nexus/flag.c

1422 lines
34 KiB
C

#include <assert.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "defs.h"
#include "flag.h"
#include "god.h"
#include "io.h"
#include "lf.h"
#include "map.h"
#include "objects.h"
#include "spell.h"
#include "text.h"
extern enum GAMEMODE gamemode;
extern int needredraw;
extern int statdirty;
extern void (*precalclos)(lifeform_t *);
extern lifeform_t *godlf[];
extern int ngodlfs;
extern lifeform_t *player;
int flagdb = B_FALSE;
altflagval_t *addaltval(flag_t *f, enum FLAG id, int val1, int val2, int val3, char *text) {
f->altval = malloc(sizeof(altflagval_t));
f->altval->id = id;
f->altval->val[0] = val1;
f->altval->val[1] = val2;
f->altval->val[2] = val3;
if (text) {
f->altval->text = strdup(text);
} else {
f->altval->text = strdup("");
}
return f->altval;
}
void addcondition(flag_t *f, enum FLAGCONDITION fc, int chance) {
f->condition = fc;
f->chance = chance;
}
flag_t *addflag(flagpile_t *fp, enum FLAG id, int val1, int val2, int val3, char *text) {
return addflag_real(fp, id, val1, val2, val3, text, PERMENANT, B_KNOWN, -1);
}
flag_t *addflagifneeded(flagpile_t *fp, enum FLAG id, int val1, int val2, int val3, char *text) {
if (!hasflag(fp, id)) {
return addflag_real(fp, id, val1, val2, val3, text, PERMENANT, B_KNOWN, -1);
}
return NULL;
}
flag_t *addtempflag(flagpile_t *fp, enum FLAG id, int val1, int val2, int val3, char *text, int timeleft) {
return addflag_real(fp, id, val1, val2, val3, text, timeleft, B_KNOWN, -1);
}
flag_t *addflag_real(flagpile_t *fp, enum FLAG id, int val1, int val2, int val3, char *text, int lifetime, int known, long obfromid) {
lifeform_t *lf;
flag_t *f;
map_t *redolight = NULL;
int redrawscreenatend = B_FALSE;
int redrawstatatend = B_FALSE;
int i;
int rv;
//checkflagpile(fp);
//if (gamemode == GM_GAMESTARTED) checkmapflags(player->cell->map); // debugging
// identified things mean all new flags are autmaticlaly known.
if (hasflag(fp, F_IDENTIFIED)) {
known = B_KNOWN;
}
if (id == F_INTERRUPTED) {
if (fp->owner == player) {
dblog("player got interrupted");
}
}
// impossible flags
if ((id == F_POISONED) && isimmuneto(fp, DT_POISON, B_FALSE)) return NULL;
if ((id == F_VEGETARIAN) && hasflag(fp, F_CARNIVORE)) return NULL;
if ((id == F_PARTVEGETARIAN) && hasflag(fp, F_CARNIVORE)) return NULL;
if ((id == F_CARNIVORE) && (hasflag(fp, F_VEGETARIAN) || hasflag(fp, F_PARTVEGETARIAN)) ) return NULL;
// overrite NA rarity
if ((id == F_RARITY) && (val3 == NA)) {
val3 = RR_COMMON;
}
// auto-increment order for EXTRADESC flag
if ((id == F_EXTRADESC) && (val1 == NA)) {
flag_t *retflag[MAXCANDIDATES];
int nretflags;
int nextorder = 0,i;
getflags(fp, retflag, &nretflags, F_EXTRADESC, F_NONE);
for (i = 0; i < nretflags; i++) {
int this;
this = retflag[i]->val[0];
if (this == NA) this = 0;
if (this >= nextorder) nextorder = this+1;
}
val1 = nextorder;
}
//if (gamemode == GM_GAMESTARTED) checkmapflags(player->cell->map); // debugging
lf = fp->owner;
if (gamemode == GM_GAMESTARTED) {
if (id == F_PRODUCESLIGHT) {
if (lf && lf->cell && (lf->cell->map == player->cell->map)) {
// someone started producing light
redolight = lf->cell->map;
} else if (fp->ob) {
cell_t *obloc;
obloc = getoblocation(fp->ob);
if (obloc && (obloc->map == player->cell->map)) {
// an object started producing light
redolight = obloc->map;
}
}
} else if (id == F_ASLEEP) {
// someone fell asleep - ie their glyph will turn upsidedown
if (lf && (isplayer(lf) || cansee(player, lf))) {
redolight = lf->cell->map;
}
}
}
//if (gamemode == GM_GAMESTARTED) checkmapflags(player->cell->map); // debugging
////////////////////////////////
// ACTUAL FLAG ADDITION IS HERE
////////////////////////////////
if (fp->first == NULL) {
fp->first = malloc(sizeof(flag_t));
f = fp->first;
f->prev = NULL;
// also the last
fp->last = f;
f->next = NULL;
} else {
flag_t *ff;
// we will keep flags sorted.
