1769 lines
37 KiB
C
1769 lines
37 KiB
C
#include <assert.h>
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#include <ctype.h>
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#include <stdio.h>
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#include <stdarg.h>
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#include <stdlib.h>
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#include <string.h>
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#include "attack.h"
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#include "defs.h"
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#include "flag.h"
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#include "lf.h"
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#include "map.h"
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#include "move.h"
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#include "nexus.h"
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#include "objects.h"
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#include "text.h"
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extern long curtime;
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extern lifeform_t *player;
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int needan(char *text) {
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if (isvowel(tolower(text[0]))) {
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return B_TRUE;
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}
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return B_FALSE;
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}
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char *capitalise(char *text) {
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if (strlen(text)) {
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char *p;
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p = text;
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while (*p == '^') {
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p++; // go past the ^
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if (!(*p)) return text; // do nothing
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p++; // go past the colour char
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if (!(*p)) return text; // do nothing
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}
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*p = toupper(*p);
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}
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return text;
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}
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// capitalise all words
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char *capitaliseall(char *text) {
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if (strlen(text) > 0) {
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char *p;
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for (p = text ; *p; p++) {
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if (p == text) { // first letter
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*p = toupper(*p);
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} else if (*(p-1) == ' ') { // first letter after a space
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*p = toupper(*p);
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}
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}
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}
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return text;
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}
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enum COLOUR chartocol(char ch) {
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switch (ch) {
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case 'w': // warning
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return C_YELLOW;
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case 'W': // extra warning
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return C_BOLDMAGENTA;
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case 'b': // bad
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return C_BROWN;
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case 'B': // v.bad
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return C_RED;
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case 'T': // terrible
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return C_ORANGE;
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case 'g': // good
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return C_GREEN;
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case 'G': // v.good
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return C_CYAN;
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case 'E': // excllent
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return C_BOLDCYAN;
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case 'h': // 'hilite'
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return C_WHITE;
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case 'l': // 'bLue'
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return C_BLUE;
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case 'n': // normal
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default:
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break;
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}
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return C_GREY;
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}
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char *construct_hit_string(lifeform_t *lf, lifeform_t *victim, char *attackername, char *victimname, char *victimbpname, object_t *wep, enum DAMTYPE damtype, int dam, int maxhp, int idx, int backstab, int critical, int fatal, int isunarmed, char *retbuf) {
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int usecrittext = B_FALSE;
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char wepname[BUFLEN],buf[BUFLEN];
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// default
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strcpy(retbuf, "");
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getobname(wep, wepname, 1);
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// initial hit...
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if (idx == 0) {
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if (critical && !fatal) usecrittext = B_TRUE;
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if (isplayer(lf)) {
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char extradambuf[BUFLEN];
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char withwep[BUFLEN];
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char *verb;
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int needfree = B_FALSE;
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int knownnodam = B_FALSE;
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int col;
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strcpy(extradambuf, "");
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if (wep && !ismeleeweapon(wep)) {
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snprintf(withwep, BUFLEN, " with %s", wepname);
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} else {
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strcpy(withwep, "");
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}
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strcpy(extradambuf, "");
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if (dam == 0) {
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if (!victim || getlorelevel(lf, victim->race->raceclass->id)) {
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//strcpy(extradambuf, " but do no damage");
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strcpy(extradambuf, " ineffectually");
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knownnodam = B_TRUE;
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}
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} else if (lfhasflag(player, F_EXTRAINFO) || lfhasflag(player, F_OMNIPOTENT) ) {
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snprintf(extradambuf, BUFLEN, " [%d dmg]",dam);
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}
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if (backstab && (idx == 0)) {
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verb = strdup("backstab");
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needfree = B_TRUE;
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} else if (fatal) {
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verb = getkillverb(victim, wep, damtype, dam, maxhp);
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} else {
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if (!victim || // atacking an object
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(getlorelevel(lf, victim->race->raceclass->id) >= PR_BEGINNER) || // know about the race
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!ismeleedam(damtype)) { // non-physical damage
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verb = getattackverb(lf, wep, damtype, dam, maxhp);
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} else {
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// always use verb for 10%
