrows hurt undead etc - [+] different temple exit messages based on f_linkgod - [+] problem: in temples, holy water only casts $5 whereas a blessing costs around 100! - [+] adjust cost - increase value of BLESSED potion of water - [+] test out the new pricing... - [+] bug in skill descriptions.... never being added. - [+] why? debug to find out. - [+] because firstraceclass == NULL - [+] make monster skill determine whether you can identify them from footprints, not perception - [+] lorelev = novice: "you see animal footprints" - [+] lorelev = beginner: "you see xat footprints" - [+] perception beginner: "you see fresh xat footprints leading north" - [+] linkexit() shouldn't be allowed to fill in cells at the very edge of the map. - [+] just say can't fill in if c->locked. - [+] electrical trap - casts chain lightning - [+] some traps only trigger if you're on the ground (not flying) - [+] let you be able to dodge fire traps - [+] in io.c, show ability timers for canwill - [+] sacrifice of cursed obs to amberon - move this from "pray" to "offer". - [+] once you have prayed to one god, prevent praying to opposing gods. - [+] implement getopposinggod - [+] implement this - "xxx ignores you" - [+] in god display show line in red, and "prayed" as "N/A" - [+] need an alternate amberon anger effect if you don't have any blessed objects. - [+] when using 'm', skill list should show 'canwill' as 'abilities', not magic. - [+] when using 'm', skill list should show shortcuts - [+] change attribs to be 0-100 - [+] getskillbracket type functions - [+] lf definitions - [+] this impacts skill checks and their difficulty - [+] and object boosts / penalties - [+] and weapon attrreq - [+] ATTRMOD - [+] JOBATTRMOD - [+] io.c: attrmod, jobattrmod - [+] getstatmod() - [+] basically anything which calls getattr()!!! - [+] when you levelup, increase one stat by 5, not 1. - [+] ATTRSET and ATTRMOD in spells
2012-01-19 10:11:55 +11:00
enum RACE getopposinggod(enum RACE rid) {
switch (rid) {
- [+] redo heaven vault to cater for 10 gods - [+] Klikirak- male,fire and destruction - [+] appears as a fire elemental? - [+] abilities - [+] create fire underneath - [+] retaliate with fire - [+] burning touch - [+] canwill all fire spells - [+] sacrifice - [+] anything flammable - [+] added effect: cast flame burst - [+] pray: - [+] set all nearby objects on fire - [+] unfreeze weapons - [+] hurt monsters with fire spells - [+] gift: - [+] fire resist / immunity - [+] pyromania on weapon - [+] fire magic - [+] angry (minor): - [+] blast with small fire - [+] angry (major) - [+] blast you with fire (and surround you) - [+] likes - [+] burning objects (sparking flammable, throwing objects onto fire) - [+] casting fire spells - [+] killing with fire - [+] dislikes - [+] casting cold spells - [+] causing cold damage - [+] creating anything (create monster / wish / create food) - [+] what is the difference between "purity" and "life" ? - [+] purity: get rid of curses, bad objects, bad food, remove bad statuses - [+] mercy: "undo" mistakes, avoid instakills - [+] life: healing, raise from dead, protection - [+] life goddess - glorana - [+] appearance: - [+] glowing white light - [+] abilities - [+] cast all life spells - [+] regenerates hp very fast - [+] objects - [+] none - [+] likes - [+] destroying undead - [+] using life magic - [+] healing (as per yumi) - [+] dislikes - [+] necromancy spells - [+] attacking peaceful lfs - [+] pray - [+] healing - [+] restore mp - [+] protection spell - [+] gift - [+] regeneration - [+] firstaid skill - [+] life magic skill / spellbooks - [+] increase max hp - [+] angry(minor) - [+] life magic fails - [+] slow natural healing rate - [+] angry(major) - [+] no healing - [+] reduce max hp! - [+] sacrifice - [+] healing potions - [+] restoration potions - [+] bandages - [+] food - [+] protection spell: - [+] divine armour - [+] blocks on a certain amount of damage. - [+] all damage goes to it! (NOT like psychic armour which just increases AR) - [+] NOT an ongoing spell. - [+] ai: if you have a weapon of xxx slaying, use it when appropriate. (getbestweapon) - [+] amberon - change abilities to be more focused on removing bad status effects - [+] amberon gifts you with potions of restoration - [+] felix is now god of thievery and vengeance. - [+] felix now gives your weapon f_revenge.
2012-02-02 15:33:24 +11:00
//case R_GODPURITY: return R_GODCHAOS;
//case R_GODCHAOS: return R_GODPURITY;
case R_GODDEATH: return R_GODLIFE;
case R_GODLIFE: return R_GODDEATH;
case R_GODMERCY: return R_GODTHIEVES;
case R_GODTHIEVES: return R_GODMERCY;
- [+] remove "inscribe" spell for now. - [+] beginner perception should let you see next to you. - [+] fix trail directions when checking stairs - [+] make labyrinth vault be a proper labyrinth shape - [+] 'spark' should affect floor obs even if there is a lf there. - [+] cursed scroll of awareness should blind you for 10-20 turns. - [+] bug: monsters trying to flee through locked drainage grate.s - [+] new god: Bjorn the battlelord - [+] Pray effects: - [+] bless weapon - [+] bezerk - [+] true strike - [+] haste - [+] Likes: battles (ie. kill last enemy in lof) - [+] Dislike: - [+] calming - [+] poison - [+] magic (wands, spells etc) - [+] retreat (moving away with back turned) "Coward!" - [+] gifts: - [+] weapons, armour - [+] sacrifice: - [+] untouched battle spoils - [+] after dropping objects, add f_battlespoils if YOU killed the ownert. - [+] remove this if/when the object gets moved again - [+] splatter blood - [+] minor anger: - [+] rust your armour / weapon - [+] major anger: - [+] destroy your armour - [+] destroy your weapon - [+] summon lots of enemies - [+] new god: Lumara - fem, magic - [+] likes: - [+] most things which train magic skills - [+] ie. casting spells - [+] using wands - [+] reading scrolls - [+] dislikes: - [+] missile weapons - [+] pray: - [+] restore mp if low - [+] identify books/scrolls - [+] remove curses - [+] gift: - [+] spellbooks - [+] manuals of spell schools - [+] extra mp - [+] angry minor: - [+] lose mp - [+] forget a spell - [+] angry: - [+] spells stop working (100% failure chance) - [+] forget all spells - [+] polymorph you into something bad - [+] sacrifice - [+] weapons / armour
2012-01-25 20:20:15 +11:00
case R_GODBATTLE: return R_GODMAGIC;
case R_GODMAGIC: return R_GODBATTLE;
- [+] redo heaven vault to cater for 10 gods - [+] Klikirak- male,fire and destruction - [+] appears as a fire elemental? - [+] abilities - [+] create fire underneath - [+] retaliate with fire - [+] burning touch - [+] canwill all fire spells - [+] sacrifice - [+] anything flammable - [+] added effect: cast flame burst - [+] pray: - [+] set all nearby objects on fire - [+] unfreeze weapons - [+] hurt monsters with fire spells - [+] gift: - [+] fire resist / immunity - [+] pyromania on weapon - [+] fire magic - [+] angry (minor): - [+] blast with small fire - [+] angry (major) - [+] blast you with fire (and surround you) - [+] likes - [+] burning objects (sparking flammable, throwing objects onto fire) - [+] casting fire spells - [+] killing with fire - [+] dislikes - [+] casting cold spells - [+] causing cold damage - [+] creating anything (create monster / wish / create food) - [+] what is the difference between "purity" and "life" ? - [+] purity: get rid of curses, bad objects, bad food, remove bad statuses - [+] mercy: "undo" mistakes, avoid instakills - [+] life: healing, raise from dead, protection - [+] life goddess - glorana - [+] appearance: - [+] glowing white light - [+] abilities - [+] cast all life spells - [+] regenerates hp very fast - [+] objects - [+] none - [+] likes - [+] destroying undead - [+] using life magic - [+] healing (as per yumi) - [+] dislikes - [+] necromancy spells - [+] attacking peaceful lfs - [+] pray - [+] healing - [+] restore mp - [+] protection spell - [+] gift - [+] regeneration - [+] firstaid skill - [+] life magic skill / spellbooks - [+] increase max hp - [+] angry(minor) - [+] life magic fails - [+] slow natural healing rate - [+] angry(major) - [+] no healing - [+] reduce max hp! - [+] sacrifice - [+] healing potions - [+] restoration potions - [+] bandages - [+] food - [+] protection spell: - [+] divine armour - [+] blocks on a certain amount of damage. - [+] all damage goes to it! (NOT like psychic armour which just increases AR) - [+] NOT an ongoing spell. - [+] ai: if you have a weapon of xxx slaying, use it when appropriate. (getbestweapon) - [+] amberon - change abilities to be more focused on removing bad status effects - [+] amberon gifts you with potions of restoration - [+] felix is now god of thievery and vengeance. - [+] felix now gives your weapon f_revenge.
2012-02-02 15:33:24 +11:00
case R_GODNATURE: return R_GODFIRE;
case R_GODFIRE: return R_GODNATURE;
- [+] increase accuracy of blessed firearms ? * [+] in temples, holy water is just showing up as "potion of water" - [+] make blessed/silver arrows hurt undead etc - [+] different temple exit messages based on f_linkgod - [+] problem: in temples, holy water only casts $5 whereas a blessing costs around 100! - [+] adjust cost - increase value of BLESSED potion of water - [+] test out the new pricing... - [+] bug in skill descriptions.... never being added. - [+] why? debug to find out. - [+] because firstraceclass == NULL - [+] make monster skill determine whether you can identify them from footprints, not perception - [+] lorelev = novice: "you see animal footprints" - [+] lorelev = beginner: "you see xat footprints" - [+] perception beginner: "you see fresh xat footprints leading north" - [+] linkexit() shouldn't be allowed to fill in cells at the very edge of the map. - [+] just say can't fill in if c->locked. - [+] electrical trap - casts chain lightning - [+] some traps only trigger if you're on the ground (not flying) - [+] let you be able to dodge fire traps - [+] in io.c, show ability timers for canwill - [+] sacrifice of cursed obs to amberon - move this from "pray" to "offer". - [+] once you have prayed to one god, prevent praying to opposing gods. - [+] implement getopposinggod - [+] implement this - "xxx ignores you" - [+] in god display show line in red, and "prayed" as "N/A" - [+] need an alternate amberon anger effect if you don't have any blessed objects. - [+] when using 'm', skill list should show 'canwill' as 'abilities', not magic. - [+] when using 'm', skill list should show shortcuts - [+] change attribs to be 0-100 - [+] getskillbracket type functions - [+] lf definitions - [+] this impacts skill checks and their difficulty - [+] and object boosts / penalties - [+] and weapon attrreq - [+] ATTRMOD - [+] JOBATTRMOD - [+] io.c: attrmod, jobattrmod - [+] getstatmod() - [+] basically anything which calls getattr()!!! - [+] when you levelup, increase one stat by 5, not 1. - [+] ATTRSET and ATTRMOD in spells
2012-01-19 10:11:55 +11:00
default: break;
}
return R_NONE;
}
- [+] delvers should always want money for info, unless you are a delver too. - [+] mirror image (mental) - [+] varpower - [+] makes power 'clone' lfs who look the same as caster - [+] ie. same race. - [+] also same job/armour/weps? - [+] add f_noxp - [+] add f_nocorpse - [+] add f_summonedby so they vanish when the caster dies - [+] add f_phantasm - [+] vanish after _power_ hits, - [+] attacks do 0 damage - [+] don't announce innefectual attacks - [+] dont cast spells or use abilities - [+] petify() them if made by the player - [+] force them to stay close. - [+] in io.c or getlfname, show "[clone]" if it has f_phantasm and was created by player - [+] mosnters try to attack them. - [+] once one gets hit enough times, it disappears - [+] if the caster dies or changes level, they disappear. - [+] can't talk to them - [+] their obejcts vanish when they die - [+] don't talk - [+] make Yumi more about forgiving silly mistakes and avoiding instakills - [+] remove liking of healing - [+] remove like of healing spells - [+] takes a long time to anger. - [+] aviod traps (bamf you away before they trigger) - [+] prayers: - [+] resist stoning (pray while appropriate creatures around) - [+] resist paralysis (pray while appropriate creatures around) - [+] sleep on enemies - [+] passive powers: - [+] always warn as if wisdom is high (passive) - [+] always save when killed right after using stairs (passive) "well, that seemed unfair." - [+] gift: - [+] auto sixth sense - [+] potions of restoration - [+] ring of miracles - [+] shouldn't be able to Offer while enraged. - [+] don't lose stamina while caffeinated - [+] new vault: pit with walkway around it - [+] bug: when worshipping yumi you get "you kill xxx" but they're still alive - [+] ... but they're still alive! - [+] ... for yumi, move KO chance from losehp() to attacklf(). - [+] do the check BEFORE setting 'fatal' - [+] pass forceko to losehp_real - [+] bug: adjustdamhardness should only trigger when ismeleedam() is true, not isphysicaldam() - [+] greatly reduce motel cost - [+] change order in attack.c: apply damage THEN announce, to deal with KO - [+] do it. - [+] test KO code. - [+] then check that feign death still works - [+] demonskin vest should be flammable or vulnerable to fire. - [+] time to get up should depend on size. - [+] less than human: shortnone - [+] human: normal - [+] larger than human: longer - [+] expert unarmed now gives you 'flip' - [+] reduce damage done by low-level monsters - [+] change resoration into a spell - [+] implement - [+] test - [+] new spell: ressurection - [+] corpses need to remember their lf's level - [+] test - [+] godstone of life - revives/restores all - [+] rename "confiscate" to "yoink", and make it take a random object at power 1, selected at power 2 - [+] gods should attack player if they are Enraged or Furious - [+] is STR calc to see if you can push a boulder still working? - [+] change to wizards: - [+] start at novice in all magic skills (but don't gain initial spells) - [+] killing undead should please glorana LOTS. because it's hard to gain piety with her otherwise. - [+] restoration spells/potion should hurt undead - [+] healing spells/potions should hurt undead - [+] immolate shouldnt work if there is aleady a fire tehre. CODE FOR WINNING THE GAME: - [+] get at least one godstone - [+] exit the dungeon - [+] find the portal to the realm of gods - [+] opposing god should appear once you pick up a godstone, and tell you what to do next. - [+] "come to the realm of gods and use it to destroy (related god)" - [+] "or if you lack the courage, give it to me!" - [+] "you will find a portal on the surface" - [+] use the portal to teleport to realm of gods - [+] implement text for all gods... - [+] god text in wt_god - should say 'but you werent meant to replace them!' - [+] EITHER: - [+] challenge and defeat the god related to this godstone (more points. "Crowned the god of xxx.") - [+] TEST - [+] offer the godstone to the godstone's opposing god (less points, "Ascended to demigod-hood.") - [+] implement - [+] TEST GODSTONES: - [+] klikirak: rage - [+] done - [+] (make this one have fire effects too) - [+] glorana: life - [+] Felix shouldn't be able to yoink the godstone off you! - [+] Write up the rest of the Godstone finding text..... - [+] magic - [+] battle - [+] life - [+] mercy - [+] you can't hurt gods unless you - [+] a) have their godstone - [+] b) are in the realm of gods
2012-02-17 16:16:45 +11:00
enum OBTYPE getopposinggodstone(enum RACE rid) {
objecttype_t *ot;
for (ot = objecttype ; ot ; ot = ot->next) {
if (ot->obclass->id != OC_GODSTONE) continue;
if (hasflagval(ot->flags, F_LINKGOD, getopposinggod(rid), NA, NA, NULL)) return ot->id;
}
return OT_NONE;
}
- [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! - [+] blink should go to random place within lof, not los - [+] sunglasses shuld reduce nightvis range, not visrange * [+] since jolt needs adjacency, make it more powerful - [+] use colours for spell descriptions - [+] replace 'call wind' with 'zephyr' * [+] add vault commonality. - [+] add more common vaults - roundabout etc * [+] change "addmonster" to take a string arg instrad of RACEID - [+] pouring cursed water on blessed scroll didn't work..... - [+] append "...god of xxx" to rc_god lifeforms - [+] try to attack with f_pain -> INFINITE LOOP. - [+] ARMOURPIERCE shouldn't hurt armour - [+] ghast touchparalyze attack isn't working. * [+] bug: when praying to gods, ones not in heaven aren't listed. - [+] when a god apepars..."Hecta appears" x2 - [+] attacking fleeing lf should count as a backstab (if you have the skill) * [+] "nothing happens" during god spell effects * [+] allow hunger to work on monsters - [+] pressing 'a' on @Magic has weird results. - [+] bug: got a gift form yumi during combat???? what for? healing? initial vampire implementation initial god implementation - [+] they all start off in "heaven" map. - [+] gods ahve f_piety. starts at 0 - [+] keep track of piety with each god. starts at 0 for each one. * [+] let planeshift take you to heaven (for debugging) * [+] everyone has 'pray' ability. - [+] modpiety(rid, amt) * [+] piety vals * [+] when you pray - [+] isangry(god) - ie is piety < 0 * [+] if you pray when god is angry, bad! * [+] once piety gets over 200 or so, praying might give you a gift. * [+] god_appears(lifeform_t *victim) - [+] if >=0 (indiff / pleased), goes up to indiff over time(1 per turn). - [+] regain through doing actions ... in progress - [+] lose through doing actions only if you have prayed to this god before (angergodmaybe) - [+] special: gods don't need LOS to cast spells. - [+] gods planeshift away if not doing anything else. * [+] @g to see your piety levels for each god - [+] ?g for help on gods - [+] IN general: - [+] prey = oneoff effect - [+] gift = ongoing * [+] makeangry() vs modpiety * [+] Yumi - fem,mercy/healing - if you die within the first few turns! Hecta - partial Avamon - partial
2011-08-04 04:43:05 +10:00
int getpiety(enum RACE rid) {
lifeform_t *god;
flag_t *f;
god = findgod(rid);
f = lfhasflag(god, F_PIETY);
if (f) {
return f->val[0];
} else {
// ie. haven't prayed to them before.
return 100;
}
return 0;
}
- [+] delvers should always want money for info, unless you are a delver too. - [+] mirror image (mental) - [+] varpower - [+] makes power 'clone' lfs who look the same as caster - [+] ie. same race. - [+] also same job/armour/weps? - [+] add f_noxp - [+] add f_nocorpse - [+] add f_summonedby so they vanish when the caster dies - [+] add f_phantasm - [+] vanish after _power_ hits, - [+] attacks do 0 damage - [+] don't announce innefectual attacks - [+] dont cast spells or use abilities - [+] petify() them if made by the player - [+] force them to stay close. - [+] in io.c or getlfname, show "[clone]" if it has f_phantasm and was created by player - [+] mosnters try to attack them. - [+] once one gets hit enough times, it disappears - [+] if the caster dies or changes level, they disappear. - [+] can't talk to them - [+] their obejcts vanish when they die - [+] don't talk - [+] make Yumi more about forgiving silly mistakes and avoiding instakills - [+] remove liking of healing - [+] remove like of healing spells - [+] takes a long time to anger. - [+] aviod traps (bamf you away before they trigger) - [+] prayers: - [+] resist stoning (pray while appropriate creatures around) - [+] resist paralysis (pray while appropriate creatures around) - [+] sleep on enemies - [+] passive powers: - [+] always warn as if wisdom is high (passive) - [+] always save when killed right after using stairs (passive) "well, that seemed unfair." - [+] gift: - [+] auto sixth sense - [+] potions of restoration - [+] ring of miracles - [+] shouldn't be able to Offer while enraged. - [+] don't lose stamina while caffeinated - [+] new vault: pit with walkway around it - [+] bug: when worshipping yumi you get "you kill xxx" but they're still alive - [+] ... but they're still alive! - [+] ... for yumi, move KO chance from losehp() to attacklf(). - [+] do the check BEFORE setting 'fatal' - [+] pass forceko to losehp_real - [+] bug: adjustdamhardness should only trigger when ismeleedam() is true, not isphysicaldam() - [+] greatly reduce motel cost - [+] change order in attack.c: apply damage THEN announce, to deal with KO - [+] do it. - [+] test KO code. - [+] then check that feign death still works - [+] demonskin vest should be flammable or vulnerable to fire. - [+] time to get up should depend on size. - [+] less than human: shortnone - [+] human: normal - [+] larger than human: longer - [+] expert unarmed now gives you 'flip' - [+] reduce damage done by low-level monsters - [+] change resoration into a spell - [+] implement - [+] test - [+] new spell: ressurection - [+] corpses need to remember their lf's level - [+] test - [+] godstone of life - revives/restores all - [+] rename "confiscate" to "yoink", and make it take a random object at power 1, selected at power 2 - [+] gods should attack player if they are Enraged or Furious - [+] is STR calc to see if you can push a boulder still working? - [+] change to wizards: - [+] start at novice in all magic skills (but don't gain initial spells) - [+] killing undead should please glorana LOTS. because it's hard to gain piety with her otherwise. - [+] restoration spells/potion should hurt undead - [+] healing spells/potions should hurt undead - [+] immolate shouldnt work if there is aleady a fire tehre. CODE FOR WINNING THE GAME: - [+] get at least one godstone - [+] exit the dungeon - [+] find the portal to the realm of gods - [+] opposing god should appear once you pick up a godstone, and tell you what to do next. - [+] "come to the realm of gods and use it to destroy (related god)" - [+] "or if you lack the courage, give it to me!" - [+] "you will find a portal on the surface" - [+] use the portal to teleport to realm of gods - [+] implement text for all gods... - [+] god text in wt_god - should say 'but you werent meant to replace them!' - [+] EITHER: - [+] challenge and defeat the god related to this godstone (more points. "Crowned the god of xxx.") - [+] TEST - [+] offer the godstone to the godstone's opposing god (less points, "Ascended to demigod-hood.") - [+] implement - [+] TEST GODSTONES: - [+] klikirak: rage - [+] done - [+] (make this one have fire effects too) - [+] glorana: life - [+] Felix shouldn't be able to yoink the godstone off you! - [+] Write up the rest of the Godstone finding text..... - [+] magic - [+] battle - [+] life - [+] mercy - [+] you can't hurt gods unless you - [+] a) have their godstone - [+] b) are in the realm of gods
2012-02-17 16:16:45 +11:00
// return the highest piety value which will result in the given level.
int getpietycutoff(enum PIETYLEV pl) {
switch (pl) {
case PL_ENRAGED: return -200;
case PL_FURIOUS: return -100;
case PL_ANGRY: return -1;
case PL_TOLERATED: return 99;
case PL_INDIFFERENT: return 199;
case PL_PLEASED: return 299;
case PL_DELIGHTED: return 399;
case PL_ECSTATIC: return 1000;
}
// default
return 0;
}
- [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! - [+] blink should go to random place within lof, not los - [+] sunglasses shuld reduce nightvis range, not visrange * [+] since jolt needs adjacency, make it more powerful - [+] use colours for spell descriptions - [+] replace 'call wind' with 'zephyr' * [+] add vault commonality. - [+] add more common vaults - roundabout etc * [+] change "addmonster" to take a string arg instrad of RACEID - [+] pouring cursed water on blessed scroll didn't work..... - [+] append "...god of xxx" to rc_god lifeforms - [+] try to attack with f_pain -> INFINITE LOOP. - [+] ARMOURPIERCE shouldn't hurt armour - [+] ghast touchparalyze attack isn't working. * [+] bug: when praying to gods, ones not in heaven aren't listed. - [+] when a god apepars..."Hecta appears" x2 - [+] attacking fleeing lf should count as a backstab (if you have the skill) * [+] "nothing happens" during god spell effects * [+] allow hunger to work on monsters - [+] pressing 'a' on @Magic has weird results. - [+] bug: got a gift form yumi during combat???? what for? healing? initial vampire implementation initial god implementation - [+] they all start off in "heaven" map. - [+] gods ahve f_piety. starts at 0 - [+] keep track of piety with each god. starts at 0 for each one. * [+] let planeshift take you to heaven (for debugging) * [+] everyone has 'pray' ability. - [+] modpiety(rid, amt) * [+] piety vals * [+] when you pray - [+] isangry(god) - ie is piety < 0 * [+] if you pray when god is angry, bad! * [+] once piety gets over 200 or so, praying might give you a gift. * [+] god_appears(lifeform_t *victim) - [+] if >=0 (indiff / pleased), goes up to indiff over time(1 per turn). - [+] regain through doing actions ... in progress - [+] lose through doing actions only if you have prayed to this god before (angergodmaybe) - [+] special: gods don't need LOS to cast spells. - [+] gods planeshift away if not doing anything else. * [+] @g to see your piety levels for each god - [+] ?g for help on gods - [+] IN general: - [+] prey = oneoff effect - [+] gift = ongoing * [+] makeangry() vs modpiety * [+] Yumi - fem,mercy/healing - if you die within the first few turns! Hecta - partial Avamon - partial
2011-08-04 04:43:05 +10:00
enum PIETYLEV getpietylev(enum RACE rid, enum COLOUR *col, char *happiness) {
int piety;
/// figure out piety bracket
// min = -200
// max = 400
// range = 600
piety = getpiety(rid);
if (piety <= -200) { // -200 - -100
if (col) *col = C_ORANGE;
if (happiness) strcpy(happiness, "Enraged");
return PL_ENRAGED;
} else if (piety <= -100) { // -199 - -100
if (col) *col = C_RED;
if (happiness) strcpy(happiness, "Furious");
return PL_FURIOUS;
} else if (piety < 0) { // -99 - 0
if (col) *col = C_YELLOW;
if (happiness) strcpy(happiness, "Angry");
return PL_ANGRY;
} else if (piety <= 99) { // 0 - 99
if (col) *col = C_BROWN;
if (happiness) strcpy(happiness, "Tolerated");
return PL_TOLERATED;
} else if (piety <= 199) { // 100 - 199
if (col) *col = C_GREY;
if (happiness) strcpy(happiness, "Neutral");
- [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! - [+] blink should go to random place within lof, not los - [+] sunglasses shuld reduce nightvis range, not visrange * [+] since jolt needs adjacency, make it more powerful - [+] use colours for spell descriptions - [+] replace 'call wind' with 'zephyr' * [+] add vault commonality. - [+] add more common vaults - roundabout etc * [+] change "addmonster" to take a string arg instrad of RACEID - [+] pouring cursed water on blessed scroll didn't work..... - [+] append "...god of xxx" to rc_god lifeforms - [+] try to attack with f_pain -> INFINITE LOOP. - [+] ARMOURPIERCE shouldn't hurt armour - [+] ghast touchparalyze attack isn't working. * [+] bug: when praying to gods, ones not in heaven aren't listed. - [+] when a god apepars..."Hecta appears" x2 - [+] attacking fleeing lf should count as a backstab (if you have the skill) * [+] "nothing happens" during god spell effects * [+] allow hunger to work on monsters - [+] pressing 'a' on @Magic has weird results. - [+] bug: got a gift form yumi during combat???? what for? healing? initial vampire implementation initial god implementation - [+] they all start off in "heaven" map. - [+] gods ahve f_piety. starts at 0 - [+] keep track of piety with each god. starts at 0 for each one. * [+] let planeshift take you to heaven (for debugging) * [+] everyone has 'pray' ability. - [+] modpiety(rid, amt) * [+] piety vals * [+] when you pray - [+] isangry(god) - ie is piety < 0 * [+] if you pray when god is angry, bad! * [+] once piety gets over 200 or so, praying might give you a gift. * [+] god_appears(lifeform_t *victim) - [+] if >=0 (indiff / pleased), goes up to indiff over time(1 per turn). - [+] regain through doing actions ... in progress - [+] lose through doing actions only if you have prayed to this god before (angergodmaybe) - [+] special: gods don't need LOS to cast spells. - [+] gods planeshift away if not doing anything else. * [+] @g to see your piety levels for each god - [+] ?g for help on gods - [+] IN general: - [+] prey = oneoff effect - [+] gift = ongoing * [+] makeangry() vs modpiety * [+] Yumi - fem,mercy/healing - if you die within the first few turns! Hecta - partial Avamon - partial
2011-08-04 04:43:05 +10:00
return PL_INDIFFERENT;
} else if (piety <= 299) { // 200 - 299
if (col) *col = C_GREEN;
if (happiness) strcpy(happiness, "Pleased");
return PL_PLEASED;
} else if (piety <= 399) { // 300 - 399
if (col) *col = C_BOLDGREEN;
if (happiness) strcpy(happiness, "Delighted");
return PL_DELIGHTED;
} else { // 400+
if (col) *col = C_BOLDCYAN;
if (happiness) strcpy(happiness, "Ecstatic");
return PL_ECSTATIC;
}
return PL_INDIFFERENT;
}
- [+] rename dragon to wyrm - [+] cooked food shouldn't "completely rot away" - [+] fire l6: meteor - large version of fireball - [+] burning feet - [+] evaporate should be a fire spell too. - [+] more gods should remove curse for you. - [+] eyebats shouldn't sleep - [+] make hecta's prayers even more powerful. - [+] fix bug in bjorn's truestrike effect - [+] bjorn should un-dull weapons - [+] fix buggy supply closet definitions - was getting 1-5 of same object rather than 1-5 different ones - [+] restrict potion of growth to lower levels. - [+] change method of determining how much you can carry. - [+] change initial modification spell to 'enlarge object' - [+] enlarge object - [+] door -> seals with surroundings - [+] rock -> boulder - [+] sword -> greatsword - [+] buckler -> next size shield - [+] bag -> next size bag - [+] or should this be a different spell? - [+] immolate - [+] if a successful unarmed attack, lf catches on fire. - [+] wizard isn't weilding staff. are fists better? - [+] freezing touch shouldn't work on dragonwood - [+] fix bug preventing vision when meditating - [+] auto shortcuts - [+] wizards: pri/sec spells are 1/2 - [+] cook: lowest shortcut left. - [+] statbar not being updated when i drink potion of magic. - [+] warn that flying will stop mapping. - [+] bjorn gifts should only be ones which you are skilled in! - [+] add 'appropriate' - [+] then apply to god.c - [+] warn if you pick up poison stuff and you god doesn't like it - [+] "I hope you're not planning on using that/those...." - [+] superheat - throw potion like a grenade
2012-01-30 09:47:43 +11:00
int getprayedgods(lifeform_t **retgod, int *nretgods) {
int i;
*nretgods = 0;
for (i = 0; i < ngodlfs; i++) {
if (lfhasflag(godlf[i], F_PRAYEDTO)) {
retgod[*nretgods] = godlf[i];
(*nretgods)++;
}
}
return *nretgods;
}
- [+] shops on a level should make loud sounds every few turns. (onein3) - [+] inifniite loop in ?k - [+] add to balaclava: equipconfer -> f_anonymous - [+] can't get banned from shops with this! - [+] when randomly increasing skills, don't select maxed ones. - [+] remove warning for movement while bleeding - [+] injuries heal too fast. - [+] bug: The sound of sounds of fighting awakens you! - [+] shouldnt be able to rest while airborne! - [+] make drunkenness give more damage resistance! - [+] "unseen" etc not working on tombstone - [+] bug: merloch getting infinite attacks!! - [+] add "a xxx moves out of view" - [+] why are wizards starting with 2 cold spells? fixed. was getting an extra one for gaining a "new" spell skill. - [+] slowwalking shoudl reduce move volume, not eliminate it. - [+] i noticed a secret iron door forom 6 cells away! - [+] make SC_SEARCH not autopassable on natural 20. - [+] armour can have a SIZE - [+] remove some occurences of "f_noarmouron" for sz_large, sz_small creatures - [+] in "canwear", implement size check. if lf's body size isn't sz_human then armour must have "f_armoursize -> sz_xxx" - [+] exception for ears / eyes - [+] f_multisize - [+] f_armoursize sz_xxx - [+] can only wear armour whih is your size - [+] in io.c, show armour size - [+] assign f_multisize to objects - [+] when adding objects - [+] cope with asking for "large armour" etc - [+] adding to a lf's pack? make sure armour is the correct fit - [+] somewhere else? 25% chance of different size. if so, 50/50 as to which way. - [+] in getobname, show "huge armour" etc - [+] medium ("halfling size pair of gauntlets"), human ("gauntlets"), or large ("huge gauntlets") - [+] high sewing/metalwork skills will let you modify armour for custom fit. - [+] half the hit points of the object - [+] implement a multi-level menu system for shops - [+] text on shop exit ("thank you for your business!") - [+] shops: - [+] only let you donate if you can takeoff / unweild it first. - [+] replace "vending machine" with shop - [+] make shops/buildings their own category - [+] this will let us say 'random shop' - [+] enable stealing from shops - [+] armour - [+] book - [+] weapon - [+] general - [+] potion - [+] hardware - [+] food - [+] jeweller - [+] always show full name for shop items - [+] temple of xxx - - [+] actions - [+] donate - [+] detect curse - [+] bless(costs more if equipped) - [+] absolve sins - [+] special depending on who the temple is to? - [+] temple of'xxx' - assign in addobject() - [+] extend CHA/SPEECH mods to all shops - [+] disable stacking for shop objects - [+] hotel/inn - [+] actions - [+] pay to rest (for 100 turns) - [+] if you do this, call startresting() before exitting shop - [+] and set some kind of flag so monsters will never approach - [+] maybe: f_resting_in_hotel - [+] and so that they will never wake up you up through sound - [+] remove these when you stop resting. - [+] force you to stop resting once your time expires - [+] buy food/drink - [+] weapon shop: - [+] donate weapons - [+] armour shop: - [+] buy armour - [+] donate armour (so that monsters don't pick it up!) * [+] firearm reload messages - [+] don't take f_throwmissile into account when using telekinesis - [+] ranged weapons: auto reload after firing. - [+] done.
2011-11-16 11:57:21 +11:00
lifeform_t *getrandomgod(void) {
if (ngodlfs == 0) {
return NULL;
}
return godlf[rnd(0,ngodlfs-1)];
}
- [+] when throwin gn aobject, warn if you have no LOF (just like spells) - [+] allow dodge/catch of thrown object when there is no thrower (ie. arrow traps) - [+] simplify monster spellcasting - [+] don't use any mp - [+] select power based on monster hit dice only - [+] monsters should cast spells less often - use f_castchance, default of 15% chance - [+] TEST - [+] you keep your own mpdice when polymorphing into a mosnter - [+] fxied: throw a tranq dart, then: - [+] The cockatrice loses consciousness. The cockatrice falls asleep. - [+] bug: can't operate a fridge on the ground cause it's too heavy to lift - [+] monsters generated on dark levels should always have seeindark 3-4 - [+] vending machines not working... fixed. - [+] in getchoicestr: - [+] if !showall, and if it shows a longdesc, then you hit backspace, longdesc should be cleared. - [+] show completion in a different colour - [+] bug: sometimes we seem to have map->room[x], but no cells with cell->room->id == thatid!! - [+] stop vaults from overlapping. - [+] taking too long to walk down levels - enforce max number of monster free turns - [+] inept weapon penalty should be slightly higher - [+] bad feeling check is too easy. - [+] skeletons should have f_noinjuries - [+] shouldn't check for slipping on things while swimming - [+] tweak how traps + perception skill impact search checks - [+] bug: sometimes we have no player start position. - [+] if the vault creation fails, restart map generation. - [+] only give study scroll ability at high spellcasting skill - [+] typo: ring (1 charges left) * [+] god effects when you die: - [+] pea soup should work in the cell in FRONT of you. - [+] bug: ring of control seems to work when you _weild_ it!! - [+] non-lethal weapons - [+] sword of mercy (at <1hp, ko) - [+] tranq dart - [+] add sleeptypes - [+] change all refernces to f_asleep->val[1] (now an enum) - [+] change "stirs in its slumber" if unconscious - [+] change all 'fallasleep' calls - [+] attacking a ko'd enemy with merciful weapon should do nothing. - [+] ai shouldn't target ko'd enemies - [+] ai should stop targetting people once they're dead/ko'd - [+] bashing damage should sometimes just knock unconscious instead of killing? - [+] if their hp would be >= -3, and onein(2) - [+] different body part names? "metal frame" instead of "body" - [+] implement F_BPNAME, v0=enum bodypart, text = name - [+] getbodypartname() needs a lf argument. - [+] once i add this, also make animals have "front legs" instead of "arms", "paws" rather than "hands" etc. - [+] fix calls to getbodypartname to pass in lf or null - [+] cyborg mods: - [+] can't wear most armour? - [+] need f_noarmouron - we HAVE this bp, but can't put armour on it. - [+] large rust damage from water - [+] if you have a bad feeling about an object, mark it as "[bad]" - [+] f_knownbad - [+] killing should anger the god of mercy
2011-09-22 12:00:16 +10:00
// get a random god which player has prayed to
lifeform_t *getrandomprayedgod(void) {
int nposs;
lifeform_t *poss[MAXGODS];
getprayedgods(poss, &nposs);
- [+] when throwin gn aobject, warn if you have no LOF (just like spells) - [+] allow dodge/catch of thrown object when there is no thrower (ie. arrow traps) - [+] simplify monster spellcasting - [+] don't use any mp - [+] select power based on monster hit dice only - [+] monsters should cast spells less often - use f_castchance, default of 15% chance - [+] TEST - [+] you keep your own mpdice when polymorphing into a mosnter - [+] fxied: throw a tranq dart, then: - [+] The cockatrice loses consciousness. The cockatrice falls asleep. - [+] bug: can't operate a fridge on the ground cause it's too heavy to lift - [+] monsters generated on dark levels should always have seeindark 3-4 - [+] vending machines not working... fixed. - [+] in getchoicestr: - [+] if !showall, and if it shows a longdesc, then you hit backspace, longdesc should be cleared. - [+] show completion in a different colour - [+] bug: sometimes we seem to have map->room[x], but no cells with cell->room->id == thatid!! - [+] stop vaults from overlapping. - [+] taking too long to walk down levels - enforce max number of monster free turns - [+] inept weapon penalty should be slightly higher - [+] bad feeling check is too easy. - [+] skeletons should have f_noinjuries - [+] shouldn't check for slipping on things while swimming - [+] tweak how traps + perception skill impact search checks - [+] bug: sometimes we have no player start position. - [+] if the vault creation fails, restart map generation. - [+] only give study scroll ability at high spellcasting skill - [+] typo: ring (1 charges left) * [+] god effects when you die: - [+] pea soup should work in the cell in FRONT of you. - [+] bug: ring of control seems to work when you _weild_ it!! - [+] non-lethal weapons - [+] sword of mercy (at <1hp, ko) - [+] tranq dart - [+] add sleeptypes - [+] change all refernces to f_asleep->val[1] (now an enum) - [+] change "stirs in its slumber" if unconscious - [+] change all 'fallasleep' calls - [+] attacking a ko'd enemy with merciful weapon should do nothing. - [+] ai shouldn't target ko'd enemies - [+] ai should stop targetting people once they're dead/ko'd - [+] bashing damage should sometimes just knock unconscious instead of killing? - [+] if their hp would be >= -3, and onein(2) - [+] different body part names? "metal frame" instead of "body" - [+] implement F_BPNAME, v0=enum bodypart, text = name - [+] getbodypartname() needs a lf argument. - [+] once i add this, also make animals have "front legs" instead of "arms", "paws" rather than "hands" etc. - [+] fix calls to getbodypartname to pass in lf or null - [+] cyborg mods: - [+] can't wear most armour? - [+] need f_noarmouron - we HAVE this bp, but can't put armour on it. - [+] large rust damage from water - [+] if you have a bad feeling about an object, mark it as "[bad]" - [+] f_knownbad - [+] killing should anger the god of mercy
2011-09-22 12:00:16 +10:00
if (nposs == 0) {
return NULL;
}
return poss[rnd(0,nposs-1)];
}
- [+] delvers should always want money for info, unless you are a delver too. - [+] mirror image (mental) - [+] varpower - [+] makes power 'clone' lfs who look the same as caster - [+] ie. same race. - [+] also same job/armour/weps? - [+] add f_noxp - [+] add f_nocorpse - [+] add f_summonedby so they vanish when the caster dies - [+] add f_phantasm - [+] vanish after _power_ hits, - [+] attacks do 0 damage - [+] don't announce innefectual attacks - [+] dont cast spells or use abilities - [+] petify() them if made by the player - [+] force them to stay close. - [+] in io.c or getlfname, show "[clone]" if it has f_phantasm and was created by player - [+] mosnters try to attack them. - [+] once one gets hit enough times, it disappears - [+] if the caster dies or changes level, they disappear. - [+] can't talk to them - [+] their obejcts vanish when they die - [+] don't talk - [+] make Yumi more about forgiving silly mistakes and avoiding instakills - [+] remove liking of healing - [+] remove like of healing spells - [+] takes a long time to anger. - [+] aviod traps (bamf you away before they trigger) - [+] prayers: - [+] resist stoning (pray while appropriate creatures around) - [+] resist paralysis (pray while appropriate creatures around) - [+] sleep on enemies - [+] passive powers: - [+] always warn as if wisdom is high (passive) - [+] always save when killed right after using stairs (passive) "well, that seemed unfair." - [+] gift: - [+] auto sixth sense - [+] potions of restoration - [+] ring of miracles - [+] shouldn't be able to Offer while enraged. - [+] don't lose stamina while caffeinated - [+] new vault: pit with walkway around it - [+] bug: when worshipping yumi you get "you kill xxx" but they're still alive - [+] ... but they're still alive! - [+] ... for yumi, move KO chance from losehp() to attacklf(). - [+] do the check BEFORE setting 'fatal' - [+] pass forceko to losehp_real - [+] bug: adjustdamhardness should only trigger when ismeleedam() is true, not isphysicaldam() - [+] greatly reduce motel cost - [+] change order in attack.c: apply damage THEN announce, to deal with KO - [+] do it. - [+] test KO code. - [+] then check that feign death still works - [+] demonskin vest should be flammable or vulnerable to fire. - [+] time to get up should depend on size. - [+] less than human: shortnone - [+] human: normal - [+] larger than human: longer - [+] expert unarmed now gives you 'flip' - [+] reduce damage done by low-level monsters - [+] change resoration into a spell - [+] implement - [+] test - [+] new spell: ressurection - [+] corpses need to remember their lf's level - [+] test - [+] godstone of life - revives/restores all - [+] rename "confiscate" to "yoink", and make it take a random object at power 1, selected at power 2 - [+] gods should attack player if they are Enraged or Furious - [+] is STR calc to see if you can push a boulder still working? - [+] change to wizards: - [+] start at novice in all magic skills (but don't gain initial spells) - [+] killing undead should please glorana LOTS. because it's hard to gain piety with her otherwise. - [+] restoration spells/potion should hurt undead - [+] healing spells/potions should hurt undead - [+] immolate shouldnt work if there is aleady a fire tehre. CODE FOR WINNING THE GAME: - [+] get at least one godstone - [+] exit the dungeon - [+] find the portal to the realm of gods - [+] opposing god should appear once you pick up a godstone, and tell you what to do next. - [+] "come to the realm of gods and use it to destroy (related god)" - [+] "or if you lack the courage, give it to me!" - [+] "you will find a portal on the surface" - [+] use the portal to teleport to realm of gods - [+] implement text for all gods... - [+] god text in wt_god - should say 'but you werent meant to replace them!' - [+] EITHER: - [+] challenge and defeat the god related to this godstone (more points. "Crowned the god of xxx.") - [+] TEST - [+] offer the godstone to the godstone's opposing god (less points, "Ascended to demigod-hood.") - [+] implement - [+] TEST GODSTONES: - [+] klikirak: rage - [+] done - [+] (make this one have fire effects too) - [+] glorana: life - [+] Felix shouldn't be able to yoink the godstone off you! - [+] Write up the rest of the Godstone finding text..... - [+] magic - [+] battle - [+] life - [+] mercy - [+] you can't hurt gods unless you - [+] a) have their godstone - [+] b) are in the realm of gods
2012-02-17 16:16:45 +11:00
enum OBTYPE getrelatedgodstone(enum RACE rid) {
objecttype_t *ot;
for (ot = objecttype ; ot ; ot = ot->next) {
if (ot->obclass->id != OC_GODSTONE) continue;
if (hasflagval(ot->flags, F_LINKGOD, rid, NA, NA, NULL)) return ot->id;
}
return OT_NONE;
}
- [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! - [+] blink should go to random place within lof, not los - [+] sunglasses shuld reduce nightvis range, not visrange * [+] since jolt needs adjacency, make it more powerful - [+] use colours for spell descriptions - [+] replace 'call wind' with 'zephyr' * [+] add vault commonality. - [+] add more common vaults - roundabout etc * [+] change "addmonster" to take a string arg instrad of RACEID - [+] pouring cursed water on blessed scroll didn't work..... - [+] append "...god of xxx" to rc_god lifeforms - [+] try to attack with f_pain -> INFINITE LOOP. - [+] ARMOURPIERCE shouldn't hurt armour - [+] ghast touchparalyze attack isn't working. * [+] bug: when praying to gods, ones not in heaven aren't listed. - [+] when a god apepars..."Hecta appears" x2 - [+] attacking fleeing lf should count as a backstab (if you have the skill) * [+] "nothing happens" during god spell effects * [+] allow hunger to work on monsters - [+] pressing 'a' on @Magic has weird results. - [+] bug: got a gift form yumi during combat???? what for? healing? initial vampire implementation initial god implementation - [+] they all start off in "heaven" map. - [+] gods ahve f_piety. starts at 0 - [+] keep track of piety with each god. starts at 0 for each one. * [+] let planeshift take you to heaven (for debugging) * [+] everyone has 'pray' ability. - [+] modpiety(rid, amt) * [+] piety vals * [+] when you pray - [+] isangry(god) - ie is piety < 0 * [+] if you pray when god is angry, bad! * [+] once piety gets over 200 or so, praying might give you a gift. * [+] god_appears(lifeform_t *victim) - [+] if >=0 (indiff / pleased), goes up to indiff over time(1 per turn). - [+] regain through doing actions ... in progress - [+] lose through doing actions only if you have prayed to this god before (angergodmaybe) - [+] special: gods don't need LOS to cast spells. - [+] gods planeshift away if not doing anything else. * [+] @g to see your piety levels for each god - [+] ?g for help on gods - [+] IN general: - [+] prey = oneoff effect - [+] gift = ongoing * [+] makeangry() vs modpiety * [+] Yumi - fem,mercy/healing - if you die within the first few turns! Hecta - partial Avamon - partial
2011-08-04 04:43:05 +10:00
lifeform_t *godappears(enum RACE rid, cell_t *where) {
lifeform_t *god;
char killedname[BUFLEN],godname[BUFLEN];
god = findgod(rid);
- [+] in shops, show 'ESC when done, ? to describe/purchase' - [+] b - a silver shoddy bastard sword - [+] show object's condition before changed material state? - [+] bug: torches aren't lighting up walls when walking in corridor! - [+] scrolls with f_scrollneedsob should say 'tried on object' - [+] dungeon light - [+] lit shoudl be "illuminated" and be an enum - [+] IL_FULLYLIT - [+] IL_WELLLIT (dark, candelabras in every room and moss every 4 steps) - [+] IL_DIM (dark, torches in rooms and moss every 6 steps) - [+] IL_SHADOWY (dark, torches in some rooms and moss every 8 steps) - [+] IL_FULLYDARK (ocassionally moss in rooms, otherwise no light at all) - [+] need more fixed light source objects: - [+] moonmoss and sunmoss - [+] if not fully lit, map illumination level determines how often light sources are placed, and what type. - [+] special monster behaviour (perception or lore will show this?) - [+] insane monsters (attacks anything) - [+] hunting for food (hungry, add covets food) - [+] returning to lair with plunder (extra treasure) - [+] timid (lower morale, maybe add f_timid or alwaysflees) - [+] drugged (never flee) - [+] drunk - [+] diseased (start with a non-lethal disease. eating its corpse infects you) - [+] determined (will chase the player for longer) - [+] lazy (chase for less time) - [+] only show if perception >= skilled) - [+] only show monster jobs if lorelev >= beginner - [+] bug: cursed scrolls no longer having bad effects. fixed. - [+] after you fool a monster by feigning death, it shouldn't target you for a while. - [+] prevent wands from being blessed/cursed. - [+] bug: still no displayed text when your pet dies. - [+] update: this seems to happen when a monster is killed by another monster - [+] The bear cub claws the dog. The dog wakes up. - [+] fixed! - [+] hwen monsters start with weapons/sheilds, their starting skill should be based on hit dice. - [+] max skill is hitdice / 3 - [+] wake up player before giving god gift! - [+] "a goblin shaman moves out of view" - [+] but i didnt hav ehigh enough lore! - [+] maybe real_getlfname needs "showall". check this istneda of usevis to see whether to show job. - [+] crash when objects fall through a hole and the lower hole needed to be moved slightly. - [+] bug: invisibility is fooling even things with 'enhancesmell' - [+] water onto dirt only makes mud if there isn't some already there. - [+] monk fists DR should max out at 12 or so, since #attacks keeps going up! - [+] don't show god pleaseing messages when asleep - [+] bug: showing '%s dodges" when you can't see it. - [+] fix rarity of wands - [+] reward at bottom of caves: - [+] godstone of war (cases RAGE on everyone near you) Goblin cave bosses: - [+] goblin king - [+] young dragon
2012-01-10 14:40:43 +11:00
real_getlfname(god, godname, B_FALSE, B_FALSE);
- [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! - [+] blink should go to random place within lof, not los - [+] sunglasses shuld reduce nightvis range, not visrange * [+] since jolt needs adjacency, make it more powerful - [+] use colours for spell descriptions - [+] replace 'call wind' with 'zephyr' * [+] add vault commonality. - [+] add more common vaults - roundabout etc * [+] change "addmonster" to take a string arg instrad of RACEID - [+] pouring cursed water on blessed scroll didn't work..... - [+] append "...god of xxx" to rc_god lifeforms - [+] try to attack with f_pain -> INFINITE LOOP. - [+] ARMOURPIERCE shouldn't hurt armour - [+] ghast touchparalyze attack isn't working. * [+] bug: when praying to gods, ones not in heaven aren't listed. - [+] when a god apepars..."Hecta appears" x2 - [+] attacking fleeing lf should count as a backstab (if you have the skill) * [+] "nothing happens" during god spell effects * [+] allow hunger to work on monsters - [+] pressing 'a' on @Magic has weird results. - [+] bug: got a gift form yumi during combat???? what for? healing? initial vampire implementation initial god implementation - [+] they all start off in "heaven" map. - [+] gods ahve f_piety. starts at 0 - [+] keep track of piety with each god. starts at 0 for each one. * [+] let planeshift take you to heaven (for debugging) * [+] everyone has 'pray' ability. - [+] modpiety(rid, amt) * [+] piety vals * [+] when you pray - [+] isangry(god) - ie is piety < 0 * [+] if you pray when god is angry, bad! * [+] once piety gets over 200 or so, praying might give you a gift. * [+] god_appears(lifeform_t *victim) - [+] if >=0 (indiff / pleased), goes up to indiff over time(1 per turn). - [+] regain through doing actions ... in progress - [+] lose through doing actions only if you have prayed to this god before (angergodmaybe) - [+] special: gods don't need LOS to cast spells. - [+] gods planeshift away if not doing anything else. * [+] @g to see your piety levels for each god - [+] ?g for help on gods - [+] IN general: - [+] prey = oneoff effect - [+] gift = ongoing * [+] makeangry() vs modpiety * [+] Yumi - fem,mercy/healing - if you die within the first few turns! Hecta - partial Avamon - partial
2011-08-04 04:43:05 +10:00
strcpy(killedname, "");
if (!where) {
// somewhere next to the player.
- [+] delvers should always want money for info, unless you are a delver too. - [+] mirror image (mental) - [+] varpower - [+] makes power 'clone' lfs who look the same as caster - [+] ie. same race. - [+] also same job/armour/weps? - [+] add f_noxp - [+] add f_nocorpse - [+] add f_summonedby so they vanish when the caster dies - [+] add f_phantasm - [+] vanish after _power_ hits, - [+] attacks do 0 damage - [+] don't announce innefectual attacks - [+] dont cast spells or use abilities - [+] petify() them if made by the player - [+] force them to stay close. - [+] in io.c or getlfname, show "[clone]" if it has f_phantasm and was created by player - [+] mosnters try to attack them. - [+] once one gets hit enough times, it disappears - [+] if the caster dies or changes level, they disappear. - [+] can't talk to them - [+] their obejcts vanish when they die - [+] don't talk - [+] make Yumi more about forgiving silly mistakes and avoiding instakills - [+] remove liking of healing - [+] remove like of healing spells - [+] takes a long time to anger. - [+] aviod traps (bamf you away before they trigger) - [+] prayers: - [+] resist stoning (pray while appropriate creatures around) - [+] resist paralysis (pray while appropriate creatures around) - [+] sleep on enemies - [+] passive powers: - [+] always warn as if wisdom is high (passive) - [+] always save when killed right after using stairs (passive) "well, that seemed unfair." - [+] gift: - [+] auto sixth sense - [+] potions of restoration - [+] ring of miracles - [+] shouldn't be able to Offer while enraged. - [+] don't lose stamina while caffeinated - [+] new vault: pit with walkway around it - [+] bug: when worshipping yumi you get "you kill xxx" but they're still alive - [+] ... but they're still alive! - [+] ... for yumi, move KO chance from losehp() to attacklf(). - [+] do the check BEFORE setting 'fatal' - [+] pass forceko to losehp_real - [+] bug: adjustdamhardness should only trigger when ismeleedam() is true, not isphysicaldam() - [+] greatly reduce motel cost - [+] change order in attack.c: apply damage THEN announce, to deal with KO - [+] do it. - [+] test KO code. - [+] then check that feign death still works - [+] demonskin vest should be flammable or vulnerable to fire. - [+] time to get up should depend on size. - [+] less than human: shortnone - [+] human: normal - [+] larger than human: longer - [+] expert unarmed now gives you 'flip' - [+] reduce damage done by low-level monsters - [+] change resoration into a spell - [+] implement - [+] test - [+] new spell: ressurection - [+] corpses need to remember their lf's level - [+] test - [+] godstone of life - revives/restores all - [+] rename "confiscate" to "yoink", and make it take a random object at power 1, selected at power 2 - [+] gods should attack player if they are Enraged or Furious - [+] is STR calc to see if you can push a boulder still working? - [+] change to wizards: - [+] start at novice in all magic skills (but don't gain initial spells) - [+] killing undead should please glorana LOTS. because it's hard to gain piety with her otherwise. - [+] restoration spells/potion should hurt undead - [+] healing spells/potions should hurt undead - [+] immolate shouldnt work if there is aleady a fire tehre. CODE FOR WINNING THE GAME: - [+] get at least one godstone - [+] exit the dungeon - [+] find the portal to the realm of gods - [+] opposing god should appear once you pick up a godstone, and tell you what to do next. - [+] "come to the realm of gods and use it to destroy (related god)" - [+] "or if you lack the courage, give it to me!" - [+] "you will find a portal on the surface" - [+] use the portal to teleport to realm of gods - [+] implement text for all gods... - [+] god text in wt_god - should say 'but you werent meant to replace them!' - [+] EITHER: - [+] challenge and defeat the god related to this godstone (more points. "Crowned the god of xxx.") - [+] TEST - [+] offer the godstone to the godstone's opposing god (less points, "Ascended to demigod-hood.") - [+] implement - [+] TEST GODSTONES: - [+] klikirak: rage - [+] done - [+] (make this one have fire effects too) - [+] glorana: life - [+] Felix shouldn't be able to yoink the godstone off you! - [+] Write up the rest of the Godstone finding text..... - [+] magic - [+] battle - [+] life - [+] mercy - [+] you can't hurt gods unless you - [+] a) have their godstone - [+] b) are in the realm of gods
2012-02-17 16:16:45 +11:00
where = real_getrandomadjcell(player->cell, WE_WALKABLE, B_ALLOWEXPAND, LOF_WALLSTOP, NULL, player);
- [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! - [+] blink should go to random place within lof, not los - [+] sunglasses shuld reduce nightvis range, not visrange * [+] since jolt needs adjacency, make it more powerful - [+] use colours for spell descriptions - [+] replace 'call wind' with 'zephyr' * [+] add vault commonality. - [+] add more common vaults - roundabout etc * [+] change "addmonster" to take a string arg instrad of RACEID - [+] pouring cursed water on blessed scroll didn't work..... - [+] append "...god of xxx" to rc_god lifeforms - [+] try to attack with f_pain -> INFINITE LOOP. - [+] ARMOURPIERCE shouldn't hurt armour - [+] ghast touchparalyze attack isn't working. * [+] bug: when praying to gods, ones not in heaven aren't listed. - [+] when a god apepars..."Hecta appears" x2 - [+] attacking fleeing lf should count as a backstab (if you have the skill) * [+] "nothing happens" during god spell effects * [+] allow hunger to work on monsters - [+] pressing 'a' on @Magic has weird results. - [+] bug: got a gift form yumi during combat???? what for? healing? initial vampire implementation initial god implementation - [+] they all start off in "heaven" map. - [+] gods ahve f_piety. starts at 0 - [+] keep track of piety with each god. starts at 0 for each one. * [+] let planeshift take you to heaven (for debugging) * [+] everyone has 'pray' ability. - [+] modpiety(rid, amt) * [+] piety vals * [+] when you pray - [+] isangry(god) - ie is piety < 0 * [+] if you pray when god is angry, bad! * [+] once piety gets over 200 or so, praying might give you a gift. * [+] god_appears(lifeform_t *victim) - [+] if >=0 (indiff / pleased), goes up to indiff over time(1 per turn). - [+] regain through doing actions ... in progress - [+] lose through doing actions only if you have prayed to this god before (angergodmaybe) - [+] special: gods don't need LOS to cast spells. - [+] gods planeshift away if not doing anything else. * [+] @g to see your piety levels for each god - [+] ?g for help on gods - [+] IN general: - [+] prey = oneoff effect - [+] gift = ongoing * [+] makeangry() vs modpiety * [+] Yumi - fem,mercy/healing - if you die within the first few turns! Hecta - partial Avamon - partial
2011-08-04 04:43:05 +10:00
if (!where) {
- [+] delvers should always want money for info, unless you are a delver too. - [+] mirror image (mental) - [+] varpower - [+] makes power 'clone' lfs who look the same as caster - [+] ie. same race. - [+] also same job/armour/weps? - [+] add f_noxp - [+] add f_nocorpse - [+] add f_summonedby so they vanish when the caster dies - [+] add f_phantasm - [+] vanish after _power_ hits, - [+] attacks do 0 damage - [+] don't announce innefectual attacks - [+] dont cast spells or use abilities - [+] petify() them if made by the player - [+] force them to stay close. - [+] in io.c or getlfname, show "[clone]" if it has f_phantasm and was created by player - [+] mosnters try to attack them. - [+] once one gets hit enough times, it disappears - [+] if the caster dies or changes level, they disappear. - [+] can't talk to them - [+] their obejcts vanish when they die - [+] don't talk - [+] make Yumi more about forgiving silly mistakes and avoiding instakills - [+] remove liking of healing - [+] remove like of healing spells - [+] takes a long time to anger. - [+] aviod traps (bamf you away before they trigger) - [+] prayers: - [+] resist stoning (pray while appropriate creatures around) - [+] resist paralysis (pray while appropriate creatures around) - [+] sleep on enemies - [+] passive powers: - [+] always warn as if wisdom is high (passive) - [+] always save when killed right after using stairs (passive) "well, that seemed unfair." - [+] gift: - [+] auto sixth sense - [+] potions of restoration - [+] ring of miracles - [+] shouldn't be able to Offer while enraged. - [+] don't lose stamina while caffeinated - [+] new vault: pit with walkway around it - [+] bug: when worshipping yumi you get "you kill xxx" but they're still alive - [+] ... but they're still alive! - [+] ... for yumi, move KO chance from losehp() to attacklf(). - [+] do the check BEFORE setting 'fatal' - [+] pass forceko to losehp_real - [+] bug: adjustdamhardness should only trigger when ismeleedam() is true, not isphysicaldam() - [+] greatly reduce motel cost - [+] change order in attack.c: apply damage THEN announce, to deal with KO - [+] do it. - [+] test KO code. - [+] then check that feign death still works - [+] demonskin vest should be flammable or vulnerable to fire. - [+] time to get up should depend on size. - [+] less than human: shortnone - [+] human: normal - [+] larger than human: longer - [+] expert unarmed now gives you 'flip' - [+] reduce damage done by low-level monsters - [+] change resoration into a spell - [+] implement - [+] test - [+] new spell: ressurection - [+] corpses need to remember their lf's level - [+] test - [+] godstone of life - revives/restores all - [+] rename "confiscate" to "yoink", and make it take a random object at power 1, selected at power 2 - [+] gods should attack player if they are Enraged or Furious - [+] is STR calc to see if you can push a boulder still working? - [+] change to wizards: - [+] start at novice in all magic skills (but don't gain initial spells) - [+] killing undead should please glorana LOTS. because it's hard to gain piety with her otherwise. - [+] restoration spells/potion should hurt undead - [+] healing spells/potions should hurt undead - [+] immolate shouldnt work if there is aleady a fire tehre. CODE FOR WINNING THE GAME: - [+] get at least one godstone - [+] exit the dungeon - [+] find the portal to the realm of gods - [+] opposing god should appear once you pick up a godstone, and tell you what to do next. - [+] "come to the realm of gods and use it to destroy (related god)" - [+] "or if you lack the courage, give it to me!" - [+] "you will find a portal on the surface" - [+] use the portal to teleport to realm of gods - [+] implement text for all gods... - [+] god text in wt_god - should say 'but you werent meant to replace them!' - [+] EITHER: - [+] challenge and defeat the god related to this godstone (more points. "Crowned the god of xxx.") - [+] TEST - [+] offer the godstone to the godstone's opposing god (less points, "Ascended to demigod-hood.") - [+] implement - [+] TEST GODSTONES: - [+] klikirak: rage - [+] done - [+] (make this one have fire effects too) - [+] glorana: life - [+] Felix shouldn't be able to yoink the godstone off you! - [+] Write up the rest of the Godstone finding text..... - [+] magic - [+] battle - [+] life - [+] mercy - [+] you can't hurt gods unless you - [+] a) have their godstone - [+] b) are in the realm of gods
2012-02-17 16:16:45 +11:00
where = getrandomadjcell(player->cell, B_FALSE, B_NOEXPAND);
- [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! - [+] blink should go to random place within lof, not los - [+] sunglasses shuld reduce nightvis range, not visrange * [+] since jolt needs adjacency, make it more powerful - [+] use colours for spell descriptions - [+] replace 'call wind' with 'zephyr' * [+] add vault commonality. - [+] add more common vaults - roundabout etc * [+] change "addmonster" to take a string arg instrad of RACEID - [+] pouring cursed water on blessed scroll didn't work..... - [+] append "...god of xxx" to rc_god lifeforms - [+] try to attack with f_pain -> INFINITE LOOP. - [+] ARMOURPIERCE shouldn't hurt armour - [+] ghast touchparalyze attack isn't working. * [+] bug: when praying to gods, ones not in heaven aren't listed. - [+] when a god apepars..."Hecta appears" x2 - [+] attacking fleeing lf should count as a backstab (if you have the skill) * [+] "nothing happens" during god spell effects * [+] allow hunger to work on monsters - [+] pressing 'a' on @Magic has weird results. - [+] bug: got a gift form yumi during combat???? what for? healing? initial vampire implementation initial god implementation - [+] they all start off in "heaven" map. - [+] gods ahve f_piety. starts at 0 - [+] keep track of piety with each god. starts at 0 for each one. * [+] let planeshift take you to heaven (for debugging) * [+] everyone has 'pray' ability. - [+] modpiety(rid, amt) * [+] piety vals * [+] when you pray - [+] isangry(god) - ie is piety < 0 * [+] if you pray when god is angry, bad! * [+] once piety gets over 200 or so, praying might give you a gift. * [+] god_appears(lifeform_t *victim) - [+] if >=0 (indiff / pleased), goes up to indiff over time(1 per turn). - [+] regain through doing actions ... in progress - [+] lose through doing actions only if you have prayed to this god before (angergodmaybe) - [+] special: gods don't need LOS to cast spells. - [+] gods planeshift away if not doing anything else. * [+] @g to see your piety levels for each god - [+] ?g for help on gods - [+] IN general: - [+] prey = oneoff effect - [+] gift = ongoing * [+] makeangry() vs modpiety * [+] Yumi - fem,mercy/healing - if you die within the first few turns! Hecta - partial Avamon - partial
2011-08-04 04:43:05 +10:00
}
}
// now see if anyone is there.
if (where->lf) {
// kill them.
getlfname(where->lf, killedname);
killlf(where->lf);
if (where->type->solid) {
setcelltype(where, where->habitat->emptycelltype);
}
teleportto(god, where, B_TRUE);
if (haslos(player, where) && strlen(killedname)) {
msg("%s transforms into %s!", killedname, godname);
}
} else {
teleportto(god, where, B_TRUE);
}
return god;
}
- [+] bug: getobvlue price keeps going up - [+] make food poisoning last longer! - [+] bug: pet starting in water - [+] ability to pay at shops using gems? but no change. - [+] implement - [+] require speech skill at a certain level (novice) - [+] reveal attack location for unseen attacks - [+] bug: poisonbolt spell shouldn't cause fire damage to objects! - [+] return to your original form after dying when polymorphed, but just retain SOME hp - [+] new spell: shapeshift - [+] like polymorph but only affects yourself and always controlled - [+] you have to pick something you can see - [+] spell power determiens hitdice you can copy - [+] purify food now works on all your objects, not just one - [+] Nature god(farming, creation) - [+] Ekrub - [+] doesn't like wyrms because they destroy things? - [+] objects - [+] has a pitchfork vs dragons - [+] longbow of xxx - [+] sun hat - [+] overalls - [+] gloves - [+] effects: - [+] canwill all nature spells - [+] likes - [+] killing animals (but only while hungry) - [+] killing dragons - [+] casting nature spells - [+] creating objects or lfs (wish, monsters, food) - [+] dislikes: - [+] destroying objects - [+] attackob() - [+] throwing a flask which shatters - [+] crush objects underfoot - [+] via non-nature spells...? - [+] poison - [+] attacking plants - [+] casting poison spells (same with other antipoison gods!) - [+] sacrifice: - [+] animal corpses - [+] dragon corpses - [+] pray: - [+] battle: - [+] will come to your aid against wyrms - [+] OTHERWISE: - [+] entangle enemies - [+] lightning - [+] summon plants to help you - [+] nonbattle: - [+] purify food on player - [+] THEN one of the following: - [+] cure poison - [+] fix hunger or give food - [+] heal - [+] give ammo (if ranged weapon equipped and out of ammo) - [+] give it. - [+] make it "of seeking" (ie. always hits) - [+] mend armour - [+] bless armour - [+] gifts - [+] ability: calm animals, power 10 - [+] can shapeshift into a bear - [+] resist poison - [+] resist cold - [+] ranged weapon - [+] magic ammo for ranged weapons - [+] angry (minor) - [+] no nature spells work while god is angry ? - [+] taint your food and any food you touch - [+] summons entangling vines around you - [+] angry (major) - [+] one of: - [+] cloudkill - [+] summon storm - [+] surround you with sawgrass
2012-02-01 12:31:36 +11:00
void god_usepoison_response(void) {
int i;
flag_t *f;
for (i = 0; i < ngodlfs; i++) {
if (godlf[i]) {
f = lfhasflag(godlf[i], F_GODPOISON);
if (f) {
if (f->val[0]) {
pleasegodmaybe(godlf[i]->race->id, f->val[1]);
} else {
angergodmaybe(godlf[i]->race->id, f->val[1], GA_POISON);
}
}
}
}
}
- [+] increase accuracy of blessed firearms ? * [+] in temples, holy water is just showing up as "potion of water" - [+] make blessed/silver arrows hurt undead etc - [+] different temple exit messages based on f_linkgod - [+] problem: in temples, holy water only casts $5 whereas a blessing costs around 100! - [+] adjust cost - increase value of BLESSED potion of water - [+] test out the new pricing... - [+] bug in skill descriptions.... never being added. - [+] why? debug to find out. - [+] because firstraceclass == NULL - [+] make monster skill determine whether you can identify them from footprints, not perception - [+] lorelev = novice: "you see animal footprints" - [+] lorelev = beginner: "you see xat footprints" - [+] perception beginner: "you see fresh xat footprints leading north" - [+] linkexit() shouldn't be allowed to fill in cells at the very edge of the map. - [+] just say can't fill in if c->locked. - [+] electrical trap - casts chain lightning - [+] some traps only trigger if you're on the ground (not flying) - [+] let you be able to dodge fire traps - [+] in io.c, show ability timers for canwill - [+] sacrifice of cursed obs to amberon - move this from "pray" to "offer". - [+] once you have prayed to one god, prevent praying to opposing gods. - [+] implement getopposinggod - [+] implement this - "xxx ignores you" - [+] in god display show line in red, and "prayed" as "N/A" - [+] need an alternate amberon anger effect if you don't have any blessed objects. - [+] when using 'm', skill list should show 'canwill' as 'abilities', not magic. - [+] when using 'm', skill list should show shortcuts - [+] change attribs to be 0-100 - [+] getskillbracket type functions - [+] lf definitions - [+] this impacts skill checks and their difficulty - [+] and object boosts / penalties - [+] and weapon attrreq - [+] ATTRMOD - [+] JOBATTRMOD - [+] io.c: attrmod, jobattrmod - [+] getstatmod() - [+] basically anything which calls getattr()!!! - [+] when you levelup, increase one stat by 5, not 1. - [+] ATTRSET and ATTRMOD in spells
2012-01-19 10:11:55 +11:00
int godblocked(enum RACE rid) {
- [+] delvers should always want money for info, unless you are a delver too. - [+] mirror image (mental) - [+] varpower - [+] makes power 'clone' lfs who look the same as caster - [+] ie. same race. - [+] also same job/armour/weps? - [+] add f_noxp - [+] add f_nocorpse - [+] add f_summonedby so they vanish when the caster dies - [+] add f_phantasm - [+] vanish after _power_ hits, - [+] attacks do 0 damage - [+] don't announce innefectual attacks - [+] dont cast spells or use abilities - [+] petify() them if made by the player - [+] force them to stay close. - [+] in io.c or getlfname, show "[clone]" if it has f_phantasm and was created by player - [+] mosnters try to attack them. - [+] once one gets hit enough times, it disappears - [+] if the caster dies or changes level, they disappear. - [+] can't talk to them - [+] their obejcts vanish when they die - [+] don't talk - [+] make Yumi more about forgiving silly mistakes and avoiding instakills - [+] remove liking of healing - [+] remove like of healing spells - [+] takes a long time to anger. - [+] aviod traps (bamf you away before they trigger) - [+] prayers: - [+] resist stoning (pray while appropriate creatures around) - [+] resist paralysis (pray while appropriate creatures around) - [+] sleep on enemies - [+] passive powers: - [+] always warn as if wisdom is high (passive) - [+] always save when killed right after using stairs (passive) "well, that seemed unfair." - [+] gift: - [+] auto sixth sense - [+] potions of restoration - [+] ring of miracles - [+] shouldn't be able to Offer while enraged. - [+] don't lose stamina while caffeinated - [+] new vault: pit with walkway around it - [+] bug: when worshipping yumi you get "you kill xxx" but they're still alive - [+] ... but they're still alive! - [+] ... for yumi, move KO chance from losehp() to attacklf(). - [+] do the check BEFORE setting 'fatal' - [+] pass forceko to losehp_real - [+] bug: adjustdamhardness should only trigger when ismeleedam() is true, not isphysicaldam() - [+] greatly reduce motel cost - [+] change order in attack.c: apply damage THEN announce, to deal with KO - [+] do it. - [+] test KO code. - [+] then check that feign death still works - [+] demonskin vest should be flammable or vulnerable to fire. - [+] time to get up should depend on size. - [+] less than human: shortnone - [+] human: normal - [+] larger than human: longer - [+] expert unarmed now gives you 'flip' - [+] reduce damage done by low-level monsters - [+] change resoration into a spell - [+] implement - [+] test - [+] new spell: ressurection - [+] corpses need to remember their lf's level - [+] test - [+] godstone of life - revives/restores all - [+] rename "confiscate" to "yoink", and make it take a random object at power 1, selected at power 2 - [+] gods should attack player if they are Enraged or Furious - [+] is STR calc to see if you can push a boulder still working? - [+] change to wizards: - [+] start at novice in all magic skills (but don't gain initial spells) - [+] killing undead should please glorana LOTS. because it's hard to gain piety with her otherwise. - [+] restoration spells/potion should hurt undead - [+] healing spells/potions should hurt undead - [+] immolate shouldnt work if there is aleady a fire tehre. CODE FOR WINNING THE GAME: - [+] get at least one godstone - [+] exit the dungeon - [+] find the portal to the realm of gods - [+] opposing god should appear once you pick up a godstone, and tell you what to do next. - [+] "come to the realm of gods and use it to destroy (related god)" - [+] "or if you lack the courage, give it to me!" - [+] "you will find a portal on the surface" - [+] use the portal to teleport to realm of gods - [+] implement text for all gods... - [+] god text in wt_god - should say 'but you werent meant to replace them!' - [+] EITHER: - [+] challenge and defeat the god related to this godstone (more points. "Crowned the god of xxx.") - [+] TEST - [+] offer the godstone to the godstone's opposing god (less points, "Ascended to demigod-hood.") - [+] implement - [+] TEST GODSTONES: - [+] klikirak: rage - [+] done - [+] (make this one have fire effects too) - [+] glorana: life - [+] Felix shouldn't be able to yoink the godstone off you! - [+] Write up the rest of the Godstone finding text..... - [+] magic - [+] battle - [+] life - [+] mercy - [+] you can't hurt gods unless you - [+] a) have their godstone - [+] b) are in the realm of gods
2012-02-17 16:16:45 +11:00
lifeform_t *opposegod,*god;
- [+] increase accuracy of blessed firearms ? * [+] in temples, holy water is just showing up as "potion of water" - [+] make blessed/silver arrows hurt undead etc - [+] different temple exit messages based on f_linkgod - [+] problem: in temples, holy water only casts $5 whereas a blessing costs around 100! - [+] adjust cost - increase value of BLESSED potion of water - [+] test out the new pricing... - [+] bug in skill descriptions.... never being added. - [+] why? debug to find out. - [+] because firstraceclass == NULL - [+] make monster skill determine whether you can identify them from footprints, not perception - [+] lorelev = novice: "you see animal footprints" - [+] lorelev = beginner: "you see xat footprints" - [+] perception beginner: "you see fresh xat footprints leading north" - [+] linkexit() shouldn't be allowed to fill in cells at the very edge of the map. - [+] just say can't fill in if c->locked. - [+] electrical trap - casts chain lightning - [+] some traps only trigger if you're on the ground (not flying) - [+] let you be able to dodge fire traps - [+] in io.c, show ability timers for canwill - [+] sacrifice of cursed obs to amberon - move this from "pray" to "offer". - [+] once you have prayed to one god, prevent praying to opposing gods. - [+] implement getopposinggod - [+] implement this - "xxx ignores you" - [+] in god display show line in red, and "prayed" as "N/A" - [+] need an alternate amberon anger effect if you don't have any blessed objects. - [+] when using 'm', skill list should show 'canwill' as 'abilities', not magic. - [+] when using 'm', skill list should show shortcuts - [+] change attribs to be 0-100 - [+] getskillbracket type functions - [+] lf definitions - [+] this impacts skill checks and their difficulty - [+] and object boosts / penalties - [+] and weapon attrreq - [+] ATTRMOD - [+] JOBATTRMOD - [+] io.c: attrmod, jobattrmod - [+] getstatmod() - [+] basically anything which calls getattr()!!! - [+] when you levelup, increase one stat by 5, not 1. - [+] ATTRSET and ATTRMOD in spells
2012-01-19 10:11:55 +11:00
enum RACE opposeid;
- [+] delvers should always want money for info, unless you are a delver too. - [+] mirror image (mental) - [+] varpower - [+] makes power 'clone' lfs who look the same as caster - [+] ie. same race. - [+] also same job/armour/weps? - [+] add f_noxp - [+] add f_nocorpse - [+] add f_summonedby so they vanish when the caster dies - [+] add f_phantasm - [+] vanish after _power_ hits, - [+] attacks do 0 damage - [+] don't announce innefectual attacks - [+] dont cast spells or use abilities - [+] petify() them if made by the player - [+] force them to stay close. - [+] in io.c or getlfname, show "[clone]" if it has f_phantasm and was created by player - [+] mosnters try to attack them. - [+] once one gets hit enough times, it disappears - [+] if the caster dies or changes level, they disappear. - [+] can't talk to them - [+] their obejcts vanish when they die - [+] don't talk - [+] make Yumi more about forgiving silly mistakes and avoiding instakills - [+] remove liking of healing - [+] remove like of healing spells - [+] takes a long time to anger. - [+] aviod traps (bamf you away before they trigger) - [+] prayers: - [+] resist stoning (pray while appropriate creatures around) - [+] resist paralysis (pray while appropriate creatures around) - [+] sleep on enemies - [+] passive powers: - [+] always warn as if wisdom is high (passive) - [+] always save when killed right after using stairs (passive) "well, that seemed unfair." - [+] gift: - [+] auto sixth sense - [+] potions of restoration - [+] ring of miracles - [+] shouldn't be able to Offer while enraged. - [+] don't lose stamina while caffeinated - [+] new vault: pit with walkway around it - [+] bug: when worshipping yumi you get "you kill xxx" but they're still alive - [+] ... but they're still alive! - [+] ... for yumi, move KO chance from losehp() to attacklf(). - [+] do the check BEFORE setting 'fatal' - [+] pass forceko to losehp_real - [+] bug: adjustdamhardness should only trigger when ismeleedam() is true, not isphysicaldam() - [+] greatly reduce motel cost - [+] change order in attack.c: apply damage THEN announce, to deal with KO - [+] do it. - [+] test KO code. - [+] then check that feign death still works - [+] demonskin vest should be flammable or vulnerable to fire. - [+] time to get up should depend on size. - [+] less than human: shortnone - [+] human: normal - [+] larger than human: longer - [+] expert unarmed now gives you 'flip' - [+] reduce damage done by low-level monsters - [+] change resoration into a spell - [+] implement - [+] test - [+] new spell: ressurection - [+] corpses need to remember their lf's level - [+] test - [+] godstone of life - revives/restores all - [+] rename "confiscate" to "yoink", and make it take a random object at power 1, selected at power 2 - [+] gods should attack player if they are Enraged or Furious - [+] is STR calc to see if you can push a boulder still working? - [+] change to wizards: - [+] start at novice in all magic skills (but don't gain initial spells) - [+] killing undead should please glorana LOTS. because it's hard to gain piety with her otherwise. - [+] restoration spells/potion should hurt undead - [+] healing spells/potions should hurt undead - [+] immolate shouldnt work if there is aleady a fire tehre. CODE FOR WINNING THE GAME: - [+] get at least one godstone - [+] exit the dungeon - [+] find the portal to the realm of gods - [+] opposing god should appear once you pick up a godstone, and tell you what to do next. - [+] "come to the realm of gods and use it to destroy (related god)" - [+] "or if you lack the courage, give it to me!" - [+] "you will find a portal on the surface" - [+] use the portal to teleport to realm of gods - [+] implement text for all gods... - [+] god text in wt_god - should say 'but you werent meant to replace them!' - [+] EITHER: - [+] challenge and defeat the god related to this godstone (more points. "Crowned the god of xxx.") - [+] TEST - [+] offer the godstone to the godstone's opposing god (less points, "Ascended to demigod-hood.") - [+] implement - [+] TEST GODSTONES: - [+] klikirak: rage - [+] done - [+] (make this one have fire effects too) - [+] glorana: life - [+] Felix shouldn't be able to yoink the godstone off you! - [+] Write up the rest of the Godstone finding text..... - [+] magic - [+] battle - [+] life - [+] mercy - [+] you can't hurt gods unless you - [+] a) have their godstone - [+] b) are in the realm of gods
2012-02-17 16:16:45 +11:00
god = findgod(rid);
// forcibly blocked?
if (lfhasflag(god, F_GODBLOCKED)) {
return B_TRUE;
}
- [+] increase accuracy of blessed firearms ? * [+] in temples, holy water is just showing up as "potion of water" - [+] make blessed/silver arrows hurt undead etc - [+] different temple exit messages based on f_linkgod - [+] problem: in temples, holy water only casts $5 whereas a blessing costs around 100! - [+] adjust cost - increase value of BLESSED potion of water - [+] test out the new pricing... - [+] bug in skill descriptions.... never being added. - [+] why? debug to find out. - [+] because firstraceclass == NULL - [+] make monster skill determine whether you can identify them from footprints, not perception - [+] lorelev = novice: "you see animal footprints" - [+] lorelev = beginner: "you see xat footprints" - [+] perception beginner: "you see fresh xat footprints leading north" - [+] linkexit() shouldn't be allowed to fill in cells at the very edge of the map. - [+] just say can't fill in if c->locked. - [+] electrical trap - casts chain lightning - [+] some traps only trigger if you're on the ground (not flying) - [+] let you be able to dodge fire traps - [+] in io.c, show ability timers for canwill - [+] sacrifice of cursed obs to amberon - move this from "pray" to "offer". - [+] once you have prayed to one god, prevent praying to opposing gods. - [+] implement getopposinggod - [+] implement this - "xxx ignores you" - [+] in god display show line in red, and "prayed" as "N/A" - [+] need an alternate amberon anger effect if you don't have any blessed objects. - [+] when using 'm', skill list should show 'canwill' as 'abilities', not magic. - [+] when using 'm', skill list should show shortcuts - [+] change attribs to be 0-100 - [+] getskillbracket type functions - [+] lf definitions - [+] this impacts skill checks and their difficulty - [+] and object boosts / penalties - [+] and weapon attrreq - [+] ATTRMOD - [+] JOBATTRMOD - [+] io.c: attrmod, jobattrmod - [+] getstatmod() - [+] basically anything which calls getattr()!!! - [+] when you levelup, increase one stat by 5, not 1. - [+] ATTRSET and ATTRMOD in spells
2012-01-19 10:11:55 +11:00
// already prayed to the opposing god?
opposeid = getopposinggod(rid);
opposegod = findgod(opposeid);
if (opposegod && lfhasflag(opposegod, F_PRAYEDTO)) {
return B_TRUE;
}
return B_FALSE;
}
- [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! - [+] blink should go to random place within lof, not los - [+] sunglasses shuld reduce nightvis range, not visrange * [+] since jolt needs adjacency, make it more powerful - [+] use colours for spell descriptions - [+] replace 'call wind' with 'zephyr' * [+] add vault commonality. - [+] add more common vaults - roundabout etc * [+] change "addmonster" to take a string arg instrad of RACEID - [+] pouring cursed water on blessed scroll didn't work..... - [+] append "...god of xxx" to rc_god lifeforms - [+] try to attack with f_pain -> INFINITE LOOP. - [+] ARMOURPIERCE shouldn't hurt armour - [+] ghast touchparalyze attack isn't working. * [+] bug: when praying to gods, ones not in heaven aren't listed. - [+] when a god apepars..."Hecta appears" x2 - [+] attacking fleeing lf should count as a backstab (if you have the skill) * [+] "nothing happens" during god spell effects * [+] allow hunger to work on monsters - [+] pressing 'a' on @Magic has weird results. - [+] bug: got a gift form yumi during combat???? what for? healing? initial vampire implementation initial god implementation - [+] they all start off in "heaven" map. - [+] gods ahve f_piety. starts at 0 - [+] keep track of piety with each god. starts at 0 for each one. * [+] let planeshift take you to heaven (for debugging) * [+] everyone has 'pray' ability. - [+] modpiety(rid, amt) * [+] piety vals * [+] when you pray - [+] isangry(god) - ie is piety < 0 * [+] if you pray when god is angry, bad! * [+] once piety gets over 200 or so, praying might give you a gift. * [+] god_appears(lifeform_t *victim) - [+] if >=0 (indiff / pleased), goes up to indiff over time(1 per turn). - [+] regain through doing actions ... in progress - [+] lose through doing actions only if you have prayed to this god before (angergodmaybe) - [+] special: gods don't need LOS to cast spells. - [+] gods planeshift away if not doing anything else. * [+] @g to see your piety levels for each god - [+] ?g for help on gods - [+] IN general: - [+] prey = oneoff effect - [+] gift = ongoing * [+] makeangry() vs modpiety * [+] Yumi - fem,mercy/healing - if you die within the first few turns! Hecta - partial Avamon - partial
2011-08-04 04:43:05 +10:00
// maybe get a gift
- [+] shops on a level should make loud sounds every few turns. (onein3) - [+] inifniite loop in ?k - [+] add to balaclava: equipconfer -> f_anonymous - [+] can't get banned from shops with this! - [+] when randomly increasing skills, don't select maxed ones. - [+] remove warning for movement while bleeding - [+] injuries heal too fast. - [+] bug: The sound of sounds of fighting awakens you! - [+] shouldnt be able to rest while airborne! - [+] make drunkenness give more damage resistance! - [+] "unseen" etc not working on tombstone - [+] bug: merloch getting infinite attacks!! - [+] add "a xxx moves out of view" - [+] why are wizards starting with 2 cold spells? fixed. was getting an extra one for gaining a "new" spell skill. - [+] slowwalking shoudl reduce move volume, not eliminate it. - [+] i noticed a secret iron door forom 6 cells away! - [+] make SC_SEARCH not autopassable on natural 20. - [+] armour can have a SIZE - [+] remove some occurences of "f_noarmouron" for sz_large, sz_small creatures - [+] in "canwear", implement size check. if lf's body size isn't sz_human then armour must have "f_armoursize -> sz_xxx" - [+] exception for ears / eyes - [+] f_multisize - [+] f_armoursize sz_xxx - [+] can only wear armour whih is your size - [+] in io.c, show armour size - [+] assign f_multisize to objects - [+] when adding objects - [+] cope with asking for "large armour" etc - [+] adding to a lf's pack? make sure armour is the correct fit - [+] somewhere else? 25% chance of different size. if so, 50/50 as to which way. - [+] in getobname, show "huge armour" etc - [+] medium ("halfling size pair of gauntlets"), human ("gauntlets"), or large ("huge gauntlets") - [+] high sewing/metalwork skills will let you modify armour for custom fit. - [+] half the hit points of the object - [+] implement a multi-level menu system for shops - [+] text on shop exit ("thank you for your business!") - [+] shops: - [+] only let you donate if you can takeoff / unweild it first. - [+] replace "vending machine" with shop - [+] make shops/buildings their own category - [+] this will let us say 'random shop' - [+] enable stealing from shops - [+] armour - [+] book - [+] weapon - [+] general - [+] potion - [+] hardware - [+] food - [+] jeweller - [+] always show full name for shop items - [+] temple of xxx - - [+] actions - [+] donate - [+] detect curse - [+] bless(costs more if equipped) - [+] absolve sins - [+] special depending on who the temple is to? - [+] temple of'xxx' - assign in addobject() - [+] extend CHA/SPEECH mods to all shops - [+] disable stacking for shop objects - [+] hotel/inn - [+] actions - [+] pay to rest (for 100 turns) - [+] if you do this, call startresting() before exitting shop - [+] and set some kind of flag so monsters will never approach - [+] maybe: f_resting_in_hotel - [+] and so that they will never wake up you up through sound - [+] remove these when you stop resting. - [+] force you to stop resting once your time expires - [+] buy food/drink - [+] weapon shop: - [+] donate weapons - [+] armour shop: - [+] buy armour - [+] donate armour (so that monsters don't pick it up!) * [+] firearm reload messages - [+] don't take f_throwmissile into account when using telekinesis - [+] ranged weapons: auto reload after firing. - [+] done.