// find correct position in list...
ff = fp->first;
while (ff && (ff->id < id)) {
ff = ff->next;
}
if (ff) {
// start or middle of list
// insert BEFORE this one
flag_t *prev;
prev = ff->prev;
// link to previous element
if (prev) {
prev->next = malloc(sizeof(flag_t));
f = prev->next;
} else {
// first one
fp->first = malloc(sizeof(flag_t));
f = fp->first;
}
f->prev = prev;
// link to next element
f->next = ff;
ff->prev = f;
} else {
// last one. insert at end of list.
f = fp->last;
f->next = malloc(sizeof(flag_t));
f->next->prev = f;
f = f->next;
fp->last = f;
f->next = NULL;
}
/*
// go to end of list
f = fp->last;
f->next = malloc(sizeof(flag_t));
f->next->prev = f;
f = f->next;
*/
}
//if (gamemode == GM_GAMESTARTED) checkmapflags(player->cell->map); // debugging
// fill in props
f->id = id;
f->lifetime = lifetime;
f->known = known;
f->obfrom = obfromid;
f->altval = NULL;
f->condition = FC_NOCONDITION;
f->chance = 100;
// first blank values
for (i = 0; i < 3; i++) {
f->val[i] = NA;
}
f->val[0] = val1;
f->nvals = 1;
if (val2 != NA) {
f->val[1] = val2;
f->nvals++;
}
if (val3 != NA) {
f->val[2] = val3;
f->nvals++;
}
if (text) {
f->text = strdup(text);
} else {
f->text = strdup("");
}
f->pile = fp;
//checkflagpile(fp);
updatefpindex(fp);
//if (gamemode == GM_GAMESTARTED) checkmapflags(player->cell->map); // debugging
// notify
if (f->pile->owner) {
if ( ((gamemode == GM_CHARGEN) && isplayer(f->pile->owner)) ||
((gamemode == GM_GAMESTARTED) && announceflaggain(f->pile->owner, f)) ) {
if (gamemode == GM_GAMESTARTED) {
// don't include flags which interrupt will kill!
switch (f->id) {
case F_RUNNING:
case F_TRAINING:
case F_AUTOCMD:
break;
case F_ASLEEP:
if (f->val[2] == NA) { // ie. sleeping, not resting
addflag(f->pile, F_INTERRUPTED, B_TRUE, NA, NA, NULL);
}
break;
default:
addflag(f->pile, F_INTERRUPTED, B_TRUE, NA, NA, NULL);
break;
}
}
//if (gamemode == GM_GAMESTARTED) checkmapflags(player->cell->map); // debugging
f->known = B_TRUE;
if (f->obfrom) {
object_t *ob;
ob = findobbyid(f->pile->owner->pack, f->obfrom);
if (ob) {
flag_t *f2 = NULL;
switch (f->lifetime) {
case FROMOBEQUIP:
f2 = hasflagval(ob->flags, F_EQUIPCONFER, f->id, NA, NA, NULL);
break;
case FROMOBHOLD:
f2 = hasflagval(ob->flags, F_HOLDCONFER, f->id, NA, NA, NULL);
break;
case FROMOBACTIVATE:
f2 = hasflagval(ob->flags, F_ACTIVATECONFER, f->id, NA, NA, NULL);
break;
}
if (f2) {
f2->known = B_TRUE;
}
}
}
//if (gamemode == GM_GAMESTARTED) checkmapflags(player->cell->map); // debugging
}
// player flags which cause a redraw
rv = flagcausesredraw(f->pile->owner, f->id);
if (rv < redrawscreenatend) redrawscreenatend = rv;
if (flagcausesstatredraw(f->pile->owner, f->id)) redrawstatatend = B_TRUE;
//if (gamemode == GM_GAMESTARTED) checkmapflags(player->cell->map); // debugging
} else if (f->pile->ob) {
if (gamemode == GM_GAMESTARTED) {
//if (gamemode == GM_GAMESTARTED) checkmapflags(player->cell->map); // debugging
if (announceobflaggain(f->pile->ob, f)) {
f->known = B_TRUE;
}
//if (gamemode == GM_GAMESTARTED) checkmapflags(player->cell->map); // debugging
}
}
//if (gamemode == GM_GAMESTARTED) checkmapflags(player->cell->map); // debugging
if (flagcausesloscalc(f->id)) {
cell_t *where = NULL;
// everyone who can see this cell recalcs their los
//if (gamemode == GM_GAMESTARTED) checkmapflags(player->cell->map); // debugging
where = getflagpilelocation(f->pile);
//if (gamemode == GM_GAMESTARTED) checkmapflags(player->cell->map); // debugging
if (where) {
lifeform_t *l;
for (l = where->map->lf ; l ; l = l->next) {
//if (gamemode == GM_GAMESTARTED) checkmapflags(player->cell->map); // debugging
if (haslos(l, where)) {
//if (gamemode == GM_GAMESTARTED) checkmapflags(player->cell->map); // debugging
setlosdirty(l);
//if (gamemode == GM_GAMESTARTED) checkmapflags(player->cell->map); // debugging