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verb = getattackverb(lf, wep, damtype, pctof(10, maxhp), maxhp);
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}
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}
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if (knownnodam) {
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col = C_GREY;
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} else if (fatal) {
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col = C_GREEN;
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} else {
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col = C_BROWN; // normal hit
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}
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snprintf(retbuf, BUFLEN, "^%dYou %s%s %s%s%s%s", col,
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usecrittext ? "critically " : "", verb,
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usecrittext ? victimbpname : victimname, withwep,extradambuf,
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(fatal || backstab) ? "!" : ".");
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if (needfree) {
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free(verb);
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}
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} else { // ie. the attacker is a monster
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if (cansee(player, lf) || (victim && isplayer(victim))) {
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char withwep[BUFLEN];
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char attackverb[BUFLEN];
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char nodamstr[BUFLEN];
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int nodam = B_FALSE;
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int col;
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// capitalise first letter
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strcpy(buf, attackername);
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capitalise(buf);
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if (wep && !isunarmed && (lf->race->id != R_DANCINGWEAPON) && cansee(player, lf)) {
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snprintf(withwep, BUFLEN, " with %s", wepname);
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} else {
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strcpy(withwep, "");
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}
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strcpy(attackverb, getattackverb(lf, wep, damtype,dam,maxhp));
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if ((dam == 0) && (damtype != DT_TOUCH)) {
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nodam = B_TRUE;
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strcpy(nodamstr, " ineffectually");
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} else {
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strcpy(nodamstr, "");
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}
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if (victim && isplayer(victim) && !nodam) {
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col = C_YELLOW;
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} else {
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col = C_GREY;
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}
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snprintf(retbuf, BUFLEN, "^%d%s %s%s%s %s%s%s.", col, buf,
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usecrittext ? "critically " : "", attackverb,
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needses(attackverb) ? "es" : "s",
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usecrittext ? victimbpname : victimname,withwep, nodamstr);
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}
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}
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} else { // follow-up weapon damage (ie from a flaming sword etc)
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if (victim && cansee(player, victim)) {
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if (dam == 0) { // ineffectual
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switch (damtype) {
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case DT_COLD:
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snprintf(retbuf, BUFLEN, "^n%s %s cold.", victimname, isplayer(victim) ? "don't feel" : "doesn't look");
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break;
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case DT_HEAT:
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case DT_FIRE:
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snprintf(retbuf, BUFLEN, "^n%s %s hot.", victimname, isplayer(victim) ? "don't feel" : "doesn't look");
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break;
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case DT_MAGIC:
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strcpy(retbuf, "");
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break;
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default:
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snprintf(retbuf, BUFLEN, "^n%s shrug%s off the effects.", victimname, isplayer(victim) ? "" : "s");
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break;
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}
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} else if (fatal) { // fatal
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switch (damtype) {
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case DT_COLD:
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snprintf(retbuf, BUFLEN, "^%c%s %s chilled to the bone!", getlfcol(victim, CC_BAD), victimname, is(victim));
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break;
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case DT_HEAT:
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case DT_FIRE:
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snprintf(retbuf, BUFLEN, "^%c%s %s incinerated!", getlfcol(victim, CC_BAD), victimname, is(victim));
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break;
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case DT_MAGIC:
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snprintf(retbuf, BUFLEN, "^%c%s %s blasted with magic!", getlfcol(victim, CC_BAD), victimname, is(victim));
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break;
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default:
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snprintf(retbuf, BUFLEN, "^%c%s %s killed!", getlfcol(victim, CC_BAD), victimname, is(victim));
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break;
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}
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} else { // normal
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switch (damtype) {
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case DT_COLD:
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snprintf(retbuf, BUFLEN, "^n%s %s chilled!", victimname, is(victim));
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break;
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case DT_HEAT:
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case DT_FIRE:
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snprintf(retbuf, BUFLEN, "^n%s %s burned!", victimname, is(victim));
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break;
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case DT_MAGIC:
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snprintf(retbuf, BUFLEN, "^nMagical energy sears %s!", victimname);
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break;
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default:
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snprintf(retbuf, BUFLEN, "^n%s %s hurt!", victimname, is(victim));
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break;
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}
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}
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}
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}
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capitalise(retbuf);
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return retbuf;
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}
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char *dicetotext(int ndice, int nsides, int bonus, int *min, int *max, char *dicebuf, char *minmaxbuf) {
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int localmin, localmax;
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if (ndice == NA) ndice = 0;
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if (nsides == NA) nsides = 0;
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if (bonus == NA) bonus = 0;
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// ie. rolled a 1 on all dice
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localmin = (ndice * 1) + bonus;
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// ie. rolled max on all dice
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localmax = (ndice * nsides) + bonus;
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if (min) {
