My first attempt at a text roguelike game.
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Rob Pearce 25ca8f3e43 - [+] fix bug in randomtalk
- [+] fix bug with beggars
- [+] prompt before giving money in C-d
- [+] bug: allies walking into walls
- [+] make your own race / job more likely to kjoin for less gold
- [+] new rarity level: rr_frequent ?
    - [+] add it
    - [+] in swamp, aquatic things are freqentut
- [+] swamp level:
    - [+] createdungeon (but use different h_habitat. how do i do this?)
    - [+] then remove all doors
    - [+] then change all walls into deep water
    - [+] add rarity for monsterss
    - [+] add rarity for objects
- [+] add f_nolink for vaults which aren't linked to rest of map
- [+] fishbowl vault
- [+] change misisle dam calculation - add firespeed rather than
      multiply.
- [+] forced shops at certain level intervals
    - [+] implmement RT_OBJECT text=objectname
    - [+] add buildings at levles 2-4 5- 7 8 - 10 11-13 14-16 17-19
          20-22 23 -25
- [+] split sp_ally_attack into attack and attack_unseen
- [+] base throwspeed on throwin gskill, not strength
- [+] make it much harder to catch thrown missiles
- [+] try to place RT_OBJECTs in rooms
- [+] maybe get rid of sound lowering for 's'lowwalk. this should be
      based on stealth!

- [+] don't let you walk down stairs if there's an impassable object in
      the way.
2011-11-17 00:50:33 +00:00
data - [+] fix bug in randomtalk 2011-11-17 00:50:33 +00:00
doc - [+] fix bug in randomtalk 2011-11-17 00:50:33 +00:00
vaults - [+] fix bug in randomtalk 2011-11-17 00:50:33 +00:00
Makefile - [+] shops on a level should make loud sounds every few turns. (onein3) 2011-11-16 00:57:21 +00:00
ai.c - [+] fix bug in randomtalk 2011-11-17 00:50:33 +00:00
ai.h - [+] prevent 'A' (forceattack) behind you 2011-11-14 18:21:40 +00:00
attack.c - [+] fix bug in randomtalk 2011-11-17 00:50:33 +00:00
attack.h - [+] chage skill descriptions to use Accuray Rating numbers, not 2011-10-24 16:46:19 +00:00
data.c - [+] fix bug in randomtalk 2011-11-17 00:50:33 +00:00
data.h - [+] shops on a level should make loud sounds every few turns. (onein3) 2011-11-16 00:57:21 +00:00
defs.h - [+] fix bug in randomtalk 2011-11-17 00:50:33 +00:00
flag.c - [+] shops on a level should make loud sounds every few turns. (onein3) 2011-11-16 00:57:21 +00:00
flag.h - [+] sleeping mosnters aren't waking up soon enough!!! make difficulty 2011-08-31 17:33:35 +00:00
god.c - [+] shops on a level should make loud sounds every few turns. (onein3) 2011-11-16 00:57:21 +00:00
god.h - [+] shops on a level should make loud sounds every few turns. (onein3) 2011-11-16 00:57:21 +00:00
io.c - [+] fix bug in randomtalk 2011-11-17 00:50:33 +00:00
io.h - [+] shops on a level should make loud sounds every few turns. (onein3) 2011-11-16 00:57:21 +00:00
lf.c - [+] fix bug in randomtalk 2011-11-17 00:50:33 +00:00
lf.h - [+] fix bug in randomtalk 2011-11-17 00:50:33 +00:00
map.c - [+] fix bug in randomtalk 2011-11-17 00:50:33 +00:00
map.h - [+] fix bug in randomtalk 2011-11-17 00:50:33 +00:00
mod_ob.txt initial checkin 2010-12-02 01:17:54 +00:00
move.c - [+] shops on a level should make loud sounds every few turns. (onein3) 2011-11-16 00:57:21 +00:00
move.h - [+] shops on a level should make loud sounds every few turns. (onein3) 2011-11-16 00:57:21 +00:00
nexus.c - [+] fix bug in randomtalk 2011-11-17 00:50:33 +00:00
nexus.h - [+] prevent 'A' (forceattack) behind you 2011-11-14 18:21:40 +00:00
object.h initial checkin 2010-12-02 01:17:54 +00:00
object_ideas.txt Updates 2011-01-31 19:16:13 +00:00
objects.c - [+] fix bug in randomtalk 2011-11-17 00:50:33 +00:00
objects.h - [+] shops on a level should make loud sounds every few turns. (onein3) 2011-11-16 00:57:21 +00:00
save.c - [+] prevent 'A' (forceattack) behind you 2011-11-14 18:21:40 +00:00
save.h - [+] bug in movement speed display for monsters 2011-08-25 09:01:28 +00:00
shops.c - [+] shops on a level should make loud sounds every few turns. (onein3) 2011-11-16 00:57:21 +00:00
shops.h - [+] shops on a level should make loud sounds every few turns. (onein3) 2011-11-16 00:57:21 +00:00
spell.c - [+] fix bug in randomtalk 2011-11-17 00:50:33 +00:00
spell.h - [+] shops on a level should make loud sounds every few turns. (onein3) 2011-11-16 00:57:21 +00:00
text.c - [+] fix bug in randomtalk 2011-11-17 00:50:33 +00:00
text.h - [+] prevent 'A' (forceattack) behind you 2011-11-14 18:21:40 +00:00