My first attempt at a text roguelike game.
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Rob Pearce 095fb8b7d4 - [+] add a glyph for 'bright light'. yellow sun
- [+] bug: i was able to repair leather armour usint the metalwork
      skill.
- [+] fix bug with vell not getting starting weapon.
- [+] monsters: don't walk on producelsight obs if you have sensitive,
      uncovered eyes.
    - [+] (if wis >= animal)
- [+] snakes shoudl have f_enhancesmell and bad eyesight. also lower
      their tremossense range
- [+] new lore: skills which auto makeknown() objects based on rarity.
    - [+] lore:chemistry - potions
    - [+] lore:relics = rings/amulets
    - [+] lore:language = scrolls / books
        - [+] also study scrolls
    - [+] lore:arcana: wands+magic creatures
- [+] finalise work to redo god piety
    - [+] amberon
        - [+] thrilled = poly immune,
    - [+] glorana
        - [+] t = auto bless weapons / arm
    - [+] ekrub
        - [+] e = autotangle (instead of d)
    - [+] yumi
        - [+] e = 90 save life chance
    - [+] felix
        - [+] p = enhance stealth ?
        - [+] t = enhance search 20
        - [+] e = enhance lockpick 50
2012-11-05 01:44:01 +00:00
data - [+] add a glyph for 'bright light'. yellow sun 2012-11-05 01:44:01 +00:00
doc - [+] don't trigger ANY god effects while raging. 2012-07-30 02:35:02 +00:00
Makefile - [+] walking on glowing moss sohuld damage it. 2012-10-15 02:15:36 +00:00
ai.c - [+] walking on glowing moss sohuld damage it. 2012-10-15 02:15:36 +00:00
ai.h - [+] ai shuldn't want its home/life objects. 2012-03-08 19:42:25 +00:00
attack.c - [+] some rings are now rare/very rare 2012-10-31 03:58:13 +00:00
attack.h - [+] announce when a web spell hits you 2012-08-12 05:04:49 +00:00
data.c - [+] add a glyph for 'bright light'. yellow sun 2012-11-05 01:44:01 +00:00
data.h - [+] new skill: advanced combat 2012-07-18 10:12:32 +00:00
defs.h - [+] add a glyph for 'bright light'. yellow sun 2012-11-05 01:44:01 +00:00
findleak.c adding findleak 2012-03-05 10:32:17 +00:00
findleak.h adding extra headers 2012-03-05 10:32:29 +00:00
flag.c - [+] add a glyph for 'bright light'. yellow sun 2012-11-05 01:44:01 +00:00
flag.h - [+] add a glyph for 'bright light'. yellow sun 2012-11-05 01:44:01 +00:00
god.c - [+] add a glyph for 'bright light'. yellow sun 2012-11-05 01:44:01 +00:00
god.h - [+] some rings are now rare/very rare 2012-10-31 03:58:13 +00:00
io.c - [+] add a glyph for 'bright light'. yellow sun 2012-11-05 01:44:01 +00:00
io.h - [+] walking on glowing moss sohuld damage it. 2012-10-15 02:15:36 +00:00
lf.c - [+] add a glyph for 'bright light'. yellow sun 2012-11-05 01:44:01 +00:00
lf.h - [+] add a glyph for 'bright light'. yellow sun 2012-11-05 01:44:01 +00:00
map.c - [+] walking on glowing moss sohuld damage it. 2012-10-15 02:15:36 +00:00
map.h - [+] walking on glowing moss sohuld damage it. 2012-10-15 02:15:36 +00:00
mod_ob.txt initial checkin 2010-12-02 01:17:54 +00:00
move.c - [+] add a glyph for 'bright light'. yellow sun 2012-11-05 01:44:01 +00:00
move.h - [+] walking on glowing moss sohuld damage it. 2012-10-15 02:15:36 +00:00
nexus.c - [+] walking on glowing moss sohuld damage it. 2012-10-15 02:15:36 +00:00
nexus.h - [+] walking on glowing moss sohuld damage it. 2012-10-15 02:15:36 +00:00
objects.c - [+] add a glyph for 'bright light'. yellow sun 2012-11-05 01:44:01 +00:00
objects.h - [+] add a glyph for 'bright light'. yellow sun 2012-11-05 01:44:01 +00:00
save.c - [+] walking on glowing moss sohuld damage it. 2012-10-15 02:15:36 +00:00
save.h - [+] make zombies eat flesh. 2012-03-05 10:31:21 +00:00
shops.c - [+] walking on glowing moss sohuld damage it. 2012-10-15 02:15:36 +00:00
shops.h - [+] bug: shouldn't be able to pay with gems without beginner 2012-05-22 06:10:49 +00:00
spell.c - [+] add a glyph for 'bright light'. yellow sun 2012-11-05 01:44:01 +00:00
spell.h - [+] walking on glowing moss sohuld damage it. 2012-10-15 02:15:36 +00:00
text.c - [+] add a glyph for 'bright light'. yellow sun 2012-11-05 01:44:01 +00:00
text.h - [+] add a glyph for 'bright light'. yellow sun 2012-11-05 01:44:01 +00:00
vault.c - [+] walking on glowing moss sohuld damage it. 2012-10-15 02:15:36 +00:00
vault.h - [+] hecta's escaping sacrifices - only trigger this 5 turns AFTER 2012-07-15 13:27:45 +00:00