nexus/log.txt

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====== NEW LOGFILE ====
findotn(): modname is 'wooden door'
checkobnames(): got exact match: 'wooden door'
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findotn(): modname is 'wooden door'
checkobnames(): got exact match: 'wooden door'
xxx
findotn(): modname is 'wooden door'
checkobnames(): got exact match: 'wooden door'
xxx
findotn(): modname is 'wooden door'
checkobnames(): got exact match: 'wooden door'
xxx
findotn(): modname is 'wooden door'
checkobnames(): got exact match: 'wooden door'
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findotn(): modname is 'wooden door'
checkobnames(): got exact match: 'wooden door'
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findotn(): modname is 'staircase going up'
checkobnames(): got exact match: 'staircase going up'
findotn(): modname is 'staircase going down'
checkobnames(): got exact match: 'staircase going down'
adding random object with rarity value between 72 - 100
got 100 possibilities.
random ob: 2 x bolt ('bolts')
findotn(): modname is 'bolts'
checkobnames(): got match after stripping 's': 'bolt' -> 'bolts'
finding random lf with rarity val 85-100
-> possibility: goblin, rarity=85
-> possibility: xat, rarity=90
-> possibility: giant newt, rarity=100
-> possibility: giant bat, rarity=90
-> possibility: giant worker ant, rarity=85
-> possibility: giant rat, rarity=90
-> possibility: brown snake, rarity=95
-> possibility: giant fly, rarity=85
-> possibility: glowbug, rarity=85
got 9 possibilities.
adding random object with rarity value between 72 - 100
(must have obclass = Potions)
got 8 possibilities.
random ob: 1 x potion of minor healing ('potion of minor healing')
findotn(): modname is 'potion of minor healing'
checkobnames(): got exact match: 'potion of minor healing'
findotn(): modname is 'claws'
checkobnames(): got exact match: 'claws'
finding random lf with rarity val 85-100
-> possibility: goblin, rarity=85
-> possibility: xat, rarity=90
-> possibility: giant newt, rarity=100
-> possibility: giant bat, rarity=90
-> possibility: giant worker ant, rarity=85
-> possibility: giant rat, rarity=90
-> possibility: brown snake, rarity=95
-> possibility: giant fly, rarity=85
-> possibility: glowbug, rarity=85
got 9 possibilities.
findotn(): modname is 'zapper'
checkobnames(): got exact match: 'zapper'
finding random lf with rarity val 85-100
-> possibility: goblin, rarity=85
-> possibility: xat, rarity=90
-> possibility: giant newt, rarity=100
-> possibility: giant bat, rarity=90
-> possibility: giant worker ant, rarity=85
-> possibility: giant rat, rarity=90
-> possibility: brown snake, rarity=95
-> possibility: giant fly, rarity=85
-> possibility: glowbug, rarity=85
got 9 possibilities.
findotn(): modname is 'teeth'
checkobnames(): got exact match: 'teeth'
finding random lf with rarity val 85-100
-> possibility: goblin, rarity=85
-> possibility: xat, rarity=90
-> possibility: giant newt, rarity=100
-> possibility: giant bat, rarity=90
-> possibility: giant worker ant, rarity=85
-> possibility: giant rat, rarity=90
-> possibility: brown snake, rarity=95
-> possibility: giant fly, rarity=85
-> possibility: glowbug, rarity=85
got 9 possibilities.
adding random object with rarity value between 72 - 100
(must have obclass = Potions)
got 8 possibilities.
random ob: 1 x potion of magic ('potion of magic')
findotn(): modname is 'potion of magic'
checkobnames(): got exact match: 'potion of magic'
findotn(): modname is 'claws'
checkobnames(): got exact match: 'claws'
adding random object with rarity value between 72 - 100
got 100 possibilities.
random ob: 1 x potion of oil ('potion of oil')
findotn(): modname is 'potion of oil'
checkobnames(): got exact match: 'potion of oil'
finding random lf with rarity val 85-100
-> possibility: goblin, rarity=85
-> possibility: xat, rarity=90
-> possibility: giant newt, rarity=100
-> possibility: giant bat, rarity=90
-> possibility: giant worker ant, rarity=85
-> possibility: giant rat, rarity=90
-> possibility: brown snake, rarity=95
-> possibility: giant fly, rarity=85
-> possibility: glowbug, rarity=85
got 9 possibilities.