//precalclos(l);
if (isplayer(l)) {
//if (gamemode == GM_GAMESTARTED) checkmapflags(player->cell->map); // debugging
if (!redrawscreenatend) redrawscreenatend = B_TRUE;
//if (gamemode == GM_GAMESTARTED) checkmapflags(player->cell->map); // debugging
}
}
//if (gamemode == GM_GAMESTARTED) checkmapflags(player->cell->map); // debugging
}
//if (gamemode == GM_GAMESTARTED) checkmapflags(player->cell->map); // debugging
}
//if (gamemode == GM_GAMESTARTED) checkmapflags(player->cell->map); // debugging
}
// special effects
if (f->pile->owner) {
float pct;
switch (f->id) {
case F_ASLEEP:
stopallspellsexcept(f->pile->owner, OT_S_ALARM, OT_NONE);
break;
case F_NONCORPOREAL:
killflagsofid(f->pile->owner->flags, F_BEINGSTONED);
break;
case F_RAGE:
f->val[0] = f->pile->owner->hp; // remember old maxhp
f->val[1] = f->pile->owner->maxhp; // remember old maxhp
pct = (float)f->pile->owner->hp / (float)f->pile->owner->maxhp;
f->pile->owner->maxhp = (float)f->pile->owner->maxhp * 1.5;
f->pile->owner->hp = pct * (float)f->pile->owner->maxhp;
break;
default:
break;
}
}
if ((gamemode == GM_GAMESTARTED) && (redrawscreenatend || redrawstatatend || redolight)) {
//if (gamemode == GM_GAMESTARTED) checkmapflags(player->cell->map); // debugging
if (redolight) {
//dblog("CALCINGLIGHT from flag\n");
if (!redrawscreenatend) redrawscreenatend = B_TRUE;
calclight(redolight);
//if (gamemode == GM_GAMESTARTED) checkmapflags(player->cell->map); // debugging
if (redolight == player->cell->map) {
setlosdirty(player);
}
//if (gamemode == GM_GAMESTARTED) checkmapflags(player->cell->map); // debugging
//precalclos(player);
}
//dblog("DRAWINGSCREEN from flag\n");
if (redrawscreenatend) needredraw = B_TRUE;
if (redrawstatatend) statdirty = B_TRUE;
//if (gamemode == GM_GAMESTARTED) checkmapflags(player->cell->map); // debugging
if (redrawscreenatend == B_FORCE) {
forceredraw();
} else {
drawscreen();
}
//if (gamemode == GM_GAMESTARTED) checkmapflags(player->cell->map); // debugging
}
//checkflagpile(fp);
//if (gamemode == GM_GAMESTARTED) checkmapflags(player->cell->map); // debugging
return f;
}
flagpile_t *addflagpile(lifeform_t *owner, object_t *ob) {
flagpile_t *fp;
fp = malloc(sizeof(flagpile_t));
fp->first = NULL;
fp->last = NULL;
fp->owner = owner;
fp->ob = ob;
fp->nitems = 0;
return fp;
}
int canbemadepermenant(enum FLAG id) {
switch (id) {
case F_BLIND:
case F_BREATHWATER:
case F_CAFFEINATED:
case F_DEAF:
case F_DETECTAURAS:
case F_DETECTOBS:
case F_DETECTMETAL:
case F_DISEASEIMMUNE:
case F_DRUNK:
case F_ENHANCESEARCH:
case F_ENHANCESMELL:
case F_EXTRAINFO:
case F_EXTRALUCK:
case F_FLYING:
case F_PHOTOMEM:
case F_REFLECTION:
case F_SEEINDARK:
case F_SEEINVIS:
case F_STABILITY:
case F_STENCH:
case F_TREMORSENSE:
return B_TRUE;
default: break;
}
return B_FALSE;
}
void changeflagtext(flag_t *f, char *newtext) {
free(f->text);
if (newtext) {
f->text = strdup(newtext);
} else {
f->text = strdup("");
}
}
void checkmapflags(map_t *m) {
cell_t *c;
object_t *o;
int nbad = 0,x,y;
for (y = 0; y < m->h; y++) {
for (x = 0; x < m->w; x++) {
c = getcellat(m, x, y);
if (c) {
for (o = c->obpile->first ; o ; o = o->next) {
if (fpisbad(o->flags)) {
dblog("bad flagpile found in ob %s at (%d,%d)",o->type->name, c->x, c->y);
nbad++;
}
}
}
}
}
if (nbad) {
dblog("total bad flagpiles: %d", nbad);
assert("found bad flagpiles in checkmapflags!" == 0);
}
}
void checkflagpile(flagpile_t *fp) {
if (fpisbad(fp)) {
assert("flagpile is corrupt!" == 0);
}
}
int fpisbad(flagpile_t *fp) {
flag_t *f;
for (f = fp->first ; f ; f = f->next) {
if (fp->ob && fp->owner) {
return B_TRUE;
}
}
return B_FALSE;
}
void copyflag(flagpile_t *dst, flagpile_t *src, enum FLAG id) {
flag_t *f;
for (f = src->first ; f ; f = f->next) {
// gone past the requrested id's number - ie. it's not there.