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*min = localmin;
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}
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if (max) {
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*max = localmax;
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}
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if (dicebuf) {
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if ((ndice == 0) || (nsides == 0)) {
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snprintf(dicebuf, BUFLEN, "%d", bonus);
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} else {
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if (bonus) {
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snprintf(dicebuf, BUFLEN, "%dd%d%c%d", ndice, nsides,
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(bonus > 0) ? '+' : '-',
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abs(bonus));
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} else {
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snprintf(dicebuf, BUFLEN, "%dd%d", ndice, nsides);
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}
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}
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}
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if (minmaxbuf) {
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if (localmin == localmax) {
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snprintf(minmaxbuf, BUFLEN, "%d", localmin);
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} else {
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snprintf(minmaxbuf, BUFLEN, "%d-%d", localmin, localmax);
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}
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}
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return dicebuf;
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}
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int flip(int ch) {
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switch (ch) {
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case 'a': return 0x0250;
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case 'b': return 'q';
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case 'c': return 0x0254;
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case 'd': return 'p';
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case 'e': return 0x01dd;
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case 'f': return 0x025f;
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case 'g': return 0x0183;
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case 'h': return 0x0265;
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case 'i': return 0x0131;
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case 'j': return 0x027e;
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case 'k': return 0x029e;
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case 'l': return 0x0283;
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case 'm': return 0x026f;
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case 'n': return 'u';
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case 'r': return 0x0279;
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case 't': return 0x0287;
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case 'v': return 0x028c;
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case 'w': return 0x028d;
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case 'y': return 0x028e;
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case '.': return 0x02d9;
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case '[': return ']';
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case '(': return ')';
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case '{': return '}';
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case '?': return 0x00bf;
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case '!': return 0x00a1;
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case '<': return '>';
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case '_': return 0x203e;
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}
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return ch;
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}
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// ie. "it has xxx accuracy"
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char *getaccuracyname(int accpct) {
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if (accpct >= 200) {
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return "incredible";
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} else if (accpct >= 150) {
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return "excellent";
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} else if (accpct >= 120) {
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return "great";
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} else if (accpct >= 100) {
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return "good";
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} else if (accpct >= 80) {
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return "average";
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} else if (accpct >= 70) {
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return "mediocre";
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} else if (accpct >= 50) {
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return "poor";
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} else if (accpct >= 30) {
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return "very poor";
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} else if (accpct >= 20) {
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return "extremely poor";
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} else {
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return "a complete lack of";
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}
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}
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int getaccuracymodnum(int accpctmod) {
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return accpctmod / 5;
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}
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int getaccuracynum(int accpct) {
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int num;
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num = (accpct - 100) / 5; //
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return num;
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}
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// returns a const char *
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char *getattackverb(lifeform_t *lf, object_t *wep, enum DAMTYPE damtype, int dam, int maxhp) {
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float pct;
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enum LFSIZE ownersize = SZ_HUMAN;
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flag_t *retflag[MAXCANDIDATES];
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int nretflags = 0;
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if (lf) {
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ownersize = getlfsize(lf);
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}
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pct = (int)(((float) dam / (float) maxhp) * 100.0);
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if (wep) {
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int i;
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flag_t *f;
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getflags(wep->flags, retflag, &nretflags, F_ATTACKVERB, F_NONE);
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for (i = 0; i < nretflags; i++) {
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f = retflag[i];
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if ((f->val[0] == NA) && (f->val[1] == NA)) {
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return f->text;
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} else if (f->val[0]) {
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if (pct >= f->val[0]) {
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if (f->val[1] == NA) {
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return f->text;
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} else if (pct <= f->val[1]) {
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return f->text;
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}
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}
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} else if (f->val[1]) {
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if (pct <= f->val[1]) {
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return f->text;
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}
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}
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}
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}
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if (damtype == DT_ACID) {
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return "burn";
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} else if (damtype == DT_BASH) {
