My first attempt at a text roguelike game.
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Rob Pearce 497b4e0ead - [+] shouldn't be able to dodge if you can't move! ie sawgrass
- [+] chef steak knives aren't stacking. - because they weren't
      f_stackable!
- [+] chicken soup - cures poison
- [+] finish ob donate code
    - [+] chance of becoming pet
    - [+] only certain races
    - [+] only  f_tamable (but harder than pets)
- [+] implement lfflammable
    - [+] io.c announcements ( move from shatter()) 
    - [+] fire effect
- [+] sugar water
- [+] gaining skills too quickly at higher levles
    - [+] maybe make it get slightly harder each time.
    - [+] keep a count of total skillpoints ever gained
- [+] fixes to rollhitdice
- [+] missile weapons doing no damage!!
- [+] no sprinting while levitating / flyign 
- [+] icicle spell should deal piercing damage if lf can't be pushed
      out of the way
2011-11-09 01:18:07 +00:00
data - [+] shouldn't be able to dodge if you can't move! ie sawgrass 2011-11-09 01:18:07 +00:00
doc - [+] bug: when ally can't see you it goes to sleep 2011-11-07 02:12:04 +00:00
vaults - [+] chage skill descriptions to use Accuray Rating numbers, not 2011-10-24 16:46:19 +00:00
Makefile - [+] move all definitions into data.c 2011-09-15 01:58:16 +00:00
ai.c - [+] shouldn't be able to dodge if you can't move! ie sawgrass 2011-11-09 01:18:07 +00:00
ai.h - [+] add autopop to playerstart vaults 2011-09-14 22:42:54 +00:00
attack.c - [+] add a bunch of gemstones - worth points 2011-11-08 01:19:25 +00:00
attack.h - [+] chage skill descriptions to use Accuray Rating numbers, not 2011-10-24 16:46:19 +00:00
data.c - [+] shouldn't be able to dodge if you can't move! ie sawgrass 2011-11-09 01:18:07 +00:00
data.h - move all definitions into data.c / data.h 2011-09-19 01:47:35 +00:00
defs.h - [+] shouldn't be able to dodge if you can't move! ie sawgrass 2011-11-09 01:18:07 +00:00
flag.c - [+] shouldn't be able to dodge if you can't move! ie sawgrass 2011-11-09 01:18:07 +00:00
flag.h - [+] sleeping mosnters aren't waking up soon enough!!! make difficulty 2011-08-31 17:33:35 +00:00
god.c - [+] chage skill descriptions to use Accuray Rating numbers, not 2011-10-24 16:46:19 +00:00
god.h - [+] chage skill descriptions to use Accuray Rating numbers, not 2011-10-24 16:46:19 +00:00
io.c - [+] shouldn't be able to dodge if you can't move! ie sawgrass 2011-11-09 01:18:07 +00:00
io.h - [+] chage skill descriptions to use Accuray Rating numbers, not 2011-10-24 16:46:19 +00:00
lf.c - [+] shouldn't be able to dodge if you can't move! ie sawgrass 2011-11-09 01:18:07 +00:00
lf.h - [+] shouldn't be able to dodge if you can't move! ie sawgrass 2011-11-09 01:18:07 +00:00
map.c - [+] add a bunch of gemstones - worth points 2011-11-08 01:19:25 +00:00
map.h - [+] add a bunch of gemstones - worth points 2011-11-08 01:19:25 +00:00
mod_ob.txt initial checkin 2010-12-02 01:17:54 +00:00
move.c - [+] shouldn't be able to dodge if you can't move! ie sawgrass 2011-11-09 01:18:07 +00:00
move.h - [+] don't show 'the xxx look exhausted' for monsters 2011-10-16 22:45:36 +00:00
nexus.c - [+] shouldn't be able to dodge if you can't move! ie sawgrass 2011-11-09 01:18:07 +00:00
nexus.h - [+] chage skill descriptions to use Accuray Rating numbers, not 2011-10-24 16:46:19 +00:00
object.h initial checkin 2010-12-02 01:17:54 +00:00
object_ideas.txt Updates 2011-01-31 19:16:13 +00:00
objects.c - [+] shouldn't be able to dodge if you can't move! ie sawgrass 2011-11-09 01:18:07 +00:00
objects.h - [+] magic map should be magical 2011-11-07 19:39:43 +00:00
save.c - [+] shouldn't be able to dodge if you can't move! ie sawgrass 2011-11-09 01:18:07 +00:00
save.h - [+] bug in movement speed display for monsters 2011-08-25 09:01:28 +00:00
spell.c - [+] shouldn't be able to dodge if you can't move! ie sawgrass 2011-11-09 01:18:07 +00:00
spell.h - [+] monsters should automatically attack locked doors if they're 2011-11-01 20:35:50 +00:00
text.c - [+] shouldn't be able to dodge if you can't move! ie sawgrass 2011-11-09 01:18:07 +00:00
text.h - [+] bug: when ally can't see you it goes to sleep 2011-11-07 02:12:04 +00:00