Rob Pearce
3e3bc4a334
Updated description of 'glowing flask'
2016-06-13 21:58:37 +10:00
Rob Pearce
f2a8f408d6
Lowered power of 'chill' spell.
2016-06-13 21:43:19 +10:00
Rob Pearce
efdbd3fe40
Insects resist cold.
2016-06-13 21:42:05 +10:00
Rob Pearce
52a57e7b17
God piety should only be affected by backstabs etc. if the attacker was the player!
2016-06-13 09:50:49 +10:00
Rob Pearce
4c4c3a3e04
should be able to 'o'perate a lockpick to trigger the 'pick locks' skill using that object.
2016-06-13 09:30:03 +10:00
Rob Pearce
51bdeede32
For cartographer skills, don't shade out some known cells outside of our vision range. - stairs - doors - objects
2016-06-13 09:15:00 +10:00
Rob Pearce
3dd52fa511
When describing an object fmor a shop, show its real (identified) name.
2016-06-13 08:44:14 +10:00
Rob Pearce
4994faa11b
Mottled snail now has cold resistance.
2016-06-12 22:01:36 +10:00
Rob Pearce
6edfb3ee6d
bigfix: aigetlastknownpos() fails when one of the adjacent cells is off the edge of the map.
2016-06-12 22:01:02 +10:00
Rob Pearce
60e28b6c03
If revived while stuck inside a solid wall, move elsewhere.
2016-06-10 15:27:26 +10:00
Rob Pearce
b7627de8cb
F_POWDER items now dissolve in water.
2016-06-09 21:17:39 +10:00
Rob Pearce
c6f3f3f9bd
- takedamage() should end instantly if object is aleady dead.
2016-06-09 17:11:47 +10:00
Rob Pearce
8730225c6e
Added new version of pool room vault with deep water.
2016-06-09 12:20:48 +10:00
Rob Pearce
c1f8bdcc9d
Remove "dissolved" killverb for acid - doesn't make sense.
2016-06-09 11:46:31 +10:00
Rob Pearce
2daa5d79a2
Scroll of wishing value was way too low ($150)
2016-06-09 11:34:27 +10:00
Rob Pearce
aa1a3e22cf
Mages should start at inept in non-primary/secondary spell schools.
2016-06-09 11:33:58 +10:00
Rob Pearce
0f90f3b76f
Tweak breakob code again to cope with various numbers of broken object types, not just 2.
...
Replace all (struct)->weight with (struct)->mass.
2016-06-09 11:24:24 +10:00
Rob Pearce
74b0e9841f
Modify getbreakob() to produce less objects - a burned giant newt corpse was turning into ~38 piles of ash!
2016-06-09 10:52:48 +10:00
Rob Pearce
a4735d597c
MAke object weight functions more meaningful - getobmass() and getobweight()
2016-06-09 10:51:55 +10:00
Rob Pearce
d676a33072
Fix crash in ai movement when move was "successful" but target cell was still removed (eg. tried to open an unopenable door).
2016-06-09 10:25:50 +10:00
Rob Pearce
d98ba870ca
New option: prompt to abandon spells/abilities
2016-06-07 20:12:22 +10:00
Rob Pearce
fd450ba0c3
- Allow mages to select spells from their primary school through training, by spending points.
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- Rename 'weapon attraction' spell to 'guided weapon'
- When showing spells in a book, include their school
- $ key to show current money
2016-06-07 16:52:41 +10:00
Rob Pearce
267f046986
When you fail to disarm a trap on a chest, and it goes off, ensure the trap is removed.
2016-06-06 22:29:20 +10:00
Rob Pearce
176aea7374
Increase attack delay on polearms.
2016-06-06 22:17:19 +10:00
Rob Pearce
5bcf36fdce
Show stamina cost in weapon description.
2016-06-06 20:55:53 +10:00
Rob Pearce
0bc557f2f5
If you run out of stamina while flying, immediately stop flying.
...
Don't require stamina to stop flying.
2016-06-06 20:42:45 +10:00
Rob Pearce
95e36275d3
Increase cooldown time on monsters casting 'flee' spells
2016-06-06 19:21:15 +10:00
Rob Pearce
250fe6033a
Cursed scroll of sense surroundings should set cell known glyphs to random.
2016-06-06 17:22:16 +10:00
Rob Pearce
eabf474c08
Allow random objects with given rarity in vault files "rare random thing" or "vrare random thing"
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poolroom.vlt should have slightly less piranhas and a chance of rare objects underwater
2016-06-06 17:07:14 +10:00
Rob Pearce
8456ed6a74
- Option to notify about absorbed into dirt
...
- Fix crash if no cells found for god to appear.