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if (pct <= 5) {
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return "whack";
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} else if (pct <= 15) {
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if (onein(2)) {
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return "hit";
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} else {
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return "bash";
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}
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} else if (pct <= 25) {
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return "pummel";
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} else if (pct <= 35) {
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return "slam";
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} else {
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return "clobber";
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}
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} else if (damtype == DT_BITE) {
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if (lf && (ownersize <= SZ_SMALL)) {
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if (pct <= 5) {
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return "nip";
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} else {
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return "bite";
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}
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} else {
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if (pct <= 5) {
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return "gnaw";
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} else if (pct <= 30) {
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return "bite";
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} else {
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return "savage";
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}
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}
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} else if (damtype == DT_CHOP) {
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if (pct <= 5) {
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return "hit";
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} else if (pct <= 15) {
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return "hack";
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} else {
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return "chop";
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}
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} else if (damtype == DT_COLD) {
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if (pct <= 10) {
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return "chill";
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} else {
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return "freeze";
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}
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} else if (damtype == DT_CRUSH) {
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return "crush";
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} else if (damtype == DT_ELECTRIC) {
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if (pct <= 5) {
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return "zap";
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} else if (pct <= 15) {
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return "jolt";
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} else if (pct <= 20) {
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return "shock";
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} else if (pct <= 30) {
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return "electrify";
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} else {
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return "electrocute";
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}
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} else if ((damtype == DT_FIRE) || (damtype == DT_HEAT)) {
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if (pct <= 5) {
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return "scorch";
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} else if (pct <= 20) {
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return "burn";
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} else if (pct <= 40) {
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return "scald";
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} else {
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return "incinerate";
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}
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} else if (damtype == DT_HOLY) {
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switch (rnd(1,3)) {
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case 1:
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return "smite";
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case 2:
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return "cleanse";
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case 3:
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return "purify";
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}
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} else if (damtype == DT_MAGIC) {
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if (pct <= 5) {
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return "zap";
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} else if (pct <= 15) {
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return "sear";
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} else if (pct <= 40) {
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return "blast";
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}
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} else if (damtype == DT_PIERCE) {
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if (pct <= 5) {
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return "poke";
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} else if (pct <= 15) {
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return "stab";
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} else if (pct <= 30) {
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return "pierce";
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} else if (pct <= 40) {
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return "spear";
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} else {
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return "deeply stab";
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}
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} else if (damtype == DT_POISONGAS) {
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return "poison";
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} else if (damtype == DT_PROJECTILE) {
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return "hit";
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} else if (damtype == DT_SLASH) {
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if (pct <= 5) {
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return "scratch";
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} else if (pct <= 15) {
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return "hit";
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} else if (pct <= 30) {
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return "slash";
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} else {
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return "slice";
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}
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} else if (damtype == DT_TOUCH) {
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return "touch";
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} else if (damtype == DT_WATER) {
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// for when water-vulnerable things go into water
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return "hurt";
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} else if (damtype == DT_UNARMED) {
|
|
if (onein(2)) {
|
|
return "punch";
|
|
} else {
|
|
return "hit";
|
|
}
|
|
}
|
|
return "hit";
|
|
}
|
|
|
|
|
|
char *getattrabbrev(enum ATTRIB att) {
|
|
switch (att) {
|
|
case A_NONE:
|
|
return "??";
|
|
case A_CHA:
|
|
return "Ch";
|
|
case A_CON:
|
|
return "Ft";
|
|
case A_AGI:
|
|
return "Ag";
|
|
case A_IQ:
|
|
return "Iq";
|
|
case A_STR:
|
|
return "St";
|
|
case A_WIS:
|
|
return "Wi";
|
|
}
|
|
return "??";
|
|
}
|
|
|
|
char *getattrname(enum ATTRIB att) {
|
|
switch (att) {
|
|
case A_NONE:
|
|
return "?attrib_none?";
|
|
case A_CHA:
|
|
return "charisma";
|
|
case A_CON:
|
|
return "fitness";
|
|
case A_AGI:
|
|
return "agility";
|
|
case A_IQ:
|
|
return "intellect";
|
|
case A_STR:
|
|
return "strength";
|
|
case A_WIS:
|
|
return "wisdom";
|
|
}
|
|
return "?badattrib?";
|
|
}
|
|
|
|
char *getdirname(int dir) {
|
|
switch (dir) {
|
|
case D_N:
|
|
return "North";
|
|
case D_E:
|
|
return "East";
|
|
case D_S:
|
|
return "South";
|
|
case D_W:
|
|
return "West";
|
|
case D_UP:
|
|