if (f->id > id) break;
if (f->id == id) {
flag_t *newf;
newf = addflag_real(dst, f->id, f->val[0], f->val[1], f->val[2], f->text,
f->lifetime, f->known, -1);
newf->condition = f->condition;
newf->chance = f->chance;
if (f->altval) {
addaltval(newf, f->altval->id,
f->altval->val[0],
f->altval->val[1],
f->altval->val[2],
f->altval->text);
}
}
}
}
void copyflags(flagpile_t *dst, flagpile_t *src, int lifetime) {
flag_t *f,*newf;
for (f = src->first ; f ; f = f->next) {
// omit certain flags
if (lifetime == FROMBRAND) {
if ((f->id == F_ONLYFOROBTYPE) ||
(f->id == F_ONLYFORDAMTYPE) ||
(f->id == F_ONLYFORWEPSKILL)) {
continue;
}
}
newf = addflag_real(dst, f->id, f->val[0], f->val[1], f->val[2], f->text,
(lifetime == NA) ? f->lifetime : lifetime, f->known, -1);
newf->condition = f->condition;
newf->chance = f->chance;
if (f->altval) {
addaltval(newf, f->altval->id,
f->altval->val[0],
f->altval->val[1],
f->altval->val[2],
f->altval->text);
}
}
}
int countflags(flagpile_t *fp) {
flag_t *f;
int count = 0;
for (f = fp->first ; f ; f = f->next) {
count++;
}
return count;
}
int flagcausesloscalc(enum FLAG fid) {
switch (fid) {
case F_ASLEEP:
case F_BLIND:
case F_BLOCKSVIEW:
case F_NIGHTVISRANGEMOD:
case F_PRONE:
case F_SEEINDARK:
case F_AWARENESS:
case F_VISRANGE:
case F_VISRANGEMOD:
return B_TRUE;
default: break;
}
return B_FALSE;
}
// eitehr returns:
// B_FALSE - gaining/losing the flag doesn't neccessitate a redraw
// B_TRUE - need to mark the game window as dirty when you see someone gaining/losing this flag
// B_FORCE - need to CLEAR the game window to force a redraw.
int flagcausesredraw(lifeform_t *lf, enum FLAG fid) {
if (!lf) return B_FALSE;
if (isplayer(lf)) {
// player
switch (fid) {
case F_ASLEEP:
case F_BLIND:
case F_DETECTLIFE:
case F_DETECTOBS:
case F_ENHANCESMELL:
case F_FASTMOVE:
case F_FEIGNINGDEATH:
case F_HIDING:
case F_INVISIBLE:
case F_PRODUCESLIGHT:
case F_PRONE:
case F_SECRET:
case F_SEEINDARK:
case F_SEEINVIS:
case F_AWARENESS:
case F_SPRINTING:
case F_SLOWMOVE:
return B_TRUE;
case F_GRABBEDBY:
case F_ATTACHEDTO:
case F_RAGE:
return B_FORCE;
break;
default:
break;
}
} else if (haslos(player, lf->cell)) {
switch (fid) {
case F_ASLEEP:
case F_HIDING:
case F_INVISIBLE:
case F_PRODUCESLIGHT:
case F_PRONE:
return B_TRUE;
default:
break;
}
// nonplayer
}
return B_FALSE;
}
int flagcausesstatredraw(lifeform_t *lf, enum FLAG fid) {
if (!lf || !isplayer(lf)) return B_FALSE;
switch (fid) {
case F_ASLEEP:
case F_ATTRMOD:
case F_BLIND:
case F_CLIMBING:
case F_CONFUSED:
case F_DRUNK:
case F_EATING:
case F_FASTMOVE:
case F_FLYING:
case F_GRAVBOOSTED:
case F_GUNTARGET:
case F_HASNEWLEVEL:
case F_HIDING:
case F_ICESLIDE:
case F_INVISIBLE:
case F_LEVITATING:
case F_PARALYZED:
case F_POISONED:
case F_PRODUCESLIGHT:
case F_PRONE:
case F_RAGE:
case F_SPRINTING:
case F_SLOWMOVE:
case F_STUNNED:
case F_TRAINING:
return B_TRUE;
default:
break;
}
return B_FALSE;
}
flag_t *hasflag(flagpile_t *fp, int id) {
return hasflag_real(fp, id, NA, NULL);
}
flag_t *hasflagknown(flagpile_t *fp, int id) {
return hasflag_real(fp, id, B_TRUE, NULL);
}
flag_t *hasflag_real(flagpile_t *fp, int id, int wantknown, flag_t *exception) {
flag_t *f,*foundflag = NULL, *searchfrom = NULL;
lifeform_t *owner;
int pos;
int l,r;
int iter = 0,subiter = 0;
int db = B_FALSE;
owner = fp->owner;
if (flagdb) db = B_TRUE;
if (db) dblog("hasflag %d in flagpile with %d entries", id, fp->nitems);
// binary search for this flag id.
l = 0;
r = fp->nitems-1;
while (!searchfrom) {
//if (db) dblog(" iter#%d: l=%d,r=%d", iter, l, r);
if (r < l) {
// NOT FOUND.
//if (db) dblog(" r < l: not found!");
break;
} else if (fp->item[l]->id > id) {
// NOT FOUND.
//if (db) dblog(" leftid %d > wantid %d. not found!",fp->item[l]->id, id);
break;
} else if (fp->item[r]->id < id) {
// NOT FOUND.