2011-11-16 11:57:21 +11:00
int godgiftmaybe(enum RACE rid, int fromtemple) {
- [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! - [+] blink should go to random place within lof, not los - [+] sunglasses shuld reduce nightvis range, not visrange * [+] since jolt needs adjacency, make it more powerful - [+] use colours for spell descriptions - [+] replace 'call wind' with 'zephyr' * [+] add vault commonality. - [+] add more common vaults - roundabout etc * [+] change "addmonster" to take a string arg instrad of RACEID - [+] pouring cursed water on blessed scroll didn't work..... - [+] append "...god of xxx" to rc_god lifeforms - [+] try to attack with f_pain -> INFINITE LOOP. - [+] ARMOURPIERCE shouldn't hurt armour - [+] ghast touchparalyze attack isn't working. * [+] bug: when praying to gods, ones not in heaven aren't listed. - [+] when a god apepars..."Hecta appears" x2 - [+] attacking fleeing lf should count as a backstab (if you have the skill) * [+] "nothing happens" during god spell effects * [+] allow hunger to work on monsters - [+] pressing 'a' on @Magic has weird results. - [+] bug: got a gift form yumi during combat???? what for? healing? initial vampire implementation initial god implementation - [+] they all start off in "heaven" map. - [+] gods ahve f_piety. starts at 0 - [+] keep track of piety with each god. starts at 0 for each one. * [+] let planeshift take you to heaven (for debugging) * [+] everyone has 'pray' ability. - [+] modpiety(rid, amt) * [+] piety vals * [+] when you pray - [+] isangry(god) - ie is piety < 0 * [+] if you pray when god is angry, bad! * [+] once piety gets over 200 or so, praying might give you a gift. * [+] god_appears(lifeform_t *victim) - [+] if >=0 (indiff / pleased), goes up to indiff over time(1 per turn). - [+] regain through doing actions ... in progress - [+] lose through doing actions only if you have prayed to this god before (angergodmaybe) - [+] special: gods don't need LOS to cast spells. - [+] gods planeshift away if not doing anything else. * [+] @g to see your piety levels for each god - [+] ?g for help on gods - [+] IN general: - [+] prey = oneoff effect - [+] gift = ongoing * [+] makeangry() vs modpiety * [+] Yumi - fem,mercy/healing - if you die within the first few turns! Hecta - partial Avamon - partial
2011-08-04 04:43:05 +10:00
lifeform_t *god;
int piety,gotgift = B_FALSE;
enum PIETYLEV plev;
- [+] shops on a level should make loud sounds every few turns. (onein3) - [+] inifniite loop in ?k - [+] add to balaclava: equipconfer -> f_anonymous - [+] can't get banned from shops with this! - [+] when randomly increasing skills, don't select maxed ones. - [+] remove warning for movement while bleeding - [+] injuries heal too fast. - [+] bug: The sound of sounds of fighting awakens you! - [+] shouldnt be able to rest while airborne! - [+] make drunkenness give more damage resistance! - [+] "unseen" etc not working on tombstone - [+] bug: merloch getting infinite attacks!! - [+] add "a xxx moves out of view" - [+] why are wizards starting with 2 cold spells? fixed. was getting an extra one for gaining a "new" spell skill. - [+] slowwalking shoudl reduce move volume, not eliminate it. - [+] i noticed a secret iron door forom 6 cells away! - [+] make SC_SEARCH not autopassable on natural 20. - [+] armour can have a SIZE - [+] remove some occurences of "f_noarmouron" for sz_large, sz_small creatures - [+] in "canwear", implement size check. if lf's body size isn't sz_human then armour must have "f_armoursize -> sz_xxx" - [+] exception for ears / eyes - [+] f_multisize - [+] f_armoursize sz_xxx - [+] can only wear armour whih is your size - [+] in io.c, show armour size - [+] assign f_multisize to objects - [+] when adding objects - [+] cope with asking for "large armour" etc - [+] adding to a lf's pack? make sure armour is the correct fit - [+] somewhere else? 25% chance of different size. if so, 50/50 as to which way. - [+] in getobname, show "huge armour" etc - [+] medium ("halfling size pair of gauntlets"), human ("gauntlets"), or large ("huge gauntlets") - [+] high sewing/metalwork skills will let you modify armour for custom fit. - [+] half the hit points of the object - [+] implement a multi-level menu system for shops - [+] text on shop exit ("thank you for your business!") - [+] shops: - [+] only let you donate if you can takeoff / unweild it first. - [+] replace "vending machine" with shop - [+] make shops/buildings their own category - [+] this will let us say 'random shop' - [+] enable stealing from shops - [+] armour - [+] book - [+] weapon - [+] general - [+] potion - [+] hardware - [+] food - [+] jeweller - [+] always show full name for shop items - [+] temple of xxx - - [+] actions - [+] donate - [+] detect curse - [+] bless(costs more if equipped) - [+] absolve sins - [+] special depending on who the temple is to? - [+] temple of'xxx' - assign in addobject() - [+] extend CHA/SPEECH mods to all shops - [+] disable stacking for shop objects - [+] hotel/inn - [+] actions - [+] pay to rest (for 100 turns) - [+] if you do this, call startresting() before exitting shop - [+] and set some kind of flag so monsters will never approach - [+] maybe: f_resting_in_hotel - [+] and so that they will never wake up you up through sound - [+] remove these when you stop resting. - [+] force you to stop resting once your time expires - [+] buy food/drink - [+] weapon shop: - [+] donate weapons - [+] armour shop: - [+] buy armour - [+] donate armour (so that monsters don't pick it up!) * [+] firearm reload messages - [+] don't take f_throwmissile into account when using telekinesis - [+] ranged weapons: auto reload after firing. - [+] done.
2011-11-16 11:57:21 +11:00
int chance;
- [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! - [+] blink should go to random place within lof, not los - [+] sunglasses shuld reduce nightvis range, not visrange * [+] since jolt needs adjacency, make it more powerful - [+] use colours for spell descriptions - [+] replace 'call wind' with 'zephyr' * [+] add vault commonality. - [+] add more common vaults - roundabout etc * [+] change "addmonster" to take a string arg instrad of RACEID - [+] pouring cursed water on blessed scroll didn't work..... - [+] append "...god of xxx" to rc_god lifeforms - [+] try to attack with f_pain -> INFINITE LOOP. - [+] ARMOURPIERCE shouldn't hurt armour - [+] ghast touchparalyze attack isn't working. * [+] bug: when praying to gods, ones not in heaven aren't listed. - [+] when a god apepars..."Hecta appears" x2 - [+] attacking fleeing lf should count as a backstab (if you have the skill) * [+] "nothing happens" during god spell effects * [+] allow hunger to work on monsters - [+] pressing 'a' on @Magic has weird results. - [+] bug: got a gift form yumi during combat???? what for? healing? initial vampire implementation initial god implementation - [+] they all start off in "heaven" map. - [+] gods ahve f_piety. starts at 0 - [+] keep track of piety with each god. starts at 0 for each one. * [+] let planeshift take you to heaven (for debugging) * [+] everyone has 'pray' ability. - [+] modpiety(rid, amt) * [+] piety vals * [+] when you pray - [+] isangry(god) - ie is piety < 0 * [+] if you pray when god is angry, bad! * [+] once piety gets over 200 or so, praying might give you a gift. * [+] god_appears(lifeform_t *victim) - [+] if >=0 (indiff / pleased), goes up to indiff over time(1 per turn). - [+] regain through doing actions ... in progress - [+] lose through doing actions only if you have prayed to this god before (angergodmaybe) - [+] special: gods don't need LOS to cast spells. - [+] gods planeshift away if not doing anything else. * [+] @g to see your piety levels for each god - [+] ?g for help on gods - [+] IN general: - [+] prey = oneoff effect - [+] gift = ongoing * [+] makeangry() vs modpiety * [+] Yumi - fem,mercy/healing - if you die within the first few turns! Hecta - partial Avamon - partial
2011-08-04 04:43:05 +10:00
god = findgod(rid);
piety = getpiety(rid);
plev = getpietylev(rid, NULL, NULL);
- [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! - [+] blink should go to random place within lof, not los - [+] sunglasses shuld reduce nightvis range, not visrange * [+] since jolt needs adjacency, make it more powerful - [+] use colours for spell descriptions - [+] replace 'call wind' with 'zephyr' * [+] add vault commonality. - [+] add more common vaults - roundabout etc * [+] change "addmonster" to take a string arg instrad of RACEID - [+] pouring cursed water on blessed scroll didn't work..... - [+] append "...god of xxx" to rc_god lifeforms - [+] try to attack with f_pain -> INFINITE LOOP. - [+] ARMOURPIERCE shouldn't hurt armour - [+] ghast touchparalyze attack isn't working. * [+] bug: when praying to gods, ones not in heaven aren't listed. - [+] when a god apepars..."Hecta appears" x2 - [+] attacking fleeing lf should count as a backstab (if you have the skill) * [+] "nothing happens" during god spell effects * [+] allow hunger to work on monsters - [+] pressing 'a' on @Magic has weird results. - [+] bug: got a gift form yumi during combat???? what for? healing? initial vampire implementation initial god implementation - [+] they all start off in "heaven" map. - [+] gods ahve f_piety. starts at 0 - [+] keep track of piety with each god. starts at 0 for each one. * [+] let planeshift take you to heaven (for debugging) * [+] everyone has 'pray' ability. - [+] modpiety(rid, amt) * [+] piety vals * [+] when you pray - [+] isangry(god) - ie is piety < 0 * [+] if you pray when god is angry, bad! * [+] once piety gets over 200 or so, praying might give you a gift. * [+] god_appears(lifeform_t *victim) - [+] if >=0 (indiff / pleased), goes up to indiff over time(1 per turn). - [+] regain through doing actions ... in progress - [+] lose through doing actions only if you have prayed to this god before (angergodmaybe) - [+] special: gods don't need LOS to cast spells. - [+] gods planeshift away if not doing anything else. * [+] @g to see your piety levels for each god - [+] ?g for help on gods - [+] IN general: - [+] prey = oneoff effect - [+] gift = ongoing * [+] makeangry() vs modpiety * [+] Yumi - fem,mercy/healing - if you die within the first few turns! Hecta - partial Avamon - partial
2011-08-04 04:43:05 +10:00
- [+] shops on a level should make loud sounds every few turns. (onein3) - [+] inifniite loop in ?k - [+] add to balaclava: equipconfer -> f_anonymous - [+] can't get banned from shops with this! - [+] when randomly increasing skills, don't select maxed ones. - [+] remove warning for movement while bleeding - [+] injuries heal too fast. - [+] bug: The sound of sounds of fighting awakens you! - [+] shouldnt be able to rest while airborne! - [+] make drunkenness give more damage resistance! - [+] "unseen" etc not working on tombstone - [+] bug: merloch getting infinite attacks!! - [+] add "a xxx moves out of view" - [+] why are wizards starting with 2 cold spells? fixed. was getting an extra one for gaining a "new" spell skill. - [+] slowwalking shoudl reduce move volume, not eliminate it. - [+] i noticed a secret iron door forom 6 cells away! - [+] make SC_SEARCH not autopassable on natural 20. - [+] armour can have a SIZE - [+] remove some occurences of "f_noarmouron" for sz_large, sz_small creatures - [+] in "canwear", implement size check. if lf's body size isn't sz_human then armour must have "f_armoursize -> sz_xxx" - [+] exception for ears / eyes - [+] f_multisize - [+] f_armoursize sz_xxx - [+] can only wear armour whih is your size - [+] in io.c, show armour size - [+] assign f_multisize to objects - [+] when adding objects - [+] cope with asking for "large armour" etc - [+] adding to a lf's pack? make sure armour is the correct fit - [+] somewhere else? 25% chance of different size. if so, 50/50 as to which way. - [+] in getobname, show "huge armour" etc - [+] medium ("halfling size pair of gauntlets"), human ("gauntlets"), or large ("huge gauntlets") - [+] high sewing/metalwork skills will let you modify armour for custom fit. - [+] half the hit points of the object - [+] implement a multi-level menu system for shops - [+] text on shop exit ("thank you for your business!") - [+] shops: - [+] only let you donate if you can takeoff / unweild it first. - [+] replace "vending machine" with shop - [+] make shops/buildings their own category - [+] this will let us say 'random shop' - [+] enable stealing from shops - [+] armour - [+] book - [+] weapon - [+] general - [+] potion - [+] hardware - [+] food - [+] jeweller - [+] always show full name for shop items - [+] temple of xxx - - [+] actions - [+] donate - [+] detect curse - [+] bless(costs more if equipped) - [+] absolve sins - [+] special depending on who the temple is to? - [+] temple of'xxx' - assign in addobject() - [+] extend CHA/SPEECH mods to all shops - [+] disable stacking for shop objects - [+] hotel/inn - [+] actions - [+] pay to rest (for 100 turns) - [+] if you do this, call startresting() before exitting shop - [+] and set some kind of flag so monsters will never approach - [+] maybe: f_resting_in_hotel - [+] and so that they will never wake up you up through sound - [+] remove these when you stop resting. - [+] force you to stop resting once your time expires - [+] buy food/drink - [+] weapon shop: - [+] donate weapons - [+] armour shop: - [+] buy armour - [+] donate armour (so that monsters don't pick it up!) * [+] firearm reload messages - [+] don't take f_throwmissile into account when using telekinesis - [+] ranged weapons: auto reload after firing. - [+] done.
2011-11-16 11:57:21 +11:00
if (fromtemple) {
chance = 100;
} else if (plev >= PL_PLEASED) { // ie. >= 200
// ie. 200 -> 4%
- [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! - [+] blink should go to random place within lof, not los - [+] sunglasses shuld reduce nightvis range, not visrange * [+] since jolt needs adjacency, make it more powerful - [+] use colours for spell descriptions - [+] replace 'call wind' with 'zephyr' * [+] add vault commonality. - [+] add more common vaults - roundabout etc * [+] change "addmonster" to take a string arg instrad of RACEID - [+] pouring cursed water on blessed scroll didn't work..... - [+] append "...god of xxx" to rc_god lifeforms - [+] try to attack with f_pain -> INFINITE LOOP. - [+] ARMOURPIERCE shouldn't hurt armour - [+] ghast touchparalyze attack isn't working. * [+] bug: when praying to gods, ones not in heaven aren't listed. - [+] when a god apepars..."Hecta appears" x2 - [+] attacking fleeing lf should count as a backstab (if you have the skill) * [+] "nothing happens" during god spell effects * [+] allow hunger to work on monsters - [+] pressing 'a' on @Magic has weird results. - [+] bug: got a gift form yumi during combat???? what for? healing? initial vampire implementation initial god implementation - [+] they all start off in "heaven" map. - [+] gods ahve f_piety. starts at 0 - [+] keep track of piety with each god. starts at 0 for each one. * [+] let planeshift take you to heaven (for debugging) * [+] everyone has 'pray' ability. - [+] modpiety(rid, amt) * [+] piety vals * [+] when you pray - [+] isangry(god) - ie is piety < 0 * [+] if you pray when god is angry, bad! * [+] once piety gets over 200 or so, praying might give you a gift. * [+] god_appears(lifeform_t *victim) - [+] if >=0 (indiff / pleased), goes up to indiff over time(1 per turn). - [+] regain through doing actions ... in progress - [+] lose through doing actions only if you have prayed to this god before (angergodmaybe) - [+] special: gods don't need LOS to cast spells. - [+] gods planeshift away if not doing anything else. * [+] @g to see your piety levels for each god - [+] ?g for help on gods - [+] IN general: - [+] prey = oneoff effect - [+] gift = ongoing * [+] makeangry() vs modpiety * [+] Yumi - fem,mercy/healing - if you die within the first few turns! Hecta - partial Avamon - partial
2011-08-04 04:43:05 +10:00
// ie. 500 -> 10%
chance = piety / 50;
- [+] shops on a level should make loud sounds every few turns. (onein3) - [+] inifniite loop in ?k - [+] add to balaclava: equipconfer -> f_anonymous - [+] can't get banned from shops with this! - [+] when randomly increasing skills, don't select maxed ones. - [+] remove warning for movement while bleeding - [+] injuries heal too fast. - [+] bug: The sound of sounds of fighting awakens you! - [+] shouldnt be able to rest while airborne! - [+] make drunkenness give more damage resistance! - [+] "unseen" etc not working on tombstone - [+] bug: merloch getting infinite attacks!! - [+] add "a xxx moves out of view" - [+] why are wizards starting with 2 cold spells? fixed. was getting an extra one for gaining a "new" spell skill. - [+] slowwalking shoudl reduce move volume, not eliminate it. - [+] i noticed a secret iron door forom 6 cells away! - [+] make SC_SEARCH not autopassable on natural 20. - [+] armour can have a SIZE - [+] remove some occurences of "f_noarmouron" for sz_large, sz_small creatures - [+] in "canwear", implement size check. if lf's body size isn't sz_human then armour must have "f_armoursize -> sz_xxx" - [+] exception for ears / eyes - [+] f_multisize - [+] f_armoursize sz_xxx - [+] can only wear armour whih is your size - [+] in io.c, show armour size - [+] assign f_multisize to objects - [+] when adding objects - [+] cope with asking for "large armour" etc - [+] adding to a lf's pack? make sure armour is the correct fit - [+] somewhere else? 25% chance of different size. if so, 50/50 as to which way. - [+] in getobname, show "huge armour" etc - [+] medium ("halfling size pair of gauntlets"), human ("gauntlets"), or large ("huge gauntlets") - [+] high sewing/metalwork skills will let you modify armour for custom fit. - [+] half the hit points of the object - [+] implement a multi-level menu system for shops - [+] text on shop exit ("thank you for your business!") - [+] shops: - [+] only let you donate if you can takeoff / unweild it first. - [+] replace "vending machine" with shop - [+] make shops/buildings their own category - [+] this will let us say 'random shop' - [+] enable stealing from shops - [+] armour - [+] book - [+] weapon - [+] general - [+] potion - [+] hardware - [+] food - [+] jeweller - [+] always show full name for shop items - [+] temple of xxx - - [+] actions - [+] donate - [+] detect curse - [+] bless(costs more if equipped) - [+] absolve sins - [+] special depending on who the temple is to? - [+] temple of'xxx' - assign in addobject() - [+] extend CHA/SPEECH mods to all shops - [+] disable stacking for shop objects - [+] hotel/inn - [+] actions - [+] pay to rest (for 100 turns) - [+] if you do this, call startresting() before exitting shop - [+] and set some kind of flag so monsters will never approach - [+] maybe: f_resting_in_hotel - [+] and so that they will never wake up you up through sound - [+] remove these when you stop resting. - [+] force you to stop resting once your time expires - [+] buy food/drink - [+] weapon shop: - [+] donate weapons - [+] armour shop: - [+] buy armour - [+] donate armour (so that monsters don't pick it up!) * [+] firearm reload messages - [+] don't take f_throwmissile into account when using telekinesis - [+] ranged weapons: auto reload after firing. - [+] done.
2011-11-16 11:57:21 +11:00
} else {
chance = 0;
}
- [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! - [+] blink should go to random place within lof, not los - [+] sunglasses shuld reduce nightvis range, not visrange * [+] since jolt needs adjacency, make it more powerful - [+] use colours for spell descriptions - [+] replace 'call wind' with 'zephyr' * [+] add vault commonality. - [+] add more common vaults - roundabout etc * [+] change "addmonster" to take a string arg instrad of RACEID - [+] pouring cursed water on blessed scroll didn't work..... - [+] append "...god of xxx" to rc_god lifeforms - [+] try to attack with f_pain -> INFINITE LOOP. - [+] ARMOURPIERCE shouldn't hurt armour - [+] ghast touchparalyze attack isn't working. * [+] bug: when praying to gods, ones not in heaven aren't listed. - [+] when a god apepars..."Hecta appears" x2 - [+] attacking fleeing lf should count as a backstab (if you have the skill) * [+] "nothing happens" during god spell effects * [+] allow hunger to work on monsters - [+] pressing 'a' on @Magic has weird results. - [+] bug: got a gift form yumi during combat???? what for? healing? initial vampire implementation initial god implementation - [+] they all start off in "heaven" map. - [+] gods ahve f_piety. starts at 0 - [+] keep track of piety with each god. starts at 0 for each one. * [+] let planeshift take you to heaven (for debugging) * [+] everyone has 'pray' ability. - [+] modpiety(rid, amt) * [+] piety vals * [+] when you pray - [+] isangry(god) - ie is piety < 0 * [+] if you pray when god is angry, bad! * [+] once piety gets over 200 or so, praying might give you a gift. * [+] god_appears(lifeform_t *victim) - [+] if >=0 (indiff / pleased), goes up to indiff over time(1 per turn). - [+] regain through doing actions ... in progress - [+] lose through doing actions only if you have prayed to this god before (angergodmaybe) - [+] special: gods don't need LOS to cast spells. - [+] gods planeshift away if not doing anything else. * [+] @g to see your piety levels for each god - [+] ?g for help on gods - [+] IN general: - [+] prey = oneoff effect - [+] gift = ongoing * [+] makeangry() vs modpiety * [+] Yumi - fem,mercy/healing - if you die within the first few turns! Hecta - partial Avamon - partial
2011-08-04 04:43:05 +10:00
- [+] shops on a level should make loud sounds every few turns. (onein3) - [+] inifniite loop in ?k - [+] add to balaclava: equipconfer -> f_anonymous - [+] can't get banned from shops with this! - [+] when randomly increasing skills, don't select maxed ones. - [+] remove warning for movement while bleeding - [+] injuries heal too fast. - [+] bug: The sound of sounds of fighting awakens you! - [+] shouldnt be able to rest while airborne! - [+] make drunkenness give more damage resistance! - [+] "unseen" etc not working on tombstone - [+] bug: merloch getting infinite attacks!! - [+] add "a xxx moves out of view" - [+] why are wizards starting with 2 cold spells? fixed. was getting an extra one for gaining a "new" spell skill. - [+] slowwalking shoudl reduce move volume, not eliminate it. - [+] i noticed a secret iron door forom 6 cells away! - [+] make SC_SEARCH not autopassable on natural 20. - [+] armour can have a SIZE - [+] remove some occurences of "f_noarmouron" for sz_large, sz_small creatures - [+] in "canwear", implement size check. if lf's body size isn't sz_human then armour must have "f_armoursize -> sz_xxx" - [+] exception for ears / eyes - [+] f_multisize - [+] f_armoursize sz_xxx - [+] can only wear armour whih is your size - [+] in io.c, show armour size - [+] assign f_multisize to objects - [+] when adding objects - [+] cope with asking for "large armour" etc - [+] adding to a lf's pack? make sure armour is the correct fit - [+] somewhere else? 25% chance of different size. if so, 50/50 as to which way. - [+] in getobname, show "huge armour" etc - [+] medium ("halfling size pair of gauntlets"), human ("gauntlets"), or large ("huge gauntlets") - [+] high sewing/metalwork skills will let you modify armour for custom fit. - [+] half the hit points of the object - [+] implement a multi-level menu system for shops - [+] text on shop exit ("thank you for your business!") - [+] shops: - [+] only let you donate if you can takeoff / unweild it first. - [+] replace "vending machine" with shop - [+] make shops/buildings their own category - [+] this will let us say 'random shop' - [+] enable stealing from shops - [+] armour - [+] book - [+] weapon - [+] general - [+] potion - [+] hardware - [+] food - [+] jeweller - [+] always show full name for shop items - [+] temple of xxx - - [+] actions - [+] donate - [+] detect curse - [+] bless(costs more if equipped) - [+] absolve sins - [+] special depending on who the temple is to? - [+] temple of'xxx' - assign in addobject() - [+] extend CHA/SPEECH mods to all shops - [+] disable stacking for shop objects - [+] hotel/inn - [+] actions - [+] pay to rest (for 100 turns) - [+] if you do this, call startresting() before exitting shop - [+] and set some kind of flag so monsters will never approach - [+] maybe: f_resting_in_hotel - [+] and so that they will never wake up you up through sound - [+] remove these when you stop resting. - [+] force you to stop resting once your time expires - [+] buy food/drink - [+] weapon shop: - [+] donate weapons - [+] armour shop: - [+] buy armour - [+] donate armour (so that monsters don't pick it up!) * [+] firearm reload messages - [+] don't take f_throwmissile into account when using telekinesis - [+] ranged weapons: auto reload after firing. - [+] done.
2011-11-16 11:57:21 +11:00
if (pctchance(chance)) { // if this is true, you get a gift.
char obtogive[BUFLEN];
int rollagain = B_TRUE;
- [+] remove "inscribe" spell for now. - [+] beginner perception should let you see next to you. - [+] fix trail directions when checking stairs - [+] make labyrinth vault be a proper labyrinth shape - [+] 'spark' should affect floor obs even if there is a lf there. - [+] cursed scroll of awareness should blind you for 10-20 turns. - [+] bug: monsters trying to flee through locked drainage grate.s - [+] new god: Bjorn the battlelord - [+] Pray effects: - [+] bless weapon - [+] bezerk - [+] true strike - [+] haste - [+] Likes: battles (ie. kill last enemy in lof) - [+] Dislike: - [+] calming - [+] poison - [+] magic (wands, spells etc) - [+] retreat (moving away with back turned) "Coward!" - [+] gifts: - [+] weapons, armour - [+] sacrifice: - [+] untouched battle spoils - [+] after dropping objects, add f_battlespoils if YOU killed the ownert. - [+] remove this if/when the object gets moved again - [+] splatter blood - [+] minor anger: - [+] rust your armour / weapon - [+] major anger: - [+] destroy your armour - [+] destroy your weapon - [+] summon lots of enemies - [+] new god: Lumara - fem, magic - [+] likes: - [+] most things which train magic skills - [+] ie. casting spells - [+] using wands - [+] reading scrolls - [+] dislikes: - [+] missile weapons - [+] pray: - [+] restore mp if low - [+] identify books/scrolls - [+] remove curses - [+] gift: - [+] spellbooks - [+] manuals of spell schools - [+] extra mp - [+] angry minor: - [+] lose mp - [+] forget a spell - [+] angry: - [+] spells stop working (100% failure chance) - [+] forget all spells - [+] polymorph you into something bad - [+] sacrifice - [+] weapons / armour
2012-01-25 20:20:15 +11:00
enum SPELLSCHOOL school;
- [+] shops on a level should make loud sounds every few turns. (onein3) - [+] inifniite loop in ?k - [+] add to balaclava: equipconfer -> f_anonymous - [+] can't get banned from shops with this! - [+] when randomly increasing skills, don't select maxed ones. - [+] remove warning for movement while bleeding - [+] injuries heal too fast. - [+] bug: The sound of sounds of fighting awakens you! - [+] shouldnt be able to rest while airborne! - [+] make drunkenness give more damage resistance! - [+] "unseen" etc not working on tombstone - [+] bug: merloch getting infinite attacks!! - [+] add "a xxx moves out of view" - [+] why are wizards starting with 2 cold spells? fixed. was getting an extra one for gaining a "new" spell skill. - [+] slowwalking shoudl reduce move volume, not eliminate it. - [+] i noticed a secret iron door forom 6 cells away! - [+] make SC_SEARCH not autopassable on natural 20. - [+] armour can have a SIZE - [+] remove some occurences of "f_noarmouron" for sz_large, sz_small creatures - [+] in "canwear", implement size check. if lf's body size isn't sz_human then armour must have "f_armoursize -> sz_xxx" - [+] exception for ears / eyes - [+] f_multisize - [+] f_armoursize sz_xxx - [+] can only wear armour whih is your size - [+] in io.c, show armour size - [+] assign f_multisize to objects - [+] when adding objects - [+] cope with asking for "large armour" etc - [+] adding to a lf's pack? make sure armour is the correct fit - [+] somewhere else? 25% chance of different size. if so, 50/50 as to which way. - [+] in getobname, show "huge armour" etc - [+] medium ("halfling size pair of gauntlets"), human ("gauntlets"), or large ("huge gauntlets") - [+] high sewing/metalwork skills will let you modify armour for custom fit. - [+] half the hit points of the object - [+] implement a multi-level menu system for shops - [+] text on shop exit ("thank you for your business!") - [+] shops: - [+] only let you donate if you can takeoff / unweild it first. - [+] replace "vending machine" with shop - [+] make shops/buildings their own category - [+] this will let us say 'random shop' - [+] enable stealing from shops - [+] armour - [+] book - [+] weapon - [+] general - [+] potion - [+] hardware - [+] food - [+] jeweller - [+] always show full name for shop items - [+] temple of xxx - - [+] actions - [+] donate - [+] detect curse - [+] bless(costs more if equipped) - [+] absolve sins - [+] special depending on who the temple is to? - [+] temple of'xxx' - assign in addobject() - [+] extend CHA/SPEECH mods to all shops - [+] disable stacking for shop objects - [+] hotel/inn - [+] actions - [+] pay to rest (for 100 turns) - [+] if you do this, call startresting() before exitting shop - [+] and set some kind of flag so monsters will never approach - [+] maybe: f_resting_in_hotel - [+] and so that they will never wake up you up through sound - [+] remove these when you stop resting. - [+] force you to stop resting once your time expires - [+] buy food/drink - [+] weapon shop: - [+] donate weapons - [+] armour shop: - [+] buy armour - [+] donate armour (so that monsters don't pick it up!) * [+] firearm reload messages - [+] don't take f_throwmissile into account when using telekinesis - [+] ranged weapons: auto reload after firing. - [+] done.
2011-11-16 11:57:21 +11:00
gotgift = B_TRUE;
- [+] in shops, show 'ESC when done, ? to describe/purchase' - [+] b - a silver shoddy bastard sword - [+] show object's condition before changed material state? - [+] bug: torches aren't lighting up walls when walking in corridor! - [+] scrolls with f_scrollneedsob should say 'tried on object' - [+] dungeon light - [+] lit shoudl be "illuminated" and be an enum - [+] IL_FULLYLIT - [+] IL_WELLLIT (dark, candelabras in every room and moss every 4 steps) - [+] IL_DIM (dark, torches in rooms and moss every 6 steps) - [+] IL_SHADOWY (dark, torches in some rooms and moss every 8 steps) - [+] IL_FULLYDARK (ocassionally moss in rooms, otherwise no light at all) - [+] need more fixed light source objects: - [+] moonmoss and sunmoss - [+] if not fully lit, map illumination level determines how often light sources are placed, and what type. - [+] special monster behaviour (perception or lore will show this?) - [+] insane monsters (attacks anything) - [+] hunting for food (hungry, add covets food) - [+] returning to lair with plunder (extra treasure) - [+] timid (lower morale, maybe add f_timid or alwaysflees) - [+] drugged (never flee) - [+] drunk - [+] diseased (start with a non-lethal disease. eating its corpse infects you) - [+] determined (will chase the player for longer) - [+] lazy (chase for less time) - [+] only show if perception >= skilled) - [+] only show monster jobs if lorelev >= beginner - [+] bug: cursed scrolls no longer having bad effects. fixed. - [+] after you fool a monster by feigning death, it shouldn't target you for a while. - [+] prevent wands from being blessed/cursed. - [+] bug: still no displayed text when your pet dies. - [+] update: this seems to happen when a monster is killed by another monster - [+] The bear cub claws the dog. The dog wakes up. - [+] fixed! - [+] hwen monsters start with weapons/sheilds, their starting skill should be based on hit dice. - [+] max skill is hitdice / 3 - [+] wake up player before giving god gift! - [+] "a goblin shaman moves out of view" - [+] but i didnt hav ehigh enough lore! - [+] maybe real_getlfname needs "showall". check this istneda of usevis to see whether to show job. - [+] crash when objects fall through a hole and the lower hole needed to be moved slightly. - [+] bug: invisibility is fooling even things with 'enhancesmell' - [+] water onto dirt only makes mud if there isn't some already there. - [+] monk fists DR should max out at 12 or so, since #attacks keeps going up! - [+] don't show god pleaseing messages when asleep - [+] bug: showing '%s dodges" when you can't see it. - [+] fix rarity of wands - [+] reward at bottom of caves: - [+] godstone of war (cases RAGE on everyone near you) Goblin cave bosses: - [+] goblin king - [+] young dragon
2012-01-10 14:40:43 +11:00
killflagsofid(player->flags, F_ASLEEP);
switch (god->race->id) {
case R_GODPURITY:
godsay(god->race->id, B_TRUE, "I bestow a gift upon you, mortal!");
break;
case R_GODTHIEVES:
godsay(god->race->id, B_TRUE, "Loyalty has its rewards...");
break;
case R_GODDEATH:
godsay(god->race->id, B_TRUE, "Your service has impressed me...");
break;
case R_GODFIRE:
godsay(god->race->id, B_TRUE, "DESTROY IN MY NAME!");
break;
case R_GODLIFE:
godsay(god->race->id, B_TRUE, "Use this gift to spread the joy of life!");
break;
case R_GODMERCY:
godsay(god->race->id, B_TRUE, "As you have shown mercy, so shall you receive it!");
break;
case R_GODNATURE:
godsay(god->race->id, B_TRUE, "Harvest nature's bounty!");
break;
case R_GODBATTLE:
godsay(god->race->id, B_TRUE, "Gather up the spoils of battle!");
break;
case R_GODMAGIC:
godsay(god->race->id, B_TRUE, "One has earned a reward!");
break;
default:
break;
}
- [+] shops on a level should make loud sounds every few turns. (onein3) - [+] inifniite loop in ?k - [+] add to balaclava: equipconfer -> f_anonymous - [+] can't get banned from shops with this! - [+] when randomly increasing skills, don't select maxed ones. - [+] remove warning for movement while bleeding - [+] injuries heal too fast. - [+] bug: The sound of sounds of fighting awakens you! - [+] shouldnt be able to rest while airborne! - [+] make drunkenness give more damage resistance! - [+] "unseen" etc not working on tombstone - [+] bug: merloch getting infinite attacks!! - [+] add "a xxx moves out of view" - [+] why are wizards starting with 2 cold spells? fixed. was getting an extra one for gaining a "new" spell skill. - [+] slowwalking shoudl reduce move volume, not eliminate it. - [+] i noticed a secret iron door forom 6 cells away! - [+] make SC_SEARCH not autopassable on natural 20. - [+] armour can have a SIZE - [+] remove some occurences of "f_noarmouron" for sz_large, sz_small creatures - [+] in "canwear", implement size check. if lf's body size isn't sz_human then armour must have "f_armoursize -> sz_xxx" - [+] exception for ears / eyes - [+] f_multisize - [+] f_armoursize sz_xxx - [+] can only wear armour whih is your size - [+] in io.c, show armour size - [+] assign f_multisize to objects - [+] when adding objects - [+] cope with asking for "large armour" etc - [+] adding to a lf's pack? make sure armour is the correct fit - [+] somewhere else? 25% chance of different size. if so, 50/50 as to which way. - [+] in getobname, show "huge armour" etc - [+] medium ("halfling size pair of gauntlets"), human ("gauntlets"), or large ("huge gauntlets") - [+] high sewing/metalwork skills will let you modify armour for custom fit. - [+] half the hit points of the object - [+] implement a multi-level menu system for shops - [+] text on shop exit ("thank you for your business!") - [+] shops: - [+] only let you donate if you can takeoff / unweild it first. - [+] replace "vending machine" with shop - [+] make shops/buildings their own category - [+] this will let us say 'random shop' - [+] enable stealing from shops - [+] armour - [+] book - [+] weapon - [+] general - [+] potion - [+] hardware - [+] food - [+] jeweller - [+] always show full name for shop items - [+] temple of xxx - - [+] actions - [+] donate - [+] detect curse - [+] bless(costs more if equipped) - [+] absolve sins - [+] special depending on who the temple is to? - [+] temple of'xxx' - assign in addobject() - [+] extend CHA/SPEECH mods to all shops - [+] disable stacking for shop objects - [+] hotel/inn - [+] actions - [+] pay to rest (for 100 turns) - [+] if you do this, call startresting() before exitting shop - [+] and set some kind of flag so monsters will never approach - [+] maybe: f_resting_in_hotel - [+] and so that they will never wake up you up through sound - [+] remove these when you stop resting. - [+] force you to stop resting once your time expires - [+] buy food/drink - [+] weapon shop: - [+] donate weapons - [+] armour shop: - [+] buy armour - [+] donate armour (so that monsters don't pick it up!) * [+] firearm reload messages - [+] don't take f_throwmissile into account when using telekinesis - [+] ranged weapons: auto reload after firing. - [+] done.
2011-11-16 11:57:21 +11:00
strcpy(obtogive, "");
switch (god->race->id) {
- [+] remove "inscribe" spell for now. - [+] beginner perception should let you see next to you. - [+] fix trail directions when checking stairs - [+] make labyrinth vault be a proper labyrinth shape - [+] 'spark' should affect floor obs even if there is a lf there. - [+] cursed scroll of awareness should blind you for 10-20 turns. - [+] bug: monsters trying to flee through locked drainage grate.s - [+] new god: Bjorn the battlelord - [+] Pray effects: - [+] bless weapon - [+] bezerk - [+] true strike - [+] haste - [+] Likes: battles (ie. kill last enemy in lof) - [+] Dislike: - [+] calming - [+] poison - [+] magic (wands, spells etc) - [+] retreat (moving away with back turned) "Coward!" - [+] gifts: - [+] weapons, armour - [+] sacrifice: - [+] untouched battle spoils - [+] after dropping objects, add f_battlespoils if YOU killed the ownert. - [+] remove this if/when the object gets moved again - [+] splatter blood - [+] minor anger: - [+] rust your armour / weapon - [+] major anger: - [+] destroy your armour - [+] destroy your weapon - [+] summon lots of enemies - [+] new god: Lumara - fem, magic - [+] likes: - [+] most things which train magic skills - [+] ie. casting spells - [+] using wands - [+] reading scrolls - [+] dislikes: - [+] missile weapons - [+] pray: - [+] restore mp if low - [+] identify books/scrolls - [+] remove curses - [+] gift: - [+] spellbooks - [+] manuals of spell schools - [+] extra mp - [+] angry minor: - [+] lose mp - [+] forget a spell - [+] angry: - [+] spells stop working (100% failure chance) - [+] forget all spells - [+] polymorph you into something bad - [+] sacrifice - [+] weapons / armour
2012-01-25 20:20:15 +11:00
case R_GODBATTLE:
- [+] shops on a level should make loud sounds every few turns. (onein3) - [+] inifniite loop in ?k - [+] add to balaclava: equipconfer -> f_anonymous - [+] can't get banned from shops with this! - [+] when randomly increasing skills, don't select maxed ones. - [+] remove warning for movement while bleeding - [+] injuries heal too fast. - [+] bug: The sound of sounds of fighting awakens you! - [+] shouldnt be able to rest while airborne! - [+] make drunkenness give more damage resistance! - [+] "unseen" etc not working on tombstone - [+] bug: merloch getting infinite attacks!! - [+] add "a xxx moves out of view" - [+] why are wizards starting with 2 cold spells? fixed. was getting an extra one for gaining a "new" spell skill. - [+] slowwalking shoudl reduce move volume, not eliminate it. - [+] i noticed a secret iron door forom 6 cells away! - [+] make SC_SEARCH not autopassable on natural 20. - [+] armour can have a SIZE - [+] remove some occurences of "f_noarmouron" for sz_large, sz_small creatures - [+] in "canwear", implement size check. if lf's body size isn't sz_human then armour must have "f_armoursize -> sz_xxx" - [+] exception for ears / eyes - [+] f_multisize - [+] f_armoursize sz_xxx - [+] can only wear armour whih is your size - [+] in io.c, show armour size - [+] assign f_multisize to objects - [+] when adding objects - [+] cope with asking for "large armour" etc - [+] adding to a lf's pack? make sure armour is the correct fit - [+] somewhere else? 25% chance of different size. if so, 50/50 as to which way. - [+] in getobname, show "huge armour" etc - [+] medium ("halfling size pair of gauntlets"), human ("gauntlets"), or large ("huge gauntlets") - [+] high sewing/metalwork skills will let you modify armour for custom fit. - [+] half the hit points of the object - [+] implement a multi-level menu system for shops - [+] text on shop exit ("thank you for your business!") - [+] shops: - [+] only let you donate if you can takeoff / unweild it first. - [+] replace "vending machine" with shop - [+] make shops/buildings their own category - [+] this will let us say 'random shop' - [+] enable stealing from shops - [+] armour - [+] book - [+] weapon - [+] general - [+] potion - [+] hardware - [+] food - [+] jeweller - [+] always show full name for shop items - [+] temple of xxx - - [+] actions - [+] donate - [+] detect curse - [+] bless(costs more if equipped) - [+] absolve sins - [+] special depending on who the temple is to? - [+] temple of'xxx' - assign in addobject() - [+] extend CHA/SPEECH mods to all shops - [+] disable stacking for shop objects - [+] hotel/inn - [+] actions - [+] pay to rest (for 100 turns) - [+] if you do this, call startresting() before exitting shop - [+] and set some kind of flag so monsters will never approach - [+] maybe: f_resting_in_hotel - [+] and so that they will never wake up you up through sound - [+] remove these when you stop resting. - [+] force you to stop resting once your time expires - [+] buy food/drink - [+] weapon shop: - [+] donate weapons - [+] armour shop: - [+] buy armour - [+] donate armour (so that monsters don't pick it up!) * [+] firearm reload messages - [+] don't take f_throwmissile into account when using telekinesis - [+] ranged weapons: auto reload after firing. - [+] done.
2011-11-16 11:57:21 +11:00
while (rollagain) {
rollagain = B_FALSE;
- [+] remove "inscribe" spell for now. - [+] beginner perception should let you see next to you. - [+] fix trail directions when checking stairs - [+] make labyrinth vault be a proper labyrinth shape - [+] 'spark' should affect floor obs even if there is a lf there. - [+] cursed scroll of awareness should blind you for 10-20 turns. - [+] bug: monsters trying to flee through locked drainage grate.s - [+] new god: Bjorn the battlelord - [+] Pray effects: - [+] bless weapon - [+] bezerk - [+] true strike - [+] haste - [+] Likes: battles (ie. kill last enemy in lof) - [+] Dislike: - [+] calming - [+] poison - [+] magic (wands, spells etc) - [+] retreat (moving away with back turned) "Coward!" - [+] gifts: - [+] weapons, armour - [+] sacrifice: - [+] untouched battle spoils - [+] after dropping objects, add f_battlespoils if YOU killed the ownert. - [+] remove this if/when the object gets moved again - [+] splatter blood - [+] minor anger: - [+] rust your armour / weapon - [+] major anger: - [+] destroy your armour - [+] destroy your weapon - [+] summon lots of enemies - [+] new god: Lumara - fem, magic - [+] likes: - [+] most things which train magic skills - [+] ie. casting spells - [+] using wands - [+] reading scrolls - [+] dislikes: - [+] missile weapons - [+] pray: - [+] restore mp if low - [+] identify books/scrolls - [+] remove curses - [+] gift: - [+] spellbooks - [+] manuals of spell schools - [+] extra mp - [+] angry minor: - [+] lose mp - [+] forget a spell - [+] angry: - [+] spells stop working (100% failure chance) - [+] forget all spells - [+] polymorph you into something bad - [+] sacrifice - [+] weapons / armour
2012-01-25 20:20:15 +11:00
switch (rnd(1,2)) {
- [+] shops on a level should make loud sounds every few turns. (onein3) - [+] inifniite loop in ?k - [+] add to balaclava: equipconfer -> f_anonymous - [+] can't get banned from shops with this! - [+] when randomly increasing skills, don't select maxed ones. - [+] remove warning for movement while bleeding - [+] injuries heal too fast. - [+] bug: The sound of sounds of fighting awakens you! - [+] shouldnt be able to rest while airborne! - [+] make drunkenness give more damage resistance! - [+] "unseen" etc not working on tombstone - [+] bug: merloch getting infinite attacks!! - [+] add "a xxx moves out of view" - [+] why are wizards starting with 2 cold spells? fixed. was getting an extra one for gaining a "new" spell skill. - [+] slowwalking shoudl reduce move volume, not eliminate it. - [+] i noticed a secret iron door forom 6 cells away! - [+] make SC_SEARCH not autopassable on natural 20. - [+] armour can have a SIZE - [+] remove some occurences of "f_noarmouron" for sz_large, sz_small creatures - [+] in "canwear", implement size check. if lf's body size isn't sz_human then armour must have "f_armoursize -> sz_xxx" - [+] exception for ears / eyes - [+] f_multisize - [+] f_armoursize sz_xxx - [+] can only wear armour whih is your size - [+] in io.c, show armour size - [+] assign f_multisize to objects - [+] when adding objects - [+] cope with asking for "large armour" etc - [+] adding to a lf's pack? make sure armour is the correct fit - [+] somewhere else? 25% chance of different size. if so, 50/50 as to which way. - [+] in getobname, show "huge armour" etc - [+] medium ("halfling size pair of gauntlets"), human ("gauntlets"), or large ("huge gauntlets") - [+] high sewing/metalwork skills will let you modify armour for custom fit. - [+] half the hit points of the object - [+] implement a multi-level menu system for shops - [+] text on shop exit ("thank you for your business!") - [+] shops: - [+] only let you donate if you can takeoff / unweild it first. - [+] replace "vending machine" with shop - [+] make shops/buildings their own category - [+] this will let us say 'random shop' - [+] enable stealing from shops - [+] armour - [+] book - [+] weapon - [+] general - [+] potion - [+] hardware - [+] food - [+] jeweller - [+] always show full name for shop items - [+] temple of xxx - - [+] actions - [+] donate - [+] detect curse - [+] bless(costs more if equipped) - [+] absolve sins - [+] special depending on who the temple is to? - [+] temple of'xxx' - assign in addobject() - [+] extend CHA/SPEECH mods to all shops - [+] disable stacking for shop objects - [+] hotel/inn - [+] actions - [+] pay to rest (for 100 turns) - [+] if you do this, call startresting() before exitting shop - [+] and set some kind of flag so monsters will never approach - [+] maybe: f_resting_in_hotel - [+] and so that they will never wake up you up through sound - [+] remove these when you stop resting. - [+] force you to stop resting once your time expires - [+] buy food/drink - [+] weapon shop: - [+] donate weapons - [+] armour shop: - [+] buy armour - [+] donate armour (so that monsters don't pick it up!) * [+] firearm reload messages - [+] don't take f_throwmissile into account when using telekinesis - [+] ranged weapons: auto reload after firing. - [+] done.
2011-11-16 11:57:21 +11:00
case 1:
- [+] rename dragon to wyrm - [+] cooked food shouldn't "completely rot away" - [+] fire l6: meteor - large version of fireball - [+] burning feet - [+] evaporate should be a fire spell too. - [+] more gods should remove curse for you. - [+] eyebats shouldn't sleep - [+] make hecta's prayers even more powerful. - [+] fix bug in bjorn's truestrike effect - [+] bjorn should un-dull weapons - [+] fix buggy supply closet definitions - was getting 1-5 of same object rather than 1-5 different ones - [+] restrict potion of growth to lower levels. - [+] change method of determining how much you can carry. - [+] change initial modification spell to 'enlarge object' - [+] enlarge object - [+] door -> seals with surroundings - [+] rock -> boulder - [+] sword -> greatsword - [+] buckler -> next size shield - [+] bag -> next size bag - [+] or should this be a different spell? - [+] immolate - [+] if a successful unarmed attack, lf catches on fire. - [+] wizard isn't weilding staff. are fists better? - [+] freezing touch shouldn't work on dragonwood - [+] fix bug preventing vision when meditating - [+] auto shortcuts - [+] wizards: pri/sec spells are 1/2 - [+] cook: lowest shortcut left. - [+] statbar not being updated when i drink potion of magic. - [+] warn that flying will stop mapping. - [+] bjorn gifts should only be ones which you are skilled in! - [+] add 'appropriate' - [+] then apply to god.c - [+] warn if you pick up poison stuff and you god doesn't like it - [+] "I hope you're not planning on using that/those...." - [+] superheat - throw potion like a grenade
2012-01-30 09:47:43 +11:00
snprintf(obtogive, BUFLEN, "excellent appropriate branded weapon");
- [+] shops on a level should make loud sounds every few turns. (onein3) - [+] inifniite loop in ?k - [+] add to balaclava: equipconfer -> f_anonymous - [+] can't get banned from shops with this! - [+] when randomly increasing skills, don't select maxed ones. - [+] remove warning for movement while bleeding - [+] injuries heal too fast. - [+] bug: The sound of sounds of fighting awakens you! - [+] shouldnt be able to rest while airborne! - [+] make drunkenness give more damage resistance! - [+] "unseen" etc not working on tombstone - [+] bug: merloch getting infinite attacks!! - [+] add "a xxx moves out of view" - [+] why are wizards starting with 2 cold spells? fixed. was getting an extra one for gaining a "new" spell skill. - [+] slowwalking shoudl reduce move volume, not eliminate it. - [+] i noticed a secret iron door forom 6 cells away! - [+] make SC_SEARCH not autopassable on natural 20. - [+] armour can have a SIZE - [+] remove some occurences of "f_noarmouron" for sz_large, sz_small creatures - [+] in "canwear", implement size check. if lf's body size isn't sz_human then armour must have "f_armoursize -> sz_xxx" - [+] exception for ears / eyes - [+] f_multisize - [+] f_armoursize sz_xxx - [+] can only wear armour whih is your size - [+] in io.c, show armour size - [+] assign f_multisize to objects - [+] when adding objects - [+] cope with asking for "large armour" etc - [+] adding to a lf's pack? make sure armour is the correct fit - [+] somewhere else? 25% chance of different size. if so, 50/50 as to which way. - [+] in getobname, show "huge armour" etc - [+] medium ("halfling size pair of gauntlets"), human ("gauntlets"), or large ("huge gauntlets") - [+] high sewing/metalwork skills will let you modify armour for custom fit. - [+] half the hit points of the object - [+] implement a multi-level menu system for shops - [+] text on shop exit ("thank you for your business!") - [+] shops: - [+] only let you donate if you can takeoff / unweild it first. - [+] replace "vending machine" with shop - [+] make shops/buildings their own category - [+] this will let us say 'random shop' - [+] enable stealing from shops - [+] armour - [+] book - [+] weapon - [+] general - [+] potion - [+] hardware - [+] food - [+] jeweller - [+] always show full name for shop items - [+] temple of xxx - - [+] actions - [+] donate - [+] detect curse - [+] bless(costs more if equipped) - [+] absolve sins - [+] special depending on who the temple is to? - [+] temple of'xxx' - assign in addobject() - [+] extend CHA/SPEECH mods to all shops - [+] disable stacking for shop objects - [+] hotel/inn - [+] actions - [+] pay to rest (for 100 turns) - [+] if you do this, call startresting() before exitting shop - [+] and set some kind of flag so monsters will never approach - [+] maybe: f_resting_in_hotel - [+] and so that they will never wake up you up through sound - [+] remove these when you stop resting. - [+] force you to stop resting once your time expires - [+] buy food/drink - [+] weapon shop: - [+] donate weapons - [+] armour shop: - [+] buy armour - [+] donate armour (so that monsters don't pick it up!) * [+] firearm reload messages - [+] don't take f_throwmissile into account when using telekinesis - [+] ranged weapons: auto reload after firing. - [+] done.
2011-11-16 11:57:21 +11:00
break;
case 2:
- [+] rename dragon to wyrm - [+] cooked food shouldn't "completely rot away" - [+] fire l6: meteor - large version of fireball - [+] burning feet - [+] evaporate should be a fire spell too. - [+] more gods should remove curse for you. - [+] eyebats shouldn't sleep - [+] make hecta's prayers even more powerful. - [+] fix bug in bjorn's truestrike effect - [+] bjorn should un-dull weapons - [+] fix buggy supply closet definitions - was getting 1-5 of same object rather than 1-5 different ones - [+] restrict potion of growth to lower levels. - [+] change method of determining how much you can carry. - [+] change initial modification spell to 'enlarge object' - [+] enlarge object - [+] door -> seals with surroundings - [+] rock -> boulder - [+] sword -> greatsword - [+] buckler -> next size shield - [+] bag -> next size bag - [+] or should this be a different spell? - [+] immolate - [+] if a successful unarmed attack, lf catches on fire. - [+] wizard isn't weilding staff. are fists better? - [+] freezing touch shouldn't work on dragonwood - [+] fix bug preventing vision when meditating - [+] auto shortcuts - [+] wizards: pri/sec spells are 1/2 - [+] cook: lowest shortcut left. - [+] statbar not being updated when i drink potion of magic. - [+] warn that flying will stop mapping. - [+] bjorn gifts should only be ones which you are skilled in! - [+] add 'appropriate' - [+] then apply to god.c - [+] warn if you pick up poison stuff and you god doesn't like it - [+] "I hope you're not planning on using that/those...." - [+] superheat - throw potion like a grenade
2012-01-30 09:47:43 +11:00
snprintf(obtogive, BUFLEN, "excellent appropriate branded armour");
- [+] shops on a level should make loud sounds every few turns. (onein3) - [+] inifniite loop in ?k - [+] add to balaclava: equipconfer -> f_anonymous - [+] can't get banned from shops with this! - [+] when randomly increasing skills, don't select maxed ones. - [+] remove warning for movement while bleeding - [+] injuries heal too fast. - [+] bug: The sound of sounds of fighting awakens you! - [+] shouldnt be able to rest while airborne! - [+] make drunkenness give more damage resistance! - [+] "unseen" etc not working on tombstone - [+] bug: merloch getting infinite attacks!! - [+] add "a xxx moves out of view" - [+] why are wizards starting with 2 cold spells? fixed. was getting an extra one for gaining a "new" spell skill. - [+] slowwalking shoudl reduce move volume, not eliminate it. - [+] i noticed a secret iron door forom 6 cells away! - [+] make SC_SEARCH not autopassable on natural 20. - [+] armour can have a SIZE - [+] remove some occurences of "f_noarmouron" for sz_large, sz_small creatures - [+] in "canwear", implement size check. if lf's body size isn't sz_human then armour must have "f_armoursize -> sz_xxx" - [+] exception for ears / eyes - [+] f_multisize - [+] f_armoursize sz_xxx - [+] can only wear armour whih is your size - [+] in io.c, show armour size - [+] assign f_multisize to objects - [+] when adding objects - [+] cope with asking for "large armour" etc - [+] adding to a lf's pack? make sure armour is the correct fit - [+] somewhere else? 25% chance of different size. if so, 50/50 as to which way. - [+] in getobname, show "huge armour" etc - [+] medium ("halfling size pair of gauntlets"), human ("gauntlets"), or large ("huge gauntlets") - [+] high sewing/metalwork skills will let you modify armour for custom fit. - [+] half the hit points of the object - [+] implement a multi-level menu system for shops - [+] text on shop exit ("thank you for your business!") - [+] shops: - [+] only let you donate if you can takeoff / unweild it first. - [+] replace "vending machine" with shop - [+] make shops/buildings their own category - [+] this will let us say 'random shop' - [+] enable stealing from shops - [+] armour - [+] book - [+] weapon - [+] general - [+] potion - [+] hardware - [+] food - [+] jeweller - [+] always show full name for shop items - [+] temple of xxx - - [+] actions - [+] donate - [+] detect curse - [+] bless(costs more if equipped) - [+] absolve sins - [+] special depending on who the temple is to? - [+] temple of'xxx' - assign in addobject() - [+] extend CHA/SPEECH mods to all shops - [+] disable stacking for shop objects - [+] hotel/inn - [+] actions - [+] pay to rest (for 100 turns) - [+] if you do this, call startresting() before exitting shop - [+] and set some kind of flag so monsters will never approach - [+] maybe: f_resting_in_hotel - [+] and so that they will never wake up you up through sound - [+] remove these when you stop resting. - [+] force you to stop resting once your time expires - [+] buy food/drink - [+] weapon shop: - [+] donate weapons - [+] armour shop: - [+] buy armour - [+] donate armour (so that monsters don't pick it up!) * [+] firearm reload messages - [+] don't take f_throwmissile into account when using telekinesis - [+] ranged weapons: auto reload after firing. - [+] done.
2011-11-16 11:57:21 +11:00
break;
}
- [+] shops on a level should make loud sounds every few turns. (onein3) - [+] inifniite loop in ?k - [+] add to balaclava: equipconfer -> f_anonymous - [+] can't get banned from shops with this! - [+] when randomly increasing skills, don't select maxed ones. - [+] remove warning for movement while bleeding - [+] injuries heal too fast. - [+] bug: The sound of sounds of fighting awakens you! - [+] shouldnt be able to rest while airborne! - [+] make drunkenness give more damage resistance! - [+] "unseen" etc not working on tombstone - [+] bug: merloch getting infinite attacks!! - [+] add "a xxx moves out of view" - [+] why are wizards starting with 2 cold spells? fixed. was getting an extra one for gaining a "new" spell skill. - [+] slowwalking shoudl reduce move volume, not eliminate it. - [+] i noticed a secret iron door forom 6 cells away! - [+] make SC_SEARCH not autopassable on natural 20. - [+] armour can have a SIZE - [+] remove some occurences of "f_noarmouron" for sz_large, sz_small creatures - [+] in "canwear", implement size check. if lf's body size isn't sz_human then armour must have "f_armoursize -> sz_xxx" - [+] exception for ears / eyes - [+] f_multisize - [+] f_armoursize sz_xxx - [+] can only wear armour whih is your size - [+] in io.c, show armour size - [+] assign f_multisize to objects - [+] when adding objects - [+] cope with asking for "large armour" etc - [+] adding to a lf's pack? make sure armour is the correct fit - [+] somewhere else? 25% chance of different size. if so, 50/50 as to which way. - [+] in getobname, show "huge armour" etc - [+] medium ("halfling size pair of gauntlets"), human ("gauntlets"), or large ("huge gauntlets") - [+] high sewing/metalwork skills will let you modify armour for custom fit. - [+] half the hit points of the object - [+] implement a multi-level menu system for shops - [+] text on shop exit ("thank you for your business!") - [+] shops: - [+] only let you donate if you can takeoff / unweild it first. - [+] replace "vending machine" with shop - [+] make shops/buildings their own category - [+] this will let us say 'random shop' - [+] enable stealing from shops - [+] armour - [+] book - [+] weapon - [+] general - [+] potion - [+] hardware - [+] food - [+] jeweller - [+] always show full name for shop items - [+] temple of xxx - - [+] actions - [+] donate - [+] detect curse - [+] bless(costs more if equipped) - [+] absolve sins - [+] special depending on who the temple is to? - [+] temple of'xxx' - assign in addobject() - [+] extend CHA/SPEECH mods to all shops - [+] disable stacking for shop objects - [+] hotel/inn - [+] actions - [+] pay to rest (for 100 turns) - [+] if you do this, call startresting() before exitting shop - [+] and set some kind of flag so monsters will never approach - [+] maybe: f_resting_in_hotel - [+] and so that they will never wake up you up through sound - [+] remove these when you stop resting. - [+] force you to stop resting once your time expires - [+] buy food/drink - [+] weapon shop: - [+] donate weapons - [+] armour shop: - [+] buy armour - [+] donate armour (so that monsters don't pick it up!) * [+] firearm reload messages - [+] don't take f_throwmissile into account when using telekinesis - [+] ranged weapons: auto reload after firing. - [+] done.
2011-11-16 11:57:21 +11:00
}
break;
case R_GODDEATH:
while (rollagain) {
flag_t *f;
object_t *wep;
rollagain = B_FALSE;
switch (rnd(1,6)) {
case 1:
if (lfhasflag(player, F_SEEINDARK)) {
rollagain = B_TRUE;
} else {
msg("\"Henceforth the night shall be your ally!\"");
f = addtempflag(player->flags, F_SEEINDARK, 4, NA, NA, NULL, FROMGODGIFT);
f->obfrom = god->race->id;
}
break;
case 2:
snprintf(obtogive, BUFLEN, "cursed branded weapon");
break;
- [+] increase damage for missiles - [+] retain items on polymorph if new race has f_nopack or nobodypart for equipped stuff - [+] move obs to lf->polypack - [+] save this! - [+] fix bugs with remembering/restoring stats on polyrevert. - [+] scroll of permenance should make conferred attribute changes permenant - [+] change strength damage mod to be range -2 to 2 (instead of a percentage) - [+] corrected poison/methane gas difference. - [+] hecta gift: necromancy books - [+] damagecell() - [+] make rock walls turn to rubble ("50-100 stones") - [+] change to lore skill: incrase damage by a fixed amount, not a percentage. - [+] felix effect: evaulation (identify obs) - [+] god piety should never change once thy are ignoring you. - [+] shields should protect against crit hits - [+] hecta no longer gives unholy water? - [+] I'm able to use OT_A_SHIELDBASH with 0 stamina. - [+] CRASH during loading - [+] fixed - [+] ...but check for more.... - [+] quaff potion of fury - "you're too tired to do that right now" - [+] player was being prompted for locaiton when monster tried to wear a bandage. - [+] closing iron gates is making them opaque. - [+] only add blocksview if the objectTYPE has it. - [+] fountains of experience not drying up. - [+] looking for tracks on stairs. never finding any!! - [+] shop descriptions not working anymore. - [+] left hand got destroyed by explosion. - [+] i then wore a ring... and it went on "left finger"! - [+] all spell effects should cease just before death. - [+] crystal shield/armour shouldn't call wear() but rather just set f_equipped directly. - [+] bedrooms/kitchens should have tiled or carpet floors? - [+] tiled = less stability (especially with water!!) - [+] carpet = more stability - [+] fire skeleton - [+] firebug - [+] ice wraith - [+] winter wolf - [+] skoob (snowman) - [+] crymidia can cast crystal spells - [+] blastbug - [+] bilco - casts flood at itself. - [+] rubber-like things - [+] slug - [+] snail
2012-01-25 07:38:59 +11:00
case 3: // poison your weapon
- [+] shops on a level should make loud sounds every few turns. (onein3) - [+] inifniite loop in ?k - [+] add to balaclava: equipconfer -> f_anonymous - [+] can't get banned from shops with this! - [+] when randomly increasing skills, don't select maxed ones. - [+] remove warning for movement while bleeding - [+] injuries heal too fast. - [+] bug: The sound of sounds of fighting awakens you! - [+] shouldnt be able to rest while airborne! - [+] make drunkenness give more damage resistance! - [+] "unseen" etc not working on tombstone - [+] bug: merloch getting infinite attacks!! - [+] add "a xxx moves out of view" - [+] why are wizards starting with 2 cold spells? fixed. was getting an extra one for gaining a "new" spell skill. - [+] slowwalking shoudl reduce move volume, not eliminate it. - [+] i noticed a secret iron door forom 6 cells away! - [+] make SC_SEARCH not autopassable on natural 20. - [+] armour can have a SIZE - [+] remove some occurences of "f_noarmouron" for sz_large, sz_small creatures - [+] in "canwear", implement size check. if lf's body size isn't sz_human then armour must have "f_armoursize -> sz_xxx" - [+] exception for ears / eyes - [+] f_multisize - [+] f_armoursize sz_xxx - [+] can only wear armour whih is your size - [+] in io.c, show armour size - [+] assign f_multisize to objects - [+] when adding objects - [+] cope with asking for "large armour" etc - [+] adding to a lf's pack? make sure armour is the correct fit - [+] somewhere else? 25% chance of different size. if so, 50/50 as to which way. - [+] in getobname, show "huge armour" etc - [+] medium ("halfling size pair of gauntlets"), human ("gauntlets"), or large ("huge gauntlets") - [+] high sewing/metalwork skills will let you modify armour for custom fit. - [+] half the hit points of the object - [+] implement a multi-level menu system for shops - [+] text on shop exit ("thank you for your business!") - [+] shops: - [+] only let you donate if you can takeoff / unweild it first. - [+] replace "vending machine" with shop - [+] make shops/buildings their own category - [+] this will let us say 'random shop' - [+] enable stealing from shops - [+] armour - [+] book - [+] weapon - [+] general - [+] potion - [+] hardware - [+] food - [+] jeweller - [+] always show full name for shop items - [+] temple of xxx - - [+] actions - [+] donate - [+] detect curse - [+] bless(costs more if equipped) - [+] absolve sins - [+] special depending on who the temple is to? - [+] temple of'xxx' - assign in addobject() - [+] extend CHA/SPEECH mods to all shops - [+] disable stacking for shop objects - [+] hotel/inn - [+] actions - [+] pay to rest (for 100 turns) - [+] if you do this, call startresting() before exitting shop - [+] and set some kind of flag so monsters will never approach - [+] maybe: f_resting_in_hotel - [+] and so that they will never wake up you up through sound - [+] remove these when you stop resting. - [+] force you to stop resting once your time expires - [+] buy food/drink - [+] weapon shop: - [+] donate weapons - [+] armour shop: - [+] buy armour - [+] donate armour (so that monsters don't pick it up!) * [+] firearm reload messages - [+] don't take f_throwmissile into account when using telekinesis - [+] ranged weapons: auto reload after firing. - [+] done.
2011-11-16 11:57:21 +11:00
wep = getweapon(player);
if (wep && canbepoisoned(wep->type->id)) {
applyobmod(wep, findobmod(OM_POISONED));
msg("A layer of venom covers your weapon!");
} else {
rollagain = B_TRUE;
}
break;
- [+] increase damage for missiles - [+] retain items on polymorph if new race has f_nopack or nobodypart for equipped stuff - [+] move obs to lf->polypack - [+] save this! - [+] fix bugs with remembering/restoring stats on polyrevert. - [+] scroll of permenance should make conferred attribute changes permenant - [+] change strength damage mod to be range -2 to 2 (instead of a percentage) - [+] corrected poison/methane gas difference. - [+] hecta gift: necromancy books - [+] damagecell() - [+] make rock walls turn to rubble ("50-100 stones") - [+] change to lore skill: incrase damage by a fixed amount, not a percentage. - [+] felix effect: evaulation (identify obs) - [+] god piety should never change once thy are ignoring you. - [+] shields should protect against crit hits - [+] hecta no longer gives unholy water? - [+] I'm able to use OT_A_SHIELDBASH with 0 stamina. - [+] CRASH during loading - [+] fixed - [+] ...but check for more.... - [+] quaff potion of fury - "you're too tired to do that right now" - [+] player was being prompted for locaiton when monster tried to wear a bandage. - [+] closing iron gates is making them opaque. - [+] only add blocksview if the objectTYPE has it. - [+] fountains of experience not drying up. - [+] looking for tracks on stairs. never finding any!! - [+] shop descriptions not working anymore. - [+] left hand got destroyed by explosion. - [+] i then wore a ring... and it went on "left finger"! - [+] all spell effects should cease just before death. - [+] crystal shield/armour shouldn't call wear() but rather just set f_equipped directly. - [+] bedrooms/kitchens should have tiled or carpet floors? - [+] tiled = less stability (especially with water!!) - [+] carpet = more stability - [+] fire skeleton - [+] firebug - [+] ice wraith - [+] winter wolf - [+] skoob (snowman) - [+] crymidia can cast crystal spells - [+] blastbug - [+] bilco - casts flood at itself. - [+] rubber-like things - [+] slug - [+] snail
2012-01-25 07:38:59 +11:00
case 4: // resistant/immune to necrotic
- [+] shops on a level should make loud sounds every few turns. (onein3) - [+] inifniite loop in ?k - [+] add to balaclava: equipconfer -> f_anonymous - [+] can't get banned from shops with this! - [+] when randomly increasing skills, don't select maxed ones. - [+] remove warning for movement while bleeding - [+] injuries heal too fast. - [+] bug: The sound of sounds of fighting awakens you! - [+] shouldnt be able to rest while airborne! - [+] make drunkenness give more damage resistance! - [+] "unseen" etc not working on tombstone - [+] bug: merloch getting infinite attacks!! - [+] add "a xxx moves out of view" - [+] why are wizards starting with 2 cold spells? fixed. was getting an extra one for gaining a "new" spell skill. - [+] slowwalking shoudl reduce move volume, not eliminate it. - [+] i noticed a secret iron door forom 6 cells away! - [+] make SC_SEARCH not autopassable on natural 20. - [+] armour can have a SIZE - [+] remove some occurences of "f_noarmouron" for sz_large, sz_small creatures - [+] in "canwear", implement size check. if lf's body size isn't sz_human then armour must have "f_armoursize -> sz_xxx" - [+] exception for ears / eyes - [+] f_multisize - [+] f_armoursize sz_xxx - [+] can only wear armour whih is your size - [+] in io.c, show armour size - [+] assign f_multisize to objects - [+] when adding objects - [+] cope with asking for "large armour" etc - [+] adding to a lf's pack? make sure armour is the correct fit - [+] somewhere else? 25% chance of different size. if so, 50/50 as to which way. - [+] in getobname, show "huge armour" etc - [+] medium ("halfling size pair of gauntlets"), human ("gauntlets"), or large ("huge gauntlets") - [+] high sewing/metalwork skills will let you modify armour for custom fit. - [+] half the hit points of the object - [+] implement a multi-level menu system for shops - [+] text on shop exit ("thank you for your business!") - [+] shops: - [+] only let you donate if you can takeoff / unweild it first. - [+] replace "vending machine" with shop - [+] make shops/buildings their own category - [+] this will let us say 'random shop' - [+] enable stealing from shops - [+] armour - [+] book - [+] weapon - [+] general - [+] potion - [+] hardware - [+] food - [+] jeweller - [+] always show full name for shop items - [+] temple of xxx - - [+] actions - [+] donate - [+] detect curse - [+] bless(costs more if equipped) - [+] absolve sins - [+] special depending on who the temple is to? - [+] temple of'xxx' - assign in addobject() - [+] extend CHA/SPEECH mods to all shops - [+] disable stacking for shop objects - [+] hotel/inn - [+] actions - [+] pay to rest (for 100 turns) - [+] if you do this, call startresting() before exitting shop - [+] and set some kind of flag so monsters will never approach - [+] maybe: f_resting_in_hotel - [+] and so that they will never wake up you up through sound - [+] remove these when you stop resting. - [+] force you to stop resting once your time expires - [+] buy food/drink - [+] weapon shop: - [+] donate weapons - [+] armour shop: - [+] buy armour - [+] donate armour (so that monsters don't pick it up!) * [+] firearm reload messages - [+] don't take f_throwmissile into account when using telekinesis - [+] ranged weapons: auto reload after firing. - [+] done.
2011-11-16 11:57:21 +11:00
if (lfhasflagval(player, F_DTRESIST, DT_NECROTIC, NA, NA, NULL)) {
if (lfhasflagval(player, F_DTIMMUNE, DT_NECROTIC, NA, NA, NULL)) {
- [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! - [+] blink should go to random place within lof, not los - [+] sunglasses shuld reduce nightvis range, not visrange * [+] since jolt needs adjacency, make it more powerful - [+] use colours for spell descriptions - [+] replace 'call wind' with 'zephyr' * [+] add vault commonality. - [+] add more common vaults - roundabout etc * [+] change "addmonster" to take a string arg instrad of RACEID - [+] pouring cursed water on blessed scroll didn't work..... - [+] append "...god of xxx" to rc_god lifeforms - [+] try to attack with f_pain -> INFINITE LOOP. - [+] ARMOURPIERCE shouldn't hurt armour - [+] ghast touchparalyze attack isn't working. * [+] bug: when praying to gods, ones not in heaven aren't listed. - [+] when a god apepars..."Hecta appears" x2 - [+] attacking fleeing lf should count as a backstab (if you have the skill) * [+] "nothing happens" during god spell effects * [+] allow hunger to work on monsters - [+] pressing 'a' on @Magic has weird results. - [+] bug: got a gift form yumi during combat???? what for? healing? initial vampire implementation initial god implementation - [+] they all start off in "heaven" map. - [+] gods ahve f_piety. starts at 0 - [+] keep track of piety with each god. starts at 0 for each one. * [+] let planeshift take you to heaven (for debugging) * [+] everyone has 'pray' ability. - [+] modpiety(rid, amt) * [+] piety vals * [+] when you pray - [+] isangry(god) - ie is piety < 0 * [+] if you pray when god is angry, bad! * [+] once piety gets over 200 or so, praying might give you a gift. * [+] god_appears(lifeform_t *victim) - [+] if >=0 (indiff / pleased), goes up to indiff over time(1 per turn). - [+] regain through doing actions ... in progress - [+] lose through doing actions only if you have prayed to this god before (angergodmaybe) - [+] special: gods don't need LOS to cast spells. - [+] gods planeshift away if not doing anything else. * [+] @g to see your piety levels for each god - [+] ?g for help on gods - [+] IN general: - [+] prey = oneoff effect - [+] gift = ongoing * [+] makeangry() vs modpiety * [+] Yumi - fem,mercy/healing - if you die within the first few turns! Hecta - partial Avamon - partial
2011-08-04 04:43:05 +10:00
rollagain = B_TRUE;
} else {
f = addtempflag(player->flags, F_DTIMMUNE, DT_NECROTIC, NA, NA, NULL, FROMGODGIFT);
f->obfrom = god->race->id;
}
- [+] shops on a level should make loud sounds every few turns. (onein3) - [+] inifniite loop in ?k - [+] add to balaclava: equipconfer -> f_anonymous - [+] can't get banned from shops with this! - [+] when randomly increasing skills, don't select maxed ones. - [+] remove warning for movement while bleeding - [+] injuries heal too fast. - [+] bug: The sound of sounds of fighting awakens you! - [+] shouldnt be able to rest while airborne! - [+] make drunkenness give more damage resistance! - [+] "unseen" etc not working on tombstone - [+] bug: merloch getting infinite attacks!! - [+] add "a xxx moves out of view" - [+] why are wizards starting with 2 cold spells? fixed. was getting an extra one for gaining a "new" spell skill. - [+] slowwalking shoudl reduce move volume, not eliminate it. - [+] i noticed a secret iron door forom 6 cells away! - [+] make SC_SEARCH not autopassable on natural 20. - [+] armour can have a SIZE - [+] remove some occurences of "f_noarmouron" for sz_large, sz_small creatures - [+] in "canwear", implement size check. if lf's body size isn't sz_human then armour must have "f_armoursize -> sz_xxx" - [+] exception for ears / eyes - [+] f_multisize - [+] f_armoursize sz_xxx - [+] can only wear armour whih is your size - [+] in io.c, show armour size - [+] assign f_multisize to objects - [+] when adding objects - [+] cope with asking for "large armour" etc - [+] adding to a lf's pack? make sure armour is the correct fit - [+] somewhere else? 25% chance of different size. if so, 50/50 as to which way. - [+] in getobname, show "huge armour" etc - [+] medium ("halfling size pair of gauntlets"), human ("gauntlets"), or large ("huge gauntlets") - [+] high sewing/metalwork skills will let you modify armour for custom fit. - [+] half the hit points of the object - [+] implement a multi-level menu system for shops - [+] text on shop exit ("thank you for your business!") - [+] shops: - [+] only let you donate if you can takeoff / unweild it first. - [+] replace "vending machine" with shop - [+] make shops/buildings their own category - [+] this will let us say 'random shop' - [+] enable stealing from shops - [+] armour - [+] book - [+] weapon - [+] general - [+] potion - [+] hardware - [+] food - [+] jeweller - [+] always show full name for shop items - [+] temple of xxx - - [+] actions - [+] donate - [+] detect curse - [+] bless(costs more if equipped) - [+] absolve sins - [+] special depending on who the temple is to? - [+] temple of'xxx' - assign in addobject() - [+] extend CHA/SPEECH mods to all shops - [+] disable stacking for shop objects - [+] hotel/inn - [+] actions - [+] pay to rest (for 100 turns) - [+] if you do this, call startresting() before exitting shop - [+] and set some kind of flag so monsters will never approach - [+] maybe: f_resting_in_hotel - [+] and so that they will never wake up you up through sound - [+] remove these when you stop resting. - [+] force you to stop resting once your time expires - [+] buy food/drink - [+] weapon shop: - [+] donate weapons - [+] armour shop: - [+] buy armour - [+] donate armour (so that monsters don't pick it up!) * [+] firearm reload messages - [+] don't take f_throwmissile into account when using telekinesis - [+] ranged weapons: auto reload after firing. - [+] done.
2011-11-16 11:57:21 +11:00
} else {
- [+] redo heaven vault to cater for 10 gods - [+] Klikirak- male,fire and destruction - [+] appears as a fire elemental? - [+] abilities - [+] create fire underneath - [+] retaliate with fire - [+] burning touch - [+] canwill all fire spells - [+] sacrifice - [+] anything flammable - [+] added effect: cast flame burst - [+] pray: - [+] set all nearby objects on fire - [+] unfreeze weapons - [+] hurt monsters with fire spells - [+] gift: - [+] fire resist / immunity - [+] pyromania on weapon - [+] fire magic - [+] angry (minor): - [+] blast with small fire - [+] angry (major) - [+] blast you with fire (and surround you) - [+] likes - [+] burning objects (sparking flammable, throwing objects onto fire) - [+] casting fire spells - [+] killing with fire - [+] dislikes - [+] casting cold spells - [+] causing cold damage - [+] creating anything (create monster / wish / create food) - [+] what is the difference between "purity" and "life" ? - [+] purity: get rid of curses, bad objects, bad food, remove bad statuses - [+] mercy: "undo" mistakes, avoid instakills - [+] life: healing, raise from dead, protection - [+] life goddess - glorana - [+] appearance: - [+] glowing white light - [+] abilities - [+] cast all life spells - [+] regenerates hp very fast - [+] objects - [+] none - [+] likes - [+] destroying undead - [+] using life magic - [+] healing (as per yumi) - [+] dislikes - [+] necromancy spells - [+] attacking peaceful lfs - [+] pray - [+] healing - [+] restore mp - [+] protection spell - [+] gift - [+] regeneration - [+] firstaid skill - [+] life magic skill / spellbooks - [+] increase max hp - [+] angry(minor) - [+] life magic fails - [+] slow natural healing rate - [+] angry(major) - [+] no healing - [+] reduce max hp! - [+] sacrifice - [+] healing potions - [+] restoration potions - [+] bandages - [+] food - [+] protection spell: - [+] divine armour - [+] blocks on a certain amount of damage. - [+] all damage goes to it! (NOT like psychic armour which just increases AR) - [+] NOT an ongoing spell. - [+] ai: if you have a weapon of xxx slaying, use it when appropriate. (getbestweapon) - [+] amberon - change abilities to be more focused on removing bad status effects - [+] amberon gifts you with potions of restoration - [+] felix is now god of thievery and vengeance. - [+] felix now gives your weapon f_revenge.
2012-02-02 15:33:24 +11:00
f = addtempflag(player->flags, F_DTRESIST, DT_NECROTIC, NA, NA, NULL, FROMGODGIFT);
- [+] shops on a level should make loud sounds every few turns. (onein3) - [+] inifniite loop in ?k - [+] add to balaclava: equipconfer -> f_anonymous - [+] can't get banned from shops with this! - [+] when randomly increasing skills, don't select maxed ones. - [+] remove warning for movement while bleeding - [+] injuries heal too fast. - [+] bug: The sound of sounds of fighting awakens you! - [+] shouldnt be able to rest while airborne! - [+] make drunkenness give more damage resistance! - [+] "unseen" etc not working on tombstone - [+] bug: merloch getting infinite attacks!! - [+] add "a xxx moves out of view" - [+] why are wizards starting with 2 cold spells? fixed. was getting an extra one for gaining a "new" spell skill. - [+] slowwalking shoudl reduce move volume, not eliminate it. - [+] i noticed a secret iron door forom 6 cells away! - [+] make SC_SEARCH not autopassable on natural 20. - [+] armour can have a SIZE - [+] remove some occurences of "f_noarmouron" for sz_large, sz_small creatures - [+] in "canwear", implement size check. if lf's body size isn't sz_human then armour must have "f_armoursize -> sz_xxx" - [+] exception for ears / eyes - [+] f_multisize - [+] f_armoursize sz_xxx - [+] can only wear armour whih is your size - [+] in io.c, show armour size - [+] assign f_multisize to objects - [+] when adding objects - [+] cope with asking for "large armour" etc - [+] adding to a lf's pack? make sure armour is the correct fit - [+] somewhere else? 25% chance of different size. if so, 50/50 as to which way. - [+] in getobname, show "huge armour" etc - [+] medium ("halfling size pair of gauntlets"), human ("gauntlets"), or large ("huge gauntlets") - [+] high sewing/metalwork skills will let you modify armour for custom fit. - [+] half the hit points of the object - [+] implement a multi-level menu system for shops - [+] text on shop exit ("thank you for your business!") - [+] shops: - [+] only let you donate if you can takeoff / unweild it first. - [+] replace "vending machine" with shop - [+] make shops/buildings their own category - [+] this will let us say 'random shop' - [+] enable stealing from shops - [+] armour - [+] book - [+] weapon - [+] general - [+] potion - [+] hardware - [+] food - [+] jeweller - [+] always show full name for shop items - [+] temple of xxx - - [+] actions - [+] donate - [+] detect curse - [+] bless(costs more if equipped) - [+] absolve sins - [+] special depending on who the temple is to? - [+] temple of'xxx' - assign in addobject() - [+] extend CHA/SPEECH mods to all shops - [+] disable stacking for shop objects - [+] hotel/inn - [+] actions - [+] pay to rest (for 100 turns) - [+] if you do this, call startresting() before exitting shop - [+] and set some kind of flag so monsters will never approach - [+] maybe: f_resting_in_hotel - [+] and so that they will never wake up you up through sound - [+] remove these when you stop resting. - [+] force you to stop resting once your time expires - [+] buy food/drink - [+] weapon shop: - [+] donate weapons - [+] armour shop: - [+] buy armour - [+] donate armour (so that monsters don't pick it up!) * [+] firearm reload messages - [+] don't take f_throwmissile into account when using telekinesis - [+] ranged weapons: auto reload after firing. - [+] done.
2011-11-16 11:57:21 +11:00
f->obfrom = god->race->id;
}
break;
- [+] increase damage for missiles - [+] retain items on polymorph if new race has f_nopack or nobodypart for equipped stuff - [+] move obs to lf->polypack - [+] save this! - [+] fix bugs with remembering/restoring stats on polyrevert. - [+] scroll of permenance should make conferred attribute changes permenant - [+] change strength damage mod to be range -2 to 2 (instead of a percentage) - [+] corrected poison/methane gas difference. - [+] hecta gift: necromancy books - [+] damagecell() - [+] make rock walls turn to rubble ("50-100 stones") - [+] change to lore skill: incrase damage by a fixed amount, not a percentage. - [+] felix effect: evaulation (identify obs) - [+] god piety should never change once thy are ignoring you. - [+] shields should protect against crit hits - [+] hecta no longer gives unholy water? - [+] I'm able to use OT_A_SHIELDBASH with 0 stamina. - [+] CRASH during loading - [+] fixed - [+] ...but check for more.... - [+] quaff potion of fury - "you're too tired to do that right now" - [+] player was being prompted for locaiton when monster tried to wear a bandage. - [+] closing iron gates is making them opaque. - [+] only add blocksview if the objectTYPE has it. - [+] fountains of experience not drying up. - [+] looking for tracks on stairs. never finding any!! - [+] shop descriptions not working anymore. - [+] left hand got destroyed by explosion. - [+] i then wore a ring... and it went on "left finger"! - [+] all spell effects should cease just before death. - [+] crystal shield/armour shouldn't call wear() but rather just set f_equipped directly. - [+] bedrooms/kitchens should have tiled or carpet floors? - [+] tiled = less stability (especially with water!!) - [+] carpet = more stability - [+] fire skeleton - [+] firebug - [+] ice wraith - [+] winter wolf - [+] skoob (snowman) - [+] crymidia can cast crystal spells - [+] blastbug - [+] bilco - casts flood at itself. - [+] rubber-like things - [+] slug - [+] snail
2012-01-25 07:38:59 +11:00
case 5: // become a vampire
if (player->race->id == R_VAMPIRE) {
rollagain = B_TRUE;
} else {
int orighp;
int origatt[MAXATTS];
enum ATTRIB a;
msg("\"Go forth and kill in my name!\"");
msg("You transform into a vampire!");
// special polymorph - we won't change some stats.
orighp = player->maxhp;
for (a = 0; a < MAXATTS; a++) {
origatt[a] = player->att[a];
}
// change the race.
