My first attempt at a text roguelike game.
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Rob Pearce 079a69f648 - [+] goblin king lair had way too many wyrmlings! 2012-06-03 05:26:04 +00:00
data - [+] goblin king lair had way too many wyrmlings! 2012-06-03 05:26:04 +00:00
doc - [+] "really attack the helpless something?" 2012-04-27 01:23:14 +00:00
Makefile - [+] CRASH in killflag() 2011-12-16 19:54:08 +00:00
ai.c - [+] bug: shouldn't be able to pay with gems without beginner 2012-05-22 06:10:49 +00:00
ai.h - [+] ai shuldn't want its home/life objects. 2012-03-08 19:42:25 +00:00
attack.c * [+] BUG: books lose their hidden names after load: 2012-06-02 22:43:18 +00:00
attack.h * [+] BUG: books lose their hidden names after load: 2012-06-02 22:43:18 +00:00
data.c * [+] BUG: books lose their hidden names after load: 2012-06-02 22:43:18 +00:00
data.h - [+] bug: shouldn't be able to pay with gems without beginner 2012-05-22 06:10:49 +00:00
defs.h * [+] BUG: books lose their hidden names after load: 2012-06-02 22:43:18 +00:00
findleak.c adding findleak 2012-03-05 10:32:17 +00:00
findleak.h adding extra headers 2012-03-05 10:32:29 +00:00
flag.c - [+] tweak random monster code - highest TR () shiuld appear at level 2012-04-14 13:23:04 +00:00
flag.h - [+] tweak random monster code - highest TR () shiuld appear at level 2012-04-14 13:23:04 +00:00
god.c - [+] credit cards shouldn't be stackable 2012-05-28 07:05:19 +00:00
god.h - [+] delvers should always want money for info, unless you are a 2012-02-17 05:16:45 +00:00
io.c * [+] BUG: books lose their hidden names after load: 2012-06-02 22:43:18 +00:00
io.h - [+] credit cards shouldn't be stackable 2012-05-28 07:05:19 +00:00
lf.c * [+] BUG: books lose their hidden names after load: 2012-06-02 22:43:18 +00:00
lf.h * [+] BUG: books lose their hidden names after load: 2012-06-02 22:43:18 +00:00
map.c - [+] bug: training never going up! 2012-05-08 21:57:49 +00:00
map.h - [+] bug: training never going up! 2012-05-08 21:57:49 +00:00
mod_ob.txt initial checkin 2010-12-02 01:17:54 +00:00
move.c * [+] BUG: books lose their hidden names after load: 2012-06-02 22:43:18 +00:00
move.h * [+] BUG: books lose their hidden names after load: 2012-06-02 22:43:18 +00:00
nexus.c * [+] BUG: books lose their hidden names after load: 2012-06-02 22:43:18 +00:00
nexus.h - [+] change real_getlfname(): 2012-03-28 20:17:47 +00:00
objects.c * [+] BUG: books lose their hidden names after load: 2012-06-02 22:43:18 +00:00
objects.h * [+] BUG: books lose their hidden names after load: 2012-06-02 22:43:18 +00:00
save.c - [+] bug: training never going up! 2012-05-08 21:57:49 +00:00
save.h - [+] make zombies eat flesh. 2012-03-05 10:31:21 +00:00
shops.c - [+] credit cards shouldn't be stackable 2012-05-28 07:05:19 +00:00
shops.h - [+] bug: shouldn't be able to pay with gems without beginner 2012-05-22 06:10:49 +00:00
spell.c * [+] BUG: books lose their hidden names after load: 2012-06-02 22:43:18 +00:00
spell.h - [+] "really attack the helpless something?" 2012-04-27 01:23:14 +00:00
text.c * [+] BUG: books lose their hidden names after load: 2012-06-02 22:43:18 +00:00
text.h - [+] credit cards shouldn't be stackable 2012-05-28 07:05:19 +00:00
vault.c - [+] tweak random monster code - highest TR () shiuld appear at level 2012-04-14 13:23:04 +00:00
vault.h - [+] make zombies eat flesh. 2012-03-05 10:31:21 +00:00