return "up";
|
|
case D_DOWN:
|
|
return "down";
|
|
case D_UNKNOWN:
|
|
return "D_UNKNOWN";
|
|
case D_NONE:
|
|
return "D_NONE";
|
|
case DC_N:
|
|
return "North";
|
|
case DC_NE:
|
|
return "Northeast";
|
|
case DC_E:
|
|
return "East";
|
|
case DC_SE:
|
|
return "Southeast";
|
|
case DC_S:
|
|
return "South";
|
|
case DC_SW:
|
|
return "Southwest";
|
|
case DC_W:
|
|
return "West";
|
|
case DC_NW:
|
|
return "Northwest";
|
|
}
|
|
return "?errordir?";
|
|
}
|
|
|
|
char *getdirnameshort(int dir) {
|
|
switch (dir) {
|
|
case D_N:
|
|
return "N";
|
|
case D_E:
|
|
return "E";
|
|
case D_S:
|
|
return "S";
|
|
case D_W:
|
|
return "W";
|
|
case D_UP:
|
|
return "U";
|
|
case D_DOWN:
|
|
return "D";
|
|
case D_UNKNOWN:
|
|
return "?";
|
|
case D_NONE:
|
|
return "-";
|
|
case DC_N:
|
|
return "N";
|
|
case DC_NE:
|
|
return "NE";
|
|
case DC_E:
|
|
return "E";
|
|
case DC_SE:
|
|
return "SE";
|
|
case DC_S:
|
|
return "S";
|
|
case DC_SW:
|
|
return "SW";
|
|
case DC_W:
|
|
return "W";
|
|
case DC_NW:
|
|
return "NW";
|
|
}
|
|
return "?";
|
|
}
|
|
|
|
void getdisttext(cell_t *src, cell_t *dst,char *distbuf, char *distbufapprox, char *dirbuf) {
|
|
int dist;
|
|
int dir;
|
|
dist = getcelldist(src, dst);
|
|
dir = getdirtowards(src, dst, NULL, B_FALSE, DT_COMPASS);
|
|
|
|
if (dirbuf) {
|
|
strcpy(dirbuf, getdirname(dir));
|
|
dirbuf[0] = tolower(dirbuf[0]);
|
|
}
|
|
|
|
if (dist >= 20) { // 20+
|
|
if (distbuf) strcpy(distbuf, " very far away");
|
|
if (distbufapprox) strcpy(distbufapprox, " far away");
|
|
} else if (dist >= 10) { // 10 - 19
|
|
if (distbuf) strcpy(distbuf, " far away");
|
|
if (distbufapprox) strcpy(distbufapprox, " far away");
|
|
} else if (dist >= 5) { // 5 - 9
|
|
if (distbuf) strcpy(distbuf, " nearby");
|
|
if (distbufapprox) strcpy(distbufapprox, " nearby");
|
|
} else if (dist >= 2) { // 2 - 4
|
|
if (distbuf) strcpy(distbuf, " very nearby");
|
|
if (distbufapprox) strcpy(distbufapprox, " nearby");
|
|
} else { // 1
|
|
if (distbuf) strcpy(distbuf, " right beside you");
|
|
if (distbufapprox) strcpy(distbufapprox, " nearby");
|
|
}
|
|
|
|
}
|
|
|
|
int gethitconferlifetime(char *text, int *min, int *max) {
|
|
int howlong;
|
|
int localmin = -1,localmax = -1;
|
|
if (text) {
|
|
char loctext[BUFLEN];
|
|
char *word, *dummy;
|
|
strcpy(loctext,text);
|
|
word = strtok_r(loctext, "-", &dummy);
|
|
if (word) {
|
|
localmin = atoi(word);
|
|
word = strtok_r(NULL, "-", &dummy);
|
|
if (word) {
|
|
localmax = atoi(word);
|
|
howlong = rnd(localmin,localmax);
|
|
} else {
|
|
howlong = PERMENANT;
|
|
}
|
|
} else {
|
|
localmin = -1;
|
|
localmax = -1;
|
|
howlong = PERMENANT;
|
|
}
|
|
} else {
|
|
localmin = -1;
|
|
localmax = -1;
|
|
howlong = PERMENANT;
|
|
}
|
|
if (min) *min = localmin;
|
|
if (max) *max = localmax;
|
|
return howlong;
|
|
}
|
|
|
|
char *getkillverb(lifeform_t *victim, object_t *wep, enum DAMTYPE damtype, int dam, int maxhp) {
|
|
float pct;
|
|
pct = (int)(((float) dam / (float) maxhp) * 100.0);
|
|
|
|
if (wep && hasflag(wep->flags, F_MERCIFUL)) {
|
|
return "knock out";
|
|
}
|
|
|
|
if (victim->race->id == R_DANCINGWEAPON) {
|
|
return "defeat";
|
|
}
|
|
|
|
if (getraceclass(victim) == RC_PLANT) {
|
|
return "destroy";
|
|
}
|
|
|
|
if (wep) {
|
|
flag_t *f;
|
|
int i;
|
|
flag_t *retflag[MAXCANDIDATES];
|
|
int nretflags = 0;
|
|
getflags(wep->flags, retflag, &nretflags, F_KILLVERB, F_NONE);
|
|
for (i = 0; i < nretflags; i++) {
|
|
f = retflag[i];
|
|
if (f->id == F_KILLVERB) {
|
|
if ((f->val[0] == NA) && (f->val[1] == NA)) {
|
|
return f->text;
|
|
} else if (f->val[0]) {
|
|
if (pct >= f->val[0]) {
|
|
if (f->val[1] == NA) {
|
|
return f->text;
|
|
} else if (pct <= f->val[1]) {
|
|
return f->text;
|
|
}
|
|
}
|
|
} else if (f->val[1]) {
|
|
if (pct <= f->val[1]) {
|
|
return f->text;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if ((damtype == DT_BASH) && ismadeofice(victim)) {
|
|
return "shatter";
|
|
}
|
|
|
|
if (damtype == DT_CRUSH) {
|
|
return "crush";
|
|
}
|
|
|
|
if (damtype == DT_HOLY) {
|
|
return "smite";
|
|
}
|
|
|
|
if (pct >= 70) {
|
|
if (damtype == DT_PIERCE) return "impale";
|
|
if (damtype == DT_BASH) {
|
|
if (isunconscious(victim)) {
|
|
return "kill";
|
|
} else {
|
|
return "flatten";
|
|
}
|
|
}
|
|
if (damtype == DT_BITE) return "gore";
|
|
if (damtype == DT_SLASH) {
|
|
if (lfhasflagval(victim, F_NOBODYPART, BP_HEAD, NA, NA, NULL)) {
|
|
return "bisect";
|
|
} else {
|
|
if ((getlfsize(victim) >= SZ_MEDIUM) && onein(3)) {
|
|
return "behead";
|
|
} else {
|
|
return "bisect";
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (getraceclass(victim) == RC_UNDEAD) {
|
|
// can't "kill" the undead
|
|
return "destroy";
|
|
}
|
|
|
|
// never use 'kill' for bashing since you might just knock them out
|
|
if (damtype == DT_BASH) {
|
|
return "clobber";
|
|
}
|
|
return "kill";
|
|
}
|
|
|
|
|
|
char *getpoisondamverb(enum POISONTYPE ptype) {
|
|
switch (ptype) {
|
|
case P_FOOD:
|
|
case P_VENOM:
|
|
return "vomit";
|
|
case P_GAS:
|
|
case P_COLD:
|
|
return "cough";
|
|
default:
|
|
break;
|
|
}
|
|
return "";
|
|
}
|
|
|
|
char *getpoisondesc(enum POISONTYPE ptype) {
|
|
switch (ptype) {
|
|
case P_FOOD:
|
|
case P_VENOM:
|
|
case P_GAS:
|
|
case P_WEAKNESS:
|
|
return "Poisoned";
|
|
case P_COLD:
|
|
return "Sick";
|
|
default:
|
|
break;
|
|
}
|
|
return "Poisoned";
|
|
}
|
|
|
|
char *getpoisonname(enum POISONTYPE ptype) {
|
|
switch (ptype) {
|
|
case P_COLD:
|
|
return "hypothermia";
|
|
case P_FOOD:
|
|
return "food poisoning";
|
|
case P_GAS:
|
|
return "gas inhalation";
|
|
case P_VENOM:
|
|
return "venom poisoning";
|
|
case P_WEAKNESS:
|
|
return "weakening poison";
|
|
default:
|
|
break;
|
|
}
|
|
return "";
|
|
}
|
|
|
|
char *getpossessive(char *text) {
|
|
char lastchar;
|
|
// you -> your
|
|
if (!strcasecmp(text, "you")) {
|
|
return "r";
|
|
}
|
|
|
|
// xxxs -> xxxs'
|
|
lastchar = text[strlen(text)-1];
|
|
if (tolower(lastchar) == 's') {
|
|
return "'";
|
|
}
|
|
// default: 's
|
|
return "'s";
|
|
}
|
|
|
|
char *getdrunktext(flag_t *drunkflag) {
|
|
int bracket;
|
|
bracket = (drunkflag->lifetime / TM_DRUNKTIME) + 1;
|
|
if (bracket == 1) {
|
|
return "tipsy";
|
|
} else if (bracket == 2) {
|
|
return "drunk";
|
|
} else {
|
|
return "very drunk";
|
|
}
|
|
return "??drunk??";
|
|
}
|
|
|
|
char *getinjuredbpname(enum BODYPART bp) {
|
|
switch (bp) {
|
|
case BP_HEAD: return "head";
|
|
case BP_HANDS: return "arm";
|
|
case BP_LEGS: return "leg";
|
|
default: break;
|
|
}
|
|
return "body";
|
|
}
|
|
char *getinjuryname(enum DAMTYPE dt) {
|
|
switch (dt) {
|
|
case DT_BASH: return "bruised";
|
|
case DT_SLASH: return "bleeding";
|
|
default: break;
|
|
|
|
}
|
|
return "injured";
|
|
}
|
|
char *getinjurydesc(enum BODYPART where, enum DAMTYPE dt) {
|
|
if (dt == DT_SLASH) {
|
|
if (where == BP_LEGS) {
|
|
return " (moving causes damage)";
|
|
} else if (where == BP_HANDS) {
|
|
return " (attacking causes damage)";
|
|
} else if (where == BP_BODY) {
|
|
return " (take extra damage from melee hits)";
|
|
}
|
|
} else if (dt == DT_BASH) {
|
|
if (where == BP_LEGS) {
|
|
return " (penalty to movement speed)";
|
|
} else if (where == BP_HANDS) {
|
|
return " (penalty to attack accuracy)";
|
|
}
|
|
}
|
|
return "";
|
|
}
|
|
|
|
|
|
char *getrarityname(enum RARITY rr) {
|
|
switch (rr) {
|
|
case RR_UNIQUE: return "Unique";
|
|
case RR_NEVER: return "Never";
|
|
case RR_VERYRARE: return "Very Rare";
|
|
case RR_RARE: return "Rare";
|
|
case RR_UNCOMMON: return "Uncommon";
|
|
case RR_COMMON: return "Common";
|
|
case RR_FREQUENT: return "Frequent";
|
|
case RR_NONE: return "None";
|
|
}
|
|
|
|
return "?unknownrarity?";
|
|
}
|
|
|
|
char *getreldirname(int reldir) {
|
|
switch (reldir) {
|
|
case RD_FORWARDS:
|
|
return "forwards";
|
|
case RD_BACKWARDS:
|
|
return "backwards";
|
|
case RD_SIDEWAYS:
|
|
return "sideways";
|
|
default: break;
|
|
}
|
|
return "away";
|
|
}
|
|
|
|
char *getsizetext(enum LFSIZE sz) {
|
|
switch (sz) {
|
|
case SZ_MAX:
|
|
case SZ_ENORMOUS:
|
|
return "enormous";
|
|
case SZ_HUGE:
|
|
return "huge";
|
|
case SZ_LARGE:
|
|
return "large";
|
|
case SZ_HUMAN:
|
|
return "human";
|
|
case SZ_MEDIUM:
|
|
return "medium";
|
|
case SZ_SMALL:
|
|
return "small";
|
|
case SZ_TINY:
|
|
return "tiny";
|
|
case SZ_MIN:
|
|
case SZ_MINI:
|
|
return "miniscule";
|
|
default:
|
|
return "unknown-sized";
|
|
}
|
|
return "unknown-sized";
|
|
}
|
|
|
|
char *gettimetext(char *retbuf) {
|
|
int hours,mins,secs;
|
|
splittime(&hours, &mins, &secs);
|
|
|
|
snprintf(retbuf, BUFLEN, "%02d:%02d:%02d",hours,mins,secs);
|
|
return retbuf;
|
|
}
|
|
|
|
char *gettimetextfuzzy(char *retbuf, int wantpm) {
|
|
int hours,mins,secs;
|
|
int pm = B_FALSE;
|
|
splittime(&hours, &mins, &secs);
|
|
|
|
if (hours > 12) {
|
|
hours -= 12;
|
|
pm = B_TRUE;
|
|
}
|
|
|
|
if (hours == 0) hours = 12;
|
|
|
|
if (mins == 0) {
|
|
snprintf(retbuf, BUFLEN, "exactly %d o'clock", hours);
|
|
} else if (mins <= 15) {
|
|
snprintf(retbuf, BUFLEN, "a little after %d o'clock", hours);
|
|
} else if (mins <= 25) {
|
|
snprintf(retbuf, BUFLEN, "nearly half past %d", hours);
|
|
} else if (mins <= 35) {
|
|
snprintf(retbuf, BUFLEN, "around half past %d", hours);
|
|
} else if (mins <= 45) {
|
|
snprintf(retbuf, BUFLEN, "coming up to %d o'clock", (hours == 12) ? 1 : (hours+1));
|
|
} else {
|
|
snprintf(retbuf, BUFLEN, "nearly %d o'clock", (hours == 12) ? 1 : (hours+1));