//if (db) dblog(" rightid %d > wantid %d. not found!",fp->item[r]->id, id);
break;
}
// half way inbetween l and r
pos = ((l+r)/2);
f = fp->item[pos];
//if (db) dblog(" iter#%d: pos=%d. item here is %d (looking for %d)", iter, pos, f->id, id);
if (f->id == id) {
// go back to first occurence
while (f->prev && (f->prev->id == id)) {
f = f->prev;
iter++;
}
searchfrom = f;
break;
} else if (f->id > id) {
// go left
r = pos-1;
} else {
// go right
l = pos+1;
}
iter++;
}
// now find a valid one
f = searchfrom;
while (f && (f->id == id)) {
int valid = B_TRUE;
if (f == exception) valid = B_FALSE;
if ((wantknown != NA) && (f->known != wantknown)) valid = B_FALSE;
if (owner && (f->lifetime == FROMJOB) && !getjob(owner)) valid = B_FALSE;
//if (owner && (f->lifetime == FROMSKILL) && !getskill(owner, xxx)) valid = B_FALSE;
if (valid) {
foundflag = f;
break;
} else {
f = f->next;
subiter++;
}
}
if (db) dblog("finished - %s - iter=%d, subiter=%d", foundflag ? "found it" : "NOT FOUND",iter,subiter);
return foundflag;
/*
for (f = fp->first ; f ; f = f->next) {
// gone past the requrested id's number - ie. it's not there.
if (f->id > id) break;
if ((f->id == id) && (f != exception)) {
int valid = B_TRUE;
if ((wantknown != NA) && (f->known != wantknown)) valid = B_FALSE;
if (owner && (f->lifetime == FROMJOB) && !getjob(owner)) {
valid = B_FALSE;
}
if (valid) {
return f;
}
}
}
*/
return NULL;
}
flag_t *hasflagval(flagpile_t *fp, int id, int val1, int val2, int val3, char *text) {
return hasflagval_real(fp, id, val1, val2, val3, text, B_FALSE); // doesn't have to be known
}
flag_t *hasflagvalknown(flagpile_t *fp, int id, int val1, int val2, int val3, char *text) {
return hasflagval_real(fp, id, val1, val2, val3, text, B_TRUE); // must be known
}
int getcounter(flagpile_t *fp) {
flag_t *f;
f = hasflag(fp, F_COUNTER);
if (f) {
return f->val[0];
}
return 0;
}
flag_t *hasflagval_real(flagpile_t *fp, int id, int val1, int val2, int val3, char *text, int wantknown) {
flag_t *f,*foundflag = NULL, *searchfrom = NULL;
lifeform_t *owner;
int pos;
int l,r;
int iter = 0;
int db = B_FALSE;
owner = fp->owner;
if (flagdb) db = B_TRUE;
//if (db) dblog("hasflag %d in flagpile with %d entries", id, fp->nitems);
// binary search for this flag id.
l = 0;
r = fp->nitems-1;
while (!searchfrom) {
//if (db) dblog(" iter#%d: l=%d,r=%d", iter, l, r);
if (r < l) {
// NOT FOUND.
//if (db) dblog(" r < l: not found!");
break;
} else if (fp->item[l]->id > id) {
// NOT FOUND.
//if (db) dblog(" leftid %d > wantid %d. not found!",fp->item[l]->id, id);
break;
} else if (fp->item[r]->id < id) {
// NOT FOUND.
//if (db) dblog(" rightid %d > wantid %d. not found!",fp->item[r]->id, id);
break;
}
// half way inbetween l and r
pos = ((l+r)/2);
f = fp->item[pos];
//if (db) dblog(" iter#%d: pos=%d. item here is %d (looking for %d)", iter, pos, f->id, id);
if (f->id == id) {
// go back to first occurence
while (f->prev && (f->prev->id == id)) {
iter++;
f = f->prev;
}
searchfrom = f;
break;
} else if (f->id > id) {
// go left
r = pos-1;
} else {
// go right
l = pos+1;
}
iter++;
}
// now find a valid one
f = searchfrom;
while (f && (f->id == id)) {
if (owner && (f->lifetime == FROMJOB) && !getjob(owner)) {
// invalid
} else if ( ((val1 == NA) || (f->val[0] == val1)) &&
((val2 == NA) || (f->val[1] == val2)) &&
((val3 == NA) || (f->val[2] == val3)) &&
((text == NULL) || strstr(f->text, text))) {
if (!wantknown || f->known) {
foundflag = f;
break;
}
}
f = f->next;
}
if (db) dblog("finished - %s - iter=%d", foundflag ? "found it" : "NOT FOUND", iter );
return foundflag;
/*
for (f = fp->first ; f ; f = f->next) {
// gone past the requrested id's number - ie. it's not there.
