nexus/data.h

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- move all definitions into data.c / data.h - [+] monsters should start sprinting if targetlf is sprinting && we can sprint && we aren't sprinting * [+] The kobold throws a potion of sleep at you. A potion of sleep hits you. A potion of sleep shatters! You are showered in glass shards! * [+] in getchoicestr, when there is only one valid choice, show its description below! - [+] in getchoicestr: - [+] remember desc_end_y - [+] if our typed text doesn't match, and desc_end_y is set - [+] blank out those lines - [+] in ], show letters and let you view amrour - [+] Still occasionally have bugs where no up stairs are placed in the first level!!!!! - [+] put in debugging to show if we ever destroy a staircase - [+] test when it happens again..... - [+] for "pentagram pulses black", if you can't see the estination, still say "your xxx flies away" - [+] change listen code: you can only hear one _footstep_ noise per turn, but any number of other things. - [+] instead of jobs replaceing hitdice, make them _modify_ maxhp by a certain %age. ie. f_modmaxhp 80% to get lower. - [+] jobs can no longer have F_HITDICE - [+] instead, they have F_MAXHPMOD - [+] why am i getting wet and drowning while flying?? - [+] show f_canwill SPELLS under abilities, not spells?? - More playable races - [+] need f_playablerace - [+] can pick when you start the game (before you pick job) - [+] human - [+] implement f_jobattrmod - [+] MOST JOBS SHOULD USE F_JOBATTRMOD instead of F_STARTATT. - [+] ALL PLAYABLE RACES must have FULL sets of STARTATT * [+] elf * [+] dwarf - [+] aviad (birdfolk) - [+] can fly - [+] vuln to electric attacks - [+] vuln++ to fire - [+] ---str - [+] cyborg - [+] +str, +int, +dex, +con - [+] ---cha - [+] -wis - [+] vulnerable to lightning, water,cold - [+] cannot use any magic, or med-high chance of spell failure - [+] bleeds oil rather than water - [+] see exact hp damage (f_extrainfo) - [+] tech usage. - [+] remember race in highscores.
2011-09-19 11:47:35 +10:00
#include "defs.h"
- [+] add more vrare vaults to reduce likelihood of cockatrice lair! - [+] bazaar - [+] money vault hsould be vrare - [+] so should traproom - [+] rename giant rat to "dire rat" - [+] don't show anything other than object description and throwing for unknown tech - [+] shouldn't be able to rest in a tent if it's not known! - [+] eyebat corpse increase maxmp? - [+] blessed missiles should nearly always hit undead * [+] too easy to dodge thrown missiles? - [+] spell and wand of culinary abundance - [+] if a carnivorous animal kills you: "Eaten by a xxx" * [+] bug: stairsperlev is only ever used in making DUNGEONS. generecise this ?? - [+] safetorest - should ignore monsters feigning death - [+] broken nose should reduce smell range - [+] fresh and stale bread should be interchangable in cooking - [+] make scroll of permenance act on you, not your objects - [+] tweak object rarity yet agian... - [+] bug: hole in roof above player start pos is immediately destroyed. - [+] change pickaxe to be like resting - [+] wait first, then if not interrupted, do the dig. - [+] add cell->hp, celltype->hp. around 100. - [+] f_digging, x, y, digperturn - [+] interrupt() will stop this. - [+] each turn, lower hp of cell by 1. - [+] make wlaking bakwards take less time based on athletics skill!!! - [+] at adept, takes no extra time? - [+] better racial display - [+] ? for extra info. - [+] hitdice - [+] general attribs (str etc) - [+] don't show description until you press '?' - [+] addbonustext(flagpile, f_BONDESC, "asdffas") - to avoid index issues - [+] remove VULNS from "effects" unless temporary - [+] isresistantto() etc need to have "int onlytemp" - [+] remove VULNS from manual BONTEXT flags - [+] CRASH IN DTVULN CODE!! - [+] limit '?r' display ?? - [+] what to show - [+] show races you have encountered - [+] show races you know about through Lore (adept level) - [+] show playable races????? - [+] structs - [+] race->encountered - [+] need to save this. - [+] make EFFECTS only show TEMPORARY effects or ones which don't come from race? - [+] automate bondesc/pendesc based on flags! - [+] vulnarabilities / resist / immun - [+] vision range!! (visrangemod) - [+] size? restricted armour. - [+] stayinroom - [+] f_humanoid (can use weapons) - [+] tamable - [+] seeindark - [+] caneatraw - [+] enhancesmell - [+] caneatraw - [+] vegeatrian - [+] cernivore - [+] fastmetab - [+] startskill - [+] tremorsense - [+] silentmove - [+] deaf - [+] flying / levitating - [+] awareness - [+] nocturnal / diurnal - [+] heavyblow - [+] packattack - [+] dodges - [+] autocreateob - [+] MPMOD - [+] HPMOD - [+] MEDITATES - [+] PHOOTMEM - [+] canwill "Spells: xx, x, x, x" - [+] spells: - [+] animate stone - "power" walls turn into stone golems - [+] implement spell - [+] golem - [+] r_golemstone - [+] knockback attack - [+] high str - [+] fists - [+] corpsetype and iunsummonob = boulder - [+] spell power modification - subtract spell level. - [+] when i go down a drain, make sure the new map links to THE DRAIN I WENT DOWN. not some otehr one. - [+] some monsters shouldn't sleep! add new flag: f_nosleep - [+] make spanner help disarm traps!