- [+] remove "inscribe" spell for now. - [+] beginner perception should let you see next to you. - [+] fix trail directions when checking stairs - [+] make labyrinth vault be a proper labyrinth shape - [+] 'spark' should affect floor obs even if there is a lf there. - [+] cursed scroll of awareness should blind you for 10-20 turns. - [+] bug: monsters trying to flee through locked drainage grate.s - [+] new god: Bjorn the battlelord - [+] Pray effects: - [+] bless weapon - [+] bezerk - [+] true strike - [+] haste - [+] Likes: battles (ie. kill last enemy in lof) - [+] Dislike: - [+] calming - [+] poison - [+] magic (wands, spells etc) - [+] retreat (moving away with back turned) "Coward!" - [+] gifts: - [+] weapons, armour - [+] sacrifice: - [+] untouched battle spoils - [+] after dropping objects, add f_battlespoils if YOU killed the ownert. - [+] remove this if/when the object gets moved again - [+] splatter blood - [+] minor anger: - [+] rust your armour / weapon - [+] major anger: - [+] destroy your armour - [+] destroy your weapon - [+] summon lots of enemies - [+] new god: Lumara - fem, magic - [+] likes: - [+] most things which train magic skills - [+] ie. casting spells - [+] using wands - [+] reading scrolls - [+] dislikes: - [+] missile weapons - [+] pray: - [+] restore mp if low - [+] identify books/scrolls - [+] remove curses - [+] gift: - [+] spellbooks - [+] manuals of spell schools - [+] extra mp - [+] angry minor: - [+] lose mp - [+] forget a spell - [+] angry: - [+] spells stop working (100% failure chance) - [+] forget all spells - [+] polymorph you into something bad - [+] sacrifice - [+] weapons / armour
2012-01-25 20:20:15 +11:00
setrace(player, R_VAMPIRE, B_FALSE); // ie. don't set origrace!
// restore stats
player->maxhp = orighp;
player->hp = orighp;
for (a = 0; a < MAXATTS; a++) {
player->att[a] = origatt[a];
}
statdirty = B_TRUE;
drawscreen();
}
- [+] shops on a level should make loud sounds every few turns. (onein3) - [+] inifniite loop in ?k - [+] add to balaclava: equipconfer -> f_anonymous - [+] can't get banned from shops with this! - [+] when randomly increasing skills, don't select maxed ones. - [+] remove warning for movement while bleeding - [+] injuries heal too fast. - [+] bug: The sound of sounds of fighting awakens you! - [+] shouldnt be able to rest while airborne! - [+] make drunkenness give more damage resistance! - [+] "unseen" etc not working on tombstone - [+] bug: merloch getting infinite attacks!! - [+] add "a xxx moves out of view" - [+] why are wizards starting with 2 cold spells? fixed. was getting an extra one for gaining a "new" spell skill. - [+] slowwalking shoudl reduce move volume, not eliminate it. - [+] i noticed a secret iron door forom 6 cells away! - [+] make SC_SEARCH not autopassable on natural 20. - [+] armour can have a SIZE - [+] remove some occurences of "f_noarmouron" for sz_large, sz_small creatures - [+] in "canwear", implement size check. if lf's body size isn't sz_human then armour must have "f_armoursize -> sz_xxx" - [+] exception for ears / eyes - [+] f_multisize - [+] f_armoursize sz_xxx - [+] can only wear armour whih is your size - [+] in io.c, show armour size - [+] assign f_multisize to objects - [+] when adding objects - [+] cope with asking for "large armour" etc - [+] adding to a lf's pack? make sure armour is the correct fit - [+] somewhere else? 25% chance of different size. if so, 50/50 as to which way. - [+] in getobname, show "huge armour" etc - [+] medium ("halfling size pair of gauntlets"), human ("gauntlets"), or large ("huge gauntlets") - [+] high sewing/metalwork skills will let you modify armour for custom fit. - [+] half the hit points of the object - [+] implement a multi-level menu system for shops - [+] text on shop exit ("thank you for your business!") - [+] shops: - [+] only let you donate if you can takeoff / unweild it first. - [+] replace "vending machine" with shop - [+] make shops/buildings their own category - [+] this will let us say 'random shop' - [+] enable stealing from shops - [+] armour - [+] book - [+] weapon - [+] general - [+] potion - [+] hardware - [+] food - [+] jeweller - [+] always show full name for shop items - [+] temple of xxx - - [+] actions - [+] donate - [+] detect curse - [+] bless(costs more if equipped) - [+] absolve sins - [+] special depending on who the temple is to? - [+] temple of'xxx' - assign in addobject() - [+] extend CHA/SPEECH mods to all shops - [+] disable stacking for shop objects - [+] hotel/inn - [+] actions - [+] pay to rest (for 100 turns) - [+] if you do this, call startresting() before exitting shop - [+] and set some kind of flag so monsters will never approach - [+] maybe: f_resting_in_hotel - [+] and so that they will never wake up you up through sound - [+] remove these when you stop resting. - [+] force you to stop resting once your time expires - [+] buy food/drink - [+] weapon shop: - [+] donate weapons - [+] armour shop: - [+] buy armour - [+] donate armour (so that monsters don't pick it up!) * [+] firearm reload messages - [+] don't take f_throwmissile into account when using telekinesis - [+] ranged weapons: auto reload after firing. - [+] done.
2011-11-16 11:57:21 +11:00
break;
- [+] increase damage for missiles - [+] retain items on polymorph if new race has f_nopack or nobodypart for equipped stuff - [+] move obs to lf->polypack - [+] save this! - [+] fix bugs with remembering/restoring stats on polyrevert. - [+] scroll of permenance should make conferred attribute changes permenant - [+] change strength damage mod to be range -2 to 2 (instead of a percentage) - [+] corrected poison/methane gas difference. - [+] hecta gift: necromancy books - [+] damagecell() - [+] make rock walls turn to rubble ("50-100 stones") - [+] change to lore skill: incrase damage by a fixed amount, not a percentage. - [+] felix effect: evaulation (identify obs) - [+] god piety should never change once thy are ignoring you. - [+] shields should protect against crit hits - [+] hecta no longer gives unholy water? - [+] I'm able to use OT_A_SHIELDBASH with 0 stamina. - [+] CRASH during loading - [+] fixed - [+] ...but check for more.... - [+] quaff potion of fury - "you're too tired to do that right now" - [+] player was being prompted for locaiton when monster tried to wear a bandage. - [+] closing iron gates is making them opaque. - [+] only add blocksview if the objectTYPE has it. - [+] fountains of experience not drying up. - [+] looking for tracks on stairs. never finding any!! - [+] shop descriptions not working anymore. - [+] left hand got destroyed by explosion. - [+] i then wore a ring... and it went on "left finger"! - [+] all spell effects should cease just before death. - [+] crystal shield/armour shouldn't call wear() but rather just set f_equipped directly. - [+] bedrooms/kitchens should have tiled or carpet floors? - [+] tiled = less stability (especially with water!!) - [+] carpet = more stability - [+] fire skeleton - [+] firebug - [+] ice wraith - [+] winter wolf - [+] skoob (snowman) - [+] crymidia can cast crystal spells - [+] blastbug - [+] bilco - casts flood at itself. - [+] rubber-like things - [+] slug - [+] snail
2012-01-25 07:38:59 +11:00
case 6: // necromancy spells
- [+] remove "inscribe" spell for now. - [+] beginner perception should let you see next to you. - [+] fix trail directions when checking stairs - [+] make labyrinth vault be a proper labyrinth shape - [+] 'spark' should affect floor obs even if there is a lf there. - [+] cursed scroll of awareness should blind you for 10-20 turns. - [+] bug: monsters trying to flee through locked drainage grate.s - [+] new god: Bjorn the battlelord - [+] Pray effects: - [+] bless weapon - [+] bezerk - [+] true strike - [+] haste - [+] Likes: battles (ie. kill last enemy in lof) - [+] Dislike: - [+] calming - [+] poison - [+] magic (wands, spells etc) - [+] retreat (moving away with back turned) "Coward!" - [+] gifts: - [+] weapons, armour - [+] sacrifice: - [+] untouched battle spoils - [+] after dropping objects, add f_battlespoils if YOU killed the ownert. - [+] remove this if/when the object gets moved again - [+] splatter blood - [+] minor anger: - [+] rust your armour / weapon - [+] major anger: - [+] destroy your armour - [+] destroy your weapon - [+] summon lots of enemies - [+] new god: Lumara - fem, magic - [+] likes: - [+] most things which train magic skills - [+] ie. casting spells - [+] using wands - [+] reading scrolls - [+] dislikes: - [+] missile weapons - [+] pray: - [+] restore mp if low - [+] identify books/scrolls - [+] remove curses - [+] gift: - [+] spellbooks - [+] manuals of spell schools - [+] extra mp - [+] angry minor: - [+] lose mp - [+] forget a spell - [+] angry: - [+] spells stop working (100% failure chance) - [+] forget all spells - [+] polymorph you into something bad - [+] sacrifice - [+] weapons / armour
2012-01-25 20:20:15 +11:00
if (!getskill(player, SK_SS_DEATH)) {
giveskill(player, SK_SS_DEATH);
- [+] increase damage for missiles - [+] retain items on polymorph if new race has f_nopack or nobodypart for equipped stuff - [+] move obs to lf->polypack - [+] save this! - [+] fix bugs with remembering/restoring stats on polyrevert. - [+] scroll of permenance should make conferred attribute changes permenant - [+] change strength damage mod to be range -2 to 2 (instead of a percentage) - [+] corrected poison/methane gas difference. - [+] hecta gift: necromancy books - [+] damagecell() - [+] make rock walls turn to rubble ("50-100 stones") - [+] change to lore skill: incrase damage by a fixed amount, not a percentage. - [+] felix effect: evaulation (identify obs) - [+] god piety should never change once thy are ignoring you. - [+] shields should protect against crit hits - [+] hecta no longer gives unholy water? - [+] I'm able to use OT_A_SHIELDBASH with 0 stamina. - [+] CRASH during loading - [+] fixed - [+] ...but check for more.... - [+] quaff potion of fury - "you're too tired to do that right now" - [+] player was being prompted for locaiton when monster tried to wear a bandage. - [+] closing iron gates is making them opaque. - [+] only add blocksview if the objectTYPE has it. - [+] fountains of experience not drying up. - [+] looking for tracks on stairs. never finding any!! - [+] shop descriptions not working anymore. - [+] left hand got destroyed by explosion. - [+] i then wore a ring... and it went on "left finger"! - [+] all spell effects should cease just before death. - [+] crystal shield/armour shouldn't call wear() but rather just set f_equipped directly. - [+] bedrooms/kitchens should have tiled or carpet floors? - [+] tiled = less stability (especially with water!!) - [+] carpet = more stability - [+] fire skeleton - [+] firebug - [+] ice wraith - [+] winter wolf - [+] skoob (snowman) - [+] crymidia can cast crystal spells - [+] blastbug - [+] bilco - casts flood at itself. - [+] rubber-like things - [+] slug - [+] snail
2012-01-25 07:38:59 +11:00
} else {
snprintf(obtogive, BUFLEN, "spellbook of necromancy");
}
break;
- [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! - [+] blink should go to random place within lof, not los - [+] sunglasses shuld reduce nightvis range, not visrange * [+] since jolt needs adjacency, make it more powerful - [+] use colours for spell descriptions - [+] replace 'call wind' with 'zephyr' * [+] add vault commonality. - [+] add more common vaults - roundabout etc * [+] change "addmonster" to take a string arg instrad of RACEID - [+] pouring cursed water on blessed scroll didn't work..... - [+] append "...god of xxx" to rc_god lifeforms - [+] try to attack with f_pain -> INFINITE LOOP. - [+] ARMOURPIERCE shouldn't hurt armour - [+] ghast touchparalyze attack isn't working. * [+] bug: when praying to gods, ones not in heaven aren't listed. - [+] when a god apepars..."Hecta appears" x2 - [+] attacking fleeing lf should count as a backstab (if you have the skill) * [+] "nothing happens" during god spell effects * [+] allow hunger to work on monsters - [+] pressing 'a' on @Magic has weird results. - [+] bug: got a gift form yumi during combat???? what for? healing? initial vampire implementation initial god implementation - [+] they all start off in "heaven" map. - [+] gods ahve f_piety. starts at 0 - [+] keep track of piety with each god. starts at 0 for each one. * [+] let planeshift take you to heaven (for debugging) * [+] everyone has 'pray' ability. - [+] modpiety(rid, amt) * [+] piety vals * [+] when you pray - [+] isangry(god) - ie is piety < 0 * [+] if you pray when god is angry, bad! * [+] once piety gets over 200 or so, praying might give you a gift. * [+] god_appears(lifeform_t *victim) - [+] if >=0 (indiff / pleased), goes up to indiff over time(1 per turn). - [+] regain through doing actions ... in progress - [+] lose through doing actions only if you have prayed to this god before (angergodmaybe) - [+] special: gods don't need LOS to cast spells. - [+] gods planeshift away if not doing anything else. * [+] @g to see your piety levels for each god - [+] ?g for help on gods - [+] IN general: - [+] prey = oneoff effect - [+] gift = ongoing * [+] makeangry() vs modpiety * [+] Yumi - fem,mercy/healing - if you die within the first few turns! Hecta - partial Avamon - partial
2011-08-04 04:43:05 +10:00
}
- [+] shops on a level should make loud sounds every few turns. (onein3) - [+] inifniite loop in ?k - [+] add to balaclava: equipconfer -> f_anonymous - [+] can't get banned from shops with this! - [+] when randomly increasing skills, don't select maxed ones. - [+] remove warning for movement while bleeding - [+] injuries heal too fast. - [+] bug: The sound of sounds of fighting awakens you! - [+] shouldnt be able to rest while airborne! - [+] make drunkenness give more damage resistance! - [+] "unseen" etc not working on tombstone - [+] bug: merloch getting infinite attacks!! - [+] add "a xxx moves out of view" - [+] why are wizards starting with 2 cold spells? fixed. was getting an extra one for gaining a "new" spell skill. - [+] slowwalking shoudl reduce move volume, not eliminate it. - [+] i noticed a secret iron door forom 6 cells away! - [+] make SC_SEARCH not autopassable on natural 20. - [+] armour can have a SIZE - [+] remove some occurences of "f_noarmouron" for sz_large, sz_small creatures - [+] in "canwear", implement size check. if lf's body size isn't sz_human then armour must have "f_armoursize -> sz_xxx" - [+] exception for ears / eyes - [+] f_multisize - [+] f_armoursize sz_xxx - [+] can only wear armour whih is your size - [+] in io.c, show armour size - [+] assign f_multisize to objects - [+] when adding objects - [+] cope with asking for "large armour" etc - [+] adding to a lf's pack? make sure armour is the correct fit - [+] somewhere else? 25% chance of different size. if so, 50/50 as to which way. - [+] in getobname, show "huge armour" etc - [+] medium ("halfling size pair of gauntlets"), human ("gauntlets"), or large ("huge gauntlets") - [+] high sewing/metalwork skills will let you modify armour for custom fit. - [+] half the hit points of the object - [+] implement a multi-level menu system for shops - [+] text on shop exit ("thank you for your business!") - [+] shops: - [+] only let you donate if you can takeoff / unweild it first. - [+] replace "vending machine" with shop - [+] make shops/buildings their own category - [+] this will let us say 'random shop' - [+] enable stealing from shops - [+] armour - [+] book - [+] weapon - [+] general - [+] potion - [+] hardware - [+] food - [+] jeweller - [+] always show full name for shop items - [+] temple of xxx - - [+] actions - [+] donate - [+] detect curse - [+] bless(costs more if equipped) - [+] absolve sins - [+] special depending on who the temple is to? - [+] temple of'xxx' - assign in addobject() - [+] extend CHA/SPEECH mods to all shops - [+] disable stacking for shop objects - [+] hotel/inn - [+] actions - [+] pay to rest (for 100 turns) - [+] if you do this, call startresting() before exitting shop - [+] and set some kind of flag so monsters will never approach - [+] maybe: f_resting_in_hotel - [+] and so that they will never wake up you up through sound - [+] remove these when you stop resting. - [+] force you to stop resting once your time expires - [+] buy food/drink - [+] weapon shop: - [+] donate weapons - [+] armour shop: - [+] buy armour - [+] donate armour (so that monsters don't pick it up!) * [+] firearm reload messages - [+] don't take f_throwmissile into account when using telekinesis - [+] ranged weapons: auto reload after firing. - [+] done.
2011-11-16 11:57:21 +11:00
}
break;
- [+] redo heaven vault to cater for 10 gods - [+] Klikirak- male,fire and destruction - [+] appears as a fire elemental? - [+] abilities - [+] create fire underneath - [+] retaliate with fire - [+] burning touch - [+] canwill all fire spells - [+] sacrifice - [+] anything flammable - [+] added effect: cast flame burst - [+] pray: - [+] set all nearby objects on fire - [+] unfreeze weapons - [+] hurt monsters with fire spells - [+] gift: - [+] fire resist / immunity - [+] pyromania on weapon - [+] fire magic - [+] angry (minor): - [+] blast with small fire - [+] angry (major) - [+] blast you with fire (and surround you) - [+] likes - [+] burning objects (sparking flammable, throwing objects onto fire) - [+] casting fire spells - [+] killing with fire - [+] dislikes - [+] casting cold spells - [+] causing cold damage - [+] creating anything (create monster / wish / create food) - [+] what is the difference between "purity" and "life" ? - [+] purity: get rid of curses, bad objects, bad food, remove bad statuses - [+] mercy: "undo" mistakes, avoid instakills - [+] life: healing, raise from dead, protection - [+] life goddess - glorana - [+] appearance: - [+] glowing white light - [+] abilities - [+] cast all life spells - [+] regenerates hp very fast - [+] objects - [+] none - [+] likes - [+] destroying undead - [+] using life magic - [+] healing (as per yumi) - [+] dislikes - [+] necromancy spells - [+] attacking peaceful lfs - [+] pray - [+] healing - [+] restore mp - [+] protection spell - [+] gift - [+] regeneration - [+] firstaid skill - [+] life magic skill / spellbooks - [+] increase max hp - [+] angry(minor) - [+] life magic fails - [+] slow natural healing rate - [+] angry(major) - [+] no healing - [+] reduce max hp! - [+] sacrifice - [+] healing potions - [+] restoration potions - [+] bandages - [+] food - [+] protection spell: - [+] divine armour - [+] blocks on a certain amount of damage. - [+] all damage goes to it! (NOT like psychic armour which just increases AR) - [+] NOT an ongoing spell. - [+] ai: if you have a weapon of xxx slaying, use it when appropriate. (getbestweapon) - [+] amberon - change abilities to be more focused on removing bad status effects - [+] amberon gifts you with potions of restoration - [+] felix is now god of thievery and vengeance. - [+] felix now gives your weapon f_revenge.
2012-02-02 15:33:24 +11:00
case R_GODFIRE:
while (rollagain) {
object_t *wep;
wep = getweapon(player);
rollagain = B_FALSE;
switch (rnd(1,3)) {
case 1: // weapon gains burning
if (wep) {
if (!hasobmod(wep, findobmod(OM_FLAMING))) {
applyobmod(wep, findobmod(OM_FLAMING));
} else if (!hasflag(wep->flags, F_HASBRAND)) {
char obname[BUFLEN];
// already burning. gains pyromania
addflag(wep->flags, F_FLAMESTRIKE, B_TRUE, NA, NA, NULL);
getobname(wep, obname, 1);
msg("Your %s glows with a brilliant heat!", noprefix(obname));
} else { // already has pyromania.
rollagain = B_TRUE;
}
} else {
rollagain = B_TRUE;
}
break;
case 2: // fire resist/immune
if (lfhasflagval(player, F_DTRESIST, DT_FIRE, NA, NA, NULL)) {
if (lfhasflagval(player, F_DTIMMUNE, DT_FIRE, NA, NA, NULL)) {
rollagain = B_TRUE;
} else {
flag_t *f;
f = addtempflag(player->flags, F_DTIMMUNE, DT_FIRE, NA, NA, NULL, FROMGODGIFT);
f->obfrom = god->race->id;
}
} else {
flag_t *f;
f = addtempflag(player->flags, F_DTRESIST, DT_FIRE, NA, NA, NULL, FROMGODGIFT);
f->obfrom = god->race->id;
}
break;
case 3: // fire-related spellbook, or fire magic skill
if (getskill(player, SK_SS_FIRE)) {
snprintf(obtogive, BUFLEN, "spellbook of Fire Magic");
} else {
flag_t *f;
f = giveskill(player, SK_SS_FIRE);
if (f) {
f->obfrom = god->race->id;
} else {
rollagain = B_TRUE;
}
}
break;
}
}
break;
case R_GODLIFE:
while (rollagain) {
object_t *wep;
flag_t *f;
wep = getweapon(player);
rollagain = B_FALSE;
switch (rnd(1,4)) {
case 1: // regeneration
if (lfhasflag(player, F_REGENERATES)) {
rollagain = B_TRUE;
} else {
f = addtempflag(player->flags, F_REGENERATES, 1, NA, NA, NULL, FROMGODGIFT);
f->obfrom = god->race->id;
}
break;
case 2: // learn first aid skill
f = giveskill(player, SK_FIRSTAID);
if (f) {
f->obfrom = god->race->id;
} else {
rollagain = B_TRUE;
}
break;
case 3: // life-related spellbook, or life magic skill
if (getskill(player, SK_SS_LIFE)) {
snprintf(obtogive, BUFLEN, "spellbook of Life Magic");
} else {
flag_t *f;
f = giveskill(player, SK_SS_LIFE);
if (f) {
f->obfrom = god->race->id;
} else {
rollagain = B_TRUE;
}
}
break;
case 4: // increase max hp
player->maxhp += rollhitdice(player, B_TRUE);
statdirty = B_TRUE;
msg("\"I have increased your tolerance to injury!\"");
break;
}
}
break;
- [+] remove "inscribe" spell for now. - [+] beginner perception should let you see next to you. - [+] fix trail directions when checking stairs - [+] make labyrinth vault be a proper labyrinth shape - [+] 'spark' should affect floor obs even if there is a lf there. - [+] cursed scroll of awareness should blind you for 10-20 turns. - [+] bug: monsters trying to flee through locked drainage grate.s - [+] new god: Bjorn the battlelord - [+] Pray effects: - [+] bless weapon - [+] bezerk - [+] true strike - [+] haste - [+] Likes: battles (ie. kill last enemy in lof) - [+] Dislike: - [+] calming - [+] poison - [+] magic (wands, spells etc) - [+] retreat (moving away with back turned) "Coward!" - [+] gifts: - [+] weapons, armour - [+] sacrifice: - [+] untouched battle spoils - [+] after dropping objects, add f_battlespoils if YOU killed the ownert. - [+] remove this if/when the object gets moved again - [+] splatter blood - [+] minor anger: - [+] rust your armour / weapon - [+] major anger: - [+] destroy your armour - [+] destroy your weapon - [+] summon lots of enemies - [+] new god: Lumara - fem, magic - [+] likes: - [+] most things which train magic skills - [+] ie. casting spells - [+] using wands - [+] reading scrolls - [+] dislikes: - [+] missile weapons - [+] pray: - [+] restore mp if low - [+] identify books/scrolls - [+] remove curses - [+] gift: - [+] spellbooks - [+] manuals of spell schools - [+] extra mp - [+] angry minor: - [+] lose mp - [+] forget a spell - [+] angry: - [+] spells stop working (100% failure chance) - [+] forget all spells - [+] polymorph you into something bad - [+] sacrifice - [+] weapons / armour
2012-01-25 20:20:15 +11:00
case R_GODMAGIC:
- [+] shops on a level should make loud sounds every few turns. (onein3) - [+] inifniite loop in ?k - [+] add to balaclava: equipconfer -> f_anonymous - [+] can't get banned from shops with this! - [+] when randomly increasing skills, don't select maxed ones. - [+] remove warning for movement while bleeding - [+] injuries heal too fast. - [+] bug: The sound of sounds of fighting awakens you! - [+] shouldnt be able to rest while airborne! - [+] make drunkenness give more damage resistance! - [+] "unseen" etc not working on tombstone - [+] bug: merloch getting infinite attacks!! - [+] add "a xxx moves out of view" - [+] why are wizards starting with 2 cold spells? fixed. was getting an extra one for gaining a "new" spell skill. - [+] slowwalking shoudl reduce move volume, not eliminate it. - [+] i noticed a secret iron door forom 6 cells away! - [+] make SC_SEARCH not autopassable on natural 20. - [+] armour can have a SIZE - [+] remove some occurences of "f_noarmouron" for sz_large, sz_small creatures - [+] in "canwear", implement size check. if lf's body size isn't sz_human then armour must have "f_armoursize -> sz_xxx" - [+] exception for ears / eyes - [+] f_multisize - [+] f_armoursize sz_xxx - [+] can only wear armour whih is your size - [+] in io.c, show armour size - [+] assign f_multisize to objects - [+] when adding objects - [+] cope with asking for "large armour" etc - [+] adding to a lf's pack? make sure armour is the correct fit - [+] somewhere else? 25% chance of different size. if so, 50/50 as to which way. - [+] in getobname, show "huge armour" etc - [+] medium ("halfling size pair of gauntlets"), human ("gauntlets"), or large ("huge gauntlets") - [+] high sewing/metalwork skills will let you modify armour for custom fit. - [+] half the hit points of the object - [+] implement a multi-level menu system for shops - [+] text on shop exit ("thank you for your business!") - [+] shops: - [+] only let you donate if you can takeoff / unweild it first. - [+] replace "vending machine" with shop - [+] make shops/buildings their own category - [+] this will let us say 'random shop' - [+] enable stealing from shops - [+] armour - [+] book - [+] weapon - [+] general - [+] potion - [+] hardware - [+] food - [+] jeweller - [+] always show full name for shop items - [+] temple of xxx - - [+] actions - [+] donate - [+] detect curse - [+] bless(costs more if equipped) - [+] absolve sins - [+] special depending on who the temple is to? - [+] temple of'xxx' - assign in addobject() - [+] extend CHA/SPEECH mods to all shops - [+] disable stacking for shop objects - [+] hotel/inn - [+] actions - [+] pay to rest (for 100 turns) - [+] if you do this, call startresting() before exitting shop - [+] and set some kind of flag so monsters will never approach - [+] maybe: f_resting_in_hotel - [+] and so that they will never wake up you up through sound - [+] remove these when you stop resting. - [+] force you to stop resting once your time expires - [+] buy food/drink - [+] weapon shop: - [+] donate weapons - [+] armour shop: - [+] buy armour - [+] donate armour (so that monsters don't pick it up!) * [+] firearm reload messages - [+] don't take f_throwmissile into account when using telekinesis - [+] ranged weapons: auto reload after firing. - [+] done.
2011-11-16 11:57:21 +11:00
while (rollagain) {
rollagain = B_FALSE;
- [+] remove "inscribe" spell for now. - [+] beginner perception should let you see next to you. - [+] fix trail directions when checking stairs - [+] make labyrinth vault be a proper labyrinth shape - [+] 'spark' should affect floor obs even if there is a lf there. - [+] cursed scroll of awareness should blind you for 10-20 turns. - [+] bug: monsters trying to flee through locked drainage grate.s - [+] new god: Bjorn the battlelord - [+] Pray effects: - [+] bless weapon - [+] bezerk - [+] true strike - [+] haste - [+] Likes: battles (ie. kill last enemy in lof) - [+] Dislike: - [+] calming - [+] poison - [+] magic (wands, spells etc) - [+] retreat (moving away with back turned) "Coward!" - [+] gifts: - [+] weapons, armour - [+] sacrifice: - [+] untouched battle spoils - [+] after dropping objects, add f_battlespoils if YOU killed the ownert. - [+] remove this if/when the object gets moved again - [+] splatter blood - [+] minor anger: - [+] rust your armour / weapon - [+] major anger: - [+] destroy your armour - [+] destroy your weapon - [+] summon lots of enemies - [+] new god: Lumara - fem, magic - [+] likes: - [+] most things which train magic skills - [+] ie. casting spells - [+] using wands - [+] reading scrolls - [+] dislikes: - [+] missile weapons - [+] pray: - [+] restore mp if low - [+] identify books/scrolls - [+] remove curses - [+] gift: - [+] spellbooks - [+] manuals of spell schools - [+] extra mp - [+] angry minor: - [+] lose mp - [+] forget a spell - [+] angry: - [+] spells stop working (100% failure chance) - [+] forget all spells - [+] polymorph you into something bad - [+] sacrifice - [+] weapons / armour
2012-01-25 20:20:15 +11:00
switch (rnd(1,3)) {
case 1: // spellbook for a known school
school = getrandomspellschool(player, B_TRUE);
if (school == SS_NONE) {
rollagain = B_TRUE;
- [+] shops on a level should make loud sounds every few turns. (onein3) - [+] inifniite loop in ?k - [+] add to balaclava: equipconfer -> f_anonymous - [+] can't get banned from shops with this! - [+] when randomly increasing skills, don't select maxed ones. - [+] remove warning for movement while bleeding - [+] injuries heal too fast. - [+] bug: The sound of sounds of fighting awakens you! - [+] shouldnt be able to rest while airborne! - [+] make drunkenness give more damage resistance! - [+] "unseen" etc not working on tombstone - [+] bug: merloch getting infinite attacks!! - [+] add "a xxx moves out of view" - [+] why are wizards starting with 2 cold spells? fixed. was getting an extra one for gaining a "new" spell skill. - [+] slowwalking shoudl reduce move volume, not eliminate it. - [+] i noticed a secret iron door forom 6 cells away! - [+] make SC_SEARCH not autopassable on natural 20. - [+] armour can have a SIZE - [+] remove some occurences of "f_noarmouron" for sz_large, sz_small creatures - [+] in "canwear", implement size check. if lf's body size isn't sz_human then armour must have "f_armoursize -> sz_xxx" - [+] exception for ears / eyes - [+] f_multisize - [+] f_armoursize sz_xxx - [+] can only wear armour whih is your size - [+] in io.c, show armour size - [+] assign f_multisize to objects - [+] when adding objects - [+] cope with asking for "large armour" etc - [+] adding to a lf's pack? make sure armour is the correct fit - [+] somewhere else? 25% chance of different size. if so, 50/50 as to which way. - [+] in getobname, show "huge armour" etc - [+] medium ("halfling size pair of gauntlets"), human ("gauntlets"), or large ("huge gauntlets") - [+] high sewing/metalwork skills will let you modify armour for custom fit. - [+] half the hit points of the object - [+] implement a multi-level menu system for shops - [+] text on shop exit ("thank you for your business!") - [+] shops: - [+] only let you donate if you can takeoff / unweild it first. - [+] replace "vending machine" with shop - [+] make shops/buildings their own category - [+] this will let us say 'random shop' - [+] enable stealing from shops - [+] armour - [+] book - [+] weapon - [+] general - [+] potion - [+] hardware - [+] food - [+] jeweller - [+] always show full name for shop items - [+] temple of xxx - - [+] actions - [+] donate - [+] detect curse - [+] bless(costs more if equipped) - [+] absolve sins - [+] special depending on who the temple is to? - [+] temple of'xxx' - assign in addobject() - [+] extend CHA/SPEECH mods to all shops - [+] disable stacking for shop objects - [+] hotel/inn - [+] actions - [+] pay to rest (for 100 turns) - [+] if you do this, call startresting() before exitting shop - [+] and set some kind of flag so monsters will never approach - [+] maybe: f_resting_in_hotel - [+] and so that they will never wake up you up through sound - [+] remove these when you stop resting. - [+] force you to stop resting once your time expires - [+] buy food/drink - [+] weapon shop: - [+] donate weapons - [+] armour shop: - [+] buy armour - [+] donate armour (so that monsters don't pick it up!) * [+] firearm reload messages - [+] don't take f_throwmissile into account when using telekinesis - [+] ranged weapons: auto reload after firing. - [+] done.
2011-11-16 11:57:21 +11:00
} else {
- [+] remove "inscribe" spell for now. - [+] beginner perception should let you see next to you. - [+] fix trail directions when checking stairs - [+] make labyrinth vault be a proper labyrinth shape - [+] 'spark' should affect floor obs even if there is a lf there. - [+] cursed scroll of awareness should blind you for 10-20 turns. - [+] bug: monsters trying to flee through locked drainage grate.s - [+] new god: Bjorn the battlelord - [+] Pray effects: - [+] bless weapon - [+] bezerk - [+] true strike - [+] haste - [+] Likes: battles (ie. kill last enemy in lof) - [+] Dislike: - [+] calming - [+] poison - [+] magic (wands, spells etc) - [+] retreat (moving away with back turned) "Coward!" - [+] gifts: - [+] weapons, armour - [+] sacrifice: - [+] untouched battle spoils - [+] after dropping objects, add f_battlespoils if YOU killed the ownert. - [+] remove this if/when the object gets moved again - [+] splatter blood - [+] minor anger: - [+] rust your armour / weapon - [+] major anger: - [+] destroy your armour - [+] destroy your weapon - [+] summon lots of enemies - [+] new god: Lumara - fem, magic - [+] likes: - [+] most things which train magic skills - [+] ie. casting spells - [+] using wands - [+] reading scrolls - [+] dislikes: - [+] missile weapons - [+] pray: - [+] restore mp if low - [+] identify books/scrolls - [+] remove curses - [+] gift: - [+] spellbooks - [+] manuals of spell schools - [+] extra mp - [+] angry minor: - [+] lose mp - [+] forget a spell - [+] angry: - [+] spells stop working (100% failure chance) - [+] forget all spells - [+] polymorph you into something bad - [+] sacrifice - [+] weapons / armour
2012-01-25 20:20:15 +11:00
snprintf(obtogive, BUFLEN, "spellbook of %s", getschoolname(school));
- [+] shops on a level should make loud sounds every few turns. (onein3) - [+] inifniite loop in ?k - [+] add to balaclava: equipconfer -> f_anonymous - [+] can't get banned from shops with this! - [+] when randomly increasing skills, don't select maxed ones. - [+] remove warning for movement while bleeding - [+] injuries heal too fast. - [+] bug: The sound of sounds of fighting awakens you! - [+] shouldnt be able to rest while airborne! - [+] make drunkenness give more damage resistance! - [+] "unseen" etc not working on tombstone - [+] bug: merloch getting infinite attacks!! - [+] add "a xxx moves out of view" - [+] why are wizards starting with 2 cold spells? fixed. was getting an extra one for gaining a "new" spell skill. - [+] slowwalking shoudl reduce move volume, not eliminate it. - [+] i noticed a secret iron door forom 6 cells away! - [+] make SC_SEARCH not autopassable on natural 20. - [+] armour can have a SIZE - [+] remove some occurences of "f_noarmouron" for sz_large, sz_small creatures - [+] in "canwear", implement size check. if lf's body size isn't sz_human then armour must have "f_armoursize -> sz_xxx" - [+] exception for ears / eyes - [+] f_multisize - [+] f_armoursize sz_xxx - [+] can only wear armour whih is your size - [+] in io.c, show armour size - [+] assign f_multisize to objects - [+] when adding objects - [+] cope with asking for "large armour" etc - [+] adding to a lf's pack? make sure armour is the correct fit - [+] somewhere else? 25% chance of different size. if so, 50/50 as to which way. - [+] in getobname, show "huge armour" etc - [+] medium ("halfling size pair of gauntlets"), human ("gauntlets"), or large ("huge gauntlets") - [+] high sewing/metalwork skills will let you modify armour for custom fit. - [+] half the hit points of the object - [+] implement a multi-level menu system for shops - [+] text on shop exit ("thank you for your business!") - [+] shops: - [+] only let you donate if you can takeoff / unweild it first. - [+] replace "vending machine" with shop - [+] make shops/buildings their own category - [+] this will let us say 'random shop' - [+] enable stealing from shops - [+] armour - [+] book - [+] weapon - [+] general - [+] potion - [+] hardware - [+] food - [+] jeweller - [+] always show full name for shop items - [+] temple of xxx - - [+] actions - [+] donate - [+] detect curse - [+] bless(costs more if equipped) - [+] absolve sins - [+] special depending on who the temple is to? - [+] temple of'xxx' - assign in addobject() - [+] extend CHA/SPEECH mods to all shops - [+] disable stacking for shop objects - [+] hotel/inn - [+] actions - [+] pay to rest (for 100 turns) - [+] if you do this, call startresting() before exitting shop - [+] and set some kind of flag so monsters will never approach - [+] maybe: f_resting_in_hotel - [+] and so that they will never wake up you up through sound - [+] remove these when you stop resting. - [+] force you to stop resting once your time expires - [+] buy food/drink - [+] weapon shop: - [+] donate weapons - [+] armour shop: - [+] buy armour - [+] donate armour (so that monsters don't pick it up!) * [+] firearm reload messages - [+] don't take f_throwmissile into account when using telekinesis - [+] ranged weapons: auto reload after firing. - [+] done.
2011-11-16 11:57:21 +11:00
}
break;
- [+] remove "inscribe" spell for now. - [+] beginner perception should let you see next to you. - [+] fix trail directions when checking stairs - [+] make labyrinth vault be a proper labyrinth shape - [+] 'spark' should affect floor obs even if there is a lf there. - [+] cursed scroll of awareness should blind you for 10-20 turns. - [+] bug: monsters trying to flee through locked drainage grate.s - [+] new god: Bjorn the battlelord - [+] Pray effects: - [+] bless weapon - [+] bezerk - [+] true strike - [+] haste - [+] Likes: battles (ie. kill last enemy in lof) - [+] Dislike: - [+] calming - [+] poison - [+] magic (wands, spells etc) - [+] retreat (moving away with back turned) "Coward!" - [+] gifts: - [+] weapons, armour - [+] sacrifice: - [+] untouched battle spoils - [+] after dropping objects, add f_battlespoils if YOU killed the ownert. - [+] remove this if/when the object gets moved again - [+] splatter blood - [+] minor anger: - [+] rust your armour / weapon - [+] major anger: - [+] destroy your armour - [+] destroy your weapon - [+] summon lots of enemies - [+] new god: Lumara - fem, magic - [+] likes: - [+] most things which train magic skills - [+] ie. casting spells - [+] using wands - [+] reading scrolls - [+] dislikes: - [+] missile weapons - [+] pray: - [+] restore mp if low - [+] identify books/scrolls - [+] remove curses - [+] gift: - [+] spellbooks - [+] manuals of spell schools - [+] extra mp - [+] angry minor: - [+] lose mp - [+] forget a spell - [+] angry: - [+] spells stop working (100% failure chance) - [+] forget all spells - [+] polymorph you into something bad - [+] sacrifice - [+] weapons / armour
2012-01-25 20:20:15 +11:00
case 2: // manual for an unknown spell school
school = getrandomspellschool(player, B_FALSE);
if (school == SS_NONE) {
rollagain = B_TRUE;
- [+] shops on a level should make loud sounds every few turns. (onein3) - [+] inifniite loop in ?k - [+] add to balaclava: equipconfer -> f_anonymous - [+] can't get banned from shops with this! - [+] when randomly increasing skills, don't select maxed ones. - [+] remove warning for movement while bleeding - [+] injuries heal too fast. - [+] bug: The sound of sounds of fighting awakens you! - [+] shouldnt be able to rest while airborne! - [+] make drunkenness give more damage resistance! - [+] "unseen" etc not working on tombstone - [+] bug: merloch getting infinite attacks!! - [+] add "a xxx moves out of view" - [+] why are wizards starting with 2 cold spells? fixed. was getting an extra one for gaining a "new" spell skill. - [+] slowwalking shoudl reduce move volume, not eliminate it. - [+] i noticed a secret iron door forom 6 cells away! - [+] make SC_SEARCH not autopassable on natural 20. - [+] armour can have a SIZE - [+] remove some occurences of "f_noarmouron" for sz_large, sz_small creatures - [+] in "canwear", implement size check. if lf's body size isn't sz_human then armour must have "f_armoursize -> sz_xxx" - [+] exception for ears / eyes - [+] f_multisize - [+] f_armoursize sz_xxx - [+] can only wear armour whih is your size - [+] in io.c, show armour size - [+] assign f_multisize to objects - [+] when adding objects - [+] cope with asking for "large armour" etc - [+] adding to a lf's pack? make sure armour is the correct fit - [+] somewhere else? 25% chance of different size. if so, 50/50 as to which way. - [+] in getobname, show "huge armour" etc - [+] medium ("halfling size pair of gauntlets"), human ("gauntlets"), or large ("huge gauntlets") - [+] high sewing/metalwork skills will let you modify armour for custom fit. - [+] half the hit points of the object - [+] implement a multi-level menu system for shops - [+] text on shop exit ("thank you for your business!") - [+] shops: - [+] only let you donate if you can takeoff / unweild it first. - [+] replace "vending machine" with shop - [+] make shops/buildings their own category - [+] this will let us say 'random shop' - [+] enable stealing from shops - [+] armour - [+] book - [+] weapon - [+] general - [+] potion - [+] hardware - [+] food - [+] jeweller - [+] always show full name for shop items - [+] temple of xxx - - [+] actions - [+] donate - [+] detect curse - [+] bless(costs more if equipped) - [+] absolve sins - [+] special depending on who the temple is to? - [+] temple of'xxx' - assign in addobject() - [+] extend CHA/SPEECH mods to all shops - [+] disable stacking for shop objects - [+] hotel/inn - [+] actions - [+] pay to rest (for 100 turns) - [+] if you do this, call startresting() before exitting shop - [+] and set some kind of flag so monsters will never approach - [+] maybe: f_resting_in_hotel - [+] and so that they will never wake up you up through sound - [+] remove these when you stop resting. - [+] force you to stop resting once your time expires - [+] buy food/drink - [+] weapon shop: - [+] donate weapons - [+] armour shop: - [+] buy armour - [+] donate armour (so that monsters don't pick it up!) * [+] firearm reload messages - [+] don't take f_throwmissile into account when using telekinesis - [+] ranged weapons: auto reload after firing. - [+] done.
2011-11-16 11:57:21 +11:00
} else {
- [+] remove "inscribe" spell for now. - [+] beginner perception should let you see next to you. - [+] fix trail directions when checking stairs - [+] make labyrinth vault be a proper labyrinth shape - [+] 'spark' should affect floor obs even if there is a lf there. - [+] cursed scroll of awareness should blind you for 10-20 turns. - [+] bug: monsters trying to flee through locked drainage grate.s - [+] new god: Bjorn the battlelord - [+] Pray effects: - [+] bless weapon - [+] bezerk - [+] true strike - [+] haste - [+] Likes: battles (ie. kill last enemy in lof) - [+] Dislike: - [+] calming - [+] poison - [+] magic (wands, spells etc) - [+] retreat (moving away with back turned) "Coward!" - [+] gifts: - [+] weapons, armour - [+] sacrifice: - [+] untouched battle spoils - [+] after dropping objects, add f_battlespoils if YOU killed the ownert. - [+] remove this if/when the object gets moved again - [+] splatter blood - [+] minor anger: - [+] rust your armour / weapon - [+] major anger: - [+] destroy your armour - [+] destroy your weapon - [+] summon lots of enemies - [+] new god: Lumara - fem, magic - [+] likes: - [+] most things which train magic skills - [+] ie. casting spells - [+] using wands - [+] reading scrolls - [+] dislikes: - [+] missile weapons - [+] pray: - [+] restore mp if low - [+] identify books/scrolls - [+] remove curses - [+] gift: - [+] spellbooks - [+] manuals of spell schools - [+] extra mp - [+] angry minor: - [+] lose mp - [+] forget a spell - [+] angry: - [+] spells stop working (100% failure chance) - [+] forget all spells - [+] polymorph you into something bad - [+] sacrifice - [+] weapons / armour
2012-01-25 20:20:15 +11:00
enum SKILL skid;
skill_t *sk;
skid = getschoolskill(school);
sk = findskill(skid);
snprintf(obtogive, BUFLEN, "manual of %s", sk->name);
- [+] shops on a level should make loud sounds every few turns. (onein3) - [+] inifniite loop in ?k - [+] add to balaclava: equipconfer -> f_anonymous - [+] can't get banned from shops with this! - [+] when randomly increasing skills, don't select maxed ones. - [+] remove warning for movement while bleeding - [+] injuries heal too fast. - [+] bug: The sound of sounds of fighting awakens you! - [+] shouldnt be able to rest while airborne! - [+] make drunkenness give more damage resistance! - [+] "unseen" etc not working on tombstone - [+] bug: merloch getting infinite attacks!! - [+] add "a xxx moves out of view" - [+] why are wizards starting with 2 cold spells? fixed. was getting an extra one for gaining a "new" spell skill. - [+] slowwalking shoudl reduce move volume, not eliminate it. - [+] i noticed a secret iron door forom 6 cells away! - [+] make SC_SEARCH not autopassable on natural 20. - [+] armour can have a SIZE - [+] remove some occurences of "f_noarmouron" for sz_large, sz_small creatures - [+] in "canwear", implement size check. if lf's body size isn't sz_human then armour must have "f_armoursize -> sz_xxx" - [+] exception for ears / eyes - [+] f_multisize - [+] f_armoursize sz_xxx - [+] can only wear armour whih is your size - [+] in io.c, show armour size - [+] assign f_multisize to objects - [+] when adding objects - [+] cope with asking for "large armour" etc - [+] adding to a lf's pack? make sure armour is the correct fit - [+] somewhere else? 25% chance of different size. if so, 50/50 as to which way. - [+] in getobname, show "huge armour" etc - [+] medium ("halfling size pair of gauntlets"), human ("gauntlets"), or large ("huge gauntlets") - [+] high sewing/metalwork skills will let you modify armour for custom fit. - [+] half the hit points of the object - [+] implement a multi-level menu system for shops - [+] text on shop exit ("thank you for your business!") - [+] shops: - [+] only let you donate if you can takeoff / unweild it first. - [+] replace "vending machine" with shop - [+] make shops/buildings their own category - [+] this will let us say 'random shop' - [+] enable stealing from shops - [+] armour - [+] book - [+] weapon - [+] general - [+] potion - [+] hardware - [+] food - [+] jeweller - [+] always show full name for shop items - [+] temple of xxx - - [+] actions - [+] donate - [+] detect curse - [+] bless(costs more if equipped) - [+] absolve sins - [+] special depending on who the temple is to? - [+] temple of'xxx' - assign in addobject() - [+] extend CHA/SPEECH mods to all shops - [+] disable stacking for shop objects - [+] hotel/inn - [+] actions - [+] pay to rest (for 100 turns) - [+] if you do this, call startresting() before exitting shop - [+] and set some kind of flag so monsters will never approach - [+] maybe: f_resting_in_hotel - [+] and so that they will never wake up you up through sound - [+] remove these when you stop resting. - [+] force you to stop resting once your time expires - [+] buy food/drink - [+] weapon shop: - [+] donate weapons - [+] armour shop: - [+] buy armour - [+] donate armour (so that monsters don't pick it up!) * [+] firearm reload messages - [+] don't take f_throwmissile into account when using telekinesis - [+] ranged weapons: auto reload after firing. - [+] done.
2011-11-16 11:57:21 +11:00
}
break;
case 3:
- [+] remove "inscribe" spell for now. - [+] beginner perception should let you see next to you. - [+] fix trail directions when checking stairs - [+] make labyrinth vault be a proper labyrinth shape - [+] 'spark' should affect floor obs even if there is a lf there. - [+] cursed scroll of awareness should blind you for 10-20 turns. - [+] bug: monsters trying to flee through locked drainage grate.s - [+] new god: Bjorn the battlelord - [+] Pray effects: - [+] bless weapon - [+] bezerk - [+] true strike - [+] haste - [+] Likes: battles (ie. kill last enemy in lof) - [+] Dislike: - [+] calming - [+] poison - [+] magic (wands, spells etc) - [+] retreat (moving away with back turned) "Coward!" - [+] gifts: - [+] weapons, armour - [+] sacrifice: - [+] untouched battle spoils - [+] after dropping objects, add f_battlespoils if YOU killed the ownert. - [+] remove this if/when the object gets moved again - [+] splatter blood - [+] minor anger: - [+] rust your armour / weapon - [+] major anger: - [+] destroy your armour - [+] destroy your weapon - [+] summon lots of enemies - [+] new god: Lumara - fem, magic - [+] likes: - [+] most things which train magic skills - [+] ie. casting spells - [+] using wands - [+] reading scrolls - [+] dislikes: - [+] missile weapons - [+] pray: - [+] restore mp if low - [+] identify books/scrolls - [+] remove curses - [+] gift: - [+] spellbooks - [+] manuals of spell schools - [+] extra mp - [+] angry minor: - [+] lose mp - [+] forget a spell - [+] angry: - [+] spells stop working (100% failure chance) - [+] forget all spells - [+] polymorph you into something bad - [+] sacrifice - [+] weapons / armour
2012-01-25 20:20:15 +11:00
msg("\"I grant you additional magical reserves!\"");
player->maxmp += rnd(2,4);
statdirty = B_TRUE;
- [+] shops on a level should make loud sounds every few turns. (onein3) - [+] inifniite loop in ?k - [+] add to balaclava: equipconfer -> f_anonymous - [+] can't get banned from shops with this! - [+] when randomly increasing skills, don't select maxed ones. - [+] remove warning for movement while bleeding - [+] injuries heal too fast. - [+] bug: The sound of sounds of fighting awakens you! - [+] shouldnt be able to rest while airborne! - [+] make drunkenness give more damage resistance! - [+] "unseen" etc not working on tombstone - [+] bug: merloch getting infinite attacks!! - [+] add "a xxx moves out of view" - [+] why are wizards starting with 2 cold spells? fixed. was getting an extra one for gaining a "new" spell skill. - [+] slowwalking shoudl reduce move volume, not eliminate it. - [+] i noticed a secret iron door forom 6 cells away! - [+] make SC_SEARCH not autopassable on natural 20. - [+] armour can have a SIZE - [+] remove some occurences of "f_noarmouron" for sz_large, sz_small creatures - [+] in "canwear", implement size check. if lf's body size isn't sz_human then armour must have "f_armoursize -> sz_xxx" - [+] exception for ears / eyes - [+] f_multisize - [+] f_armoursize sz_xxx - [+] can only wear armour whih is your size - [+] in io.c, show armour size - [+] assign f_multisize to objects - [+] when adding objects - [+] cope with asking for "large armour" etc - [+] adding to a lf's pack? make sure armour is the correct fit - [+] somewhere else? 25% chance of different size. if so, 50/50 as to which way. - [+] in getobname, show "huge armour" etc - [+] medium ("halfling size pair of gauntlets"), human ("gauntlets"), or large ("huge gauntlets") - [+] high sewing/metalwork skills will let you modify armour for custom fit. - [+] half the hit points of the object - [+] implement a multi-level menu system for shops - [+] text on shop exit ("thank you for your business!") - [+] shops: - [+] only let you donate if you can takeoff / unweild it first. - [+] replace "vending machine" with shop - [+] make shops/buildings their own category - [+] this will let us say 'random shop' - [+] enable stealing from shops - [+] armour - [+] book - [+] weapon - [+] general - [+] potion - [+] hardware - [+] food - [+] jeweller - [+] always show full name for shop items - [+] temple of xxx - - [+] actions - [+] donate - [+] detect curse - [+] bless(costs more if equipped) - [+] absolve sins - [+] special depending on who the temple is to? - [+] temple of'xxx' - assign in addobject() - [+] extend CHA/SPEECH mods to all shops - [+] disable stacking for shop objects - [+] hotel/inn - [+] actions - [+] pay to rest (for 100 turns) - [+] if you do this, call startresting() before exitting shop - [+] and set some kind of flag so monsters will never approach - [+] maybe: f_resting_in_hotel - [+] and so that they will never wake up you up through sound - [+] remove these when you stop resting. - [+] force you to stop resting once your time expires - [+] buy food/drink - [+] weapon shop: - [+] donate weapons - [+] armour shop: - [+] buy armour - [+] donate armour (so that monsters don't pick it up!) * [+] firearm reload messages - [+] don't take f_throwmissile into account when using telekinesis - [+] ranged weapons: auto reload after firing. - [+] done.
2011-11-16 11:57:21 +11:00
break;
}
- [+] shops on a level should make loud sounds every few turns. (onein3) - [+] inifniite loop in ?k - [+] add to balaclava: equipconfer -> f_anonymous - [+] can't get banned from shops with this! - [+] when randomly increasing skills, don't select maxed ones. - [+] remove warning for movement while bleeding - [+] injuries heal too fast. - [+] bug: The sound of sounds of fighting awakens you! - [+] shouldnt be able to rest while airborne! - [+] make drunkenness give more damage resistance! - [+] "unseen" etc not working on tombstone - [+] bug: merloch getting infinite attacks!! - [+] add "a xxx moves out of view" - [+] why are wizards starting with 2 cold spells? fixed. was getting an extra one for gaining a "new" spell skill. - [+] slowwalking shoudl reduce move volume, not eliminate it. - [+] i noticed a secret iron door forom 6 cells away! - [+] make SC_SEARCH not autopassable on natural 20. - [+] armour can have a SIZE - [+] remove some occurences of "f_noarmouron" for sz_large, sz_small creatures - [+] in "canwear", implement size check. if lf's body size isn't sz_human then armour must have "f_armoursize -> sz_xxx" - [+] exception for ears / eyes - [+] f_multisize - [+] f_armoursize sz_xxx - [+] can only wear armour whih is your size - [+] in io.c, show armour size - [+] assign f_multisize to objects - [+] when adding objects - [+] cope with asking for "large armour" etc - [+] adding to a lf's pack? make sure armour is the correct fit - [+] somewhere else? 25% chance of different size. if so, 50/50 as to which way. - [+] in getobname, show "huge armour" etc - [+] medium ("halfling size pair of gauntlets"), human ("gauntlets"), or large ("huge gauntlets") - [+] high sewing/metalwork skills will let you modify armour for custom fit. - [+] half the hit points of the object - [+] implement a multi-level menu system for shops - [+] text on shop exit ("thank you for your business!") - [+] shops: - [+] only let you donate if you can takeoff / unweild it first. - [+] replace "vending machine" with shop - [+] make shops/buildings their own category - [+] this will let us say 'random shop' - [+] enable stealing from shops - [+] armour - [+] book - [+] weapon - [+] general - [+] potion - [+] hardware - [+] food - [+] jeweller - [+] always show full name for shop items - [+] temple of xxx - - [+] actions - [+] donate - [+] detect curse - [+] bless(costs more if equipped) - [+] absolve sins - [+] special depending on who the temple is to? - [+] temple of'xxx' - assign in addobject() - [+] extend CHA/SPEECH mods to all shops - [+] disable stacking for shop objects - [+] hotel/inn - [+] actions - [+] pay to rest (for 100 turns) - [+] if you do this, call startresting() before exitting shop - [+] and set some kind of flag so monsters will never approach - [+] maybe: f_resting_in_hotel - [+] and so that they will never wake up you up through sound - [+] remove these when you stop resting. - [+] force you to stop resting once your time expires - [+] buy food/drink - [+] weapon shop: - [+] donate weapons - [+] armour shop: - [+] buy armour - [+] donate armour (so that monsters don't pick it up!) * [+] firearm reload messages - [+] don't take f_throwmissile into account when using telekinesis - [+] ranged weapons: auto reload after firing. - [+] done.
2011-11-16 11:57:21 +11:00
}
break;
case R_GODMERCY:
while (rollagain) {
flag_t *f;
rollagain = B_FALSE;
- [+] redo heaven vault to cater for 10 gods - [+] Klikirak- male,fire and destruction - [+] appears as a fire elemental? - [+] abilities - [+] create fire underneath - [+] retaliate with fire - [+] burning touch - [+] canwill all fire spells - [+] sacrifice - [+] anything flammable - [+] added effect: cast flame burst - [+] pray: - [+] set all nearby objects on fire - [+] unfreeze weapons - [+] hurt monsters with fire spells - [+] gift: - [+] fire resist / immunity - [+] pyromania on weapon - [+] fire magic - [+] angry (minor): - [+] blast with small fire - [+] angry (major) - [+] blast you with fire (and surround you) - [+] likes - [+] burning objects (sparking flammable, throwing objects onto fire) - [+] casting fire spells - [+] killing with fire - [+] dislikes - [+] casting cold spells - [+] causing cold damage - [+] creating anything (create monster / wish / create food) - [+] what is the difference between "purity" and "life" ? - [+] purity: get rid of curses, bad objects, bad food, remove bad statuses - [+] mercy: "undo" mistakes, avoid instakills - [+] life: healing, raise from dead, protection - [+] life goddess - glorana - [+] appearance: - [+] glowing white light - [+] abilities - [+] cast all life spells - [+] regenerates hp very fast - [+] objects - [+] none - [+] likes - [+] destroying undead - [+] using life magic - [+] healing (as per yumi) - [+] dislikes - [+] necromancy spells - [+] attacking peaceful lfs - [+] pray - [+] healing - [+] restore mp - [+] protection spell - [+] gift - [+] regeneration - [+] firstaid skill - [+] life magic skill / spellbooks - [+] increase max hp - [+] angry(minor) - [+] life magic fails - [+] slow natural healing rate - [+] angry(major) - [+] no healing - [+] reduce max hp! - [+] sacrifice - [+] healing potions - [+] restoration potions - [+] bandages - [+] food - [+] protection spell: - [+] divine armour - [+] blocks on a certain amount of damage. - [+] all damage goes to it! (NOT like psychic armour which just increases AR) - [+] NOT an ongoing spell. - [+] ai: if you have a weapon of xxx slaying, use it when appropriate. (getbestweapon) - [+] amberon - change abilities to be more focused on removing bad status effects - [+] amberon gifts you with potions of restoration - [+] felix is now god of thievery and vengeance. - [+] felix now gives your weapon f_revenge.
2012-02-02 15:33:24 +11:00
switch (rnd(1,3)) {
- [+] shops on a level should make loud sounds every few turns. (onein3) - [+] inifniite loop in ?k - [+] add to balaclava: equipconfer -> f_anonymous - [+] can't get banned from shops with this! - [+] when randomly increasing skills, don't select maxed ones. - [+] remove warning for movement while bleeding - [+] injuries heal too fast. - [+] bug: The sound of sounds of fighting awakens you! - [+] shouldnt be able to rest while airborne! - [+] make drunkenness give more damage resistance! - [+] "unseen" etc not working on tombstone - [+] bug: merloch getting infinite attacks!! - [+] add "a xxx moves out of view" - [+] why are wizards starting with 2 cold spells? fixed. was getting an extra one for gaining a "new" spell skill. - [+] slowwalking shoudl reduce move volume, not eliminate it. - [+] i noticed a secret iron door forom 6 cells away! - [+] make SC_SEARCH not autopassable on natural 20. - [+] armour can have a SIZE - [+] remove some occurences of "f_noarmouron" for sz_large, sz_small creatures - [+] in "canwear", implement size check. if lf's body size isn't sz_human then armour must have "f_armoursize -> sz_xxx" - [+] exception for ears / eyes - [+] f_multisize - [+] f_armoursize sz_xxx - [+] can only wear armour whih is your size - [+] in io.c, show armour size - [+] assign f_multisize to objects - [+] when adding objects - [+] cope with asking for "large armour" etc - [+] adding to a lf's pack? make sure armour is the correct fit - [+] somewhere else? 25% chance of different size. if so, 50/50 as to which way. - [+] in getobname, show "huge armour" etc - [+] medium ("halfling size pair of gauntlets"), human ("gauntlets"), or large ("huge gauntlets") - [+] high sewing/metalwork skills will let you modify armour for custom fit. - [+] half the hit points of the object - [+] implement a multi-level menu system for shops - [+] text on shop exit ("thank you for your business!") - [+] shops: - [+] only let you donate if you can takeoff / unweild it first. - [+] replace "vending machine" with shop - [+] make shops/buildings their own category - [+] this will let us say 'random shop' - [+] enable stealing from shops - [+] armour - [+] book - [+] weapon - [+] general - [+] potion - [+] hardware - [+] food - [+] jeweller - [+] always show full name for shop items - [+] temple of xxx - - [+] actions - [+] donate - [+] detect curse - [+] bless(costs more if equipped) - [+] absolve sins - [+] special depending on who the temple is to? - [+] temple of'xxx' - assign in addobject() - [+] extend CHA/SPEECH mods to all shops - [+] disable stacking for shop objects - [+] hotel/inn - [+] actions - [+] pay to rest (for 100 turns) - [+] if you do this, call startresting() before exitting shop - [+] and set some kind of flag so monsters will never approach - [+] maybe: f_resting_in_hotel - [+] and so that they will never wake up you up through sound - [+] remove these when you stop resting. - [+] force you to stop resting once your time expires - [+] buy food/drink - [+] weapon shop: - [+] donate weapons - [+] armour shop: - [+] buy armour - [+] donate armour (so that monsters don't pick it up!) * [+] firearm reload messages - [+] don't take f_throwmissile into account when using telekinesis - [+] ranged weapons: auto reload after firing. - [+] done.
2011-11-16 11:57:21 +11:00
case 1:
- [+] redo heaven vault to cater for 10 gods - [+] Klikirak- male,fire and destruction - [+] appears as a fire elemental? - [+] abilities - [+] create fire underneath - [+] retaliate with fire - [+] burning touch - [+] canwill all fire spells - [+] sacrifice - [+] anything flammable - [+] added effect: cast flame burst - [+] pray: - [+] set all nearby objects on fire - [+] unfreeze weapons - [+] hurt monsters with fire spells - [+] gift: - [+] fire resist / immunity - [+] pyromania on weapon - [+] fire magic - [+] angry (minor): - [+] blast with small fire - [+] angry (major) - [+] blast you with fire (and surround you) - [+] likes - [+] burning objects (sparking flammable, throwing objects onto fire) - [+] casting fire spells - [+] killing with fire - [+] dislikes - [+] casting cold spells - [+] causing cold damage - [+] creating anything (create monster / wish / create food) - [+] what is the difference between "purity" and "life" ? - [+] purity: get rid of curses, bad objects, bad food, remove bad statuses - [+] mercy: "undo" mistakes, avoid instakills - [+] life: healing, raise from dead, protection - [+] life goddess - glorana - [+] appearance: - [+] glowing white light - [+] abilities - [+] cast all life spells - [+] regenerates hp very fast - [+] objects - [+] none - [+] likes - [+] destroying undead - [+] using life magic - [+] healing (as per yumi) - [+] dislikes - [+] necromancy spells - [+] attacking peaceful lfs - [+] pray - [+] healing - [+] restore mp - [+] protection spell - [+] gift - [+] regeneration - [+] firstaid skill - [+] life magic skill / spellbooks - [+] increase max hp - [+] angry(minor) - [+] life magic fails - [+] slow natural healing rate - [+] angry(major) - [+] no healing - [+] reduce max hp! - [+] sacrifice - [+] healing potions - [+] restoration potions - [+] bandages - [+] food - [+] protection spell: - [+] divine armour - [+] blocks on a certain amount of damage. - [+] all damage goes to it! (NOT like psychic armour which just increases AR) - [+] NOT an ongoing spell. - [+] ai: if you have a weapon of xxx slaying, use it when appropriate. (getbestweapon) - [+] amberon - change abilities to be more focused on removing bad status effects - [+] amberon gifts you with potions of restoration - [+] felix is now god of thievery and vengeance. - [+] felix now gives your weapon f_revenge.
2012-02-02 15:33:24 +11:00
snprintf(obtogive, BUFLEN, "3-4 potions of restoration");
- [+] shops on a level should make loud sounds every few turns. (onein3) - [+] inifniite loop in ?k - [+] add to balaclava: equipconfer -> f_anonymous - [+] can't get banned from shops with this! - [+] when randomly increasing skills, don't select maxed ones. - [+] remove warning for movement while bleeding - [+] injuries heal too fast. - [+] bug: The sound of sounds of fighting awakens you! - [+] shouldnt be able to rest while airborne! - [+] make drunkenness give more damage resistance! - [+] "unseen" etc not working on tombstone - [+] bug: merloch getting infinite attacks!! - [+] add "a xxx moves out of view" - [+] why are wizards starting with 2 cold spells? fixed. was getting an extra one for gaining a "new" spell skill. - [+] slowwalking shoudl reduce move volume, not eliminate it. - [+] i noticed a secret iron door forom 6 cells away! - [+] make SC_SEARCH not autopassable on natural 20. - [+] armour can have a SIZE - [+] remove some occurences of "f_noarmouron" for sz_large, sz_small creatures - [+] in "canwear", implement size check. if lf's body size isn't sz_human then armour must have "f_armoursize -> sz_xxx" - [+] exception for ears / eyes - [+] f_multisize - [+] f_armoursize sz_xxx - [+] can only wear armour whih is your size - [+] in io.c, show armour size - [+] assign f_multisize to objects - [+] when adding objects - [+] cope with asking for "large armour" etc - [+] adding to a lf's pack? make sure armour is the correct fit - [+] somewhere else? 25% chance of different size. if so, 50/50 as to which way. - [+] in getobname, show "huge armour" etc - [+] medium ("halfling size pair of gauntlets"), human ("gauntlets"), or large ("huge gauntlets") - [+] high sewing/metalwork skills will let you modify armour for custom fit. - [+] half the hit points of the object - [+] implement a multi-level menu system for shops - [+] text on shop exit ("thank you for your business!") - [+] shops: - [+] only let you donate if you can takeoff / unweild it first. - [+] replace "vending machine" with shop - [+] make shops/buildings their own category - [+] this will let us say 'random shop' - [+] enable stealing from shops - [+] armour - [+] book - [+] weapon - [+] general - [+] potion - [+] hardware - [+] food - [+] jeweller - [+] always show full name for shop items - [+] temple of xxx - - [+] actions - [+] donate - [+] detect curse - [+] bless(costs more if equipped) - [+] absolve sins - [+] special depending on who the temple is to? - [+] temple of'xxx' - assign in addobject() - [+] extend CHA/SPEECH mods to all shops - [+] disable stacking for shop objects - [+] hotel/inn - [+] actions - [+] pay to rest (for 100 turns) - [+] if you do this, call startresting() before exitting shop - [+] and set some kind of flag so monsters will never approach - [+] maybe: f_resting_in_hotel - [+] and so that they will never wake up you up through sound - [+] remove these when you stop resting. - [+] force you to stop resting once your time expires - [+] buy food/drink - [+] weapon shop: - [+] donate weapons - [+] armour shop: - [+] buy armour - [+] donate armour (so that monsters don't pick it up!) * [+] firearm reload messages - [+] don't take f_throwmissile into account when using telekinesis - [+] ranged weapons: auto reload after firing. - [+] done.
2011-11-16 11:57:21 +11:00
break;
case 2:
- [+] redo heaven vault to cater for 10 gods - [+] Klikirak- male,fire and destruction - [+] appears as a fire elemental? - [+] abilities - [+] create fire underneath - [+] retaliate with fire - [+] burning touch - [+] canwill all fire spells - [+] sacrifice - [+] anything flammable - [+] added effect: cast flame burst - [+] pray: - [+] set all nearby objects on fire - [+] unfreeze weapons - [+] hurt monsters with fire spells - [+] gift: - [+] fire resist / immunity - [+] pyromania on weapon - [+] fire magic - [+] angry (minor): - [+] blast with small fire - [+] angry (major) - [+] blast you with fire (and surround you) - [+] likes - [+] burning objects (sparking flammable, throwing objects onto fire) - [+] casting fire spells - [+] killing with fire - [+] dislikes - [+] casting cold spells - [+] causing cold damage - [+] creating anything (create monster / wish / create food) - [+] what is the difference between "purity" and "life" ? - [+] purity: get rid of curses, bad objects, bad food, remove bad statuses - [+] mercy: "undo" mistakes, avoid instakills - [+] life: healing, raise from dead, protection - [+] life goddess - glorana - [+] appearance: - [+] glowing white light - [+] abilities - [+] cast all life spells - [+] regenerates hp very fast - [+] objects - [+] none - [+] likes - [+] destroying undead - [+] using life magic - [+] healing (as per yumi) - [+] dislikes - [+] necromancy spells - [+] attacking peaceful lfs - [+] pray - [+] healing - [+] restore mp - [+] protection spell - [+] gift - [+] regeneration - [+] firstaid skill - [+] life magic skill / spellbooks - [+] increase max hp - [+] angry(minor) - [+] life magic fails - [+] slow natural healing rate - [+] angry(major) - [+] no healing - [+] reduce max hp! - [+] sacrifice - [+] healing potions - [+] restoration potions - [+] bandages - [+] food - [+] protection spell: - [+] divine armour - [+] blocks on a certain amount of damage. - [+] all damage goes to it! (NOT like psychic armour which just increases AR) - [+] NOT an ongoing spell. - [+] ai: if you have a weapon of xxx slaying, use it when appropriate. (getbestweapon) - [+] amberon - change abilities to be more focused on removing bad status effects - [+] amberon gifts you with potions of restoration - [+] felix is now god of thievery and vengeance. - [+] felix now gives your weapon f_revenge.
2012-02-02 15:33:24 +11:00
if (hasob(player->pack, OT_RING_MIRACLES)) {
rollagain = B_TRUE;
} else {
snprintf(obtogive, BUFLEN, "ring of miracles");
}
- [+] shops on a level should make loud sounds every few turns. (onein3) - [+] inifniite loop in ?k - [+] add to balaclava: equipconfer -> f_anonymous - [+] can't get banned from shops with this! - [+] when randomly increasing skills, don't select maxed ones. - [+] remove warning for movement while bleeding - [+] injuries heal too fast. - [+] bug: The sound of sounds of fighting awakens you! - [+] shouldnt be able to rest while airborne! - [+] make drunkenness give more damage resistance! - [+] "unseen" etc not working on tombstone - [+] bug: merloch getting infinite attacks!! - [+] add "a xxx moves out of view" - [+] why are wizards starting with 2 cold spells? fixed. was getting an extra one for gaining a "new" spell skill. - [+] slowwalking shoudl reduce move volume, not eliminate it. - [+] i noticed a secret iron door forom 6 cells away! - [+] make SC_SEARCH not autopassable on natural 20. - [+] armour can have a SIZE - [+] remove some occurences of "f_noarmouron" for sz_large, sz_small creatures - [+] in "canwear", implement size check. if lf's body size isn't sz_human then armour must have "f_armoursize -> sz_xxx" - [+] exception for ears / eyes - [+] f_multisize - [+] f_armoursize sz_xxx - [+] can only wear armour whih is your size - [+] in io.c, show armour size - [+] assign f_multisize to objects - [+] when adding objects - [+] cope with asking for "large armour" etc - [+] adding to a lf's pack? make sure armour is the correct fit - [+] somewhere else? 25% chance of different size. if so, 50/50 as to which way. - [+] in getobname, show "huge armour" etc - [+] medium ("halfling size pair of gauntlets"), human ("gauntlets"), or large ("huge gauntlets") - [+] high sewing/metalwork skills will let you modify armour for custom fit. - [+] half the hit points of the object - [+] implement a multi-level menu system for shops - [+] text on shop exit ("thank you for your business!") - [+] shops: - [+] only let you donate if you can takeoff / unweild it first. - [+] replace "vending machine" with shop - [+] make shops/buildings their own category - [+] this will let us say 'random shop' - [+] enable stealing from shops - [+] armour - [+] book - [+] weapon - [+] general - [+] potion - [+] hardware - [+] food - [+] jeweller - [+] always show full name for shop items - [+] temple of xxx - - [+] actions - [+] donate - [+] detect curse - [+] bless(costs more if equipped) - [+] absolve sins - [+] special depending on who the temple is to? - [+] temple of'xxx' - assign in addobject() - [+] extend CHA/SPEECH mods to all shops - [+] disable stacking for shop objects - [+] hotel/inn - [+] actions - [+] pay to rest (for 100 turns) - [+] if you do this, call startresting() before exitting shop - [+] and set some kind of flag so monsters will never approach - [+] maybe: f_resting_in_hotel - [+] and so that they will never wake up you up through sound - [+] remove these when you stop resting. - [+] force you to stop resting once your time expires - [+] buy food/drink - [+] weapon shop: - [+] donate weapons - [+] armour shop: - [+] buy armour - [+] donate armour (so that monsters don't pick it up!) * [+] firearm reload messages - [+] don't take f_throwmissile into account when using telekinesis - [+] ranged weapons: auto reload after firing. - [+] done.
2011-11-16 11:57:21 +11:00
break;
- [+] redo heaven vault to cater for 10 gods - [+] Klikirak- male,fire and destruction - [+] appears as a fire elemental? - [+] abilities - [+] create fire underneath - [+] retaliate with fire - [+] burning touch - [+] canwill all fire spells - [+] sacrifice - [+] anything flammable - [+] added effect: cast flame burst - [+] pray: - [+] set all nearby objects on fire - [+] unfreeze weapons - [+] hurt monsters with fire spells - [+] gift: - [+] fire resist / immunity - [+] pyromania on weapon - [+] fire magic - [+] angry (minor): - [+] blast with small fire - [+] angry (major) - [+] blast you with fire (and surround you) - [+] likes - [+] burning objects (sparking flammable, throwing objects onto fire) - [+] casting fire spells - [+] killing with fire - [+] dislikes - [+] casting cold spells - [+] causing cold damage - [+] creating anything (create monster / wish / create food) - [+] what is the difference between "purity" and "life" ? - [+] purity: get rid of curses, bad objects, bad food, remove bad statuses - [+] mercy: "undo" mistakes, avoid instakills - [+] life: healing, raise from dead, protection - [+] life goddess - glorana - [+] appearance: - [+] glowing white light - [+] abilities - [+] cast all life spells - [+] regenerates hp very fast - [+] objects - [+] none - [+] likes - [+] destroying undead - [+] using life magic - [+] healing (as per yumi) - [+] dislikes - [+] necromancy spells - [+] attacking peaceful lfs - [+] pray - [+] healing - [+] restore mp - [+] protection spell - [+] gift - [+] regeneration - [+] firstaid skill - [+] life magic skill / spellbooks - [+] increase max hp - [+] angry(minor) - [+] life magic fails - [+] slow natural healing rate - [+] angry(major) - [+] no healing - [+] reduce max hp! - [+] sacrifice - [+] healing potions - [+] restoration potions - [+] bandages - [+] food - [+] protection spell: - [+] divine armour - [+] blocks on a certain amount of damage. - [+] all damage goes to it! (NOT like psychic armour which just increases AR) - [+] NOT an ongoing spell. - [+] ai: if you have a weapon of xxx slaying, use it when appropriate. (getbestweapon) - [+] amberon - change abilities to be more focused on removing bad status effects - [+] amberon gifts you with potions of restoration - [+] felix is now god of thievery and vengeance. - [+] felix now gives your weapon f_revenge.
2012-02-02 15:33:24 +11:00
case 3: // sixth sense
if (lfhasflag(player, F_SIXTHSENSE)) {
rollagain = B_TRUE;
- [+] shops on a level should make loud sounds every few turns. (onein3) - [+] inifniite loop in ?k - [+] add to balaclava: equipconfer -> f_anonymous - [+] can't get banned from shops with this! - [+] when randomly increasing skills, don't select maxed ones. - [+] remove warning for movement while bleeding - [+] injuries heal too fast. - [+] bug: The sound of sounds of fighting awakens you! - [+] shouldnt be able to rest while airborne! - [+] make drunkenness give more damage resistance! - [+] "unseen" etc not working on tombstone - [+] bug: merloch getting infinite attacks!! - [+] add "a xxx moves out of view" - [+] why are wizards starting with 2 cold spells? fixed. was getting an extra one for gaining a "new" spell skill. - [+] slowwalking shoudl reduce move volume, not eliminate it. - [+] i noticed a secret iron door forom 6 cells away! - [+] make SC_SEARCH not autopassable on natural 20. - [+] armour can have a SIZE - [+] remove some occurences of "f_noarmouron" for sz_large, sz_small creatures - [+] in "canwear", implement size check. if lf's body size isn't sz_human then armour must have "f_armoursize -> sz_xxx" - [+] exception for ears / eyes - [+] f_multisize - [+] f_armoursize sz_xxx - [+] can only wear armour whih is your size - [+] in io.c, show armour size - [+] assign f_multisize to objects - [+] when adding objects - [+] cope with asking for "large armour" etc - [+] adding to a lf's pack? make sure armour is the correct fit - [+] somewhere else? 25% chance of different size. if so, 50/50 as to which way. - [+] in getobname, show "huge armour" etc - [+] medium ("halfling size pair of gauntlets"), human ("gauntlets"), or large ("huge gauntlets") - [+] high sewing/metalwork skills will let you modify armour for custom fit. - [+] half the hit points of the object - [+] implement a multi-level menu system for shops - [+] text on shop exit ("thank you for your business!") - [+] shops: - [+] only let you donate if you can takeoff / unweild it first. - [+] replace "vending machine" with shop - [+] make shops/buildings their own category - [+] this will let us say 'random shop' - [+] enable stealing from shops - [+] armour - [+] book - [+] weapon - [+] general - [+] potion - [+] hardware - [+] food - [+] jeweller - [+] always show full name for shop items - [+] temple of xxx - - [+] actions - [+] donate - [+] detect curse - [+] bless(costs more if equipped) - [+] absolve sins - [+] special depending on who the temple is to? - [+] temple of'xxx' - assign in addobject() - [+] extend CHA/SPEECH mods to all shops - [+] disable stacking for shop objects - [+] hotel/inn - [+] actions - [+] pay to rest (for 100 turns) - [+] if you do this, call startresting() before exitting shop - [+] and set some kind of flag so monsters will never approach - [+] maybe: f_resting_in_hotel - [+] and so that they will never wake up you up through sound - [+] remove these when you stop resting. - [+] force you to stop resting once your time expires - [+] buy food/drink - [+] weapon shop: - [+] donate weapons - [+] armour shop: - [+] buy armour - [+] donate armour (so that monsters don't pick it up!) * [+] firearm reload messages - [+] don't take f_throwmissile into account when using telekinesis - [+] ranged weapons: auto reload after firing. - [+] done.
2011-11-16 11:57:21 +11:00
} else {
- [+] redo heaven vault to cater for 10 gods - [+] Klikirak- male,fire and destruction - [+] appears as a fire elemental? - [+] abilities - [+] create fire underneath - [+] retaliate with fire - [+] burning touch - [+] canwill all fire spells - [+] sacrifice - [+] anything flammable - [+] added effect: cast flame burst - [+] pray: - [+] set all nearby objects on fire - [+] unfreeze weapons - [+] hurt monsters with fire spells - [+] gift: - [+] fire resist / immunity - [+] pyromania on weapon - [+] fire magic - [+] angry (minor): - [+] blast with small fire - [+] angry (major) - [+] blast you with fire (and surround you) - [+] likes - [+] burning objects (sparking flammable, throwing objects onto fire) - [+] casting fire spells - [+] killing with fire - [+] dislikes - [+] casting cold spells - [+] causing cold damage - [+] creating anything (create monster / wish / create food) - [+] what is the difference between "purity" and "life" ? - [+] purity: get rid of curses, bad objects, bad food, remove bad statuses - [+] mercy: "undo" mistakes, avoid instakills - [+] life: healing, raise from dead, protection - [+] life goddess - glorana - [+] appearance: - [+] glowing white light - [+] abilities - [+] cast all life spells - [+] regenerates hp very fast - [+] objects - [+] none - [+] likes - [+] destroying undead - [+] using life magic - [+] healing (as per yumi) - [+] dislikes - [+] necromancy spells - [+] attacking peaceful lfs - [+] pray - [+] healing - [+] restore mp - [+] protection spell - [+] gift - [+] regeneration - [+] firstaid skill - [+] life magic skill / spellbooks - [+] increase max hp - [+] angry(minor) - [+] life magic fails - [+] slow natural healing rate - [+] angry(major) - [+] no healing - [+] reduce max hp! - [+] sacrifice - [+] healing potions - [+] restoration potions - [+] bandages - [+] food - [+] protection spell: - [+] divine armour - [+] blocks on a certain amount of damage. - [+] all damage goes to it! (NOT like psychic armour which just increases AR) - [+] NOT an ongoing spell. - [+] ai: if you have a weapon of xxx slaying, use it when appropriate. (getbestweapon) - [+] amberon - change abilities to be more focused on removing bad status effects - [+] amberon gifts you with potions of restoration - [+] felix is now god of thievery and vengeance. - [+] felix now gives your weapon f_revenge.
2012-02-02 15:33:24 +11:00
f = addtempflag(player->flags, F_SIXTHSENSE, B_TRUE, NA, NA, NULL, FROMGODGIFT);
- [+] shops on a level should make loud sounds every few turns. (onein3) - [+] inifniite loop in ?k - [+] add to balaclava: equipconfer -> f_anonymous - [+] can't get banned from shops with this! - [+] when randomly increasing skills, don't select maxed ones. - [+] remove warning for movement while bleeding - [+] injuries heal too fast. - [+] bug: The sound of sounds of fighting awakens you! - [+] shouldnt be able to rest while airborne! - [+] make drunkenness give more damage resistance! - [+] "unseen" etc not working on tombstone - [+] bug: merloch getting infinite attacks!! - [+] add "a xxx moves out of view" - [+] why are wizards starting with 2 cold spells? fixed. was getting an extra one for gaining a "new" spell skill. - [+] slowwalking shoudl reduce move volume, not eliminate it. - [+] i noticed a secret iron door forom 6 cells away! - [+] make SC_SEARCH not autopassable on natural 20. - [+] armour can have a SIZE - [+] remove some occurences of "f_noarmouron" for sz_large, sz_small creatures - [+] in "canwear", implement size check. if lf's body size isn't sz_human then armour must have "f_armoursize -> sz_xxx" - [+] exception for ears / eyes - [+] f_multisize - [+] f_armoursize sz_xxx - [+] can only wear armour whih is your size - [+] in io.c, show armour size - [+] assign f_multisize to objects - [+] when adding objects - [+] cope with asking for "large armour" etc - [+] adding to a lf's pack? make sure armour is the correct fit - [+] somewhere else? 25% chance of different size. if so, 50/50 as to which way. - [+] in getobname, show "huge armour" etc - [+] medium ("halfling size pair of gauntlets"), human ("gauntlets"), or large ("huge gauntlets") - [+] high sewing/metalwork skills will let you modify armour for custom fit. - [+] half the hit points of the object - [+] implement a multi-level menu system for shops - [+] text on shop exit ("thank you for your business!") - [+] shops: - [+] only let you donate if you can takeoff / unweild it first. - [+] replace "vending machine" with shop - [+] make shops/buildings their own category - [+] this will let us say 'random shop' - [+] enable stealing from shops - [+] armour - [+] book - [+] weapon - [+] general - [+] potion - [+] hardware - [+] food - [+] jeweller - [+] always show full name for shop items - [+] temple of xxx - - [+] actions - [+] donate - [+] detect curse - [+] bless(costs more if equipped) - [+] absolve sins - [+] special depending on who the temple is to? - [+] temple of'xxx' - assign in addobject() - [+] extend CHA/SPEECH mods to all shops - [+] disable stacking for shop objects - [+] hotel/inn - [+] actions - [+] pay to rest (for 100 turns) - [+] if you do this, call startresting() before exitting shop - [+] and set some kind of flag so monsters will never approach - [+] maybe: f_resting_in_hotel - [+] and so that they will never wake up you up through sound - [+] remove these when you stop resting. - [+] force you to stop resting once your time expires - [+] buy food/drink - [+] weapon shop: - [+] donate weapons - [+] armour shop: - [+] buy armour - [+] donate armour (so that monsters don't pick it up!) * [+] firearm reload messages - [+] don't take f_throwmissile into account when using telekinesis - [+] ranged weapons: auto reload after firing. - [+] done.
