Rob Pearce
2867b4488f
damreduced. - [+] reduce sliperriness of blood now that we get lots more. - [+] restrict hiscores to scores of >= 1. - [+] (and remove all current entries with score of 0) - [+] modifications: - [+] make levels more sparse - [+] make "things"more common - [+] make objects more common (as opposed to lfs) - [+] monsters with territorial CAN approach if you're sleeping/ko - [+] monsters with territorial don't get angry if you're sleeping/ko - [+] CRASH when i tried to dismantle something. - [+] speed up map generation. - [+] most time is in createhabitat. - [+] calcposandmakeroom(). speed this up. - [+] linkexit() - [+] FIX reachability algorithm - [+] unless we can make a dircet path, REMOVE all other code. - [+] instead, use modified a* - [+] distance to dest roomm, not dest cell - [+] = distance to centre of dest room - [+] cell is okay for pathfinding - [+] adjcellokforreachability(cell) = true - [+] cell is the finish spot if: - [+] it is in a different room and adjcellokforreachability(cell) = true - [+] i THINK this is working now. - [+] f_startobwepsk ... text = "common" not working. fixed. |
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vaults | ||
hiscores.db | ||
npcnames.txt |