if (f->id > id) break;
if (f->id == id) {
if (owner && (f->lifetime == FROMJOB) && !getjob(owner)) {
// invalid
} else {
if ( ((val1 == NA) || (f->val[0] == val1)) &&
((val2 == NA) || (f->val[1] == val2)) &&
((val3 == NA) || (f->val[2] == val3)) &&
((text == NULL) || strstr(f->text, text))) {
if (!wantknown || f->known) {
return f;
}
}
}
}
}
return NULL;
*/
}
int istransitoryflag(flag_t *f) {
if ((f->lifetime >= FROMEXTERNAL_LOW) && (f->lifetime <= FROMEXTERNAL_HIGH)) {
return B_FALSE;
}
return B_TRUE;
}
// returns true if we did something
int killflagsofid(flagpile_t *fp, enum FLAG fid) {
flag_t *f,*nextf;
int donesomething = B_FALSE;
for (f = fp->first ; f ; f = nextf) {
nextf = f->next;
// gone past the requrested id's number - ie. it's not there.
if (f->id > fid) break;
if (f->id == fid) {
killflag(f);
donesomething = B_TRUE;
}
}
return donesomething;
}
void killflag(flag_t *f) {
flag_t *nextone, *lastone;
flagpile_t *pile;
lifeform_t *lf;
map_t *redolight = NULL;
cell_t *redolos = NULL;
int redostat = B_FALSE;
int redoscreen = B_FALSE;
int i,dopleasegod[MAXGODS];
//checkflagpile(f->pile);
for (i = 0; i < ngodlfs; i++) {
dopleasegod[i] = 0;
}
lf = f->pile->owner;
if (gamemode == GM_GAMESTARTED) {
if (f->id == F_PRODUCESLIGHT) {
if (lf && lf->cell && (lf->cell->map == player->cell->map)) {
// someone stopped producing light
redolight = lf->cell->map;
} else if (f->pile->ob) {
cell_t *obloc;
obloc = getoblocation(f->pile->ob);
if (obloc && (obloc->map == player->cell->map)) {
// an object stopped producing light
redolight = obloc->map;
}
}
} else if (f->id == F_ASLEEP) {
// someone woke up - ie their glyph will turn upsidedown
if (lf && (isplayer(lf) || cansee(player, lf))) {
redolight = lf->cell->map;
}
} else if (f->id == F_FLEEFROM) {
if (lf && lf->cell) {
lifeform_t *fleefrom;
fleefrom = findlf(lf->cell->map, f->val[0]);
// ie. this lf was fleeing from the player, and
// got away.
if (isplayer(fleefrom) && !cansee(lf, fleefrom)) {
for (i = 0; i < ngodlfs; i++) {
if (godlf[i]->race->id == R_GODMERCY) dopleasegod[i] += 5;
}
}
}
}
}
if (gamemode == GM_GAMESTARTED) {
// flags which cause a redraw
if (flagcausesredraw(f->pile->owner, f->id)) redoscreen = B_TRUE;
if (flagcausesstatredraw(f->pile->owner, f->id)) redostat = B_TRUE;
if (flagcausesloscalc(f->id)) {
redolos = getflagpilelocation(f->pile);
}
}
// notify
if (gamemode == GM_GAMESTARTED) {
if (lf) {
// special effects before announcement
if (f->id == F_FLEEFROM) {
// once you recover from fleeing from something,
// you don't find it scary for a little while.
if (!lfhasflagval(lf, F_NOFLEEFROM, f->val[0], NA, NA, NULL)) {
addtempflag(lf->flags, F_NOFLEEFROM, f->val[0], NA, NA, NULL, 10);
}
} else if (f->id == F_RAGE) {
if (!isdead(lf)) {
// restore original maxhp
float pct;
pct = (float)lf->hp / (float)lf->maxhp;
lf->maxhp = f->val[1];
lf->hp = pct * (float)lf->maxhp;
if (lf->hp < 1) lf->hp = 1;
}
}
// announce
if (announceflagloss(lf, f)) {
// don't include flags which interrupt will kill!
switch (f->id) {
case F_RUNNING:
case F_TRAINING:
case F_AUTOCMD:
break;
case F_ASLEEP:
if (f->val[2] != NA) { // ie. resting
addflag(lf->flags, F_INTERRUPTED, B_TRUE, NA, NA, NULL);
}
break;
default:
addflag(lf->flags, F_INTERRUPTED, B_TRUE, NA, NA, NULL);
break;
}
}
// special effects after announcement
if (f->id == F_RAGE) {
// you are now exhausted
setstamina(lf, 0);
}
} else if (f->pile->ob && !isdeadob(f->pile->ob)) {
announceobflagloss(f->pile->ob, f);
}
// we will revert to our original form at the end of timeeffectslf().
if (lf && (f->id == F_POLYMORPHED)) {
if (lfhasflag(lf, F_ORIGRACE)) {
lf->polyrevert = B_TRUE;
}
}
}
/////////////////////////////////////////////
// now we are actually removing the flag.
/////////////////////////////////////////////
// remember the pile so that we can re-index
pile = f->pile;
// free mem
if (f->text) {
free(f->text);
f->text = NULL;
}
if (f->altval) {
if (f->altval->text) {
free(f->altval->text);
f->altval->text = NULL;
}
free(f->altval);
f->altval = NULL;
}
// remove from list
nextone = f->next;
if (nextone != NULL) {
nextone->prev = f->prev;
} else { /* last */
f->pile->last = f->prev;
}
if (f->prev == NULL) {
/* first */
nextone = f->next;
f->pile->first = nextone;
free(f);
} else {
lastone = f->prev;
free (lastone->next );
lastone->next = nextone;
}
//////////////////////////////////////////
// "f" is now gone. don't reference it
// anymore!