|
|
}
|
|
|
|
if (wantpm) {
|
|
strcat(retbuf, " in the ");
|
|
if (pm) {
|
|
strcat(retbuf, "afternoon");
|
|
} else {
|
|
strcat(retbuf, "morning");
|
|
}
|
|
}
|
|
|
|
return retbuf;
|
|
}
|
|
|
|
char *getwaterdepthname(enum DEPTH d) {
|
|
switch (d) {
|
|
case DP_NONE:
|
|
return "shallow";
|
|
case DP_TOE:
|
|
return "toe-deep";
|
|
case DP_ANKLE:
|
|
return "ankle-deep";
|
|
case DP_FEET:
|
|
return "foot-deep";
|
|
case DP_CALF:
|
|
return "calf-deep";
|
|
case DP_KNEE:
|
|
return "knee-deep";
|
|
case DP_THIGH:
|
|
return "thigh-deep";
|
|
case DP_WAIST:
|
|
return "waist-deep";
|
|
case DP_BELLY:
|
|
return "belly-deep";
|
|
case DP_CHEST:
|
|
return "chest-deep";
|
|
case DP_SHOULDERS:
|
|
return "shoulder-deep";
|
|
default:
|
|
return "very deep";
|
|
}
|
|
return "?unknowndepth?";
|
|
}
|
|
|
|
char *getweighttext(float weight, char *buf, int shortfmt) {
|
|
if (weight == 0) {
|
|
if (shortfmt) snprintf(buf, BUFLEN, "0kg");
|
|
else snprintf(buf, BUFLEN, "nothing");
|
|
} else if (weight >= 1) {
|
|
if ((int)weight == weight) { // ie. is weight an integer?
|
|
snprintf(buf, BUFLEN, "%0.0f%skg",weight, shortfmt ? "" : " ");
|
|
} else {
|
|
snprintf(buf, BUFLEN, "%0.1f%skg",weight, shortfmt ? "" : " ");
|
|
}
|
|
} else {
|
|
snprintf(buf, BUFLEN, "%0.0f%s", weight * 1000, shortfmt ? "g" : " grams");
|
|
}
|
|
return buf;
|
|
}
|
|
|
|
char *is(lifeform_t *lf) {
|
|
if (isplayer(lf)) return "are";
|
|
else return "is";
|
|
}
|
|
|
|
int isvowel (char c) {
|
|
switch (c) {
|
|
case 'a':
|
|
case 'e':
|
|
case 'i':
|
|
case 'o':
|
|
case 'u':
|
|
return B_TRUE;
|
|
}
|
|
return B_FALSE;
|
|
}
|
|
|
|
// return text for player's F_GUNTARGET flag eg. "goblin [acc:50%]"
|
|
void makegunaimstring(lifeform_t *lf, int lfid, char *retbuf) {
|
|
char accbuf[BUFLEN];
|
|
char targname[BUFLEN];
|
|
flag_t *f;
|
|
lifeform_t *targ;
|
|
targ = findlf(lf->cell->map, lfid);
|
|
if (!targ) {
|
|
strcpy(retbuf, "");
|
|
return;
|
|
}
|
|
|
|
getlfname(targ, targname);
|
|
|
|
f = addflag(lf->flags, F_THROWING, B_TRUE, NA, NA, NULL);
|
|
makethrowaccstring(lf, targ->cell, f, accbuf);
|
|
killflagsofid(lf->flags, F_THROWING);
|
|
|
|
sprintf(retbuf, "%s %s", noprefix(targname), accbuf);
|
|
}
|
|
|
|
char *makekillertext(char *retbuf, char *killverb, char *lastdam, int wantextra) {
|
|
char *p, *dummy;
|
|
p = strtok_r(lastdam,"^", &dummy);
|
|
if (p) {
|
|
if (!strcmp(p, "you")) {
|
|
strcpy(retbuf, "Committed suicide.");
|
|
} else {
|
|
snprintf(retbuf, BUFLEN, "%s by %s.",killverb, p);
|
|
}
|
|
if (wantextra) {
|
|
p = strtok_r(NULL, "^", &dummy);
|
|
while (p) {
|
|
strcat(retbuf, "\n(");
|
|
strcat(retbuf, p);
|
|
strcat(retbuf, ")");
|
|
p = strtok_r(NULL, "^", &dummy);
|
|
}
|
|
}
|
|
} else {
|
|
sprintf(retbuf, "%s by something unknown.", killverb);
|
|
}
|
|
return retbuf;
|
|
}
|
|
|
|
// allocates and returns new string
|
|
char *makeplural(char *text) {
|
|
char lastlet;
|
|
char *newtext;
|
|
int rv;
|
|
|
|
newtext = strdup(text);
|
|
|
|
// scrolls
|
|
newtext = strrep(newtext, "bag ", "bags ", &rv);
|
|
if (rv) return newtext;
|
|
newtext = strrep(newtext, "berry ", "berries ", &rv);
|
|
if (rv) return newtext;
|
|
newtext = strrep(newtext, "block ", "blocks ", &rv);
|
|
if (rv) return newtext;
|
|
newtext = strrep(newtext, "can ", "cans ", &rv);
|
|
if (rv) return newtext;
|
|
newtext = strrep(newtext, "chunk ", "chunks ", &rv);
|
|
if (rv) return newtext;
|
|
newtext = strrep(newtext, "clove ", "cloves ", &rv);
|
|
if (rv) return newtext;
|
|
newtext = strrep(newtext, "flask ", "flasks ", &rv);
|
|
if (rv) return newtext;
|
|
newtext = strrep(newtext, "gem ", "gems ", &rv);
|
|
if (rv) return newtext;
|
|
newtext = strrep(newtext, "knife", "knives", &rv);
|
|
if (rv) return newtext;
|
|
newtext = strrep(newtext, "leaf", "leaves", &rv);
|
|
if (rv) return newtext;
|
|
newtext = strrep(newtext, "loaf ", "loaves ", &rv);
|
|
if (rv) return newtext;
|
|
newtext = strrep(newtext, "lump ", "lumps ", &rv);
|
|
if (rv) return newtext;
|
|
newtext = strrep(newtext, "piece ", "pieces ", &rv);
|
|
if (rv) return newtext;
|
|
newtext = strrep(newtext, "pile ", "piles ", &rv);
|
|
if (rv) return newtext;
|
|
newtext = strrep(newtext, "pinch ", "pinches ", &rv);
|
|
if (rv) return newtext;
|
|
newtext = strrep(newtext, "pool ", "pools ", &rv);
|
|
if (rv) return newtext;
|
|
newtext = strrep(newtext, "potion ", "potions ", &rv);
|
|
if (rv) return newtext;
|
|
newtext = strrep(newtext, "puddle ", "puddles ", &rv);
|
|
if (rv) return newtext;
|
|
newtext = strrep(newtext, "puff ", "puffs ", &rv);
|
|
if (rv) return newtext;
|
|
newtext = strrep(newtext, "ring ", "rings ", &rv);
|
|
if (rv) return newtext;
|
|
newtext = strrep(newtext, "ruby", "rubies", &rv);
|
|
if (rv) return newtext;
|
|
newtext = strrep(newtext, "scroll ", "scrolls ", &rv);
|
|
if (rv) return newtext;
|
|
newtext = strrep(newtext, "splash ", "splashes ", &rv);
|
|
if (rv) return newtext;
|
|
newtext = strrep(newtext, "set ", "sets ", &rv);
|
|
if (rv) return newtext;
|
|
newtext = strrep(newtext, "sprig ", "sprigs ", &rv);
|
|
if (rv) return newtext;
|
|
newtext = strrep(newtext, "suit ", "suits ", &rv);
|
|
if (rv) return newtext;
|
|
newtext = strrep(newtext, "vial ", "vials ", &rv);
|
|
if (rv) return newtext;
|
|
|
|
|
|
//
|
|
newtext = strrep(newtext, "pair ", "pairs ", &rv);
|
|
// don't return
|
|
|
|
// default
|
|
lastlet = text[strlen(text)-1];
|
|
switch (lastlet) {
|
|
char *temptext;
|
|
case 'y': // change to 'ies'
|
|
temptext = strdup(text);
|
|
temptext[strlen(temptext)-1] = '\0';
|
|
asprintf(&newtext, "%sies",temptext);
|
|
free(temptext);
|
|
break;
|
|
case 's':
|
|
case 'o': // append "es"
|
|
asprintf(&newtext, "%ses",text);
|
|
break;
|
|
default: // append "s"
|
|
asprintf(&newtext, "%ss",text);
|
|
break;
|
|
}
|
|
return newtext;
|
|
}
|
|
|
|
// throwflag should be either a F_THROWING or a F_FIRING flag.
|
|
char *makethrowaccstring(lifeform_t *lf, cell_t *c, flag_t *throwflag, char *retbuf) {
|
|
object_t *o = NULL, *gun = NULL;
|
|
int acc = 0;
|
|
strcpy(retbuf, "");
|
|
if (strlen(throwflag->text)) {
|
|
// get the object being thrown
|
|
o = findobbyid(lf->pack, atol(throwflag->text));
|
|
} else { // ie. firing a gun
|
|
gun = getfirearm(lf);
|
|
if (!gun) return NULL;
|
|
o = getammo(gun);
|
|
}
|
|
if (!o) return NULL;
|
|
|
|
acc = getmissileaccuracy(lf, c, o, gun, lfhasflag(player, F_TKTHROW)) ;
|
|
if (lfhasflag(lf, F_EXTRAINFO)) {
|
|
sprintf(retbuf, "^%d [acc:%d%%]^n", getpctcol(acc,100), acc);
|
|
} else {
|
|
sprintf(retbuf, "^%d [acc:%c]^n", getpctcol(acc,100), getpctletter(acc,100));
|
|
}
|
|
return retbuf;
|
|
}
|
|
|
|
char *makeuppercase(char *text) {
|
|
if (strlen(text) > 0) {
|
|
char *p;
|
|
for (p = text ; *p; p++) {
|
|
*p = toupper(*p);
|
|
}
|
|
}
|
|
return text;
|
|
}
|
|
|
|
// return something like:
|
|
// "over the shoulders"
|
|
// or
|
|
// "on your body, over your eyes and on your legs"
|
|
char *makewearstring(lifeform_t *lf, object_t *o, int wantyour, char *posbuf) {
|
|
flag_t *retflag[MAXCANDIDATES];
|
|
char yourbuf[BUFLEN];
|
|
int nretflags = 0,i;
|
|
if (wantyour) {
|
|
if (!lf) {
|
|
strcpy(yourbuf, "the ");
|
|
} else if (isplayer(lf)) {
|
|
strcpy(yourbuf, "your ");
|
|
} else {
|
|
strcpy(yourbuf, "its ");
|
|
}
|
|
} else {
|
|
strcpy(yourbuf, "");
|
|
}
|
|
getflags(o->flags, retflag, &nretflags, F_EQUIPPED, F_NONE);
|
|
for (i = 0; i < nretflags; i++) {
|
|
char thisposbuf[BUFLEN];
|
|
|
|
makewearstringsingle(lf, retflag[i], yourbuf, thisposbuf);
|
|
|
|
if (i == 0) {
|
|
strcpy(posbuf, thisposbuf);
|
|
} else if (i == (nretflags - 1)) {
|
|
strcat(posbuf, " and ");
|
|
strcat(posbuf, thisposbuf);
|
|
} else {
|
|
strcat(posbuf, ", ");
|
|
strcat(posbuf, thisposbuf);
|
|
}
|
|
}
|
|
return posbuf;
|
|
}
|
|
|
|
// return something like:
|
|
// "on your body"
|
|
// OR
|
|
// "over the eyes"
|
|
char *makewearstringsingle(lifeform_t *lf, flag_t *f, char *yourbuf , char *posbuf) {
|
|
enum BODYPART bp;
|
|
bp = f->val[0];
|
|
sprintf(posbuf, "%s %s%s", getbodypartequipname(bp), yourbuf, getbodypartname(lf, bp));
|
|
return posbuf;
|
|
}
|
|
|
|
int needses(char *text) {
|
|
if (text[strlen(text)-1] == 's') {
|
|
return B_TRUE;
|
|
}
|
|
|
|
if (strlen(text) >= 2) {
|
|
if ((text[strlen(text)-2] == 'c') &&
|
|
(text[strlen(text)-1] == 'h')) {
|
|
return B_TRUE;
|
|
}
|
|
}
|
|
|
|
return B_FALSE;
|
|
}
|
|
|
|
char *noprefix(char *obname) {
|
|
char *p;
|
|
p = strchr(obname, ' ');
|
|
if (p) {
|
|
p++;
|
|
return p;
|
|
} else {
|
|
return obname;
|
|
}
|
|
}
|
|
|
|
char *numtotext(int num, char *buf) {
|
|
switch (num) {
|
|
case 1:
|
|
snprintf(buf, BUFLEN, "a");
|
|
break;
|
|
case 2:
|
|
snprintf(buf, BUFLEN, "two");
|
|
break;
|
|
case 3:
|
|
snprintf(buf, BUFLEN, "three");
|
|
break;
|
|
case 4:
|
|
snprintf(buf, BUFLEN, "four");
|
|
break;
|
|
case 5:
|
|
snprintf(buf, BUFLEN, "five");
|
|
break;
|
|
case 6:
|
|
snprintf(buf, BUFLEN, "six");
|
|
break;
|
|
case 7:
|
|
snprintf(buf, BUFLEN, "seven");
|
|
break;
|
|
case 8:
|
|
snprintf(buf, BUFLEN, "eight");
|
|
break;
|
|
case 9:
|
|
snprintf(buf, BUFLEN, "nine");
|
|
break;
|
|
case 10:
|
|
snprintf(buf, BUFLEN, "ten");
|
|
break;
|
|
default:
|
|
snprintf(buf, BUFLEN, "%d",num);
|
|
break;
|
|
}
|
|
return buf;
|
|
}
|
|
|
|
// returns posiiton AFTER end of copied text, or NULL on failure.
