- Change description for fatal heat damage to 'scalded'. Only use 'incinerated' for fire damage.
- Immutable objects shouldn't be able to be heated (eg. with "heat metal")
- forgot to initialise brand->description
- door displaying as "leaf" - definition of knowledge->id was OBCLASS instead of OBTYPE.
- Repeated text:
Minimum agility to use effectively: 50 to use.Minimum agility to use
effectively: 50 to use. (bonus at 70).
- change wish text to be more meaningful
- fix failure when loading objects with a bonus from vaults/bones (eg. blessed '+5' sword)
- when raging, don't prompt to really attack when you won't gain xp
- disable flagpile checks
- Use 'interact' to use shops, not 'operate'
- Bad text: You are resistant to: projectiles[-7870t], explosives[-7870t].
- scorpions shouldn't follow you up stairs. (but giant scorpions can)
- make failed relinkob() calls return the original object rather than null, otherwise we get situations where an object becomes NULL and causes a crash.
- make cooking skill description show what size corpses you can cook.
- bug: potion of growth caused instadeath when reverting.
- bug: not showing monster abilites properly
- show raceclass in descriptions (/ v)
- make evasion only work if you're not exhausted
- Felix should be pleased by attacking people while hidden
- Not seeing felix angered messages when donating items
- Holes in roof - you now need to climb to inspect them.
- Fixed crash when hitting @ while producing light.
- [+] reduce chances of dulling weapon from hitting things
- [+] crash during save. other save/load fixes.
- [+] simplify xp value calculation.
- [+] fixes for checks to see whether cells are diggable using "dig"
spell.
- [+] fix shop closed bug - "we are closed" text not appearing.
- [+] sound code mods - should no longer ever hear "muffled slithering"
(since slithering should be too soft to travel through walls)
- [+] undead will no longer try to heal via resting (since they can't).
- [+] bug: crash when linking to map entry objects
- [+] removed some material-based damage immunities
- [+] at night you shouldn't hear "a cash register chiming".
- [+] increase hp of chests
- [+] filling empty flask from potion of fshy lungs resulted in potion
of water!
- [+] don't take migraine damage from light if your'e blind.
- [+] Interact should also be able to open/close doors
- [+] closing doors should take time.
- [+] remove armourrating from many standard monsters.
- [+] should be able to get nauseated while asleep
- [+] shouldn't be able to generate corpses of unique monsters!
- [+] mental feedback should do more damage.
you are able to cook.
- [+] then greatly increase chances of getting sick from raw meat.
- [+] and decrease nutrition for raw meat again
- [+] wizard classes should get random spells on level up
- [+] Interact (with adjacent things)
- [+] add new command
- [+] bookshelf
- [+] wardrobes (contain clothes)
- [+] open barrels
- [+] computers
- [+] only show "it currently contains..." for containers which you
have opened.
- [+] F_BEENOPENED.
- [+] some barrels are randomly jammed
- [+] change jam to be strength check.
- [+] change skillcheck roll - now only 1-50
- [+] monsters shouldn't cast lethargy if you're already exhasted
- [+] lethargy should cancel rage.
- [+] change spellbooks - always id them but you might not be able to
read them.
new vaults:
- [+] goblin nest
- [+] orc fort
- [+] BUG: after giant ant digs a hole:
- [+] ERROR - unlinked stairs! should have been linked during map
creation.
ERROR - can't find opposite end of stairs/portal!
- [+] upstaircase on the new level is being linked to a hole.
- [+] fixed?
- [+] test again... (dig down, check log.txt for linking to wrong
type)
- [+] giant ant should be able to dig dirt at will(to escape)
- [+] mimic ??
- [+] pretends to be an ornate chest.
- [+] new monsters
- [+] gluon should be an ooze.
- [+] hag
- [+] phase spider (wlak through walls!)
- [+] basilisk
- [+] better description for rusted armour.
- [+] fix crash when creating up holes.
- [+] gods of opposing alignments should never make offers.
- [+] new armour flag:
- [+] f_underclothing
- [+] getequippedob() - get the outer one.
- [+] if you have f_underclothing, can wear other armour on top of
it.
- [+] can't remove underclothes without removing outer first.
- [+] TEST with cotton shirt
- [+] make sure autoequip handles undercltohing
- [+] fix other objects
- [+] adjust ']' output
- [+] make armour help against some magical damage too
- [+] move armour check and reduction into losehpeffects().
- [+] pass damreducedbyarmour to losehpeffects
- [+] psionic spells:
- [+] dampen missiles - lots of extra evasion vs missiles only
* [+] soul link (l4, share damage)
- [+] mind sheidl (l4, like the amulet)
- [+] delay death (l5, don't die if hp <= 0 and this spell is
active)
- [+] remote ko (l6)
- [+] Silence spell / effect - air.
- [+] f_silenced.
- [+] announce in io.c
- [+] prevents spellcasting
- [+] prevents docomms()
- [+] prevents reading scrolls
- [+] prevents speech-based abilities like warcry and sonic bolt
- [+] say() will fail
- [+] sayphrase() wil fail
- [+] test the spell.......
- [+] CRASH when adjusting glyph on edge of map
- [+] non-humanoids can't climb without climb skill.
- [+] player sohuld be able to swap with unconscious/asleep lfs <= same
size
- [+] too easy to knock things unconscious??? bug. fixed.
- [+] reusable cells being set to empty! think this was a vault
definition problem.
- [+] demon chameleon / deech
- [+] low-level mosnter which can hide
- [+] coldness shoudl reduce object heat and heat should add f_hot
- [+] novice engineering should let you make arrows.
- [+] hunter shouhld have novice engineering.
- [+] BUG: during the game: i nvalid racename 'piranha' in vault
pool_room
- [+] this happened because more than 1 appeared.
- [+] disallow minions/numapepar in vaults.