//////////////////////////////////////////
f = NULL;
// re-index the pile
updatefpindex(pile);
if (gamemode == GM_GAMESTARTED) {
for (i = 0; i < ngodlfs; i++) {
if (dopleasegod[i]) {
pleasegodmaybe(godlf[i]->race->id, dopleasegod[i]);
}
}
if (redolos) {
// - if this was a lf's flag, they recalc their los.
// - if it was an object flag, then everyone who can see
// its cell recalcs their los.
if (lf) {
setlosdirty(lf);
//precalclos(f->pile->owner);
if (isplayer(lf)) redoscreen = B_TRUE;
} else {
// everyone who can see this cell recalcs their los
lifeform_t *l;
for (l = redolos->map->lf ; l ; l = l->next) {
if (haslos(l, redolos)) {
setlosdirty(l);
//precalclos(l);
if (isplayer(l)) redoscreen = B_TRUE;
}
}
}
}
if (redolight) {
calclight(redolight);
setlosdirty(player);
//precalclos(player);
needredraw = B_TRUE;
}
if (redoscreen) {
needredraw = B_TRUE;
}
if (redostat) {
statdirty = B_TRUE;
}
if (statdirty || needredraw ) {
drawscreen();
}
}
//checkflagpile(pile);
}
void killflagpile(flagpile_t *fp) {
if (fp->ob && !fp->ob->dying) {
assert(0 == "calling killflagpile on non-dying object");
}
//checkflagpile(fp);
while (fp->first) {
killflag(fp->first);
}
//checkflagpile(fp);
free(fp);
}
int killtransitoryflags(flagpile_t *fp, enum FLAG fid) {
flag_t *f,*nextf;
int nkilled = 0;
for (f = fp->first ; f ; f = nextf) {
nextf = f->next;
// gone past the requrested id's number - ie. it's not there.
if (f->id > fid) break;
if (istransitoryflag(f) && (f->id == fid)) {
killflag(f);
nkilled++;
}
}
return nkilled;
}
int killtransitoryflagvals(flagpile_t *fp, enum FLAG fid, int val1, int val2, int val3, char *text) {
flag_t *f, *nextf;
int nkilled = 0;
for (f = fp->first ; f ; f = nextf) {
nextf = f->next;
// gone past the requrested id's number - ie. it's not there.
if (f->id > fid) break;
if (istransitoryflag(f) && (f->id == fid)) {
if ( ((val1 == NA) || (f->val[0] == val1)) &&
((val2 == NA) || (f->val[1] == val2)) &&
((val3 == NA) || (f->val[2] == val3)) &&
((text == NULL) || strstr(f->text, text))) {
killflag(f);
nkilled++;
}
}
}
return nkilled;
}
void timeeffectsflag(flag_t *f, int howlong) {
// special case:
if (f->id == F_TRAIL) {
return;
}
// always nauseated in the sewer
if ((f->id == F_NAUSEATED) && f->pile->owner && f->pile->owner->cell && (f->pile->owner->cell->habitat->id == H_SEWER)) {
return;
}
if ((f->lifetime != PERMENANT) && (f->lifetime > 0)) {
// special case - fast metabolism speeds up poison too.
if (f->id == F_POISONED) {
int multiplier;
sumflags(f->pile, F_FASTMETAB, &multiplier, NULL, NULL);
if (multiplier > 0) {
howlong *= multiplier;
}
} else if ((f->id == F_INJURY) && hasflag(f->pile, F_ASLEEP)) {
howlong *= 2;
}
f->lifetime -= howlong;
if (f->lifetime <= 0) {
killflag(f);
return;
} else if (f->lifetime == 5) {
// warn about certain flags......
if (isplayer(f->pile->owner)) {
switch (f->id) {
case F_CANWILL:
switch (f->val[0]) {
case OT_A_JUMP:
warn("Your ability to jump is starting to run out...");;
break;
default:
break;
}
break;
case F_DTIMMUNE:
warn("Your %s immunity is starting to run out...", getdamname(f->val[0]));
break;
case F_DTRESIST:
warn("Your %s resistance is starting to run out...", getdamname(f->val[0]));
break;
case F_DTVULN:
warn("You feel a little less vulnerable to %s...", getdamname(f->val[0]));
break;
case F_INVISIBLE:
warn("Your body is starting to reappear...");
break;
case F_MAGSHIELD:
warn("Your magnetic shield is weakening...");
break;
case F_POLYMORPHED:
warn("You are starting to revert to your original form...");
break;
case F_LEVITATING:
warn("Your levitation is starting to expire...");
break;
case F_FLYING:
warn("Your ability to fly is starting to expire...");
break;
case F_SPIDERCLIMB:
warn("Your skin is becoming less adhesive..."); more();
break;
default: // no message
break;
}
}
} else if (f->lifetime == 2) {
if (isplayer(f->pile->owner)) {
switch (f->id) {
case F_NONCORPOREAL:
warn("You feel your body solidifying...");
break;
default:
break;
}
}
} else if (f->lifetime == 1) {
// warn about certain flags......
