nexus/vaults
Rob Pearce 7f809977ce - [+] chage skill descriptions to use Accuray Rating numbers, not
percentages
- [+] change hardness calculation
- [+] assertion roomidx failure
    - [+] map roomids are geetting screwed up.
    - [+] especially when i do RESTART MAP GENERATION.
    - [+] possible fix is in place...
- [+] maybe make all monsters always have close to max hp
* [+] change weapons to use 'damage rating'
- [+] when reading a spellbook, notify which spells are too hard. OR
      don't even list them?
- [+] print "it is too powerful for you to cast" in red
- [+] don't show "[magic]" on identified objects
- [+] why does agility of 12 give +3 accuracy??? should be lower
- [+] why do i suddenly show about rings???
    - [+] bug in giveobflag()
    - [+] fixed ???
- [+] why could i learn a level 4 fire spell (flame pillar) when my
      fire mgic skillw as only lv3 (adept) ???
    - [+] bug in getspellpower's enforecement of max spell levels
- [+] higher level spells should cost more to cast.
    - [+] l1 = 1
    - [+] l2 = 2
    - [+] l3 = 4
    - [+] l4 = 8
    - [+] l5 = 16
    - [+] l6 = 32
- [+] lurking horror missing a weapon
- [+] in makedesc_spell, put mp cost in red if you can't cast it
2011-10-24 16:46:19 +00:00
..
cave_bear.vlt Committing new vaults: 2011-08-25 09:15:37 +00:00
cavein.vlt - [+] BUG: arrows shouldn't be able to trigger arrow traps!!! 2011-09-27 18:56:58 +00:00
cell.vlt Committing new vaults: 2011-08-25 09:15:37 +00:00
circle.vlt - [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! 2011-08-03 18:43:05 +00:00
crosshatch.vlt - [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! 2011-08-03 18:43:05 +00:00
crossroads.vlt Committing new vaults: 2011-08-25 09:15:37 +00:00
diagcross.vlt - [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! 2011-08-03 18:43:05 +00:00
diningroom.vlt - [+] BUG: arrows shouldn't be able to trigger arrow traps!!! 2011-09-27 18:56:58 +00:00
dirtroom.vlt - [+] if you put a water object onto dirt, it should become a mud 2011-10-05 22:08:13 +00:00
floodroom1.vlt - [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! 2011-08-03 18:43:05 +00:00
floodroom2.vlt - [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! 2011-08-03 18:43:05 +00:00
glasscorner.vlt Committing new vaults: 2011-08-25 09:15:37 +00:00
glasswall.vlt Committing new vaults: 2011-08-25 09:15:37 +00:00
godshrine1.vlt - [+] BUG: arrows shouldn't be able to trigger arrow traps!!! 2011-09-27 18:56:58 +00:00
grove.vlt - [+] BUG: arrows shouldn't be able to trigger arrow traps!!! 2011-09-27 18:56:58 +00:00
island.vlt Committing new vaults: 2011-08-25 09:15:37 +00:00
jimbo.vlt - [+] fix bug with help not working 2011-08-24 08:15:09 +00:00
labyrinth.vlt - [+] BUG: arrows shouldn't be able to trigger arrow traps!!! 2011-09-27 18:56:58 +00:00
lair_cockatrice.vlt - [+] BUG: arrows shouldn't be able to trigger arrow traps!!! 2011-09-27 18:56:58 +00:00
monsterzoo.vlt.disabled 2011-09-10 19:09:13 +00:00
mudroom.vlt - [+] BUG: arrows shouldn't be able to trigger arrow traps!!! 2011-09-27 18:56:58 +00:00
pillar.vlt - [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! 2011-08-03 18:43:05 +00:00
pillarglass.vlt - [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! 2011-08-03 18:43:05 +00:00
playerstart1.vlt - [+] add autopop to playerstart vaults 2011-09-14 22:42:54 +00:00
playerstart2.vlt - [+] job abilities can now generally happen as often as you like, 2011-10-04 03:24:53 +00:00
playerstart3.vlt - [+] add autopop to playerstart vaults 2011-09-14 22:42:54 +00:00
playerstart4.vlt - [+] job abilities can now generally happen as often as you like, 2011-10-04 03:24:53 +00:00
playerstart5.vlt - [+] add autopop to playerstart vaults 2011-09-14 22:42:54 +00:00
playerstart6.vlt - [+] add autopop to playerstart vaults 2011-09-14 22:42:54 +00:00
playerstart7.vlt - [+] add autopop to playerstart vaults 2011-09-14 22:42:54 +00:00
pub.vlt Committing new vaults: 2011-08-25 09:15:37 +00:00
riverroom.vlt - [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! 2011-08-03 18:43:05 +00:00
roundabout.vlt Committing new vaults: 2011-08-25 09:15:37 +00:00
shop_armour.vlt - [+] thrown objects taking no damage due to hardness 2011-06-29 08:48:48 +00:00
shop_food.vlt Committing new vaults: 2011-08-25 09:15:37 +00:00
shop_potion.vlt - [+] thrown objects taking no damage due to hardness 2011-06-29 08:48:48 +00:00
shop_weapon.vlt - [+] thrown objects taking no damage due to hardness 2011-06-29 08:48:48 +00:00
shrine.vlt Committing new vaults: 2011-08-25 09:15:37 +00:00
supplycloset.vlt - [+] chage skill descriptions to use Accuray Rating numbers, not 2011-10-24 16:46:19 +00:00
supplycloset_tech.vlt - [+] chage skill descriptions to use Accuray Rating numbers, not 2011-10-24 16:46:19 +00:00
traproom.vlt - [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! 2011-08-03 18:43:05 +00:00
uturn.vlt - [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! 2011-08-03 18:43:05 +00:00
vault.vlt - [+] outdoor bug: at -1,-1. travel south. end up at 0,0!!! 2011-08-03 18:43:05 +00:00