- When calling fillpot from splashes moved/placed objects, make sure there is sufficient liquid to fill to container.
- Potion of blood sohuld always be a 'dark red potion'
2016-06-06 15:21:47 +10:00
Rob Pearce
bd0f37f461
*water appearing/moving onto cells should turn empty flasks into potions if they have F_FILLPOT
2016-06-06 12:15:42 +10:00
Rob Pearce
d381e8444c
- Introduce MR_BACKTOLAIR to avoid ai code failures.
...
- Clear message bar before askobject()
- Make towel code include certain small liquids on the ground (splash of water, blood, etc)
2016-06-06 10:28:49 +10:00
Rob Pearce
a23bedde10
*When using a towel, make it able to dry off objects on the ground.
...
*When using a towel, make it wet based on how much you dry off.
*Create Water description should specify that water is created on the ground.
*when creating "a wet xxx", make its wetness time be the maximum.
*fixed bug where F_WET obmods would not show up after the v1 timer value changed (added flags->obmodignore[])
2016-06-04 10:20:34 +10:00
Rob Pearce
e1edc8e14b
- In THREAT ASSESSMENT, don't show both "your <limb> is destroyed" and "you have no <limb>".
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- Make '0' work as a shortcut slot.
- Change default shortcuts
Sixth sense -> 6 ("SIXth" -> "6th" -> 6)
Tiptoe -> 0 ("tOE" -> "oh" -> 0)
Training -> 9
2016-06-03 15:28:05 +10:00
Rob Pearce
f3030981fa
Fixed bug from recent commit where wished for objects weren't correctly described.
2016-06-02 16:50:32 +10:00
Rob Pearce
9cd7615a9b
Bug - check for slippery objects in initiatemove() was done on the NEW cell, not
...
the current one.
2016-06-02 16:47:27 +10:00
Rob Pearce
59204a30a0
Fix object text when it has attribute scaling but no requirement.
2016-06-02 16:41:18 +10:00
Rob Pearce
9330c00ab3
Uncursing objects now causes them to become unequipped.
2016-06-02 16:35:12 +10:00
Rob Pearce
dc48475d8b
Cursed eyewear now _reduces_ your vision range.
2016-06-02 16:22:26 +10:00
Rob Pearce
562f3d082b
- Dagger of Revenge had incorrect F_LINKGOD.
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- Prevent obtaining key items via wishes.
2016-06-02 15:46:30 +10:00
Rob Pearce
986f9306ce
After a low wisdom enemy wakes up robbed, make them angry towards everyone for a while.
2016-06-02 14:56:52 +10:00
Rob Pearce
c30a1c4b94
- generate error if main screen is not at least 80x25
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- showlfstats() - implement text wrap and scrolling on Effects screen
- If a monster slips and IQ >= animal, tiptoe next turn.
2016-06-02 14:50:03 +10:00
Rob Pearce
3fb91ba6e1
Change weapon stamina loss to be BASELOSS + 3*weapon_attackdelay_mod
...
ie. weapon attack delay of 130 = 190% of base stamina loss.
This should mitigate powerful weapons like halberds.
Make innate 'fists' type objects have the same fast attack speed as a dagger.
2016-06-02 11:35:58 +10:00
Rob Pearce
321a5ae00c
- Implement proper up/down paging in showlfstats()
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- getspellschoolknown() returning unpredictable results
- in Skill screen, show abbreviations on each line for ease of reading.
2016-06-02 11:24:32 +10:00
Rob Pearce
997d5f88a8
Worker ants should be able to dig down through stone floors.
2016-06-02 00:34:57 +10:00
Rob Pearce
89dbff4a63
Potions of (in)competence now modify attributes by 5, not 1.
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Add a squeaking hinge trap
Rename doobtraps() to triggerattachedtrap() for readbility.
Make using spanners able to set off traps.....
Make spanners able to unlock anything (chests, doors)
Allow (I)nteraction with adjacent objects, not just impassable ones (but limit what kind of objects this works with).
Remove CMD_CLOSE command ('s') - we can just use 'interact'.
Limit (I)nteractions to cells in front of you.
2016-06-01 23:59:39 +10:00
Rob Pearce
2ed1f07968
- Monsters summoned by other monsters should never attack their summoner.
2016-06-01 21:17:06 +10:00
Rob Pearce
5135352e2a
Random object generation was completely broken. Should be a little better now.
2016-06-01 21:09:21 +10:00
Rob Pearce
4a7711d110
Genies should be immune to cold
...
Objects/lfs made of gas shouldn't be able to be knocked backwards
2016-06-01 16:51:09 +10:00
Rob Pearce
1b8980db09
Change message when prisoners leave you after escaping.
2016-06-01 16:23:21 +10:00