nexus/doc
Rob Pearce 435b374c25 - [+] "really attack the helpless something?"
- [+] don't show this message if we can't see iT!
    - [+] also dont count this as a peaceful attack if we can't see it.
- [+] missiles missing you should interrupt training!
- [+] Why does monk acuracy start at -4?!
- [+] godstone of destruction (hammer )
- [+] godstone of life (heart ?)
- [+] godstone of mercy (flower?)
- [+] revenge/theft (glove?)
- [+] godstone of purity (orb ?)
- [+] death: of death. (skull ?)
    - [+] casts infinite death
- [+] nature: of Nature (seed ?)
    - [+] all plants become peaceful
    - [+] all animals become peaceful
    - [+] cure all diseases
    - [+] quench all fires
    - [+] flowers grow everywhere
    - [+] summon treants ?
- [+] battle: of Battle (make this a horn?)
    - [+] remove all curses on equipped wep/arm.
    - [+] bless weapon (if not already done)
    - [+] nullify all other lfs
    - [+] super speed attacks ?
    - [+] warriors appear
- [+] magic: of Magic (crown ?)
    - [+] restore all mp
    - [+] learn any spell
    - [+] identify all objects
- [+] make Lavax be playable
- [+] make Fishfolk be playable
- [+] fix bug with wand lof
- [+] reduce rarity of wands
- [+] getrandomobwithflag()
- [+] fix big memleak bug (allocating map cells twice)
- [+] infinite loop on win game by defeating a god.
- [+] klikirak shouldn't make fire when on plane of gods/
- [+] createhabitat shouldn't be allowed to blank pre-vault  (ie.
      locked) cells
- [+] bug: wasn't any lfs in realm of gods
- [+] master vault
    - [+] bottom of dungeon has link to "vaults".
    - [+] vault stairs needs a key to open it. (special stair type)
    - [+] stair type:
        - [+] metal hatch leading down
        - [+] metal ladder leading up
    - [+] add new habitat
    - [+] add new branch
    - [+] algorithm for making h_vault level:
        - [+] start with everything a wall
        - [+] place x number of random rooms or vaults with tag:vault
            - [+] rooms can't overlap
            - [+] rooms should be fairly small
            - [+] IMPORTANT: rooms can't be further than 2 (3?) cells
                  away from other rooms
        - [+] every room has locked doors (never open entrances)
        - [+] then go through, and cell which has a room cell near it
              becomes empty
        - [+] problems:
            - [+] rooms have no doors!
            - [+] rooms are too small!!
        - [+] populate with monsters (f_rarity)
        - [+] more chance of "guard" jobs
        - [+] automatically place chests
    - [+] 3 levels with:
        - [+] 1 staircase up/down form each
        - [+] down stairs require key to open.
    - [+] first level of vaults: outer vaults
        - [+] antechamber with vault guardians
    - [+] second level: inner vaults
    - [+] last level: master vault
        - [+] inner chamber with all the godstones
        - [+] once you pick up one godstone, the others vanish.
2012-04-27 01:23:14 +00:00
..
add_attrib.txt * [+] make vending machines use this container code instead. 2011-07-13 21:40:28 +00:00
add_bodypart.txt - [+] make zombies eat flesh. 2012-03-05 10:31:21 +00:00
add_building.txt * [+] let credit cards be used at some shops? 2011-12-08 02:55:14 +00:00
add_damtype.txt - [+] player start objects shouldn't get random brands like silver! 2011-09-28 01:05:10 +00:00
add_eatconfer.txt - [+] weakness spell should half melee damage. 2012-03-11 01:39:33 +00:00
add_god - [+] remove "inscribe" spell for now. 2012-01-25 09:20:15 +00:00
add_habitat.txt - [+] if you cancel a limited wish, don't age you. 2012-04-04 09:59:48 +00:00
add_intrinsic.txt - [+] ob1() macros 2011-12-05 17:03:47 +00:00
add_levelabil.txt - [+] young hawk moving very slowly? was healing. 2011-04-13 23:44:29 +00:00
add_material.txt - [+] get rid of "sorcery" skill, and move 'study scrolls' ability to 2011-10-12 21:15:48 +00:00
add_obclass.txt Updates 2011-01-31 19:16:13 +00:00
add_poisontype.txt - [+] young hawk moving very slowly? was healing. 2011-04-13 23:44:29 +00:00
add_potions.txt a 2011-03-04 01:22:36 +00:00
add_race.txt initial checkin 2010-12-02 01:17:54 +00:00
add_raceclass.txt - [+] fire skeleton shouldn't be immune to cold 2012-03-06 10:47:26 +00:00
add_regiontype.txt - [+] "really attack the helpless something?" 2012-04-27 01:23:14 +00:00
add_skill.txt - [+] bug: when ally can't see you it goes to sleep 2011-11-07 02:12:04 +00:00
add_spells.txt - [+] issues with drawing off edge of map. 2011-05-19 20:30:58 +00:00
add_spellschool.txt - [+] young hawk moving very slowly? was healing. 2011-04-13 23:44:29 +00:00
colours.txt * [+] operate a candlabrum on the ground confers permenant light 2011-07-26 02:01:05 +00:00
criticals.txt - [+] bug: when running, i jumped into deep water! 2011-08-24 23:48:29 +00:00
dnd.txt a 2011-03-04 01:22:36 +00:00
dungeon_layout.txt * [+] let credit cards be used at some shops? 2011-12-08 02:55:14 +00:00
glyphs.txt - [+] move pctchance for individual spells from F_AICASTTOxxx to 2012-03-15 09:19:05 +00:00
godnames * [+] operate a candlabrum on the ground confers permenant light 2011-07-26 02:01:05 +00:00
object_ideas.txt a 2011-03-04 01:22:36 +00:00
regions - [+] can't go up to forest now!!!! 2011-05-16 02:03:25 +00:00
throwdist.txt Updates 2011-01-31 19:16:13 +00:00
throwspeeds.txt a 2011-03-04 01:22:36 +00:00
vaults.txt - [+] tweak random monster code - highest TR () shiuld appear at level 2012-04-14 13:23:04 +00:00
volumes.txt - [+] issues with drawing off edge of map. 2011-05-19 20:30:58 +00:00
wandwondereffects a 2011-03-04 01:22:36 +00:00