2011-11-16 11:57:21 +11:00
f->obfrom = god->race->id;
}
break;
- [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! - [+] blink should go to random place within lof, not los - [+] sunglasses shuld reduce nightvis range, not visrange * [+] since jolt needs adjacency, make it more powerful - [+] use colours for spell descriptions - [+] replace 'call wind' with 'zephyr' * [+] add vault commonality. - [+] add more common vaults - roundabout etc * [+] change "addmonster" to take a string arg instrad of RACEID - [+] pouring cursed water on blessed scroll didn't work..... - [+] append "...god of xxx" to rc_god lifeforms - [+] try to attack with f_pain -> INFINITE LOOP. - [+] ARMOURPIERCE shouldn't hurt armour - [+] ghast touchparalyze attack isn't working. * [+] bug: when praying to gods, ones not in heaven aren't listed. - [+] when a god apepars..."Hecta appears" x2 - [+] attacking fleeing lf should count as a backstab (if you have the skill) * [+] "nothing happens" during god spell effects * [+] allow hunger to work on monsters - [+] pressing 'a' on @Magic has weird results. - [+] bug: got a gift form yumi during combat???? what for? healing? initial vampire implementation initial god implementation - [+] they all start off in "heaven" map. - [+] gods ahve f_piety. starts at 0 - [+] keep track of piety with each god. starts at 0 for each one. * [+] let planeshift take you to heaven (for debugging) * [+] everyone has 'pray' ability. - [+] modpiety(rid, amt) * [+] piety vals * [+] when you pray - [+] isangry(god) - ie is piety < 0 * [+] if you pray when god is angry, bad! * [+] once piety gets over 200 or so, praying might give you a gift. * [+] god_appears(lifeform_t *victim) - [+] if >=0 (indiff / pleased), goes up to indiff over time(1 per turn). - [+] regain through doing actions ... in progress - [+] lose through doing actions only if you have prayed to this god before (angergodmaybe) - [+] special: gods don't need LOS to cast spells. - [+] gods planeshift away if not doing anything else. * [+] @g to see your piety levels for each god - [+] ?g for help on gods - [+] IN general: - [+] prey = oneoff effect - [+] gift = ongoing * [+] makeangry() vs modpiety * [+] Yumi - fem,mercy/healing - if you die within the first few turns! Hecta - partial Avamon - partial
2011-08-04 04:43:05 +10:00
}
}
- [+] shops on a level should make loud sounds every few turns. (onein3) - [+] inifniite loop in ?k - [+] add to balaclava: equipconfer -> f_anonymous - [+] can't get banned from shops with this! - [+] when randomly increasing skills, don't select maxed ones. - [+] remove warning for movement while bleeding - [+] injuries heal too fast. - [+] bug: The sound of sounds of fighting awakens you! - [+] shouldnt be able to rest while airborne! - [+] make drunkenness give more damage resistance! - [+] "unseen" etc not working on tombstone - [+] bug: merloch getting infinite attacks!! - [+] add "a xxx moves out of view" - [+] why are wizards starting with 2 cold spells? fixed. was getting an extra one for gaining a "new" spell skill. - [+] slowwalking shoudl reduce move volume, not eliminate it. - [+] i noticed a secret iron door forom 6 cells away! - [+] make SC_SEARCH not autopassable on natural 20. - [+] armour can have a SIZE - [+] remove some occurences of "f_noarmouron" for sz_large, sz_small creatures - [+] in "canwear", implement size check. if lf's body size isn't sz_human then armour must have "f_armoursize -> sz_xxx" - [+] exception for ears / eyes - [+] f_multisize - [+] f_armoursize sz_xxx - [+] can only wear armour whih is your size - [+] in io.c, show armour size - [+] assign f_multisize to objects - [+] when adding objects - [+] cope with asking for "large armour" etc - [+] adding to a lf's pack? make sure armour is the correct fit - [+] somewhere else? 25% chance of different size. if so, 50/50 as to which way. - [+] in getobname, show "huge armour" etc - [+] medium ("halfling size pair of gauntlets"), human ("gauntlets"), or large ("huge gauntlets") - [+] high sewing/metalwork skills will let you modify armour for custom fit. - [+] half the hit points of the object - [+] implement a multi-level menu system for shops - [+] text on shop exit ("thank you for your business!") - [+] shops: - [+] only let you donate if you can takeoff / unweild it first. - [+] replace "vending machine" with shop - [+] make shops/buildings their own category - [+] this will let us say 'random shop' - [+] enable stealing from shops - [+] armour - [+] book - [+] weapon - [+] general - [+] potion - [+] hardware - [+] food - [+] jeweller - [+] always show full name for shop items - [+] temple of xxx - - [+] actions - [+] donate - [+] detect curse - [+] bless(costs more if equipped) - [+] absolve sins - [+] special depending on who the temple is to? - [+] temple of'xxx' - assign in addobject() - [+] extend CHA/SPEECH mods to all shops - [+] disable stacking for shop objects - [+] hotel/inn - [+] actions - [+] pay to rest (for 100 turns) - [+] if you do this, call startresting() before exitting shop - [+] and set some kind of flag so monsters will never approach - [+] maybe: f_resting_in_hotel - [+] and so that they will never wake up you up through sound - [+] remove these when you stop resting. - [+] force you to stop resting once your time expires - [+] buy food/drink - [+] weapon shop: - [+] donate weapons - [+] armour shop: - [+] buy armour - [+] donate armour (so that monsters don't pick it up!) * [+] firearm reload messages - [+] don't take f_throwmissile into account when using telekinesis - [+] ranged weapons: auto reload after firing. - [+] done.
2011-11-16 11:57:21 +11:00
break;
- [+] bug: getobvlue price keeps going up - [+] make food poisoning last longer! - [+] bug: pet starting in water - [+] ability to pay at shops using gems? but no change. - [+] implement - [+] require speech skill at a certain level (novice) - [+] reveal attack location for unseen attacks - [+] bug: poisonbolt spell shouldn't cause fire damage to objects! - [+] return to your original form after dying when polymorphed, but just retain SOME hp - [+] new spell: shapeshift - [+] like polymorph but only affects yourself and always controlled - [+] you have to pick something you can see - [+] spell power determiens hitdice you can copy - [+] purify food now works on all your objects, not just one - [+] Nature god(farming, creation) - [+] Ekrub - [+] doesn't like wyrms because they destroy things? - [+] objects - [+] has a pitchfork vs dragons - [+] longbow of xxx - [+] sun hat - [+] overalls - [+] gloves - [+] effects: - [+] canwill all nature spells - [+] likes - [+] killing animals (but only while hungry) - [+] killing dragons - [+] casting nature spells - [+] creating objects or lfs (wish, monsters, food) - [+] dislikes: - [+] destroying objects - [+] attackob() - [+] throwing a flask which shatters - [+] crush objects underfoot - [+] via non-nature spells...? - [+] poison - [+] attacking plants - [+] casting poison spells (same with other antipoison gods!) - [+] sacrifice: - [+] animal corpses - [+] dragon corpses - [+] pray: - [+] battle: - [+] will come to your aid against wyrms - [+] OTHERWISE: - [+] entangle enemies - [+] lightning - [+] summon plants to help you - [+] nonbattle: - [+] purify food on player - [+] THEN one of the following: - [+] cure poison - [+] fix hunger or give food - [+] heal - [+] give ammo (if ranged weapon equipped and out of ammo) - [+] give it. - [+] make it "of seeking" (ie. always hits) - [+] mend armour - [+] bless armour - [+] gifts - [+] ability: calm animals, power 10 - [+] can shapeshift into a bear - [+] resist poison - [+] resist cold - [+] ranged weapon - [+] magic ammo for ranged weapons - [+] angry (minor) - [+] no nature spells work while god is angry ? - [+] taint your food and any food you touch - [+] summons entangling vines around you - [+] angry (major) - [+] one of: - [+] cloudkill - [+] summon storm - [+] surround you with sawgrass
2012-02-01 12:31:36 +11:00
case R_GODNATURE:
while (rollagain) {
flag_t *f;
object_t *o;
objecttype_t *ot;
rollagain = B_FALSE;
switch (rnd(1,6)) {
case 1: // resist/immune poison
if (lfhasflag(player, F_DISEASEIMMUNE)) {
if (lfhasflagval(player, F_DTIMMUNE, DT_POISON, NA, NA, NULL)) {
rollagain = B_TRUE;
} else {
f = addtempflag(player->flags, F_DTIMMUNE, DT_POISON, NA, NA, NULL, FROMGODGIFT);
f->obfrom = god->race->id;
}
} else {
f = addtempflag(player->flags, F_DISEASEIMMUNE, B_TRUE, NA, NA, NULL, FROMGODGIFT);
f->obfrom = god->race->id;
}
break;
case 2: // resist/immune cold
if (lfhasflagval(player, F_DTRESIST, DT_COLD, NA, NA, NULL)) {
if (lfhasflagval(player, F_DTIMMUNE, DT_COLD, NA, NA, NULL)) {
rollagain = B_TRUE;
} else {
f = addtempflag(player->flags, F_DTIMMUNE, DT_COLD, NA, NA, NULL, FROMGODGIFT);
f->obfrom = god->race->id;
}
} else {
f = addtempflag(player->flags, F_DTRESIST, DT_COLD, NA, NA, NULL, FROMGODGIFT);
f->obfrom = god->race->id;
}
break;
case 3:
// good ranged weapon
if (getskill(player, SK_RANGED)) {
char obname[BUFLEN];
if (real_getrandomob(NULL, obname, 25, NA, getlfsize(player),
SK_RANGED, B_TRUE, OC_WEAPON, OC_NONE, DT_NONE)) {
snprintf(obtogive, BUFLEN, "excellent %s", obname);
} else {
rollagain = B_TRUE;
}
} else {
rollagain = B_TRUE;
}
break;
case 4: // ammo
o = getfirearm(player);
if (o) {
ot = getrandomammofor(o);
snprintf(obtogive, BUFLEN, "%d excellent %s", rnd(20,30), ot->name);
} else {
rollagain = B_TRUE;
}
break;
case 5: // calm animals ability
if (lfhasflagval(player, F_CANWILL, OT_S_CALMANIMALS, NA, NA, NULL)) {
rollagain = B_TRUE;
} else {
f = addtempflag(player->flags, F_CANWILL, OT_S_CALMANIMALS, NA, NA, "pw:10;", FROMGODGIFT);
f->obfrom = god->race->id;
}
break;
case 6:
if (lfhasflagval(player, F_CANWILL, OT_S_SHAPESHIFT, NA, NA, "pw:1;race:hawk;")) {
rollagain = B_TRUE;
} else {
f = addtempflag(player->flags, F_CANWILL, OT_S_SHAPESHIFT, 50, 50, "pw:1;race:hawk;", FROMGODGIFT);
f->obfrom = god->race->id;
}
break;
}
}
break;
- [+] remove "inscribe" spell for now. - [+] beginner perception should let you see next to you. - [+] fix trail directions when checking stairs - [+] make labyrinth vault be a proper labyrinth shape - [+] 'spark' should affect floor obs even if there is a lf there. - [+] cursed scroll of awareness should blind you for 10-20 turns. - [+] bug: monsters trying to flee through locked drainage grate.s - [+] new god: Bjorn the battlelord - [+] Pray effects: - [+] bless weapon - [+] bezerk - [+] true strike - [+] haste - [+] Likes: battles (ie. kill last enemy in lof) - [+] Dislike: - [+] calming - [+] poison - [+] magic (wands, spells etc) - [+] retreat (moving away with back turned) "Coward!" - [+] gifts: - [+] weapons, armour - [+] sacrifice: - [+] untouched battle spoils - [+] after dropping objects, add f_battlespoils if YOU killed the ownert. - [+] remove this if/when the object gets moved again - [+] splatter blood - [+] minor anger: - [+] rust your armour / weapon - [+] major anger: - [+] destroy your armour - [+] destroy your weapon - [+] summon lots of enemies - [+] new god: Lumara - fem, magic - [+] likes: - [+] most things which train magic skills - [+] ie. casting spells - [+] using wands - [+] reading scrolls - [+] dislikes: - [+] missile weapons - [+] pray: - [+] restore mp if low - [+] identify books/scrolls - [+] remove curses - [+] gift: - [+] spellbooks - [+] manuals of spell schools - [+] extra mp - [+] angry minor: - [+] lose mp - [+] forget a spell - [+] angry: - [+] spells stop working (100% failure chance) - [+] forget all spells - [+] polymorph you into something bad - [+] sacrifice - [+] weapons / armour
2012-01-25 20:20:15 +11:00
case R_GODPURITY:
- [+] redo heaven vault to cater for 10 gods - [+] Klikirak- male,fire and destruction - [+] appears as a fire elemental? - [+] abilities - [+] create fire underneath - [+] retaliate with fire - [+] burning touch - [+] canwill all fire spells - [+] sacrifice - [+] anything flammable - [+] added effect: cast flame burst - [+] pray: - [+] set all nearby objects on fire - [+] unfreeze weapons - [+] hurt monsters with fire spells - [+] gift: - [+] fire resist / immunity - [+] pyromania on weapon - [+] fire magic - [+] angry (minor): - [+] blast with small fire - [+] angry (major) - [+] blast you with fire (and surround you) - [+] likes - [+] burning objects (sparking flammable, throwing objects onto fire) - [+] casting fire spells - [+] killing with fire - [+] dislikes - [+] casting cold spells - [+] causing cold damage - [+] creating anything (create monster / wish / create food) - [+] what is the difference between "purity" and "life" ? - [+] purity: get rid of curses, bad objects, bad food, remove bad statuses - [+] mercy: "undo" mistakes, avoid instakills - [+] life: healing, raise from dead, protection - [+] life goddess - glorana - [+] appearance: - [+] glowing white light - [+] abilities - [+] cast all life spells - [+] regenerates hp very fast - [+] objects - [+] none - [+] likes - [+] destroying undead - [+] using life magic - [+] healing (as per yumi) - [+] dislikes - [+] necromancy spells - [+] attacking peaceful lfs - [+] pray - [+] healing - [+] restore mp - [+] protection spell - [+] gift - [+] regeneration - [+] firstaid skill - [+] life magic skill / spellbooks - [+] increase max hp - [+] angry(minor) - [+] life magic fails - [+] slow natural healing rate - [+] angry(major) - [+] no healing - [+] reduce max hp! - [+] sacrifice - [+] healing potions - [+] restoration potions - [+] bandages - [+] food - [+] protection spell: - [+] divine armour - [+] blocks on a certain amount of damage. - [+] all damage goes to it! (NOT like psychic armour which just increases AR) - [+] NOT an ongoing spell. - [+] ai: if you have a weapon of xxx slaying, use it when appropriate. (getbestweapon) - [+] amberon - change abilities to be more focused on removing bad status effects - [+] amberon gifts you with potions of restoration - [+] felix is now god of thievery and vengeance. - [+] felix now gives your weapon f_revenge.
2012-02-02 15:33:24 +11:00
if (!hasob(player->pack, OT_POT_RESTORATION)) {
snprintf(obtogive, BUFLEN, "2-3 blessed potions of restoration");
} else {
while (rollagain) {
flag_t *f;
rollagain = B_FALSE;
switch (rnd(1,3)) {
case 1:
snprintf(obtogive, BUFLEN, "2-3 blessed potions of water");
break;
case 2:
snprintf(obtogive, BUFLEN, "wand of turn undead");
break;
case 3: // holy aura
if (lfhasflag(player, F_HOLYAURA)) {
rollagain = B_TRUE;
} else {
f = addtempflag(player->flags, F_PRODUCESLIGHT, 3, NA, NA, NULL, FROMGODGIFT);
f->obfrom = god->race->id;
f = addtempflag(player->flags, F_HOLYAURA, NA, NA, NA, NULL, FROMGODGIFT);
f->obfrom = god->race->id;
}
break;
- [+] redo heaven vault to cater for 10 gods - [+] Klikirak- male,fire and destruction - [+] appears as a fire elemental? - [+] abilities - [+] create fire underneath - [+] retaliate with fire - [+] burning touch - [+] canwill all fire spells - [+] sacrifice - [+] anything flammable - [+] added effect: cast flame burst - [+] pray: - [+] set all nearby objects on fire - [+] unfreeze weapons - [+] hurt monsters with fire spells - [+] gift: - [+] fire resist / immunity - [+] pyromania on weapon - [+] fire magic - [+] angry (minor): - [+] blast with small fire - [+] angry (major) - [+] blast you with fire (and surround you) - [+] likes - [+] burning objects (sparking flammable, throwing objects onto fire) - [+] casting fire spells - [+] killing with fire - [+] dislikes - [+] casting cold spells - [+] causing cold damage - [+] creating anything (create monster / wish / create food) - [+] what is the difference between "purity" and "life" ? - [+] purity: get rid of curses, bad objects, bad food, remove bad statuses - [+] mercy: "undo" mistakes, avoid instakills - [+] life: healing, raise from dead, protection - [+] life goddess - glorana - [+] appearance: - [+] glowing white light - [+] abilities - [+] cast all life spells - [+] regenerates hp very fast - [+] objects - [+] none - [+] likes - [+] destroying undead - [+] using life magic - [+] healing (as per yumi) - [+] dislikes - [+] necromancy spells - [+] attacking peaceful lfs - [+] pray - [+] healing - [+] restore mp - [+] protection spell - [+] gift - [+] regeneration - [+] firstaid skill - [+] life magic skill / spellbooks - [+] increase max hp - [+] angry(minor) - [+] life magic fails - [+] slow natural healing rate - [+] angry(major) - [+] no healing - [+] reduce max hp! - [+] sacrifice - [+] healing potions - [+] restoration potions - [+] bandages - [+] food - [+] protection spell: - [+] divine armour - [+] blocks on a certain amount of damage. - [+] all damage goes to it! (NOT like psychic armour which just increases AR) - [+] NOT an ongoing spell. - [+] ai: if you have a weapon of xxx slaying, use it when appropriate. (getbestweapon) - [+] amberon - change abilities to be more focused on removing bad status effects - [+] amberon gifts you with potions of restoration - [+] felix is now god of thievery and vengeance. - [+] felix now gives your weapon f_revenge.
2012-02-02 15:33:24 +11:00
}
- [+] remove "inscribe" spell for now. - [+] beginner perception should let you see next to you. - [+] fix trail directions when checking stairs - [+] make labyrinth vault be a proper labyrinth shape - [+] 'spark' should affect floor obs even if there is a lf there. - [+] cursed scroll of awareness should blind you for 10-20 turns. - [+] bug: monsters trying to flee through locked drainage grate.s - [+] new god: Bjorn the battlelord - [+] Pray effects: - [+] bless weapon - [+] bezerk - [+] true strike - [+] haste - [+] Likes: battles (ie. kill last enemy in lof) - [+] Dislike: - [+] calming - [+] poison - [+] magic (wands, spells etc) - [+] retreat (moving away with back turned) "Coward!" - [+] gifts: - [+] weapons, armour - [+] sacrifice: - [+] untouched battle spoils - [+] after dropping objects, add f_battlespoils if YOU killed the ownert. - [+] remove this if/when the object gets moved again - [+] splatter blood - [+] minor anger: - [+] rust your armour / weapon - [+] major anger: - [+] destroy your armour - [+] destroy your weapon - [+] summon lots of enemies - [+] new god: Lumara - fem, magic - [+] likes: - [+] most things which train magic skills - [+] ie. casting spells - [+] using wands - [+] reading scrolls - [+] dislikes: - [+] missile weapons - [+] pray: - [+] restore mp if low - [+] identify books/scrolls - [+] remove curses - [+] gift: - [+] spellbooks - [+] manuals of spell schools - [+] extra mp - [+] angry minor: - [+] lose mp - [+] forget a spell - [+] angry: - [+] spells stop working (100% failure chance) - [+] forget all spells - [+] polymorph you into something bad - [+] sacrifice - [+] weapons / armour
2012-01-25 20:20:15 +11:00
}
}
break;
case R_GODTHIEVES:
while (rollagain) {
- [+] redo heaven vault to cater for 10 gods - [+] Klikirak- male,fire and destruction - [+] appears as a fire elemental? - [+] abilities - [+] create fire underneath - [+] retaliate with fire - [+] burning touch - [+] canwill all fire spells - [+] sacrifice - [+] anything flammable - [+] added effect: cast flame burst - [+] pray: - [+] set all nearby objects on fire - [+] unfreeze weapons - [+] hurt monsters with fire spells - [+] gift: - [+] fire resist / immunity - [+] pyromania on weapon - [+] fire magic - [+] angry (minor): - [+] blast with small fire - [+] angry (major) - [+] blast you with fire (and surround you) - [+] likes - [+] burning objects (sparking flammable, throwing objects onto fire) - [+] casting fire spells - [+] killing with fire - [+] dislikes - [+] casting cold spells - [+] causing cold damage - [+] creating anything (create monster / wish / create food) - [+] what is the difference between "purity" and "life" ? - [+] purity: get rid of curses, bad objects, bad food, remove bad statuses - [+] mercy: "undo" mistakes, avoid instakills - [+] life: healing, raise from dead, protection - [+] life goddess - glorana - [+] appearance: - [+] glowing white light - [+] abilities - [+] cast all life spells - [+] regenerates hp very fast - [+] objects - [+] none - [+] likes - [+] destroying undead - [+] using life magic - [+] healing (as per yumi) - [+] dislikes - [+] necromancy spells - [+] attacking peaceful lfs - [+] pray - [+] healing - [+] restore mp - [+] protection spell - [+] gift - [+] regeneration - [+] firstaid skill - [+] life magic skill / spellbooks - [+] increase max hp - [+] angry(minor) - [+] life magic fails - [+] slow natural healing rate - [+] angry(major) - [+] no healing - [+] reduce max hp! - [+] sacrifice - [+] healing potions - [+] restoration potions - [+] bandages - [+] food - [+] protection spell: - [+] divine armour - [+] blocks on a certain amount of damage. - [+] all damage goes to it! (NOT like psychic armour which just increases AR) - [+] NOT an ongoing spell. - [+] ai: if you have a weapon of xxx slaying, use it when appropriate. (getbestweapon) - [+] amberon - change abilities to be more focused on removing bad status effects - [+] amberon gifts you with potions of restoration - [+] felix is now god of thievery and vengeance. - [+] felix now gives your weapon f_revenge.
2012-02-02 15:33:24 +11:00
object_t *wep;
- [+] remove "inscribe" spell for now. - [+] beginner perception should let you see next to you. - [+] fix trail directions when checking stairs - [+] make labyrinth vault be a proper labyrinth shape - [+] 'spark' should affect floor obs even if there is a lf there. - [+] cursed scroll of awareness should blind you for 10-20 turns. - [+] bug: monsters trying to flee through locked drainage grate.s - [+] new god: Bjorn the battlelord - [+] Pray effects: - [+] bless weapon - [+] bezerk - [+] true strike - [+] haste - [+] Likes: battles (ie. kill last enemy in lof) - [+] Dislike: - [+] calming - [+] poison - [+] magic (wands, spells etc) - [+] retreat (moving away with back turned) "Coward!" - [+] gifts: - [+] weapons, armour - [+] sacrifice: - [+] untouched battle spoils - [+] after dropping objects, add f_battlespoils if YOU killed the ownert. - [+] remove this if/when the object gets moved again - [+] splatter blood - [+] minor anger: - [+] rust your armour / weapon - [+] major anger: - [+] destroy your armour - [+] destroy your weapon - [+] summon lots of enemies - [+] new god: Lumara - fem, magic - [+] likes: - [+] most things which train magic skills - [+] ie. casting spells - [+] using wands - [+] reading scrolls - [+] dislikes: - [+] missile weapons - [+] pray: - [+] restore mp if low - [+] identify books/scrolls - [+] remove curses - [+] gift: - [+] spellbooks - [+] manuals of spell schools - [+] extra mp - [+] angry minor: - [+] lose mp - [+] forget a spell - [+] angry: - [+] spells stop working (100% failure chance) - [+] forget all spells - [+] polymorph you into something bad - [+] sacrifice - [+] weapons / armour
2012-01-25 20:20:15 +11:00
rollagain = B_FALSE;
- [+] redo heaven vault to cater for 10 gods - [+] Klikirak- male,fire and destruction - [+] appears as a fire elemental? - [+] abilities - [+] create fire underneath - [+] retaliate with fire - [+] burning touch - [+] canwill all fire spells - [+] sacrifice - [+] anything flammable - [+] added effect: cast flame burst - [+] pray: - [+] set all nearby objects on fire - [+] unfreeze weapons - [+] hurt monsters with fire spells - [+] gift: - [+] fire resist / immunity - [+] pyromania on weapon - [+] fire magic - [+] angry (minor): - [+] blast with small fire - [+] angry (major) - [+] blast you with fire (and surround you) - [+] likes - [+] burning objects (sparking flammable, throwing objects onto fire) - [+] casting fire spells - [+] killing with fire - [+] dislikes - [+] casting cold spells - [+] causing cold damage - [+] creating anything (create monster / wish / create food) - [+] what is the difference between "purity" and "life" ? - [+] purity: get rid of curses, bad objects, bad food, remove bad statuses - [+] mercy: "undo" mistakes, avoid instakills - [+] life: healing, raise from dead, protection - [+] life goddess - glorana - [+] appearance: - [+] glowing white light - [+] abilities - [+] cast all life spells - [+] regenerates hp very fast - [+] objects - [+] none - [+] likes - [+] destroying undead - [+] using life magic - [+] healing (as per yumi) - [+] dislikes - [+] necromancy spells - [+] attacking peaceful lfs - [+] pray - [+] healing - [+] restore mp - [+] protection spell - [+] gift - [+] regeneration - [+] firstaid skill - [+] life magic skill / spellbooks - [+] increase max hp - [+] angry(minor) - [+] life magic fails - [+] slow natural healing rate - [+] angry(major) - [+] no healing - [+] reduce max hp! - [+] sacrifice - [+] healing potions - [+] restoration potions - [+] bandages - [+] food - [+] protection spell: - [+] divine armour - [+] blocks on a certain amount of damage. - [+] all damage goes to it! (NOT like psychic armour which just increases AR) - [+] NOT an ongoing spell. - [+] ai: if you have a weapon of xxx slaying, use it when appropriate. (getbestweapon) - [+] amberon - change abilities to be more focused on removing bad status effects - [+] amberon gifts you with potions of restoration - [+] felix is now god of thievery and vengeance. - [+] felix now gives your weapon f_revenge.
2012-02-02 15:33:24 +11:00
wep = getweapon(player);
if (wep && !hasflag(wep->flags, F_HASBRAND)) {
char obname[BUFLEN];
getobname(wep,obname,1);
// announce
msg("Your %s vibrates, and you suddenly thirst for vengeance!", noprefix(obname));
addflag(wep->flags, F_REVENGE, B_TRUE, NA, NA, NULL);
} else {
switch (rnd(1,7)) {
case 1:
if (getskill(player, SK_TECHUSAGE) >= gettechlevel(OT_LOCKHACKER)) {
snprintf(obtogive, BUFLEN, "lock hacker");
} else {
snprintf(obtogive, BUFLEN, "3-6 blessed lockpicks");
}
break;
case 2:
if (onein(6)) {
snprintf(obtogive, BUFLEN, "large bag of holding");
} else {
snprintf(obtogive, BUFLEN, "bag of holding");
}
break;
case 3:
snprintf(obtogive, BUFLEN, "safebox");
break;
case 4:
snprintf(obtogive, BUFLEN, "wand of opening");
break;
case 5:
snprintf(obtogive, BUFLEN, "wand of invisibility");
break;
case 6:
snprintf(obtogive, BUFLEN, "3-6 potions of invisibility");
break;
case 7:
snprintf(obtogive, BUFLEN, "leather boots of stealth");
break;
}
- [+] remove "inscribe" spell for now. - [+] beginner perception should let you see next to you. - [+] fix trail directions when checking stairs - [+] make labyrinth vault be a proper labyrinth shape - [+] 'spark' should affect floor obs even if there is a lf there. - [+] cursed scroll of awareness should blind you for 10-20 turns. - [+] bug: monsters trying to flee through locked drainage grate.s - [+] new god: Bjorn the battlelord - [+] Pray effects: - [+] bless weapon - [+] bezerk - [+] true strike - [+] haste - [+] Likes: battles (ie. kill last enemy in lof) - [+] Dislike: - [+] calming - [+] poison - [+] magic (wands, spells etc) - [+] retreat (moving away with back turned) "Coward!" - [+] gifts: - [+] weapons, armour - [+] sacrifice: - [+] untouched battle spoils - [+] after dropping objects, add f_battlespoils if YOU killed the ownert. - [+] remove this if/when the object gets moved again - [+] splatter blood - [+] minor anger: - [+] rust your armour / weapon - [+] major anger: - [+] destroy your armour - [+] destroy your weapon - [+] summon lots of enemies - [+] new god: Lumara - fem, magic - [+] likes: - [+] most things which train magic skills - [+] ie. casting spells - [+] using wands - [+] reading scrolls - [+] dislikes: - [+] missile weapons - [+] pray: - [+] restore mp if low - [+] identify books/scrolls - [+] remove curses - [+] gift: - [+] spellbooks - [+] manuals of spell schools - [+] extra mp - [+] angry minor: - [+] lose mp - [+] forget a spell - [+] angry: - [+] spells stop working (100% failure chance) - [+] forget all spells - [+] polymorph you into something bad - [+] sacrifice - [+] weapons / armour
2012-01-25 20:20:15 +11:00
}
}
break;
- [+] shops on a level should make loud sounds every few turns. (onein3) - [+] inifniite loop in ?k - [+] add to balaclava: equipconfer -> f_anonymous - [+] can't get banned from shops with this! - [+] when randomly increasing skills, don't select maxed ones. - [+] remove warning for movement while bleeding - [+] injuries heal too fast. - [+] bug: The sound of sounds of fighting awakens you! - [+] shouldnt be able to rest while airborne! - [+] make drunkenness give more damage resistance! - [+] "unseen" etc not working on tombstone - [+] bug: merloch getting infinite attacks!! - [+] add "a xxx moves out of view" - [+] why are wizards starting with 2 cold spells? fixed. was getting an extra one for gaining a "new" spell skill. - [+] slowwalking shoudl reduce move volume, not eliminate it. - [+] i noticed a secret iron door forom 6 cells away! - [+] make SC_SEARCH not autopassable on natural 20. - [+] armour can have a SIZE - [+] remove some occurences of "f_noarmouron" for sz_large, sz_small creatures - [+] in "canwear", implement size check. if lf's body size isn't sz_human then armour must have "f_armoursize -> sz_xxx" - [+] exception for ears / eyes - [+] f_multisize - [+] f_armoursize sz_xxx - [+] can only wear armour whih is your size - [+] in io.c, show armour size - [+] assign f_multisize to objects - [+] when adding objects - [+] cope with asking for "large armour" etc - [+] adding to a lf's pack? make sure armour is the correct fit - [+] somewhere else? 25% chance of different size. if so, 50/50 as to which way. - [+] in getobname, show "huge armour" etc - [+] medium ("halfling size pair of gauntlets"), human ("gauntlets"), or large ("huge gauntlets") - [+] high sewing/metalwork skills will let you modify armour for custom fit. - [+] half the hit points of the object - [+] implement a multi-level menu system for shops - [+] text on shop exit ("thank you for your business!") - [+] shops: - [+] only let you donate if you can takeoff / unweild it first. - [+] replace "vending machine" with shop - [+] make shops/buildings their own category - [+] this will let us say 'random shop' - [+] enable stealing from shops - [+] armour - [+] book - [+] weapon - [+] general - [+] potion - [+] hardware - [+] food - [+] jeweller - [+] always show full name for shop items - [+] temple of xxx - - [+] actions - [+] donate - [+] detect curse - [+] bless(costs more if equipped) - [+] absolve sins - [+] special depending on who the temple is to? - [+] temple of'xxx' - assign in addobject() - [+] extend CHA/SPEECH mods to all shops - [+] disable stacking for shop objects - [+] hotel/inn - [+] actions - [+] pay to rest (for 100 turns) - [+] if you do this, call startresting() before exitting shop - [+] and set some kind of flag so monsters will never approach - [+] maybe: f_resting_in_hotel - [+] and so that they will never wake up you up through sound - [+] remove these when you stop resting. - [+] force you to stop resting once your time expires - [+] buy food/drink - [+] weapon shop: - [+] donate weapons - [+] armour shop: - [+] buy armour - [+] donate armour (so that monsters don't pick it up!) * [+] firearm reload messages - [+] don't take f_throwmissile into account when using telekinesis - [+] ranged weapons: auto reload after firing. - [+] done.
2011-11-16 11:57:21 +11:00
default:
break;
} // end switch
if (strlen(obtogive)) {
object_t *o;
o = addob(player->cell->obpile, obtogive);
if (o) {
char buf[BUFLEN];
addflag(o->flags, F_GODGIFT, god->race->id, NA, NA, NULL);
if (haslos(player, player->cell)) {
getobname(o, buf, o->amt);
- [+] ob1() macros - [+] healing potions should heal even "permenant" injuries - [+] potions/spells - [+] summon decoy (chicken horde) spell - "friends!" - [+] potion of spider climb (arachnid adhesion) - [+] gloves of the spider - [+] F_startobwepskill sk_shortblades etc - [+] change mosnter starting weapons to be based on wepsk, not specific named weapons - [+] make wrapprint cope properly with 0 length strings - [+] fix io.c showlfstats layout - [+] fountains of xp should always dry up after one use! - [+] plants shouldn't leave footprints! - [+] fix overcomplicated code in updateknowncells - [+] you always "see" allies following you down/up stairs, even if they are behind you. - [+] remove dtresist slash from skeletons - their bone skin reduces this already. - [+] leave dtresist pierce because it's hard to hit them. - [+] confirm gold amount when donating to shops - [+] increase piety by half of any gold donated to temples - [+] move hp, mp, sp to same line as target, and make them into bars - [+] HP:[ 11 / 11 ] - [+] makebar(window,min,max, loss,barcol, losscol) - [+] print the prefix: "HP:[" - [+] construct the bar string to fit into 10 chars: " 11 / 11 " - [+] print it one char at a time, setting bg as follows: - [+] background: - [+] 0 - min is barcol - [+] min+1 - min+loss is losscol - [+] rest is black - [+] print the suffix: "] " - [+] remember last dam amount for hp. - [+] show mp and stamina like this too. - [+] update viewpoint sooner when moving vertically - [+] if you can't comprehend the contents of a spellbook, don't ID it! - [+] hpbar: pass textcol and texcolwithbg - [+] show f_stability in @e - [+] don't identify tech inside shops if it's beyond your skill level - [+] bug: "a cursed +-1 ring of dexterity" - [+] enraged or deaf lfs shouldn't respond to chats - [+] drawbar: show mp/sp text in orange if it's at 0. - [+] allow vegetarians to eat frozen corpses. - [+] anything flying + stunned loses flying. - [+] chance for monsters to throw missiles is reduced when acc < C - [+] use same code as firearms - [+] undead shouldn't lose consciousness - they should jsut die.
2011-12-06 04:03:47 +11:00
msg("%s appear%s!", buf, OBS1(o));
- [+] shops on a level should make loud sounds every few turns. (onein3) - [+] inifniite loop in ?k - [+] add to balaclava: equipconfer -> f_anonymous - [+] can't get banned from shops with this! - [+] when randomly increasing skills, don't select maxed ones. - [+] remove warning for movement while bleeding - [+] injuries heal too fast. - [+] bug: The sound of sounds of fighting awakens you! - [+] shouldnt be able to rest while airborne! - [+] make drunkenness give more damage resistance! - [+] "unseen" etc not working on tombstone - [+] bug: merloch getting infinite attacks!! - [+] add "a xxx moves out of view" - [+] why are wizards starting with 2 cold spells? fixed. was getting an extra one for gaining a "new" spell skill. - [+] slowwalking shoudl reduce move volume, not eliminate it. - [+] i noticed a secret iron door forom 6 cells away! - [+] make SC_SEARCH not autopassable on natural 20. - [+] armour can have a SIZE - [+] remove some occurences of "f_noarmouron" for sz_large, sz_small creatures - [+] in "canwear", implement size check. if lf's body size isn't sz_human then armour must have "f_armoursize -> sz_xxx" - [+] exception for ears / eyes - [+] f_multisize - [+] f_armoursize sz_xxx - [+] can only wear armour whih is your size - [+] in io.c, show armour size - [+] assign f_multisize to objects - [+] when adding objects - [+] cope with asking for "large armour" etc - [+] adding to a lf's pack? make sure armour is the correct fit - [+] somewhere else? 25% chance of different size. if so, 50/50 as to which way. - [+] in getobname, show "huge armour" etc - [+] medium ("halfling size pair of gauntlets"), human ("gauntlets"), or large ("huge gauntlets") - [+] high sewing/metalwork skills will let you modify armour for custom fit. - [+] half the hit points of the object - [+] implement a multi-level menu system for shops - [+] text on shop exit ("thank you for your business!") - [+] shops: - [+] only let you donate if you can takeoff / unweild it first. - [+] replace "vending machine" with shop - [+] make shops/buildings their own category - [+] this will let us say 'random shop' - [+] enable stealing from shops - [+] armour - [+] book - [+] weapon - [+] general - [+] potion - [+] hardware - [+] food - [+] jeweller - [+] always show full name for shop items - [+] temple of xxx - - [+] actions - [+] donate - [+] detect curse - [+] bless(costs more if equipped) - [+] absolve sins - [+] special depending on who the temple is to? - [+] temple of'xxx' - assign in addobject() - [+] extend CHA/SPEECH mods to all shops - [+] disable stacking for shop objects - [+] hotel/inn - [+] actions - [+] pay to rest (for 100 turns) - [+] if you do this, call startresting() before exitting shop - [+] and set some kind of flag so monsters will never approach - [+] maybe: f_resting_in_hotel - [+] and so that they will never wake up you up through sound - [+] remove these when you stop resting. - [+] force you to stop resting once your time expires - [+] buy food/drink - [+] weapon shop: - [+] donate weapons - [+] armour shop: - [+] buy armour - [+] donate armour (so that monsters don't pick it up!) * [+] firearm reload messages - [+] don't take f_throwmissile into account when using telekinesis - [+] ranged weapons: auto reload after firing. - [+] done.
2011-11-16 11:57:21 +11:00
} else {
msg("You hear something hitting the ground.");
}
- [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! - [+] blink should go to random place within lof, not los - [+] sunglasses shuld reduce nightvis range, not visrange * [+] since jolt needs adjacency, make it more powerful - [+] use colours for spell descriptions - [+] replace 'call wind' with 'zephyr' * [+] add vault commonality. - [+] add more common vaults - roundabout etc * [+] change "addmonster" to take a string arg instrad of RACEID - [+] pouring cursed water on blessed scroll didn't work..... - [+] append "...god of xxx" to rc_god lifeforms - [+] try to attack with f_pain -> INFINITE LOOP. - [+] ARMOURPIERCE shouldn't hurt armour - [+] ghast touchparalyze attack isn't working. * [+] bug: when praying to gods, ones not in heaven aren't listed. - [+] when a god apepars..."Hecta appears" x2 - [+] attacking fleeing lf should count as a backstab (if you have the skill) * [+] "nothing happens" during god spell effects * [+] allow hunger to work on monsters - [+] pressing 'a' on @Magic has weird results. - [+] bug: got a gift form yumi during combat???? what for? healing? initial vampire implementation initial god implementation - [+] they all start off in "heaven" map. - [+] gods ahve f_piety. starts at 0 - [+] keep track of piety with each god. starts at 0 for each one. * [+] let planeshift take you to heaven (for debugging) * [+] everyone has 'pray' ability. - [+] modpiety(rid, amt) * [+] piety vals * [+] when you pray - [+] isangry(god) - ie is piety < 0 * [+] if you pray when god is angry, bad! * [+] once piety gets over 200 or so, praying might give you a gift. * [+] god_appears(lifeform_t *victim) - [+] if >=0 (indiff / pleased), goes up to indiff over time(1 per turn). - [+] regain through doing actions ... in progress - [+] lose through doing actions only if you have prayed to this god before (angergodmaybe) - [+] special: gods don't need LOS to cast spells. - [+] gods planeshift away if not doing anything else. * [+] @g to see your piety levels for each god - [+] ?g for help on gods - [+] IN general: - [+] prey = oneoff effect - [+] gift = ongoing * [+] makeangry() vs modpiety * [+] Yumi - fem,mercy/healing - if you die within the first few turns! Hecta - partial Avamon - partial
2011-08-04 04:43:05 +10:00
}
- [+] shops on a level should make loud sounds every few turns. (onein3) - [+] inifniite loop in ?k - [+] add to balaclava: equipconfer -> f_anonymous - [+] can't get banned from shops with this! - [+] when randomly increasing skills, don't select maxed ones. - [+] remove warning for movement while bleeding - [+] injuries heal too fast. - [+] bug: The sound of sounds of fighting awakens you! - [+] shouldnt be able to rest while airborne! - [+] make drunkenness give more damage resistance! - [+] "unseen" etc not working on tombstone - [+] bug: merloch getting infinite attacks!! - [+] add "a xxx moves out of view" - [+] why are wizards starting with 2 cold spells? fixed. was getting an extra one for gaining a "new" spell skill. - [+] slowwalking shoudl reduce move volume, not eliminate it. - [+] i noticed a secret iron door forom 6 cells away! - [+] make SC_SEARCH not autopassable on natural 20. - [+] armour can have a SIZE - [+] remove some occurences of "f_noarmouron" for sz_large, sz_small creatures - [+] in "canwear", implement size check. if lf's body size isn't sz_human then armour must have "f_armoursize -> sz_xxx" - [+] exception for ears / eyes - [+] f_multisize - [+] f_armoursize sz_xxx - [+] can only wear armour whih is your size - [+] in io.c, show armour size - [+] assign f_multisize to objects - [+] when adding objects - [+] cope with asking for "large armour" etc - [+] adding to a lf's pack? make sure armour is the correct fit - [+] somewhere else? 25% chance of different size. if so, 50/50 as to which way. - [+] in getobname, show "huge armour" etc - [+] medium ("halfling size pair of gauntlets"), human ("gauntlets"), or large ("huge gauntlets") - [+] high sewing/metalwork skills will let you modify armour for custom fit. - [+] half the hit points of the object - [+] implement a multi-level menu system for shops - [+] text on shop exit ("thank you for your business!") - [+] shops: - [+] only let you donate if you can takeoff / unweild it first. - [+] replace "vending machine" with shop - [+] make shops/buildings their own category - [+] this will let us say 'random shop' - [+] enable stealing from shops - [+] armour - [+] book - [+] weapon - [+] general - [+] potion - [+] hardware - [+] food - [+] jeweller - [+] always show full name for shop items - [+] temple of xxx - - [+] actions - [+] donate - [+] detect curse - [+] bless(costs more if equipped) - [+] absolve sins - [+] special depending on who the temple is to? - [+] temple of'xxx' - assign in addobject() - [+] extend CHA/SPEECH mods to all shops - [+] disable stacking for shop objects - [+] hotel/inn - [+] actions - [+] pay to rest (for 100 turns) - [+] if you do this, call startresting() before exitting shop - [+] and set some kind of flag so monsters will never approach - [+] maybe: f_resting_in_hotel - [+] and so that they will never wake up you up through sound - [+] remove these when you stop resting. - [+] force you to stop resting once your time expires - [+] buy food/drink - [+] weapon shop: - [+] donate weapons - [+] armour shop: - [+] buy armour - [+] donate armour (so that monsters don't pick it up!) * [+] firearm reload messages - [+] don't take f_throwmissile into account when using telekinesis - [+] ranged weapons: auto reload after firing. - [+] done.
2011-11-16 11:57:21 +11:00
}
- [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! - [+] blink should go to random place within lof, not los - [+] sunglasses shuld reduce nightvis range, not visrange * [+] since jolt needs adjacency, make it more powerful - [+] use colours for spell descriptions - [+] replace 'call wind' with 'zephyr' * [+] add vault commonality. - [+] add more common vaults - roundabout etc * [+] change "addmonster" to take a string arg instrad of RACEID - [+] pouring cursed water on blessed scroll didn't work..... - [+] append "...god of xxx" to rc_god lifeforms - [+] try to attack with f_pain -> INFINITE LOOP. - [+] ARMOURPIERCE shouldn't hurt armour - [+] ghast touchparalyze attack isn't working. * [+] bug: when praying to gods, ones not in heaven aren't listed. - [+] when a god apepars..."Hecta appears" x2 - [+] attacking fleeing lf should count as a backstab (if you have the skill) * [+] "nothing happens" during god spell effects * [+] allow hunger to work on monsters - [+] pressing 'a' on @Magic has weird results. - [+] bug: got a gift form yumi during combat???? what for? healing? initial vampire implementation initial god implementation - [+] they all start off in "heaven" map. - [+] gods ahve f_piety. starts at 0 - [+] keep track of piety with each god. starts at 0 for each one. * [+] let planeshift take you to heaven (for debugging) * [+] everyone has 'pray' ability. - [+] modpiety(rid, amt) * [+] piety vals * [+] when you pray - [+] isangry(god) - ie is piety < 0 * [+] if you pray when god is angry, bad! * [+] once piety gets over 200 or so, praying might give you a gift. * [+] god_appears(lifeform_t *victim) - [+] if >=0 (indiff / pleased), goes up to indiff over time(1 per turn). - [+] regain through doing actions ... in progress - [+] lose through doing actions only if you have prayed to this god before (angergodmaybe) - [+] special: gods don't need LOS to cast spells. - [+] gods planeshift away if not doing anything else. * [+] @g to see your piety levels for each god - [+] ?g for help on gods - [+] IN general: - [+] prey = oneoff effect - [+] gift = ongoing * [+] makeangry() vs modpiety * [+] Yumi - fem,mercy/healing - if you die within the first few turns! Hecta - partial Avamon - partial
2011-08-04 04:43:05 +10:00
- [+] shops on a level should make loud sounds every few turns. (onein3) - [+] inifniite loop in ?k - [+] add to balaclava: equipconfer -> f_anonymous - [+] can't get banned from shops with this! - [+] when randomly increasing skills, don't select maxed ones. - [+] remove warning for movement while bleeding - [+] injuries heal too fast. - [+] bug: The sound of sounds of fighting awakens you! - [+] shouldnt be able to rest while airborne! - [+] make drunkenness give more damage resistance! - [+] "unseen" etc not working on tombstone - [+] bug: merloch getting infinite attacks!! - [+] add "a xxx moves out of view" - [+] why are wizards starting with 2 cold spells? fixed. was getting an extra one for gaining a "new" spell skill. - [+] slowwalking shoudl reduce move volume, not eliminate it. - [+] i noticed a secret iron door forom 6 cells away! - [+] make SC_SEARCH not autopassable on natural 20. - [+] armour can have a SIZE - [+] remove some occurences of "f_noarmouron" for sz_large, sz_small creatures - [+] in "canwear", implement size check. if lf's body size isn't sz_human then armour must have "f_armoursize -> sz_xxx" - [+] exception for ears / eyes - [+] f_multisize - [+] f_armoursize sz_xxx - [+] can only wear armour whih is your size - [+] in io.c, show armour size - [+] assign f_multisize to objects - [+] when adding objects - [+] cope with asking for "large armour" etc - [+] adding to a lf's pack? make sure armour is the correct fit - [+] somewhere else? 25% chance of different size. if so, 50/50 as to which way. - [+] in getobname, show "huge armour" etc - [+] medium ("halfling size pair of gauntlets"), human ("gauntlets"), or large ("huge gauntlets") - [+] high sewing/metalwork skills will let you modify armour for custom fit. - [+] half the hit points of the object - [+] implement a multi-level menu system for shops - [+] text on shop exit ("thank you for your business!") - [+] shops: - [+] only let you donate if you can takeoff / unweild it first. - [+] replace "vending machine" with shop - [+] make shops/buildings their own category - [+] this will let us say 'random shop' - [+] enable stealing from shops - [+] armour - [+] book - [+] weapon - [+] general - [+] potion - [+] hardware - [+] food - [+] jeweller - [+] always show full name for shop items - [+] temple of xxx - - [+] actions - [+] donate - [+] detect curse - [+] bless(costs more if equipped) - [+] absolve sins - [+] special depending on who the temple is to? - [+] temple of'xxx' - assign in addobject() - [+] extend CHA/SPEECH mods to all shops - [+] disable stacking for shop objects - [+] hotel/inn - [+] actions - [+] pay to rest (for 100 turns) - [+] if you do this, call startresting() before exitting shop - [+] and set some kind of flag so monsters will never approach - [+] maybe: f_resting_in_hotel - [+] and so that they will never wake up you up through sound - [+] remove these when you stop resting. - [+] force you to stop resting once your time expires - [+] buy food/drink - [+] weapon shop: - [+] donate weapons - [+] armour shop: - [+] buy armour - [+] donate armour (so that monsters don't pick it up!) * [+] firearm reload messages - [+] don't take f_throwmissile into account when using telekinesis - [+] ranged weapons: auto reload after firing. - [+] done.
2011-11-16 11:57:21 +11:00
// since you got a gift, lower piety a little.
//setpiety(rid, 101);
if (!fromtemple) {
modpiety(rid, -50);
- [+] shops on a level should make loud sounds every few turns. (onein3) - [+] inifniite loop in ?k - [+] add to balaclava: equipconfer -> f_anonymous - [+] can't get banned from shops with this! - [+] when randomly increasing skills, don't select maxed ones. - [+] remove warning for movement while bleeding - [+] injuries heal too fast. - [+] bug: The sound of sounds of fighting awakens you! - [+] shouldnt be able to rest while airborne! - [+] make drunkenness give more damage resistance! - [+] "unseen" etc not working on tombstone - [+] bug: merloch getting infinite attacks!! - [+] add "a xxx moves out of view" - [+] why are wizards starting with 2 cold spells? fixed. was getting an extra one for gaining a "new" spell skill. - [+] slowwalking shoudl reduce move volume, not eliminate it. - [+] i noticed a secret iron door forom 6 cells away! - [+] make SC_SEARCH not autopassable on natural 20. - [+] armour can have a SIZE - [+] remove some occurences of "f_noarmouron" for sz_large, sz_small creatures - [+] in "canwear", implement size check. if lf's body size isn't sz_human then armour must have "f_armoursize -> sz_xxx" - [+] exception for ears / eyes - [+] f_multisize - [+] f_armoursize sz_xxx - [+] can only wear armour whih is your size - [+] in io.c, show armour size - [+] assign f_multisize to objects - [+] when adding objects - [+] cope with asking for "large armour" etc - [+] adding to a lf's pack? make sure armour is the correct fit - [+] somewhere else? 25% chance of different size. if so, 50/50 as to which way. - [+] in getobname, show "huge armour" etc - [+] medium ("halfling size pair of gauntlets"), human ("gauntlets"), or large ("huge gauntlets") - [+] high sewing/metalwork skills will let you modify armour for custom fit. - [+] half the hit points of the object - [+] implement a multi-level menu system for shops - [+] text on shop exit ("thank you for your business!") - [+] shops: - [+] only let you donate if you can takeoff / unweild it first. - [+] replace "vending machine" with shop - [+] make shops/buildings their own category - [+] this will let us say 'random shop' - [+] enable stealing from shops - [+] armour - [+] book - [+] weapon - [+] general - [+] potion - [+] hardware - [+] food - [+] jeweller - [+] always show full name for shop items - [+] temple of xxx - - [+] actions - [+] donate - [+] detect curse - [+] bless(costs more if equipped) - [+] absolve sins - [+] special depending on who the temple is to? - [+] temple of'xxx' - assign in addobject() - [+] extend CHA/SPEECH mods to all shops - [+] disable stacking for shop objects - [+] hotel/inn - [+] actions - [+] pay to rest (for 100 turns) - [+] if you do this, call startresting() before exitting shop - [+] and set some kind of flag so monsters will never approach - [+] maybe: f_resting_in_hotel - [+] and so that they will never wake up you up through sound - [+] remove these when you stop resting. - [+] force you to stop resting once your time expires - [+] buy food/drink - [+] weapon shop: - [+] donate weapons - [+] armour shop: - [+] buy armour - [+] donate armour (so that monsters don't pick it up!) * [+] firearm reload messages - [+] don't take f_throwmissile into account when using telekinesis - [+] ranged weapons: auto reload after firing. - [+] done.
2011-11-16 11:57:21 +11:00
}
} // end if (pctchance enough to get a gift)
- [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! - [+] blink should go to random place within lof, not los - [+] sunglasses shuld reduce nightvis range, not visrange * [+] since jolt needs adjacency, make it more powerful - [+] use colours for spell descriptions - [+] replace 'call wind' with 'zephyr' * [+] add vault commonality. - [+] add more common vaults - roundabout etc * [+] change "addmonster" to take a string arg instrad of RACEID - [+] pouring cursed water on blessed scroll didn't work..... - [+] append "...god of xxx" to rc_god lifeforms - [+] try to attack with f_pain -> INFINITE LOOP. - [+] ARMOURPIERCE shouldn't hurt armour - [+] ghast touchparalyze attack isn't working. * [+] bug: when praying to gods, ones not in heaven aren't listed. - [+] when a god apepars..."Hecta appears" x2 - [+] attacking fleeing lf should count as a backstab (if you have the skill) * [+] "nothing happens" during god spell effects * [+] allow hunger to work on monsters - [+] pressing 'a' on @Magic has weird results. - [+] bug: got a gift form yumi during combat???? what for? healing? initial vampire implementation initial god implementation - [+] they all start off in "heaven" map. - [+] gods ahve f_piety. starts at 0 - [+] keep track of piety with each god. starts at 0 for each one. * [+] let planeshift take you to heaven (for debugging) * [+] everyone has 'pray' ability. - [+] modpiety(rid, amt) * [+] piety vals * [+] when you pray - [+] isangry(god) - ie is piety < 0 * [+] if you pray when god is angry, bad! * [+] once piety gets over 200 or so, praying might give you a gift. * [+] god_appears(lifeform_t *victim) - [+] if >=0 (indiff / pleased), goes up to indiff over time(1 per turn). - [+] regain through doing actions ... in progress - [+] lose through doing actions only if you have prayed to this god before (angergodmaybe) - [+] special: gods don't need LOS to cast spells. - [+] gods planeshift away if not doing anything else. * [+] @g to see your piety levels for each god - [+] ?g for help on gods - [+] IN general: - [+] prey = oneoff effect - [+] gift = ongoing * [+] makeangry() vs modpiety * [+] Yumi - fem,mercy/healing - if you die within the first few turns! Hecta - partial Avamon - partial
2011-08-04 04:43:05 +10:00
return gotgift;
}
int godisangry(enum RACE rid) {
if (getpiety(rid) < 0) {
return B_TRUE;
}
return B_FALSE;
}
- [+] bug: getobvlue price keeps going up - [+] make food poisoning last longer! - [+] bug: pet starting in water - [+] ability to pay at shops using gems? but no change. - [+] implement - [+] require speech skill at a certain level (novice) - [+] reveal attack location for unseen attacks - [+] bug: poisonbolt spell shouldn't cause fire damage to objects! - [+] return to your original form after dying when polymorphed, but just retain SOME hp - [+] new spell: shapeshift - [+] like polymorph but only affects yourself and always controlled - [+] you have to pick something you can see - [+] spell power determiens hitdice you can copy - [+] purify food now works on all your objects, not just one - [+] Nature god(farming, creation) - [+] Ekrub - [+] doesn't like wyrms because they destroy things? - [+] objects - [+] has a pitchfork vs dragons - [+] longbow of xxx - [+] sun hat - [+] overalls - [+] gloves - [+] effects: - [+] canwill all nature spells - [+] likes - [+] killing animals (but only while hungry) - [+] killing dragons - [+] casting nature spells - [+] creating objects or lfs (wish, monsters, food) - [+] dislikes: - [+] destroying objects - [+] attackob() - [+] throwing a flask which shatters - [+] crush objects underfoot - [+] via non-nature spells...? - [+] poison - [+] attacking plants - [+] casting poison spells (same with other antipoison gods!) - [+] sacrifice: - [+] animal corpses - [+] dragon corpses - [+] pray: - [+] battle: - [+] will come to your aid against wyrms - [+] OTHERWISE: - [+] entangle enemies - [+] lightning - [+] summon plants to help you - [+] nonbattle: - [+] purify food on player - [+] THEN one of the following: - [+] cure poison - [+] fix hunger or give food - [+] heal - [+] give ammo (if ranged weapon equipped and out of ammo) - [+] give it. - [+] make it "of seeking" (ie. always hits) - [+] mend armour - [+] bless armour - [+] gifts - [+] ability: calm animals, power 10 - [+] can shapeshift into a bear - [+] resist poison - [+] resist cold - [+] ranged weapon - [+] magic ammo for ranged weapons - [+] angry (minor) - [+] no nature spells work while god is angry ? - [+] taint your food and any food you touch - [+] summons entangling vines around you - [+] angry (major) - [+] one of: - [+] cloudkill - [+] summon storm - [+] surround you with sawgrass
2012-02-01 12:31:36 +11:00
int godprayedto(enum RACE rid) {
lifeform_t *god;
god = findgod(rid);
if (hasflag(god->flags, F_PRAYEDTO)) {
return B_TRUE;
}
return B_FALSE;
}
void godsay(enum RACE rid, int says, char *format, ...) {
- [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! - [+] blink should go to random place within lof, not los - [+] sunglasses shuld reduce nightvis range, not visrange * [+] since jolt needs adjacency, make it more powerful - [+] use colours for spell descriptions - [+] replace 'call wind' with 'zephyr' * [+] add vault commonality. - [+] add more common vaults - roundabout etc * [+] change "addmonster" to take a string arg instrad of RACEID - [+] pouring cursed water on blessed scroll didn't work..... - [+] append "...god of xxx" to rc_god lifeforms - [+] try to attack with f_pain -> INFINITE LOOP. - [+] ARMOURPIERCE shouldn't hurt armour - [+] ghast touchparalyze attack isn't working. * [+] bug: when praying to gods, ones not in heaven aren't listed. - [+] when a god apepars..."Hecta appears" x2 - [+] attacking fleeing lf should count as a backstab (if you have the skill) * [+] "nothing happens" during god spell effects * [+] allow hunger to work on monsters - [+] pressing 'a' on @Magic has weird results. - [+] bug: got a gift form yumi during combat???? what for? healing? initial vampire implementation initial god implementation - [+] they all start off in "heaven" map. - [+] gods ahve f_piety. starts at 0 - [+] keep track of piety with each god. starts at 0 for each one. * [+] let planeshift take you to heaven (for debugging) * [+] everyone has 'pray' ability. - [+] modpiety(rid, amt) * [+] piety vals * [+] when you pray - [+] isangry(god) - ie is piety < 0 * [+] if you pray when god is angry, bad! * [+] once piety gets over 200 or so, praying might give you a gift. * [+] god_appears(lifeform_t *victim) - [+] if >=0 (indiff / pleased), goes up to indiff over time(1 per turn). - [+] regain through doing actions ... in progress - [+] lose through doing actions only if you have prayed to this god before (angergodmaybe) - [+] special: gods don't need LOS to cast spells. - [+] gods planeshift away if not doing anything else. * [+] @g to see your piety levels for each god - [+] ?g for help on gods - [+] IN general: - [+] prey = oneoff effect - [+] gift = ongoing * [+] makeangry() vs modpiety * [+] Yumi - fem,mercy/healing - if you die within the first few turns! Hecta - partial Avamon - partial
2011-08-04 04:43:05 +10:00
lifeform_t *god;
char godname[BUFLEN], buf[BUFLEN];
- [+] dual wield, then weild -, say "y" to "weild nothing in your left hand", CRASH. - [+] rogue should start with novice speed and throwing - [+] better method of sneaking - just hiding in one spot isn't effective. - [+] get "hide" at novice level - [+] at beginner level, you can move while hiding. ( but if someone hears you, they spot you) - [+] if you can't see an object (ie in inventory it just comes up as "a potion"), make the description be generic. - [+] stealth shouldn't affect movement noise uless you are hiding - [+] move slower when hiding. - [+] trying to hide while already hiding will cancel it. - [+] rename f_sneak to f_movecarefully - [+] move "you attack the helpless xxx" into construct_hit_string. - [+] light level should affect stealth checks. - [+] flying should only impact stealth checks to make noise, not to hide. - [+] sprint should stop hiding! - [+] weapon brand: of protection. gives AR. - [+] make sure i show this in showlfarmour ] - [+] shouldn't be able to backstab plants - [+] no hiding while producing light. - [+] changing armour should stop you from hiding. - [+] let you hide when you can see monsters, but they instantly get F_SPOTTED. - [+] different verbs for god voices - [+] remove "enhanced smell" from xat and dire rat. - [+] make guns usually start with ammo - [+] gain attrib point on _every_ levelup, but 2 each time not 5. - [+] this means that we now gain 6 stat points every 3 levels rather than 5, but they can be spread out. - [+] rogue modifications - [+] change starting backstab level from beginner -> novice - [+] generated monsters: "It is sleeping. It is flying." - [+] should be sleeping AND flying! - [+] remove duplicate tanglemissile code. - [+] change F_ATTREQ - split up penalty cutoff and bonus cutoff - [+] needs a "boostafter" param. - [+] ie. - [+] needs at least ATTREQ agility to USE it. - [+] if you are less than this, start applying penalty. - [+] v2 = BOOSTAFTER level. (CHANGE) - [+] if you are above this amount, start applying bonus. - [+] text = scalepercent. (CHANGE) - [+] adjust code - [+] adjust defs - [+] explain in io.c - [+] test - [+] new felix pray effect: invisibiltity
2012-01-23 18:16:18 +11:00
char voiceverb[BUFLEN];
- [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! - [+] blink should go to random place within lof, not los - [+] sunglasses shuld reduce nightvis range, not visrange * [+] since jolt needs adjacency, make it more powerful - [+] use colours for spell descriptions - [+] replace 'call wind' with 'zephyr' * [+] add vault commonality. - [+] add more common vaults - roundabout etc * [+] change "addmonster" to take a string arg instrad of RACEID - [+] pouring cursed water on blessed scroll didn't work..... - [+] append "...god of xxx" to rc_god lifeforms - [+] try to attack with f_pain -> INFINITE LOOP. - [+] ARMOURPIERCE shouldn't hurt armour - [+] ghast touchparalyze attack isn't working. * [+] bug: when praying to gods, ones not in heaven aren't listed. - [+] when a god apepars..."Hecta appears" x2 - [+] attacking fleeing lf should count as a backstab (if you have the skill) * [+] "nothing happens" during god spell effects * [+] allow hunger to work on monsters - [+] pressing 'a' on @Magic has weird results. - [+] bug: got a gift form yumi during combat???? what for? healing? initial vampire implementation initial god implementation - [+] they all start off in "heaven" map. - [+] gods ahve f_piety. starts at 0 - [+] keep track of piety with each god. starts at 0 for each one. * [+] let planeshift take you to heaven (for debugging) * [+] everyone has 'pray' ability. - [+] modpiety(rid, amt) * [+] piety vals * [+] when you pray - [+] isangry(god) - ie is piety < 0 * [+] if you pray when god is angry, bad! * [+] once piety gets over 200 or so, praying might give you a gift. * [+] god_appears(lifeform_t *victim) - [+] if >=0 (indiff / pleased), goes up to indiff over time(1 per turn). - [+] regain through doing actions ... in progress - [+] lose through doing actions only if you have prayed to this god before (angergodmaybe) - [+] special: gods don't need LOS to cast spells. - [+] gods planeshift away if not doing anything else. * [+] @g to see your piety levels for each god - [+] ?g for help on gods - [+] IN general: - [+] prey = oneoff effect - [+] gift = ongoing * [+] makeangry() vs modpiety * [+] Yumi - fem,mercy/healing - if you die within the first few turns! Hecta - partial Avamon - partial
2011-08-04 04:43:05 +10:00
va_list args;
va_start(args, format);
vsnprintf( buf, BUFLEN, format, args );
- [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! - [+] blink should go to random place within lof, not los - [+] sunglasses shuld reduce nightvis range, not visrange * [+] since jolt needs adjacency, make it more powerful - [+] use colours for spell descriptions - [+] replace 'call wind' with 'zephyr' * [+] add vault commonality. - [+] add more common vaults - roundabout etc * [+] change "addmonster" to take a string arg instrad of RACEID - [+] pouring cursed water on blessed scroll didn't work..... - [+] append "...god of xxx" to rc_god lifeforms - [+] try to attack with f_pain -> INFINITE LOOP. - [+] ARMOURPIERCE shouldn't hurt armour - [+] ghast touchparalyze attack isn't working. * [+] bug: when praying to gods, ones not in heaven aren't listed. - [+] when a god apepars..."Hecta appears" x2 - [+] attacking fleeing lf should count as a backstab (if you have the skill) * [+] "nothing happens" during god spell effects * [+] allow hunger to work on monsters - [+] pressing 'a' on @Magic has weird results. - [+] bug: got a gift form yumi during combat???? what for? healing? initial vampire implementation initial god implementation - [+] they all start off in "heaven" map. - [+] gods ahve f_piety. starts at 0 - [+] keep track of piety with each god. starts at 0 for each one. * [+] let planeshift take you to heaven (for debugging) * [+] everyone has 'pray' ability. - [+] modpiety(rid, amt) * [+] piety vals * [+] when you pray - [+] isangry(god) - ie is piety < 0 * [+] if you pray when god is angry, bad! * [+] once piety gets over 200 or so, praying might give you a gift. * [+] god_appears(lifeform_t *victim) - [+] if >=0 (indiff / pleased), goes up to indiff over time(1 per turn). - [+] regain through doing actions ... in progress - [+] lose through doing actions only if you have prayed to this god before (angergodmaybe) - [+] special: gods don't need LOS to cast spells. - [+] gods planeshift away if not doing anything else. * [+] @g to see your piety levels for each god - [+] ?g for help on gods - [+] IN general: - [+] prey = oneoff effect - [+] gift = ongoing * [+] makeangry() vs modpiety * [+] Yumi - fem,mercy/healing - if you die within the first few turns! Hecta - partial Avamon - partial
2011-08-04 04:43:05 +10:00
va_end(args);
god = findgod(rid);
- [+] in shops, show 'ESC when done, ? to describe/purchase' - [+] b - a silver shoddy bastard sword - [+] show object's condition before changed material state? - [+] bug: torches aren't lighting up walls when walking in corridor! - [+] scrolls with f_scrollneedsob should say 'tried on object' - [+] dungeon light - [+] lit shoudl be "illuminated" and be an enum - [+] IL_FULLYLIT - [+] IL_WELLLIT (dark, candelabras in every room and moss every 4 steps) - [+] IL_DIM (dark, torches in rooms and moss every 6 steps) - [+] IL_SHADOWY (dark, torches in some rooms and moss every 8 steps) - [+] IL_FULLYDARK (ocassionally moss in rooms, otherwise no light at all) - [+] need more fixed light source objects: - [+] moonmoss and sunmoss - [+] if not fully lit, map illumination level determines how often light sources are placed, and what type. - [+] special monster behaviour (perception or lore will show this?) - [+] insane monsters (attacks anything) - [+] hunting for food (hungry, add covets food) - [+] returning to lair with plunder (extra treasure) - [+] timid (lower morale, maybe add f_timid or alwaysflees) - [+] drugged (never flee) - [+] drunk - [+] diseased (start with a non-lethal disease. eating its corpse infects you) - [+] determined (will chase the player for longer) - [+] lazy (chase for less time) - [+] only show if perception >= skilled) - [+] only show monster jobs if lorelev >= beginner - [+] bug: cursed scrolls no longer having bad effects. fixed. - [+] after you fool a monster by feigning death, it shouldn't target you for a while. - [+] prevent wands from being blessed/cursed. - [+] bug: still no displayed text when your pet dies. - [+] update: this seems to happen when a monster is killed by another monster - [+] The bear cub claws the dog. The dog wakes up. - [+] fixed! - [+] hwen monsters start with weapons/sheilds, their starting skill should be based on hit dice. - [+] max skill is hitdice / 3 - [+] wake up player before giving god gift! - [+] "a goblin shaman moves out of view" - [+] but i didnt hav ehigh enough lore! - [+] maybe real_getlfname needs "showall". check this istneda of usevis to see whether to show job. - [+] crash when objects fall through a hole and the lower hole needed to be moved slightly. - [+] bug: invisibility is fooling even things with 'enhancesmell' - [+] water onto dirt only makes mud if there isn't some already there. - [+] monk fists DR should max out at 12 or so, since #attacks keeps going up! - [+] don't show god pleaseing messages when asleep - [+] bug: showing '%s dodges" when you can't see it. - [+] fix rarity of wands - [+] reward at bottom of caves: - [+] godstone of war (cases RAGE on everyone near you) Goblin cave bosses: - [+] goblin king - [+] young dragon
2012-01-10 14:40:43 +11:00
real_getlfname(god, godname, B_FALSE, B_FALSE);
- [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! - [+] blink should go to random place within lof, not los - [+] sunglasses shuld reduce nightvis range, not visrange * [+] since jolt needs adjacency, make it more powerful - [+] use colours for spell descriptions - [+] replace 'call wind' with 'zephyr' * [+] add vault commonality. - [+] add more common vaults - roundabout etc * [+] change "addmonster" to take a string arg instrad of RACEID - [+] pouring cursed water on blessed scroll didn't work..... - [+] append "...god of xxx" to rc_god lifeforms - [+] try to attack with f_pain -> INFINITE LOOP. - [+] ARMOURPIERCE shouldn't hurt armour - [+] ghast touchparalyze attack isn't working. * [+] bug: when praying to gods, ones not in heaven aren't listed. - [+] when a god apepars..."Hecta appears" x2 - [+] attacking fleeing lf should count as a backstab (if you have the skill) * [+] "nothing happens" during god spell effects * [+] allow hunger to work on monsters - [+] pressing 'a' on @Magic has weird results. - [+] bug: got a gift form yumi during combat???? what for? healing? initial vampire implementation initial god implementation - [+] they all start off in "heaven" map. - [+] gods ahve f_piety. starts at 0 - [+] keep track of piety with each god. starts at 0 for each one. * [+] let planeshift take you to heaven (for debugging) * [+] everyone has 'pray' ability. - [+] modpiety(rid, amt) * [+] piety vals * [+] when you pray - [+] isangry(god) - ie is piety < 0 * [+] if you pray when god is angry, bad! * [+] once piety gets over 200 or so, praying might give you a gift. * [+] god_appears(lifeform_t *victim) - [+] if >=0 (indiff / pleased), goes up to indiff over time(1 per turn). - [+] regain through doing actions ... in progress - [+] lose through doing actions only if you have prayed to this god before (angergodmaybe) - [+] special: gods don't need LOS to cast spells. - [+] gods planeshift away if not doing anything else. * [+] @g to see your piety levels for each god - [+] ?g for help on gods - [+] IN general: - [+] prey = oneoff effect - [+] gift = ongoing * [+] makeangry() vs modpiety * [+] Yumi - fem,mercy/healing - if you die within the first few turns! Hecta - partial Avamon - partial
2011-08-04 04:43:05 +10:00
- [+] dual wield, then weild -, say "y" to "weild nothing in your left hand", CRASH. - [+] rogue should start with novice speed and throwing - [+] better method of sneaking - just hiding in one spot isn't effective. - [+] get "hide" at novice level - [+] at beginner level, you can move while hiding. ( but if someone hears you, they spot you) - [+] if you can't see an object (ie in inventory it just comes up as "a potion"), make the description be generic. - [+] stealth shouldn't affect movement noise uless you are hiding - [+] move slower when hiding. - [+] trying to hide while already hiding will cancel it. - [+] rename f_sneak to f_movecarefully - [+] move "you attack the helpless xxx" into construct_hit_string. - [+] light level should affect stealth checks. - [+] flying should only impact stealth checks to make noise, not to hide. - [+] sprint should stop hiding! - [+] weapon brand: of protection. gives AR. - [+] make sure i show this in showlfarmour ] - [+] shouldn't be able to backstab plants - [+] no hiding while producing light. - [+] changing armour should stop you from hiding. - [+] let you hide when you can see monsters, but they instantly get F_SPOTTED. - [+] different verbs for god voices - [+] remove "enhanced smell" from xat and dire rat. - [+] make guns usually start with ammo - [+] gain attrib point on _every_ levelup, but 2 each time not 5. - [+] this means that we now gain 6 stat points every 3 levels rather than 5, but they can be spread out. - [+] rogue modifications - [+] change starting backstab level from beginner -> novice - [+] generated monsters: "It is sleeping. It is flying." - [+] should be sleeping AND flying! - [+] remove duplicate tanglemissile code. - [+] change F_ATTREQ - split up penalty cutoff and bonus cutoff - [+] needs a "boostafter" param. - [+] ie. - [+] needs at least ATTREQ agility to USE it. - [+] if you are less than this, start applying penalty. - [+] v2 = BOOSTAFTER level. (CHANGE) - [+] if you are above this amount, start applying bonus. - [+] text = scalepercent. (CHANGE) - [+] adjust code - [+] adjust defs - [+] explain in io.c - [+] test - [+] new felix pray effect: invisibiltity
2012-01-23 18:16:18 +11:00
switch (rid) {
- [+] remove "inscribe" spell for now. - [+] beginner perception should let you see next to you. - [+] fix trail directions when checking stairs - [+] make labyrinth vault be a proper labyrinth shape - [+] 'spark' should affect floor obs even if there is a lf there. - [+] cursed scroll of awareness should blind you for 10-20 turns. - [+] bug: monsters trying to flee through locked drainage grate.s - [+] new god: Bjorn the battlelord - [+] Pray effects: - [+] bless weapon - [+] bezerk - [+] true strike - [+] haste - [+] Likes: battles (ie. kill last enemy in lof) - [+] Dislike: - [+] calming - [+] poison - [+] magic (wands, spells etc) - [+] retreat (moving away with back turned) "Coward!" - [+] gifts: - [+] weapons, armour - [+] sacrifice: - [+] untouched battle spoils - [+] after dropping objects, add f_battlespoils if YOU killed the ownert. - [+] remove this if/when the object gets moved again - [+] splatter blood - [+] minor anger: - [+] rust your armour / weapon - [+] major anger: - [+] destroy your armour - [+] destroy your weapon - [+] summon lots of enemies - [+] new god: Lumara - fem, magic - [+] likes: - [+] most things which train magic skills - [+] ie. casting spells - [+] using wands - [+] reading scrolls - [+] dislikes: - [+] missile weapons - [+] pray: - [+] restore mp if low - [+] identify books/scrolls - [+] remove curses - [+] gift: - [+] spellbooks - [+] manuals of spell schools - [+] extra mp - [+] angry minor: - [+] lose mp - [+] forget a spell - [+] angry: - [+] spells stop working (100% failure chance) - [+] forget all spells - [+] polymorph you into something bad - [+] sacrifice - [+] weapons / armour
2012-01-25 20:20:15 +11:00
case R_GODBATTLE:
strcpy(voiceverb, "rings out from the heavens");
break;
- [+] dual wield, then weild -, say "y" to "weild nothing in your left hand", CRASH. - [+] rogue should start with novice speed and throwing - [+] better method of sneaking - just hiding in one spot isn't effective. - [+] get "hide" at novice level - [+] at beginner level, you can move while hiding. ( but if someone hears you, they spot you) - [+] if you can't see an object (ie in inventory it just comes up as "a potion"), make the description be generic. - [+] stealth shouldn't affect movement noise uless you are hiding - [+] move slower when hiding. - [+] trying to hide while already hiding will cancel it. - [+] rename f_sneak to f_movecarefully - [+] move "you attack the helpless xxx" into construct_hit_string. - [+] light level should affect stealth checks. - [+] flying should only impact stealth checks to make noise, not to hide. - [+] sprint should stop hiding! - [+] weapon brand: of protection. gives AR. - [+] make sure i show this in showlfarmour ] - [+] shouldn't be able to backstab plants - [+] no hiding while producing light. - [+] changing armour should stop you from hiding. - [+] let you hide when you can see monsters, but they instantly get F_SPOTTED. - [+] different verbs for god voices - [+] remove "enhanced smell" from xat and dire rat. - [+] make guns usually start with ammo - [+] gain attrib point on _every_ levelup, but 2 each time not 5. - [+] this means that we now gain 6 stat points every 3 levels rather than 5, but they can be spread out. - [+] rogue modifications - [+] change starting backstab level from beginner -> novice - [+] generated monsters: "It is sleeping. It is flying." - [+] should be sleeping AND flying! - [+] remove duplicate tanglemissile code. - [+] change F_ATTREQ - split up penalty cutoff and bonus cutoff - [+] needs a "boostafter" param. - [+] ie. - [+] needs at least ATTREQ agility to USE it. - [+] if you are less than this, start applying penalty. - [+] v2 = BOOSTAFTER level. (CHANGE) - [+] if you are above this amount, start applying bonus. - [+] text = scalepercent. (CHANGE) - [+] adjust code - [+] adjust defs - [+] explain in io.c - [+] test - [+] new felix pray effect: invisibiltity
2012-01-23 18:16:18 +11:00
case R_GODDEATH:
strcpy(voiceverb, "grates against your mind");
break;
- [+] redo heaven vault to cater for 10 gods - [+] Klikirak- male,fire and destruction - [+] appears as a fire elemental? - [+] abilities - [+] create fire underneath - [+] retaliate with fire - [+] burning touch - [+] canwill all fire spells - [+] sacrifice - [+] anything flammable - [+] added effect: cast flame burst - [+] pray: - [+] set all nearby objects on fire - [+] unfreeze weapons - [+] hurt monsters with fire spells - [+] gift: - [+] fire resist / immunity - [+] pyromania on weapon - [+] fire magic - [+] angry (minor): - [+] blast with small fire - [+] angry (major) - [+] blast you with fire (and surround you) - [+] likes - [+] burning objects (sparking flammable, throwing objects onto fire) - [+] casting fire spells - [+] killing with fire - [+] dislikes - [+] casting cold spells - [+] causing cold damage - [+] creating anything (create monster / wish / create food) - [+] what is the difference between "purity" and "life" ? - [+] purity: get rid of curses, bad objects, bad food, remove bad statuses - [+] mercy: "undo" mistakes, avoid instakills - [+] life: healing, raise from dead, protection - [+] life goddess - glorana - [+] appearance: - [+] glowing white light - [+] abilities - [+] cast all life spells - [+] regenerates hp very fast - [+] objects - [+] none - [+] likes - [+] destroying undead - [+] using life magic - [+] healing (as per yumi) - [+] dislikes - [+] necromancy spells - [+] attacking peaceful lfs - [+] pray - [+] healing - [+] restore mp - [+] protection spell - [+] gift - [+] regeneration - [+] firstaid skill - [+] life magic skill / spellbooks - [+] increase max hp - [+] angry(minor) - [+] life magic fails - [+] slow natural healing rate - [+] angry(major) - [+] no healing - [+] reduce max hp! - [+] sacrifice - [+] healing potions - [+] restoration potions - [+] bandages - [+] food - [+] protection spell: - [+] divine armour - [+] blocks on a certain amount of damage. - [+] all damage goes to it! (NOT like psychic armour which just increases AR) - [+] NOT an ongoing spell. - [+] ai: if you have a weapon of xxx slaying, use it when appropriate. (getbestweapon) - [+] amberon - change abilities to be more focused on removing bad status effects - [+] amberon gifts you with potions of restoration - [+] felix is now god of thievery and vengeance. - [+] felix now gives your weapon f_revenge.
2012-02-02 15:33:24 +11:00
case R_GODFIRE:
strcpy(voiceverb, "burns into your mind");
break;
case R_GODLIFE:
strcpy(voiceverb, "chimes out from the heavens");
- [+] dual wield, then weild -, say "y" to "weild nothing in your left hand", CRASH. - [+] rogue should start with novice speed and throwing - [+] better method of sneaking - just hiding in one spot isn't effective. - [+] get "hide" at novice level - [+] at beginner level, you can move while hiding. ( but if someone hears you, they spot you) - [+] if you can't see an object (ie in inventory it just comes up as "a potion"), make the description be generic. - [+] stealth shouldn't affect movement noise uless you are hiding - [+] move slower when hiding. - [+] trying to hide while already hiding will cancel it. - [+] rename f_sneak to f_movecarefully - [+] move "you attack the helpless xxx" into construct_hit_string. - [+] light level should affect stealth checks. - [+] flying should only impact stealth checks to make noise, not to hide. - [+] sprint should stop hiding! - [+] weapon brand: of protection. gives AR. - [+] make sure i show this in showlfarmour ] - [+] shouldn't be able to backstab plants - [+] no hiding while producing light. - [+] changing armour should stop you from hiding. - [+] let you hide when you can see monsters, but they instantly get F_SPOTTED. - [+] different verbs for god voices - [+] remove "enhanced smell" from xat and dire rat. - [+] make guns usually start with ammo - [+] gain attrib point on _every_ levelup, but 2 each time not 5. - [+] this means that we now gain 6 stat points every 3 levels rather than 5, but they can be spread out. - [+] rogue modifications - [+] change starting backstab level from beginner -> novice - [+] generated monsters: "It is sleeping. It is flying." - [+] should be sleeping AND flying! - [+] remove duplicate tanglemissile code. - [+] change F_ATTREQ - split up penalty cutoff and bonus cutoff - [+] needs a "boostafter" param. - [+] ie. - [+] needs at least ATTREQ agility to USE it. - [+] if you are less than this, start applying penalty. - [+] v2 = BOOSTAFTER level. (CHANGE) - [+] if you are above this amount, start applying bonus. - [+] text = scalepercent. (CHANGE) - [+] adjust code - [+] adjust defs - [+] explain in io.c - [+] test - [+] new felix pray effect: invisibiltity
2012-01-23 18:16:18 +11:00
break;
- [+] remove "inscribe" spell for now. - [+] beginner perception should let you see next to you. - [+] fix trail directions when checking stairs - [+] make labyrinth vault be a proper labyrinth shape - [+] 'spark' should affect floor obs even if there is a lf there. - [+] cursed scroll of awareness should blind you for 10-20 turns. - [+] bug: monsters trying to flee through locked drainage grate.s - [+] new god: Bjorn the battlelord - [+] Pray effects: - [+] bless weapon - [+] bezerk - [+] true strike - [+] haste - [+] Likes: battles (ie. kill last enemy in lof) - [+] Dislike: - [+] calming - [+] poison - [+] magic (wands, spells etc) - [+] retreat (moving away with back turned) "Coward!" - [+] gifts: - [+] weapons, armour - [+] sacrifice: - [+] untouched battle spoils - [+] after dropping objects, add f_battlespoils if YOU killed the ownert. - [+] remove this if/when the object gets moved again - [+] splatter blood - [+] minor anger: - [+] rust your armour / weapon - [+] major anger: - [+] destroy your armour - [+] destroy your weapon - [+] summon lots of enemies - [+] new god: Lumara - fem, magic - [+] likes: - [+] most things which train magic skills - [+] ie. casting spells - [+] using wands - [+] reading scrolls - [+] dislikes: - [+] missile weapons - [+] pray: - [+] restore mp if low - [+] identify books/scrolls - [+] remove curses - [+] gift: - [+] spellbooks - [+] manuals of spell schools - [+] extra mp - [+] angry minor: - [+] lose mp - [+] forget a spell - [+] angry: - [+] spells stop working (100% failure chance) - [+] forget all spells - [+] polymorph you into something bad - [+] sacrifice - [+] weapons / armour
2012-01-25 20:20:15 +11:00
case R_GODMAGIC:
strcpy(voiceverb, "enters your thoughts");
break;
- [+] dual wield, then weild -, say "y" to "weild nothing in your left hand", CRASH. - [+] rogue should start with novice speed and throwing - [+] better method of sneaking - just hiding in one spot isn't effective. - [+] get "hide" at novice level - [+] at beginner level, you can move while hiding. ( but if someone hears you, they spot you) - [+] if you can't see an object (ie in inventory it just comes up as "a potion"), make the description be generic. - [+] stealth shouldn't affect movement noise uless you are hiding - [+] move slower when hiding. - [+] trying to hide while already hiding will cancel it. - [+] rename f_sneak to f_movecarefully - [+] move "you attack the helpless xxx" into construct_hit_string. - [+] light level should affect stealth checks. - [+] flying should only impact stealth checks to make noise, not to hide. - [+] sprint should stop hiding! - [+] weapon brand: of protection. gives AR. - [+] make sure i show this in showlfarmour ] - [+] shouldn't be able to backstab plants - [+] no hiding while producing light. - [+] changing armour should stop you from hiding. - [+] let you hide when you can see monsters, but they instantly get F_SPOTTED. - [+] different verbs for god voices - [+] remove "enhanced smell" from xat and dire rat. - [+] make guns usually start with ammo - [+] gain attrib point on _every_ levelup, but 2 each time not 5. - [+] this means that we now gain 6 stat points every 3 levels rather than 5, but they can be spread out. - [+] rogue modifications - [+] change starting backstab level from beginner -> novice - [+] generated monsters: "It is sleeping. It is flying." - [+] should be sleeping AND flying! - [+] remove duplicate tanglemissile code. - [+] change F_ATTREQ - split up penalty cutoff and bonus cutoff - [+] needs a "boostafter" param. - [+] ie. - [+] needs at least ATTREQ agility to USE it. - [+] if you are less than this, start applying penalty. - [+] v2 = BOOSTAFTER level. (CHANGE) - [+] if you are above this amount, start applying bonus. - [+] text = scalepercent. (CHANGE) - [+] adjust code - [+] adjust defs - [+] explain in io.c - [+] test - [+] new felix pray effect: invisibiltity
2012-01-23 18:16:18 +11:00
case R_GODMERCY:
strcpy(voiceverb, "washes over you");
break;
- [+] bug: getobvlue price keeps going up - [+] make food poisoning last longer! - [+] bug: pet starting in water - [+] ability to pay at shops using gems? but no change. - [+] implement - [+] require speech skill at a certain level (novice) - [+] reveal attack location for unseen attacks - [+] bug: poisonbolt spell shouldn't cause fire damage to objects! - [+] return to your original form after dying when polymorphed, but just retain SOME hp - [+] new spell: shapeshift - [+] like polymorph but only affects yourself and always controlled - [+] you have to pick something you can see - [+] spell power determiens hitdice you can copy - [+] purify food now works on all your objects, not just one - [+] Nature god(farming, creation) - [+] Ekrub - [+] doesn't like wyrms because they destroy things? - [+] objects - [+] has a pitchfork vs dragons - [+] longbow of xxx - [+] sun hat - [+] overalls - [+] gloves - [+] effects: - [+] canwill all nature spells - [+] likes - [+] killing animals (but only while hungry) - [+] killing dragons - [+] casting nature spells - [+] creating objects or lfs (wish, monsters, food) - [+] dislikes: - [+] destroying objects - [+] attackob() - [+] throwing a flask which shatters - [+] crush objects underfoot - [+] via non-nature spells...? - [+] poison - [+] attacking plants - [+] casting poison spells (same with other antipoison gods!) - [+] sacrifice: - [+] animal corpses - [+] dragon corpses - [+] pray: - [+] battle: - [+] will come to your aid against wyrms - [+] OTHERWISE: - [+] entangle enemies - [+] lightning - [+] summon plants to help you - [+] nonbattle: - [+] purify food on player - [+] THEN one of the following: - [+] cure poison - [+] fix hunger or give food - [+] heal - [+] give ammo (if ranged weapon equipped and out of ammo) - [+] give it. - [+] make it "of seeking" (ie. always hits) - [+] mend armour - [+] bless armour - [+] gifts - [+] ability: calm animals, power 10 - [+] can shapeshift into a bear - [+] resist poison - [+] resist cold - [+] ranged weapon - [+] magic ammo for ranged weapons - [+] angry (minor) - [+] no nature spells work while god is angry ? - [+] taint your food and any food you touch - [+] summons entangling vines around you - [+] angry (major) - [+] one of: - [+] cloudkill - [+] summon storm - [+] surround you with sawgrass
2012-02-01 12:31:36 +11:00
case R_GODNATURE:
if (godisangry(rid)) {
strcpy(voiceverb, "arrives with a buffeting wind");
} else {
strcpy(voiceverb, "arrives with a gentle breeze");
}
break;
- [+] redo heaven vault to cater for 10 gods - [+] Klikirak- male,fire and destruction - [+] appears as a fire elemental? - [+] abilities - [+] create fire underneath - [+] retaliate with fire - [+] burning touch - [+] canwill all fire spells - [+] sacrifice - [+] anything flammable - [+] added effect: cast flame burst - [+] pray: - [+] set all nearby objects on fire - [+] unfreeze weapons - [+] hurt monsters with fire spells - [+] gift: - [+] fire resist / immunity - [+] pyromania on weapon - [+] fire magic - [+] angry (minor): - [+] blast with small fire - [+] angry (major) - [+] blast you with fire (and surround you) - [+] likes - [+] burning objects (sparking flammable, throwing objects onto fire) - [+] casting fire spells - [+] killing with fire - [+] dislikes - [+] casting cold spells - [+] causing cold damage - [+] creating anything (create monster / wish / create food) - [+] what is the difference between "purity" and "life" ? - [+] purity: get rid of curses, bad objects, bad food, remove bad statuses - [+] mercy: "undo" mistakes, avoid instakills - [+] life: healing, raise from dead, protection - [+] life goddess - glorana - [+] appearance: - [+] glowing white light - [+] abilities - [+] cast all life spells - [+] regenerates hp very fast - [+] objects - [+] none - [+] likes - [+] destroying undead - [+] using life magic - [+] healing (as per yumi) - [+] dislikes - [+] necromancy spells - [+] attacking peaceful lfs - [+] pray - [+] healing - [+] restore mp - [+] protection spell - [+] gift - [+] regeneration - [+] firstaid skill - [+] life magic skill / spellbooks - [+] increase max hp - [+] angry(minor) - [+] life magic fails - [+] slow natural healing rate - [+] angry(major) - [+] no healing - [+] reduce max hp! - [+] sacrifice - [+] healing potions - [+] restoration potions - [+] bandages - [+] food - [+] protection spell: - [+] divine armour - [+] blocks on a certain amount of damage. - [+] all damage goes to it! (NOT like psychic armour which just increases AR) - [+] NOT an ongoing spell. - [+] ai: if you have a weapon of xxx slaying, use it when appropriate. (getbestweapon) - [+] amberon - change abilities to be more focused on removing bad status effects - [+] amberon gifts you with potions of restoration - [+] felix is now god of thievery and vengeance. - [+] felix now gives your weapon f_revenge.