adding random object with rarity value between 72 - 100
got 100 possibilities.
random ob: 1 x scimitar ('scimitar')
findotn(): modname is 'scimitar'
checkobnames(): got exact match: 'scimitar'
finding random lf with rarity val 85-100
-> possibility: goblin, rarity=85
-> possibility: xat, rarity=90
-> possibility: giant newt, rarity=100
-> possibility: giant bat, rarity=90
-> possibility: giant worker ant, rarity=85
-> possibility: giant rat, rarity=90
-> possibility: brown snake, rarity=95
-> possibility: giant fly, rarity=85
-> possibility: glowbug, rarity=85
got 9 possibilities.
findotn(): modname is 'teeth'
checkobnames(): got exact match: 'teeth'
finding random lf with rarity val 85-100
-> possibility: goblin, rarity=85
-> possibility: xat, rarity=90
-> possibility: giant newt, rarity=100
-> possibility: giant bat, rarity=90
-> possibility: giant worker ant, rarity=85
-> possibility: giant rat, rarity=90
-> possibility: brown snake, rarity=95
-> possibility: giant fly, rarity=85
-> possibility: glowbug, rarity=85
got 9 possibilities.
findotn(): modname is 'teeth'
checkobnames(): got exact match: 'teeth'
findotn(): modname is 'teeth'
checkobnames(): got exact match: 'teeth'
findotn(): modname is 'teeth'
checkobnames(): got exact match: 'teeth'
adding random object with rarity value between 72 - 100
got 100 possibilities.
random ob: 1 x potion of magic ('potion of magic')
findotn(): modname is 'potion of magic'
checkobnames(): got exact match: 'potion of magic'
adding random object with rarity value between 72 - 100
got 100 possibilities.
random ob: 1 x apple ('apple')
findotn(): modname is 'apple'
checkobnames(): got exact match: 'apple'
adding random object with rarity value between 72 - 100
got 100 possibilities.
random ob: 6 x nanodart ('nanodarts')
findotn(): modname is 'nanodarts'
checkobnames(): got match after stripping 's': 'nanodart' -> 'nanodarts'
adding random object with rarity value between 72 - 100
got 100 possibilities.
random ob: 1 x knife ('knife')
findotn(): modname is 'knife'
checkobnames(): got exact match: 'knife'
finding random lf with rarity val 85-100
-> possibility: goblin, rarity=85
-> possibility: xat, rarity=90
-> possibility: giant newt, rarity=100
-> possibility: giant bat, rarity=90
-> possibility: giant worker ant, rarity=85
-> possibility: giant rat, rarity=90
-> possibility: brown snake, rarity=95
-> possibility: giant fly, rarity=85
-> possibility: glowbug, rarity=85
got 9 possibilities.
findotn(): modname is 'teeth'
checkobnames(): got exact match: 'teeth'
finding random lf with rarity val 85-100
-> possibility: goblin, rarity=85
-> possibility: xat, rarity=90
-> possibility: giant newt, rarity=100
-> possibility: giant bat, rarity=90
-> possibility: giant worker ant, rarity=85
-> possibility: giant rat, rarity=90
-> possibility: brown snake, rarity=95
-> possibility: giant fly, rarity=85
-> possibility: glowbug, rarity=85
got 9 possibilities.
findotn(): modname is 'teeth'
checkobnames(): got exact match: 'teeth'
finding random lf with rarity val 85-100
-> possibility: goblin, rarity=85
-> possibility: xat, rarity=90
-> possibility: giant newt, rarity=100
-> possibility: giant bat, rarity=90
-> possibility: giant worker ant, rarity=85
-> possibility: giant rat, rarity=90
-> possibility: brown snake, rarity=95
-> possibility: giant fly, rarity=85
-> possibility: glowbug, rarity=85
got 9 possibilities.
findotn(): modname is 'claws'
checkobnames(): got exact match: 'claws'
finding random lf with rarity val 85-100
-> possibility: goblin, rarity=85
-> possibility: xat, rarity=90
-> possibility: giant newt, rarity=100
-> possibility: giant bat, rarity=90
-> possibility: giant worker ant, rarity=85
-> possibility: giant rat, rarity=90
-> possibility: brown snake, rarity=95
-> possibility: giant fly, rarity=85
-> possibility: glowbug, rarity=85
got 9 possibilities.