2011-12-04 09:33:37 +11:00
void addbonustext(flagpile_t *fp, enum FLAG fid, char *text);
- move all definitions into data.c / data.h - [+] monsters should start sprinting if targetlf is sprinting && we can sprint && we aren't sprinting * [+] The kobold throws a potion of sleep at you. A potion of sleep hits you. A potion of sleep shatters! You are showered in glass shards! * [+] in getchoicestr, when there is only one valid choice, show its description below! - [+] in getchoicestr: - [+] remember desc_end_y - [+] if our typed text doesn't match, and desc_end_y is set - [+] blank out those lines - [+] in ], show letters and let you view amrour - [+] Still occasionally have bugs where no up stairs are placed in the first level!!!!! - [+] put in debugging to show if we ever destroy a staircase - [+] test when it happens again..... - [+] for "pentagram pulses black", if you can't see the estination, still say "your xxx flies away" - [+] change listen code: you can only hear one _footstep_ noise per turn, but any number of other things. - [+] instead of jobs replaceing hitdice, make them _modify_ maxhp by a certain %age. ie. f_modmaxhp 80% to get lower. - [+] jobs can no longer have F_HITDICE - [+] instead, they have F_MAXHPMOD - [+] why am i getting wet and drowning while flying?? - [+] show f_canwill SPELLS under abilities, not spells?? - More playable races - [+] need f_playablerace - [+] can pick when you start the game (before you pick job) - [+] human - [+] implement f_jobattrmod - [+] MOST JOBS SHOULD USE F_JOBATTRMOD instead of F_STARTATT. - [+] ALL PLAYABLE RACES must have FULL sets of STARTATT * [+] elf * [+] dwarf - [+] aviad (birdfolk) - [+] can fly - [+] vuln to electric attacks - [+] vuln++ to fire - [+] ---str - [+] cyborg - [+] +str, +int, +dex, +con - [+] ---cha - [+] -wis - [+] vulnerable to lightning, water,cold - [+] cannot use any magic, or med-high chance of spell failure - [+] bleeds oil rather than water - [+] see exact hp damage (f_extrainfo) - [+] tech usage. - [+] remember race in highscores.