2012-02-02 15:33:24 +11:00
case R_GODTHIEVES:
strcpy(voiceverb, "whispers in your ear");
break;
- [+] dual wield, then weild -, say "y" to "weild nothing in your left hand", CRASH. - [+] rogue should start with novice speed and throwing - [+] better method of sneaking - just hiding in one spot isn't effective. - [+] get "hide" at novice level - [+] at beginner level, you can move while hiding. ( but if someone hears you, they spot you) - [+] if you can't see an object (ie in inventory it just comes up as "a potion"), make the description be generic. - [+] stealth shouldn't affect movement noise uless you are hiding - [+] move slower when hiding. - [+] trying to hide while already hiding will cancel it. - [+] rename f_sneak to f_movecarefully - [+] move "you attack the helpless xxx" into construct_hit_string. - [+] light level should affect stealth checks. - [+] flying should only impact stealth checks to make noise, not to hide. - [+] sprint should stop hiding! - [+] weapon brand: of protection. gives AR. - [+] make sure i show this in showlfarmour ] - [+] shouldn't be able to backstab plants - [+] no hiding while producing light. - [+] changing armour should stop you from hiding. - [+] let you hide when you can see monsters, but they instantly get F_SPOTTED. - [+] different verbs for god voices - [+] remove "enhanced smell" from xat and dire rat. - [+] make guns usually start with ammo - [+] gain attrib point on _every_ levelup, but 2 each time not 5. - [+] this means that we now gain 6 stat points every 3 levels rather than 5, but they can be spread out. - [+] rogue modifications - [+] change starting backstab level from beginner -> novice - [+] generated monsters: "It is sleeping. It is flying." - [+] should be sleeping AND flying! - [+] remove duplicate tanglemissile code. - [+] change F_ATTREQ - split up penalty cutoff and bonus cutoff - [+] needs a "boostafter" param. - [+] ie. - [+] needs at least ATTREQ agility to USE it. - [+] if you are less than this, start applying penalty. - [+] v2 = BOOSTAFTER level. (CHANGE) - [+] if you are above this amount, start applying bonus. - [+] text = scalepercent. (CHANGE) - [+] adjust code - [+] adjust defs - [+] explain in io.c - [+] test - [+] new felix pray effect: invisibiltity
2012-01-23 18:16:18 +11:00
case R_GODPURITY:
default:
strcpy(voiceverb, "booms out from the heavens");
break;
}
if (says) {
- [+] dual wield, then weild -, say "y" to "weild nothing in your left hand", CRASH. - [+] rogue should start with novice speed and throwing - [+] better method of sneaking - just hiding in one spot isn't effective. - [+] get "hide" at novice level - [+] at beginner level, you can move while hiding. ( but if someone hears you, they spot you) - [+] if you can't see an object (ie in inventory it just comes up as "a potion"), make the description be generic. - [+] stealth shouldn't affect movement noise uless you are hiding - [+] move slower when hiding. - [+] trying to hide while already hiding will cancel it. - [+] rename f_sneak to f_movecarefully - [+] move "you attack the helpless xxx" into construct_hit_string. - [+] light level should affect stealth checks. - [+] flying should only impact stealth checks to make noise, not to hide. - [+] sprint should stop hiding! - [+] weapon brand: of protection. gives AR. - [+] make sure i show this in showlfarmour ] - [+] shouldn't be able to backstab plants - [+] no hiding while producing light. - [+] changing armour should stop you from hiding. - [+] let you hide when you can see monsters, but they instantly get F_SPOTTED. - [+] different verbs for god voices - [+] remove "enhanced smell" from xat and dire rat. - [+] make guns usually start with ammo - [+] gain attrib point on _every_ levelup, but 2 each time not 5. - [+] this means that we now gain 6 stat points every 3 levels rather than 5, but they can be spread out. - [+] rogue modifications - [+] change starting backstab level from beginner -> novice - [+] generated monsters: "It is sleeping. It is flying." - [+] should be sleeping AND flying! - [+] remove duplicate tanglemissile code. - [+] change F_ATTREQ - split up penalty cutoff and bonus cutoff - [+] needs a "boostafter" param. - [+] ie. - [+] needs at least ATTREQ agility to USE it. - [+] if you are less than this, start applying penalty. - [+] v2 = BOOSTAFTER level. (CHANGE) - [+] if you are above this amount, start applying bonus. - [+] text = scalepercent. (CHANGE) - [+] adjust code - [+] adjust defs - [+] explain in io.c - [+] test - [+] new felix pray effect: invisibiltity
2012-01-23 18:16:18 +11:00
msg("%s%s voice %s:", godname, getpossessive(godname), voiceverb); more();
}
- [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! - [+] blink should go to random place within lof, not los - [+] sunglasses shuld reduce nightvis range, not visrange * [+] since jolt needs adjacency, make it more powerful - [+] use colours for spell descriptions - [+] replace 'call wind' with 'zephyr' * [+] add vault commonality. - [+] add more common vaults - roundabout etc * [+] change "addmonster" to take a string arg instrad of RACEID - [+] pouring cursed water on blessed scroll didn't work..... - [+] append "...god of xxx" to rc_god lifeforms - [+] try to attack with f_pain -> INFINITE LOOP. - [+] ARMOURPIERCE shouldn't hurt armour - [+] ghast touchparalyze attack isn't working. * [+] bug: when praying to gods, ones not in heaven aren't listed. - [+] when a god apepars..."Hecta appears" x2 - [+] attacking fleeing lf should count as a backstab (if you have the skill) * [+] "nothing happens" during god spell effects * [+] allow hunger to work on monsters - [+] pressing 'a' on @Magic has weird results. - [+] bug: got a gift form yumi during combat???? what for? healing? initial vampire implementation initial god implementation - [+] they all start off in "heaven" map. - [+] gods ahve f_piety. starts at 0 - [+] keep track of piety with each god. starts at 0 for each one. * [+] let planeshift take you to heaven (for debugging) * [+] everyone has 'pray' ability. - [+] modpiety(rid, amt) * [+] piety vals * [+] when you pray - [+] isangry(god) - ie is piety < 0 * [+] if you pray when god is angry, bad! * [+] once piety gets over 200 or so, praying might give you a gift. * [+] god_appears(lifeform_t *victim) - [+] if >=0 (indiff / pleased), goes up to indiff over time(1 per turn). - [+] regain through doing actions ... in progress - [+] lose through doing actions only if you have prayed to this god before (angergodmaybe) - [+] special: gods don't need LOS to cast spells. - [+] gods planeshift away if not doing anything else. * [+] @g to see your piety levels for each god - [+] ?g for help on gods - [+] IN general: - [+] prey = oneoff effect - [+] gift = ongoing * [+] makeangry() vs modpiety * [+] Yumi - fem,mercy/healing - if you die within the first few turns! Hecta - partial Avamon - partial
2011-08-04 04:43:05 +10:00
msg("\"%s\"", buf);
}
- [+] delvers should always want money for info, unless you are a delver too. - [+] mirror image (mental) - [+] varpower - [+] makes power 'clone' lfs who look the same as caster - [+] ie. same race. - [+] also same job/armour/weps? - [+] add f_noxp - [+] add f_nocorpse - [+] add f_summonedby so they vanish when the caster dies - [+] add f_phantasm - [+] vanish after _power_ hits, - [+] attacks do 0 damage - [+] don't announce innefectual attacks - [+] dont cast spells or use abilities - [+] petify() them if made by the player - [+] force them to stay close. - [+] in io.c or getlfname, show "[clone]" if it has f_phantasm and was created by player - [+] mosnters try to attack them. - [+] once one gets hit enough times, it disappears - [+] if the caster dies or changes level, they disappear. - [+] can't talk to them - [+] their obejcts vanish when they die - [+] don't talk - [+] make Yumi more about forgiving silly mistakes and avoiding instakills - [+] remove liking of healing - [+] remove like of healing spells - [+] takes a long time to anger. - [+] aviod traps (bamf you away before they trigger) - [+] prayers: - [+] resist stoning (pray while appropriate creatures around) - [+] resist paralysis (pray while appropriate creatures around) - [+] sleep on enemies - [+] passive powers: - [+] always warn as if wisdom is high (passive) - [+] always save when killed right after using stairs (passive) "well, that seemed unfair." - [+] gift: - [+] auto sixth sense - [+] potions of restoration - [+] ring of miracles - [+] shouldn't be able to Offer while enraged. - [+] don't lose stamina while caffeinated - [+] new vault: pit with walkway around it - [+] bug: when worshipping yumi you get "you kill xxx" but they're still alive - [+] ... but they're still alive! - [+] ... for yumi, move KO chance from losehp() to attacklf(). - [+] do the check BEFORE setting 'fatal' - [+] pass forceko to losehp_real - [+] bug: adjustdamhardness should only trigger when ismeleedam() is true, not isphysicaldam() - [+] greatly reduce motel cost - [+] change order in attack.c: apply damage THEN announce, to deal with KO - [+] do it. - [+] test KO code. - [+] then check that feign death still works - [+] demonskin vest should be flammable or vulnerable to fire. - [+] time to get up should depend on size. - [+] less than human: shortnone - [+] human: normal - [+] larger than human: longer - [+] expert unarmed now gives you 'flip' - [+] reduce damage done by low-level monsters - [+] change resoration into a spell - [+] implement - [+] test - [+] new spell: ressurection - [+] corpses need to remember their lf's level - [+] test - [+] godstone of life - revives/restores all - [+] rename "confiscate" to "yoink", and make it take a random object at power 1, selected at power 2 - [+] gods should attack player if they are Enraged or Furious - [+] is STR calc to see if you can push a boulder still working? - [+] change to wizards: - [+] start at novice in all magic skills (but don't gain initial spells) - [+] killing undead should please glorana LOTS. because it's hard to gain piety with her otherwise. - [+] restoration spells/potion should hurt undead - [+] healing spells/potions should hurt undead - [+] immolate shouldnt work if there is aleady a fire tehre. CODE FOR WINNING THE GAME: - [+] get at least one godstone - [+] exit the dungeon - [+] find the portal to the realm of gods - [+] opposing god should appear once you pick up a godstone, and tell you what to do next. - [+] "come to the realm of gods and use it to destroy (related god)" - [+] "or if you lack the courage, give it to me!" - [+] "you will find a portal on the surface" - [+] use the portal to teleport to realm of gods - [+] implement text for all gods... - [+] god text in wt_god - should say 'but you werent meant to replace them!' - [+] EITHER: - [+] challenge and defeat the god related to this godstone (more points. "Crowned the god of xxx.") - [+] TEST - [+] offer the godstone to the godstone's opposing god (less points, "Ascended to demigod-hood.") - [+] implement - [+] TEST GODSTONES: - [+] klikirak: rage - [+] done - [+] (make this one have fire effects too) - [+] glorana: life - [+] Felix shouldn't be able to yoink the godstone off you! - [+] Write up the rest of the Godstone finding text..... - [+] magic - [+] battle - [+] life - [+] mercy - [+] you can't hurt gods unless you - [+] a) have their godstone - [+] b) are in the realm of gods
2012-02-17 16:16:45 +11:00
void godstone_pickup_effects(lifeform_t *god, lifeform_t *opposegod, object_t *o) {
int x,y;
// opposing god appears
godappears(opposegod->race->id, NULL);
msg("%s says:", opposegod->race->name); more();
cls();
wmove(mainwin, 0, 0);
// tells you you can become the new god of xxx
// or give the stone to them, for a reward
//tells you about the portal on the surface
switch (opposegod->race->id) {
case R_GODBATTLE:
wprintw(mainwin, "\"Soldier. What you have just appropriated is the legendary\n");
wprintw(mainwin, "Godstone of Magic. As you well know, the existence of magic\n");
wprintw(mainwin, "has unfairly changed the outcome of many a battle. It causes\n");
wprintw(mainwin, "even the most hardened veteran to tremble in the face of the\n");
wprintw(mainwin, "weak and infirm. This goes against everything that is proper.\n");
wprintw(mainwin, "Now that the Godstone has been captured, there is a singular\n");
wprintw(mainwin, "opportunity to end this travesty.\n\n");
wprintw(mainwin, "Claim the stone in the name of armies everywhere, stand before\n");
wprintw(mainwin, "the Goddess of Magic, and issue your challenge. Strike her down,\n");
wprintw(mainwin, "and with her strike down the imbalances of magic itself!\n\n");
wprintw(mainwin, "Do not take any chances. If for any reason the success of your\n");
wprintw(mainwin, "primary mission should become uncertain, your contingency plan is\n");
wprintw(mainwin, "to immediately escort the stone safely to me. Such a dangerous\n");
wprintw(mainwin, "weapon must not fall into the hands of enemies, and only in\n");
wprintw(mainwin, "my possession can we be sure of its safety.\n\n");
wprintw(mainwin, "Your first waypoint is the portal atop the dungeon. This will\n");
wprintw(mainwin, "to the Realm of Gods, where both of your objectives can be\n");
wprintw(mainwin, "achieved.\"\n");
- [+] delvers should always want money for info, unless you are a delver too. - [+] mirror image (mental) - [+] varpower - [+] makes power 'clone' lfs who look the same as caster - [+] ie. same race. - [+] also same job/armour/weps? - [+] add f_noxp - [+] add f_nocorpse - [+] add f_summonedby so they vanish when the caster dies - [+] add f_phantasm - [+] vanish after _power_ hits, - [+] attacks do 0 damage - [+] don't announce innefectual attacks - [+] dont cast spells or use abilities - [+] petify() them if made by the player - [+] force them to stay close. - [+] in io.c or getlfname, show "[clone]" if it has f_phantasm and was created by player - [+] mosnters try to attack them. - [+] once one gets hit enough times, it disappears - [+] if the caster dies or changes level, they disappear. - [+] can't talk to them - [+] their obejcts vanish when they die - [+] don't talk - [+] make Yumi more about forgiving silly mistakes and avoiding instakills - [+] remove liking of healing - [+] remove like of healing spells - [+] takes a long time to anger. - [+] aviod traps (bamf you away before they trigger) - [+] prayers: - [+] resist stoning (pray while appropriate creatures around) - [+] resist paralysis (pray while appropriate creatures around) - [+] sleep on enemies - [+] passive powers: - [+] always warn as if wisdom is high (passive) - [+] always save when killed right after using stairs (passive) "well, that seemed unfair." - [+] gift: - [+] auto sixth sense - [+] potions of restoration - [+] ring of miracles - [+] shouldn't be able to Offer while enraged. - [+] don't lose stamina while caffeinated - [+] new vault: pit with walkway around it - [+] bug: when worshipping yumi you get "you kill xxx" but they're still alive - [+] ... but they're still alive! - [+] ... for yumi, move KO chance from losehp() to attacklf(). - [+] do the check BEFORE setting 'fatal' - [+] pass forceko to losehp_real - [+] bug: adjustdamhardness should only trigger when ismeleedam() is true, not isphysicaldam() - [+] greatly reduce motel cost - [+] change order in attack.c: apply damage THEN announce, to deal with KO - [+] do it. - [+] test KO code. - [+] then check that feign death still works - [+] demonskin vest should be flammable or vulnerable to fire. - [+] time to get up should depend on size. - [+] less than human: shortnone - [+] human: normal - [+] larger than human: longer - [+] expert unarmed now gives you 'flip' - [+] reduce damage done by low-level monsters - [+] change resoration into a spell - [+] implement - [+] test - [+] new spell: ressurection - [+] corpses need to remember their lf's level - [+] test - [+] godstone of life - revives/restores all - [+] rename "confiscate" to "yoink", and make it take a random object at power 1, selected at power 2 - [+] gods should attack player if they are Enraged or Furious - [+] is STR calc to see if you can push a boulder still working? - [+] change to wizards: - [+] start at novice in all magic skills (but don't gain initial spells) - [+] killing undead should please glorana LOTS. because it's hard to gain piety with her otherwise. - [+] restoration spells/potion should hurt undead - [+] healing spells/potions should hurt undead - [+] immolate shouldnt work if there is aleady a fire tehre. CODE FOR WINNING THE GAME: - [+] get at least one godstone - [+] exit the dungeon - [+] find the portal to the realm of gods - [+] opposing god should appear once you pick up a godstone, and tell you what to do next. - [+] "come to the realm of gods and use it to destroy (related god)" - [+] "or if you lack the courage, give it to me!" - [+] "you will find a portal on the surface" - [+] use the portal to teleport to realm of gods - [+] implement text for all gods... - [+] god text in wt_god - should say 'but you werent meant to replace them!' - [+] EITHER: - [+] challenge and defeat the god related to this godstone (more points. "Crowned the god of xxx.") - [+] TEST - [+] offer the godstone to the godstone's opposing god (less points, "Ascended to demigod-hood.") - [+] implement - [+] TEST GODSTONES: - [+] klikirak: rage - [+] done - [+] (make this one have fire effects too) - [+] glorana: life - [+] Felix shouldn't be able to yoink the godstone off you! - [+] Write up the rest of the Godstone finding text..... - [+] magic - [+] battle - [+] life - [+] mercy - [+] you can't hurt gods unless you - [+] a) have their godstone - [+] b) are in the realm of gods
2012-02-17 16:16:45 +11:00
break;
case R_GODDEATH:
wprintw(mainwin, "\"Heh, heh, heh.\n\n");
wprintw(mainwin, "You, mortal, have just found the Godstone of Life.\n");
wprintw(mainwin, "It is the source of all Glorana's power... and could also be used to murder\n");
wprintw(mainwin, "her and take that power... if one had sufficient courage.\n\n");
wprintw(mainwin, "As you are a mere fleshling however, I will offer you a deal. Simply\n");
wprintw(mainwin, "deliver the Godstone to me, and in return I will forgo my claim on your\n");
wprintw(mainwin, "life. Your flesh will never wither. Your strength will never fade.\n");
wprintw(mainwin, "Death will never claim you.\n\n");
wprintw(mainwin, "Whatever your choice, travel to the surface and you will find a portal\n");
wprintw(mainwin, "to the Realm of Gods. Enter through, and claim your prize!\"\n\n");
break;
case R_GODFIRE:
wprintw(mainwin, "\"NATURE STONE!!!!\n\n");
wprintw(mainwin, "YOU WILL BRING IT! YOU WILL BRING IT AND KLIKIRAK WILL DESTROY!\n");
wprintw(mainwin, "OR... STONE KILL EKRUB. YES! YOU WILL USE. YOU FIND\n");
wprintw(mainwin, "HER. YOU USE STONE. STONE HELP BURN NATURE GODDESS!\n\n");
wprintw(mainwin, "YOU GO UPWARD. UPWARD GOES TO FOREST. PORTAL IN FOREST.\n");
wprintw(mainwin, "PORTAL TO TREE WOMAN. YOU KILL TREE WOMAN. OR YOU FIND KLIKIRAK,");
wprintw(mainwin, "YOU GIVE STONE TO KLIKIRAK.\n\n");
wprintw(mainwin, "YES. YES. YYYEESSS!!\"\n");
break;
case R_GODLIFE:
wprintw(mainwin, "\"BEWARE, CHILD! That is the Godstone of Death!\n\n");
wprintw(mainwin, "But wait... you seem unaffected by its power. Common wisdom\n");
wprintw(mainwin, "holds that the stone destroys all who touch it. Since this is\n");
wprintw(mainwin, "clearly untrue however... could it be that Hecta has fooled us\n");
wprintw(mainwin, "all? That the God of Death does indeed possess a weakness?\"\n\n");
wprintw(mainwin, "Lumara's pulsating form wavers for a moment, seemingly unsure.\n\n");
wprintw(mainwin, "\"It must be. And if this stone is truly the source of Hecta's\n");
wprintw(mainwin, "power, then destroying it... that would mean and end to death!\n");
wprintw(mainwin, "Life could last forever - all could be immortal, rathern just\n");
wprintw(mainwin, "a select few! It must be done - if you can bring me the\n");
wprintw(mainwin, "Godstone it will take but a few moments and the meaning of life\n");
wprintw(mainwin, "will be forever altered. Hecta will likely try to stop you.\n");
wprintw(mainwin, "Avoid him if you can... but should that not prove possible, the\n");
wprintw(mainwin, "the stone should at least grant you a slim chance of survival.\n");
wprintw(mainwin, "It might even be powerful enough for you to triumph...\n\n");
wprintw(mainwin, "But let us not dwell on that. Find the portal to my realm on\n");
wprintw(mainwin, "the surface, and take the first step towards eternal life!\"\n");
- [+] delvers should always want money for info, unless you are a delver too. - [+] mirror image (mental) - [+] varpower - [+] makes power 'clone' lfs who look the same as caster - [+] ie. same race. - [+] also same job/armour/weps? - [+] add f_noxp - [+] add f_nocorpse - [+] add f_summonedby so they vanish when the caster dies - [+] add f_phantasm - [+] vanish after _power_ hits, - [+] attacks do 0 damage - [+] don't announce innefectual attacks - [+] dont cast spells or use abilities - [+] petify() them if made by the player - [+] force them to stay close. - [+] in io.c or getlfname, show "[clone]" if it has f_phantasm and was created by player - [+] mosnters try to attack them. - [+] once one gets hit enough times, it disappears - [+] if the caster dies or changes level, they disappear. - [+] can't talk to them - [+] their obejcts vanish when they die - [+] don't talk - [+] make Yumi more about forgiving silly mistakes and avoiding instakills - [+] remove liking of healing - [+] remove like of healing spells - [+] takes a long time to anger. - [+] aviod traps (bamf you away before they trigger) - [+] prayers: - [+] resist stoning (pray while appropriate creatures around) - [+] resist paralysis (pray while appropriate creatures around) - [+] sleep on enemies - [+] passive powers: - [+] always warn as if wisdom is high (passive) - [+] always save when killed right after using stairs (passive) "well, that seemed unfair." - [+] gift: - [+] auto sixth sense - [+] potions of restoration - [+] ring of miracles - [+] shouldn't be able to Offer while enraged. - [+] don't lose stamina while caffeinated - [+] new vault: pit with walkway around it - [+] bug: when worshipping yumi you get "you kill xxx" but they're still alive - [+] ... but they're still alive! - [+] ... for yumi, move KO chance from losehp() to attacklf(). - [+] do the check BEFORE setting 'fatal' - [+] pass forceko to losehp_real - [+] bug: adjustdamhardness should only trigger when ismeleedam() is true, not isphysicaldam() - [+] greatly reduce motel cost - [+] change order in attack.c: apply damage THEN announce, to deal with KO - [+] do it. - [+] test KO code. - [+] then check that feign death still works - [+] demonskin vest should be flammable or vulnerable to fire. - [+] time to get up should depend on size. - [+] less than human: shortnone - [+] human: normal - [+] larger than human: longer - [+] expert unarmed now gives you 'flip' - [+] reduce damage done by low-level monsters - [+] change resoration into a spell - [+] implement - [+] test - [+] new spell: ressurection - [+] corpses need to remember their lf's level - [+] test - [+] godstone of life - revives/restores all - [+] rename "confiscate" to "yoink", and make it take a random object at power 1, selected at power 2 - [+] gods should attack player if they are Enraged or Furious - [+] is STR calc to see if you can push a boulder still working? - [+] change to wizards: - [+] start at novice in all magic skills (but don't gain initial spells) - [+] killing undead should please glorana LOTS. because it's hard to gain piety with her otherwise. - [+] restoration spells/potion should hurt undead - [+] healing spells/potions should hurt undead - [+] immolate shouldnt work if there is aleady a fire tehre. CODE FOR WINNING THE GAME: - [+] get at least one godstone - [+] exit the dungeon - [+] find the portal to the realm of gods - [+] opposing god should appear once you pick up a godstone, and tell you what to do next. - [+] "come to the realm of gods and use it to destroy (related god)" - [+] "or if you lack the courage, give it to me!" - [+] "you will find a portal on the surface" - [+] use the portal to teleport to realm of gods - [+] implement text for all gods... - [+] god text in wt_god - should say 'but you werent meant to replace them!' - [+] EITHER: - [+] challenge and defeat the god related to this godstone (more points. "Crowned the god of xxx.") - [+] TEST - [+] offer the godstone to the godstone's opposing god (less points, "Ascended to demigod-hood.") - [+] implement - [+] TEST GODSTONES: - [+] klikirak: rage - [+] done - [+] (make this one have fire effects too) - [+] glorana: life - [+] Felix shouldn't be able to yoink the godstone off you! - [+] Write up the rest of the Godstone finding text..... - [+] magic - [+] battle - [+] life - [+] mercy - [+] you can't hurt gods unless you - [+] a) have their godstone - [+] b) are in the realm of gods
2012-02-17 16:16:45 +11:00
break;
case R_GODMAGIC:
wprintw(mainwin, "\"One has made a monumental discovery!\n\n");
wprintw(mainwin, "One my now comprehend, but the level of magic within the cosmos\n");
wprintw(mainwin, "has been waning. One's find is the source of this - an artifact\n");
wprintw(mainwin, "so imbued with the essense of physical conflict that its very\n");
wprintw(mainwin, "existence has disrupted the energies of imagination so vital to magic.\n");
wprintw(mainwin, "While One's path is of course One's own to decide, I would counsel you\n");
wprintw(mainwin, "to consider two alternative courses of action.\n\n");
wprintw(mainwin, "If you are able to bring the stone before me, the universe could be\n");
wprintw(mainwin, "forever enlightened. I could unlock infinite magical potential within\n");
wprintw(mainwin, "every living being, from the tiniest insect to the very stars themselves.\n\n");
wprintw(mainwin, "If One craves danger and adventure, One could also use the stone to confront\n");
wprintw(mainwin, "the God of Battle himself. Its power may just be sufficient to best the\n");
wprintw(mainwin, "Battlelord, and doing so would open the doors for One's own ascension.\n\n");
wprintw(mainwin, "One should consider these words wisely, and make One's choice.\"\n");
break;
case R_GODMERCY:
wprintw(mainwin, "\"HALT! By touching the Godstone of Vengeance, you have commited a\n");
wprintw(mainwin, "unspeakable sin! By rights your action should condemn you for\n");
wprintw(mainwin, "eternity. However...\"\n\n");
wprintw(mainwin, "Yumi's grave expression softens.\n\n");
wprintw(mainwin, "\"I embody mercy, and all sins can be forgiven. In this case, the road\n");
wprintw(mainwin, "to your redemption is tied with the deed itself. Bring the stone to me.\n");
wprintw(mainwin, "Perform this penance and not only will you be forgiven, but you will ensure\n");
wprintw(mainwin, "that your mistake is never again repeated for all eternity. The God of\n");
wprintw(mainwin, "Revenge will be neutralised, his influence ended.\n\n");
wprintw(mainwin, "Mercy however, extends even to the divine. I would not doom Felix to a\n");
wprintw(mainwin, "life of misery, his very essence ripped away. Should you possess the\n");
wprintw(mainwin, "power, the Godstone could be used to grant Felix the peaceful sleep\n");
wprintw(mainwin, "of death. For a tormented soul such as his, this would truly be a mercy.\n\n");
wprintw(mainwin, "Either way, your atonement begins now. Travel up to the surface, and enter\n");
wprintw(mainwin, "the magic portal. Complete your task in the Realm of Gods and all will be\n");
wprintw(mainwin, "forgiven.\"\n");
- [+] delvers should always want money for info, unless you are a delver too. - [+] mirror image (mental) - [+] varpower - [+] makes power 'clone' lfs who look the same as caster - [+] ie. same race. - [+] also same job/armour/weps? - [+] add f_noxp - [+] add f_nocorpse - [+] add f_summonedby so they vanish when the caster dies - [+] add f_phantasm - [+] vanish after _power_ hits, - [+] attacks do 0 damage - [+] don't announce innefectual attacks - [+] dont cast spells or use abilities - [+] petify() them if made by the player - [+] force them to stay close. - [+] in io.c or getlfname, show "[clone]" if it has f_phantasm and was created by player - [+] mosnters try to attack them. - [+] once one gets hit enough times, it disappears - [+] if the caster dies or changes level, they disappear. - [+] can't talk to them - [+] their obejcts vanish when they die - [+] don't talk - [+] make Yumi more about forgiving silly mistakes and avoiding instakills - [+] remove liking of healing - [+] remove like of healing spells - [+] takes a long time to anger. - [+] aviod traps (bamf you away before they trigger) - [+] prayers: - [+] resist stoning (pray while appropriate creatures around) - [+] resist paralysis (pray while appropriate creatures around) - [+] sleep on enemies - [+] passive powers: - [+] always warn as if wisdom is high (passive) - [+] always save when killed right after using stairs (passive) "well, that seemed unfair." - [+] gift: - [+] auto sixth sense - [+] potions of restoration - [+] ring of miracles - [+] shouldn't be able to Offer while enraged. - [+] don't lose stamina while caffeinated - [+] new vault: pit with walkway around it - [+] bug: when worshipping yumi you get "you kill xxx" but they're still alive - [+] ... but they're still alive! - [+] ... for yumi, move KO chance from losehp() to attacklf(). - [+] do the check BEFORE setting 'fatal' - [+] pass forceko to losehp_real - [+] bug: adjustdamhardness should only trigger when ismeleedam() is true, not isphysicaldam() - [+] greatly reduce motel cost - [+] change order in attack.c: apply damage THEN announce, to deal with KO - [+] do it. - [+] test KO code. - [+] then check that feign death still works - [+] demonskin vest should be flammable or vulnerable to fire. - [+] time to get up should depend on size. - [+] less than human: shortnone - [+] human: normal - [+] larger than human: longer - [+] expert unarmed now gives you 'flip' - [+] reduce damage done by low-level monsters - [+] change resoration into a spell - [+] implement - [+] test - [+] new spell: ressurection - [+] corpses need to remember their lf's level - [+] test - [+] godstone of life - revives/restores all - [+] rename "confiscate" to "yoink", and make it take a random object at power 1, selected at power 2 - [+] gods should attack player if they are Enraged or Furious - [+] is STR calc to see if you can push a boulder still working? - [+] change to wizards: - [+] start at novice in all magic skills (but don't gain initial spells) - [+] killing undead should please glorana LOTS. because it's hard to gain piety with her otherwise. - [+] restoration spells/potion should hurt undead - [+] healing spells/potions should hurt undead - [+] immolate shouldnt work if there is aleady a fire tehre. CODE FOR WINNING THE GAME: - [+] get at least one godstone - [+] exit the dungeon - [+] find the portal to the realm of gods - [+] opposing god should appear once you pick up a godstone, and tell you what to do next. - [+] "come to the realm of gods and use it to destroy (related god)" - [+] "or if you lack the courage, give it to me!" - [+] "you will find a portal on the surface" - [+] use the portal to teleport to realm of gods - [+] implement text for all gods... - [+] god text in wt_god - should say 'but you werent meant to replace them!' - [+] EITHER: - [+] challenge and defeat the god related to this godstone (more points. "Crowned the god of xxx.") - [+] TEST - [+] offer the godstone to the godstone's opposing god (less points, "Ascended to demigod-hood.") - [+] implement - [+] TEST GODSTONES: - [+] klikirak: rage - [+] done - [+] (make this one have fire effects too) - [+] glorana: life - [+] Felix shouldn't be able to yoink the godstone off you! - [+] Write up the rest of the Godstone finding text..... - [+] magic - [+] battle - [+] life - [+] mercy - [+] you can't hurt gods unless you - [+] a) have their godstone - [+] b) are in the realm of gods
2012-02-17 16:16:45 +11:00
break;
case R_GODNATURE:
wprintw(mainwin, "\"%s! You hold the Godstone of Rage!\n\n", toupper(player->race->name[0]), (player->race->name + 1));
wprintw(mainwin, "Long have I sought this ancient artifact - it is from this stone that the\n");
wprintw(mainwin, "insane God of Fire draws his destructive power.\n");
wprintw(mainwin, "If you can just deliver this stone to me, Klikirak's reign could be ended!\n\n");
wprintw(mainwin, "Or even better...\"\n\n");
wprintw(mainwin, "Ekrub pauses for a moment.\n\n");
wprintw(mainwin, "As a being of creation I cannot affect the Fire God directly, but with the");
wprintw(mainwin, "power of the stone, you could. If you can confront and defeat him, I vow");
wprintw(mainwin, "to support you.\n\n");
wprintw(mainwin, "Within my forest on the surface, there is a portal to the Realm of Gods.");
wprintw(mainwin, "Use it, and bring the Godstone!\"\n");
break;
case R_GODTHIEVES:
wprintw(mainwin, "\"Oho, what have you there? That stone, my friend, is none other than\n");
wprintw(mainwin, "the Godstone of Mercy itself! Oh sure, there are those rumours of\n");
wprintw(mainwin, "its protective powers, but what people don't know is that it's also\n");
wprintw(mainwin, "the direct source of power for Yumi, the Mercy Goddess.\n");
wprintw(mainwin, "Now, were someone to hold that stone... well, they'd be in prime\n");
wprintw(mainwin, "position to give the high and might lady of forgiveness a taste of\n");
wprintw(mainwin, "good old fashioned Revenge.\n\n");
wprintw(mainwin, "Of course you don't need to bother with all that. Just bring the stone\n");
wprintw(mainwin, "to me and I'll do the rest. There's a portal up on the surface, all\n");
wprintw(mainwin, "you need to do is step through, track me down, and hand over that little\n");
wprintw(mainwin, "trinket. Piece of cake!\"\n");
- [+] delvers should always want money for info, unless you are a delver too. - [+] mirror image (mental) - [+] varpower - [+] makes power 'clone' lfs who look the same as caster - [+] ie. same race. - [+] also same job/armour/weps? - [+] add f_noxp - [+] add f_nocorpse - [+] add f_summonedby so they vanish when the caster dies - [+] add f_phantasm - [+] vanish after _power_ hits, - [+] attacks do 0 damage - [+] don't announce innefectual attacks - [+] dont cast spells or use abilities - [+] petify() them if made by the player - [+] force them to stay close. - [+] in io.c or getlfname, show "[clone]" if it has f_phantasm and was created by player - [+] mosnters try to attack them. - [+] once one gets hit enough times, it disappears - [+] if the caster dies or changes level, they disappear. - [+] can't talk to them - [+] their obejcts vanish when they die - [+] don't talk - [+] make Yumi more about forgiving silly mistakes and avoiding instakills - [+] remove liking of healing - [+] remove like of healing spells - [+] takes a long time to anger. - [+] aviod traps (bamf you away before they trigger) - [+] prayers: - [+] resist stoning (pray while appropriate creatures around) - [+] resist paralysis (pray while appropriate creatures around) - [+] sleep on enemies - [+] passive powers: - [+] always warn as if wisdom is high (passive) - [+] always save when killed right after using stairs (passive) "well, that seemed unfair." - [+] gift: - [+] auto sixth sense - [+] potions of restoration - [+] ring of miracles - [+] shouldn't be able to Offer while enraged. - [+] don't lose stamina while caffeinated - [+] new vault: pit with walkway around it - [+] bug: when worshipping yumi you get "you kill xxx" but they're still alive - [+] ... but they're still alive! - [+] ... for yumi, move KO chance from losehp() to attacklf(). - [+] do the check BEFORE setting 'fatal' - [+] pass forceko to losehp_real - [+] bug: adjustdamhardness should only trigger when ismeleedam() is true, not isphysicaldam() - [+] greatly reduce motel cost - [+] change order in attack.c: apply damage THEN announce, to deal with KO - [+] do it. - [+] test KO code. - [+] then check that feign death still works - [+] demonskin vest should be flammable or vulnerable to fire. - [+] time to get up should depend on size. - [+] less than human: shortnone - [+] human: normal - [+] larger than human: longer - [+] expert unarmed now gives you 'flip' - [+] reduce damage done by low-level monsters - [+] change resoration into a spell - [+] implement - [+] test - [+] new spell: ressurection - [+] corpses need to remember their lf's level - [+] test - [+] godstone of life - revives/restores all - [+] rename "confiscate" to "yoink", and make it take a random object at power 1, selected at power 2 - [+] gods should attack player if they are Enraged or Furious - [+] is STR calc to see if you can push a boulder still working? - [+] change to wizards: - [+] start at novice in all magic skills (but don't gain initial spells) - [+] killing undead should please glorana LOTS. because it's hard to gain piety with her otherwise. - [+] restoration spells/potion should hurt undead - [+] healing spells/potions should hurt undead - [+] immolate shouldnt work if there is aleady a fire tehre. CODE FOR WINNING THE GAME: - [+] get at least one godstone - [+] exit the dungeon - [+] find the portal to the realm of gods - [+] opposing god should appear once you pick up a godstone, and tell you what to do next. - [+] "come to the realm of gods and use it to destroy (related god)" - [+] "or if you lack the courage, give it to me!" - [+] "you will find a portal on the surface" - [+] use the portal to teleport to realm of gods - [+] implement text for all gods... - [+] god text in wt_god - should say 'but you werent meant to replace them!' - [+] EITHER: - [+] challenge and defeat the god related to this godstone (more points. "Crowned the god of xxx.") - [+] TEST - [+] offer the godstone to the godstone's opposing god (less points, "Ascended to demigod-hood.") - [+] implement - [+] TEST GODSTONES: - [+] klikirak: rage - [+] done - [+] (make this one have fire effects too) - [+] glorana: life - [+] Felix shouldn't be able to yoink the godstone off you! - [+] Write up the rest of the Godstone finding text..... - [+] magic - [+] battle - [+] life - [+] mercy - [+] you can't hurt gods unless you - [+] a) have their godstone - [+] b) are in the realm of gods
2012-02-17 16:16:45 +11:00
break;
case R_GODPURITY:
wprintw(mainwin, "\"Mortal! You hold an ancient artifact of immense power!\n");
wprintw(mainwin, "In your hands is the accursed Godstone of Chaos. For\n");
wprintw(mainwin, "centuries I have tracked this vile object, but somehow\n");
wprintw(mainwin, "the energies of the mortal world are keeping it from me.\n\n");
wprintw(mainwin, "This single stone is the source of all impurity in the universe.\n");
wprintw(mainwin, "Now all you need to do is deliver it to me, and it can be\n");
wprintw(mainwin, "unmade. In fact with the Godstone possessed by another,\n");
wprintw(mainwin, "the Chaos God's power may well have been waned far enough\n");
wprintw(mainwin, "for him to be confronted directly.\n\n");
wprintw(mainwin, "Travel to the Realm of Gods mortal, and come to me with the\n");
wprintw(mainwin, "stone. If you find and destroy the Chaos god on the way, all");
wprintw(mainwin, "the better. Chaos and impurity MUST be ended!\"\n");
- [+] delvers should always want money for info, unless you are a delver too. - [+] mirror image (mental) - [+] varpower - [+] makes power 'clone' lfs who look the same as caster - [+] ie. same race. - [+] also same job/armour/weps? - [+] add f_noxp - [+] add f_nocorpse - [+] add f_summonedby so they vanish when the caster dies - [+] add f_phantasm - [+] vanish after _power_ hits, - [+] attacks do 0 damage - [+] don't announce innefectual attacks - [+] dont cast spells or use abilities - [+] petify() them if made by the player - [+] force them to stay close. - [+] in io.c or getlfname, show "[clone]" if it has f_phantasm and was created by player - [+] mosnters try to attack them. - [+] once one gets hit enough times, it disappears - [+] if the caster dies or changes level, they disappear. - [+] can't talk to them - [+] their obejcts vanish when they die - [+] don't talk - [+] make Yumi more about forgiving silly mistakes and avoiding instakills - [+] remove liking of healing - [+] remove like of healing spells - [+] takes a long time to anger. - [+] aviod traps (bamf you away before they trigger) - [+] prayers: - [+] resist stoning (pray while appropriate creatures around) - [+] resist paralysis (pray while appropriate creatures around) - [+] sleep on enemies - [+] passive powers: - [+] always warn as if wisdom is high (passive) - [+] always save when killed right after using stairs (passive) "well, that seemed unfair." - [+] gift: - [+] auto sixth sense - [+] potions of restoration - [+] ring of miracles - [+] shouldn't be able to Offer while enraged. - [+] don't lose stamina while caffeinated - [+] new vault: pit with walkway around it - [+] bug: when worshipping yumi you get "you kill xxx" but they're still alive - [+] ... but they're still alive! - [+] ... for yumi, move KO chance from losehp() to attacklf(). - [+] do the check BEFORE setting 'fatal' - [+] pass forceko to losehp_real - [+] bug: adjustdamhardness should only trigger when ismeleedam() is true, not isphysicaldam() - [+] greatly reduce motel cost - [+] change order in attack.c: apply damage THEN announce, to deal with KO - [+] do it. - [+] test KO code. - [+] then check that feign death still works - [+] demonskin vest should be flammable or vulnerable to fire. - [+] time to get up should depend on size. - [+] less than human: shortnone - [+] human: normal - [+] larger than human: longer - [+] expert unarmed now gives you 'flip' - [+] reduce damage done by low-level monsters - [+] change resoration into a spell - [+] implement - [+] test - [+] new spell: ressurection - [+] corpses need to remember their lf's level - [+] test - [+] godstone of life - revives/restores all - [+] rename "confiscate" to "yoink", and make it take a random object at power 1, selected at power 2 - [+] gods should attack player if they are Enraged or Furious - [+] is STR calc to see if you can push a boulder still working? - [+] change to wizards: - [+] start at novice in all magic skills (but don't gain initial spells) - [+] killing undead should please glorana LOTS. because it's hard to gain piety with her otherwise. - [+] restoration spells/potion should hurt undead - [+] healing spells/potions should hurt undead - [+] immolate shouldnt work if there is aleady a fire tehre. CODE FOR WINNING THE GAME: - [+] get at least one godstone - [+] exit the dungeon - [+] find the portal to the realm of gods - [+] opposing god should appear once you pick up a godstone, and tell you what to do next. - [+] "come to the realm of gods and use it to destroy (related god)" - [+] "or if you lack the courage, give it to me!" - [+] "you will find a portal on the surface" - [+] use the portal to teleport to realm of gods - [+] implement text for all gods... - [+] god text in wt_god - should say 'but you werent meant to replace them!' - [+] EITHER: - [+] challenge and defeat the god related to this godstone (more points. "Crowned the god of xxx.") - [+] TEST - [+] offer the godstone to the godstone's opposing god (less points, "Ascended to demigod-hood.") - [+] implement - [+] TEST GODSTONES: - [+] klikirak: rage - [+] done - [+] (make this one have fire effects too) - [+] glorana: life - [+] Felix shouldn't be able to yoink the godstone off you! - [+] Write up the rest of the Godstone finding text..... - [+] magic - [+] battle - [+] life - [+] mercy - [+] you can't hurt gods unless you - [+] a) have their godstone - [+] b) are in the realm of gods
2012-02-17 16:16:45 +11:00
break;
default:
break;
}
getyx(mainwin, y, x);
centre(mainwin,C_WHITE, y, "[Press any key]");
getch();
restoregamewindows();
// identify the godstone
identify(o);
// make sure related god's anger will trigger one bad effect.
if (!godprayedto(god->race->id)) {
addflag(god->flags, F_PRAYEDTO, B_TRUE, NA, NA, NULL);
}
// related god screams and gets furios/enraged at you.
// (you lose prayedto if you have it?)
if (getpietylev(god->race->id, NULL, NULL) == PL_FURIOUS) {
// becomes enraged
setpiety(god->race->id, getpietycutoff(PL_ENRAGED));
} else {
// becomes furious
setpiety(god->race->id, getpietycutoff(PL_FURIOUS));
}
angergod(god->race->id, 0, GA_GODSTONE);
killflagsofid(god->flags, F_PRAYEDTO);
addflag(god->flags, F_GODBLOCKED, B_TRUE, NA, NA, NULL);
}
- [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! - [+] blink should go to random place within lof, not los - [+] sunglasses shuld reduce nightvis range, not visrange * [+] since jolt needs adjacency, make it more powerful - [+] use colours for spell descriptions - [+] replace 'call wind' with 'zephyr' * [+] add vault commonality. - [+] add more common vaults - roundabout etc * [+] change "addmonster" to take a string arg instrad of RACEID - [+] pouring cursed water on blessed scroll didn't work..... - [+] append "...god of xxx" to rc_god lifeforms - [+] try to attack with f_pain -> INFINITE LOOP. - [+] ARMOURPIERCE shouldn't hurt armour - [+] ghast touchparalyze attack isn't working. * [+] bug: when praying to gods, ones not in heaven aren't listed. - [+] when a god apepars..."Hecta appears" x2 - [+] attacking fleeing lf should count as a backstab (if you have the skill) * [+] "nothing happens" during god spell effects * [+] allow hunger to work on monsters - [+] pressing 'a' on @Magic has weird results. - [+] bug: got a gift form yumi during combat???? what for? healing? initial vampire implementation initial god implementation - [+] they all start off in "heaven" map. - [+] gods ahve f_piety. starts at 0 - [+] keep track of piety with each god. starts at 0 for each one. * [+] let planeshift take you to heaven (for debugging) * [+] everyone has 'pray' ability. - [+] modpiety(rid, amt) * [+] piety vals * [+] when you pray - [+] isangry(god) - ie is piety < 0 * [+] if you pray when god is angry, bad! * [+] once piety gets over 200 or so, praying might give you a gift. * [+] god_appears(lifeform_t *victim) - [+] if >=0 (indiff / pleased), goes up to indiff over time(1 per turn). - [+] regain through doing actions ... in progress - [+] lose through doing actions only if you have prayed to this god before (angergodmaybe) - [+] special: gods don't need LOS to cast spells. - [+] gods planeshift away if not doing anything else. * [+] @g to see your piety levels for each god - [+] ?g for help on gods - [+] IN general: - [+] prey = oneoff effect - [+] gift = ongoing * [+] makeangry() vs modpiety * [+] Yumi - fem,mercy/healing - if you die within the first few turns! Hecta - partial Avamon - partial
2011-08-04 04:43:05 +10:00
void modpiety(enum RACE rid, int amt) {
lifeform_t *god;
flag_t *f;
- [+] increase damage for missiles - [+] retain items on polymorph if new race has f_nopack or nobodypart for equipped stuff - [+] move obs to lf->polypack - [+] save this! - [+] fix bugs with remembering/restoring stats on polyrevert. - [+] scroll of permenance should make conferred attribute changes permenant - [+] change strength damage mod to be range -2 to 2 (instead of a percentage) - [+] corrected poison/methane gas difference. - [+] hecta gift: necromancy books - [+] damagecell() - [+] make rock walls turn to rubble ("50-100 stones") - [+] change to lore skill: incrase damage by a fixed amount, not a percentage. - [+] felix effect: evaulation (identify obs) - [+] god piety should never change once thy are ignoring you. - [+] shields should protect against crit hits - [+] hecta no longer gives unholy water? - [+] I'm able to use OT_A_SHIELDBASH with 0 stamina. - [+] CRASH during loading - [+] fixed - [+] ...but check for more.... - [+] quaff potion of fury - "you're too tired to do that right now" - [+] player was being prompted for locaiton when monster tried to wear a bandage. - [+] closing iron gates is making them opaque. - [+] only add blocksview if the objectTYPE has it. - [+] fountains of experience not drying up. - [+] looking for tracks on stairs. never finding any!! - [+] shop descriptions not working anymore. - [+] left hand got destroyed by explosion. - [+] i then wore a ring... and it went on "left finger"! - [+] all spell effects should cease just before death. - [+] crystal shield/armour shouldn't call wear() but rather just set f_equipped directly. - [+] bedrooms/kitchens should have tiled or carpet floors? - [+] tiled = less stability (especially with water!!) - [+] carpet = more stability - [+] fire skeleton - [+] firebug - [+] ice wraith - [+] winter wolf - [+] skoob (snowman) - [+] crymidia can cast crystal spells - [+] blastbug - [+] bilco - casts flood at itself. - [+] rubber-like things - [+] slug - [+] snail
2012-01-25 07:38:59 +11:00
- [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! - [+] blink should go to random place within lof, not los - [+] sunglasses shuld reduce nightvis range, not visrange * [+] since jolt needs adjacency, make it more powerful - [+] use colours for spell descriptions - [+] replace 'call wind' with 'zephyr' * [+] add vault commonality. - [+] add more common vaults - roundabout etc * [+] change "addmonster" to take a string arg instrad of RACEID - [+] pouring cursed water on blessed scroll didn't work..... - [+] append "...god of xxx" to rc_god lifeforms - [+] try to attack with f_pain -> INFINITE LOOP. - [+] ARMOURPIERCE shouldn't hurt armour - [+] ghast touchparalyze attack isn't working. * [+] bug: when praying to gods, ones not in heaven aren't listed. - [+] when a god apepars..."Hecta appears" x2 - [+] attacking fleeing lf should count as a backstab (if you have the skill) * [+] "nothing happens" during god spell effects * [+] allow hunger to work on monsters - [+] pressing 'a' on @Magic has weird results. - [+] bug: got a gift form yumi during combat???? what for? healing? initial vampire implementation initial god implementation - [+] they all start off in "heaven" map. - [+] gods ahve f_piety. starts at 0 - [+] keep track of piety with each god. starts at 0 for each one. * [+] let planeshift take you to heaven (for debugging) * [+] everyone has 'pray' ability. - [+] modpiety(rid, amt) * [+] piety vals * [+] when you pray - [+] isangry(god) - ie is piety < 0 * [+] if you pray when god is angry, bad! * [+] once piety gets over 200 or so, praying might give you a gift. * [+] god_appears(lifeform_t *victim) - [+] if >=0 (indiff / pleased), goes up to indiff over time(1 per turn). - [+] regain through doing actions ... in progress - [+] lose through doing actions only if you have prayed to this god before (angergodmaybe) - [+] special: gods don't need LOS to cast spells. - [+] gods planeshift away if not doing anything else. * [+] @g to see your piety levels for each god - [+] ?g for help on gods - [+] IN general: - [+] prey = oneoff effect - [+] gift = ongoing * [+] makeangry() vs modpiety * [+] Yumi - fem,mercy/healing - if you die within the first few turns! Hecta - partial Avamon - partial
2011-08-04 04:43:05 +10:00
god = findgod(rid);
- [+] increase damage for missiles - [+] retain items on polymorph if new race has f_nopack or nobodypart for equipped stuff - [+] move obs to lf->polypack - [+] save this! - [+] fix bugs with remembering/restoring stats on polyrevert. - [+] scroll of permenance should make conferred attribute changes permenant - [+] change strength damage mod to be range -2 to 2 (instead of a percentage) - [+] corrected poison/methane gas difference. - [+] hecta gift: necromancy books - [+] damagecell() - [+] make rock walls turn to rubble ("50-100 stones") - [+] change to lore skill: incrase damage by a fixed amount, not a percentage. - [+] felix effect: evaulation (identify obs) - [+] god piety should never change once thy are ignoring you. - [+] shields should protect against crit hits - [+] hecta no longer gives unholy water? - [+] I'm able to use OT_A_SHIELDBASH with 0 stamina. - [+] CRASH during loading - [+] fixed - [+] ...but check for more.... - [+] quaff potion of fury - "you're too tired to do that right now" - [+] player was being prompted for locaiton when monster tried to wear a bandage. - [+] closing iron gates is making them opaque. - [+] only add blocksview if the objectTYPE has it. - [+] fountains of experience not drying up. - [+] looking for tracks on stairs. never finding any!! - [+] shop descriptions not working anymore. - [+] left hand got destroyed by explosion. - [+] i then wore a ring... and it went on "left finger"! - [+] all spell effects should cease just before death. - [+] crystal shield/armour shouldn't call wear() but rather just set f_equipped directly. - [+] bedrooms/kitchens should have tiled or carpet floors? - [+] tiled = less stability (especially with water!!) - [+] carpet = more stability - [+] fire skeleton - [+] firebug - [+] ice wraith - [+] winter wolf - [+] skoob (snowman) - [+] crymidia can cast crystal spells - [+] blastbug - [+] bilco - casts flood at itself. - [+] rubber-like things - [+] slug - [+] snail
2012-01-25 07:38:59 +11:00
if (godblocked(god->race->id)) return;
- [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! - [+] blink should go to random place within lof, not los - [+] sunglasses shuld reduce nightvis range, not visrange * [+] since jolt needs adjacency, make it more powerful - [+] use colours for spell descriptions - [+] replace 'call wind' with 'zephyr' * [+] add vault commonality. - [+] add more common vaults - roundabout etc * [+] change "addmonster" to take a string arg instrad of RACEID - [+] pouring cursed water on blessed scroll didn't work..... - [+] append "...god of xxx" to rc_god lifeforms - [+] try to attack with f_pain -> INFINITE LOOP. - [+] ARMOURPIERCE shouldn't hurt armour - [+] ghast touchparalyze attack isn't working. * [+] bug: when praying to gods, ones not in heaven aren't listed. - [+] when a god apepars..."Hecta appears" x2 - [+] attacking fleeing lf should count as a backstab (if you have the skill) * [+] "nothing happens" during god spell effects * [+] allow hunger to work on monsters - [+] pressing 'a' on @Magic has weird results. - [+] bug: got a gift form yumi during combat???? what for? healing? initial vampire implementation initial god implementation - [+] they all start off in "heaven" map. - [+] gods ahve f_piety. starts at 0 - [+] keep track of piety with each god. starts at 0 for each one. * [+] let planeshift take you to heaven (for debugging) * [+] everyone has 'pray' ability. - [+] modpiety(rid, amt) * [+] piety vals * [+] when you pray - [+] isangry(god) - ie is piety < 0 * [+] if you pray when god is angry, bad! * [+] once piety gets over 200 or so, praying might give you a gift. * [+] god_appears(lifeform_t *victim) - [+] if >=0 (indiff / pleased), goes up to indiff over time(1 per turn). - [+] regain through doing actions ... in progress - [+] lose through doing actions only if you have prayed to this god before (angergodmaybe) - [+] special: gods don't need LOS to cast spells. - [+] gods planeshift away if not doing anything else. * [+] @g to see your piety levels for each god - [+] ?g for help on gods - [+] IN general: - [+] prey = oneoff effect - [+] gift = ongoing * [+] makeangry() vs modpiety * [+] Yumi - fem,mercy/healing - if you die within the first few turns! Hecta - partial Avamon - partial
2011-08-04 04:43:05 +10:00
f = lfhasflag(god, F_PIETY);
if (!f) return;
f->val[0] += amt;
limit(&f->val[0], PIETY_MIN, PIETY_MAX);
}
void pleasegod(enum RACE rid, int amt) {
lifeform_t *lf;
char lfname[BUFLEN];
lf = findgod(rid);
- [+] in shops, show 'ESC when done, ? to describe/purchase' - [+] b - a silver shoddy bastard sword - [+] show object's condition before changed material state? - [+] bug: torches aren't lighting up walls when walking in corridor! - [+] scrolls with f_scrollneedsob should say 'tried on object' - [+] dungeon light - [+] lit shoudl be "illuminated" and be an enum - [+] IL_FULLYLIT - [+] IL_WELLLIT (dark, candelabras in every room and moss every 4 steps) - [+] IL_DIM (dark, torches in rooms and moss every 6 steps) - [+] IL_SHADOWY (dark, torches in some rooms and moss every 8 steps) - [+] IL_FULLYDARK (ocassionally moss in rooms, otherwise no light at all) - [+] need more fixed light source objects: - [+] moonmoss and sunmoss - [+] if not fully lit, map illumination level determines how often light sources are placed, and what type. - [+] special monster behaviour (perception or lore will show this?) - [+] insane monsters (attacks anything) - [+] hunting for food (hungry, add covets food) - [+] returning to lair with plunder (extra treasure) - [+] timid (lower morale, maybe add f_timid or alwaysflees) - [+] drugged (never flee) - [+] drunk - [+] diseased (start with a non-lethal disease. eating its corpse infects you) - [+] determined (will chase the player for longer) - [+] lazy (chase for less time) - [+] only show if perception >= skilled) - [+] only show monster jobs if lorelev >= beginner - [+] bug: cursed scrolls no longer having bad effects. fixed. - [+] after you fool a monster by feigning death, it shouldn't target you for a while. - [+] prevent wands from being blessed/cursed. - [+] bug: still no displayed text when your pet dies. - [+] update: this seems to happen when a monster is killed by another monster - [+] The bear cub claws the dog. The dog wakes up. - [+] fixed! - [+] hwen monsters start with weapons/sheilds, their starting skill should be based on hit dice. - [+] max skill is hitdice / 3 - [+] wake up player before giving god gift! - [+] "a goblin shaman moves out of view" - [+] but i didnt hav ehigh enough lore! - [+] maybe real_getlfname needs "showall". check this istneda of usevis to see whether to show job. - [+] crash when objects fall through a hole and the lower hole needed to be moved slightly. - [+] bug: invisibility is fooling even things with 'enhancesmell' - [+] water onto dirt only makes mud if there isn't some already there. - [+] monk fists DR should max out at 12 or so, since #attacks keeps going up! - [+] don't show god pleaseing messages when asleep - [+] bug: showing '%s dodges" when you can't see it. - [+] fix rarity of wands - [+] reward at bottom of caves: - [+] godstone of war (cases RAGE on everyone near you) Goblin cave bosses: - [+] goblin king - [+] young dragon
2012-01-10 14:40:43 +11:00
real_getlfname(lf, lfname, B_FALSE, B_FALSE);
- [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! - [+] blink should go to random place within lof, not los - [+] sunglasses shuld reduce nightvis range, not visrange * [+] since jolt needs adjacency, make it more powerful - [+] use colours for spell descriptions - [+] replace 'call wind' with 'zephyr' * [+] add vault commonality. - [+] add more common vaults - roundabout etc * [+] change "addmonster" to take a string arg instrad of RACEID - [+] pouring cursed water on blessed scroll didn't work..... - [+] append "...god of xxx" to rc_god lifeforms - [+] try to attack with f_pain -> INFINITE LOOP. - [+] ARMOURPIERCE shouldn't hurt armour - [+] ghast touchparalyze attack isn't working. * [+] bug: when praying to gods, ones not in heaven aren't listed. - [+] when a god apepars..."Hecta appears" x2 - [+] attacking fleeing lf should count as a backstab (if you have the skill) * [+] "nothing happens" during god spell effects * [+] allow hunger to work on monsters - [+] pressing 'a' on @Magic has weird results. - [+] bug: got a gift form yumi during combat???? what for? healing? initial vampire implementation initial god implementation - [+] they all start off in "heaven" map. - [+] gods ahve f_piety. starts at 0 - [+] keep track of piety with each god. starts at 0 for each one. * [+] let planeshift take you to heaven (for debugging) * [+] everyone has 'pray' ability. - [+] modpiety(rid, amt) * [+] piety vals * [+] when you pray - [+] isangry(god) - ie is piety < 0 * [+] if you pray when god is angry, bad! * [+] once piety gets over 200 or so, praying might give you a gift. * [+] god_appears(lifeform_t *victim) - [+] if >=0 (indiff / pleased), goes up to indiff over time(1 per turn). - [+] regain through doing actions ... in progress - [+] lose through doing actions only if you have prayed to this god before (angergodmaybe) - [+] special: gods don't need LOS to cast spells. - [+] gods planeshift away if not doing anything else. * [+] @g to see your piety levels for each god - [+] ?g for help on gods - [+] IN general: - [+] prey = oneoff effect - [+] gift = ongoing * [+] makeangry() vs modpiety * [+] Yumi - fem,mercy/healing - if you die within the first few turns! Hecta - partial Avamon - partial
2011-08-04 04:43:05 +10:00
modpiety(rid, amt);
// announce
if (hasflag(lf->flags, F_PRAYEDTO)) {
if (!isasleep(player)) {
- [+] in shops, show 'ESC when done, ? to describe/purchase' - [+] b - a silver shoddy bastard sword - [+] show object's condition before changed material state? - [+] bug: torches aren't lighting up walls when walking in corridor! - [+] scrolls with f_scrollneedsob should say 'tried on object' - [+] dungeon light - [+] lit shoudl be "illuminated" and be an enum - [+] IL_FULLYLIT - [+] IL_WELLLIT (dark, candelabras in every room and moss every 4 steps) - [+] IL_DIM (dark, torches in rooms and moss every 6 steps) - [+] IL_SHADOWY (dark, torches in some rooms and moss every 8 steps) - [+] IL_FULLYDARK (ocassionally moss in rooms, otherwise no light at all) - [+] need more fixed light source objects: - [+] moonmoss and sunmoss - [+] if not fully lit, map illumination level determines how often light sources are placed, and what type. - [+] special monster behaviour (perception or lore will show this?) - [+] insane monsters (attacks anything) - [+] hunting for food (hungry, add covets food) - [+] returning to lair with plunder (extra treasure) - [+] timid (lower morale, maybe add f_timid or alwaysflees) - [+] drugged (never flee) - [+] drunk - [+] diseased (start with a non-lethal disease. eating its corpse infects you) - [+] determined (will chase the player for longer) - [+] lazy (chase for less time) - [+] only show if perception >= skilled) - [+] only show monster jobs if lorelev >= beginner - [+] bug: cursed scrolls no longer having bad effects. fixed. - [+] after you fool a monster by feigning death, it shouldn't target you for a while. - [+] prevent wands from being blessed/cursed. - [+] bug: still no displayed text when your pet dies. - [+] update: this seems to happen when a monster is killed by another monster - [+] The bear cub claws the dog. The dog wakes up. - [+] fixed! - [+] hwen monsters start with weapons/sheilds, their starting skill should be based on hit dice. - [+] max skill is hitdice / 3 - [+] wake up player before giving god gift! - [+] "a goblin shaman moves out of view" - [+] but i didnt hav ehigh enough lore! - [+] maybe real_getlfname needs "showall". check this istneda of usevis to see whether to show job. - [+] crash when objects fall through a hole and the lower hole needed to be moved slightly. - [+] bug: invisibility is fooling even things with 'enhancesmell' - [+] water onto dirt only makes mud if there isn't some already there. - [+] monk fists DR should max out at 12 or so, since #attacks keeps going up! - [+] don't show god pleaseing messages when asleep - [+] bug: showing '%s dodges" when you can't see it. - [+] fix rarity of wands - [+] reward at bottom of caves: - [+] godstone of war (cases RAGE on everyone near you) Goblin cave bosses: - [+] goblin king - [+] young dragon
2012-01-10 14:40:43 +11:00
switch (rid) {
- [+] remove "inscribe" spell for now. - [+] beginner perception should let you see next to you. - [+] fix trail directions when checking stairs - [+] make labyrinth vault be a proper labyrinth shape - [+] 'spark' should affect floor obs even if there is a lf there. - [+] cursed scroll of awareness should blind you for 10-20 turns. - [+] bug: monsters trying to flee through locked drainage grate.s - [+] new god: Bjorn the battlelord - [+] Pray effects: - [+] bless weapon - [+] bezerk - [+] true strike - [+] haste - [+] Likes: battles (ie. kill last enemy in lof) - [+] Dislike: - [+] calming - [+] poison - [+] magic (wands, spells etc) - [+] retreat (moving away with back turned) "Coward!" - [+] gifts: - [+] weapons, armour - [+] sacrifice: - [+] untouched battle spoils - [+] after dropping objects, add f_battlespoils if YOU killed the ownert. - [+] remove this if/when the object gets moved again - [+] splatter blood - [+] minor anger: - [+] rust your armour / weapon - [+] major anger: - [+] destroy your armour - [+] destroy your weapon - [+] summon lots of enemies - [+] new god: Lumara - fem, magic - [+] likes: - [+] most things which train magic skills - [+] ie. casting spells - [+] using wands - [+] reading scrolls - [+] dislikes: - [+] missile weapons - [+] pray: - [+] restore mp if low - [+] identify books/scrolls - [+] remove curses - [+] gift: - [+] spellbooks - [+] manuals of spell schools - [+] extra mp - [+] angry minor: - [+] lose mp - [+] forget a spell - [+] angry: - [+] spells stop working (100% failure chance) - [+] forget all spells - [+] polymorph you into something bad - [+] sacrifice - [+] weapons / armour
2012-01-25 20:20:15 +11:00
case R_GODBATTLE:
msg("You feel triumphant.");
break;
- [+] in shops, show 'ESC when done, ? to describe/purchase' - [+] b - a silver shoddy bastard sword - [+] show object's condition before changed material state? - [+] bug: torches aren't lighting up walls when walking in corridor! - [+] scrolls with f_scrollneedsob should say 'tried on object' - [+] dungeon light - [+] lit shoudl be "illuminated" and be an enum - [+] IL_FULLYLIT - [+] IL_WELLLIT (dark, candelabras in every room and moss every 4 steps) - [+] IL_DIM (dark, torches in rooms and moss every 6 steps) - [+] IL_SHADOWY (dark, torches in some rooms and moss every 8 steps) - [+] IL_FULLYDARK (ocassionally moss in rooms, otherwise no light at all) - [+] need more fixed light source objects: - [+] moonmoss and sunmoss - [+] if not fully lit, map illumination level determines how often light sources are placed, and what type. - [+] special monster behaviour (perception or lore will show this?) - [+] insane monsters (attacks anything) - [+] hunting for food (hungry, add covets food) - [+] returning to lair with plunder (extra treasure) - [+] timid (lower morale, maybe add f_timid or alwaysflees) - [+] drugged (never flee) - [+] drunk - [+] diseased (start with a non-lethal disease. eating its corpse infects you) - [+] determined (will chase the player for longer) - [+] lazy (chase for less time) - [+] only show if perception >= skilled) - [+] only show monster jobs if lorelev >= beginner - [+] bug: cursed scrolls no longer having bad effects. fixed. - [+] after you fool a monster by feigning death, it shouldn't target you for a while. - [+] prevent wands from being blessed/cursed. - [+] bug: still no displayed text when your pet dies. - [+] update: this seems to happen when a monster is killed by another monster - [+] The bear cub claws the dog. The dog wakes up. - [+] fixed! - [+] hwen monsters start with weapons/sheilds, their starting skill should be based on hit dice. - [+] max skill is hitdice / 3 - [+] wake up player before giving god gift! - [+] "a goblin shaman moves out of view" - [+] but i didnt hav ehigh enough lore! - [+] maybe real_getlfname needs "showall". check this istneda of usevis to see whether to show job. - [+] crash when objects fall through a hole and the lower hole needed to be moved slightly. - [+] bug: invisibility is fooling even things with 'enhancesmell' - [+] water onto dirt only makes mud if there isn't some already there. - [+] monk fists DR should max out at 12 or so, since #attacks keeps going up! - [+] don't show god pleaseing messages when asleep - [+] bug: showing '%s dodges" when you can't see it. - [+] fix rarity of wands - [+] reward at bottom of caves: - [+] godstone of war (cases RAGE on everyone near you) Goblin cave bosses: - [+] goblin king - [+] young dragon
2012-01-10 14:40:43 +11:00
case R_GODDEATH:
msg("You feel a thrill of unholy ecstasy.");
break;
- [+] redo heaven vault to cater for 10 gods - [+] Klikirak- male,fire and destruction - [+] appears as a fire elemental? - [+] abilities - [+] create fire underneath - [+] retaliate with fire - [+] burning touch - [+] canwill all fire spells - [+] sacrifice - [+] anything flammable - [+] added effect: cast flame burst - [+] pray: - [+] set all nearby objects on fire - [+] unfreeze weapons - [+] hurt monsters with fire spells - [+] gift: - [+] fire resist / immunity - [+] pyromania on weapon - [+] fire magic - [+] angry (minor): - [+] blast with small fire - [+] angry (major) - [+] blast you with fire (and surround you) - [+] likes - [+] burning objects (sparking flammable, throwing objects onto fire) - [+] casting fire spells - [+] killing with fire - [+] dislikes - [+] casting cold spells - [+] causing cold damage - [+] creating anything (create monster / wish / create food) - [+] what is the difference between "purity" and "life" ? - [+] purity: get rid of curses, bad objects, bad food, remove bad statuses - [+] mercy: "undo" mistakes, avoid instakills - [+] life: healing, raise from dead, protection - [+] life goddess - glorana - [+] appearance: - [+] glowing white light - [+] abilities - [+] cast all life spells - [+] regenerates hp very fast - [+] objects - [+] none - [+] likes - [+] destroying undead - [+] using life magic - [+] healing (as per yumi) - [+] dislikes - [+] necromancy spells - [+] attacking peaceful lfs - [+] pray - [+] healing - [+] restore mp - [+] protection spell - [+] gift - [+] regeneration - [+] firstaid skill - [+] life magic skill / spellbooks - [+] increase max hp - [+] angry(minor) - [+] life magic fails - [+] slow natural healing rate - [+] angry(major) - [+] no healing - [+] reduce max hp! - [+] sacrifice - [+] healing potions - [+] restoration potions - [+] bandages - [+] food - [+] protection spell: - [+] divine armour - [+] blocks on a certain amount of damage. - [+] all damage goes to it! (NOT like psychic armour which just increases AR) - [+] NOT an ongoing spell. - [+] ai: if you have a weapon of xxx slaying, use it when appropriate. (getbestweapon) - [+] amberon - change abilities to be more focused on removing bad status effects - [+] amberon gifts you with potions of restoration - [+] felix is now god of thievery and vengeance. - [+] felix now gives your weapon f_revenge.
2012-02-02 15:33:24 +11:00
case R_GODFIRE:
msg("A searing heat runs through your blood.");
break;
case R_GODLIFE:
if (isdeaf(player)) {
msg("You have a feeling of holiness.");
} else {
msg("You hear a distance choir singing.");
}
break;
- [+] remove "inscribe" spell for now. - [+] beginner perception should let you see next to you. - [+] fix trail directions when checking stairs - [+] make labyrinth vault be a proper labyrinth shape - [+] 'spark' should affect floor obs even if there is a lf there. - [+] cursed scroll of awareness should blind you for 10-20 turns. - [+] bug: monsters trying to flee through locked drainage grate.s - [+] new god: Bjorn the battlelord - [+] Pray effects: - [+] bless weapon - [+] bezerk - [+] true strike - [+] haste - [+] Likes: battles (ie. kill last enemy in lof) - [+] Dislike: - [+] calming - [+] poison - [+] magic (wands, spells etc) - [+] retreat (moving away with back turned) "Coward!" - [+] gifts: - [+] weapons, armour - [+] sacrifice: - [+] untouched battle spoils - [+] after dropping objects, add f_battlespoils if YOU killed the ownert. - [+] remove this if/when the object gets moved again - [+] splatter blood - [+] minor anger: - [+] rust your armour / weapon - [+] major anger: - [+] destroy your armour - [+] destroy your weapon - [+] summon lots of enemies - [+] new god: Lumara - fem, magic - [+] likes: - [+] most things which train magic skills - [+] ie. casting spells - [+] using wands - [+] reading scrolls - [+] dislikes: - [+] missile weapons - [+] pray: - [+] restore mp if low - [+] identify books/scrolls - [+] remove curses - [+] gift: - [+] spellbooks - [+] manuals of spell schools - [+] extra mp - [+] angry minor: - [+] lose mp - [+] forget a spell - [+] angry: - [+] spells stop working (100% failure chance) - [+] forget all spells - [+] polymorph you into something bad - [+] sacrifice - [+] weapons / armour
2012-01-25 20:20:15 +11:00
case R_GODMAGIC:
msg("You feel Lumara's presense nearby.");
break;
- [+] bug: getobvlue price keeps going up - [+] make food poisoning last longer! - [+] bug: pet starting in water - [+] ability to pay at shops using gems? but no change. - [+] implement - [+] require speech skill at a certain level (novice) - [+] reveal attack location for unseen attacks - [+] bug: poisonbolt spell shouldn't cause fire damage to objects! - [+] return to your original form after dying when polymorphed, but just retain SOME hp - [+] new spell: shapeshift - [+] like polymorph but only affects yourself and always controlled - [+] you have to pick something you can see - [+] spell power determiens hitdice you can copy - [+] purify food now works on all your objects, not just one - [+] Nature god(farming, creation) - [+] Ekrub - [+] doesn't like wyrms because they destroy things? - [+] objects - [+] has a pitchfork vs dragons - [+] longbow of xxx - [+] sun hat - [+] overalls - [+] gloves - [+] effects: - [+] canwill all nature spells - [+] likes - [+] killing animals (but only while hungry) - [+] killing dragons - [+] casting nature spells - [+] creating objects or lfs (wish, monsters, food) - [+] dislikes: - [+] destroying objects - [+] attackob() - [+] throwing a flask which shatters - [+] crush objects underfoot - [+] via non-nature spells...? - [+] poison - [+] attacking plants - [+] casting poison spells (same with other antipoison gods!) - [+] sacrifice: - [+] animal corpses - [+] dragon corpses - [+] pray: - [+] battle: - [+] will come to your aid against wyrms - [+] OTHERWISE: - [+] entangle enemies - [+] lightning - [+] summon plants to help you - [+] nonbattle: - [+] purify food on player - [+] THEN one of the following: - [+] cure poison - [+] fix hunger or give food - [+] heal - [+] give ammo (if ranged weapon equipped and out of ammo) - [+] give it. - [+] make it "of seeking" (ie. always hits) - [+] mend armour - [+] bless armour - [+] gifts - [+] ability: calm animals, power 10 - [+] can shapeshift into a bear - [+] resist poison - [+] resist cold - [+] ranged weapon - [+] magic ammo for ranged weapons - [+] angry (minor) - [+] no nature spells work while god is angry ? - [+] taint your food and any food you touch - [+] summons entangling vines around you - [+] angry (major) - [+] one of: - [+] cloudkill - [+] summon storm - [+] surround you with sawgrass
2012-02-01 12:31:36 +11:00
case R_GODNATURE:
msg("You feel in tune with nature.");
break;
- [+] in shops, show 'ESC when done, ? to describe/purchase' - [+] b - a silver shoddy bastard sword - [+] show object's condition before changed material state? - [+] bug: torches aren't lighting up walls when walking in corridor! - [+] scrolls with f_scrollneedsob should say 'tried on object' - [+] dungeon light - [+] lit shoudl be "illuminated" and be an enum - [+] IL_FULLYLIT - [+] IL_WELLLIT (dark, candelabras in every room and moss every 4 steps) - [+] IL_DIM (dark, torches in rooms and moss every 6 steps) - [+] IL_SHADOWY (dark, torches in some rooms and moss every 8 steps) - [+] IL_FULLYDARK (ocassionally moss in rooms, otherwise no light at all) - [+] need more fixed light source objects: - [+] moonmoss and sunmoss - [+] if not fully lit, map illumination level determines how often light sources are placed, and what type. - [+] special monster behaviour (perception or lore will show this?) - [+] insane monsters (attacks anything) - [+] hunting for food (hungry, add covets food) - [+] returning to lair with plunder (extra treasure) - [+] timid (lower morale, maybe add f_timid or alwaysflees) - [+] drugged (never flee) - [+] drunk - [+] diseased (start with a non-lethal disease. eating its corpse infects you) - [+] determined (will chase the player for longer) - [+] lazy (chase for less time) - [+] only show if perception >= skilled) - [+] only show monster jobs if lorelev >= beginner - [+] bug: cursed scrolls no longer having bad effects. fixed. - [+] after you fool a monster by feigning death, it shouldn't target you for a while. - [+] prevent wands from being blessed/cursed. - [+] bug: still no displayed text when your pet dies. - [+] update: this seems to happen when a monster is killed by another monster - [+] The bear cub claws the dog. The dog wakes up. - [+] fixed! - [+] hwen monsters start with weapons/sheilds, their starting skill should be based on hit dice. - [+] max skill is hitdice / 3 - [+] wake up player before giving god gift! - [+] "a goblin shaman moves out of view" - [+] but i didnt hav ehigh enough lore! - [+] maybe real_getlfname needs "showall". check this istneda of usevis to see whether to show job. - [+] crash when objects fall through a hole and the lower hole needed to be moved slightly. - [+] bug: invisibility is fooling even things with 'enhancesmell' - [+] water onto dirt only makes mud if there isn't some already there. - [+] monk fists DR should max out at 12 or so, since #attacks keeps going up! - [+] don't show god pleaseing messages when asleep - [+] bug: showing '%s dodges" when you can't see it. - [+] fix rarity of wands - [+] reward at bottom of caves: - [+] godstone of war (cases RAGE on everyone near you) Goblin cave bosses: - [+] goblin king - [+] young dragon
2012-01-10 14:40:43 +11:00
case R_GODMERCY:
- [+] rename dragon to wyrm - [+] cooked food shouldn't "completely rot away" - [+] fire l6: meteor - large version of fireball - [+] burning feet - [+] evaporate should be a fire spell too. - [+] more gods should remove curse for you. - [+] eyebats shouldn't sleep - [+] make hecta's prayers even more powerful. - [+] fix bug in bjorn's truestrike effect - [+] bjorn should un-dull weapons - [+] fix buggy supply closet definitions - was getting 1-5 of same object rather than 1-5 different ones - [+] restrict potion of growth to lower levels. - [+] change method of determining how much you can carry. - [+] change initial modification spell to 'enlarge object' - [+] enlarge object - [+] door -> seals with surroundings - [+] rock -> boulder - [+] sword -> greatsword - [+] buckler -> next size shield - [+] bag -> next size bag - [+] or should this be a different spell? - [+] immolate - [+] if a successful unarmed attack, lf catches on fire. - [+] wizard isn't weilding staff. are fists better? - [+] freezing touch shouldn't work on dragonwood - [+] fix bug preventing vision when meditating - [+] auto shortcuts - [+] wizards: pri/sec spells are 1/2 - [+] cook: lowest shortcut left. - [+] statbar not being updated when i drink potion of magic. - [+] warn that flying will stop mapping. - [+] bjorn gifts should only be ones which you are skilled in! - [+] add 'appropriate' - [+] then apply to god.c - [+] warn if you pick up poison stuff and you god doesn't like it - [+] "I hope you're not planning on using that/those...." - [+] superheat - throw potion like a grenade
2012-01-30 09:47:43 +11:00
msg("You feel a sense of serenity.");
- [+] in shops, show 'ESC when done, ? to describe/purchase' - [+] b - a silver shoddy bastard sword - [+] show object's condition before changed material state? - [+] bug: torches aren't lighting up walls when walking in corridor! - [+] scrolls with f_scrollneedsob should say 'tried on object' - [+] dungeon light - [+] lit shoudl be "illuminated" and be an enum - [+] IL_FULLYLIT - [+] IL_WELLLIT (dark, candelabras in every room and moss every 4 steps) - [+] IL_DIM (dark, torches in rooms and moss every 6 steps) - [+] IL_SHADOWY (dark, torches in some rooms and moss every 8 steps) - [+] IL_FULLYDARK (ocassionally moss in rooms, otherwise no light at all) - [+] need more fixed light source objects: - [+] moonmoss and sunmoss - [+] if not fully lit, map illumination level determines how often light sources are placed, and what type. - [+] special monster behaviour (perception or lore will show this?) - [+] insane monsters (attacks anything) - [+] hunting for food (hungry, add covets food) - [+] returning to lair with plunder (extra treasure) - [+] timid (lower morale, maybe add f_timid or alwaysflees) - [+] drugged (never flee) - [+] drunk - [+] diseased (start with a non-lethal disease. eating its corpse infects you) - [+] determined (will chase the player for longer) - [+] lazy (chase for less time) - [+] only show if perception >= skilled) - [+] only show monster jobs if lorelev >= beginner - [+] bug: cursed scrolls no longer having bad effects. fixed. - [+] after you fool a monster by feigning death, it shouldn't target you for a while. - [+] prevent wands from being blessed/cursed. - [+] bug: still no displayed text when your pet dies. - [+] update: this seems to happen when a monster is killed by another monster - [+] The bear cub claws the dog. The dog wakes up. - [+] fixed! - [+] hwen monsters start with weapons/sheilds, their starting skill should be based on hit dice. - [+] max skill is hitdice / 3 - [+] wake up player before giving god gift! - [+] "a goblin shaman moves out of view" - [+] but i didnt hav ehigh enough lore! - [+] maybe real_getlfname needs "showall". check this istneda of usevis to see whether to show job. - [+] crash when objects fall through a hole and the lower hole needed to be moved slightly. - [+] bug: invisibility is fooling even things with 'enhancesmell' - [+] water onto dirt only makes mud if there isn't some already there. - [+] monk fists DR should max out at 12 or so, since #attacks keeps going up! - [+] don't show god pleaseing messages when asleep - [+] bug: showing '%s dodges" when you can't see it. - [+] fix rarity of wands - [+] reward at bottom of caves: - [+] godstone of war (cases RAGE on everyone near you) Goblin cave bosses: - [+] goblin king - [+] young dragon
2012-01-10 14:40:43 +11:00
break;
case R_GODPURITY:
- [+] redo heaven vault to cater for 10 gods - [+] Klikirak- male,fire and destruction - [+] appears as a fire elemental? - [+] abilities - [+] create fire underneath - [+] retaliate with fire - [+] burning touch - [+] canwill all fire spells - [+] sacrifice - [+] anything flammable - [+] added effect: cast flame burst - [+] pray: - [+] set all nearby objects on fire - [+] unfreeze weapons - [+] hurt monsters with fire spells - [+] gift: - [+] fire resist / immunity - [+] pyromania on weapon - [+] fire magic - [+] angry (minor): - [+] blast with small fire - [+] angry (major) - [+] blast you with fire (and surround you) - [+] likes - [+] burning objects (sparking flammable, throwing objects onto fire) - [+] casting fire spells - [+] killing with fire - [+] dislikes - [+] casting cold spells - [+] causing cold damage - [+] creating anything (create monster / wish / create food) - [+] what is the difference between "purity" and "life" ? - [+] purity: get rid of curses, bad objects, bad food, remove bad statuses - [+] mercy: "undo" mistakes, avoid instakills - [+] life: healing, raise from dead, protection - [+] life goddess - glorana - [+] appearance: - [+] glowing white light - [+] abilities - [+] cast all life spells - [+] regenerates hp very fast - [+] objects - [+] none - [+] likes - [+] destroying undead - [+] using life magic - [+] healing (as per yumi) - [+] dislikes - [+] necromancy spells - [+] attacking peaceful lfs - [+] pray - [+] healing - [+] restore mp - [+] protection spell - [+] gift - [+] regeneration - [+] firstaid skill - [+] life magic skill / spellbooks - [+] increase max hp - [+] angry(minor) - [+] life magic fails - [+] slow natural healing rate - [+] angry(major) - [+] no healing - [+] reduce max hp! - [+] sacrifice - [+] healing potions - [+] restoration potions - [+] bandages - [+] food - [+] protection spell: - [+] divine armour - [+] blocks on a certain amount of damage. - [+] all damage goes to it! (NOT like psychic armour which just increases AR) - [+] NOT an ongoing spell. - [+] ai: if you have a weapon of xxx slaying, use it when appropriate. (getbestweapon) - [+] amberon - change abilities to be more focused on removing bad status effects - [+] amberon gifts you with potions of restoration - [+] felix is now god of thievery and vengeance. - [+] felix now gives your weapon f_revenge.