findotn(): modname is 'teeth'
checkobnames(): got exact match: 'teeth'
adding random object with rarity value between 72 - 100
got 100 possibilities.
random ob: 3 x bolt ('bolts')
findotn(): modname is 'bolts'
checkobnames(): got match after stripping 's': 'bolt' -> 'bolts'
adding random object with rarity value between 72 - 100
got 100 possibilities.
random ob: 1 x spellbook of inscribe ('spellbook of inscribe')
findotn(): modname is 'spellbook of inscribe'
checkobnames(): got exact match: 'spellbook of inscribe'
adding random object with rarity value between 72 - 100
got 100 possibilities.
random ob: 1 x splash of blood ('splash of blood')
findotn(): modname is 'splash of blood'
checkobnames(): got exact match: 'splash of blood'
finding random lf with rarity val 85-100
-> possibility: goblin, rarity=85
-> possibility: xat, rarity=90
-> possibility: giant newt, rarity=100
-> possibility: giant bat, rarity=90
-> possibility: giant worker ant, rarity=85
-> possibility: giant rat, rarity=90
-> possibility: brown snake, rarity=95
-> possibility: giant fly, rarity=85
-> possibility: glowbug, rarity=85
got 9 possibilities.
findotn(): modname is 'short sword'
checkobnames(): got exact match: 'short sword'
findotn(): modname is 'claws'
checkobnames(): got exact match: 'claws'
finding random lf with rarity val 85-100
-> possibility: goblin, rarity=85
-> possibility: xat, rarity=90
-> possibility: giant newt, rarity=100
-> possibility: giant bat, rarity=90
-> possibility: giant worker ant, rarity=85
-> possibility: giant rat, rarity=90
-> possibility: brown snake, rarity=95
-> possibility: giant fly, rarity=85
-> possibility: glowbug, rarity=85
got 9 possibilities.
findotn(): modname is 'teeth'
checkobnames(): got exact match: 'teeth'
finding random lf with rarity val 85-100
-> possibility: goblin, rarity=85
-> possibility: xat, rarity=90
-> possibility: giant newt, rarity=100
-> possibility: giant bat, rarity=90
-> possibility: giant worker ant, rarity=85
-> possibility: giant rat, rarity=90
-> possibility: brown snake, rarity=95
-> possibility: giant fly, rarity=85
-> possibility: glowbug, rarity=85
got 9 possibilities.
findotn(): modname is 'teeth'
checkobnames(): got exact match: 'teeth'
adding random object with rarity value between 72 - 100
got 100 possibilities.
random ob: 1 x potion of fruit juice ('potion of fruit juice')
findotn(): modname is 'potion of fruit juice'
checkobnames(): got exact match: 'potion of fruit juice'
adding random object with rarity value between 72 - 100
got 100 possibilities.
random ob: 1 x boulder ('boulder')
findotn(): modname is 'boulder'
checkobnames(): got exact match: 'boulder'
rollhitdice() - rolling 2d4 + 2
rollhitdice() - mod is +88%
rollhitdice() ---- die 1/2 == 4
rollhitdice() ---- die 2/2 == 4
TOTAL: 8
-> modified to: 15
findotn(): modname is 'fists'
checkobnames(): got exact match: 'fists'
givejob() starting.
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findotn(): modname is 'short sword'
checkobnames(): got exact match: 'short sword'
findotn(): modname is 'hand of god'
checkobnames(): got exact match: 'hand of god'
findotn(): modname is 'block of chocolate'
checkobnames(): got exact match: 'block of chocolate'
findotn(): modname is 'vial of ambrosia'
checkobnames(): got exact match: 'vial of ambrosia'
findotn(): modname is 'leather armour'
checkobnames(): got exact match: 'leather armour'
findotn(): modname is 'leather boots'
findotn(): modname is 'leather gloves'
findotn(): modname is 'graph paper'
findotn(): modname is 'digital watch'
checkobnames(): got exact match: 'digital watch'
findotn(): modname is 'scroll of create monster'
checkobnames(): got exact match: 'scroll of create monster'
findotn(): modname is 'potion of experience'
checkobnames(): got exact match: 'potion of experience'
findotn(): modname is 'ring of invulnerability'
checkobnames(): got exact match: 'ring of invulnerability'
findotn(): modname is 'fists'
checkobnames(): got exact match: 'fists'