|
|
char *readuntil(char *retbuf, char *src, char delim) {
|
|
char *bp,*p;
|
|
bp = retbuf;
|
|
for (p=src; *p && (*p != delim); p++) {
|
|
*bp = *p;
|
|
bp++;
|
|
}
|
|
*bp = '\0'; // nul-terminate buffer
|
|
if (*p == delim) {
|
|
p++; // go past delimiter
|
|
}
|
|
return p;
|
|
}
|
|
|
|
// convert number to roman numerals
|
|
// only copes with 1-10
|
|
char *roman(int num) {
|
|
switch (num) {
|
|
case 1:
|
|
return "I";
|
|
case 2:
|
|
return "II";
|
|
case 3:
|
|
return "III";
|
|
case 4:
|
|
return "IV";
|
|
case 5:
|
|
return "V";
|
|
case 6:
|
|
return "VI";
|
|
case 7:
|
|
return "VII";
|
|
case 8:
|
|
return "VIII";
|
|
case 9:
|
|
return "IX";
|
|
case 10:
|
|
return "X";
|
|
}
|
|
return "";
|
|
}
|
|
|
|
int speedtokph(int speed) {
|
|
return speed * speed;
|
|
}
|
|
|
|
void splittime(int *hours, int *mins, int *secs) {
|
|
long left;
|
|
left = curtime;
|
|
|
|
*hours = left / 3600;
|
|
left -= (*hours * 3600);
|
|
*mins = left / 60;
|
|
left -= (*mins * 60);
|
|
*secs = left;
|
|
}
|
|
|
|
char *strrep(char *text, char *oldtok, char *newtok, int *rv) {
|
|
char *temp;
|
|
temp = strdup(" "); // ooooooo is this bad??
|
|
dostrrep(text, &temp, oldtok, newtok, rv);
|
|
// swap
|
|
text = realloc(text, strlen(temp)+1); // extra space for NUL
|
|
strcpy(text, temp);
|
|
free(temp);
|
|
return text;
|
|
}
|
|
|
|
// returns TRUE if any replacements made
|
|
char *dostrrep(char* in, char** out, char* oldtok, char* newtok, int *rv) {
|
|
char *temp;
|
|
char *found = strstr(in, oldtok);
|
|
int idx;
|
|
if(!found) {
|
|
*out = realloc(*out, strlen(in) + 1); // oooooooo crashing in realloc
|
|
strcpy(*out, in);
|
|
|
|
if (rv) *rv = B_FALSE;
|
|
return *out;
|
|
}
|
|
|
|
idx = found - in;
|
|
|
|
*out = realloc(*out, strlen(in) - strlen(oldtok) + strlen(newtok) + 1);
|
|
strncpy(*out, in, idx);
|
|
strcpy(*out + idx, newtok);
|
|
strcpy(*out + idx + strlen(newtok), in + idx + strlen(oldtok));
|
|
|
|
temp = malloc(idx+strlen(newtok)+1);
|
|
strncpy(temp,*out,idx+strlen(newtok));
|
|
temp[idx + strlen(newtok)] = '\0';
|
|
|
|
dostrrep(found + strlen(oldtok), out, oldtok, newtok, rv);
|
|
temp = realloc(temp, strlen(temp) + strlen(*out) + 1);
|
|
strcat(temp,*out);
|
|
free(*out);
|
|
*out = temp;
|
|
|
|
if (rv) *rv = B_TRUE;
|
|
return *out;
|
|
}
|
|
|
|
int streq(char *a, char *b) {
|
|
if (!a || !b) return B_FALSE;
|
|
return !strcmp(a,b);
|
|
}
|
|
|
|
char *strends(char *a, char *suffix) {
|
|
char *ep;
|
|
if (!a || !suffix) return NULL;
|
|
|
|
ep = strstr(a, suffix);
|
|
if (ep) {
|
|
if ((ep - a) + strlen(ep) == strlen(a)) {
|
|
return ep;
|
|
}
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
char *strstarts(char *a, char *prefix) {
|
|
if (!a || !prefix) return NULL;
|
|
|
|
if (strstr(a, prefix) == a) {
|
|
return a;
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
int strpixmatch(char *haystack, char *needle) {
|
|
int matched = B_FALSE;
|
|
char *hword, *nword, *hcont,*ncont;
|
|
|
|
if (strchr(needle, ' ') || strchr(haystack, ' ')) {
|
|
char lochaystack[BUFLEN], locneedle[BUFLEN];
|
|
strcpy(lochaystack, haystack);
|
|
strcpy(locneedle, needle);
|
|
|
|
// match word for word
|
|
nword = strtok_r(locneedle, " ", &ncont);
|
|
hword = strtok_r(lochaystack, " ", &hcont);
|
|
while (nword && hword) {
|
|
// all typed words must match
|
|
if (strcasestr(hword, nword)) {
|
|
matched = B_TRUE;
|
|
} else {
|
|
matched = B_FALSE;
|
|
break;
|
|
}
|
|
|
|
nword = strtok_r(NULL, " ", &ncont);
|
|
hword = strtok_r(NULL, " ", &hcont);
|
|
if (nword && !hword) {
|
|
matched = B_FALSE;
|
|
}
|
|
}
|
|
|
|
/*
|
|
if (!matched && !strchr(needle, ' ')) {
|
|
// now try matching typed word against second word in spellname
|
|
strcpy(lochaystack, haystack);
|
|
hword = strtok_r(lochaystack, " ", &hcont);
|
|
while (hword) {
|
|
if (strcasestr(hword, needle)) {
|
|
matched = B_TRUE;
|
|
break;
|
|
} else {
|
|
matched = B_FALSE;
|
|
}
|
|
|
|
hword = strtok_r(NULL, " ", &hcont);
|
|
if (!hword) {
|
|
matched = B_FALSE;
|
|
}
|
|
}
|
|
}
|
|
*/
|
|
} else {
|
|
if (strcasestr(haystack, needle)) {
|
|
matched = B_TRUE;
|
|
}
|
|
}
|
|
return matched;
|
|
}
|
|
|
|
int texttodice(char *text, int *ndice, int *nsides, int *bonus) {
|
|
char *dummy;
|
|
char *localtext;
|
|
char *p,*plusloc;
|
|
localtext = strdup(text);
|
|
// number of dice
|
|
p = strtok_r(localtext, "d", &dummy);
|
|
