Slightly increase vault chance in dungeon

This commit is contained in:
Rob Pearce 2016-07-07 17:23:20 +10:00
parent 7a5563de68
commit e698875655
1 changed files with 1 additions and 1 deletions

2
map.c
View File

@ -8814,7 +8814,7 @@ object_t *hastrailof(obpile_t *op, lifeform_t *lf, int oid, flag_t **tflag, life
void initmap(void) {
// habitats
// thingchance, obchance, vaultchance, maxvisrange, upstiartype, downstairtype, stairs_in_rooms,temp
addhabitat(H_DUNGEON, "dungeon", CT_CORRIDOR, CT_WALL, 5, 60, 33, 6, OT_STAIRSUP, OT_STAIRSDOWN, B_TRUE, T_NORMAL);
addhabitat(H_DUNGEON, "dungeon", CT_CORRIDOR, CT_WALL, 5, 60, 40, 6, OT_STAIRSUP, OT_STAIRSDOWN, B_TRUE, T_NORMAL);
addhabitat(H_ICECAVE, "ice cavern", CT_CORRIDOR, CT_WALLICE, 10, 45, 20, 6, OT_ICESTAIRSUP, OT_ICESTAIRSDOWN, B_FALSE, T_COLD);
addhabitat(H_CAVE, "cave", CT_DIRT, CT_WALLDIRT, 5, 45, 20, 6, OT_TUNNELUP, OT_TUNNELDOWN, B_FALSE, T_NORMAL);
addhabitat(H_FOREST, "forest", CT_GRASS, CT_WALLTREE, 5, 75, 0, MAXVISRANGE, OT_TREEUP, OT_TREEDOWN, B_FALSE, T_NORMAL);