nexus/data/vaults/trapcorridor.vlt

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! a corridor full of traps
@id:trap_corridor
@map
#######
.......
#######
@end
@legend
#:cell:SOLID
.:cell:EMPTY
@end
@flags
rarity:rare
goesin:dungeon
autodoors:100
! half the cells are trapped!
scatter(0,1,-1,-2) ob:random trap:1-3
! corpses
scatter(0,1,-1,-2) ob:corpse:1:50
@end