if (!p) {
|
|
return B_TRUE;
|
|
}
|
|
if (ndice) {
|
|
*ndice = atoi(p);
|
|
}
|
|
// sides on each die
|
|
p = strtok_r(NULL, "d", &dummy);
|
|
if (!p) {
|
|
return B_TRUE;
|
|
}
|
|
|
|
// strip out bonus
|
|
plusloc = strchr(p, '+');
|
|
if (plusloc) *plusloc = '\0';
|
|
plusloc = strchr(p, '-');
|
|
if (plusloc) *plusloc = '\0';
|
|
|
|
if (nsides) {
|
|
*nsides = atoi(p);
|
|
}
|
|
|
|
|
|
free(localtext);
|
|
localtext = strdup(text);
|
|
// bonus/plus
|
|
if (bonus) {
|
|
p = strchr(localtext, '+');
|
|
if (p) {
|
|
*bonus = atoi(p+1);
|
|
} else {
|
|
p = strchr(localtext, '-');
|
|
if (p) {
|
|
*bonus = -(atoi(p+1));
|
|
} else {
|
|
*bonus = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
free(localtext);
|
|
return B_FALSE;
|
|
}
|
|
|
|
/*
|
|
void texttospellopts(char *text, int *power, char *damstr, int *needgrab, int *range, char *racestr) {
|
|
char *p;
|
|
int n;
|
|
char *argname[] = {
|
|
"pw:",
|
|
"dam:",
|
|
"needgrab:",
|
|
"range:",
|
|
"race:",
|
|
NULL,
|
|
};
|
|
void *argval[] = {
|
|
power,
|
|
damstr,
|
|
needgrab,
|
|
range,
|
|
racestr,
|
|
NULL,
|
|
};
|
|
char argtype[] = {
|
|
'i',
|
|
's',
|
|
'b',
|
|
'i',
|
|
's',
|
|
'\0',
|
|
};
|
|
|
|
// defaults
|
|
if (power) *power = 0;
|
|
if (damstr) strcpy(damstr, "");
|
|
if (needgrab) *needgrab = B_FALSE;
|
|
if (range) *range = 0;
|
|
if (racestr) strcpy(racestr, "");
|
|
|
|
if (!strlen(text)) {
|
|
return;
|
|
}
|
|
|
|
// for each arg
|
|
for (n = 0; argname[n]; n++) {
|
|
// search for it in text...
|
|
for (p = text ; *p ; p++) {
|
|
if (!strncmp(p, argname[n], strlen(argname[n])) ) {
|
|
char localval[BUFLEN];
|
|
char *valfull;
|
|
|
|
strcpy(localval, p + strlen(argname[n]));
|
|
valfull = strtok(localval, ";");
|
|
if (valfull) {
|
|
if (argval[n]) {
|
|
if (argtype[n] == 'i') {
|
|
*((int *)argval[n]) = atoi(valfull);
|
|
} else if (argtype[n] == 'b') {
|
|
*((int *)argval[n]) = atoi(valfull) ? B_TRUE : B_FALSE;
|
|
} else if (argtype[n] == 's') {
|
|
strcpy((char *)argval[n], valfull);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
*/
|
|
|
|
void texttospellopts(char *text, ... ) {
|
|
char *p;
|
|
va_list args;
|
|
char *validname[] = {
|
|
"pw:",
|
|
"dam:",
|
|
"needgrab:",
|
|
"range:",
|
|
"race:",
|
|
NULL,
|
|
};
|
|
char argtype[] = {
|
|
'i',
|
|
's',
|
|
'b',
|
|
'i',
|
|
's',
|
|
'\0',
|
|
};
|
|
char *wantname = NULL;
|
|
void *writeto = NULL;
|
|
|
|
va_start(args, text);
|
|
wantname = va_arg(args, char *);
|
|
if (wantname) writeto = va_arg(args, void *);
|
|
while (wantname) { // process this one
|
|
int foundidx = -1,i;
|
|
|
|
// validate 'wantname' - must match one of 'validname[]'
|
|
for (i = 0; validname[i]; i++) {
|
|
if (streq(validname[i], wantname)) {
|
|
foundidx = i;
|
|
break;
|
|
}
|
|
}
|
|
assert(foundidx != -1);
|
|
|
|
// blank our dest buffer
|
|
if (argtype[foundidx] == 'i') {
|
|
*((int *)writeto) = 0;
|
|
} else if (argtype[foundidx] == 'b') {
|
|
*((int *)writeto) = B_FALSE;
|
|
} else if (argtype[foundidx] == 's') {
|
|
strcpy((char *)writeto, "");
|
|
}
|
|
|
|
// look for 'wantname' within 'text'
|
|
for (p = text ; *p ; p++) {
|
|
if (!strncmp(p, wantname, strlen(wantname)) ) { // found it!
|
|
char localval[BUFLEN];
|
|
char *valfull;
|
|
|
|
// extract value from text
|
|
// p will point to "pw:xxx;"
|
|
strcpy(localval, p + strlen(wantname)); // localval is "xxx;"
|
|
valfull = strtok(localval, ";"); // valfull is "xxx"
|
|
if (valfull) {
|
|
// if it's there, write the value into 'writeto'
|
|
if (argtype[foundidx] == 'i') {
|
|
*((int *)writeto) = atoi(valfull);
|
|
} else if (argtype[foundidx] == 'b') {
|
|
*((int *)writeto) = atoi(valfull) ? B_TRUE : B_FALSE;
|
|
} else if (argtype[foundidx] == 's') {
|
|
strcpy((char *)writeto, valfull);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// get next one
|
|
wantname = va_arg(args, char *);
|
|
if (wantname) writeto = va_arg(args, void *);
|
|
}
|
|
va_end(args);
|
|
}
|
|
|
|
char *you(lifeform_t *lf) {
|
|
if (isplayer(lf)) {
|
|
return "You";
|
|
}
|
|
return "It";
|
|
}
|
|
|
|
char *you_l(lifeform_t *lf) {
|
|
if (isplayer(lf)) {
|
|
return "you";
|
|
}
|
|
return "it";
|
|
}
|
|
|
|
char *your(lifeform_t *lf) {
|
|
if (isplayer(lf)) {
|
|
return "Your";
|
|
}
|
|
return "Its";
|
|
}
|
|
|
|
char *your_l(lifeform_t *lf) {
|
|
if (isplayer(lf)) {
|
|
return "your";
|
|
}
|
|
return "its";
|
|
}
|