My first attempt at a text roguelike game.
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Rob Pearce 27f08ed7ab - [+] stomach code
- [+] create 1 vault
    - [+] must have:
        - [+] ot_playerstart
        - [+] ot_stomachexit
    - [+] swallow ability moves to there
    - [+] when the lf dies, destroy the map
    - [+] TEST
    - [+] mover object
        - [+] moves you if you didn't move
        - [+] f_pushdir, v0 = dir
        - [+] invisible obejct
    - [+] may flip them horizontally
    - [+] chance to dodge the swallow
- [+] rename green ooze to "sizzling slime"
- [+] don't put traps on top of stairs!!
- [+] remove unneeded extra redraw when changing levels.
- [+] make ']' show object AR bonusss
- [+] don't even call precalclos during endgame.
- [+] don't say "you see footprints and footprints here"
- [+] break grabs when you fall unconscious
- [+] bug - ring of wounding not working.
- [+] crash in free(npcnames) !!!!! pointer being freed was not
      allcoated
- [+] grave sprite
- [+] glutworm
    - [+] swallows you
    - [+] eats all objects
- [+] canines/felines should die from chocolate
- [+] weapons with multiple damtypes
    - [+] at adept skilllevel, you can change type (but only with
          weapons you're pr_skilled or higher in)
    - [+] f_altdamtype xx.  must have altdam for normal dam too.
- [+] fire primality
Hecta effect: - [+] necrotic beam
2011-12-19 08:04:49 +00:00
data - [+] stomach code 2011-12-19 08:04:49 +00:00
doc - [+] stomach code 2011-12-19 08:04:49 +00:00
vaults added bazaar vault. 2011-12-09 00:37:02 +00:00
Makefile - [+] CRASH in killflag() 2011-12-16 19:54:08 +00:00
ai.c - [+] stomach code 2011-12-19 08:04:49 +00:00
ai.h - [+] when something grabs you, show an 'X' in its location so you know 2011-11-23 22:10:08 +00:00
attack.c - [+] stomach code 2011-12-19 08:04:49 +00:00
attack.h - [+] weapon skill of sk_skilled or high gives you a chance to block 2011-12-12 16:40:17 +00:00
data.c - [+] stomach code 2011-12-19 08:04:49 +00:00
data.h * [+] let credit cards be used at some shops? 2011-12-08 02:55:14 +00:00
defs.h - [+] stomach code 2011-12-19 08:04:49 +00:00
flag.c - [+] stomach code 2011-12-19 08:04:49 +00:00
flag.h - [+] stomach code 2011-12-19 08:04:49 +00:00
god.c - [+] CRASH in killflag() 2011-12-16 19:54:08 +00:00
god.h - [+] shops on a level should make loud sounds every few turns. (onein3) 2011-11-16 00:57:21 +00:00
io.c - [+] stomach code 2011-12-19 08:04:49 +00:00
io.h * [+] let credit cards be used at some shops? 2011-12-08 02:55:14 +00:00
lf.c - [+] stomach code 2011-12-19 08:04:49 +00:00
lf.h - [+] weapon skill of sk_skilled or high gives you a chance to block 2011-12-12 16:40:17 +00:00
map.c - [+] stomach code 2011-12-19 08:04:49 +00:00
map.h - [+] stomach code 2011-12-19 08:04:49 +00:00
mod_ob.txt initial checkin 2010-12-02 01:17:54 +00:00
move.c - [+] stomach code 2011-12-19 08:04:49 +00:00
move.h added bazaar vault. 2011-12-09 00:37:02 +00:00
nexus.c - [+] stomach code 2011-12-19 08:04:49 +00:00
nexus.h * [+] let credit cards be used at some shops? 2011-12-08 02:55:14 +00:00
object.h initial checkin 2010-12-02 01:17:54 +00:00
object_ideas.txt Updates 2011-01-31 19:16:13 +00:00
objects.c - [+] stomach code 2011-12-19 08:04:49 +00:00
objects.h - [+] weapon skill of sk_skilled or high gives you a chance to block 2011-12-12 16:40:17 +00:00
save.c * [+] let credit cards be used at some shops? 2011-12-08 02:55:14 +00:00
save.h - [+] bug in movement speed display for monsters 2011-08-25 09:01:28 +00:00
shops.c - [+] weapon skill of sk_skilled or high gives you a chance to block 2011-12-12 16:40:17 +00:00
shops.h - [+] shops on a level should make loud sounds every few turns. (onein3) 2011-11-16 00:57:21 +00:00
spell.c - [+] stomach code 2011-12-19 08:04:49 +00:00
spell.h - [+] weapon skill of sk_skilled or high gives you a chance to block 2011-12-12 16:40:17 +00:00
text.c - [+] CRASH in killflag() 2011-12-16 19:54:08 +00:00
text.h - [+] prevent 'A' (forceattack) behind you 2011-11-14 18:21:40 +00:00
vault.c - [+] stomach code 2011-12-19 08:04:49 +00:00
vault.h - [+] stomach code 2011-12-19 08:04:49 +00:00