2012-02-02 15:33:24 +11:00
msg("You feel righteous.");
- [+] in shops, show 'ESC when done, ? to describe/purchase' - [+] b - a silver shoddy bastard sword - [+] show object's condition before changed material state? - [+] bug: torches aren't lighting up walls when walking in corridor! - [+] scrolls with f_scrollneedsob should say 'tried on object' - [+] dungeon light - [+] lit shoudl be "illuminated" and be an enum - [+] IL_FULLYLIT - [+] IL_WELLLIT (dark, candelabras in every room and moss every 4 steps) - [+] IL_DIM (dark, torches in rooms and moss every 6 steps) - [+] IL_SHADOWY (dark, torches in some rooms and moss every 8 steps) - [+] IL_FULLYDARK (ocassionally moss in rooms, otherwise no light at all) - [+] need more fixed light source objects: - [+] moonmoss and sunmoss - [+] if not fully lit, map illumination level determines how often light sources are placed, and what type. - [+] special monster behaviour (perception or lore will show this?) - [+] insane monsters (attacks anything) - [+] hunting for food (hungry, add covets food) - [+] returning to lair with plunder (extra treasure) - [+] timid (lower morale, maybe add f_timid or alwaysflees) - [+] drugged (never flee) - [+] drunk - [+] diseased (start with a non-lethal disease. eating its corpse infects you) - [+] determined (will chase the player for longer) - [+] lazy (chase for less time) - [+] only show if perception >= skilled) - [+] only show monster jobs if lorelev >= beginner - [+] bug: cursed scrolls no longer having bad effects. fixed. - [+] after you fool a monster by feigning death, it shouldn't target you for a while. - [+] prevent wands from being blessed/cursed. - [+] bug: still no displayed text when your pet dies. - [+] update: this seems to happen when a monster is killed by another monster - [+] The bear cub claws the dog. The dog wakes up. - [+] fixed! - [+] hwen monsters start with weapons/sheilds, their starting skill should be based on hit dice. - [+] max skill is hitdice / 3 - [+] wake up player before giving god gift! - [+] "a goblin shaman moves out of view" - [+] but i didnt hav ehigh enough lore! - [+] maybe real_getlfname needs "showall". check this istneda of usevis to see whether to show job. - [+] crash when objects fall through a hole and the lower hole needed to be moved slightly. - [+] bug: invisibility is fooling even things with 'enhancesmell' - [+] water onto dirt only makes mud if there isn't some already there. - [+] monk fists DR should max out at 12 or so, since #attacks keeps going up! - [+] don't show god pleaseing messages when asleep - [+] bug: showing '%s dodges" when you can't see it. - [+] fix rarity of wands - [+] reward at bottom of caves: - [+] godstone of war (cases RAGE on everyone near you) Goblin cave bosses: - [+] goblin king - [+] young dragon
2012-01-10 14:40:43 +11:00
break;
case R_GODTHIEVES:
msg("You feel a guilty pleasure.");
break;
default:
msg("You feel like %s approves of your actions.", lfname);
break;
}
}
- [+] shops on a level should make loud sounds every few turns. (onein3) - [+] inifniite loop in ?k - [+] add to balaclava: equipconfer -> f_anonymous - [+] can't get banned from shops with this! - [+] when randomly increasing skills, don't select maxed ones. - [+] remove warning for movement while bleeding - [+] injuries heal too fast. - [+] bug: The sound of sounds of fighting awakens you! - [+] shouldnt be able to rest while airborne! - [+] make drunkenness give more damage resistance! - [+] "unseen" etc not working on tombstone - [+] bug: merloch getting infinite attacks!! - [+] add "a xxx moves out of view" - [+] why are wizards starting with 2 cold spells? fixed. was getting an extra one for gaining a "new" spell skill. - [+] slowwalking shoudl reduce move volume, not eliminate it. - [+] i noticed a secret iron door forom 6 cells away! - [+] make SC_SEARCH not autopassable on natural 20. - [+] armour can have a SIZE - [+] remove some occurences of "f_noarmouron" for sz_large, sz_small creatures - [+] in "canwear", implement size check. if lf's body size isn't sz_human then armour must have "f_armoursize -> sz_xxx" - [+] exception for ears / eyes - [+] f_multisize - [+] f_armoursize sz_xxx - [+] can only wear armour whih is your size - [+] in io.c, show armour size - [+] assign f_multisize to objects - [+] when adding objects - [+] cope with asking for "large armour" etc - [+] adding to a lf's pack? make sure armour is the correct fit - [+] somewhere else? 25% chance of different size. if so, 50/50 as to which way. - [+] in getobname, show "huge armour" etc - [+] medium ("halfling size pair of gauntlets"), human ("gauntlets"), or large ("huge gauntlets") - [+] high sewing/metalwork skills will let you modify armour for custom fit. - [+] half the hit points of the object - [+] implement a multi-level menu system for shops - [+] text on shop exit ("thank you for your business!") - [+] shops: - [+] only let you donate if you can takeoff / unweild it first. - [+] replace "vending machine" with shop - [+] make shops/buildings their own category - [+] this will let us say 'random shop' - [+] enable stealing from shops - [+] armour - [+] book - [+] weapon - [+] general - [+] potion - [+] hardware - [+] food - [+] jeweller - [+] always show full name for shop items - [+] temple of xxx - - [+] actions - [+] donate - [+] detect curse - [+] bless(costs more if equipped) - [+] absolve sins - [+] special depending on who the temple is to? - [+] temple of'xxx' - assign in addobject() - [+] extend CHA/SPEECH mods to all shops - [+] disable stacking for shop objects - [+] hotel/inn - [+] actions - [+] pay to rest (for 100 turns) - [+] if you do this, call startresting() before exitting shop - [+] and set some kind of flag so monsters will never approach - [+] maybe: f_resting_in_hotel - [+] and so that they will never wake up you up through sound - [+] remove these when you stop resting. - [+] force you to stop resting once your time expires - [+] buy food/drink - [+] weapon shop: - [+] donate weapons - [+] armour shop: - [+] buy armour - [+] donate armour (so that monsters don't pick it up!) * [+] firearm reload messages - [+] don't take f_throwmissile into account when using telekinesis - [+] ranged weapons: auto reload after firing. - [+] done.
2011-11-16 11:57:21 +11:00
godgiftmaybe(rid, B_FALSE);
}
- [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! - [+] blink should go to random place within lof, not los - [+] sunglasses shuld reduce nightvis range, not visrange * [+] since jolt needs adjacency, make it more powerful - [+] use colours for spell descriptions - [+] replace 'call wind' with 'zephyr' * [+] add vault commonality. - [+] add more common vaults - roundabout etc * [+] change "addmonster" to take a string arg instrad of RACEID - [+] pouring cursed water on blessed scroll didn't work..... - [+] append "...god of xxx" to rc_god lifeforms - [+] try to attack with f_pain -> INFINITE LOOP. - [+] ARMOURPIERCE shouldn't hurt armour - [+] ghast touchparalyze attack isn't working. * [+] bug: when praying to gods, ones not in heaven aren't listed. - [+] when a god apepars..."Hecta appears" x2 - [+] attacking fleeing lf should count as a backstab (if you have the skill) * [+] "nothing happens" during god spell effects * [+] allow hunger to work on monsters - [+] pressing 'a' on @Magic has weird results. - [+] bug: got a gift form yumi during combat???? what for? healing? initial vampire implementation initial god implementation - [+] they all start off in "heaven" map. - [+] gods ahve f_piety. starts at 0 - [+] keep track of piety with each god. starts at 0 for each one. * [+] let planeshift take you to heaven (for debugging) * [+] everyone has 'pray' ability. - [+] modpiety(rid, amt) * [+] piety vals * [+] when you pray - [+] isangry(god) - ie is piety < 0 * [+] if you pray when god is angry, bad! * [+] once piety gets over 200 or so, praying might give you a gift. * [+] god_appears(lifeform_t *victim) - [+] if >=0 (indiff / pleased), goes up to indiff over time(1 per turn). - [+] regain through doing actions ... in progress - [+] lose through doing actions only if you have prayed to this god before (angergodmaybe) - [+] special: gods don't need LOS to cast spells. - [+] gods planeshift away if not doing anything else. * [+] @g to see your piety levels for each god - [+] ?g for help on gods - [+] IN general: - [+] prey = oneoff effect - [+] gift = ongoing * [+] makeangry() vs modpiety * [+] Yumi - fem,mercy/healing - if you die within the first few turns! Hecta - partial Avamon - partial
2011-08-04 04:43:05 +10:00
}
void pleasegodmaybe(enum RACE rid, int amt) {
enum PIETYLEV modplev;
int chance;
- [+] delvers should always want money for info, unless you are a delver too. - [+] mirror image (mental) - [+] varpower - [+] makes power 'clone' lfs who look the same as caster - [+] ie. same race. - [+] also same job/armour/weps? - [+] add f_noxp - [+] add f_nocorpse - [+] add f_summonedby so they vanish when the caster dies - [+] add f_phantasm - [+] vanish after _power_ hits, - [+] attacks do 0 damage - [+] don't announce innefectual attacks - [+] dont cast spells or use abilities - [+] petify() them if made by the player - [+] force them to stay close. - [+] in io.c or getlfname, show "[clone]" if it has f_phantasm and was created by player - [+] mosnters try to attack them. - [+] once one gets hit enough times, it disappears - [+] if the caster dies or changes level, they disappear. - [+] can't talk to them - [+] their obejcts vanish when they die - [+] don't talk - [+] make Yumi more about forgiving silly mistakes and avoiding instakills - [+] remove liking of healing - [+] remove like of healing spells - [+] takes a long time to anger. - [+] aviod traps (bamf you away before they trigger) - [+] prayers: - [+] resist stoning (pray while appropriate creatures around) - [+] resist paralysis (pray while appropriate creatures around) - [+] sleep on enemies - [+] passive powers: - [+] always warn as if wisdom is high (passive) - [+] always save when killed right after using stairs (passive) "well, that seemed unfair." - [+] gift: - [+] auto sixth sense - [+] potions of restoration - [+] ring of miracles - [+] shouldn't be able to Offer while enraged. - [+] don't lose stamina while caffeinated - [+] new vault: pit with walkway around it - [+] bug: when worshipping yumi you get "you kill xxx" but they're still alive - [+] ... but they're still alive! - [+] ... for yumi, move KO chance from losehp() to attacklf(). - [+] do the check BEFORE setting 'fatal' - [+] pass forceko to losehp_real - [+] bug: adjustdamhardness should only trigger when ismeleedam() is true, not isphysicaldam() - [+] greatly reduce motel cost - [+] change order in attack.c: apply damage THEN announce, to deal with KO - [+] do it. - [+] test KO code. - [+] then check that feign death still works - [+] demonskin vest should be flammable or vulnerable to fire. - [+] time to get up should depend on size. - [+] less than human: shortnone - [+] human: normal - [+] larger than human: longer - [+] expert unarmed now gives you 'flip' - [+] reduce damage done by low-level monsters - [+] change resoration into a spell - [+] implement - [+] test - [+] new spell: ressurection - [+] corpses need to remember their lf's level - [+] test - [+] godstone of life - revives/restores all - [+] rename "confiscate" to "yoink", and make it take a random object at power 1, selected at power 2 - [+] gods should attack player if they are Enraged or Furious - [+] is STR calc to see if you can push a boulder still working? - [+] change to wizards: - [+] start at novice in all magic skills (but don't gain initial spells) - [+] killing undead should please glorana LOTS. because it's hard to gain piety with her otherwise. - [+] restoration spells/potion should hurt undead - [+] healing spells/potions should hurt undead - [+] immolate shouldnt work if there is aleady a fire tehre. CODE FOR WINNING THE GAME: - [+] get at least one godstone - [+] exit the dungeon - [+] find the portal to the realm of gods - [+] opposing god should appear once you pick up a godstone, and tell you what to do next. - [+] "come to the realm of gods and use it to destroy (related god)" - [+] "or if you lack the courage, give it to me!" - [+] "you will find a portal on the surface" - [+] use the portal to teleport to realm of gods - [+] implement text for all gods... - [+] god text in wt_god - should say 'but you werent meant to replace them!' - [+] EITHER: - [+] challenge and defeat the god related to this godstone (more points. "Crowned the god of xxx.") - [+] TEST - [+] offer the godstone to the godstone's opposing god (less points, "Ascended to demigod-hood.") - [+] implement - [+] TEST GODSTONES: - [+] klikirak: rage - [+] done - [+] (make this one have fire effects too) - [+] glorana: life - [+] Felix shouldn't be able to yoink the godstone off you! - [+] Write up the rest of the Godstone finding text..... - [+] magic - [+] battle - [+] life - [+] mercy - [+] you can't hurt gods unless you - [+] a) have their godstone - [+] b) are in the realm of gods
2012-02-17 16:16:45 +11:00
if (lfhasflag(player, F_WINNER)) return;
- [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! - [+] blink should go to random place within lof, not los - [+] sunglasses shuld reduce nightvis range, not visrange * [+] since jolt needs adjacency, make it more powerful - [+] use colours for spell descriptions - [+] replace 'call wind' with 'zephyr' * [+] add vault commonality. - [+] add more common vaults - roundabout etc * [+] change "addmonster" to take a string arg instrad of RACEID - [+] pouring cursed water on blessed scroll didn't work..... - [+] append "...god of xxx" to rc_god lifeforms - [+] try to attack with f_pain -> INFINITE LOOP. - [+] ARMOURPIERCE shouldn't hurt armour - [+] ghast touchparalyze attack isn't working. * [+] bug: when praying to gods, ones not in heaven aren't listed. - [+] when a god apepars..."Hecta appears" x2 - [+] attacking fleeing lf should count as a backstab (if you have the skill) * [+] "nothing happens" during god spell effects * [+] allow hunger to work on monsters - [+] pressing 'a' on @Magic has weird results. - [+] bug: got a gift form yumi during combat???? what for? healing? initial vampire implementation initial god implementation - [+] they all start off in "heaven" map. - [+] gods ahve f_piety. starts at 0 - [+] keep track of piety with each god. starts at 0 for each one. * [+] let planeshift take you to heaven (for debugging) * [+] everyone has 'pray' ability. - [+] modpiety(rid, amt) * [+] piety vals * [+] when you pray - [+] isangry(god) - ie is piety < 0 * [+] if you pray when god is angry, bad! * [+] once piety gets over 200 or so, praying might give you a gift. * [+] god_appears(lifeform_t *victim) - [+] if >=0 (indiff / pleased), goes up to indiff over time(1 per turn). - [+] regain through doing actions ... in progress - [+] lose through doing actions only if you have prayed to this god before (angergodmaybe) - [+] special: gods don't need LOS to cast spells. - [+] gods planeshift away if not doing anything else. * [+] @g to see your piety levels for each god - [+] ?g for help on gods - [+] IN general: - [+] prey = oneoff effect - [+] gift = ongoing * [+] makeangry() vs modpiety * [+] Yumi - fem,mercy/healing - if you die within the first few turns! Hecta - partial Avamon - partial
2011-08-04 04:43:05 +10:00
modplev = abs(getpietylev(rid, NULL, NULL));
// the angrier or more happy the god gets, the harder it
// is to please them.
// ie. INDIFFERENT = 1 in 1 (always)
// ie. PLEASED/TOLERATED = 1 in 2
// ie. DELIGHTED/ANGRY = 1 in 3
// ie. ECSTATIC/FURIOUS = 1 in 4
// ie. ENRAGED = 1 in 5
chance = modplev + 1;
if (onein(chance)) {
pleasegod(rid, amt);
}
}
int prayto(lifeform_t *lf, lifeform_t *god) {
- [+] redo heaven vault to cater for 10 gods - [+] Klikirak- male,fire and destruction - [+] appears as a fire elemental? - [+] abilities - [+] create fire underneath - [+] retaliate with fire - [+] burning touch - [+] canwill all fire spells - [+] sacrifice - [+] anything flammable - [+] added effect: cast flame burst - [+] pray: - [+] set all nearby objects on fire - [+] unfreeze weapons - [+] hurt monsters with fire spells - [+] gift: - [+] fire resist / immunity - [+] pyromania on weapon - [+] fire magic - [+] angry (minor): - [+] blast with small fire - [+] angry (major) - [+] blast you with fire (and surround you) - [+] likes - [+] burning objects (sparking flammable, throwing objects onto fire) - [+] casting fire spells - [+] killing with fire - [+] dislikes - [+] casting cold spells - [+] causing cold damage - [+] creating anything (create monster / wish / create food) - [+] what is the difference between "purity" and "life" ? - [+] purity: get rid of curses, bad objects, bad food, remove bad statuses - [+] mercy: "undo" mistakes, avoid instakills - [+] life: healing, raise from dead, protection - [+] life goddess - glorana - [+] appearance: - [+] glowing white light - [+] abilities - [+] cast all life spells - [+] regenerates hp very fast - [+] objects - [+] none - [+] likes - [+] destroying undead - [+] using life magic - [+] healing (as per yumi) - [+] dislikes - [+] necromancy spells - [+] attacking peaceful lfs - [+] pray - [+] healing - [+] restore mp - [+] protection spell - [+] gift - [+] regeneration - [+] firstaid skill - [+] life magic skill / spellbooks - [+] increase max hp - [+] angry(minor) - [+] life magic fails - [+] slow natural healing rate - [+] angry(major) - [+] no healing - [+] reduce max hp! - [+] sacrifice - [+] healing potions - [+] restoration potions - [+] bandages - [+] food - [+] protection spell: - [+] divine armour - [+] blocks on a certain amount of damage. - [+] all damage goes to it! (NOT like psychic armour which just increases AR) - [+] NOT an ongoing spell. - [+] ai: if you have a weapon of xxx slaying, use it when appropriate. (getbestweapon) - [+] amberon - change abilities to be more focused on removing bad status effects - [+] amberon gifts you with potions of restoration - [+] felix is now god of thievery and vengeance. - [+] felix now gives your weapon f_revenge.
2012-02-02 15:33:24 +11:00
int piety,i,x,y;
- [+] rename dragon to wyrm - [+] cooked food shouldn't "completely rot away" - [+] fire l6: meteor - large version of fireball - [+] burning feet - [+] evaporate should be a fire spell too. - [+] more gods should remove curse for you. - [+] eyebats shouldn't sleep - [+] make hecta's prayers even more powerful. - [+] fix bug in bjorn's truestrike effect - [+] bjorn should un-dull weapons - [+] fix buggy supply closet definitions - was getting 1-5 of same object rather than 1-5 different ones - [+] restrict potion of growth to lower levels. - [+] change method of determining how much you can carry. - [+] change initial modification spell to 'enlarge object' - [+] enlarge object - [+] door -> seals with surroundings - [+] rock -> boulder - [+] sword -> greatsword - [+] buckler -> next size shield - [+] bag -> next size bag - [+] or should this be a different spell? - [+] immolate - [+] if a successful unarmed attack, lf catches on fire. - [+] wizard isn't weilding staff. are fists better? - [+] freezing touch shouldn't work on dragonwood - [+] fix bug preventing vision when meditating - [+] auto shortcuts - [+] wizards: pri/sec spells are 1/2 - [+] cook: lowest shortcut left. - [+] statbar not being updated when i drink potion of magic. - [+] warn that flying will stop mapping. - [+] bjorn gifts should only be ones which you are skilled in! - [+] add 'appropriate' - [+] then apply to god.c - [+] warn if you pick up poison stuff and you god doesn't like it - [+] "I hope you're not planning on using that/those...." - [+] superheat - throw potion like a grenade
2012-01-30 09:47:43 +11:00
char assisttext[BUFLEN];
enum PIETYLEV plev;
- [+] make zombies eat flesh. - [+] warn before eating your own kind if it will anger your god, and you wisdom is high. - [+] make disease way worse if you eat your own race's corpse! - [+] CRASH when i try to cook firebug corpse * [+] bones files: - [+] when your leg is bleeding, don't lose hp for ATTACKING, only for MOVING. - [+] bug: issue with skill display if you learn higher than your max level by reading a book! - [+] in this case, reading the book should fail. - [+] when you start worshipping felix, allow you to learn lockpicking & thievery to full level! - [+] infinite loop when an ashkari enters rage while already eating. - [+] felix prayer should always unlock all nearby doors - [+] if you add f_calwill xxx, v1=112312 v2=NA, make v2 = v1. - [+] that way we can confer it! - [+] say "this is xxx!" after wearing a new amulet. - [+] fork / knife should make you eat faster. - [+] double the hp of most armour again AMULETS - [+] add new bodypart = neck - [+] object hiddennames * [+] nouns * [+] adjectives - [+] flight (canwill fly) - [+] enhance spell power - [+] victimization (makes everything hostile) (no auto id) - [+] blinking - [+] anger (canwill rage) - [+] vs poison (poison immune) - [+] vs magic (magic resistance) - [+] common - [+] feather fall (dt_fall dmg = 0) - [+] don't "slam into the ground", just "float gently to the ground" - [+] of amplification (boost listening skillchecks, allow you to listen at stairs) - [+] peaceful sleep (don't get woken up by sound, cursed) - [+] chef's amulet(lower metabolism) - [+] thief's amulet (lockpicking)
2012-03-05 21:31:21 +11:00
int newgod;
- [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! - [+] blink should go to random place within lof, not los - [+] sunglasses shuld reduce nightvis range, not visrange * [+] since jolt needs adjacency, make it more powerful - [+] use colours for spell descriptions - [+] replace 'call wind' with 'zephyr' * [+] add vault commonality. - [+] add more common vaults - roundabout etc * [+] change "addmonster" to take a string arg instrad of RACEID - [+] pouring cursed water on blessed scroll didn't work..... - [+] append "...god of xxx" to rc_god lifeforms - [+] try to attack with f_pain -> INFINITE LOOP. - [+] ARMOURPIERCE shouldn't hurt armour - [+] ghast touchparalyze attack isn't working. * [+] bug: when praying to gods, ones not in heaven aren't listed. - [+] when a god apepars..."Hecta appears" x2 - [+] attacking fleeing lf should count as a backstab (if you have the skill) * [+] "nothing happens" during god spell effects * [+] allow hunger to work on monsters - [+] pressing 'a' on @Magic has weird results. - [+] bug: got a gift form yumi during combat???? what for? healing? initial vampire implementation initial god implementation - [+] they all start off in "heaven" map. - [+] gods ahve f_piety. starts at 0 - [+] keep track of piety with each god. starts at 0 for each one. * [+] let planeshift take you to heaven (for debugging) * [+] everyone has 'pray' ability. - [+] modpiety(rid, amt) * [+] piety vals * [+] when you pray - [+] isangry(god) - ie is piety < 0 * [+] if you pray when god is angry, bad! * [+] once piety gets over 200 or so, praying might give you a gift. * [+] god_appears(lifeform_t *victim) - [+] if >=0 (indiff / pleased), goes up to indiff over time(1 per turn). - [+] regain through doing actions ... in progress - [+] lose through doing actions only if you have prayed to this god before (angergodmaybe) - [+] special: gods don't need LOS to cast spells. - [+] gods planeshift away if not doing anything else. * [+] @g to see your piety levels for each god - [+] ?g for help on gods - [+] IN general: - [+] prey = oneoff effect - [+] gift = ongoing * [+] makeangry() vs modpiety * [+] Yumi - fem,mercy/healing - if you die within the first few turns! Hecta - partial Avamon - partial
2011-08-04 04:43:05 +10:00
taketime(lf, getactspeed(lf));
- [+] increase accuracy of blessed firearms ? * [+] in temples, holy water is just showing up as "potion of water" - [+] make blessed/silver arrows hurt undead etc - [+] different temple exit messages based on f_linkgod - [+] problem: in temples, holy water only casts $5 whereas a blessing costs around 100! - [+] adjust cost - increase value of BLESSED potion of water - [+] test out the new pricing... - [+] bug in skill descriptions.... never being added. - [+] why? debug to find out. - [+] because firstraceclass == NULL - [+] make monster skill determine whether you can identify them from footprints, not perception - [+] lorelev = novice: "you see animal footprints" - [+] lorelev = beginner: "you see xat footprints" - [+] perception beginner: "you see fresh xat footprints leading north" - [+] linkexit() shouldn't be allowed to fill in cells at the very edge of the map. - [+] just say can't fill in if c->locked. - [+] electrical trap - casts chain lightning - [+] some traps only trigger if you're on the ground (not flying) - [+] let you be able to dodge fire traps - [+] in io.c, show ability timers for canwill - [+] sacrifice of cursed obs to amberon - move this from "pray" to "offer". - [+] once you have prayed to one god, prevent praying to opposing gods. - [+] implement getopposinggod - [+] implement this - "xxx ignores you" - [+] in god display show line in red, and "prayed" as "N/A" - [+] need an alternate amberon anger effect if you don't have any blessed objects. - [+] when using 'm', skill list should show 'canwill' as 'abilities', not magic. - [+] when using 'm', skill list should show shortcuts - [+] change attribs to be 0-100 - [+] getskillbracket type functions - [+] lf definitions - [+] this impacts skill checks and their difficulty - [+] and object boosts / penalties - [+] and weapon attrreq - [+] ATTRMOD - [+] JOBATTRMOD - [+] io.c: attrmod, jobattrmod - [+] getstatmod() - [+] basically anything which calls getattr()!!! - [+] when you levelup, increase one stat by 5, not 1. - [+] ATTRSET and ATTRMOD in spells
2012-01-19 10:11:55 +11:00
if (godblocked(god->race->id)) {
msg("%s ignores you.", god->race->name);
return B_TRUE;
}
- [+] bug: getobvlue price keeps going up - [+] make food poisoning last longer! - [+] bug: pet starting in water - [+] ability to pay at shops using gems? but no change. - [+] implement - [+] require speech skill at a certain level (novice) - [+] reveal attack location for unseen attacks - [+] bug: poisonbolt spell shouldn't cause fire damage to objects! - [+] return to your original form after dying when polymorphed, but just retain SOME hp - [+] new spell: shapeshift - [+] like polymorph but only affects yourself and always controlled - [+] you have to pick something you can see - [+] spell power determiens hitdice you can copy - [+] purify food now works on all your objects, not just one - [+] Nature god(farming, creation) - [+] Ekrub - [+] doesn't like wyrms because they destroy things? - [+] objects - [+] has a pitchfork vs dragons - [+] longbow of xxx - [+] sun hat - [+] overalls - [+] gloves - [+] effects: - [+] canwill all nature spells - [+] likes - [+] killing animals (but only while hungry) - [+] killing dragons - [+] casting nature spells - [+] creating objects or lfs (wish, monsters, food) - [+] dislikes: - [+] destroying objects - [+] attackob() - [+] throwing a flask which shatters - [+] crush objects underfoot - [+] via non-nature spells...? - [+] poison - [+] attacking plants - [+] casting poison spells (same with other antipoison gods!) - [+] sacrifice: - [+] animal corpses - [+] dragon corpses - [+] pray: - [+] battle: - [+] will come to your aid against wyrms - [+] OTHERWISE: - [+] entangle enemies - [+] lightning - [+] summon plants to help you - [+] nonbattle: - [+] purify food on player - [+] THEN one of the following: - [+] cure poison - [+] fix hunger or give food - [+] heal - [+] give ammo (if ranged weapon equipped and out of ammo) - [+] give it. - [+] make it "of seeking" (ie. always hits) - [+] mend armour - [+] bless armour - [+] gifts - [+] ability: calm animals, power 10 - [+] can shapeshift into a bear - [+] resist poison - [+] resist cold - [+] ranged weapon - [+] magic ammo for ranged weapons - [+] angry (minor) - [+] no nature spells work while god is angry ? - [+] taint your food and any food you touch - [+] summons entangling vines around you - [+] angry (major) - [+] one of: - [+] cloudkill - [+] summon storm - [+] surround you with sawgrass
2012-02-01 12:31:36 +11:00
if (lfhasflagval(god, F_HATESRACECLASS, lf->race->raceclass->id, NA, NA, NULL) ||
lfhasflagval(god, F_HATESRACE, lf->race->id, NA, NA, NULL)) {
angergod(god->race->id, 50, GA_RACE);
return B_TRUE;
}
- [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! - [+] blink should go to random place within lof, not los - [+] sunglasses shuld reduce nightvis range, not visrange * [+] since jolt needs adjacency, make it more powerful - [+] use colours for spell descriptions - [+] replace 'call wind' with 'zephyr' * [+] add vault commonality. - [+] add more common vaults - roundabout etc * [+] change "addmonster" to take a string arg instrad of RACEID - [+] pouring cursed water on blessed scroll didn't work..... - [+] append "...god of xxx" to rc_god lifeforms - [+] try to attack with f_pain -> INFINITE LOOP. - [+] ARMOURPIERCE shouldn't hurt armour - [+] ghast touchparalyze attack isn't working. * [+] bug: when praying to gods, ones not in heaven aren't listed. - [+] when a god apepars..."Hecta appears" x2 - [+] attacking fleeing lf should count as a backstab (if you have the skill) * [+] "nothing happens" during god spell effects * [+] allow hunger to work on monsters - [+] pressing 'a' on @Magic has weird results. - [+] bug: got a gift form yumi during combat???? what for? healing? initial vampire implementation initial god implementation - [+] they all start off in "heaven" map. - [+] gods ahve f_piety. starts at 0 - [+] keep track of piety with each god. starts at 0 for each one. * [+] let planeshift take you to heaven (for debugging) * [+] everyone has 'pray' ability. - [+] modpiety(rid, amt) * [+] piety vals * [+] when you pray - [+] isangry(god) - ie is piety < 0 * [+] if you pray when god is angry, bad! * [+] once piety gets over 200 or so, praying might give you a gift. * [+] god_appears(lifeform_t *victim) - [+] if >=0 (indiff / pleased), goes up to indiff over time(1 per turn). - [+] regain through doing actions ... in progress - [+] lose through doing actions only if you have prayed to this god before (angergodmaybe) - [+] special: gods don't need LOS to cast spells. - [+] gods planeshift away if not doing anything else. * [+] @g to see your piety levels for each god - [+] ?g for help on gods - [+] IN general: - [+] prey = oneoff effect - [+] gift = ongoing * [+] makeangry() vs modpiety * [+] Yumi - fem,mercy/healing - if you die within the first few turns! Hecta - partial Avamon - partial
2011-08-04 04:43:05 +10:00
// this will return 100 if we haven't prayed to this
// god before
piety = getpiety(god->race->id);
// remember that we have now prayed to this god.
// ie. player is expected to follow the god's rules.
if (!hasflag(god->flags, F_PRAYEDTO)) {
addflag(god->flags, F_PRAYEDTO, B_TRUE, NA, NA, NULL);
- [+] make zombies eat flesh. - [+] warn before eating your own kind if it will anger your god, and you wisdom is high. - [+] make disease way worse if you eat your own race's corpse! - [+] CRASH when i try to cook firebug corpse * [+] bones files: - [+] when your leg is bleeding, don't lose hp for ATTACKING, only for MOVING. - [+] bug: issue with skill display if you learn higher than your max level by reading a book! - [+] in this case, reading the book should fail. - [+] when you start worshipping felix, allow you to learn lockpicking & thievery to full level! - [+] infinite loop when an ashkari enters rage while already eating. - [+] felix prayer should always unlock all nearby doors - [+] if you add f_calwill xxx, v1=112312 v2=NA, make v2 = v1. - [+] that way we can confer it! - [+] say "this is xxx!" after wearing a new amulet. - [+] fork / knife should make you eat faster. - [+] double the hp of most armour again AMULETS - [+] add new bodypart = neck - [+] object hiddennames * [+] nouns * [+] adjectives - [+] flight (canwill fly) - [+] enhance spell power - [+] victimization (makes everything hostile) (no auto id) - [+] blinking - [+] anger (canwill rage) - [+] vs poison (poison immune) - [+] vs magic (magic resistance) - [+] common - [+] feather fall (dt_fall dmg = 0) - [+] don't "slam into the ground", just "float gently to the ground" - [+] of amplification (boost listening skillchecks, allow you to listen at stairs) - [+] peaceful sleep (don't get woken up by sound, cursed) - [+] chef's amulet(lower metabolism) - [+] thief's amulet (lockpicking)
2012-03-05 21:31:21 +11:00
newgod = B_TRUE;
- [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! - [+] blink should go to random place within lof, not los - [+] sunglasses shuld reduce nightvis range, not visrange * [+] since jolt needs adjacency, make it more powerful - [+] use colours for spell descriptions - [+] replace 'call wind' with 'zephyr' * [+] add vault commonality. - [+] add more common vaults - roundabout etc * [+] change "addmonster" to take a string arg instrad of RACEID - [+] pouring cursed water on blessed scroll didn't work..... - [+] append "...god of xxx" to rc_god lifeforms - [+] try to attack with f_pain -> INFINITE LOOP. - [+] ARMOURPIERCE shouldn't hurt armour - [+] ghast touchparalyze attack isn't working. * [+] bug: when praying to gods, ones not in heaven aren't listed. - [+] when a god apepars..."Hecta appears" x2 - [+] attacking fleeing lf should count as a backstab (if you have the skill) * [+] "nothing happens" during god spell effects * [+] allow hunger to work on monsters - [+] pressing 'a' on @Magic has weird results. - [+] bug: got a gift form yumi during combat???? what for? healing? initial vampire implementation initial god implementation - [+] they all start off in "heaven" map. - [+] gods ahve f_piety. starts at 0 - [+] keep track of piety with each god. starts at 0 for each one. * [+] let planeshift take you to heaven (for debugging) * [+] everyone has 'pray' ability. - [+] modpiety(rid, amt) * [+] piety vals * [+] when you pray - [+] isangry(god) - ie is piety < 0 * [+] if you pray when god is angry, bad! * [+] once piety gets over 200 or so, praying might give you a gift. * [+] god_appears(lifeform_t *victim) - [+] if >=0 (indiff / pleased), goes up to indiff over time(1 per turn). - [+] regain through doing actions ... in progress - [+] lose through doing actions only if you have prayed to this god before (angergodmaybe) - [+] special: gods don't need LOS to cast spells. - [+] gods planeshift away if not doing anything else. * [+] @g to see your piety levels for each god - [+] ?g for help on gods - [+] IN general: - [+] prey = oneoff effect - [+] gift = ongoing * [+] makeangry() vs modpiety * [+] Yumi - fem,mercy/healing - if you die within the first few turns! Hecta - partial Avamon - partial
2011-08-04 04:43:05 +10:00
}
if (godisangry(god->race->id)) {
// get even more angry
angergod(god->race->id, PIETYPRAYLOSS, GA_PRAY);
- [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! - [+] blink should go to random place within lof, not los - [+] sunglasses shuld reduce nightvis range, not visrange * [+] since jolt needs adjacency, make it more powerful - [+] use colours for spell descriptions - [+] replace 'call wind' with 'zephyr' * [+] add vault commonality. - [+] add more common vaults - roundabout etc * [+] change "addmonster" to take a string arg instrad of RACEID - [+] pouring cursed water on blessed scroll didn't work..... - [+] append "...god of xxx" to rc_god lifeforms - [+] try to attack with f_pain -> INFINITE LOOP. - [+] ARMOURPIERCE shouldn't hurt armour - [+] ghast touchparalyze attack isn't working. * [+] bug: when praying to gods, ones not in heaven aren't listed. - [+] when a god apepars..."Hecta appears" x2 - [+] attacking fleeing lf should count as a backstab (if you have the skill) * [+] "nothing happens" during god spell effects * [+] allow hunger to work on monsters - [+] pressing 'a' on @Magic has weird results. - [+] bug: got a gift form yumi during combat???? what for? healing? initial vampire implementation initial god implementation - [+] they all start off in "heaven" map. - [+] gods ahve f_piety. starts at 0 - [+] keep track of piety with each god. starts at 0 for each one. * [+] let planeshift take you to heaven (for debugging) * [+] everyone has 'pray' ability. - [+] modpiety(rid, amt) * [+] piety vals * [+] when you pray - [+] isangry(god) - ie is piety < 0 * [+] if you pray when god is angry, bad! * [+] once piety gets over 200 or so, praying might give you a gift. * [+] god_appears(lifeform_t *victim) - [+] if >=0 (indiff / pleased), goes up to indiff over time(1 per turn). - [+] regain through doing actions ... in progress - [+] lose through doing actions only if you have prayed to this god before (angergodmaybe) - [+] special: gods don't need LOS to cast spells. - [+] gods planeshift away if not doing anything else. * [+] @g to see your piety levels for each god - [+] ?g for help on gods - [+] IN general: - [+] prey = oneoff effect - [+] gift = ongoing * [+] makeangry() vs modpiety * [+] Yumi - fem,mercy/healing - if you die within the first few turns! Hecta - partial Avamon - partial
2011-08-04 04:43:05 +10:00
return B_FALSE;
}
if (piety <= 99) {
- [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! - [+] blink should go to random place within lof, not los - [+] sunglasses shuld reduce nightvis range, not visrange * [+] since jolt needs adjacency, make it more powerful - [+] use colours for spell descriptions - [+] replace 'call wind' with 'zephyr' * [+] add vault commonality. - [+] add more common vaults - roundabout etc * [+] change "addmonster" to take a string arg instrad of RACEID - [+] pouring cursed water on blessed scroll didn't work..... - [+] append "...god of xxx" to rc_god lifeforms - [+] try to attack with f_pain -> INFINITE LOOP. - [+] ARMOURPIERCE shouldn't hurt armour - [+] ghast touchparalyze attack isn't working. * [+] bug: when praying to gods, ones not in heaven aren't listed. - [+] when a god apepars..."Hecta appears" x2 - [+] attacking fleeing lf should count as a backstab (if you have the skill) * [+] "nothing happens" during god spell effects * [+] allow hunger to work on monsters - [+] pressing 'a' on @Magic has weird results. - [+] bug: got a gift form yumi during combat???? what for? healing? initial vampire implementation initial god implementation - [+] they all start off in "heaven" map. - [+] gods ahve f_piety. starts at 0 - [+] keep track of piety with each god. starts at 0 for each one. * [+] let planeshift take you to heaven (for debugging) * [+] everyone has 'pray' ability. - [+] modpiety(rid, amt) * [+] piety vals * [+] when you pray - [+] isangry(god) - ie is piety < 0 * [+] if you pray when god is angry, bad! * [+] once piety gets over 200 or so, praying might give you a gift. * [+] god_appears(lifeform_t *victim) - [+] if >=0 (indiff / pleased), goes up to indiff over time(1 per turn). - [+] regain through doing actions ... in progress - [+] lose through doing actions only if you have prayed to this god before (angergodmaybe) - [+] special: gods don't need LOS to cast spells. - [+] gods planeshift away if not doing anything else. * [+] @g to see your piety levels for each god - [+] ?g for help on gods - [+] IN general: - [+] prey = oneoff effect - [+] gift = ongoing * [+] makeangry() vs modpiety * [+] Yumi - fem,mercy/healing - if you die within the first few turns! Hecta - partial Avamon - partial
2011-08-04 04:43:05 +10:00
// piety between 0 and 99 = ignored
//godsay(god->race->id, "Stop pestering me!");
- [+] replace causesvomit with vomitob - [+] monsters shouldn't weild lit torches - [+] maybe reduce the damage that they do? - [+] change allomancy to work like psionics - [+] change colour of carpetted floor? to what though? red. - [+] amberon should only accept sacrifice of KNOWN cursed objects! - [+] infinite loop when going into a sewer. fix_reachability keeps failing. - [+] in linkexit() - [+] startdir getitng set to DC_E! should be orthog only! - [+] because forcedir is DC_E! - [+] Mummy? made of paper (ie flammable). rotting touch. curse. corpsetype = sand or ash, and blank paper. * [+] inflicts rotting disease "mummy's curse" - [+] can cast cause fear (but not very often, 50 turns or so) - [+] vuln to fire (1-8) - [+] vuln to holy (2-8) - [+] greater mummy - [+] more hd - [+] lots more damage - [+] stronger fear spell - [+] no vuln to anything - [+] magic resistance - [+] priest spells. - death disease evil revenge, guardianship. some new ones: - [+] rot: - [+] instead of losing hp, lose str+fit and just no healing ? - [+] wyvern - [+] wyrm without breath weapon - [+] ice demon - [+] shardshot, power 3 (ie 3d6) - [+] snow troll - [+] implement - [+] - frostbite, range 1 "exhales a freezing wind" - [+] griddler, small demon, fire dam attack, heat metal ability, carries a permenantly red-hot weapon - [+] curse (curses equipped objects) - [+] applys a curse to 1-power equipped objects. - [+] applies a -1 penalty too, if it's a weapon/armour/can have bonuses. - [+] protection from good. - [+] repel the next "power" attacks from good-aligned lfs - [+] casttoattack xxx - [+] this needs the player to have an alignment!!! (base it on the job) FROM PREVIOUS COMMITS: - [+] if you polymorph into something with nopack, MELD your pack ? - [+] move all from lf->pack to lf->meldpack - [+] have to SAVE meldpack too. - [+] monsters which attack if you get too close - [+] eg. wolf - [+] do they attack other monsters in range too? or just players?
2012-02-10 08:00:10 +11:00
msg("%s doesn't respond.", god->race->name);
angergod(god->race->id, 0, GA_PRAY);
- [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! - [+] blink should go to random place within lof, not los - [+] sunglasses shuld reduce nightvis range, not visrange * [+] since jolt needs adjacency, make it more powerful - [+] use colours for spell descriptions - [+] replace 'call wind' with 'zephyr' * [+] add vault commonality. - [+] add more common vaults - roundabout etc * [+] change "addmonster" to take a string arg instrad of RACEID - [+] pouring cursed water on blessed scroll didn't work..... - [+] append "...god of xxx" to rc_god lifeforms - [+] try to attack with f_pain -> INFINITE LOOP. - [+] ARMOURPIERCE shouldn't hurt armour - [+] ghast touchparalyze attack isn't working. * [+] bug: when praying to gods, ones not in heaven aren't listed. - [+] when a god apepars..."Hecta appears" x2 - [+] attacking fleeing lf should count as a backstab (if you have the skill) * [+] "nothing happens" during god spell effects * [+] allow hunger to work on monsters - [+] pressing 'a' on @Magic has weird results. - [+] bug: got a gift form yumi during combat???? what for? healing? initial vampire implementation initial god implementation - [+] they all start off in "heaven" map. - [+] gods ahve f_piety. starts at 0 - [+] keep track of piety with each god. starts at 0 for each one. * [+] let planeshift take you to heaven (for debugging) * [+] everyone has 'pray' ability. - [+] modpiety(rid, amt) * [+] piety vals * [+] when you pray - [+] isangry(god) - ie is piety < 0 * [+] if you pray when god is angry, bad! * [+] once piety gets over 200 or so, praying might give you a gift. * [+] god_appears(lifeform_t *victim) - [+] if >=0 (indiff / pleased), goes up to indiff over time(1 per turn). - [+] regain through doing actions ... in progress - [+] lose through doing actions only if you have prayed to this god before (angergodmaybe) - [+] special: gods don't need LOS to cast spells. - [+] gods planeshift away if not doing anything else. * [+] @g to see your piety levels for each god - [+] ?g for help on gods - [+] IN general: - [+] prey = oneoff effect - [+] gift = ongoing * [+] makeangry() vs modpiety * [+] Yumi - fem,mercy/healing - if you die within the first few turns! Hecta - partial Avamon - partial
2011-08-04 04:43:05 +10:00
modpiety(god->race->id, -30);
return B_FALSE;
}
// if we get here, piety is >= 100.
// you get some help...
plev = getpietylev(god->race->id, NULL, NULL);
- [+] rename dragon to wyrm - [+] cooked food shouldn't "completely rot away" - [+] fire l6: meteor - large version of fireball - [+] burning feet - [+] evaporate should be a fire spell too. - [+] more gods should remove curse for you. - [+] eyebats shouldn't sleep - [+] make hecta's prayers even more powerful. - [+] fix bug in bjorn's truestrike effect - [+] bjorn should un-dull weapons - [+] fix buggy supply closet definitions - was getting 1-5 of same object rather than 1-5 different ones - [+] restrict potion of growth to lower levels. - [+] change method of determining how much you can carry. - [+] change initial modification spell to 'enlarge object' - [+] enlarge object - [+] door -> seals with surroundings - [+] rock -> boulder - [+] sword -> greatsword - [+] buckler -> next size shield - [+] bag -> next size bag - [+] or should this be a different spell? - [+] immolate - [+] if a successful unarmed attack, lf catches on fire. - [+] wizard isn't weilding staff. are fists better? - [+] freezing touch shouldn't work on dragonwood - [+] fix bug preventing vision when meditating - [+] auto shortcuts - [+] wizards: pri/sec spells are 1/2 - [+] cook: lowest shortcut left. - [+] statbar not being updated when i drink potion of magic. - [+] warn that flying will stop mapping. - [+] bjorn gifts should only be ones which you are skilled in! - [+] add 'appropriate' - [+] then apply to god.c - [+] warn if you pick up poison stuff and you god doesn't like it - [+] "I hope you're not planning on using that/those...." - [+] superheat - throw potion like a grenade
2012-01-30 09:47:43 +11:00
switch (god->race->id) {
case R_GODBATTLE:
strcpy(assisttext, "Message received, soldier!");
break;
case R_GODTHIEVES:
strcpy(assisttext, "What mischief have you gotten yourself into, then?");
break;
case R_GODDEATH:
strcpy(assisttext, "You desire a favour, fleshling?");
break;
- [+] redo heaven vault to cater for 10 gods - [+] Klikirak- male,fire and destruction - [+] appears as a fire elemental? - [+] abilities - [+] create fire underneath - [+] retaliate with fire - [+] burning touch - [+] canwill all fire spells - [+] sacrifice - [+] anything flammable - [+] added effect: cast flame burst - [+] pray: - [+] set all nearby objects on fire - [+] unfreeze weapons - [+] hurt monsters with fire spells - [+] gift: - [+] fire resist / immunity - [+] pyromania on weapon - [+] fire magic - [+] angry (minor): - [+] blast with small fire - [+] angry (major) - [+] blast you with fire (and surround you) - [+] likes - [+] burning objects (sparking flammable, throwing objects onto fire) - [+] casting fire spells - [+] killing with fire - [+] dislikes - [+] casting cold spells - [+] causing cold damage - [+] creating anything (create monster / wish / create food) - [+] what is the difference between "purity" and "life" ? - [+] purity: get rid of curses, bad objects, bad food, remove bad statuses - [+] mercy: "undo" mistakes, avoid instakills - [+] life: healing, raise from dead, protection - [+] life goddess - glorana - [+] appearance: - [+] glowing white light - [+] abilities - [+] cast all life spells - [+] regenerates hp very fast - [+] objects - [+] none - [+] likes - [+] destroying undead - [+] using life magic - [+] healing (as per yumi) - [+] dislikes - [+] necromancy spells - [+] attacking peaceful lfs - [+] pray - [+] healing - [+] restore mp - [+] protection spell - [+] gift - [+] regeneration - [+] firstaid skill - [+] life magic skill / spellbooks - [+] increase max hp - [+] angry(minor) - [+] life magic fails - [+] slow natural healing rate - [+] angry(major) - [+] no healing - [+] reduce max hp! - [+] sacrifice - [+] healing potions - [+] restoration potions - [+] bandages - [+] food - [+] protection spell: - [+] divine armour - [+] blocks on a certain amount of damage. - [+] all damage goes to it! (NOT like psychic armour which just increases AR) - [+] NOT an ongoing spell. - [+] ai: if you have a weapon of xxx slaying, use it when appropriate. (getbestweapon) - [+] amberon - change abilities to be more focused on removing bad status effects - [+] amberon gifts you with potions of restoration - [+] felix is now god of thievery and vengeance. - [+] felix now gives your weapon f_revenge.
2012-02-02 15:33:24 +11:00
case R_GODFIRE:
switch (rnd(1,2)) {
case 1: strcpy(assisttext, "BURN!"); break;
case 2: strcpy(assisttext, "DESTROY!"); break;
}
break;
case R_GODLIFE:
strcpy(assisttext, "You prayer is answered!");
break;
- [+] rename dragon to wyrm - [+] cooked food shouldn't "completely rot away" - [+] fire l6: meteor - large version of fireball - [+] burning feet - [+] evaporate should be a fire spell too. - [+] more gods should remove curse for you. - [+] eyebats shouldn't sleep - [+] make hecta's prayers even more powerful. - [+] fix bug in bjorn's truestrike effect - [+] bjorn should un-dull weapons - [+] fix buggy supply closet definitions - was getting 1-5 of same object rather than 1-5 different ones - [+] restrict potion of growth to lower levels. - [+] change method of determining how much you can carry. - [+] change initial modification spell to 'enlarge object' - [+] enlarge object - [+] door -> seals with surroundings - [+] rock -> boulder - [+] sword -> greatsword - [+] buckler -> next size shield - [+] bag -> next size bag - [+] or should this be a different spell? - [+] immolate - [+] if a successful unarmed attack, lf catches on fire. - [+] wizard isn't weilding staff. are fists better? - [+] freezing touch shouldn't work on dragonwood - [+] fix bug preventing vision when meditating - [+] auto shortcuts - [+] wizards: pri/sec spells are 1/2 - [+] cook: lowest shortcut left. - [+] statbar not being updated when i drink potion of magic. - [+] warn that flying will stop mapping. - [+] bjorn gifts should only be ones which you are skilled in! - [+] add 'appropriate' - [+] then apply to god.c - [+] warn if you pick up poison stuff and you god doesn't like it - [+] "I hope you're not planning on using that/those...." - [+] superheat - throw potion like a grenade
2012-01-30 09:47:43 +11:00
case R_GODMERCY:
strcpy(assisttext, "I hear your prayer, child.");
break;
- [+] bug: getobvlue price keeps going up - [+] make food poisoning last longer! - [+] bug: pet starting in water - [+] ability to pay at shops using gems? but no change. - [+] implement - [+] require speech skill at a certain level (novice) - [+] reveal attack location for unseen attacks - [+] bug: poisonbolt spell shouldn't cause fire damage to objects! - [+] return to your original form after dying when polymorphed, but just retain SOME hp - [+] new spell: shapeshift - [+] like polymorph but only affects yourself and always controlled - [+] you have to pick something you can see - [+] spell power determiens hitdice you can copy - [+] purify food now works on all your objects, not just one - [+] Nature god(farming, creation) - [+] Ekrub - [+] doesn't like wyrms because they destroy things? - [+] objects - [+] has a pitchfork vs dragons - [+] longbow of xxx - [+] sun hat - [+] overalls - [+] gloves - [+] effects: - [+] canwill all nature spells - [+] likes - [+] killing animals (but only while hungry) - [+] killing dragons - [+] casting nature spells - [+] creating objects or lfs (wish, monsters, food) - [+] dislikes: - [+] destroying objects - [+] attackob() - [+] throwing a flask which shatters - [+] crush objects underfoot - [+] via non-nature spells...? - [+] poison - [+] attacking plants - [+] casting poison spells (same with other antipoison gods!) - [+] sacrifice: - [+] animal corpses - [+] dragon corpses - [+] pray: - [+] battle: - [+] will come to your aid against wyrms - [+] OTHERWISE: - [+] entangle enemies - [+] lightning - [+] summon plants to help you - [+] nonbattle: - [+] purify food on player - [+] THEN one of the following: - [+] cure poison - [+] fix hunger or give food - [+] heal - [+] give ammo (if ranged weapon equipped and out of ammo) - [+] give it. - [+] make it "of seeking" (ie. always hits) - [+] mend armour - [+] bless armour - [+] gifts - [+] ability: calm animals, power 10 - [+] can shapeshift into a bear - [+] resist poison - [+] resist cold - [+] ranged weapon - [+] magic ammo for ranged weapons - [+] angry (minor) - [+] no nature spells work while god is angry ? - [+] taint your food and any food you touch - [+] summons entangling vines around you - [+] angry (major) - [+] one of: - [+] cloudkill - [+] summon storm - [+] surround you with sawgrass
2012-02-01 12:31:36 +11:00
case R_GODNATURE:
strcpy(assisttext, "Nature hears your call!");
break;
- [+] rename dragon to wyrm - [+] cooked food shouldn't "completely rot away" - [+] fire l6: meteor - large version of fireball - [+] burning feet - [+] evaporate should be a fire spell too. - [+] more gods should remove curse for you. - [+] eyebats shouldn't sleep - [+] make hecta's prayers even more powerful. - [+] fix bug in bjorn's truestrike effect - [+] bjorn should un-dull weapons - [+] fix buggy supply closet definitions - was getting 1-5 of same object rather than 1-5 different ones - [+] restrict potion of growth to lower levels. - [+] change method of determining how much you can carry. - [+] change initial modification spell to 'enlarge object' - [+] enlarge object - [+] door -> seals with surroundings - [+] rock -> boulder - [+] sword -> greatsword - [+] buckler -> next size shield - [+] bag -> next size bag - [+] or should this be a different spell? - [+] immolate - [+] if a successful unarmed attack, lf catches on fire. - [+] wizard isn't weilding staff. are fists better? - [+] freezing touch shouldn't work on dragonwood - [+] fix bug preventing vision when meditating - [+] auto shortcuts - [+] wizards: pri/sec spells are 1/2 - [+] cook: lowest shortcut left. - [+] statbar not being updated when i drink potion of magic. - [+] warn that flying will stop mapping. - [+] bjorn gifts should only be ones which you are skilled in! - [+] add 'appropriate' - [+] then apply to god.c - [+] warn if you pick up poison stuff and you god doesn't like it - [+] "I hope you're not planning on using that/those...." - [+] superheat - throw potion like a grenade
2012-01-30 09:47:43 +11:00
case R_GODMAGIC:
strcpy(assisttext, "One calls upon the eldritch powers...");
break;
case R_GODPURITY:
default:
strcpy(assisttext, "You appear in need of assistance, mortal!");
break;
}
godsay(god->race->id, B_TRUE, assisttext);
- [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! - [+] blink should go to random place within lof, not los - [+] sunglasses shuld reduce nightvis range, not visrange * [+] since jolt needs adjacency, make it more powerful - [+] use colours for spell descriptions - [+] replace 'call wind' with 'zephyr' * [+] add vault commonality. - [+] add more common vaults - roundabout etc * [+] change "addmonster" to take a string arg instrad of RACEID - [+] pouring cursed water on blessed scroll didn't work..... - [+] append "...god of xxx" to rc_god lifeforms - [+] try to attack with f_pain -> INFINITE LOOP. - [+] ARMOURPIERCE shouldn't hurt armour - [+] ghast touchparalyze attack isn't working. * [+] bug: when praying to gods, ones not in heaven aren't listed. - [+] when a god apepars..."Hecta appears" x2 - [+] attacking fleeing lf should count as a backstab (if you have the skill) * [+] "nothing happens" during god spell effects * [+] allow hunger to work on monsters - [+] pressing 'a' on @Magic has weird results. - [+] bug: got a gift form yumi during combat???? what for? healing? initial vampire implementation initial god implementation - [+] they all start off in "heaven" map. - [+] gods ahve f_piety. starts at 0 - [+] keep track of piety with each god. starts at 0 for each one. * [+] let planeshift take you to heaven (for debugging) * [+] everyone has 'pray' ability. - [+] modpiety(rid, amt) * [+] piety vals * [+] when you pray - [+] isangry(god) - ie is piety < 0 * [+] if you pray when god is angry, bad! * [+] once piety gets over 200 or so, praying might give you a gift. * [+] god_appears(lifeform_t *victim) - [+] if >=0 (indiff / pleased), goes up to indiff over time(1 per turn). - [+] regain through doing actions ... in progress - [+] lose through doing actions only if you have prayed to this god before (angergodmaybe) - [+] special: gods don't need LOS to cast spells. - [+] gods planeshift away if not doing anything else. * [+] @g to see your piety levels for each god - [+] ?g for help on gods - [+] IN general: - [+] prey = oneoff effect - [+] gift = ongoing * [+] makeangry() vs modpiety * [+] Yumi - fem,mercy/healing - if you die within the first few turns! Hecta - partial Avamon - partial
2011-08-04 04:43:05 +10:00
switch (god->race->id) {
lifeform_t *l;
- [+] rename dragon to wyrm - [+] cooked food shouldn't "completely rot away" - [+] fire l6: meteor - large version of fireball - [+] burning feet - [+] evaporate should be a fire spell too. - [+] more gods should remove curse for you. - [+] eyebats shouldn't sleep - [+] make hecta's prayers even more powerful. - [+] fix bug in bjorn's truestrike effect - [+] bjorn should un-dull weapons - [+] fix buggy supply closet definitions - was getting 1-5 of same object rather than 1-5 different ones - [+] restrict potion of growth to lower levels. - [+] change method of determining how much you can carry. - [+] change initial modification spell to 'enlarge object' - [+] enlarge object - [+] door -> seals with surroundings - [+] rock -> boulder - [+] sword -> greatsword - [+] buckler -> next size shield - [+] bag -> next size bag - [+] or should this be a different spell? - [+] immolate - [+] if a successful unarmed attack, lf catches on fire. - [+] wizard isn't weilding staff. are fists better? - [+] freezing touch shouldn't work on dragonwood - [+] fix bug preventing vision when meditating - [+] auto shortcuts - [+] wizards: pri/sec spells are 1/2 - [+] cook: lowest shortcut left. - [+] statbar not being updated when i drink potion of magic. - [+] warn that flying will stop mapping. - [+] bjorn gifts should only be ones which you are skilled in! - [+] add 'appropriate' - [+] then apply to god.c - [+] warn if you pick up poison stuff and you god doesn't like it - [+] "I hope you're not planning on using that/those...." - [+] superheat - throw potion like a grenade
2012-01-30 09:47:43 +11:00
int donesomething = B_FALSE,n;
cell_t *c;
object_t *o;
- [+] remove "inscribe" spell for now. - [+] beginner perception should let you see next to you. - [+] fix trail directions when checking stairs - [+] make labyrinth vault be a proper labyrinth shape - [+] 'spark' should affect floor obs even if there is a lf there. - [+] cursed scroll of awareness should blind you for 10-20 turns. - [+] bug: monsters trying to flee through locked drainage grate.s - [+] new god: Bjorn the battlelord - [+] Pray effects: - [+] bless weapon - [+] bezerk - [+] true strike - [+] haste - [+] Likes: battles (ie. kill last enemy in lof) - [+] Dislike: - [+] calming - [+] poison - [+] magic (wands, spells etc) - [+] retreat (moving away with back turned) "Coward!" - [+] gifts: - [+] weapons, armour - [+] sacrifice: - [+] untouched battle spoils - [+] after dropping objects, add f_battlespoils if YOU killed the ownert. - [+] remove this if/when the object gets moved again - [+] splatter blood - [+] minor anger: - [+] rust your armour / weapon - [+] major anger: - [+] destroy your armour - [+] destroy your weapon - [+] summon lots of enemies - [+] new god: Lumara - fem, magic - [+] likes: - [+] most things which train magic skills - [+] ie. casting spells - [+] using wands - [+] reading scrolls - [+] dislikes: - [+] missile weapons - [+] pray: - [+] restore mp if low - [+] identify books/scrolls - [+] remove curses - [+] gift: - [+] spellbooks - [+] manuals of spell schools - [+] extra mp - [+] angry minor: - [+] lose mp - [+] forget a spell - [+] angry: - [+] spells stop working (100% failure chance) - [+] forget all spells - [+] polymorph you into something bad - [+] sacrifice - [+] weapons / armour
2012-01-25 20:20:15 +11:00
case R_GODBATTLE:
if (isinbattle(player, B_TRUE)) {
int redo = B_TRUE;
object_t *o;
- [+] non-player insects should never be able to break out of a web. - [+] stench should still affect non humanoid/animals if they have f_enhancesmell - [+] bug: god of fire should only be pleased by kills if you used fire. - [+] luck should affect whether you gain abils from eating corpses - [+] lower weight of four leaf clover - [+] bug: when dungeon had different wall type selected, still got scattered rock walls - [+] death spells shouldn't please hecta if they fail - [+] bjorn should restore stamina when you pray - [+] show your score when you didn't make the hiscore table. - [+] eating corpses for resistances - [+] f_eatconfer on race defs. fill in text for stacking, ie. resist becomes immunity if you already ahve it. - [+] must have f_mutable. - [+] have to eat mutant corpse first to enable this. - [+] you gain f_mutable. - [+] "Your body feels ready for mutation." - [+] thereafter...... - [+] for resistances, you first take maxhp/2 damage of the same type (with chance to ko rather than kill)! - [+] inherited by corpses - [+] eat shadowcat to see through smoke? this replaces the temporary smoke creation effects. - [+] add to some lfs - [+] dtresist (elemental based) - [+] attrmod (wyrm or giant corpses) - [+] when you create a new corpse object, take EATCONFERS from race! - [+] store owners shouldn't let you in if you have f_stench - [+] if you pick up a non-magical object (ie. a potion of water), and have detect magic, and it's not magic...you know it's uncursed, +0, etc. - [+] (assuming pot_water is known) - [+] other effects of alignment - [+] areenemies() - [+] good: - [+] other good creatures are still "peaceful" (remove f_hostile on creation) - [+] evil creatures are always hostile (even npcs) (add this flag in addlf()) - [+] no xp for attacking peaceful - [+] neutral: nothing special - [+] no xp for attacking peaveful - [+] evil: - [+] still get xp for attacking peaceful - [+] good creatures are always hostile (add this flag in addlf()) - [+] show alignment in @. maybe after "Race: xxx" - [+] add random alignments to some humanoid races - [+] should be able to jsut use f_align al_none "gne" - [+] lizardman - [+] all the playable races - [+] bonus when 'c'hating to your own alignment npcs - [+] move alignment question to givejob(), and make it random for mosnters - [+] add alignment to gods - [+] sandman - puts you to sleep. OR has lots of sleeping dust. - [+] glyph: brown 'y' - [+] miniature tornado of sand, humanoid visible inside - [+] can cast sleep, range 1 (or 2 and need lof?) - [+] corpse: smoke and sleeping dust? - [+] no attack. - [+] low hitdice (2) - [+] fairly high ar (10) - [+] madeof dirt
2012-02-10 17:44:12 +11:00
if (getstamina(player) <= pctof(25, getmaxstamina(player))) {
setstamina(player, getmaxstamina(player));
msg("\"Time for your second wind!\"");
}
- [+] remove "inscribe" spell for now. - [+] beginner perception should let you see next to you. - [+] fix trail directions when checking stairs - [+] make labyrinth vault be a proper labyrinth shape - [+] 'spark' should affect floor obs even if there is a lf there. - [+] cursed scroll of awareness should blind you for 10-20 turns. - [+] bug: monsters trying to flee through locked drainage grate.s - [+] new god: Bjorn the battlelord - [+] Pray effects: - [+] bless weapon - [+] bezerk - [+] true strike - [+] haste - [+] Likes: battles (ie. kill last enemy in lof) - [+] Dislike: - [+] calming - [+] poison - [+] magic (wands, spells etc) - [+] retreat (moving away with back turned) "Coward!" - [+] gifts: - [+] weapons, armour - [+] sacrifice: - [+] untouched battle spoils - [+] after dropping objects, add f_battlespoils if YOU killed the ownert. - [+] remove this if/when the object gets moved again - [+] splatter blood - [+] minor anger: - [+] rust your armour / weapon - [+] major anger: - [+] destroy your armour - [+] destroy your weapon - [+] summon lots of enemies - [+] new god: Lumara - fem, magic - [+] likes: - [+] most things which train magic skills - [+] ie. casting spells - [+] using wands - [+] reading scrolls - [+] dislikes: - [+] missile weapons - [+] pray: - [+] restore mp if low - [+] identify books/scrolls - [+] remove curses - [+] gift: - [+] spellbooks - [+] manuals of spell schools - [+] extra mp - [+] angry minor: - [+] lose mp - [+] forget a spell - [+] angry: - [+] spells stop working (100% failure chance) - [+] forget all spells - [+] polymorph you into something bad - [+] sacrifice - [+] weapons / armour
2012-01-25 20:20:15 +11:00
while (redo) {
redo = B_FALSE;
switch (rnd(1,4)) {
case 1: // bless weapon
msg("\"Fight in my name!\"");
o = getweapon(player);
if (o && !isblessed(o)) {
blessob(o);
} else {
redo = B_TRUE;
}
break;
case 2: // bezerk
if (lfhasflag(player, F_RAGE)) {
redo = B_TRUE;
} else {
msg("\"Rage like a badger!\"");
player->stamina = getmaxstamina(player);
abilityeffects(player, OT_A_RAGE, player->cell, player, NULL);
}
break;
case 3: //
msg("\"I will guide your blade!\"");
dospelleffects(god, OT_S_TRUESTRIKE, 10, lf, NULL, lf->cell, B_UNCURSED, NULL, B_TRUE);
break;
case 4: //
msg("\"Your blows will be as lightning!\"");
dospelleffects(god, OT_S_HASTE, 10, lf, NULL, lf->cell, B_UNCURSED, NULL, B_TRUE);
break;
} // end switch
}// end while redo
} else {
// not in battle...
- [+] rename dragon to wyrm - [+] cooked food shouldn't "completely rot away" - [+] fire l6: meteor - large version of fireball - [+] burning feet - [+] evaporate should be a fire spell too. - [+] more gods should remove curse for you. - [+] eyebats shouldn't sleep - [+] make hecta's prayers even more powerful. - [+] fix bug in bjorn's truestrike effect - [+] bjorn should un-dull weapons - [+] fix buggy supply closet definitions - was getting 1-5 of same object rather than 1-5 different ones - [+] restrict potion of growth to lower levels. - [+] change method of determining how much you can carry. - [+] change initial modification spell to 'enlarge object' - [+] enlarge object - [+] door -> seals with surroundings - [+] rock -> boulder - [+] sword -> greatsword - [+] buckler -> next size shield - [+] bag -> next size bag - [+] or should this be a different spell? - [+] immolate - [+] if a successful unarmed attack, lf catches on fire. - [+] wizard isn't weilding staff. are fists better? - [+] freezing touch shouldn't work on dragonwood - [+] fix bug preventing vision when meditating - [+] auto shortcuts - [+] wizards: pri/sec spells are 1/2 - [+] cook: lowest shortcut left. - [+] statbar not being updated when i drink potion of magic. - [+] warn that flying will stop mapping. - [+] bjorn gifts should only be ones which you are skilled in! - [+] add 'appropriate' - [+] then apply to god.c - [+] warn if you pick up poison stuff and you god doesn't like it - [+] "I hope you're not planning on using that/those...." - [+] superheat - throw potion like a grenade
2012-01-30 09:47:43 +11:00
int done = B_FALSE;
object_t *o,*wep;
wep = getweapon(player);
if (uncurse_one_equipped(lf, "\"Be free of your curse!\"")){
done = B_TRUE;
}
if (!done) {
// try to repair armour or undull weapons
i = 0;
for (o = lf->pack->first ; o ; o = o->next) {
if (isequipped(o)) {
if (isdamaged(o) || (getobbonus(o, B_FALSE) < 0)) {
dospelleffects(lf, OT_S_MENDING, 10, NULL, o, NULL, B_BLESSED, NULL, B_FALSE);
i++;
- [+] remove "inscribe" spell for now. - [+] beginner perception should let you see next to you. - [+] fix trail directions when checking stairs - [+] make labyrinth vault be a proper labyrinth shape - [+] 'spark' should affect floor obs even if there is a lf there. - [+] cursed scroll of awareness should blind you for 10-20 turns. - [+] bug: monsters trying to flee through locked drainage grate.s - [+] new god: Bjorn the battlelord - [+] Pray effects: - [+] bless weapon - [+] bezerk - [+] true strike - [+] haste - [+] Likes: battles (ie. kill last enemy in lof) - [+] Dislike: - [+] calming - [+] poison - [+] magic (wands, spells etc) - [+] retreat (moving away with back turned) "Coward!" - [+] gifts: - [+] weapons, armour - [+] sacrifice: - [+] untouched battle spoils - [+] after dropping objects, add f_battlespoils if YOU killed the ownert. - [+] remove this if/when the object gets moved again - [+] splatter blood - [+] minor anger: - [+] rust your armour / weapon - [+] major anger: - [+] destroy your armour - [+] destroy your weapon - [+] summon lots of enemies - [+] new god: Lumara - fem, magic - [+] likes: - [+] most things which train magic skills - [+] ie. casting spells - [+] using wands - [+] reading scrolls - [+] dislikes: - [+] missile weapons - [+] pray: - [+] restore mp if low - [+] identify books/scrolls - [+] remove curses - [+] gift: - [+] spellbooks - [+] manuals of spell schools - [+] extra mp - [+] angry minor: - [+] lose mp - [+] forget a spell - [+] angry: - [+] spells stop working (100% failure chance) - [+] forget all spells - [+] polymorph you into something bad - [+] sacrifice - [+] weapons / armour
2012-01-25 20:20:15 +11:00
}
- [+] rename dragon to wyrm - [+] cooked food shouldn't "completely rot away" - [+] fire l6: meteor - large version of fireball - [+] burning feet - [+] evaporate should be a fire spell too. - [+] more gods should remove curse for you. - [+] eyebats shouldn't sleep - [+] make hecta's prayers even more powerful. - [+] fix bug in bjorn's truestrike effect - [+] bjorn should un-dull weapons - [+] fix buggy supply closet definitions - was getting 1-5 of same object rather than 1-5 different ones - [+] restrict potion of growth to lower levels. - [+] change method of determining how much you can carry. - [+] change initial modification spell to 'enlarge object' - [+] enlarge object - [+] door -> seals with surroundings - [+] rock -> boulder - [+] sword -> greatsword - [+] buckler -> next size shield - [+] bag -> next size bag - [+] or should this be a different spell? - [+] immolate - [+] if a successful unarmed attack, lf catches on fire. - [+] wizard isn't weilding staff. are fists better? - [+] freezing touch shouldn't work on dragonwood - [+] fix bug preventing vision when meditating - [+] auto shortcuts - [+] wizards: pri/sec spells are 1/2 - [+] cook: lowest shortcut left. - [+] statbar not being updated when i drink potion of magic. - [+] warn that flying will stop mapping. - [+] bjorn gifts should only be ones which you are skilled in! - [+] add 'appropriate' - [+] then apply to god.c - [+] warn if you pick up poison stuff and you god doesn't like it - [+] "I hope you're not planning on using that/those...." - [+] superheat - throw potion like a grenade
2012-01-30 09:47:43 +11:00
}
}
if (i) {
msg("\"Keep fighting, warrior!\"");
done = B_TRUE;
}
}
if (!done) {
int redo = B_TRUE;
while (redo) {
redo = B_FALSE;
switch (rnd(1,2)) {
case 1: // detect life
msg("\"Seek out battle in my name!\"");
dospelleffects(god, OT_S_DETECTLIFE, 10, lf, NULL, lf->cell, B_BLESSED, NULL, B_TRUE);
break;
case 2: // bless weapon
msg("\"Fight in my name!\"");
o = getweapon(player);
if (o && !isblessed(o)) {
blessob(o);
} else {
redo = B_TRUE;
- [+] remove "inscribe" spell for now. - [+] beginner perception should let you see next to you. - [+] fix trail directions when checking stairs - [+] make labyrinth vault be a proper labyrinth shape - [+] 'spark' should affect floor obs even if there is a lf there. - [+] cursed scroll of awareness should blind you for 10-20 turns. - [+] bug: monsters trying to flee through locked drainage grate.s - [+] new god: Bjorn the battlelord - [+] Pray effects: - [+] bless weapon - [+] bezerk - [+] true strike - [+] haste - [+] Likes: battles (ie. kill last enemy in lof) - [+] Dislike: - [+] calming - [+] poison - [+] magic (wands, spells etc) - [+] retreat (moving away with back turned) "Coward!" - [+] gifts: - [+] weapons, armour - [+] sacrifice: - [+] untouched battle spoils - [+] after dropping objects, add f_battlespoils if YOU killed the ownert. - [+] remove this if/when the object gets moved again - [+] splatter blood - [+] minor anger: - [+] rust your armour / weapon - [+] major anger: - [+] destroy your armour - [+] destroy your weapon - [+] summon lots of enemies - [+] new god: Lumara - fem, magic - [+] likes: - [+] most things which train magic skills - [+] ie. casting spells - [+] using wands - [+] reading scrolls - [+] dislikes: - [+] missile weapons - [+] pray: - [+] restore mp if low - [+] identify books/scrolls - [+] remove curses - [+] gift: - [+] spellbooks - [+] manuals of spell schools - [+] extra mp - [+] angry minor: - [+] lose mp - [+] forget a spell - [+] angry: - [+] spells stop working (100% failure chance) - [+] forget all spells - [+] polymorph you into something bad - [+] sacrifice - [+] weapons / armour
2012-01-25 20:20:15 +11:00
}
- [+] rename dragon to wyrm - [+] cooked food shouldn't "completely rot away" - [+] fire l6: meteor - large version of fireball - [+] burning feet - [+] evaporate should be a fire spell too. - [+] more gods should remove curse for you. - [+] eyebats shouldn't sleep - [+] make hecta's prayers even more powerful. - [+] fix bug in bjorn's truestrike effect - [+] bjorn should un-dull weapons - [+] fix buggy supply closet definitions - was getting 1-5 of same object rather than 1-5 different ones - [+] restrict potion of growth to lower levels. - [+] change method of determining how much you can carry. - [+] change initial modification spell to 'enlarge object' - [+] enlarge object - [+] door -> seals with surroundings - [+] rock -> boulder - [+] sword -> greatsword - [+] buckler -> next size shield - [+] bag -> next size bag - [+] or should this be a different spell? - [+] immolate - [+] if a successful unarmed attack, lf catches on fire. - [+] wizard isn't weilding staff. are fists better? - [+] freezing touch shouldn't work on dragonwood - [+] fix bug preventing vision when meditating - [+] auto shortcuts - [+] wizards: pri/sec spells are 1/2 - [+] cook: lowest shortcut left. - [+] statbar not being updated when i drink potion of magic. - [+] warn that flying will stop mapping. - [+] bjorn gifts should only be ones which you are skilled in! - [+] add 'appropriate' - [+] then apply to god.c - [+] warn if you pick up poison stuff and you god doesn't like it - [+] "I hope you're not planning on using that/those...." - [+] superheat - throw potion like a grenade
2012-01-30 09:47:43 +11:00
break;
} // end switch
}// end while redo
}
- [+] remove "inscribe" spell for now. - [+] beginner perception should let you see next to you. - [+] fix trail directions when checking stairs - [+] make labyrinth vault be a proper labyrinth shape - [+] 'spark' should affect floor obs even if there is a lf there. - [+] cursed scroll of awareness should blind you for 10-20 turns. - [+] bug: monsters trying to flee through locked drainage grate.s - [+] new god: Bjorn the battlelord - [+] Pray effects: - [+] bless weapon - [+] bezerk - [+] true strike - [+] haste - [+] Likes: battles (ie. kill last enemy in lof) - [+] Dislike: - [+] calming - [+] poison - [+] magic (wands, spells etc) - [+] retreat (moving away with back turned) "Coward!" - [+] gifts: - [+] weapons, armour - [+] sacrifice: - [+] untouched battle spoils - [+] after dropping objects, add f_battlespoils if YOU killed the ownert. - [+] remove this if/when the object gets moved again - [+] splatter blood - [+] minor anger: - [+] rust your armour / weapon - [+] major anger: - [+] destroy your armour - [+] destroy your weapon - [+] summon lots of enemies - [+] new god: Lumara - fem, magic - [+] likes: - [+] most things which train magic skills - [+] ie. casting spells - [+] using wands - [+] reading scrolls - [+] dislikes: - [+] missile weapons - [+] pray: - [+] restore mp if low - [+] identify books/scrolls - [+] remove curses - [+] gift: - [+] spellbooks - [+] manuals of spell schools - [+] extra mp - [+] angry minor: - [+] lose mp - [+] forget a spell - [+] angry: - [+] spells stop working (100% failure chance) - [+] forget all spells - [+] polymorph you into something bad - [+] sacrifice - [+] weapons / armour
2012-01-25 20:20:15 +11:00
}
break;
case R_GODPURITY:
msg("\"Witness the holy radiance of purity!\"");
c = getrandomadjcell(lf->cell, WE_WALKABLE, B_ALLOWEXPAND);
if (c) {
dospelleffects(god, OT_S_LIGHT, 10, NULL, NULL, c, B_BLESSED, NULL, B_TRUE);
}
- [+] rename dragon to wyrm - [+] cooked food shouldn't "completely rot away" - [+] fire l6: meteor - large version of fireball - [+] burning feet - [+] evaporate should be a fire spell too. - [+] more gods should remove curse for you. - [+] eyebats shouldn't sleep - [+] make hecta's prayers even more powerful. - [+] fix bug in bjorn's truestrike effect - [+] bjorn should un-dull weapons - [+] fix buggy supply closet definitions - was getting 1-5 of same object rather than 1-5 different ones - [+] restrict potion of growth to lower levels. - [+] change method of determining how much you can carry. - [+] change initial modification spell to 'enlarge object' - [+] enlarge object - [+] door -> seals with surroundings - [+] rock -> boulder - [+] sword -> greatsword - [+] buckler -> next size shield - [+] bag -> next size bag - [+] or should this be a different spell? - [+] immolate - [+] if a successful unarmed attack, lf catches on fire. - [+] wizard isn't weilding staff. are fists better? - [+] freezing touch shouldn't work on dragonwood - [+] fix bug preventing vision when meditating - [+] auto shortcuts - [+] wizards: pri/sec spells are 1/2 - [+] cook: lowest shortcut left. - [+] statbar not being updated when i drink potion of magic. - [+] warn that flying will stop mapping. - [+] bjorn gifts should only be ones which you are skilled in! - [+] add 'appropriate' - [+] then apply to god.c - [+] warn if you pick up poison stuff and you god doesn't like it - [+] "I hope you're not planning on using that/those...." - [+] superheat - throw potion like a grenade
2012-01-30 09:47:43 +11:00
// uncurse ALL equipped obs
for (o = lf->pack->first ; o ; o = o->next) {
- [+] rename dragon to wyrm - [+] cooked food shouldn't "completely rot away" - [+] fire l6: meteor - large version of fireball - [+] burning feet - [+] evaporate should be a fire spell too. - [+] more gods should remove curse for you. - [+] eyebats shouldn't sleep - [+] make hecta's prayers even more powerful. - [+] fix bug in bjorn's truestrike effect - [+] bjorn should un-dull weapons - [+] fix buggy supply closet definitions - was getting 1-5 of same object rather than 1-5 different ones - [+] restrict potion of growth to lower levels. - [+] change method of determining how much you can carry. - [+] change initial modification spell to 'enlarge object' - [+] enlarge object - [+] door -> seals with surroundings - [+] rock -> boulder - [+] sword -> greatsword - [+] buckler -> next size shield - [+] bag -> next size bag - [+] or should this be a different spell? - [+] immolate - [+] if a successful unarmed attack, lf catches on fire. - [+] wizard isn't weilding staff. are fists better? - [+] freezing touch shouldn't work on dragonwood - [+] fix bug preventing vision when meditating - [+] auto shortcuts - [+] wizards: pri/sec spells are 1/2 - [+] cook: lowest shortcut left. - [+] statbar not being updated when i drink potion of magic. - [+] warn that flying will stop mapping. - [+] bjorn gifts should only be ones which you are skilled in! - [+] add 'appropriate' - [+] then apply to god.c - [+] warn if you pick up poison stuff and you god doesn't like it - [+] "I hope you're not planning on using that/those...." - [+] superheat - throw potion like a grenade
2012-01-30 09:47:43 +11:00
if (iscursed(o) && isequipped(o)) {
blessob(o);
}
}
// cure poison
if (ispoisoned(lf)) {
dospelleffects(god, OT_S_CUREPOISON, 10, lf, NULL, lf->cell, B_UNCURSED, NULL, B_FALSE);
}
if (isinbattle(lf, B_TRUE)) {
- [+] redo heaven vault to cater for 10 gods - [+] Klikirak- male,fire and destruction - [+] appears as a fire elemental? - [+] abilities - [+] create fire underneath - [+] retaliate with fire - [+] burning touch - [+] canwill all fire spells - [+] sacrifice - [+] anything flammable - [+] added effect: cast flame burst - [+] pray: - [+] set all nearby objects on fire - [+] unfreeze weapons - [+] hurt monsters with fire spells - [+] gift: - [+] fire resist / immunity - [+] pyromania on weapon - [+] fire magic - [+] angry (minor): - [+] blast with small fire - [+] angry (major) - [+] blast you with fire (and surround you) - [+] likes - [+] burning objects (sparking flammable, throwing objects onto fire) - [+] casting fire spells - [+] killing with fire - [+] dislikes - [+] casting cold spells - [+] causing cold damage - [+] creating anything (create monster / wish / create food) - [+] what is the difference between "purity" and "life" ? - [+] purity: get rid of curses, bad objects, bad food, remove bad statuses - [+] mercy: "undo" mistakes, avoid instakills - [+] life: healing, raise from dead, protection - [+] life goddess - glorana - [+] appearance: - [+] glowing white light - [+] abilities - [+] cast all life spells - [+] regenerates hp very fast - [+] objects - [+] none - [+] likes - [+] destroying undead - [+] using life magic - [+] healing (as per yumi) - [+] dislikes - [+] necromancy spells - [+] attacking peaceful lfs - [+] pray - [+] healing - [+] restore mp - [+] protection spell - [+] gift - [+] regeneration - [+] firstaid skill - [+] life magic skill / spellbooks - [+] increase max hp - [+] angry(minor) - [+] life magic fails - [+] slow natural healing rate - [+] angry(major) - [+] no healing - [+] reduce max hp! - [+] sacrifice - [+] healing potions - [+] restoration potions - [+] bandages - [+] food - [+] protection spell: - [+] divine armour - [+] blocks on a certain amount of damage. - [+] all damage goes to it! (NOT like psychic armour which just increases AR) - [+] NOT an ongoing spell. - [+] ai: if you have a weapon of xxx slaying, use it when appropriate. (getbestweapon) - [+] amberon - change abilities to be more focused on removing bad status effects - [+] amberon gifts you with potions of restoration - [+] felix is now god of thievery and vengeance. - [+] felix now gives your weapon f_revenge.