if (isplayer(f->pile->owner)) {
switch (f->id) {
case F_CANWILL:
switch (f->val[0]) {
case OT_A_JUMP:
warn("Your ability to jump is about to expire!"); more();
break;
default:
break;
}
break;
case F_DTIMMUNE:
warn("Your %s immunity is about to expire!", getdamname(f->val[0])); more();
break;
case F_DTRESIST:
warn("Your %s resistance is about to expire!", getdamname(f->val[0])); more();
break;
case F_DTVULN:
warn("You feel a little less vulnerable to %s...", getdamname(f->val[0]));
break;
case F_INVISIBLE:
warn("Your invisibility is about to expire!"); more();
break;
case F_MAGSHIELD:
warn("Your magnetic shield is about to expire!"); more();
break;
case F_LEVITATING:
warn("Your levitation is about to expire!"); more();
break;
case F_SPIDERCLIMB:
warn("Your skin adhesion is about to expire!"); more();
break;
case F_POLYMORPHED:
warn("You are about to revert to your original form!"); more();
break;
case F_FLYING:
warn("Your ability to fly is about to expire!"); more();
break;
default: // no message
break;
}
}
}
}
if (f->id == F_BEINGSTONED) {
f->val[0]--;
if (f->val[0] == 0) {
if (!stone(f->pile->owner)) {
// lf turned to stone!
return;
} else {
// stoning failed. stop being stoned.
killflag(f);
return;
}
}
}
if (f->id == F_WET) {
f->val[1]--;
if (f->val[1] <= 0) {
f->val[0]--;
if (f->val[0] <= W_DRY) {
killflag(f);
return;
} else {
// reset timer
f->val[1] = TM_WETTIME;
// TODO: announce
}
}
}
}
cell_t *getflagpilelocation(flagpile_t *fp) {
cell_t *where = NULL;
// everyone who can see this cell recalcs their los
if (fp->owner) {
where = fp->owner->cell;
} else if (fp->ob) {
where = getoblocation(fp->ob);
}
return where;
}
// populates retflag & nretflags with matching flags
int getflags(flagpile_t *fp, flag_t **retflag, int *nretflags, ... ) {
va_list flags;
enum FLAG wantflag[MAXCANDIDATES];
int nwantflags,i;
flag_t *f;
va_start(flags, nretflags);
nwantflags = 0;
wantflag[nwantflags] = va_arg(flags, enum FLAG);
while (wantflag[nwantflags] != F_NONE) {
nwantflags++;
wantflag[nwantflags] = va_arg(flags, enum FLAG);
}
va_end(flags);
assert(nwantflags < MAXCANDIDATES);
// now populate retflag[] with matches flags
*nretflags = 0;
for (i = 0; i < nwantflags; i++) {
f = hasflag(fp, wantflag[i]);
while (f && (f->id == wantflag[i])) {
retflag[(*nretflags)++] = f;
f = f->next;
}
}
return *nretflags;
}
int modcounter(flagpile_t *fp, int amt) {
flag_t *f;
f = hasflag(fp, F_COUNTER);
if (f) {
f->val[0] += amt;
} else {
f = addflag(fp, F_COUNTER, amt, NA, NA, NULL);
}
return f->val[0];
}
flag_t *modflag(flagpile_t *fp, enum FLAG fid, int val1, int val2, int val3, char *text) {
flag_t *f;
f = hasflag(fp, fid);
if (!f) {
return addflag(fp, fid, val1, val1, val3, text);
}
// make sure there is only one!
if (f->next && (f->next->id == fid)) {
if (gamemode == GM_GAMESTARTED) msg("WARNING: modflag() found multiple flag instances");
dblog("WARNING: modflag() found multiple flag instances (fid=%d)", (int)fid);
}
if (val1 != NA) f->val[0] = val1;
if (val2 != NA) f->val[1] = val2;
if (val3 != NA) f->val[2] = val3;
if (text) {
changeflagtext(f, text);
}
return f;
}
void sumflags(flagpile_t *fp, int id, int *val0, int *val1, int *val2) {
flag_t *f;
if (val0) *val0 = 0;
if (val1) *val1 = 0;
if (val2) *val2 = 0;
for (f = fp->first ; f ; f = f->next) {
// gone past the requrested id's number - ie. it's not there.
if (f->id > id) break;
if (f->id == id) {
if (val0) *val0 = *val0 + f->val[0];
if (val1) *val1 = *val1 + f->val[1];
if (val2) *val2 = *val2 + f->val[2];
}
}
}
void timeeffectsflags(flagpile_t *fp) {
flag_t *f,*nextf;
//checkflagpile(fp);
for (f = fp->first ; f ; f = nextf) {
nextf = f->next;
timeeffectsflag(f, 1);
}
//checkflagpile(fp);
}
// generate an index
void updatefpindex(flagpile_t *fp) {
flag_t *f;
fp->nitems = 0;
for (f = fp->first ;f ; f = f->next) {
fp->item[fp->nitems] = f;
fp->nitems++;
assert(fp->nitems < MAXFLAGS);
}
//checkflagpile(fp);
}