2011-09-19 11:47:35 +10:00
command_t *addcommand(enum COMMAND id, char c, char *desc);
void initcommands(void);
void initjobs(void);
void initobjects(void);
void initrace(void);
void initskills(void);
- [+] shops on a level should make loud sounds every few turns. (onein3) - [+] inifniite loop in ?k - [+] add to balaclava: equipconfer -> f_anonymous - [+] can't get banned from shops with this! - [+] when randomly increasing skills, don't select maxed ones. - [+] remove warning for movement while bleeding - [+] injuries heal too fast. - [+] bug: The sound of sounds of fighting awakens you! - [+] shouldnt be able to rest while airborne! - [+] make drunkenness give more damage resistance! - [+] "unseen" etc not working on tombstone - [+] bug: merloch getting infinite attacks!! - [+] add "a xxx moves out of view" - [+] why are wizards starting with 2 cold spells? fixed. was getting an extra one for gaining a "new" spell skill. - [+] slowwalking shoudl reduce move volume, not eliminate it. - [+] i noticed a secret iron door forom 6 cells away! - [+] make SC_SEARCH not autopassable on natural 20. - [+] armour can have a SIZE - [+] remove some occurences of "f_noarmouron" for sz_large, sz_small creatures - [+] in "canwear", implement size check. if lf's body size isn't sz_human then armour must have "f_armoursize -> sz_xxx" - [+] exception for ears / eyes - [+] f_multisize - [+] f_armoursize sz_xxx - [+] can only wear armour whih is your size - [+] in io.c, show armour size - [+] assign f_multisize to objects - [+] when adding objects - [+] cope with asking for "large armour" etc - [+] adding to a lf's pack? make sure armour is the correct fit - [+] somewhere else? 25% chance of different size. if so, 50/50 as to which way. - [+] in getobname, show "huge armour" etc - [+] medium ("halfling size pair of gauntlets"), human ("gauntlets"), or large ("huge gauntlets") - [+] high sewing/metalwork skills will let you modify armour for custom fit. - [+] half the hit points of the object - [+] implement a multi-level menu system for shops - [+] text on shop exit ("thank you for your business!") - [+] shops: - [+] only let you donate if you can takeoff / unweild it first. - [+] replace "vending machine" with shop - [+] make shops/buildings their own category - [+] this will let us say 'random shop' - [+] enable stealing from shops - [+] armour - [+] book - [+] weapon - [+] general - [+] potion - [+] hardware - [+] food - [+] jeweller - [+] always show full name for shop items - [+] temple of xxx - - [+] actions - [+] donate - [+] detect curse - [+] bless(costs more if equipped) - [+] absolve sins - [+] special depending on who the temple is to? - [+] temple of'xxx' - assign in addobject() - [+] extend CHA/SPEECH mods to all shops - [+] disable stacking for shop objects - [+] hotel/inn - [+] actions - [+] pay to rest (for 100 turns) - [+] if you do this, call startresting() before exitting shop - [+] and set some kind of flag so monsters will never approach - [+] maybe: f_resting_in_hotel - [+] and so that they will never wake up you up through sound - [+] remove these when you stop resting. - [+] force you to stop resting once your time expires - [+] buy food/drink - [+] weapon shop: - [+] donate weapons - [+] armour shop: - [+] buy armour - [+] donate armour (so that monsters don't pick it up!) * [+] firearm reload messages - [+] don't take f_throwmissile into account when using telekinesis - [+] ranged weapons: auto reload after firing. - [+] done.
2011-11-16 11:57:21 +11:00
void make_basic_shop(flagpile_t *fp);
- move all definitions into data.c / data.h - [+] monsters should start sprinting if targetlf is sprinting && we can sprint && we aren't sprinting * [+] The kobold throws a potion of sleep at you. A potion of sleep hits you. A potion of sleep shatters! You are showered in glass shards! * [+] in getchoicestr, when there is only one valid choice, show its description below! - [+] in getchoicestr: - [+] remember desc_end_y - [+] if our typed text doesn't match, and desc_end_y is set - [+] blank out those lines - [+] in ], show letters and let you view amrour - [+] Still occasionally have bugs where no up stairs are placed in the first level!!!!! - [+] put in debugging to show if we ever destroy a staircase - [+] test when it happens again..... - [+] for "pentagram pulses black", if you can't see the estination, still say "your xxx flies away" - [+] change listen code: you can only hear one _footstep_ noise per turn, but any number of other things. - [+] instead of jobs replaceing hitdice, make them _modify_ maxhp by a certain %age. ie. f_modmaxhp 80% to get lower. - [+] jobs can no longer have F_HITDICE - [+] instead, they have F_MAXHPMOD - [+] why am i getting wet and drowning while flying?? - [+] show f_canwill SPELLS under abilities, not spells?? - More playable races - [+] need f_playablerace - [+] can pick when you start the game (before you pick job) - [+] human - [+] implement f_jobattrmod - [+] MOST JOBS SHOULD USE F_JOBATTRMOD instead of F_STARTATT. - [+] ALL PLAYABLE RACES must have FULL sets of STARTATT * [+] elf * [+] dwarf - [+] aviad (birdfolk) - [+] can fly - [+] vuln to electric attacks - [+] vuln++ to fire - [+] ---str - [+] cyborg - [+] +str, +int, +dex, +con - [+] ---cha - [+] -wis - [+] vulnerable to lightning, water,cold - [+] cannot use any magic, or med-high chance of spell failure - [+] bleeds oil rather than water - [+] see exact hp damage (f_extrainfo) - [+] tech usage. - [+] remember race in highscores.
2011-09-19 11:47:35 +10:00
void sortcommands(void);