2012-02-02 15:33:24 +11:00
int i,nretflags;
flag_t *retflag[MAXCANDIDATES];
// smite evil
for (l = lf->cell->map->lf ; l ; l = l->next) {
if (getalignment(l) == AL_EVIL) {
if (haslof(lf->cell, l->cell, LOF_WALLSTOP, NULL)) {
// smite them
castspell(god, OT_S_SMITEEVIL, l, NULL, l->cell, NULL, NULL);
}
}
- [+] redo heaven vault to cater for 10 gods - [+] Klikirak- male,fire and destruction - [+] appears as a fire elemental? - [+] abilities - [+] create fire underneath - [+] retaliate with fire - [+] burning touch - [+] canwill all fire spells - [+] sacrifice - [+] anything flammable - [+] added effect: cast flame burst - [+] pray: - [+] set all nearby objects on fire - [+] unfreeze weapons - [+] hurt monsters with fire spells - [+] gift: - [+] fire resist / immunity - [+] pyromania on weapon - [+] fire magic - [+] angry (minor): - [+] blast with small fire - [+] angry (major) - [+] blast you with fire (and surround you) - [+] likes - [+] burning objects (sparking flammable, throwing objects onto fire) - [+] casting fire spells - [+] killing with fire - [+] dislikes - [+] casting cold spells - [+] causing cold damage - [+] creating anything (create monster / wish / create food) - [+] what is the difference between "purity" and "life" ? - [+] purity: get rid of curses, bad objects, bad food, remove bad statuses - [+] mercy: "undo" mistakes, avoid instakills - [+] life: healing, raise from dead, protection - [+] life goddess - glorana - [+] appearance: - [+] glowing white light - [+] abilities - [+] cast all life spells - [+] regenerates hp very fast - [+] objects - [+] none - [+] likes - [+] destroying undead - [+] using life magic - [+] healing (as per yumi) - [+] dislikes - [+] necromancy spells - [+] attacking peaceful lfs - [+] pray - [+] healing - [+] restore mp - [+] protection spell - [+] gift - [+] regeneration - [+] firstaid skill - [+] life magic skill / spellbooks - [+] increase max hp - [+] angry(minor) - [+] life magic fails - [+] slow natural healing rate - [+] angry(major) - [+] no healing - [+] reduce max hp! - [+] sacrifice - [+] healing potions - [+] restoration potions - [+] bandages - [+] food - [+] protection spell: - [+] divine armour - [+] blocks on a certain amount of damage. - [+] all damage goes to it! (NOT like psychic armour which just increases AR) - [+] NOT an ongoing spell. - [+] ai: if you have a weapon of xxx slaying, use it when appropriate. (getbestweapon) - [+] amberon - change abilities to be more focused on removing bad status effects - [+] amberon gifts you with potions of restoration - [+] felix is now god of thievery and vengeance. - [+] felix now gives your weapon f_revenge.
2012-02-02 15:33:24 +11:00
}
// turn undead TODO: move this to 'life' god
castspell(god, OT_S_TURNUNDEAD, lf, NULL, NULL, NULL, NULL);
- [+] redo heaven vault to cater for 10 gods - [+] Klikirak- male,fire and destruction - [+] appears as a fire elemental? - [+] abilities - [+] create fire underneath - [+] retaliate with fire - [+] burning touch - [+] canwill all fire spells - [+] sacrifice - [+] anything flammable - [+] added effect: cast flame burst - [+] pray: - [+] set all nearby objects on fire - [+] unfreeze weapons - [+] hurt monsters with fire spells - [+] gift: - [+] fire resist / immunity - [+] pyromania on weapon - [+] fire magic - [+] angry (minor): - [+] blast with small fire - [+] angry (major) - [+] blast you with fire (and surround you) - [+] likes - [+] burning objects (sparking flammable, throwing objects onto fire) - [+] casting fire spells - [+] killing with fire - [+] dislikes - [+] casting cold spells - [+] causing cold damage - [+] creating anything (create monster / wish / create food) - [+] what is the difference between "purity" and "life" ? - [+] purity: get rid of curses, bad objects, bad food, remove bad statuses - [+] mercy: "undo" mistakes, avoid instakills - [+] life: healing, raise from dead, protection - [+] life goddess - glorana - [+] appearance: - [+] glowing white light - [+] abilities - [+] cast all life spells - [+] regenerates hp very fast - [+] objects - [+] none - [+] likes - [+] destroying undead - [+] using life magic - [+] healing (as per yumi) - [+] dislikes - [+] necromancy spells - [+] attacking peaceful lfs - [+] pray - [+] healing - [+] restore mp - [+] protection spell - [+] gift - [+] regeneration - [+] firstaid skill - [+] life magic skill / spellbooks - [+] increase max hp - [+] angry(minor) - [+] life magic fails - [+] slow natural healing rate - [+] angry(major) - [+] no healing - [+] reduce max hp! - [+] sacrifice - [+] healing potions - [+] restoration potions - [+] bandages - [+] food - [+] protection spell: - [+] divine armour - [+] blocks on a certain amount of damage. - [+] all damage goes to it! (NOT like psychic armour which just increases AR) - [+] NOT an ongoing spell. - [+] ai: if you have a weapon of xxx slaying, use it when appropriate. (getbestweapon) - [+] amberon - change abilities to be more focused on removing bad status effects - [+] amberon gifts you with potions of restoration - [+] felix is now god of thievery and vengeance. - [+] felix now gives your weapon f_revenge.
2012-02-02 15:33:24 +11:00
// remove all temporary bad status effects
getflags(player->flags, retflag, &nretflags, F_BLIND, F_CONFUSED, F_DEAF, F_CAFFEINATED, F_DRUNK, F_FROZEN,
F_GRABBEDBY, F_NAUSEATED, F_PAIN, F_POISONED, F_SLOWACT, F_SLOWMOVE, F_SLOWACTMOVE, F_NONE);
for (i = 0; i < nretflags; i++) {
if (istransitoryflag(retflag[i])) {
killflag(retflag[i]);
}
}
} else {
object_t *wep;
- [+] redo heaven vault to cater for 10 gods - [+] Klikirak- male,fire and destruction - [+] appears as a fire elemental? - [+] abilities - [+] create fire underneath - [+] retaliate with fire - [+] burning touch - [+] canwill all fire spells - [+] sacrifice - [+] anything flammable - [+] added effect: cast flame burst - [+] pray: - [+] set all nearby objects on fire - [+] unfreeze weapons - [+] hurt monsters with fire spells - [+] gift: - [+] fire resist / immunity - [+] pyromania on weapon - [+] fire magic - [+] angry (minor): - [+] blast with small fire - [+] angry (major) - [+] blast you with fire (and surround you) - [+] likes - [+] burning objects (sparking flammable, throwing objects onto fire) - [+] casting fire spells - [+] killing with fire - [+] dislikes - [+] casting cold spells - [+] causing cold damage - [+] creating anything (create monster / wish / create food) - [+] what is the difference between "purity" and "life" ? - [+] purity: get rid of curses, bad objects, bad food, remove bad statuses - [+] mercy: "undo" mistakes, avoid instakills - [+] life: healing, raise from dead, protection - [+] life goddess - glorana - [+] appearance: - [+] glowing white light - [+] abilities - [+] cast all life spells - [+] regenerates hp very fast - [+] objects - [+] none - [+] likes - [+] destroying undead - [+] using life magic - [+] healing (as per yumi) - [+] dislikes - [+] necromancy spells - [+] attacking peaceful lfs - [+] pray - [+] healing - [+] restore mp - [+] protection spell - [+] gift - [+] regeneration - [+] firstaid skill - [+] life magic skill / spellbooks - [+] increase max hp - [+] angry(minor) - [+] life magic fails - [+] slow natural healing rate - [+] angry(major) - [+] no healing - [+] reduce max hp! - [+] sacrifice - [+] healing potions - [+] restoration potions - [+] bandages - [+] food - [+] protection spell: - [+] divine armour - [+] blocks on a certain amount of damage. - [+] all damage goes to it! (NOT like psychic armour which just increases AR) - [+] NOT an ongoing spell. - [+] ai: if you have a weapon of xxx slaying, use it when appropriate. (getbestweapon) - [+] amberon - change abilities to be more focused on removing bad status effects - [+] amberon gifts you with potions of restoration - [+] felix is now god of thievery and vengeance. - [+] felix now gives your weapon f_revenge.
2012-02-02 15:33:24 +11:00
flag_t *f;
int donesomething = B_FALSE;
- [+] redo heaven vault to cater for 10 gods - [+] Klikirak- male,fire and destruction - [+] appears as a fire elemental? - [+] abilities - [+] create fire underneath - [+] retaliate with fire - [+] burning touch - [+] canwill all fire spells - [+] sacrifice - [+] anything flammable - [+] added effect: cast flame burst - [+] pray: - [+] set all nearby objects on fire - [+] unfreeze weapons - [+] hurt monsters with fire spells - [+] gift: - [+] fire resist / immunity - [+] pyromania on weapon - [+] fire magic - [+] angry (minor): - [+] blast with small fire - [+] angry (major) - [+] blast you with fire (and surround you) - [+] likes - [+] burning objects (sparking flammable, throwing objects onto fire) - [+] casting fire spells - [+] killing with fire - [+] dislikes - [+] casting cold spells - [+] causing cold damage - [+] creating anything (create monster / wish / create food) - [+] what is the difference between "purity" and "life" ? - [+] purity: get rid of curses, bad objects, bad food, remove bad statuses - [+] mercy: "undo" mistakes, avoid instakills - [+] life: healing, raise from dead, protection - [+] life goddess - glorana - [+] appearance: - [+] glowing white light - [+] abilities - [+] cast all life spells - [+] regenerates hp very fast - [+] objects - [+] none - [+] likes - [+] destroying undead - [+] using life magic - [+] healing (as per yumi) - [+] dislikes - [+] necromancy spells - [+] attacking peaceful lfs - [+] pray - [+] healing - [+] restore mp - [+] protection spell - [+] gift - [+] regeneration - [+] firstaid skill - [+] life magic skill / spellbooks - [+] increase max hp - [+] angry(minor) - [+] life magic fails - [+] slow natural healing rate - [+] angry(major) - [+] no healing - [+] reduce max hp! - [+] sacrifice - [+] healing potions - [+] restoration potions - [+] bandages - [+] food - [+] protection spell: - [+] divine armour - [+] blocks on a certain amount of damage. - [+] all damage goes to it! (NOT like psychic armour which just increases AR) - [+] NOT an ongoing spell. - [+] ai: if you have a weapon of xxx slaying, use it when appropriate. (getbestweapon) - [+] amberon - change abilities to be more focused on removing bad status effects - [+] amberon gifts you with potions of restoration - [+] felix is now god of thievery and vengeance. - [+] felix now gives your weapon f_revenge.
2012-02-02 15:33:24 +11:00
// restore original lifeform shape
if (!donesomething) {
f = lfhasflag(lf, F_ORIGRACE);
if (f) {
setrace(lf, f->val[0], B_TRUE);
donesomething = B_TRUE;
}
}
// restore to original lifeform size
if (!donesomething) {
f = hasflag(lf->race->flags, F_SIZE);
if (f && (getlfsize(lf) != f->val[0])) {
resizelf(lf, f->val[0]);
donesomething = B_TRUE;
}
}
// purify your food
if (!donesomething) {
if (!dospelleffects(god, OT_S_PURIFYFOOD, 10, lf, NULL, lf->cell, B_UNCURSED, NULL, B_TRUE)) {
donesomething = B_TRUE;
}
}
- [+] redo heaven vault to cater for 10 gods - [+] Klikirak- male,fire and destruction - [+] appears as a fire elemental? - [+] abilities - [+] create fire underneath - [+] retaliate with fire - [+] burning touch - [+] canwill all fire spells - [+] sacrifice - [+] anything flammable - [+] added effect: cast flame burst - [+] pray: - [+] set all nearby objects on fire - [+] unfreeze weapons - [+] hurt monsters with fire spells - [+] gift: - [+] fire resist / immunity - [+] pyromania on weapon - [+] fire magic - [+] angry (minor): - [+] blast with small fire - [+] angry (major) - [+] blast you with fire (and surround you) - [+] likes - [+] burning objects (sparking flammable, throwing objects onto fire) - [+] casting fire spells - [+] killing with fire - [+] dislikes - [+] casting cold spells - [+] causing cold damage - [+] creating anything (create monster / wish / create food) - [+] what is the difference between "purity" and "life" ? - [+] purity: get rid of curses, bad objects, bad food, remove bad statuses - [+] mercy: "undo" mistakes, avoid instakills - [+] life: healing, raise from dead, protection - [+] life goddess - glorana - [+] appearance: - [+] glowing white light - [+] abilities - [+] cast all life spells - [+] regenerates hp very fast - [+] objects - [+] none - [+] likes - [+] destroying undead - [+] using life magic - [+] healing (as per yumi) - [+] dislikes - [+] necromancy spells - [+] attacking peaceful lfs - [+] pray - [+] healing - [+] restore mp - [+] protection spell - [+] gift - [+] regeneration - [+] firstaid skill - [+] life magic skill / spellbooks - [+] increase max hp - [+] angry(minor) - [+] life magic fails - [+] slow natural healing rate - [+] angry(major) - [+] no healing - [+] reduce max hp! - [+] sacrifice - [+] healing potions - [+] restoration potions - [+] bandages - [+] food - [+] protection spell: - [+] divine armour - [+] blocks on a certain amount of damage. - [+] all damage goes to it! (NOT like psychic armour which just increases AR) - [+] NOT an ongoing spell. - [+] ai: if you have a weapon of xxx slaying, use it when appropriate. (getbestweapon) - [+] amberon - change abilities to be more focused on removing bad status effects - [+] amberon gifts you with potions of restoration - [+] felix is now god of thievery and vengeance. - [+] felix now gives your weapon f_revenge.
2012-02-02 15:33:24 +11:00
// bless your weapon
if (!donesomething) {
wep = getweapon(player);
if (wep && !isblessed(wep)) {
blessob(wep);
donesomething = B_TRUE;
}
}
- [+] redo heaven vault to cater for 10 gods - [+] Klikirak- male,fire and destruction - [+] appears as a fire elemental? - [+] abilities - [+] create fire underneath - [+] retaliate with fire - [+] burning touch - [+] canwill all fire spells - [+] sacrifice - [+] anything flammable - [+] added effect: cast flame burst - [+] pray: - [+] set all nearby objects on fire - [+] unfreeze weapons - [+] hurt monsters with fire spells - [+] gift: - [+] fire resist / immunity - [+] pyromania on weapon - [+] fire magic - [+] angry (minor): - [+] blast with small fire - [+] angry (major) - [+] blast you with fire (and surround you) - [+] likes - [+] burning objects (sparking flammable, throwing objects onto fire) - [+] casting fire spells - [+] killing with fire - [+] dislikes - [+] casting cold spells - [+] causing cold damage - [+] creating anything (create monster / wish / create food) - [+] what is the difference between "purity" and "life" ? - [+] purity: get rid of curses, bad objects, bad food, remove bad statuses - [+] mercy: "undo" mistakes, avoid instakills - [+] life: healing, raise from dead, protection - [+] life goddess - glorana - [+] appearance: - [+] glowing white light - [+] abilities - [+] cast all life spells - [+] regenerates hp very fast - [+] objects - [+] none - [+] likes - [+] destroying undead - [+] using life magic - [+] healing (as per yumi) - [+] dislikes - [+] necromancy spells - [+] attacking peaceful lfs - [+] pray - [+] healing - [+] restore mp - [+] protection spell - [+] gift - [+] regeneration - [+] firstaid skill - [+] life magic skill / spellbooks - [+] increase max hp - [+] angry(minor) - [+] life magic fails - [+] slow natural healing rate - [+] angry(major) - [+] no healing - [+] reduce max hp! - [+] sacrifice - [+] healing potions - [+] restoration potions - [+] bandages - [+] food - [+] protection spell: - [+] divine armour - [+] blocks on a certain amount of damage. - [+] all damage goes to it! (NOT like psychic armour which just increases AR) - [+] NOT an ongoing spell. - [+] ai: if you have a weapon of xxx slaying, use it when appropriate. (getbestweapon) - [+] amberon - change abilities to be more focused on removing bad status effects - [+] amberon gifts you with potions of restoration - [+] felix is now god of thievery and vengeance. - [+] felix now gives your weapon f_revenge.
2012-02-02 15:33:24 +11:00
// bless 1-3 random obs
if (!donesomething) {
int nposs = 0, n;
object_t *o,*poss[MAXCANDIDATES];
nposs = 0;
n = rnd(1,3); // num to bless
for (o = player->pack->first ; o ; o = o->next) {
if (!isblessed(o) && !hasflag(o->flags, F_NOBLESS)) {
poss[nposs++] = o;
}
}
if (nposs < n) n = nposs;
for (i = 0; i < n; i++) {
o = poss[rnd(0,nposs-1)];
while (isblessed(o)) {
o = poss[rnd(0,nposs-1)];
}
blessob(o);
donesomething = B_TRUE;
}
}
}
break;
- [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! - [+] blink should go to random place within lof, not los - [+] sunglasses shuld reduce nightvis range, not visrange * [+] since jolt needs adjacency, make it more powerful - [+] use colours for spell descriptions - [+] replace 'call wind' with 'zephyr' * [+] add vault commonality. - [+] add more common vaults - roundabout etc * [+] change "addmonster" to take a string arg instrad of RACEID - [+] pouring cursed water on blessed scroll didn't work..... - [+] append "...god of xxx" to rc_god lifeforms - [+] try to attack with f_pain -> INFINITE LOOP. - [+] ARMOURPIERCE shouldn't hurt armour - [+] ghast touchparalyze attack isn't working. * [+] bug: when praying to gods, ones not in heaven aren't listed. - [+] when a god apepars..."Hecta appears" x2 - [+] attacking fleeing lf should count as a backstab (if you have the skill) * [+] "nothing happens" during god spell effects * [+] allow hunger to work on monsters - [+] pressing 'a' on @Magic has weird results. - [+] bug: got a gift form yumi during combat???? what for? healing? initial vampire implementation initial god implementation - [+] they all start off in "heaven" map. - [+] gods ahve f_piety. starts at 0 - [+] keep track of piety with each god. starts at 0 for each one. * [+] let planeshift take you to heaven (for debugging) * [+] everyone has 'pray' ability. - [+] modpiety(rid, amt) * [+] piety vals * [+] when you pray - [+] isangry(god) - ie is piety < 0 * [+] if you pray when god is angry, bad! * [+] once piety gets over 200 or so, praying might give you a gift. * [+] god_appears(lifeform_t *victim) - [+] if >=0 (indiff / pleased), goes up to indiff over time(1 per turn). - [+] regain through doing actions ... in progress - [+] lose through doing actions only if you have prayed to this god before (angergodmaybe) - [+] special: gods don't need LOS to cast spells. - [+] gods planeshift away if not doing anything else. * [+] @g to see your piety levels for each god - [+] ?g for help on gods - [+] IN general: - [+] prey = oneoff effect - [+] gift = ongoing * [+] makeangry() vs modpiety * [+] Yumi - fem,mercy/healing - if you die within the first few turns! Hecta - partial Avamon - partial
2011-08-04 04:43:05 +10:00
case R_GODDEATH:
msg("\"Behold, the power of death!\"");
- [+] CRASH in killflag() - [+] symptoms - [+] often happens right after creating a new map (ie. trigger it through a gate spell) - [+] bug in createriver(). fixed. - [+] somehow casting GATE is causing object flagpiles on the PLAYER's map to become corrupted. - [+] "the young hawk wakes up" CRASH, flagpile corrupt on stone. - [+] object itself seems okay. - [+] o->flags is becoming corrupt!!! - [+] so all its flags are becoming corrupt (id = massive number, next = fffff) - [+] traceback: - [+] #0 0x0000000100081188 in killflag (f=0x103321090) at flag.c:815 #1 0x0000000100081b3a in timeeffectsflag (f=0x103321090, howlong=1) at flag.c:1075 #2 0x00000001000825f8 in timeeffectsflags (fp=0x1038e0600) at flag.c:1302 #3 0x0000000100129b01 in timeeffectsob (o=0x1036e2460) at objects.c:11877 #4 0x0000000100005114 in timeeffectsworld (map=0x102aa1a00, updategametime=-1) at nexus.c:1685 #5 0x0000000100003a28 in donextturn (map=0x102aa1a00) at nexus.c:952 #6 0x00000001000029b1 in main (argc=1, argv=0x7fff5fbff848) at nexus.c:525 - [+] try this: in timeeffectsflags on objects, check PREVIOUS object's flagpile. - [+] try this: add checkflagS() after updatefpindex - [+] NOT happening during timeeffectsob(). - [+] compile with optimisation................. - [+] hapepning in createmap. but objects on the PLAYER's map are being corrupted, not the new one. - [+] happening in addrandomthing() - [+] happening in addmonster(). - [+] lf = addmonster(c, R_RANDOM, NULL, B_TRUE, 1, B_TRUE, nadded); - [+] (glowbug was created) - [+] happening in addlf() - [+] glowbug again!! to do with light recalc ?? - [+] happening in setrace() - [+] happening while inheriting F_AWARENESS. have double checked to confirm this! - [+] in HASLOS????!! - [+] addflag->flagcausesloscalc, so haslos for all on the map. problem happens when we call haslos() for the lf getting F_AWARENESS added. - [+] is the problem that doing a los recalc breaks when we are still missing half our racial flags ? - [+] QUICK FIX: - [+] dont recalc los for any lf where born = 0. just set nlos to 0 - [+] and manually recalc los just before returning from addlf - [+] put sawgrsaas back to being common, not frequent - [+] is this finally fixed now? i think so!! - [+] if so, remove calls to "checkallflags" and most calls to checkflags() - [+] remove agility bonuses for weapon acc. now comes just from skill and from agi scaling on weapons. - [+] maybe difference in hit dice is a bad way to determine shieldblock difficulty. - [+] ...because the player rapidly gets higher than all other monsters on their dungeonlev. - [+] maybe just use monster's hitdice, ignore players. - [+] bug: abilities costing no stamina? - [+] in addmap, i am not initialising enough nextmap[]s - [+] flag.c bug: don't need to set player->losdirty when recalcing light on a different map - [+] lfs with F_DOESNTMOVE weren't attacking - [+] manuals are starting off known. why?? - [+] they don't appear in knowledge, so don't appear to have a hiddenname at all. - [+] make magical barriers block view. - [+] when describing armour / shield penalty, say - [+] "will lower your accuracy by 1" - [+] instead of - [+] "will lower your accuracy by 5%" - [+] make firstaid skill incrase your hp per level - [+] high agility seems to be giving a MASSIVE accuracy increase when higher than weapon's stat. - [+] maybe remove or reduce AGI acc bonuses. - [+] sack started off containing a FOOD VENDOR!@# - [+] size check obviously isn't working. - [+] need "obfits" in givestartobs!! - [+] hitting ESC when firing with F doesn't cancel.f - [+] hunter should start with fur cloak - [+] spellbooks are too cheap ($12) - [+] remove'p' for lockpick- just operate the lockpickobject. - [+] removed, - [+] ...but now tha tI've removed 'p' for picklocks, can i still use 'o' on a dagger or similar? - [+] NO - [+] maybe turn "pick lock" into a still - [+] how do you gain this? level 1 lockpicking - [+] then make lockpicks etc non-operable - [+] fix crash when drunk lfs take damage - [+] sleeping powder costs nothing - [+] memleaks??? 700mb usage!! - [+] valgrind - [+] found a memleak problem: definitely lost: 10,719,039 bytes in 11,420 blocks - [+] not killing flags when we kill an object!!!!! fixed now. - [+] memory usage is now ticking up heaps more slowly. - [+] investigate further with valgrind again..... - [+] when summoning, prefer cells for which the player has los. - [+] make jammed doors harder to open. - [+] no forcing a door open on your first go. should be: - [+] the door is jammed! - [+] you force it open. - [+] used f_jammed v1 = known
2011-12-17 06:54:08 +11:00
c = NULL;
n = OT_NONE;
- [+] rename dragon to wyrm - [+] cooked food shouldn't "completely rot away" - [+] fire l6: meteor - large version of fireball - [+] burning feet - [+] evaporate should be a fire spell too. - [+] more gods should remove curse for you. - [+] eyebats shouldn't sleep - [+] make hecta's prayers even more powerful. - [+] fix bug in bjorn's truestrike effect - [+] bjorn should un-dull weapons - [+] fix buggy supply closet definitions - was getting 1-5 of same object rather than 1-5 different ones - [+] restrict potion of growth to lower levels. - [+] change method of determining how much you can carry. - [+] change initial modification spell to 'enlarge object' - [+] enlarge object - [+] door -> seals with surroundings - [+] rock -> boulder - [+] sword -> greatsword - [+] buckler -> next size shield - [+] bag -> next size bag - [+] or should this be a different spell? - [+] immolate - [+] if a successful unarmed attack, lf catches on fire. - [+] wizard isn't weilding staff. are fists better? - [+] freezing touch shouldn't work on dragonwood - [+] fix bug preventing vision when meditating - [+] auto shortcuts - [+] wizards: pri/sec spells are 1/2 - [+] cook: lowest shortcut left. - [+] statbar not being updated when i drink potion of magic. - [+] warn that flying will stop mapping. - [+] bjorn gifts should only be ones which you are skilled in! - [+] add 'appropriate' - [+] then apply to god.c - [+] warn if you pick up poison stuff and you god doesn't like it - [+] "I hope you're not planning on using that/those...." - [+] superheat - throw potion like a grenade
2012-01-30 09:47:43 +11:00
switch (rnd(0,3)) {
- [+] CRASH in killflag() - [+] symptoms - [+] often happens right after creating a new map (ie. trigger it through a gate spell) - [+] bug in createriver(). fixed. - [+] somehow casting GATE is causing object flagpiles on the PLAYER's map to become corrupted. - [+] "the young hawk wakes up" CRASH, flagpile corrupt on stone. - [+] object itself seems okay. - [+] o->flags is becoming corrupt!!! - [+] so all its flags are becoming corrupt (id = massive number, next = fffff) - [+] traceback: - [+] #0 0x0000000100081188 in killflag (f=0x103321090) at flag.c:815 #1 0x0000000100081b3a in timeeffectsflag (f=0x103321090, howlong=1) at flag.c:1075 #2 0x00000001000825f8 in timeeffectsflags (fp=0x1038e0600) at flag.c:1302 #3 0x0000000100129b01 in timeeffectsob (o=0x1036e2460) at objects.c:11877 #4 0x0000000100005114 in timeeffectsworld (map=0x102aa1a00, updategametime=-1) at nexus.c:1685 #5 0x0000000100003a28 in donextturn (map=0x102aa1a00) at nexus.c:952 #6 0x00000001000029b1 in main (argc=1, argv=0x7fff5fbff848) at nexus.c:525 - [+] try this: in timeeffectsflags on objects, check PREVIOUS object's flagpile. - [+] try this: add checkflagS() after updatefpindex - [+] NOT happening during timeeffectsob(). - [+] compile with optimisation................. - [+] hapepning in createmap. but objects on the PLAYER's map are being corrupted, not the new one. - [+] happening in addrandomthing() - [+] happening in addmonster(). - [+] lf = addmonster(c, R_RANDOM, NULL, B_TRUE, 1, B_TRUE, nadded); - [+] (glowbug was created) - [+] happening in addlf() - [+] glowbug again!! to do with light recalc ?? - [+] happening in setrace() - [+] happening while inheriting F_AWARENESS. have double checked to confirm this! - [+] in HASLOS????!! - [+] addflag->flagcausesloscalc, so haslos for all on the map. problem happens when we call haslos() for the lf getting F_AWARENESS added. - [+] is the problem that doing a los recalc breaks when we are still missing half our racial flags ? - [+] QUICK FIX: - [+] dont recalc los for any lf where born = 0. just set nlos to 0 - [+] and manually recalc los just before returning from addlf - [+] put sawgrsaas back to being common, not frequent - [+] is this finally fixed now? i think so!! - [+] if so, remove calls to "checkallflags" and most calls to checkflags() - [+] remove agility bonuses for weapon acc. now comes just from skill and from agi scaling on weapons. - [+] maybe difference in hit dice is a bad way to determine shieldblock difficulty. - [+] ...because the player rapidly gets higher than all other monsters on their dungeonlev. - [+] maybe just use monster's hitdice, ignore players. - [+] bug: abilities costing no stamina? - [+] in addmap, i am not initialising enough nextmap[]s - [+] flag.c bug: don't need to set player->losdirty when recalcing light on a different map - [+] lfs with F_DOESNTMOVE weren't attacking - [+] manuals are starting off known. why?? - [+] they don't appear in knowledge, so don't appear to have a hiddenname at all. - [+] make magical barriers block view. - [+] when describing armour / shield penalty, say - [+] "will lower your accuracy by 1" - [+] instead of - [+] "will lower your accuracy by 5%" - [+] make firstaid skill incrase your hp per level - [+] high agility seems to be giving a MASSIVE accuracy increase when higher than weapon's stat. - [+] maybe remove or reduce AGI acc bonuses. - [+] sack started off containing a FOOD VENDOR!@# - [+] size check obviously isn't working. - [+] need "obfits" in givestartobs!! - [+] hitting ESC when firing with F doesn't cancel.f - [+] hunter should start with fur cloak - [+] spellbooks are too cheap ($12) - [+] remove'p' for lockpick- just operate the lockpickobject. - [+] removed, - [+] ...but now tha tI've removed 'p' for picklocks, can i still use 'o' on a dagger or similar? - [+] NO - [+] maybe turn "pick lock" into a still - [+] how do you gain this? level 1 lockpicking - [+] then make lockpicks etc non-operable - [+] fix crash when drunk lfs take damage - [+] sleeping powder costs nothing - [+] memleaks??? 700mb usage!! - [+] valgrind - [+] found a memleak problem: definitely lost: 10,719,039 bytes in 11,420 blocks - [+] not killing flags when we kill an object!!!!! fixed now. - [+] memory usage is now ticking up heaps more slowly. - [+] investigate further with valgrind again..... - [+] when summoning, prefer cells for which the player has los. - [+] make jammed doors harder to open. - [+] no forcing a door open on your first go. should be: - [+] the door is jammed! - [+] you force it open. - [+] used f_jammed v1 = known
2011-12-17 06:54:08 +11:00
case 0: n = OT_S_PAIN; break;
case 1: n = OT_S_DRAINLIFE; break;
- [+] rename dragon to wyrm - [+] cooked food shouldn't "completely rot away" - [+] fire l6: meteor - large version of fireball - [+] burning feet - [+] evaporate should be a fire spell too. - [+] more gods should remove curse for you. - [+] eyebats shouldn't sleep - [+] make hecta's prayers even more powerful. - [+] fix bug in bjorn's truestrike effect - [+] bjorn should un-dull weapons - [+] fix buggy supply closet definitions - was getting 1-5 of same object rather than 1-5 different ones - [+] restrict potion of growth to lower levels. - [+] change method of determining how much you can carry. - [+] change initial modification spell to 'enlarge object' - [+] enlarge object - [+] door -> seals with surroundings - [+] rock -> boulder - [+] sword -> greatsword - [+] buckler -> next size shield - [+] bag -> next size bag - [+] or should this be a different spell? - [+] immolate - [+] if a successful unarmed attack, lf catches on fire. - [+] wizard isn't weilding staff. are fists better? - [+] freezing touch shouldn't work on dragonwood - [+] fix bug preventing vision when meditating - [+] auto shortcuts - [+] wizards: pri/sec spells are 1/2 - [+] cook: lowest shortcut left. - [+] statbar not being updated when i drink potion of magic. - [+] warn that flying will stop mapping. - [+] bjorn gifts should only be ones which you are skilled in! - [+] add 'appropriate' - [+] then apply to god.c - [+] warn if you pick up poison stuff and you god doesn't like it - [+] "I hope you're not planning on using that/those...." - [+] superheat - throw potion like a grenade
2012-01-30 09:47:43 +11:00
case 2: n = OT_S_FLAYFLESH; break;
case 3: n = OT_S_HECTASSERVANT;
- [+] CRASH in killflag() - [+] symptoms - [+] often happens right after creating a new map (ie. trigger it through a gate spell) - [+] bug in createriver(). fixed. - [+] somehow casting GATE is causing object flagpiles on the PLAYER's map to become corrupted. - [+] "the young hawk wakes up" CRASH, flagpile corrupt on stone. - [+] object itself seems okay. - [+] o->flags is becoming corrupt!!! - [+] so all its flags are becoming corrupt (id = massive number, next = fffff) - [+] traceback: - [+] #0 0x0000000100081188 in killflag (f=0x103321090) at flag.c:815 #1 0x0000000100081b3a in timeeffectsflag (f=0x103321090, howlong=1) at flag.c:1075 #2 0x00000001000825f8 in timeeffectsflags (fp=0x1038e0600) at flag.c:1302 #3 0x0000000100129b01 in timeeffectsob (o=0x1036e2460) at objects.c:11877 #4 0x0000000100005114 in timeeffectsworld (map=0x102aa1a00, updategametime=-1) at nexus.c:1685 #5 0x0000000100003a28 in donextturn (map=0x102aa1a00) at nexus.c:952 #6 0x00000001000029b1 in main (argc=1, argv=0x7fff5fbff848) at nexus.c:525 - [+] try this: in timeeffectsflags on objects, check PREVIOUS object's flagpile. - [+] try this: add checkflagS() after updatefpindex - [+] NOT happening during timeeffectsob(). - [+] compile with optimisation................. - [+] hapepning in createmap. but objects on the PLAYER's map are being corrupted, not the new one. - [+] happening in addrandomthing() - [+] happening in addmonster(). - [+] lf = addmonster(c, R_RANDOM, NULL, B_TRUE, 1, B_TRUE, nadded); - [+] (glowbug was created) - [+] happening in addlf() - [+] glowbug again!! to do with light recalc ?? - [+] happening in setrace() - [+] happening while inheriting F_AWARENESS. have double checked to confirm this! - [+] in HASLOS????!! - [+] addflag->flagcausesloscalc, so haslos for all on the map. problem happens when we call haslos() for the lf getting F_AWARENESS added. - [+] is the problem that doing a los recalc breaks when we are still missing half our racial flags ? - [+] QUICK FIX: - [+] dont recalc los for any lf where born = 0. just set nlos to 0 - [+] and manually recalc los just before returning from addlf - [+] put sawgrsaas back to being common, not frequent - [+] is this finally fixed now? i think so!! - [+] if so, remove calls to "checkallflags" and most calls to checkflags() - [+] remove agility bonuses for weapon acc. now comes just from skill and from agi scaling on weapons. - [+] maybe difference in hit dice is a bad way to determine shieldblock difficulty. - [+] ...because the player rapidly gets higher than all other monsters on their dungeonlev. - [+] maybe just use monster's hitdice, ignore players. - [+] bug: abilities costing no stamina? - [+] in addmap, i am not initialising enough nextmap[]s - [+] flag.c bug: don't need to set player->losdirty when recalcing light on a different map - [+] lfs with F_DOESNTMOVE weren't attacking - [+] manuals are starting off known. why?? - [+] they don't appear in knowledge, so don't appear to have a hiddenname at all. - [+] make magical barriers block view. - [+] when describing armour / shield penalty, say - [+] "will lower your accuracy by 1" - [+] instead of - [+] "will lower your accuracy by 5%" - [+] make firstaid skill incrase your hp per level - [+] high agility seems to be giving a MASSIVE accuracy increase when higher than weapon's stat. - [+] maybe remove or reduce AGI acc bonuses. - [+] sack started off containing a FOOD VENDOR!@# - [+] size check obviously isn't working. - [+] need "obfits" in givestartobs!! - [+] hitting ESC when firing with F doesn't cancel.f - [+] hunter should start with fur cloak - [+] spellbooks are too cheap ($12) - [+] remove'p' for lockpick- just operate the lockpickobject. - [+] removed, - [+] ...but now tha tI've removed 'p' for picklocks, can i still use 'o' on a dagger or similar? - [+] NO - [+] maybe turn "pick lock" into a still - [+] how do you gain this? level 1 lockpicking - [+] then make lockpicks etc non-operable - [+] fix crash when drunk lfs take damage - [+] sleeping powder costs nothing - [+] memleaks??? 700mb usage!! - [+] valgrind - [+] found a memleak problem: definitely lost: 10,719,039 bytes in 11,420 blocks - [+] not killing flags when we kill an object!!!!! fixed now. - [+] memory usage is now ticking up heaps more slowly. - [+] investigate further with valgrind again..... - [+] when summoning, prefer cells for which the player has los. - [+] make jammed doors harder to open. - [+] no forcing a door open on your first go. should be: - [+] the door is jammed! - [+] you force it open. - [+] used f_jammed v1 = known
2011-12-17 06:54:08 +11:00
c = getrandomadjcell(player->cell, WE_WALKABLE, B_ALLOWEXPAND);
break;
}
if (n == OT_S_HECTASSERVANT) {
if (c) {
castspell(god, n, player, NULL, c, NULL, NULL);
n = OT_NONE;
} else {
n = OT_S_DRAINLIFE;
}
}
if (n != OT_NONE) {
- [+] rename dragon to wyrm - [+] cooked food shouldn't "completely rot away" - [+] fire l6: meteor - large version of fireball - [+] burning feet - [+] evaporate should be a fire spell too. - [+] more gods should remove curse for you. - [+] eyebats shouldn't sleep - [+] make hecta's prayers even more powerful. - [+] fix bug in bjorn's truestrike effect - [+] bjorn should un-dull weapons - [+] fix buggy supply closet definitions - was getting 1-5 of same object rather than 1-5 different ones - [+] restrict potion of growth to lower levels. - [+] change method of determining how much you can carry. - [+] change initial modification spell to 'enlarge object' - [+] enlarge object - [+] door -> seals with surroundings - [+] rock -> boulder - [+] sword -> greatsword - [+] buckler -> next size shield - [+] bag -> next size bag - [+] or should this be a different spell? - [+] immolate - [+] if a successful unarmed attack, lf catches on fire. - [+] wizard isn't weilding staff. are fists better? - [+] freezing touch shouldn't work on dragonwood - [+] fix bug preventing vision when meditating - [+] auto shortcuts - [+] wizards: pri/sec spells are 1/2 - [+] cook: lowest shortcut left. - [+] statbar not being updated when i drink potion of magic. - [+] warn that flying will stop mapping. - [+] bjorn gifts should only be ones which you are skilled in! - [+] add 'appropriate' - [+] then apply to god.c - [+] warn if you pick up poison stuff and you god doesn't like it - [+] "I hope you're not planning on using that/those...." - [+] superheat - throw potion like a grenade
2012-01-30 09:47:43 +11:00
// kill first lifeform in sight.
- [+] CRASH in killflag() - [+] symptoms - [+] often happens right after creating a new map (ie. trigger it through a gate spell) - [+] bug in createriver(). fixed. - [+] somehow casting GATE is causing object flagpiles on the PLAYER's map to become corrupted. - [+] "the young hawk wakes up" CRASH, flagpile corrupt on stone. - [+] object itself seems okay. - [+] o->flags is becoming corrupt!!! - [+] so all its flags are becoming corrupt (id = massive number, next = fffff) - [+] traceback: - [+] #0 0x0000000100081188 in killflag (f=0x103321090) at flag.c:815 #1 0x0000000100081b3a in timeeffectsflag (f=0x103321090, howlong=1) at flag.c:1075 #2 0x00000001000825f8 in timeeffectsflags (fp=0x1038e0600) at flag.c:1302 #3 0x0000000100129b01 in timeeffectsob (o=0x1036e2460) at objects.c:11877 #4 0x0000000100005114 in timeeffectsworld (map=0x102aa1a00, updategametime=-1) at nexus.c:1685 #5 0x0000000100003a28 in donextturn (map=0x102aa1a00) at nexus.c:952 #6 0x00000001000029b1 in main (argc=1, argv=0x7fff5fbff848) at nexus.c:525 - [+] try this: in timeeffectsflags on objects, check PREVIOUS object's flagpile. - [+] try this: add checkflagS() after updatefpindex - [+] NOT happening during timeeffectsob(). - [+] compile with optimisation................. - [+] hapepning in createmap. but objects on the PLAYER's map are being corrupted, not the new one. - [+] happening in addrandomthing() - [+] happening in addmonster(). - [+] lf = addmonster(c, R_RANDOM, NULL, B_TRUE, 1, B_TRUE, nadded); - [+] (glowbug was created) - [+] happening in addlf() - [+] glowbug again!! to do with light recalc ?? - [+] happening in setrace() - [+] happening while inheriting F_AWARENESS. have double checked to confirm this! - [+] in HASLOS????!! - [+] addflag->flagcausesloscalc, so haslos for all on the map. problem happens when we call haslos() for the lf getting F_AWARENESS added. - [+] is the problem that doing a los recalc breaks when we are still missing half our racial flags ? - [+] QUICK FIX: - [+] dont recalc los for any lf where born = 0. just set nlos to 0 - [+] and manually recalc los just before returning from addlf - [+] put sawgrsaas back to being common, not frequent - [+] is this finally fixed now? i think so!! - [+] if so, remove calls to "checkallflags" and most calls to checkflags() - [+] remove agility bonuses for weapon acc. now comes just from skill and from agi scaling on weapons. - [+] maybe difference in hit dice is a bad way to determine shieldblock difficulty. - [+] ...because the player rapidly gets higher than all other monsters on their dungeonlev. - [+] maybe just use monster's hitdice, ignore players. - [+] bug: abilities costing no stamina? - [+] in addmap, i am not initialising enough nextmap[]s - [+] flag.c bug: don't need to set player->losdirty when recalcing light on a different map - [+] lfs with F_DOESNTMOVE weren't attacking - [+] manuals are starting off known. why?? - [+] they don't appear in knowledge, so don't appear to have a hiddenname at all. - [+] make magical barriers block view. - [+] when describing armour / shield penalty, say - [+] "will lower your accuracy by 1" - [+] instead of - [+] "will lower your accuracy by 5%" - [+] make firstaid skill incrase your hp per level - [+] high agility seems to be giving a MASSIVE accuracy increase when higher than weapon's stat. - [+] maybe remove or reduce AGI acc bonuses. - [+] sack started off containing a FOOD VENDOR!@# - [+] size check obviously isn't working. - [+] need "obfits" in givestartobs!! - [+] hitting ESC when firing with F doesn't cancel.f - [+] hunter should start with fur cloak - [+] spellbooks are too cheap ($12) - [+] remove'p' for lockpick- just operate the lockpickobject. - [+] removed, - [+] ...but now tha tI've removed 'p' for picklocks, can i still use 'o' on a dagger or similar? - [+] NO - [+] maybe turn "pick lock" into a still - [+] how do you gain this? level 1 lockpicking - [+] then make lockpicks etc non-operable - [+] fix crash when drunk lfs take damage - [+] sleeping powder costs nothing - [+] memleaks??? 700mb usage!! - [+] valgrind - [+] found a memleak problem: definitely lost: 10,719,039 bytes in 11,420 blocks - [+] not killing flags when we kill an object!!!!! fixed now. - [+] memory usage is now ticking up heaps more slowly. - [+] investigate further with valgrind again..... - [+] when summoning, prefer cells for which the player has los. - [+] make jammed doors harder to open. - [+] no forcing a door open on your first go. should be: - [+] the door is jammed! - [+] you force it open. - [+] used f_jammed v1 = known
2011-12-17 06:54:08 +11:00
for (i = 1; i < lf->nlos; i++) {
lifeform_t *who;
who = lf->los[i]->lf;
if (who && !areallies(lf, who)) {
if (isundead(who)) {
- [+] remove "inscribe" spell for now. - [+] beginner perception should let you see next to you. - [+] fix trail directions when checking stairs - [+] make labyrinth vault be a proper labyrinth shape - [+] 'spark' should affect floor obs even if there is a lf there. - [+] cursed scroll of awareness should blind you for 10-20 turns. - [+] bug: monsters trying to flee through locked drainage grate.s - [+] new god: Bjorn the battlelord - [+] Pray effects: - [+] bless weapon - [+] bezerk - [+] true strike - [+] haste - [+] Likes: battles (ie. kill last enemy in lof) - [+] Dislike: - [+] calming - [+] poison - [+] magic (wands, spells etc) - [+] retreat (moving away with back turned) "Coward!" - [+] gifts: - [+] weapons, armour - [+] sacrifice: - [+] untouched battle spoils - [+] after dropping objects, add f_battlespoils if YOU killed the ownert. - [+] remove this if/when the object gets moved again - [+] splatter blood - [+] minor anger: - [+] rust your armour / weapon - [+] major anger: - [+] destroy your armour - [+] destroy your weapon - [+] summon lots of enemies - [+] new god: Lumara - fem, magic - [+] likes: - [+] most things which train magic skills - [+] ie. casting spells - [+] using wands - [+] reading scrolls - [+] dislikes: - [+] missile weapons - [+] pray: - [+] restore mp if low - [+] identify books/scrolls - [+] remove curses - [+] gift: - [+] spellbooks - [+] manuals of spell schools - [+] extra mp - [+] angry minor: - [+] lose mp - [+] forget a spell - [+] angry: - [+] spells stop working (100% failure chance) - [+] forget all spells - [+] polymorph you into something bad - [+] sacrifice - [+] weapons / armour
2012-01-25 20:20:15 +11:00
makepeaceful(who, god);
} else if (gettr(who) <= 4) {
- [+] rename dragon to wyrm - [+] cooked food shouldn't "completely rot away" - [+] fire l6: meteor - large version of fireball - [+] burning feet - [+] evaporate should be a fire spell too. - [+] more gods should remove curse for you. - [+] eyebats shouldn't sleep - [+] make hecta's prayers even more powerful. - [+] fix bug in bjorn's truestrike effect - [+] bjorn should un-dull weapons - [+] fix buggy supply closet definitions - was getting 1-5 of same object rather than 1-5 different ones - [+] restrict potion of growth to lower levels. - [+] change method of determining how much you can carry. - [+] change initial modification spell to 'enlarge object' - [+] enlarge object - [+] door -> seals with surroundings - [+] rock -> boulder - [+] sword -> greatsword - [+] buckler -> next size shield - [+] bag -> next size bag - [+] or should this be a different spell? - [+] immolate - [+] if a successful unarmed attack, lf catches on fire. - [+] wizard isn't weilding staff. are fists better? - [+] freezing touch shouldn't work on dragonwood - [+] fix bug preventing vision when meditating - [+] auto shortcuts - [+] wizards: pri/sec spells are 1/2 - [+] cook: lowest shortcut left. - [+] statbar not being updated when i drink potion of magic. - [+] warn that flying will stop mapping. - [+] bjorn gifts should only be ones which you are skilled in! - [+] add 'appropriate' - [+] then apply to god.c - [+] warn if you pick up poison stuff and you god doesn't like it - [+] "I hope you're not planning on using that/those...." - [+] superheat - throw potion like a grenade
2012-01-30 09:47:43 +11:00
// instakill
who->lastdamtype = DT_NECROTIC;
setlastdam(who, "Hecta's finger of death.");
who->hp = 0;
- [+] CRASH in killflag() - [+] symptoms - [+] often happens right after creating a new map (ie. trigger it through a gate spell) - [+] bug in createriver(). fixed. - [+] somehow casting GATE is causing object flagpiles on the PLAYER's map to become corrupted. - [+] "the young hawk wakes up" CRASH, flagpile corrupt on stone. - [+] object itself seems okay. - [+] o->flags is becoming corrupt!!! - [+] so all its flags are becoming corrupt (id = massive number, next = fffff) - [+] traceback: - [+] #0 0x0000000100081188 in killflag (f=0x103321090) at flag.c:815 #1 0x0000000100081b3a in timeeffectsflag (f=0x103321090, howlong=1) at flag.c:1075 #2 0x00000001000825f8 in timeeffectsflags (fp=0x1038e0600) at flag.c:1302 #3 0x0000000100129b01 in timeeffectsob (o=0x1036e2460) at objects.c:11877 #4 0x0000000100005114 in timeeffectsworld (map=0x102aa1a00, updategametime=-1) at nexus.c:1685 #5 0x0000000100003a28 in donextturn (map=0x102aa1a00) at nexus.c:952 #6 0x00000001000029b1 in main (argc=1, argv=0x7fff5fbff848) at nexus.c:525 - [+] try this: in timeeffectsflags on objects, check PREVIOUS object's flagpile. - [+] try this: add checkflagS() after updatefpindex - [+] NOT happening during timeeffectsob(). - [+] compile with optimisation................. - [+] hapepning in createmap. but objects on the PLAYER's map are being corrupted, not the new one. - [+] happening in addrandomthing() - [+] happening in addmonster(). - [+] lf = addmonster(c, R_RANDOM, NULL, B_TRUE, 1, B_TRUE, nadded); - [+] (glowbug was created) - [+] happening in addlf() - [+] glowbug again!! to do with light recalc ?? - [+] happening in setrace() - [+] happening while inheriting F_AWARENESS. have double checked to confirm this! - [+] in HASLOS????!! - [+] addflag->flagcausesloscalc, so haslos for all on the map. problem happens when we call haslos() for the lf getting F_AWARENESS added. - [+] is the problem that doing a los recalc breaks when we are still missing half our racial flags ? - [+] QUICK FIX: - [+] dont recalc los for any lf where born = 0. just set nlos to 0 - [+] and manually recalc los just before returning from addlf - [+] put sawgrsaas back to being common, not frequent - [+] is this finally fixed now? i think so!! - [+] if so, remove calls to "checkallflags" and most calls to checkflags() - [+] remove agility bonuses for weapon acc. now comes just from skill and from agi scaling on weapons. - [+] maybe difference in hit dice is a bad way to determine shieldblock difficulty. - [+] ...because the player rapidly gets higher than all other monsters on their dungeonlev. - [+] maybe just use monster's hitdice, ignore players. - [+] bug: abilities costing no stamina? - [+] in addmap, i am not initialising enough nextmap[]s - [+] flag.c bug: don't need to set player->losdirty when recalcing light on a different map - [+] lfs with F_DOESNTMOVE weren't attacking - [+] manuals are starting off known. why?? - [+] they don't appear in knowledge, so don't appear to have a hiddenname at all. - [+] make magical barriers block view. - [+] when describing armour / shield penalty, say - [+] "will lower your accuracy by 1" - [+] instead of - [+] "will lower your accuracy by 5%" - [+] make firstaid skill incrase your hp per level - [+] high agility seems to be giving a MASSIVE accuracy increase when higher than weapon's stat. - [+] maybe remove or reduce AGI acc bonuses. - [+] sack started off containing a FOOD VENDOR!@# - [+] size check obviously isn't working. - [+] need "obfits" in givestartobs!! - [+] hitting ESC when firing with F doesn't cancel.f - [+] hunter should start with fur cloak - [+] spellbooks are too cheap ($12) - [+] remove'p' for lockpick- just operate the lockpickobject. - [+] removed, - [+] ...but now tha tI've removed 'p' for picklocks, can i still use 'o' on a dagger or similar? - [+] NO - [+] maybe turn "pick lock" into a still - [+] how do you gain this? level 1 lockpicking - [+] then make lockpicks etc non-operable - [+] fix crash when drunk lfs take damage - [+] sleeping powder costs nothing - [+] memleaks??? 700mb usage!! - [+] valgrind - [+] found a memleak problem: definitely lost: 10,719,039 bytes in 11,420 blocks - [+] not killing flags when we kill an object!!!!! fixed now. - [+] memory usage is now ticking up heaps more slowly. - [+] investigate further with valgrind again..... - [+] when summoning, prefer cells for which the player has los. - [+] make jammed doors harder to open. - [+] no forcing a door open on your first go. should be: - [+] the door is jammed! - [+] you force it open. - [+] used f_jammed v1 = known
2011-12-17 06:54:08 +11:00
} else {
castspell(god, n, who, NULL, who->cell, NULL, NULL);
- [+] rename dragon to wyrm - [+] cooked food shouldn't "completely rot away" - [+] fire l6: meteor - large version of fireball - [+] burning feet - [+] evaporate should be a fire spell too. - [+] more gods should remove curse for you. - [+] eyebats shouldn't sleep - [+] make hecta's prayers even more powerful. - [+] fix bug in bjorn's truestrike effect - [+] bjorn should un-dull weapons - [+] fix buggy supply closet definitions - was getting 1-5 of same object rather than 1-5 different ones - [+] restrict potion of growth to lower levels. - [+] change method of determining how much you can carry. - [+] change initial modification spell to 'enlarge object' - [+] enlarge object - [+] door -> seals with surroundings - [+] rock -> boulder - [+] sword -> greatsword - [+] buckler -> next size shield - [+] bag -> next size bag - [+] or should this be a different spell? - [+] immolate - [+] if a successful unarmed attack, lf catches on fire. - [+] wizard isn't weilding staff. are fists better? - [+] freezing touch shouldn't work on dragonwood - [+] fix bug preventing vision when meditating - [+] auto shortcuts - [+] wizards: pri/sec spells are 1/2 - [+] cook: lowest shortcut left. - [+] statbar not being updated when i drink potion of magic. - [+] warn that flying will stop mapping. - [+] bjorn gifts should only be ones which you are skilled in! - [+] add 'appropriate' - [+] then apply to god.c - [+] warn if you pick up poison stuff and you god doesn't like it - [+] "I hope you're not planning on using that/those...." - [+] superheat - throw potion like a grenade
2012-01-30 09:47:43 +11:00
dospelleffects(god, n, 20, who, NULL, who->cell, B_UNCURSED, NULL, B_FALSE);
- [+] CRASH in killflag() - [+] symptoms - [+] often happens right after creating a new map (ie. trigger it through a gate spell) - [+] bug in createriver(). fixed. - [+] somehow casting GATE is causing object flagpiles on the PLAYER's map to become corrupted. - [+] "the young hawk wakes up" CRASH, flagpile corrupt on stone. - [+] object itself seems okay. - [+] o->flags is becoming corrupt!!! - [+] so all its flags are becoming corrupt (id = massive number, next = fffff) - [+] traceback: - [+] #0 0x0000000100081188 in killflag (f=0x103321090) at flag.c:815 #1 0x0000000100081b3a in timeeffectsflag (f=0x103321090, howlong=1) at flag.c:1075 #2 0x00000001000825f8 in timeeffectsflags (fp=0x1038e0600) at flag.c:1302 #3 0x0000000100129b01 in timeeffectsob (o=0x1036e2460) at objects.c:11877 #4 0x0000000100005114 in timeeffectsworld (map=0x102aa1a00, updategametime=-1) at nexus.c:1685 #5 0x0000000100003a28 in donextturn (map=0x102aa1a00) at nexus.c:952 #6 0x00000001000029b1 in main (argc=1, argv=0x7fff5fbff848) at nexus.c:525 - [+] try this: in timeeffectsflags on objects, check PREVIOUS object's flagpile. - [+] try this: add checkflagS() after updatefpindex - [+] NOT happening during timeeffectsob(). - [+] compile with optimisation................. - [+] hapepning in createmap. but objects on the PLAYER's map are being corrupted, not the new one. - [+] happening in addrandomthing() - [+] happening in addmonster(). - [+] lf = addmonster(c, R_RANDOM, NULL, B_TRUE, 1, B_TRUE, nadded); - [+] (glowbug was created) - [+] happening in addlf() - [+] glowbug again!! to do with light recalc ?? - [+] happening in setrace() - [+] happening while inheriting F_AWARENESS. have double checked to confirm this! - [+] in HASLOS????!! - [+] addflag->flagcausesloscalc, so haslos for all on the map. problem happens when we call haslos() for the lf getting F_AWARENESS added. - [+] is the problem that doing a los recalc breaks when we are still missing half our racial flags ? - [+] QUICK FIX: - [+] dont recalc los for any lf where born = 0. just set nlos to 0 - [+] and manually recalc los just before returning from addlf - [+] put sawgrsaas back to being common, not frequent - [+] is this finally fixed now? i think so!! - [+] if so, remove calls to "checkallflags" and most calls to checkflags() - [+] remove agility bonuses for weapon acc. now comes just from skill and from agi scaling on weapons. - [+] maybe difference in hit dice is a bad way to determine shieldblock difficulty. - [+] ...because the player rapidly gets higher than all other monsters on their dungeonlev. - [+] maybe just use monster's hitdice, ignore players. - [+] bug: abilities costing no stamina? - [+] in addmap, i am not initialising enough nextmap[]s - [+] flag.c bug: don't need to set player->losdirty when recalcing light on a different map - [+] lfs with F_DOESNTMOVE weren't attacking - [+] manuals are starting off known. why?? - [+] they don't appear in knowledge, so don't appear to have a hiddenname at all. - [+] make magical barriers block view. - [+] when describing armour / shield penalty, say - [+] "will lower your accuracy by 1" - [+] instead of - [+] "will lower your accuracy by 5%" - [+] make firstaid skill incrase your hp per level - [+] high agility seems to be giving a MASSIVE accuracy increase when higher than weapon's stat. - [+] maybe remove or reduce AGI acc bonuses. - [+] sack started off containing a FOOD VENDOR!@# - [+] size check obviously isn't working. - [+] need "obfits" in givestartobs!! - [+] hitting ESC when firing with F doesn't cancel.f - [+] hunter should start with fur cloak - [+] spellbooks are too cheap ($12) - [+] remove'p' for lockpick- just operate the lockpickobject. - [+] removed, - [+] ...but now tha tI've removed 'p' for picklocks, can i still use 'o' on a dagger or similar? - [+] NO - [+] maybe turn "pick lock" into a still - [+] how do you gain this? level 1 lockpicking - [+] then make lockpicks etc non-operable - [+] fix crash when drunk lfs take damage - [+] sleeping powder costs nothing - [+] memleaks??? 700mb usage!! - [+] valgrind - [+] found a memleak problem: definitely lost: 10,719,039 bytes in 11,420 blocks - [+] not killing flags when we kill an object!!!!! fixed now. - [+] memory usage is now ticking up heaps more slowly. - [+] investigate further with valgrind again..... - [+] when summoning, prefer cells for which the player has los. - [+] make jammed doors harder to open. - [+] no forcing a door open on your first go. should be: - [+] the door is jammed! - [+] you force it open. - [+] used f_jammed v1 = known
2011-12-17 06:54:08 +11:00
break;
}
- [+] when throwin gn aobject, warn if you have no LOF (just like spells) - [+] allow dodge/catch of thrown object when there is no thrower (ie. arrow traps) - [+] simplify monster spellcasting - [+] don't use any mp - [+] select power based on monster hit dice only - [+] monsters should cast spells less often - use f_castchance, default of 15% chance - [+] TEST - [+] you keep your own mpdice when polymorphing into a mosnter - [+] fxied: throw a tranq dart, then: - [+] The cockatrice loses consciousness. The cockatrice falls asleep. - [+] bug: can't operate a fridge on the ground cause it's too heavy to lift - [+] monsters generated on dark levels should always have seeindark 3-4 - [+] vending machines not working... fixed. - [+] in getchoicestr: - [+] if !showall, and if it shows a longdesc, then you hit backspace, longdesc should be cleared. - [+] show completion in a different colour - [+] bug: sometimes we seem to have map->room[x], but no cells with cell->room->id == thatid!! - [+] stop vaults from overlapping. - [+] taking too long to walk down levels - enforce max number of monster free turns - [+] inept weapon penalty should be slightly higher - [+] bad feeling check is too easy. - [+] skeletons should have f_noinjuries - [+] shouldn't check for slipping on things while swimming - [+] tweak how traps + perception skill impact search checks - [+] bug: sometimes we have no player start position. - [+] if the vault creation fails, restart map generation. - [+] only give study scroll ability at high spellcasting skill - [+] typo: ring (1 charges left) * [+] god effects when you die: - [+] pea soup should work in the cell in FRONT of you. - [+] bug: ring of control seems to work when you _weild_ it!! - [+] non-lethal weapons - [+] sword of mercy (at <1hp, ko) - [+] tranq dart - [+] add sleeptypes - [+] change all refernces to f_asleep->val[1] (now an enum) - [+] change "stirs in its slumber" if unconscious - [+] change all 'fallasleep' calls - [+] attacking a ko'd enemy with merciful weapon should do nothing. - [+] ai shouldn't target ko'd enemies - [+] ai should stop targetting people once they're dead/ko'd - [+] bashing damage should sometimes just knock unconscious instead of killing? - [+] if their hp would be >= -3, and onein(2) - [+] different body part names? "metal frame" instead of "body" - [+] implement F_BPNAME, v0=enum bodypart, text = name - [+] getbodypartname() needs a lf argument. - [+] once i add this, also make animals have "front legs" instead of "arms", "paws" rather than "hands" etc. - [+] fix calls to getbodypartname to pass in lf or null - [+] cyborg mods: - [+] can't wear most armour? - [+] need f_noarmouron - we HAVE this bp, but can't put armour on it. - [+] large rust damage from water - [+] if you have a bad feeling about an object, mark it as "[bad]" - [+] f_knownbad - [+] killing should anger the god of mercy
2011-09-22 12:00:16 +10:00
}
- [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! - [+] blink should go to random place within lof, not los - [+] sunglasses shuld reduce nightvis range, not visrange * [+] since jolt needs adjacency, make it more powerful - [+] use colours for spell descriptions - [+] replace 'call wind' with 'zephyr' * [+] add vault commonality. - [+] add more common vaults - roundabout etc * [+] change "addmonster" to take a string arg instrad of RACEID - [+] pouring cursed water on blessed scroll didn't work..... - [+] append "...god of xxx" to rc_god lifeforms - [+] try to attack with f_pain -> INFINITE LOOP. - [+] ARMOURPIERCE shouldn't hurt armour - [+] ghast touchparalyze attack isn't working. * [+] bug: when praying to gods, ones not in heaven aren't listed. - [+] when a god apepars..."Hecta appears" x2 - [+] attacking fleeing lf should count as a backstab (if you have the skill) * [+] "nothing happens" during god spell effects * [+] allow hunger to work on monsters - [+] pressing 'a' on @Magic has weird results. - [+] bug: got a gift form yumi during combat???? what for? healing? initial vampire implementation initial god implementation - [+] they all start off in "heaven" map. - [+] gods ahve f_piety. starts at 0 - [+] keep track of piety with each god. starts at 0 for each one. * [+] let planeshift take you to heaven (for debugging) * [+] everyone has 'pray' ability. - [+] modpiety(rid, amt) * [+] piety vals * [+] when you pray - [+] isangry(god) - ie is piety < 0 * [+] if you pray when god is angry, bad! * [+] once piety gets over 200 or so, praying might give you a gift. * [+] god_appears(lifeform_t *victim) - [+] if >=0 (indiff / pleased), goes up to indiff over time(1 per turn). - [+] regain through doing actions ... in progress - [+] lose through doing actions only if you have prayed to this god before (angergodmaybe) - [+] special: gods don't need LOS to cast spells. - [+] gods planeshift away if not doing anything else. * [+] @g to see your piety levels for each god - [+] ?g for help on gods - [+] IN general: - [+] prey = oneoff effect - [+] gift = ongoing * [+] makeangry() vs modpiety * [+] Yumi - fem,mercy/healing - if you die within the first few turns! Hecta - partial Avamon - partial
2011-08-04 04:43:05 +10:00
}
}
dospelleffects(god, OT_S_ANIMATEDEAD, 10, lf, NULL, lf->cell, B_UNCURSED, NULL, B_TRUE);
break;
- [+] redo heaven vault to cater for 10 gods - [+] Klikirak- male,fire and destruction - [+] appears as a fire elemental? - [+] abilities - [+] create fire underneath - [+] retaliate with fire - [+] burning touch - [+] canwill all fire spells - [+] sacrifice - [+] anything flammable - [+] added effect: cast flame burst - [+] pray: - [+] set all nearby objects on fire - [+] unfreeze weapons - [+] hurt monsters with fire spells - [+] gift: - [+] fire resist / immunity - [+] pyromania on weapon - [+] fire magic - [+] angry (minor): - [+] blast with small fire - [+] angry (major) - [+] blast you with fire (and surround you) - [+] likes - [+] burning objects (sparking flammable, throwing objects onto fire) - [+] casting fire spells - [+] killing with fire - [+] dislikes - [+] casting cold spells - [+] causing cold damage - [+] creating anything (create monster / wish / create food) - [+] what is the difference between "purity" and "life" ? - [+] purity: get rid of curses, bad objects, bad food, remove bad statuses - [+] mercy: "undo" mistakes, avoid instakills - [+] life: healing, raise from dead, protection - [+] life goddess - glorana - [+] appearance: - [+] glowing white light - [+] abilities - [+] cast all life spells - [+] regenerates hp very fast - [+] objects - [+] none - [+] likes - [+] destroying undead - [+] using life magic - [+] healing (as per yumi) - [+] dislikes - [+] necromancy spells - [+] attacking peaceful lfs - [+] pray - [+] healing - [+] restore mp - [+] protection spell - [+] gift - [+] regeneration - [+] firstaid skill - [+] life magic skill / spellbooks - [+] increase max hp - [+] angry(minor) - [+] life magic fails - [+] slow natural healing rate - [+] angry(major) - [+] no healing - [+] reduce max hp! - [+] sacrifice - [+] healing potions - [+] restoration potions - [+] bandages - [+] food - [+] protection spell: - [+] divine armour - [+] blocks on a certain amount of damage. - [+] all damage goes to it! (NOT like psychic armour which just increases AR) - [+] NOT an ongoing spell. - [+] ai: if you have a weapon of xxx slaying, use it when appropriate. (getbestweapon) - [+] amberon - change abilities to be more focused on removing bad status effects - [+] amberon gifts you with potions of restoration - [+] felix is now god of thievery and vengeance. - [+] felix now gives your weapon f_revenge.
2012-02-02 15:33:24 +11:00
case R_GODFIRE:
// restore frozen weapons
o = getweapon(player);
if (o && (o->material->id == MT_ICE) && (o->material != o->type->material)) {
changemat(o, o->type->material->id);
}
// set all nearby non-cosmetic objects on fire
i = 0;
for (y = 0; y < player->cell->map->h; y++) {
for (x = 0; x < player->cell->map->w; x++) {
cell_t *c;
c = getcellat(player->cell->map, x, y);
if (c && cellhaslos(c, player->cell)) {
if (c->lf && (c->lf != player)) {
dospelleffects(NULL, OT_S_FLAMEPILLAR, 10, NULL, NULL,
c, B_BLESSED, NULL, B_TRUE);
} else if (countnoncosmeticobs(c->obpile, B_FALSE, B_FALSE)) {
addobfast(c->obpile, OT_FIRESMALL);
i++;
}
}
}
}
if (i) {
msg("Nearby objects erupt in flames!"); more();
}
break;
case R_GODLIFE:
if (ispoisoned(lf)) {
castspell(god, OT_S_CUREPOISON, player, NULL, player->cell, NULL, NULL);
donesomething = B_TRUE;
}
if (gethungerlevel(gethungerval(player)) >= H_PECKISH) {
dospelleffects(NULL, OT_S_SATEHUNGER, 10, player, NULL, player->cell, B_UNCURSED, NULL, B_FALSE);
donesomething = B_TRUE;
}
if (lf->mp < (getmaxmp(lf)/2)) {
gainmp(lf, getmaxmp(lf)/2);
- [+] redo heaven vault to cater for 10 gods - [+] Klikirak- male,fire and destruction - [+] appears as a fire elemental? - [+] abilities - [+] create fire underneath - [+] retaliate with fire - [+] burning touch - [+] canwill all fire spells - [+] sacrifice - [+] anything flammable - [+] added effect: cast flame burst - [+] pray: - [+] set all nearby objects on fire - [+] unfreeze weapons - [+] hurt monsters with fire spells - [+] gift: - [+] fire resist / immunity - [+] pyromania on weapon - [+] fire magic - [+] angry (minor): - [+] blast with small fire - [+] angry (major) - [+] blast you with fire (and surround you) - [+] likes - [+] burning objects (sparking flammable, throwing objects onto fire) - [+] casting fire spells - [+] killing with fire - [+] dislikes - [+] casting cold spells - [+] causing cold damage - [+] creating anything (create monster / wish / create food) - [+] what is the difference between "purity" and "life" ? - [+] purity: get rid of curses, bad objects, bad food, remove bad statuses - [+] mercy: "undo" mistakes, avoid instakills - [+] life: healing, raise from dead, protection - [+] life goddess - glorana - [+] appearance: - [+] glowing white light - [+] abilities - [+] cast all life spells - [+] regenerates hp very fast - [+] objects - [+] none - [+] likes - [+] destroying undead - [+] using life magic - [+] healing (as per yumi) - [+] dislikes - [+] necromancy spells - [+] attacking peaceful lfs - [+] pray - [+] healing - [+] restore mp - [+] protection spell - [+] gift - [+] regeneration - [+] firstaid skill - [+] life magic skill / spellbooks - [+] increase max hp - [+] angry(minor) - [+] life magic fails - [+] slow natural healing rate - [+] angry(major) - [+] no healing - [+] reduce max hp! - [+] sacrifice - [+] healing potions - [+] restoration potions - [+] bandages - [+] food - [+] protection spell: - [+] divine armour - [+] blocks on a certain amount of damage. - [+] all damage goes to it! (NOT like psychic armour which just increases AR) - [+] NOT an ongoing spell. - [+] ai: if you have a weapon of xxx slaying, use it when appropriate. (getbestweapon) - [+] amberon - change abilities to be more focused on removing bad status effects - [+] amberon gifts you with potions of restoration - [+] felix is now god of thievery and vengeance. - [+] felix now gives your weapon f_revenge.
2012-02-02 15:33:24 +11:00
donesomething = B_TRUE;
}
if (lfhasflag(lf, F_INJURY)) {
castspell(god, OT_S_HEALINGMAJ, player, NULL, player->cell, NULL, NULL);
donesomething = B_TRUE;
}
if (lf->hp < lf->maxhp) {
- [+] allow user to DISABLE auto dodge fatal attacks ?. enable through "reflexive dodging" ability - [+] first rotation in a turn takes no time - [+] exploit: if you walk diagonally next to a monster, it moves to your previous space! - [+] fix: aigetlastknownpos should return the cell that trails point to, not the cell _with_ the trails. - [+] only recognise weapon quality (masterwork etc) if you are skilled in that weapon or perception - [+] cope with mosnter necromancers, etc - [+] parserace should look for necromancer etc. - [+] if so, set "wantsubjob" to SJ_NECROMANCER etc - [+] move specialty mage code into "givejobspecialty" - [+] Make wizard's job name depend on primary spell school. - [+] "Demonologist", "Firemage", "Icemage", "Necromancer", "Skymage", "Wizard" (wild) - [+] instead of getjob() then j->name, use "getjobname(lf)" - [+] f_jobname - [+] i should never "hear voices chanting" from an abandoned temple - [+] for monsters, show "its bite inflicts poison" in io.c racial knowledge - [+] casting healing on myself pleased Glorana twice! - [+] one from casting a life spell - [+] one from casting healing. - [+] move ones from spell.c to castspell() - [+] new flag: f_pleasesgod v0=godid, v1=howmuch - [+] add to other spell objects: - [+] f_pleasesgod - [+] GODFIRE - spelllevel * 2 - [+] GODDEATH = spelllevel - [+] GODLIFE = spelllevel*2 - [+] GODNATURE: spelllevle*2 - [+] show this in describespell - [+] for god healing effects, use gainhp() so that it says "Your HP is fully restored." - [+] change F_RESISTMAG to be percentage rather than 1-20 - [+] make some gods' pleasure boost power of related spells - [+] 1 per each positive levle of getpietylev() - [+] glorana: life - [+] hecta: death - [+] only apply auto shortcuts for players. - [+] subjob_t - [+] addsubjob() - [+] killsubjob() - [+] show subjobs in job descriptions. - [+] data.c: addsubjob(.... - [+] in job defs: - [+] f_canhavesubjob sj_xxx - [+] use this to determine whether to ask about them - [+] redo getjobname - [+] remove f_job->Text - [+] speak with dead should only work on corpses of races which can talk. - [+] warrior subclasses - [+] "Scourge" - [+] gains magic resistance as you level up - [+] == 5 + (level * 3) % - [+] nospells - [+] no mana - [+] paladin - [+] blessed gear - [+] can will turn undead - [+] healing magic - [+] god = glorana. - [+] cannot use spells if glorana is angry. - [+] battlemage - [+] starts with one spell school (fire/ice/air) - [+] canlearn fire/ice/air spell schools - [+] limited to adept in all schools - [+] slightly less hp - [+] no warrior abilities
2012-02-24 17:45:23 +11:00
gainhp(lf, lf->maxhp);
- [+] redo heaven vault to cater for 10 gods - [+] Klikirak- male,fire and destruction - [+] appears as a fire elemental? - [+] abilities - [+] create fire underneath - [+] retaliate with fire - [+] burning touch - [+] canwill all fire spells - [+] sacrifice - [+] anything flammable - [+] added effect: cast flame burst - [+] pray: - [+] set all nearby objects on fire - [+] unfreeze weapons - [+] hurt monsters with fire spells - [+] gift: - [+] fire resist / immunity - [+] pyromania on weapon - [+] fire magic - [+] angry (minor): - [+] blast with small fire - [+] angry (major) - [+] blast you with fire (and surround you) - [+] likes - [+] burning objects (sparking flammable, throwing objects onto fire) - [+] casting fire spells - [+] killing with fire - [+] dislikes - [+] casting cold spells - [+] causing cold damage - [+] creating anything (create monster / wish / create food) - [+] what is the difference between "purity" and "life" ? - [+] purity: get rid of curses, bad objects, bad food, remove bad statuses - [+] mercy: "undo" mistakes, avoid instakills - [+] life: healing, raise from dead, protection - [+] life goddess - glorana - [+] appearance: - [+] glowing white light - [+] abilities - [+] cast all life spells - [+] regenerates hp very fast - [+] objects - [+] none - [+] likes - [+] destroying undead - [+] using life magic - [+] healing (as per yumi) - [+] dislikes - [+] necromancy spells - [+] attacking peaceful lfs - [+] pray - [+] healing - [+] restore mp - [+] protection spell - [+] gift - [+] regeneration - [+] firstaid skill - [+] life magic skill / spellbooks - [+] increase max hp - [+] angry(minor) - [+] life magic fails - [+] slow natural healing rate - [+] angry(major) - [+] no healing - [+] reduce max hp! - [+] sacrifice - [+] healing potions - [+] restoration potions - [+] bandages - [+] food - [+] protection spell: - [+] divine armour - [+] blocks on a certain amount of damage. - [+] all damage goes to it! (NOT like psychic armour which just increases AR) - [+] NOT an ongoing spell. - [+] ai: if you have a weapon of xxx slaying, use it when appropriate. (getbestweapon) - [+] amberon - change abilities to be more focused on removing bad status effects - [+] amberon gifts you with potions of restoration - [+] felix is now god of thievery and vengeance. - [+] felix now gives your weapon f_revenge.
2012-02-02 15:33:24 +11:00
donesomething = B_TRUE;
statdirty = B_TRUE;
}
if (isinbattle(lf, B_TRUE)) {
if (plev >= PL_INDIFFERENT) {
dospelleffects(NULL, OT_S_HEAVENARM, plev+1, player, NULL, player->cell, B_UNCURSED, NULL, B_FALSE);
donesomething = B_TRUE;
}
}
// will bless player's water if nothing else done.
if (!donesomething && (plev >= PL_PLEASED)) {
object_t *o;
for (o = player->pack->first ; o ; o = o->next) {
if (o->type->id == OT_POT_WATER) {
if (!isblessed(o)) {
blessob(o);
} else if (!o->blessknown) {
dospelleffects(god, OT_S_IDENTIFY, 10, NULL, o, NULL, B_UNCURSED, NULL, B_FALSE);
}
}
- [+] redo heaven vault to cater for 10 gods - [+] Klikirak- male,fire and destruction - [+] appears as a fire elemental? - [+] abilities - [+] create fire underneath - [+] retaliate with fire - [+] burning touch - [+] canwill all fire spells - [+] sacrifice - [+] anything flammable - [+] added effect: cast flame burst - [+] pray: - [+] set all nearby objects on fire - [+] unfreeze weapons - [+] hurt monsters with fire spells - [+] gift: - [+] fire resist / immunity - [+] pyromania on weapon - [+] fire magic - [+] angry (minor): - [+] blast with small fire - [+] angry (major) - [+] blast you with fire (and surround you) - [+] likes - [+] burning objects (sparking flammable, throwing objects onto fire) - [+] casting fire spells - [+] killing with fire - [+] dislikes - [+] casting cold spells - [+] causing cold damage - [+] creating anything (create monster / wish / create food) - [+] what is the difference between "purity" and "life" ? - [+] purity: get rid of curses, bad objects, bad food, remove bad statuses - [+] mercy: "undo" mistakes, avoid instakills - [+] life: healing, raise from dead, protection - [+] life goddess - glorana - [+] appearance: - [+] glowing white light - [+] abilities - [+] cast all life spells - [+] regenerates hp very fast - [+] objects - [+] none - [+] likes - [+] destroying undead - [+] using life magic - [+] healing (as per yumi) - [+] dislikes - [+] necromancy spells - [+] attacking peaceful lfs - [+] pray - [+] healing - [+] restore mp - [+] protection spell - [+] gift - [+] regeneration - [+] firstaid skill - [+] life magic skill / spellbooks - [+] increase max hp - [+] angry(minor) - [+] life magic fails - [+] slow natural healing rate - [+] angry(major) - [+] no healing - [+] reduce max hp! - [+] sacrifice - [+] healing potions - [+] restoration potions - [+] bandages - [+] food - [+] protection spell: - [+] divine armour - [+] blocks on a certain amount of damage. - [+] all damage goes to it! (NOT like psychic armour which just increases AR) - [+] NOT an ongoing spell. - [+] ai: if you have a weapon of xxx slaying, use it when appropriate. (getbestweapon) - [+] amberon - change abilities to be more focused on removing bad status effects - [+] amberon gifts you with potions of restoration - [+] felix is now god of thievery and vengeance. - [+] felix now gives your weapon f_revenge.
2012-02-02 15:33:24 +11:00
}
}
if (donesomething) {
msg("\"Rejoice in life!\"");
}
break;
case R_GODTHIEVES:
- [+] remove "inscribe" spell for now. - [+] beginner perception should let you see next to you. - [+] fix trail directions when checking stairs - [+] make labyrinth vault be a proper labyrinth shape - [+] 'spark' should affect floor obs even if there is a lf there. - [+] cursed scroll of awareness should blind you for 10-20 turns. - [+] bug: monsters trying to flee through locked drainage grate.s - [+] new god: Bjorn the battlelord - [+] Pray effects: - [+] bless weapon - [+] bezerk - [+] true strike - [+] haste - [+] Likes: battles (ie. kill last enemy in lof) - [+] Dislike: - [+] calming - [+] poison - [+] magic (wands, spells etc) - [+] retreat (moving away with back turned) "Coward!" - [+] gifts: - [+] weapons, armour - [+] sacrifice: - [+] untouched battle spoils - [+] after dropping objects, add f_battlespoils if YOU killed the ownert. - [+] remove this if/when the object gets moved again - [+] splatter blood - [+] minor anger: - [+] rust your armour / weapon - [+] major anger: - [+] destroy your armour - [+] destroy your weapon - [+] summon lots of enemies - [+] new god: Lumara - fem, magic - [+] likes: - [+] most things which train magic skills - [+] ie. casting spells - [+] using wands - [+] reading scrolls - [+] dislikes: - [+] missile weapons - [+] pray: - [+] restore mp if low - [+] identify books/scrolls - [+] remove curses - [+] gift: - [+] spellbooks - [+] manuals of spell schools - [+] extra mp - [+] angry minor: - [+] lose mp - [+] forget a spell - [+] angry: - [+] spells stop working (100% failure chance) - [+] forget all spells - [+] polymorph you into something bad - [+] sacrifice - [+] weapons / armour
2012-01-25 20:20:15 +11:00
if (isinbattle(lf, B_TRUE)) {
- [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! - [+] blink should go to random place within lof, not los - [+] sunglasses shuld reduce nightvis range, not visrange * [+] since jolt needs adjacency, make it more powerful - [+] use colours for spell descriptions - [+] replace 'call wind' with 'zephyr' * [+] add vault commonality. - [+] add more common vaults - roundabout etc * [+] change "addmonster" to take a string arg instrad of RACEID - [+] pouring cursed water on blessed scroll didn't work..... - [+] append "...god of xxx" to rc_god lifeforms - [+] try to attack with f_pain -> INFINITE LOOP. - [+] ARMOURPIERCE shouldn't hurt armour - [+] ghast touchparalyze attack isn't working. * [+] bug: when praying to gods, ones not in heaven aren't listed. - [+] when a god apepars..."Hecta appears" x2 - [+] attacking fleeing lf should count as a backstab (if you have the skill) * [+] "nothing happens" during god spell effects * [+] allow hunger to work on monsters - [+] pressing 'a' on @Magic has weird results. - [+] bug: got a gift form yumi during combat???? what for? healing? initial vampire implementation initial god implementation - [+] they all start off in "heaven" map. - [+] gods ahve f_piety. starts at 0 - [+] keep track of piety with each god. starts at 0 for each one. * [+] let planeshift take you to heaven (for debugging) * [+] everyone has 'pray' ability. - [+] modpiety(rid, amt) * [+] piety vals * [+] when you pray - [+] isangry(god) - ie is piety < 0 * [+] if you pray when god is angry, bad! * [+] once piety gets over 200 or so, praying might give you a gift. * [+] god_appears(lifeform_t *victim) - [+] if >=0 (indiff / pleased), goes up to indiff over time(1 per turn). - [+] regain through doing actions ... in progress - [+] lose through doing actions only if you have prayed to this god before (angergodmaybe) - [+] special: gods don't need LOS to cast spells. - [+] gods planeshift away if not doing anything else. * [+] @g to see your piety levels for each god - [+] ?g for help on gods - [+] IN general: - [+] prey = oneoff effect - [+] gift = ongoing * [+] makeangry() vs modpiety * [+] Yumi - fem,mercy/healing - if you die within the first few turns! Hecta - partial Avamon - partial
2011-08-04 04:43:05 +10:00
lifeform_t *l;
int donesomething = B_FALSE;
if (islowhp(lf)) {
- [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! - [+] blink should go to random place within lof, not los - [+] sunglasses shuld reduce nightvis range, not visrange * [+] since jolt needs adjacency, make it more powerful - [+] use colours for spell descriptions - [+] replace 'call wind' with 'zephyr' * [+] add vault commonality. - [+] add more common vaults - roundabout etc * [+] change "addmonster" to take a string arg instrad of RACEID - [+] pouring cursed water on blessed scroll didn't work..... - [+] append "...god of xxx" to rc_god lifeforms - [+] try to attack with f_pain -> INFINITE LOOP. - [+] ARMOURPIERCE shouldn't hurt armour - [+] ghast touchparalyze attack isn't working. * [+] bug: when praying to gods, ones not in heaven aren't listed. - [+] when a god apepars..."Hecta appears" x2 - [+] attacking fleeing lf should count as a backstab (if you have the skill) * [+] "nothing happens" during god spell effects * [+] allow hunger to work on monsters - [+] pressing 'a' on @Magic has weird results. - [+] bug: got a gift form yumi during combat???? what for? healing? initial vampire implementation initial god implementation - [+] they all start off in "heaven" map. - [+] gods ahve f_piety. starts at 0 - [+] keep track of piety with each god. starts at 0 for each one. * [+] let planeshift take you to heaven (for debugging) * [+] everyone has 'pray' ability. - [+] modpiety(rid, amt) * [+] piety vals * [+] when you pray - [+] isangry(god) - ie is piety < 0 * [+] if you pray when god is angry, bad! * [+] once piety gets over 200 or so, praying might give you a gift. * [+] god_appears(lifeform_t *victim) - [+] if >=0 (indiff / pleased), goes up to indiff over time(1 per turn). - [+] regain through doing actions ... in progress - [+] lose through doing actions only if you have prayed to this god before (angergodmaybe) - [+] special: gods don't need LOS to cast spells. - [+] gods planeshift away if not doing anything else. * [+] @g to see your piety levels for each god - [+] ?g for help on gods - [+] IN general: - [+] prey = oneoff effect - [+] gift = ongoing * [+] makeangry() vs modpiety * [+] Yumi - fem,mercy/healing - if you die within the first few turns! Hecta - partial Avamon - partial
2011-08-04 04:43:05 +10:00
// teleport away
msg("\"Nothing like a quick getaway!\"");
dospelleffects(NULL, OT_S_DISPERSAL, 10, lf, NULL, lf->cell, B_UNCURSED, NULL, B_FALSE);
- [+] dual wield, then weild -, say "y" to "weild nothing in your left hand", CRASH. - [+] rogue should start with novice speed and throwing - [+] better method of sneaking - just hiding in one spot isn't effective. - [+] get "hide" at novice level - [+] at beginner level, you can move while hiding. ( but if someone hears you, they spot you) - [+] if you can't see an object (ie in inventory it just comes up as "a potion"), make the description be generic. - [+] stealth shouldn't affect movement noise uless you are hiding - [+] move slower when hiding. - [+] trying to hide while already hiding will cancel it. - [+] rename f_sneak to f_movecarefully - [+] move "you attack the helpless xxx" into construct_hit_string. - [+] light level should affect stealth checks. - [+] flying should only impact stealth checks to make noise, not to hide. - [+] sprint should stop hiding! - [+] weapon brand: of protection. gives AR. - [+] make sure i show this in showlfarmour ] - [+] shouldn't be able to backstab plants - [+] no hiding while producing light. - [+] changing armour should stop you from hiding. - [+] let you hide when you can see monsters, but they instantly get F_SPOTTED. - [+] different verbs for god voices - [+] remove "enhanced smell" from xat and dire rat. - [+] make guns usually start with ammo - [+] gain attrib point on _every_ levelup, but 2 each time not 5. - [+] this means that we now gain 6 stat points every 3 levels rather than 5, but they can be spread out. - [+] rogue modifications - [+] change starting backstab level from beginner -> novice - [+] generated monsters: "It is sleeping. It is flying." - [+] should be sleeping AND flying! - [+] remove duplicate tanglemissile code. - [+] change F_ATTREQ - split up penalty cutoff and bonus cutoff - [+] needs a "boostafter" param. - [+] ie. - [+] needs at least ATTREQ agility to USE it. - [+] if you are less than this, start applying penalty. - [+] v2 = BOOSTAFTER level. (CHANGE) - [+] if you are above this amount, start applying bonus. - [+] text = scalepercent. (CHANGE) - [+] adjust code - [+] adjust defs - [+] explain in io.c - [+] test - [+] new felix pray effect: invisibiltity
2012-01-23 18:16:18 +11:00
donesomething = B_TRUE;
- [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! - [+] blink should go to random place within lof, not los - [+] sunglasses shuld reduce nightvis range, not visrange * [+] since jolt needs adjacency, make it more powerful - [+] use colours for spell descriptions - [+] replace 'call wind' with 'zephyr' * [+] add vault commonality. - [+] add more common vaults - roundabout etc * [+] change "addmonster" to take a string arg instrad of RACEID - [+] pouring cursed water on blessed scroll didn't work..... - [+] append "...god of xxx" to rc_god lifeforms - [+] try to attack with f_pain -> INFINITE LOOP. - [+] ARMOURPIERCE shouldn't hurt armour - [+] ghast touchparalyze attack isn't working. * [+] bug: when praying to gods, ones not in heaven aren't listed. - [+] when a god apepars..."Hecta appears" x2 - [+] attacking fleeing lf should count as a backstab (if you have the skill) * [+] "nothing happens" during god spell effects * [+] allow hunger to work on monsters - [+] pressing 'a' on @Magic has weird results. - [+] bug: got a gift form yumi during combat???? what for? healing? initial vampire implementation initial god implementation - [+] they all start off in "heaven" map. - [+] gods ahve f_piety. starts at 0 - [+] keep track of piety with each god. starts at 0 for each one. * [+] let planeshift take you to heaven (for debugging) * [+] everyone has 'pray' ability. - [+] modpiety(rid, amt) * [+] piety vals * [+] when you pray - [+] isangry(god) - ie is piety < 0 * [+] if you pray when god is angry, bad! * [+] once piety gets over 200 or so, praying might give you a gift. * [+] god_appears(lifeform_t *victim) - [+] if >=0 (indiff / pleased), goes up to indiff over time(1 per turn). - [+] regain through doing actions ... in progress - [+] lose through doing actions only if you have prayed to this god before (angergodmaybe) - [+] special: gods don't need LOS to cast spells. - [+] gods planeshift away if not doing anything else. * [+] @g to see your piety levels for each god - [+] ?g for help on gods - [+] IN general: - [+] prey = oneoff effect - [+] gift = ongoing * [+] makeangry() vs modpiety * [+] Yumi - fem,mercy/healing - if you die within the first few turns! Hecta - partial Avamon - partial
2011-08-04 04:43:05 +10:00
} else {
- [+] dual wield, then weild -, say "y" to "weild nothing in your left hand", CRASH. - [+] rogue should start with novice speed and throwing - [+] better method of sneaking - just hiding in one spot isn't effective. - [+] get "hide" at novice level - [+] at beginner level, you can move while hiding. ( but if someone hears you, they spot you) - [+] if you can't see an object (ie in inventory it just comes up as "a potion"), make the description be generic. - [+] stealth shouldn't affect movement noise uless you are hiding - [+] move slower when hiding. - [+] trying to hide while already hiding will cancel it. - [+] rename f_sneak to f_movecarefully - [+] move "you attack the helpless xxx" into construct_hit_string. - [+] light level should affect stealth checks. - [+] flying should only impact stealth checks to make noise, not to hide. - [+] sprint should stop hiding! - [+] weapon brand: of protection. gives AR. - [+] make sure i show this in showlfarmour ] - [+] shouldn't be able to backstab plants - [+] no hiding while producing light. - [+] changing armour should stop you from hiding. - [+] let you hide when you can see monsters, but they instantly get F_SPOTTED. - [+] different verbs for god voices - [+] remove "enhanced smell" from xat and dire rat. - [+] make guns usually start with ammo - [+] gain attrib point on _every_ levelup, but 2 each time not 5. - [+] this means that we now gain 6 stat points every 3 levels rather than 5, but they can be spread out. - [+] rogue modifications - [+] change starting backstab level from beginner -> novice - [+] generated monsters: "It is sleeping. It is flying." - [+] should be sleeping AND flying! - [+] remove duplicate tanglemissile code. - [+] change F_ATTREQ - split up penalty cutoff and bonus cutoff - [+] needs a "boostafter" param. - [+] ie. - [+] needs at least ATTREQ agility to USE it. - [+] if you are less than this, start applying penalty. - [+] v2 = BOOSTAFTER level. (CHANGE) - [+] if you are above this amount, start applying bonus. - [+] text = scalepercent. (CHANGE) - [+] adjust code - [+] adjust defs - [+] explain in io.c - [+] test - [+] new felix pray effect: invisibiltity
2012-01-23 18:16:18 +11:00
int redo = B_TRUE;
while (redo) {
redo = B_FALSE;
switch (rnd(1,2)) {
case 1:
// steal from your enemies
for (l = lf->cell->map->lf ; l ; l = l->next) {
- [+] redo heaven vault to cater for 10 gods - [+] Klikirak- male,fire and destruction - [+] appears as a fire elemental? - [+] abilities - [+] create fire underneath - [+] retaliate with fire - [+] burning touch - [+] canwill all fire spells - [+] sacrifice - [+] anything flammable - [+] added effect: cast flame burst - [+] pray: - [+] set all nearby objects on fire - [+] unfreeze weapons - [+] hurt monsters with fire spells - [+] gift: - [+] fire resist / immunity - [+] pyromania on weapon - [+] fire magic - [+] angry (minor): - [+] blast with small fire - [+] angry (major) - [+] blast you with fire (and surround you) - [+] likes - [+] burning objects (sparking flammable, throwing objects onto fire) - [+] casting fire spells - [+] killing with fire - [+] dislikes - [+] casting cold spells - [+] causing cold damage - [+] creating anything (create monster / wish / create food) - [+] what is the difference between "purity" and "life" ? - [+] purity: get rid of curses, bad objects, bad food, remove bad statuses - [+] mercy: "undo" mistakes, avoid instakills - [+] life: healing, raise from dead, protection - [+] life goddess - glorana - [+] appearance: - [+] glowing white light - [+] abilities - [+] cast all life spells - [+] regenerates hp very fast - [+] objects - [+] none - [+] likes - [+] destroying undead - [+] using life magic - [+] healing (as per yumi) - [+] dislikes - [+] necromancy spells - [+] attacking peaceful lfs - [+] pray - [+] healing - [+] restore mp - [+] protection spell - [+] gift - [+] regeneration - [+] firstaid skill - [+] life magic skill / spellbooks - [+] increase max hp - [+] angry(minor) - [+] life magic fails - [+] slow natural healing rate - [+] angry(major) - [+] no healing - [+] reduce max hp! - [+] sacrifice - [+] healing potions - [+] restoration potions - [+] bandages - [+] food - [+] protection spell: - [+] divine armour - [+] blocks on a certain amount of damage. - [+] all damage goes to it! (NOT like psychic armour which just increases AR) - [+] NOT an ongoing spell. - [+] ai: if you have a weapon of xxx slaying, use it when appropriate. (getbestweapon) - [+] amberon - change abilities to be more focused on removing bad status effects - [+] amberon gifts you with potions of restoration - [+] felix is now god of thievery and vengeance. - [+] felix now gives your weapon f_revenge.
