Slightly increase vault chance in dungeon
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parent
7a5563de68
commit
e698875655
2
map.c
2
map.c
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@ -8814,7 +8814,7 @@ object_t *hastrailof(obpile_t *op, lifeform_t *lf, int oid, flag_t **tflag, life
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void initmap(void) {
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void initmap(void) {
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// habitats
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// habitats
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// thingchance, obchance, vaultchance, maxvisrange, upstiartype, downstairtype, stairs_in_rooms,temp
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// thingchance, obchance, vaultchance, maxvisrange, upstiartype, downstairtype, stairs_in_rooms,temp
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addhabitat(H_DUNGEON, "dungeon", CT_CORRIDOR, CT_WALL, 5, 60, 33, 6, OT_STAIRSUP, OT_STAIRSDOWN, B_TRUE, T_NORMAL);
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addhabitat(H_DUNGEON, "dungeon", CT_CORRIDOR, CT_WALL, 5, 60, 40, 6, OT_STAIRSUP, OT_STAIRSDOWN, B_TRUE, T_NORMAL);
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addhabitat(H_ICECAVE, "ice cavern", CT_CORRIDOR, CT_WALLICE, 10, 45, 20, 6, OT_ICESTAIRSUP, OT_ICESTAIRSDOWN, B_FALSE, T_COLD);
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addhabitat(H_ICECAVE, "ice cavern", CT_CORRIDOR, CT_WALLICE, 10, 45, 20, 6, OT_ICESTAIRSUP, OT_ICESTAIRSDOWN, B_FALSE, T_COLD);
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addhabitat(H_CAVE, "cave", CT_DIRT, CT_WALLDIRT, 5, 45, 20, 6, OT_TUNNELUP, OT_TUNNELDOWN, B_FALSE, T_NORMAL);
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addhabitat(H_CAVE, "cave", CT_DIRT, CT_WALLDIRT, 5, 45, 20, 6, OT_TUNNELUP, OT_TUNNELDOWN, B_FALSE, T_NORMAL);
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addhabitat(H_FOREST, "forest", CT_GRASS, CT_WALLTREE, 5, 75, 0, MAXVISRANGE, OT_TREEUP, OT_TREEDOWN, B_FALSE, T_NORMAL);
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addhabitat(H_FOREST, "forest", CT_GRASS, CT_WALLTREE, 5, 75, 0, MAXVISRANGE, OT_TREEUP, OT_TREEDOWN, B_FALSE, T_NORMAL);
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