My first attempt at a text roguelike game.
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Rob Pearce 2867b4488f - [+] might need to increase effectiveness of armour again. incease
damreduced.
- [+] reduce sliperriness of blood now that we get lots more.
- [+] restrict hiscores to scores of >= 1.
    - [+] (and remove all current entries with score of 0)
- [+] modifications:
    - [+] make levels more sparse
    - [+] make "things"more common
    - [+] make objects more common (as opposed to lfs)
- [+] monsters with territorial CAN approach if you're sleeping/ko
- [+] monsters with territorial don't get angry if you're sleeping/ko
- [+] CRASH when i tried to dismantle something.
- [+] speed up map generation.
    - [+] most time is in createhabitat.
    - [+] calcposandmakeroom(). speed this up.
    - [+] linkexit()
- [+] FIX reachability algorithm
    - [+] unless we can make a dircet path, REMOVE all other code.
    - [+] instead, use modified a*
    - [+] distance to dest roomm, not dest cell
        - [+] = distance to centre of dest room
    - [+] cell is okay for pathfinding
        - [+] adjcellokforreachability(cell) = true
    - [+] cell is the finish spot if:
        - [+] it is in a different room and
              adjcellokforreachability(cell) = true
    - [+] i THINK this is working now.
- [+] f_startobwepsk ... text = "common" not working. fixed.
2012-11-19 04:57:48 +00:00
data - [+] might need to increase effectiveness of armour again. incease 2012-11-19 04:57:48 +00:00
doc - [+] don't trigger ANY god effects while raging. 2012-07-30 02:35:02 +00:00
Makefile - [+] might need to increase effectiveness of armour again. incease 2012-11-19 04:57:48 +00:00
ai.c - [+] might need to increase effectiveness of armour again. incease 2012-11-19 04:57:48 +00:00
ai.h - [+] might need to increase effectiveness of armour again. incease 2012-11-19 04:57:48 +00:00
attack.c - [+] might need to increase effectiveness of armour again. incease 2012-11-19 04:57:48 +00:00
attack.h - [+] most monsters which covet food should have snatch - so that you 2012-11-09 11:50:52 +00:00
data.c - [+] might need to increase effectiveness of armour again. incease 2012-11-19 04:57:48 +00:00
data.h - [+] new skill: advanced combat 2012-07-18 10:12:32 +00:00
defs.h - [+] might need to increase effectiveness of armour again. incease 2012-11-19 04:57:48 +00:00
findleak.c adding findleak 2012-03-05 10:32:17 +00:00
findleak.h adding extra headers 2012-03-05 10:32:29 +00:00
flag.c - [+] might need to increase effectiveness of armour again. incease 2012-11-19 04:57:48 +00:00
flag.h - [+] most monsters which covet food should have snatch - so that you 2012-11-09 11:50:52 +00:00
god.c - [+] might need to increase effectiveness of armour again. incease 2012-11-19 04:57:48 +00:00
god.h - [+] most monsters which covet food should have snatch - so that you 2012-11-09 11:50:52 +00:00
io.c - [+] might need to increase effectiveness of armour again. incease 2012-11-19 04:57:48 +00:00
io.h - [+] might need to increase effectiveness of armour again. incease 2012-11-19 04:57:48 +00:00
lf.c - [+] might need to increase effectiveness of armour again. incease 2012-11-19 04:57:48 +00:00
lf.h - [+] might need to increase effectiveness of armour again. incease 2012-11-19 04:57:48 +00:00
map.c - [+] might need to increase effectiveness of armour again. incease 2012-11-19 04:57:48 +00:00
map.h - [+] might need to increase effectiveness of armour again. incease 2012-11-19 04:57:48 +00:00
mod_ob.txt initial checkin 2010-12-02 01:17:54 +00:00
move.c - [+] might need to increase effectiveness of armour again. incease 2012-11-19 04:57:48 +00:00
move.h - [+] chemistry skill lets to mix venom sacs into potions 2012-11-15 11:39:46 +00:00
nexus.c - [+] might need to increase effectiveness of armour again. incease 2012-11-19 04:57:48 +00:00
nexus.h - [+] might need to increase effectiveness of armour again. incease 2012-11-19 04:57:48 +00:00
objects.c - [+] might need to increase effectiveness of armour again. incease 2012-11-19 04:57:48 +00:00
objects.h - [+] might need to increase effectiveness of armour again. incease 2012-11-19 04:57:48 +00:00
save.c - [+] might need to increase effectiveness of armour again. incease 2012-11-19 04:57:48 +00:00
save.h - [+] make zombies eat flesh. 2012-03-05 10:31:21 +00:00
shops.c - [+] chemistry skill lets to mix venom sacs into potions 2012-11-15 11:39:46 +00:00
shops.h - [+] bug: shouldn't be able to pay with gems without beginner 2012-05-22 06:10:49 +00:00
spell.c - [+] might need to increase effectiveness of armour again. incease 2012-11-19 04:57:48 +00:00
spell.h - [+] vault:pub 2012-11-13 05:04:30 +00:00
text.c - [+] might need to increase effectiveness of armour again. incease 2012-11-19 04:57:48 +00:00
text.h - [+] might need to increase effectiveness of armour again. incease 2012-11-19 04:57:48 +00:00
vault.c - [+] might need to increase effectiveness of armour again. incease 2012-11-19 04:57:48 +00:00
vault.h - [+] hecta's escaping sacrifices - only trigger this 5 turns AFTER 2012-07-15 13:27:45 +00:00