2012-02-02 15:33:24 +11:00
if ((l != lf) && areenemies(l, lf) && cansee(l, lf)) {
- [+] dual wield, then weild -, say "y" to "weild nothing in your left hand", CRASH. - [+] rogue should start with novice speed and throwing - [+] better method of sneaking - just hiding in one spot isn't effective. - [+] get "hide" at novice level - [+] at beginner level, you can move while hiding. ( but if someone hears you, they spot you) - [+] if you can't see an object (ie in inventory it just comes up as "a potion"), make the description be generic. - [+] stealth shouldn't affect movement noise uless you are hiding - [+] move slower when hiding. - [+] trying to hide while already hiding will cancel it. - [+] rename f_sneak to f_movecarefully - [+] move "you attack the helpless xxx" into construct_hit_string. - [+] light level should affect stealth checks. - [+] flying should only impact stealth checks to make noise, not to hide. - [+] sprint should stop hiding! - [+] weapon brand: of protection. gives AR. - [+] make sure i show this in showlfarmour ] - [+] shouldn't be able to backstab plants - [+] no hiding while producing light. - [+] changing armour should stop you from hiding. - [+] let you hide when you can see monsters, but they instantly get F_SPOTTED. - [+] different verbs for god voices - [+] remove "enhanced smell" from xat and dire rat. - [+] make guns usually start with ammo - [+] gain attrib point on _every_ levelup, but 2 each time not 5. - [+] this means that we now gain 6 stat points every 3 levels rather than 5, but they can be spread out. - [+] rogue modifications - [+] change starting backstab level from beginner -> novice - [+] generated monsters: "It is sleeping. It is flying." - [+] should be sleeping AND flying! - [+] remove duplicate tanglemissile code. - [+] change F_ATTREQ - split up penalty cutoff and bonus cutoff - [+] needs a "boostafter" param. - [+] ie. - [+] needs at least ATTREQ agility to USE it. - [+] if you are less than this, start applying penalty. - [+] v2 = BOOSTAFTER level. (CHANGE) - [+] if you are above this amount, start applying bonus. - [+] text = scalepercent. (CHANGE) - [+] adjust code - [+] adjust defs - [+] explain in io.c - [+] test - [+] new felix pray effect: invisibiltity
2012-01-23 18:16:18 +11:00
object_t *wep;
// confiscate their weapon
wep = getweapon(l);
if (wep) {
if (!donesomething) {
msg("\"I'll take that...\"");
donesomething = B_TRUE;
}
castspell(god, OT_S_CONFISCATE, l, wep, l->cell, NULL, NULL);
}
}
- [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! - [+] blink should go to random place within lof, not los - [+] sunglasses shuld reduce nightvis range, not visrange * [+] since jolt needs adjacency, make it more powerful - [+] use colours for spell descriptions - [+] replace 'call wind' with 'zephyr' * [+] add vault commonality. - [+] add more common vaults - roundabout etc * [+] change "addmonster" to take a string arg instrad of RACEID - [+] pouring cursed water on blessed scroll didn't work..... - [+] append "...god of xxx" to rc_god lifeforms - [+] try to attack with f_pain -> INFINITE LOOP. - [+] ARMOURPIERCE shouldn't hurt armour - [+] ghast touchparalyze attack isn't working. * [+] bug: when praying to gods, ones not in heaven aren't listed. - [+] when a god apepars..."Hecta appears" x2 - [+] attacking fleeing lf should count as a backstab (if you have the skill) * [+] "nothing happens" during god spell effects * [+] allow hunger to work on monsters - [+] pressing 'a' on @Magic has weird results. - [+] bug: got a gift form yumi during combat???? what for? healing? initial vampire implementation initial god implementation - [+] they all start off in "heaven" map. - [+] gods ahve f_piety. starts at 0 - [+] keep track of piety with each god. starts at 0 for each one. * [+] let planeshift take you to heaven (for debugging) * [+] everyone has 'pray' ability. - [+] modpiety(rid, amt) * [+] piety vals * [+] when you pray - [+] isangry(god) - ie is piety < 0 * [+] if you pray when god is angry, bad! * [+] once piety gets over 200 or so, praying might give you a gift. * [+] god_appears(lifeform_t *victim) - [+] if >=0 (indiff / pleased), goes up to indiff over time(1 per turn). - [+] regain through doing actions ... in progress - [+] lose through doing actions only if you have prayed to this god before (angergodmaybe) - [+] special: gods don't need LOS to cast spells. - [+] gods planeshift away if not doing anything else. * [+] @g to see your piety levels for each god - [+] ?g for help on gods - [+] IN general: - [+] prey = oneoff effect - [+] gift = ongoing * [+] makeangry() vs modpiety * [+] Yumi - fem,mercy/healing - if you die within the first few turns! Hecta - partial Avamon - partial
2011-08-04 04:43:05 +10:00
}
- [+] dual wield, then weild -, say "y" to "weild nothing in your left hand", CRASH. - [+] rogue should start with novice speed and throwing - [+] better method of sneaking - just hiding in one spot isn't effective. - [+] get "hide" at novice level - [+] at beginner level, you can move while hiding. ( but if someone hears you, they spot you) - [+] if you can't see an object (ie in inventory it just comes up as "a potion"), make the description be generic. - [+] stealth shouldn't affect movement noise uless you are hiding - [+] move slower when hiding. - [+] trying to hide while already hiding will cancel it. - [+] rename f_sneak to f_movecarefully - [+] move "you attack the helpless xxx" into construct_hit_string. - [+] light level should affect stealth checks. - [+] flying should only impact stealth checks to make noise, not to hide. - [+] sprint should stop hiding! - [+] weapon brand: of protection. gives AR. - [+] make sure i show this in showlfarmour ] - [+] shouldn't be able to backstab plants - [+] no hiding while producing light. - [+] changing armour should stop you from hiding. - [+] let you hide when you can see monsters, but they instantly get F_SPOTTED. - [+] different verbs for god voices - [+] remove "enhanced smell" from xat and dire rat. - [+] make guns usually start with ammo - [+] gain attrib point on _every_ levelup, but 2 each time not 5. - [+] this means that we now gain 6 stat points every 3 levels rather than 5, but they can be spread out. - [+] rogue modifications - [+] change starting backstab level from beginner -> novice - [+] generated monsters: "It is sleeping. It is flying." - [+] should be sleeping AND flying! - [+] remove duplicate tanglemissile code. - [+] change F_ATTREQ - split up penalty cutoff and bonus cutoff - [+] needs a "boostafter" param. - [+] ie. - [+] needs at least ATTREQ agility to USE it. - [+] if you are less than this, start applying penalty. - [+] v2 = BOOSTAFTER level. (CHANGE) - [+] if you are above this amount, start applying bonus. - [+] text = scalepercent. (CHANGE) - [+] adjust code - [+] adjust defs - [+] explain in io.c - [+] test - [+] new felix pray effect: invisibiltity
2012-01-23 18:16:18 +11:00
break;
case 2:
if (lfhasflag(lf, F_INVISIBLE)) {
redo = B_TRUE;
} else {
// invisibility
msg("\"Can't hurt what you can't see...\"");
addtempflag(lf->flags, F_INVISIBLE, B_TRUE, NA, NA, NULL, 20);
}
break;
- [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! - [+] blink should go to random place within lof, not los - [+] sunglasses shuld reduce nightvis range, not visrange * [+] since jolt needs adjacency, make it more powerful - [+] use colours for spell descriptions - [+] replace 'call wind' with 'zephyr' * [+] add vault commonality. - [+] add more common vaults - roundabout etc * [+] change "addmonster" to take a string arg instrad of RACEID - [+] pouring cursed water on blessed scroll didn't work..... - [+] append "...god of xxx" to rc_god lifeforms - [+] try to attack with f_pain -> INFINITE LOOP. - [+] ARMOURPIERCE shouldn't hurt armour - [+] ghast touchparalyze attack isn't working. * [+] bug: when praying to gods, ones not in heaven aren't listed. - [+] when a god apepars..."Hecta appears" x2 - [+] attacking fleeing lf should count as a backstab (if you have the skill) * [+] "nothing happens" during god spell effects * [+] allow hunger to work on monsters - [+] pressing 'a' on @Magic has weird results. - [+] bug: got a gift form yumi during combat???? what for? healing? initial vampire implementation initial god implementation - [+] they all start off in "heaven" map. - [+] gods ahve f_piety. starts at 0 - [+] keep track of piety with each god. starts at 0 for each one. * [+] let planeshift take you to heaven (for debugging) * [+] everyone has 'pray' ability. - [+] modpiety(rid, amt) * [+] piety vals * [+] when you pray - [+] isangry(god) - ie is piety < 0 * [+] if you pray when god is angry, bad! * [+] once piety gets over 200 or so, praying might give you a gift. * [+] god_appears(lifeform_t *victim) - [+] if >=0 (indiff / pleased), goes up to indiff over time(1 per turn). - [+] regain through doing actions ... in progress - [+] lose through doing actions only if you have prayed to this god before (angergodmaybe) - [+] special: gods don't need LOS to cast spells. - [+] gods planeshift away if not doing anything else. * [+] @g to see your piety levels for each god - [+] ?g for help on gods - [+] IN general: - [+] prey = oneoff effect - [+] gift = ongoing * [+] makeangry() vs modpiety * [+] Yumi - fem,mercy/healing - if you die within the first few turns! Hecta - partial Avamon - partial
2011-08-04 04:43:05 +10:00
}
}
}
if (!donesomething) {
// teleport away
msg("\"Nothing like a quick getaway!\"");
dospelleffects(NULL, OT_S_DISPERSAL, 10, lf, NULL, lf->cell, B_UNCURSED, NULL, B_FALSE);
}
} else {
- [+] increase damage for missiles - [+] retain items on polymorph if new race has f_nopack or nobodypart for equipped stuff - [+] move obs to lf->polypack - [+] save this! - [+] fix bugs with remembering/restoring stats on polyrevert. - [+] scroll of permenance should make conferred attribute changes permenant - [+] change strength damage mod to be range -2 to 2 (instead of a percentage) - [+] corrected poison/methane gas difference. - [+] hecta gift: necromancy books - [+] damagecell() - [+] make rock walls turn to rubble ("50-100 stones") - [+] change to lore skill: incrase damage by a fixed amount, not a percentage. - [+] felix effect: evaulation (identify obs) - [+] god piety should never change once thy are ignoring you. - [+] shields should protect against crit hits - [+] hecta no longer gives unholy water? - [+] I'm able to use OT_A_SHIELDBASH with 0 stamina. - [+] CRASH during loading - [+] fixed - [+] ...but check for more.... - [+] quaff potion of fury - "you're too tired to do that right now" - [+] player was being prompted for locaiton when monster tried to wear a bandage. - [+] closing iron gates is making them opaque. - [+] only add blocksview if the objectTYPE has it. - [+] fountains of experience not drying up. - [+] looking for tracks on stairs. never finding any!! - [+] shop descriptions not working anymore. - [+] left hand got destroyed by explosion. - [+] i then wore a ring... and it went on "left finger"! - [+] all spell effects should cease just before death. - [+] crystal shield/armour shouldn't call wear() but rather just set f_equipped directly. - [+] bedrooms/kitchens should have tiled or carpet floors? - [+] tiled = less stability (especially with water!!) - [+] carpet = more stability - [+] fire skeleton - [+] firebug - [+] ice wraith - [+] winter wolf - [+] skoob (snowman) - [+] crymidia can cast crystal spells - [+] blastbug - [+] bilco - casts flood at itself. - [+] rubber-like things - [+] slug - [+] snail
2012-01-25 07:38:59 +11:00
int redo = B_TRUE;
object_t *possob[MAXPILEOBS];
int npossob,i,first;
- [+] rename dragon to wyrm - [+] cooked food shouldn't "completely rot away" - [+] fire l6: meteor - large version of fireball - [+] burning feet - [+] evaporate should be a fire spell too. - [+] more gods should remove curse for you. - [+] eyebats shouldn't sleep - [+] make hecta's prayers even more powerful. - [+] fix bug in bjorn's truestrike effect - [+] bjorn should un-dull weapons - [+] fix buggy supply closet definitions - was getting 1-5 of same object rather than 1-5 different ones - [+] restrict potion of growth to lower levels. - [+] change method of determining how much you can carry. - [+] change initial modification spell to 'enlarge object' - [+] enlarge object - [+] door -> seals with surroundings - [+] rock -> boulder - [+] sword -> greatsword - [+] buckler -> next size shield - [+] bag -> next size bag - [+] or should this be a different spell? - [+] immolate - [+] if a successful unarmed attack, lf catches on fire. - [+] wizard isn't weilding staff. are fists better? - [+] freezing touch shouldn't work on dragonwood - [+] fix bug preventing vision when meditating - [+] auto shortcuts - [+] wizards: pri/sec spells are 1/2 - [+] cook: lowest shortcut left. - [+] statbar not being updated when i drink potion of magic. - [+] warn that flying will stop mapping. - [+] bjorn gifts should only be ones which you are skilled in! - [+] add 'appropriate' - [+] then apply to god.c - [+] warn if you pick up poison stuff and you god doesn't like it - [+] "I hope you're not planning on using that/those...." - [+] superheat - throw potion like a grenade
2012-01-30 09:47:43 +11:00
object_t *o;
- [+] make zombies eat flesh. - [+] warn before eating your own kind if it will anger your god, and you wisdom is high. - [+] make disease way worse if you eat your own race's corpse! - [+] CRASH when i try to cook firebug corpse * [+] bones files: - [+] when your leg is bleeding, don't lose hp for ATTACKING, only for MOVING. - [+] bug: issue with skill display if you learn higher than your max level by reading a book! - [+] in this case, reading the book should fail. - [+] when you start worshipping felix, allow you to learn lockpicking & thievery to full level! - [+] infinite loop when an ashkari enters rage while already eating. - [+] felix prayer should always unlock all nearby doors - [+] if you add f_calwill xxx, v1=112312 v2=NA, make v2 = v1. - [+] that way we can confer it! - [+] say "this is xxx!" after wearing a new amulet. - [+] fork / knife should make you eat faster. - [+] double the hp of most armour again AMULETS - [+] add new bodypart = neck - [+] object hiddennames * [+] nouns * [+] adjectives - [+] flight (canwill fly) - [+] enhance spell power - [+] victimization (makes everything hostile) (no auto id) - [+] blinking - [+] anger (canwill rage) - [+] vs poison (poison immune) - [+] vs magic (magic resistance) - [+] common - [+] feather fall (dt_fall dmg = 0) - [+] don't "slam into the ground", just "float gently to the ground" - [+] of amplification (boost listening skillchecks, allow you to listen at stairs) - [+] peaceful sleep (don't get woken up by sound, cursed) - [+] chef's amulet(lower metabolism) - [+] thief's amulet (lockpicking)
2012-03-05 21:31:21 +11:00
// unlock doors
first = B_TRUE;
for (i = 0; i < player->nlos; i++) {
cell_t *c;
object_t *o;
c = player->los[i];
for (o = c->obpile->first ; o ; o = o->next) {
if (killflagsofid(o->flags, F_LOCKED) || killflagsofid(o->flags, F_SECRET)) {
if (first) {
msg("\"Access granted!\"");
first = B_FALSE;
}
noise(c, NULL, NC_OTHER, SV_TALK, "the click of a lock.", NULL);
}
}
}
- [+] rename dragon to wyrm - [+] cooked food shouldn't "completely rot away" - [+] fire l6: meteor - large version of fireball - [+] burning feet - [+] evaporate should be a fire spell too. - [+] more gods should remove curse for you. - [+] eyebats shouldn't sleep - [+] make hecta's prayers even more powerful. - [+] fix bug in bjorn's truestrike effect - [+] bjorn should un-dull weapons - [+] fix buggy supply closet definitions - was getting 1-5 of same object rather than 1-5 different ones - [+] restrict potion of growth to lower levels. - [+] change method of determining how much you can carry. - [+] change initial modification spell to 'enlarge object' - [+] enlarge object - [+] door -> seals with surroundings - [+] rock -> boulder - [+] sword -> greatsword - [+] buckler -> next size shield - [+] bag -> next size bag - [+] or should this be a different spell? - [+] immolate - [+] if a successful unarmed attack, lf catches on fire. - [+] wizard isn't weilding staff. are fists better? - [+] freezing touch shouldn't work on dragonwood - [+] fix bug preventing vision when meditating - [+] auto shortcuts - [+] wizards: pri/sec spells are 1/2 - [+] cook: lowest shortcut left. - [+] statbar not being updated when i drink potion of magic. - [+] warn that flying will stop mapping. - [+] bjorn gifts should only be ones which you are skilled in! - [+] add 'appropriate' - [+] then apply to god.c - [+] warn if you pick up poison stuff and you god doesn't like it - [+] "I hope you're not planning on using that/those...." - [+] superheat - throw potion like a grenade
2012-01-30 09:47:43 +11:00
// uncurse one equipped ob
if (uncurse_one_equipped(lf, "\"Curses, schmurses!\"")){
redo = B_FALSE;
}
- [+] increase damage for missiles - [+] retain items on polymorph if new race has f_nopack or nobodypart for equipped stuff - [+] move obs to lf->polypack - [+] save this! - [+] fix bugs with remembering/restoring stats on polyrevert. - [+] scroll of permenance should make conferred attribute changes permenant - [+] change strength damage mod to be range -2 to 2 (instead of a percentage) - [+] corrected poison/methane gas difference. - [+] hecta gift: necromancy books - [+] damagecell() - [+] make rock walls turn to rubble ("50-100 stones") - [+] change to lore skill: incrase damage by a fixed amount, not a percentage. - [+] felix effect: evaulation (identify obs) - [+] god piety should never change once thy are ignoring you. - [+] shields should protect against crit hits - [+] hecta no longer gives unholy water? - [+] I'm able to use OT_A_SHIELDBASH with 0 stamina. - [+] CRASH during loading - [+] fixed - [+] ...but check for more.... - [+] quaff potion of fury - "you're too tired to do that right now" - [+] player was being prompted for locaiton when monster tried to wear a bandage. - [+] closing iron gates is making them opaque. - [+] only add blocksview if the objectTYPE has it. - [+] fountains of experience not drying up. - [+] looking for tracks on stairs. never finding any!! - [+] shop descriptions not working anymore. - [+] left hand got destroyed by explosion. - [+] i then wore a ring... and it went on "left finger"! - [+] all spell effects should cease just before death. - [+] crystal shield/armour shouldn't call wear() but rather just set f_equipped directly. - [+] bedrooms/kitchens should have tiled or carpet floors? - [+] tiled = less stability (especially with water!!) - [+] carpet = more stability - [+] fire skeleton - [+] firebug - [+] ice wraith - [+] winter wolf - [+] skoob (snowman) - [+] crymidia can cast crystal spells - [+] blastbug - [+] bilco - casts flood at itself. - [+] rubber-like things - [+] slug - [+] snail
2012-01-25 07:38:59 +11:00
while (redo) {
redo = B_FALSE;
switch (rnd(1,2)) {
case 1:
msg("\"Allow me to reveal your surroundings...\"");
dospelleffects(god, OT_S_MAPPING, 5, lf, NULL, lf->cell, B_UNCURSED, NULL, B_TRUE);
dospelleffects(god, OT_S_REVEALHIDDEN, 10, lf, NULL, lf->cell, B_UNCURSED, NULL, B_TRUE);
break;
case 2: // identify objects
npossob = 0;
for (o = lf->pack->first ; o ; o = o->next) {
if (!isknown(o)) {
possob[npossob++] = o;
}
}
if (npossob) {
char oldname[BUFLEN],newname[BUFLEN];
o = possob[rnd(0,npossob-1)];
getobname(o,oldname,o->amt);
identify(o);
getobname(o,newname,o->amt);
msg("\"%s %s you are carrying %s %s!\"",
(o->amt == 1) ? "That" : "Those",
noprefix(oldname),
(o->amt == 1) ? "is" : "are",
newname);
} else {
redo = B_TRUE;
}
break;
} // end switch
}// end while redo
- [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! - [+] blink should go to random place within lof, not los - [+] sunglasses shuld reduce nightvis range, not visrange * [+] since jolt needs adjacency, make it more powerful - [+] use colours for spell descriptions - [+] replace 'call wind' with 'zephyr' * [+] add vault commonality. - [+] add more common vaults - roundabout etc * [+] change "addmonster" to take a string arg instrad of RACEID - [+] pouring cursed water on blessed scroll didn't work..... - [+] append "...god of xxx" to rc_god lifeforms - [+] try to attack with f_pain -> INFINITE LOOP. - [+] ARMOURPIERCE shouldn't hurt armour - [+] ghast touchparalyze attack isn't working. * [+] bug: when praying to gods, ones not in heaven aren't listed. - [+] when a god apepars..."Hecta appears" x2 - [+] attacking fleeing lf should count as a backstab (if you have the skill) * [+] "nothing happens" during god spell effects * [+] allow hunger to work on monsters - [+] pressing 'a' on @Magic has weird results. - [+] bug: got a gift form yumi during combat???? what for? healing? initial vampire implementation initial god implementation - [+] they all start off in "heaven" map. - [+] gods ahve f_piety. starts at 0 - [+] keep track of piety with each god. starts at 0 for each one. * [+] let planeshift take you to heaven (for debugging) * [+] everyone has 'pray' ability. - [+] modpiety(rid, amt) * [+] piety vals * [+] when you pray - [+] isangry(god) - ie is piety < 0 * [+] if you pray when god is angry, bad! * [+] once piety gets over 200 or so, praying might give you a gift. * [+] god_appears(lifeform_t *victim) - [+] if >=0 (indiff / pleased), goes up to indiff over time(1 per turn). - [+] regain through doing actions ... in progress - [+] lose through doing actions only if you have prayed to this god before (angergodmaybe) - [+] special: gods don't need LOS to cast spells. - [+] gods planeshift away if not doing anything else. * [+] @g to see your piety levels for each god - [+] ?g for help on gods - [+] IN general: - [+] prey = oneoff effect - [+] gift = ongoing * [+] makeangry() vs modpiety * [+] Yumi - fem,mercy/healing - if you die within the first few turns! Hecta - partial Avamon - partial
2011-08-04 04:43:05 +10:00
}
break;
- [+] remove "inscribe" spell for now. - [+] beginner perception should let you see next to you. - [+] fix trail directions when checking stairs - [+] make labyrinth vault be a proper labyrinth shape - [+] 'spark' should affect floor obs even if there is a lf there. - [+] cursed scroll of awareness should blind you for 10-20 turns. - [+] bug: monsters trying to flee through locked drainage grate.s - [+] new god: Bjorn the battlelord - [+] Pray effects: - [+] bless weapon - [+] bezerk - [+] true strike - [+] haste - [+] Likes: battles (ie. kill last enemy in lof) - [+] Dislike: - [+] calming - [+] poison - [+] magic (wands, spells etc) - [+] retreat (moving away with back turned) "Coward!" - [+] gifts: - [+] weapons, armour - [+] sacrifice: - [+] untouched battle spoils - [+] after dropping objects, add f_battlespoils if YOU killed the ownert. - [+] remove this if/when the object gets moved again - [+] splatter blood - [+] minor anger: - [+] rust your armour / weapon - [+] major anger: - [+] destroy your armour - [+] destroy your weapon - [+] summon lots of enemies - [+] new god: Lumara - fem, magic - [+] likes: - [+] most things which train magic skills - [+] ie. casting spells - [+] using wands - [+] reading scrolls - [+] dislikes: - [+] missile weapons - [+] pray: - [+] restore mp if low - [+] identify books/scrolls - [+] remove curses - [+] gift: - [+] spellbooks - [+] manuals of spell schools - [+] extra mp - [+] angry minor: - [+] lose mp - [+] forget a spell - [+] angry: - [+] spells stop working (100% failure chance) - [+] forget all spells - [+] polymorph you into something bad - [+] sacrifice - [+] weapons / armour
2012-01-25 20:20:15 +11:00
case R_GODMAGIC:
if (player->mp <= (getmaxmp(player)/2)) {
gainmp(lf, getmaxmp(lf));
- [+] rename dragon to wyrm - [+] cooked food shouldn't "completely rot away" - [+] fire l6: meteor - large version of fireball - [+] burning feet - [+] evaporate should be a fire spell too. - [+] more gods should remove curse for you. - [+] eyebats shouldn't sleep - [+] make hecta's prayers even more powerful. - [+] fix bug in bjorn's truestrike effect - [+] bjorn should un-dull weapons - [+] fix buggy supply closet definitions - was getting 1-5 of same object rather than 1-5 different ones - [+] restrict potion of growth to lower levels. - [+] change method of determining how much you can carry. - [+] change initial modification spell to 'enlarge object' - [+] enlarge object - [+] door -> seals with surroundings - [+] rock -> boulder - [+] sword -> greatsword - [+] buckler -> next size shield - [+] bag -> next size bag - [+] or should this be a different spell? - [+] immolate - [+] if a successful unarmed attack, lf catches on fire. - [+] wizard isn't weilding staff. are fists better? - [+] freezing touch shouldn't work on dragonwood - [+] fix bug preventing vision when meditating - [+] auto shortcuts - [+] wizards: pri/sec spells are 1/2 - [+] cook: lowest shortcut left. - [+] statbar not being updated when i drink potion of magic. - [+] warn that flying will stop mapping. - [+] bjorn gifts should only be ones which you are skilled in! - [+] add 'appropriate' - [+] then apply to god.c - [+] warn if you pick up poison stuff and you god doesn't like it - [+] "I hope you're not planning on using that/those...." - [+] superheat - throw potion like a grenade
2012-01-30 09:47:43 +11:00
msg("\"One's magical reserves have been filled!\"");
- [+] remove "inscribe" spell for now. - [+] beginner perception should let you see next to you. - [+] fix trail directions when checking stairs - [+] make labyrinth vault be a proper labyrinth shape - [+] 'spark' should affect floor obs even if there is a lf there. - [+] cursed scroll of awareness should blind you for 10-20 turns. - [+] bug: monsters trying to flee through locked drainage grate.s - [+] new god: Bjorn the battlelord - [+] Pray effects: - [+] bless weapon - [+] bezerk - [+] true strike - [+] haste - [+] Likes: battles (ie. kill last enemy in lof) - [+] Dislike: - [+] calming - [+] poison - [+] magic (wands, spells etc) - [+] retreat (moving away with back turned) "Coward!" - [+] gifts: - [+] weapons, armour - [+] sacrifice: - [+] untouched battle spoils - [+] after dropping objects, add f_battlespoils if YOU killed the ownert. - [+] remove this if/when the object gets moved again - [+] splatter blood - [+] minor anger: - [+] rust your armour / weapon - [+] major anger: - [+] destroy your armour - [+] destroy your weapon - [+] summon lots of enemies - [+] new god: Lumara - fem, magic - [+] likes: - [+] most things which train magic skills - [+] ie. casting spells - [+] using wands - [+] reading scrolls - [+] dislikes: - [+] missile weapons - [+] pray: - [+] restore mp if low - [+] identify books/scrolls - [+] remove curses - [+] gift: - [+] spellbooks - [+] manuals of spell schools - [+] extra mp - [+] angry minor: - [+] lose mp - [+] forget a spell - [+] angry: - [+] spells stop working (100% failure chance) - [+] forget all spells - [+] polymorph you into something bad - [+] sacrifice - [+] weapons / armour
2012-01-25 20:20:15 +11:00
} else {
object_t *toid[MAXPILEOBS],*touncurse[MAXPILEOBS];
int idnum = 0, uncursenum = 0;
- [+] rename dragon to wyrm - [+] cooked food shouldn't "completely rot away" - [+] fire l6: meteor - large version of fireball - [+] burning feet - [+] evaporate should be a fire spell too. - [+] more gods should remove curse for you. - [+] eyebats shouldn't sleep - [+] make hecta's prayers even more powerful. - [+] fix bug in bjorn's truestrike effect - [+] bjorn should un-dull weapons - [+] fix buggy supply closet definitions - was getting 1-5 of same object rather than 1-5 different ones - [+] restrict potion of growth to lower levels. - [+] change method of determining how much you can carry. - [+] change initial modification spell to 'enlarge object' - [+] enlarge object - [+] door -> seals with surroundings - [+] rock -> boulder - [+] sword -> greatsword - [+] buckler -> next size shield - [+] bag -> next size bag - [+] or should this be a different spell? - [+] immolate - [+] if a successful unarmed attack, lf catches on fire. - [+] wizard isn't weilding staff. are fists better? - [+] freezing touch shouldn't work on dragonwood - [+] fix bug preventing vision when meditating - [+] auto shortcuts - [+] wizards: pri/sec spells are 1/2 - [+] cook: lowest shortcut left. - [+] statbar not being updated when i drink potion of magic. - [+] warn that flying will stop mapping. - [+] bjorn gifts should only be ones which you are skilled in! - [+] add 'appropriate' - [+] then apply to god.c - [+] warn if you pick up poison stuff and you god doesn't like it - [+] "I hope you're not planning on using that/those...." - [+] superheat - throw potion like a grenade
2012-01-30 09:47:43 +11:00
int done = B_FALSE;
// uncurse one equipped ob
if (uncurse_one_equipped(lf, "\"One's curse is lifted.\"")){
done = B_TRUE;
}
if (!done) {
// any unid'd scrolls/books?
for (o = player->pack->first ; o ; o = o->next) {
if ((o->type->obclass->id == OC_SCROLL) || (o->type->obclass->id == OC_BOOK)) {
if (!isknown(o)) {
toid[idnum++] = o;
}
if (isequipped(o) && iscursed(o)) {
touncurse[uncursenum++] = o;
}
- [+] remove "inscribe" spell for now. - [+] beginner perception should let you see next to you. - [+] fix trail directions when checking stairs - [+] make labyrinth vault be a proper labyrinth shape - [+] 'spark' should affect floor obs even if there is a lf there. - [+] cursed scroll of awareness should blind you for 10-20 turns. - [+] bug: monsters trying to flee through locked drainage grate.s - [+] new god: Bjorn the battlelord - [+] Pray effects: - [+] bless weapon - [+] bezerk - [+] true strike - [+] haste - [+] Likes: battles (ie. kill last enemy in lof) - [+] Dislike: - [+] calming - [+] poison - [+] magic (wands, spells etc) - [+] retreat (moving away with back turned) "Coward!" - [+] gifts: - [+] weapons, armour - [+] sacrifice: - [+] untouched battle spoils - [+] after dropping objects, add f_battlespoils if YOU killed the ownert. - [+] remove this if/when the object gets moved again - [+] splatter blood - [+] minor anger: - [+] rust your armour / weapon - [+] major anger: - [+] destroy your armour - [+] destroy your weapon - [+] summon lots of enemies - [+] new god: Lumara - fem, magic - [+] likes: - [+] most things which train magic skills - [+] ie. casting spells - [+] using wands - [+] reading scrolls - [+] dislikes: - [+] missile weapons - [+] pray: - [+] restore mp if low - [+] identify books/scrolls - [+] remove curses - [+] gift: - [+] spellbooks - [+] manuals of spell schools - [+] extra mp - [+] angry minor: - [+] lose mp - [+] forget a spell - [+] angry: - [+] spells stop working (100% failure chance) - [+] forget all spells - [+] polymorph you into something bad - [+] sacrifice - [+] weapons / armour
2012-01-25 20:20:15 +11:00
}
}
- [+] rename dragon to wyrm - [+] cooked food shouldn't "completely rot away" - [+] fire l6: meteor - large version of fireball - [+] burning feet - [+] evaporate should be a fire spell too. - [+] more gods should remove curse for you. - [+] eyebats shouldn't sleep - [+] make hecta's prayers even more powerful. - [+] fix bug in bjorn's truestrike effect - [+] bjorn should un-dull weapons - [+] fix buggy supply closet definitions - was getting 1-5 of same object rather than 1-5 different ones - [+] restrict potion of growth to lower levels. - [+] change method of determining how much you can carry. - [+] change initial modification spell to 'enlarge object' - [+] enlarge object - [+] door -> seals with surroundings - [+] rock -> boulder - [+] sword -> greatsword - [+] buckler -> next size shield - [+] bag -> next size bag - [+] or should this be a different spell? - [+] immolate - [+] if a successful unarmed attack, lf catches on fire. - [+] wizard isn't weilding staff. are fists better? - [+] freezing touch shouldn't work on dragonwood - [+] fix bug preventing vision when meditating - [+] auto shortcuts - [+] wizards: pri/sec spells are 1/2 - [+] cook: lowest shortcut left. - [+] statbar not being updated when i drink potion of magic. - [+] warn that flying will stop mapping. - [+] bjorn gifts should only be ones which you are skilled in! - [+] add 'appropriate' - [+] then apply to god.c - [+] warn if you pick up poison stuff and you god doesn't like it - [+] "I hope you're not planning on using that/those...." - [+] superheat - throw potion like a grenade
2012-01-30 09:47:43 +11:00
if (idnum) {
msg("\"One is granted the favour of knowledge!\"");
o = toid[rnd(0,idnum-1)];
dospelleffects(god, OT_S_IDENTIFY, 10, NULL, o, NULL, B_UNCURSED, NULL, B_FALSE);
} else if (uncursenum) {
msg("\"One is granted the favour of redemption!\"");
o = touncurse[rnd(0,uncursenum-1)];
uncurseob(o, NULL);
} else {
// just regain mana.
gainmp(lf, getmaxmp(lf));
msg("\"One's magical reserves have been filled!\"");
}
- [+] remove "inscribe" spell for now. - [+] beginner perception should let you see next to you. - [+] fix trail directions when checking stairs - [+] make labyrinth vault be a proper labyrinth shape - [+] 'spark' should affect floor obs even if there is a lf there. - [+] cursed scroll of awareness should blind you for 10-20 turns. - [+] bug: monsters trying to flee through locked drainage grate.s - [+] new god: Bjorn the battlelord - [+] Pray effects: - [+] bless weapon - [+] bezerk - [+] true strike - [+] haste - [+] Likes: battles (ie. kill last enemy in lof) - [+] Dislike: - [+] calming - [+] poison - [+] magic (wands, spells etc) - [+] retreat (moving away with back turned) "Coward!" - [+] gifts: - [+] weapons, armour - [+] sacrifice: - [+] untouched battle spoils - [+] after dropping objects, add f_battlespoils if YOU killed the ownert. - [+] remove this if/when the object gets moved again - [+] splatter blood - [+] minor anger: - [+] rust your armour / weapon - [+] major anger: - [+] destroy your armour - [+] destroy your weapon - [+] summon lots of enemies - [+] new god: Lumara - fem, magic - [+] likes: - [+] most things which train magic skills - [+] ie. casting spells - [+] using wands - [+] reading scrolls - [+] dislikes: - [+] missile weapons - [+] pray: - [+] restore mp if low - [+] identify books/scrolls - [+] remove curses - [+] gift: - [+] spellbooks - [+] manuals of spell schools - [+] extra mp - [+] angry minor: - [+] lose mp - [+] forget a spell - [+] angry: - [+] spells stop working (100% failure chance) - [+] forget all spells - [+] polymorph you into something bad - [+] sacrifice - [+] weapons / armour
2012-01-25 20:20:15 +11:00
}
}
break;
- [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! - [+] blink should go to random place within lof, not los - [+] sunglasses shuld reduce nightvis range, not visrange * [+] since jolt needs adjacency, make it more powerful - [+] use colours for spell descriptions - [+] replace 'call wind' with 'zephyr' * [+] add vault commonality. - [+] add more common vaults - roundabout etc * [+] change "addmonster" to take a string arg instrad of RACEID - [+] pouring cursed water on blessed scroll didn't work..... - [+] append "...god of xxx" to rc_god lifeforms - [+] try to attack with f_pain -> INFINITE LOOP. - [+] ARMOURPIERCE shouldn't hurt armour - [+] ghast touchparalyze attack isn't working. * [+] bug: when praying to gods, ones not in heaven aren't listed. - [+] when a god apepars..."Hecta appears" x2 - [+] attacking fleeing lf should count as a backstab (if you have the skill) * [+] "nothing happens" during god spell effects * [+] allow hunger to work on monsters - [+] pressing 'a' on @Magic has weird results. - [+] bug: got a gift form yumi during combat???? what for? healing? initial vampire implementation initial god implementation - [+] they all start off in "heaven" map. - [+] gods ahve f_piety. starts at 0 - [+] keep track of piety with each god. starts at 0 for each one. * [+] let planeshift take you to heaven (for debugging) * [+] everyone has 'pray' ability. - [+] modpiety(rid, amt) * [+] piety vals * [+] when you pray - [+] isangry(god) - ie is piety < 0 * [+] if you pray when god is angry, bad! * [+] once piety gets over 200 or so, praying might give you a gift. * [+] god_appears(lifeform_t *victim) - [+] if >=0 (indiff / pleased), goes up to indiff over time(1 per turn). - [+] regain through doing actions ... in progress - [+] lose through doing actions only if you have prayed to this god before (angergodmaybe) - [+] special: gods don't need LOS to cast spells. - [+] gods planeshift away if not doing anything else. * [+] @g to see your piety levels for each god - [+] ?g for help on gods - [+] IN general: - [+] prey = oneoff effect - [+] gift = ongoing * [+] makeangry() vs modpiety * [+] Yumi - fem,mercy/healing - if you die within the first few turns! Hecta - partial Avamon - partial
2011-08-04 04:43:05 +10:00
case R_GODMERCY:
- [+] redo heaven vault to cater for 10 gods - [+] Klikirak- male,fire and destruction - [+] appears as a fire elemental? - [+] abilities - [+] create fire underneath - [+] retaliate with fire - [+] burning touch - [+] canwill all fire spells - [+] sacrifice - [+] anything flammable - [+] added effect: cast flame burst - [+] pray: - [+] set all nearby objects on fire - [+] unfreeze weapons - [+] hurt monsters with fire spells - [+] gift: - [+] fire resist / immunity - [+] pyromania on weapon - [+] fire magic - [+] angry (minor): - [+] blast with small fire - [+] angry (major) - [+] blast you with fire (and surround you) - [+] likes - [+] burning objects (sparking flammable, throwing objects onto fire) - [+] casting fire spells - [+] killing with fire - [+] dislikes - [+] casting cold spells - [+] causing cold damage - [+] creating anything (create monster / wish / create food) - [+] what is the difference between "purity" and "life" ? - [+] purity: get rid of curses, bad objects, bad food, remove bad statuses - [+] mercy: "undo" mistakes, avoid instakills - [+] life: healing, raise from dead, protection - [+] life goddess - glorana - [+] appearance: - [+] glowing white light - [+] abilities - [+] cast all life spells - [+] regenerates hp very fast - [+] objects - [+] none - [+] likes - [+] destroying undead - [+] using life magic - [+] healing (as per yumi) - [+] dislikes - [+] necromancy spells - [+] attacking peaceful lfs - [+] pray - [+] healing - [+] restore mp - [+] protection spell - [+] gift - [+] regeneration - [+] firstaid skill - [+] life magic skill / spellbooks - [+] increase max hp - [+] angry(minor) - [+] life magic fails - [+] slow natural healing rate - [+] angry(major) - [+] no healing - [+] reduce max hp! - [+] sacrifice - [+] healing potions - [+] restoration potions - [+] bandages - [+] food - [+] protection spell: - [+] divine armour - [+] blocks on a certain amount of damage. - [+] all damage goes to it! (NOT like psychic armour which just increases AR) - [+] NOT an ongoing spell. - [+] ai: if you have a weapon of xxx slaying, use it when appropriate. (getbestweapon) - [+] amberon - change abilities to be more focused on removing bad status effects - [+] amberon gifts you with potions of restoration - [+] felix is now god of thievery and vengeance. - [+] felix now gives your weapon f_revenge.
2012-02-02 15:33:24 +11:00
if (isinbattle(lf, B_TRUE)) {
lifeform_t *l;
int donesomething = B_FALSE;
int preventstoning = B_FALSE;
int preventparalysis = B_FALSE;
// if something nearby could stone/petrify you, confer temporary immunity.
for (l = lf->cell->map->lf ; l ; l = l->next) {
if ((l != lf) && areenemies(l, lf) && cansee(l, lf)) {
obpile_t *op = NULL;
int nweps = 0;
object_t *wep[MAXCANDIDATES];
flag_t *damflag[MAXCANDIDATES];
int lastweaponidx;
if (l->race->id == R_COCKATRICE) {
preventstoning = B_TRUE;
}
getweapons(l, wep, damflag, &lastweaponidx, &op, &nweps);
for (i = 0; i < nweps; i++) {
if (hasflagval(wep[i]->flags, F_HITCONFER, F_PARALYZED, NA, NA, NULL)) {
preventparalysis = B_TRUE;
break;
}
}
if (op) killobpile(op);
}
}
if (preventstoning || preventparalysis) {
addtempflag(player->flags, F_DTIMMUNE, DT_PETRIFY, NA, NA, NULL, rnd(40,50));
donesomething = B_TRUE;
}
// sleep on all enemies
if (!donesomething) {
for (l = lf->cell->map->lf ; l ; l = l->next) {
if ((l != lf) && areenemies(l, lf) && cansee(l, lf)) {
castspell(god, OT_S_SLEEP, l, NULL, l->cell, NULL, NULL);
donesomething = B_TRUE;
}
}
}
} else {
if (ispoisoned(lf)) {
msg("\"Let thy body be purged of toxins.\"");
castspell(god, OT_S_CUREPOISON, player, NULL, player->cell, NULL, NULL);
donesomething = B_TRUE;
}
if (gethungerlevel(gethungerval(player)) >= H_PECKISH) {
msg("\"Let thy stomach be satisfied.\"");
castspell(god, OT_S_SATEHUNGER, player, NULL, player->cell, NULL, NULL);
donesomething = B_TRUE;
}
if (islowhp(lf)) {
msg("\"Let thy wounds be healed.\"");
castspell(god, OT_S_HEALINGMAJ, player, NULL, player->cell, NULL, NULL);
donesomething = B_TRUE;
}
- [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! - [+] blink should go to random place within lof, not los - [+] sunglasses shuld reduce nightvis range, not visrange * [+] since jolt needs adjacency, make it more powerful - [+] use colours for spell descriptions - [+] replace 'call wind' with 'zephyr' * [+] add vault commonality. - [+] add more common vaults - roundabout etc * [+] change "addmonster" to take a string arg instrad of RACEID - [+] pouring cursed water on blessed scroll didn't work..... - [+] append "...god of xxx" to rc_god lifeforms - [+] try to attack with f_pain -> INFINITE LOOP. - [+] ARMOURPIERCE shouldn't hurt armour - [+] ghast touchparalyze attack isn't working. * [+] bug: when praying to gods, ones not in heaven aren't listed. - [+] when a god apepars..."Hecta appears" x2 - [+] attacking fleeing lf should count as a backstab (if you have the skill) * [+] "nothing happens" during god spell effects * [+] allow hunger to work on monsters - [+] pressing 'a' on @Magic has weird results. - [+] bug: got a gift form yumi during combat???? what for? healing? initial vampire implementation initial god implementation - [+] they all start off in "heaven" map. - [+] gods ahve f_piety. starts at 0 - [+] keep track of piety with each god. starts at 0 for each one. * [+] let planeshift take you to heaven (for debugging) * [+] everyone has 'pray' ability. - [+] modpiety(rid, amt) * [+] piety vals * [+] when you pray - [+] isangry(god) - ie is piety < 0 * [+] if you pray when god is angry, bad! * [+] once piety gets over 200 or so, praying might give you a gift. * [+] god_appears(lifeform_t *victim) - [+] if >=0 (indiff / pleased), goes up to indiff over time(1 per turn). - [+] regain through doing actions ... in progress - [+] lose through doing actions only if you have prayed to this god before (angergodmaybe) - [+] special: gods don't need LOS to cast spells. - [+] gods planeshift away if not doing anything else. * [+] @g to see your piety levels for each god - [+] ?g for help on gods - [+] IN general: - [+] prey = oneoff effect - [+] gift = ongoing * [+] makeangry() vs modpiety * [+] Yumi - fem,mercy/healing - if you die within the first few turns! Hecta - partial Avamon - partial
2011-08-04 04:43:05 +10:00
}
- [+] rename dragon to wyrm - [+] cooked food shouldn't "completely rot away" - [+] fire l6: meteor - large version of fireball - [+] burning feet - [+] evaporate should be a fire spell too. - [+] more gods should remove curse for you. - [+] eyebats shouldn't sleep - [+] make hecta's prayers even more powerful. - [+] fix bug in bjorn's truestrike effect - [+] bjorn should un-dull weapons - [+] fix buggy supply closet definitions - was getting 1-5 of same object rather than 1-5 different ones - [+] restrict potion of growth to lower levels. - [+] change method of determining how much you can carry. - [+] change initial modification spell to 'enlarge object' - [+] enlarge object - [+] door -> seals with surroundings - [+] rock -> boulder - [+] sword -> greatsword - [+] buckler -> next size shield - [+] bag -> next size bag - [+] or should this be a different spell? - [+] immolate - [+] if a successful unarmed attack, lf catches on fire. - [+] wizard isn't weilding staff. are fists better? - [+] freezing touch shouldn't work on dragonwood - [+] fix bug preventing vision when meditating - [+] auto shortcuts - [+] wizards: pri/sec spells are 1/2 - [+] cook: lowest shortcut left. - [+] statbar not being updated when i drink potion of magic. - [+] warn that flying will stop mapping. - [+] bjorn gifts should only be ones which you are skilled in! - [+] add 'appropriate' - [+] then apply to god.c - [+] warn if you pick up poison stuff and you god doesn't like it - [+] "I hope you're not planning on using that/those...." - [+] superheat - throw potion like a grenade
2012-01-30 09:47:43 +11:00
// uncurse one equipped ob
uncurse_one_equipped(lf, "\"Let thy curse be ended!\"");
- [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! - [+] blink should go to random place within lof, not los - [+] sunglasses shuld reduce nightvis range, not visrange * [+] since jolt needs adjacency, make it more powerful - [+] use colours for spell descriptions - [+] replace 'call wind' with 'zephyr' * [+] add vault commonality. - [+] add more common vaults - roundabout etc * [+] change "addmonster" to take a string arg instrad of RACEID - [+] pouring cursed water on blessed scroll didn't work..... - [+] append "...god of xxx" to rc_god lifeforms - [+] try to attack with f_pain -> INFINITE LOOP. - [+] ARMOURPIERCE shouldn't hurt armour - [+] ghast touchparalyze attack isn't working. * [+] bug: when praying to gods, ones not in heaven aren't listed. - [+] when a god apepars..."Hecta appears" x2 - [+] attacking fleeing lf should count as a backstab (if you have the skill) * [+] "nothing happens" during god spell effects * [+] allow hunger to work on monsters - [+] pressing 'a' on @Magic has weird results. - [+] bug: got a gift form yumi during combat???? what for? healing? initial vampire implementation initial god implementation - [+] they all start off in "heaven" map. - [+] gods ahve f_piety. starts at 0 - [+] keep track of piety with each god. starts at 0 for each one. * [+] let planeshift take you to heaven (for debugging) * [+] everyone has 'pray' ability. - [+] modpiety(rid, amt) * [+] piety vals * [+] when you pray - [+] isangry(god) - ie is piety < 0 * [+] if you pray when god is angry, bad! * [+] once piety gets over 200 or so, praying might give you a gift. * [+] god_appears(lifeform_t *victim) - [+] if >=0 (indiff / pleased), goes up to indiff over time(1 per turn). - [+] regain through doing actions ... in progress - [+] lose through doing actions only if you have prayed to this god before (angergodmaybe) - [+] special: gods don't need LOS to cast spells. - [+] gods planeshift away if not doing anything else. * [+] @g to see your piety levels for each god - [+] ?g for help on gods - [+] IN general: - [+] prey = oneoff effect - [+] gift = ongoing * [+] makeangry() vs modpiety * [+] Yumi - fem,mercy/healing - if you die within the first few turns! Hecta - partial Avamon - partial
2011-08-04 04:43:05 +10:00
break;
- [+] bug: getobvlue price keeps going up - [+] make food poisoning last longer! - [+] bug: pet starting in water - [+] ability to pay at shops using gems? but no change. - [+] implement - [+] require speech skill at a certain level (novice) - [+] reveal attack location for unseen attacks - [+] bug: poisonbolt spell shouldn't cause fire damage to objects! - [+] return to your original form after dying when polymorphed, but just retain SOME hp - [+] new spell: shapeshift - [+] like polymorph but only affects yourself and always controlled - [+] you have to pick something you can see - [+] spell power determiens hitdice you can copy - [+] purify food now works on all your objects, not just one - [+] Nature god(farming, creation) - [+] Ekrub - [+] doesn't like wyrms because they destroy things? - [+] objects - [+] has a pitchfork vs dragons - [+] longbow of xxx - [+] sun hat - [+] overalls - [+] gloves - [+] effects: - [+] canwill all nature spells - [+] likes - [+] killing animals (but only while hungry) - [+] killing dragons - [+] casting nature spells - [+] creating objects or lfs (wish, monsters, food) - [+] dislikes: - [+] destroying objects - [+] attackob() - [+] throwing a flask which shatters - [+] crush objects underfoot - [+] via non-nature spells...? - [+] poison - [+] attacking plants - [+] casting poison spells (same with other antipoison gods!) - [+] sacrifice: - [+] animal corpses - [+] dragon corpses - [+] pray: - [+] battle: - [+] will come to your aid against wyrms - [+] OTHERWISE: - [+] entangle enemies - [+] lightning - [+] summon plants to help you - [+] nonbattle: - [+] purify food on player - [+] THEN one of the following: - [+] cure poison - [+] fix hunger or give food - [+] heal - [+] give ammo (if ranged weapon equipped and out of ammo) - [+] give it. - [+] make it "of seeking" (ie. always hits) - [+] mend armour - [+] bless armour - [+] gifts - [+] ability: calm animals, power 10 - [+] can shapeshift into a bear - [+] resist poison - [+] resist cold - [+] ranged weapon - [+] magic ammo for ranged weapons - [+] angry (minor) - [+] no nature spells work while god is angry ? - [+] taint your food and any food you touch - [+] summons entangling vines around you - [+] angry (major) - [+] one of: - [+] cloudkill - [+] summon storm - [+] surround you with sawgrass
2012-02-01 12:31:36 +11:00
case R_GODNATURE:
if (isinbattle(lf, B_TRUE)) {
lifeform_t *l;
int donesomething = B_FALSE;
int redo = B_TRUE;
while (redo) {
redo = B_FALSE;
switch (rnd(1,3)) {
case 1:
msg("\"My children will bind your enemies!\"");
// entangle your enemies
for (l = lf->cell->map->lf ; l ; l = l->next) {
- [+] redo heaven vault to cater for 10 gods - [+] Klikirak- male,fire and destruction - [+] appears as a fire elemental? - [+] abilities - [+] create fire underneath - [+] retaliate with fire - [+] burning touch - [+] canwill all fire spells - [+] sacrifice - [+] anything flammable - [+] added effect: cast flame burst - [+] pray: - [+] set all nearby objects on fire - [+] unfreeze weapons - [+] hurt monsters with fire spells - [+] gift: - [+] fire resist / immunity - [+] pyromania on weapon - [+] fire magic - [+] angry (minor): - [+] blast with small fire - [+] angry (major) - [+] blast you with fire (and surround you) - [+] likes - [+] burning objects (sparking flammable, throwing objects onto fire) - [+] casting fire spells - [+] killing with fire - [+] dislikes - [+] casting cold spells - [+] causing cold damage - [+] creating anything (create monster / wish / create food) - [+] what is the difference between "purity" and "life" ? - [+] purity: get rid of curses, bad objects, bad food, remove bad statuses - [+] mercy: "undo" mistakes, avoid instakills - [+] life: healing, raise from dead, protection - [+] life goddess - glorana - [+] appearance: - [+] glowing white light - [+] abilities - [+] cast all life spells - [+] regenerates hp very fast - [+] objects - [+] none - [+] likes - [+] destroying undead - [+] using life magic - [+] healing (as per yumi) - [+] dislikes - [+] necromancy spells - [+] attacking peaceful lfs - [+] pray - [+] healing - [+] restore mp - [+] protection spell - [+] gift - [+] regeneration - [+] firstaid skill - [+] life magic skill / spellbooks - [+] increase max hp - [+] angry(minor) - [+] life magic fails - [+] slow natural healing rate - [+] angry(major) - [+] no healing - [+] reduce max hp! - [+] sacrifice - [+] healing potions - [+] restoration potions - [+] bandages - [+] food - [+] protection spell: - [+] divine armour - [+] blocks on a certain amount of damage. - [+] all damage goes to it! (NOT like psychic armour which just increases AR) - [+] NOT an ongoing spell. - [+] ai: if you have a weapon of xxx slaying, use it when appropriate. (getbestweapon) - [+] amberon - change abilities to be more focused on removing bad status effects - [+] amberon gifts you with potions of restoration - [+] felix is now god of thievery and vengeance. - [+] felix now gives your weapon f_revenge.
2012-02-02 15:33:24 +11:00
if ((l != lf) && areenemies(l, lf) && cansee(l, player)) {
- [+] bug: getobvlue price keeps going up - [+] make food poisoning last longer! - [+] bug: pet starting in water - [+] ability to pay at shops using gems? but no change. - [+] implement - [+] require speech skill at a certain level (novice) - [+] reveal attack location for unseen attacks - [+] bug: poisonbolt spell shouldn't cause fire damage to objects! - [+] return to your original form after dying when polymorphed, but just retain SOME hp - [+] new spell: shapeshift - [+] like polymorph but only affects yourself and always controlled - [+] you have to pick something you can see - [+] spell power determiens hitdice you can copy - [+] purify food now works on all your objects, not just one - [+] Nature god(farming, creation) - [+] Ekrub - [+] doesn't like wyrms because they destroy things? - [+] objects - [+] has a pitchfork vs dragons - [+] longbow of xxx - [+] sun hat - [+] overalls - [+] gloves - [+] effects: - [+] canwill all nature spells - [+] likes - [+] killing animals (but only while hungry) - [+] killing dragons - [+] casting nature spells - [+] creating objects or lfs (wish, monsters, food) - [+] dislikes: - [+] destroying objects - [+] attackob() - [+] throwing a flask which shatters - [+] crush objects underfoot - [+] via non-nature spells...? - [+] poison - [+] attacking plants - [+] casting poison spells (same with other antipoison gods!) - [+] sacrifice: - [+] animal corpses - [+] dragon corpses - [+] pray: - [+] battle: - [+] will come to your aid against wyrms - [+] OTHERWISE: - [+] entangle enemies - [+] lightning - [+] summon plants to help you - [+] nonbattle: - [+] purify food on player - [+] THEN one of the following: - [+] cure poison - [+] fix hunger or give food - [+] heal - [+] give ammo (if ranged weapon equipped and out of ammo) - [+] give it. - [+] make it "of seeking" (ie. always hits) - [+] mend armour - [+] bless armour - [+] gifts - [+] ability: calm animals, power 10 - [+] can shapeshift into a bear - [+] resist poison - [+] resist cold - [+] ranged weapon - [+] magic ammo for ranged weapons - [+] angry (minor) - [+] no nature spells work while god is angry ? - [+] taint your food and any food you touch - [+] summons entangling vines around you - [+] angry (major) - [+] one of: - [+] cloudkill - [+] summon storm - [+] surround you with sawgrass
2012-02-01 12:31:36 +11:00
dospelleffects(NULL, OT_S_ENTANGLE, 10, NULL, NULL, l->cell, B_BLESSED, NULL, B_TRUE);
}
}
break;
case 2: // summon plants
msg("\"My children will aid you!\"");
summonlfs(player, player->cell, R_NONE, RC_PLANT, SZ_ANY, AL_NONE, 5, PERMENANT, B_TRUE);
break;
case 3: // lightning
msg("\"The powers of the sky will smite your foes!\"");
for (l = lf->cell->map->lf ; l ; l = l->next) {
- [+] redo heaven vault to cater for 10 gods - [+] Klikirak- male,fire and destruction - [+] appears as a fire elemental? - [+] abilities - [+] create fire underneath - [+] retaliate with fire - [+] burning touch - [+] canwill all fire spells - [+] sacrifice - [+] anything flammable - [+] added effect: cast flame burst - [+] pray: - [+] set all nearby objects on fire - [+] unfreeze weapons - [+] hurt monsters with fire spells - [+] gift: - [+] fire resist / immunity - [+] pyromania on weapon - [+] fire magic - [+] angry (minor): - [+] blast with small fire - [+] angry (major) - [+] blast you with fire (and surround you) - [+] likes - [+] burning objects (sparking flammable, throwing objects onto fire) - [+] casting fire spells - [+] killing with fire - [+] dislikes - [+] casting cold spells - [+] causing cold damage - [+] creating anything (create monster / wish / create food) - [+] what is the difference between "purity" and "life" ? - [+] purity: get rid of curses, bad objects, bad food, remove bad statuses - [+] mercy: "undo" mistakes, avoid instakills - [+] life: healing, raise from dead, protection - [+] life goddess - glorana - [+] appearance: - [+] glowing white light - [+] abilities - [+] cast all life spells - [+] regenerates hp very fast - [+] objects - [+] none - [+] likes - [+] destroying undead - [+] using life magic - [+] healing (as per yumi) - [+] dislikes - [+] necromancy spells - [+] attacking peaceful lfs - [+] pray - [+] healing - [+] restore mp - [+] protection spell - [+] gift - [+] regeneration - [+] firstaid skill - [+] life magic skill / spellbooks - [+] increase max hp - [+] angry(minor) - [+] life magic fails - [+] slow natural healing rate - [+] angry(major) - [+] no healing - [+] reduce max hp! - [+] sacrifice - [+] healing potions - [+] restoration potions - [+] bandages - [+] food - [+] protection spell: - [+] divine armour - [+] blocks on a certain amount of damage. - [+] all damage goes to it! (NOT like psychic armour which just increases AR) - [+] NOT an ongoing spell. - [+] ai: if you have a weapon of xxx slaying, use it when appropriate. (getbestweapon) - [+] amberon - change abilities to be more focused on removing bad status effects - [+] amberon gifts you with potions of restoration - [+] felix is now god of thievery and vengeance. - [+] felix now gives your weapon f_revenge.
2012-02-02 15:33:24 +11:00
if ((l != lf) && areenemies(l, lf) && cansee(l, player)) {
- [+] bug: getobvlue price keeps going up - [+] make food poisoning last longer! - [+] bug: pet starting in water - [+] ability to pay at shops using gems? but no change. - [+] implement - [+] require speech skill at a certain level (novice) - [+] reveal attack location for unseen attacks - [+] bug: poisonbolt spell shouldn't cause fire damage to objects! - [+] return to your original form after dying when polymorphed, but just retain SOME hp - [+] new spell: shapeshift - [+] like polymorph but only affects yourself and always controlled - [+] you have to pick something you can see - [+] spell power determiens hitdice you can copy - [+] purify food now works on all your objects, not just one - [+] Nature god(farming, creation) - [+] Ekrub - [+] doesn't like wyrms because they destroy things? - [+] objects - [+] has a pitchfork vs dragons - [+] longbow of xxx - [+] sun hat - [+] overalls - [+] gloves - [+] effects: - [+] canwill all nature spells - [+] likes - [+] killing animals (but only while hungry) - [+] killing dragons - [+] casting nature spells - [+] creating objects or lfs (wish, monsters, food) - [+] dislikes: - [+] destroying objects - [+] attackob() - [+] throwing a flask which shatters - [+] crush objects underfoot - [+] via non-nature spells...? - [+] poison - [+] attacking plants - [+] casting poison spells (same with other antipoison gods!) - [+] sacrifice: - [+] animal corpses - [+] dragon corpses - [+] pray: - [+] battle: - [+] will come to your aid against wyrms - [+] OTHERWISE: - [+] entangle enemies - [+] lightning - [+] summon plants to help you - [+] nonbattle: - [+] purify food on player - [+] THEN one of the following: - [+] cure poison - [+] fix hunger or give food - [+] heal - [+] give ammo (if ranged weapon equipped and out of ammo) - [+] give it. - [+] make it "of seeking" (ie. always hits) - [+] mend armour - [+] bless armour - [+] gifts - [+] ability: calm animals, power 10 - [+] can shapeshift into a bear - [+] resist poison - [+] resist cold - [+] ranged weapon - [+] magic ammo for ranged weapons - [+] angry (minor) - [+] no nature spells work while god is angry ? - [+] taint your food and any food you touch - [+] summons entangling vines around you - [+] angry (major) - [+] one of: - [+] cloudkill - [+] summon storm - [+] surround you with sawgrass
2012-02-01 12:31:36 +11:00
dospelleffects(god, OT_S_CALLLIGHTNING, 10, NULL, NULL, l->cell, B_BLESSED, NULL, B_TRUE);
}
}
break;
}
}
// fighting a dragon?
for (i = 0; i < lf->nlos; i++) {
if (lf->los[i]->lf && (getraceclass(lf->los[i]->lf) == RC_DRAGON)) {
godappears(god->race->id, NULL);
aiattack(god, lf->los[i]->lf, PERMENANT);
donesomething = B_TRUE;
break;
}
}
} else {// not in battle
int donesomething = B_FALSE;
flag_t *f;
// fix any poison potions
dospelleffects(god, OT_S_PURIFYFOOD, 10, lf, NULL, lf->cell, B_UNCURSED, NULL, B_TRUE);
if (ispoisoned(lf)) {
msg("\"I will cure your poison...\"");
castspell(god, OT_S_CUREPOISON, player, NULL, player->cell, NULL, NULL);
donesomething = B_TRUE;
}
if (!donesomething && (gethungerlevel(gethungerval(player)) >= H_PECKISH)) {
msg("\"I will cure your hunger...\"");
castspell(god, OT_S_SATEHUNGER, player, NULL, player->cell, NULL, NULL);
donesomething = B_TRUE;
}
if (!donesomething && islowhp(lf)) {
msg("\"I will heal your injuries...\"");
castspell(god, OT_S_HEALINGMAJ, player, NULL, player->cell, NULL, NULL);
donesomething = B_TRUE;
}
if (!donesomething) { // out of ammo?
object_t *gun;
gun = getfirearm(lf);
if (gun && !getammo(gun) && !getrandomammo(lf)) {
objecttype_t *ot;
ot = getrandomammofor(gun);
if (ot) {
char obtogive[BUFLEN],ammoname[BUFLEN];
char gunname[BUFLEN];
object_t *ammo;
f = hasflag(gun->flags, F_AMMOCAPACITY);
snprintf(obtogive, BUFLEN, "%d %s of seeking", f->val[0], ot->name);
ammo = addob(gun->contents, obtogive);
identify(ammo);
getobname(ammo, ammoname, ammo->amt);
getobname(gun, gunname, 1);
msg("%s appear%s in your %s!", ammoname, OBS1(ammo), noprefix(gunname));
donesomething = B_TRUE;
}
}
}
if (!donesomething) { // mend one random armour
object_t *poss[MAXCANDIDATES];
int nposs = 0;
for (o = lf->pack->first ; o ; o = o->next) {
if (isequipped(o) && isarmour(o) && isdamaged(o)) {
poss[nposs++] = o;
}
}
if (nposs) {
o = poss[rnd(0,nposs-1)];
dospelleffects(lf, OT_S_MENDING, 10, NULL, o, NULL, B_BLESSED, NULL, B_FALSE);
donesomething = B_TRUE;
}
}
if (!donesomething) { // bless armour
object_t *poss[MAXCANDIDATES];
int nposs = 0;
for (o = lf->pack->first ; o ; o = o->next) {
if (isequipped(o) && isarmour(o) && (o->blessed == B_UNCURSED)) {
poss[nposs++] = o;
}
}
if (nposs) {
o = poss[rnd(0,nposs-1)];
msg("\"Nature's power will protect you...\"");
blessob(o);
}
donesomething = B_TRUE;
}
}
break;
- [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! - [+] blink should go to random place within lof, not los - [+] sunglasses shuld reduce nightvis range, not visrange * [+] since jolt needs adjacency, make it more powerful - [+] use colours for spell descriptions - [+] replace 'call wind' with 'zephyr' * [+] add vault commonality. - [+] add more common vaults - roundabout etc * [+] change "addmonster" to take a string arg instrad of RACEID - [+] pouring cursed water on blessed scroll didn't work..... - [+] append "...god of xxx" to rc_god lifeforms - [+] try to attack with f_pain -> INFINITE LOOP. - [+] ARMOURPIERCE shouldn't hurt armour - [+] ghast touchparalyze attack isn't working. * [+] bug: when praying to gods, ones not in heaven aren't listed. - [+] when a god apepars..."Hecta appears" x2 - [+] attacking fleeing lf should count as a backstab (if you have the skill) * [+] "nothing happens" during god spell effects * [+] allow hunger to work on monsters - [+] pressing 'a' on @Magic has weird results. - [+] bug: got a gift form yumi during combat???? what for? healing? initial vampire implementation initial god implementation - [+] they all start off in "heaven" map. - [+] gods ahve f_piety. starts at 0 - [+] keep track of piety with each god. starts at 0 for each one. * [+] let planeshift take you to heaven (for debugging) * [+] everyone has 'pray' ability. - [+] modpiety(rid, amt) * [+] piety vals * [+] when you pray - [+] isangry(god) - ie is piety < 0 * [+] if you pray when god is angry, bad! * [+] once piety gets over 200 or so, praying might give you a gift. * [+] god_appears(lifeform_t *victim) - [+] if >=0 (indiff / pleased), goes up to indiff over time(1 per turn). - [+] regain through doing actions ... in progress - [+] lose through doing actions only if you have prayed to this god before (angergodmaybe) - [+] special: gods don't need LOS to cast spells. - [+] gods planeshift away if not doing anything else. * [+] @g to see your piety levels for each god - [+] ?g for help on gods - [+] IN general: - [+] prey = oneoff effect - [+] gift = ongoing * [+] makeangry() vs modpiety * [+] Yumi - fem,mercy/healing - if you die within the first few turns! Hecta - partial Avamon - partial
2011-08-04 04:43:05 +10:00
default:
break;
}
- [+] make zombies eat flesh. - [+] warn before eating your own kind if it will anger your god, and you wisdom is high. - [+] make disease way worse if you eat your own race's corpse! - [+] CRASH when i try to cook firebug corpse * [+] bones files: - [+] when your leg is bleeding, don't lose hp for ATTACKING, only for MOVING. - [+] bug: issue with skill display if you learn higher than your max level by reading a book! - [+] in this case, reading the book should fail. - [+] when you start worshipping felix, allow you to learn lockpicking & thievery to full level! - [+] infinite loop when an ashkari enters rage while already eating. - [+] felix prayer should always unlock all nearby doors - [+] if you add f_calwill xxx, v1=112312 v2=NA, make v2 = v1. - [+] that way we can confer it! - [+] say "this is xxx!" after wearing a new amulet. - [+] fork / knife should make you eat faster. - [+] double the hp of most armour again AMULETS - [+] add new bodypart = neck - [+] object hiddennames * [+] nouns * [+] adjectives - [+] flight (canwill fly) - [+] enhance spell power - [+] victimization (makes everything hostile) (no auto id) - [+] blinking - [+] anger (canwill rage) - [+] vs poison (poison immune) - [+] vs magic (magic resistance) - [+] common - [+] feather fall (dt_fall dmg = 0) - [+] don't "slam into the ground", just "float gently to the ground" - [+] of amplification (boost listening skillchecks, allow you to listen at stairs) - [+] peaceful sleep (don't get woken up by sound, cursed) - [+] chef's amulet(lower metabolism) - [+] thief's amulet (lockpicking)
2012-03-05 21:31:21 +11:00
// new god effects
if (newgod) {
switch (god->race->id) {
case R_GODTHIEVES:
makelearnable(lf, SK_THIEVERY);
makelearnable(lf, SK_LOCKPICKING);
break;
default:
break;
}
}
if (god->race->id == R_GODNATURE) {
addob(lf->cell->obpile, "flower");
if (haslos(player, lf->cell)) {
msg("A beautiful flower grows from the ground.");
}
}
- [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! - [+] blink should go to random place within lof, not los - [+] sunglasses shuld reduce nightvis range, not visrange * [+] since jolt needs adjacency, make it more powerful - [+] use colours for spell descriptions - [+] replace 'call wind' with 'zephyr' * [+] add vault commonality. - [+] add more common vaults - roundabout etc * [+] change "addmonster" to take a string arg instrad of RACEID - [+] pouring cursed water on blessed scroll didn't work..... - [+] append "...god of xxx" to rc_god lifeforms - [+] try to attack with f_pain -> INFINITE LOOP. - [+] ARMOURPIERCE shouldn't hurt armour - [+] ghast touchparalyze attack isn't working. * [+] bug: when praying to gods, ones not in heaven aren't listed. - [+] when a god apepars..."Hecta appears" x2 - [+] attacking fleeing lf should count as a backstab (if you have the skill) * [+] "nothing happens" during god spell effects * [+] allow hunger to work on monsters - [+] pressing 'a' on @Magic has weird results. - [+] bug: got a gift form yumi during combat???? what for? healing? initial vampire implementation initial god implementation - [+] they all start off in "heaven" map. - [+] gods ahve f_piety. starts at 0 - [+] keep track of piety with each god. starts at 0 for each one. * [+] let planeshift take you to heaven (for debugging) * [+] everyone has 'pray' ability. - [+] modpiety(rid, amt) * [+] piety vals * [+] when you pray - [+] isangry(god) - ie is piety < 0 * [+] if you pray when god is angry, bad! * [+] once piety gets over 200 or so, praying might give you a gift. * [+] god_appears(lifeform_t *victim) - [+] if >=0 (indiff / pleased), goes up to indiff over time(1 per turn). - [+] regain through doing actions ... in progress - [+] lose through doing actions only if you have prayed to this god before (angergodmaybe) - [+] special: gods don't need LOS to cast spells. - [+] gods planeshift away if not doing anything else. * [+] @g to see your piety levels for each god - [+] ?g for help on gods - [+] IN general: - [+] prey = oneoff effect - [+] gift = ongoing * [+] makeangry() vs modpiety * [+] Yumi - fem,mercy/healing - if you die within the first few turns! Hecta - partial Avamon - partial
2011-08-04 04:43:05 +10:00
- [+] shops on a level should make loud sounds every few turns. (onein3) - [+] inifniite loop in ?k - [+] add to balaclava: equipconfer -> f_anonymous - [+] can't get banned from shops with this! - [+] when randomly increasing skills, don't select maxed ones. - [+] remove warning for movement while bleeding - [+] injuries heal too fast. - [+] bug: The sound of sounds of fighting awakens you! - [+] shouldnt be able to rest while airborne! - [+] make drunkenness give more damage resistance! - [+] "unseen" etc not working on tombstone - [+] bug: merloch getting infinite attacks!! - [+] add "a xxx moves out of view" - [+] why are wizards starting with 2 cold spells? fixed. was getting an extra one for gaining a "new" spell skill. - [+] slowwalking shoudl reduce move volume, not eliminate it. - [+] i noticed a secret iron door forom 6 cells away! - [+] make SC_SEARCH not autopassable on natural 20. - [+] armour can have a SIZE - [+] remove some occurences of "f_noarmouron" for sz_large, sz_small creatures - [+] in "canwear", implement size check. if lf's body size isn't sz_human then armour must have "f_armoursize -> sz_xxx" - [+] exception for ears / eyes - [+] f_multisize - [+] f_armoursize sz_xxx - [+] can only wear armour whih is your size - [+] in io.c, show armour size - [+] assign f_multisize to objects - [+] when adding objects - [+] cope with asking for "large armour" etc - [+] adding to a lf's pack? make sure armour is the correct fit - [+] somewhere else? 25% chance of different size. if so, 50/50 as to which way. - [+] in getobname, show "huge armour" etc - [+] medium ("halfling size pair of gauntlets"), human ("gauntlets"), or large ("huge gauntlets") - [+] high sewing/metalwork skills will let you modify armour for custom fit. - [+] half the hit points of the object - [+] implement a multi-level menu system for shops - [+] text on shop exit ("thank you for your business!") - [+] shops: - [+] only let you donate if you can takeoff / unweild it first. - [+] replace "vending machine" with shop - [+] make shops/buildings their own category - [+] this will let us say 'random shop' - [+] enable stealing from shops - [+] armour - [+] book - [+] weapon - [+] general - [+] potion - [+] hardware - [+] food - [+] jeweller - [+] always show full name for shop items - [+] temple of xxx - - [+] actions - [+] donate - [+] detect curse - [+] bless(costs more if equipped) - [+] absolve sins - [+] special depending on who the temple is to? - [+] temple of'xxx' - assign in addobject() - [+] extend CHA/SPEECH mods to all shops - [+] disable stacking for shop objects - [+] hotel/inn - [+] actions - [+] pay to rest (for 100 turns) - [+] if you do this, call startresting() before exitting shop - [+] and set some kind of flag so monsters will never approach - [+] maybe: f_resting_in_hotel - [+] and so that they will never wake up you up through sound - [+] remove these when you stop resting. - [+] force you to stop resting once your time expires - [+] buy food/drink - [+] weapon shop: - [+] donate weapons - [+] armour shop: - [+] buy armour - [+] donate armour (so that monsters don't pick it up!) * [+] firearm reload messages - [+] don't take f_throwmissile into account when using telekinesis - [+] ranged weapons: auto reload after firing. - [+] done.
2011-11-16 11:57:21 +11:00
if (!godgiftmaybe(god->race->id, B_FALSE)) {
- [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! - [+] blink should go to random place within lof, not los - [+] sunglasses shuld reduce nightvis range, not visrange * [+] since jolt needs adjacency, make it more powerful - [+] use colours for spell descriptions - [+] replace 'call wind' with 'zephyr' * [+] add vault commonality. - [+] add more common vaults - roundabout etc * [+] change "addmonster" to take a string arg instrad of RACEID - [+] pouring cursed water on blessed scroll didn't work..... - [+] append "...god of xxx" to rc_god lifeforms - [+] try to attack with f_pain -> INFINITE LOOP. - [+] ARMOURPIERCE shouldn't hurt armour - [+] ghast touchparalyze attack isn't working. * [+] bug: when praying to gods, ones not in heaven aren't listed. - [+] when a god apepars..."Hecta appears" x2 - [+] attacking fleeing lf should count as a backstab (if you have the skill) * [+] "nothing happens" during god spell effects * [+] allow hunger to work on monsters - [+] pressing 'a' on @Magic has weird results. - [+] bug: got a gift form yumi during combat???? what for? healing? initial vampire implementation initial god implementation - [+] they all start off in "heaven" map. - [+] gods ahve f_piety. starts at 0 - [+] keep track of piety with each god. starts at 0 for each one. * [+] let planeshift take you to heaven (for debugging) * [+] everyone has 'pray' ability. - [+] modpiety(rid, amt) * [+] piety vals * [+] when you pray - [+] isangry(god) - ie is piety < 0 * [+] if you pray when god is angry, bad! * [+] once piety gets over 200 or so, praying might give you a gift. * [+] god_appears(lifeform_t *victim) - [+] if >=0 (indiff / pleased), goes up to indiff over time(1 per turn). - [+] regain through doing actions ... in progress - [+] lose through doing actions only if you have prayed to this god before (angergodmaybe) - [+] special: gods don't need LOS to cast spells. - [+] gods planeshift away if not doing anything else. * [+] @g to see your piety levels for each god - [+] ?g for help on gods - [+] IN general: - [+] prey = oneoff effect - [+] gift = ongoing * [+] makeangry() vs modpiety * [+] Yumi - fem,mercy/healing - if you die within the first few turns! Hecta - partial Avamon - partial
2011-08-04 04:43:05 +10:00
// if you didn't get a gift, lower piety for this god
modpiety(god->race->id, -PIETYPRAYLOSS);
}
// lower piety for other related gods
for (i = 0; i < ngodlfs; i++) {
if (godlf[i] != god) {
modpiety(godlf[i]->race->id, -25);
}
}
return B_FALSE;
}
void setpiety(enum RACE rid, int amt) {
lifeform_t *god;
flag_t *f;
god = findgod(rid);
f = lfhasflag(god, F_PIETY);
if (!f) return;
f->val[0] = amt;
limit(&f->val[0], PIETY_MIN, PIETY_MAX);
}
- [+] rename dragon to wyrm - [+] cooked food shouldn't "completely rot away" - [+] fire l6: meteor - large version of fireball - [+] burning feet - [+] evaporate should be a fire spell too. - [+] more gods should remove curse for you. - [+] eyebats shouldn't sleep - [+] make hecta's prayers even more powerful. - [+] fix bug in bjorn's truestrike effect - [+] bjorn should un-dull weapons - [+] fix buggy supply closet definitions - was getting 1-5 of same object rather than 1-5 different ones - [+] restrict potion of growth to lower levels. - [+] change method of determining how much you can carry. - [+] change initial modification spell to 'enlarge object' - [+] enlarge object - [+] door -> seals with surroundings - [+] rock -> boulder - [+] sword -> greatsword - [+] buckler -> next size shield - [+] bag -> next size bag - [+] or should this be a different spell? - [+] immolate - [+] if a successful unarmed attack, lf catches on fire. - [+] wizard isn't weilding staff. are fists better? - [+] freezing touch shouldn't work on dragonwood - [+] fix bug preventing vision when meditating - [+] auto shortcuts - [+] wizards: pri/sec spells are 1/2 - [+] cook: lowest shortcut left. - [+] statbar not being updated when i drink potion of magic. - [+] warn that flying will stop mapping. - [+] bjorn gifts should only be ones which you are skilled in! - [+] add 'appropriate' - [+] then apply to god.c - [+] warn if you pick up poison stuff and you god doesn't like it - [+] "I hope you're not planning on using that/those...." - [+] superheat - throw potion like a grenade
2012-01-30 09:47:43 +11:00
// uncurse one equipped ob
// returns true if we do somethign
int uncurse_one_equipped(lifeform_t *lf, char *text) {
object_t *possob[MAXPILEOBS],*o;
int npossob;
npossob = 0;
for (o = lf->pack->first ; o ; o = o->next) {
if (iscursed(o) && isequipped(o)) {
possob[npossob++] = o;
}
}
if (npossob) {
o = possob[rnd(0,npossob-1)];
if (text) {
msg(text);
}
blessob(o);
return B_TRUE;
}
return B_FALSE;
}