My first attempt at a text roguelike game.
Go to file
Rob Pearce 7cd169637c - [+] magic map should be magical
- [+] crash when generating monster warriors
- [+] bug: calling taketime twice when attacks fail?
    - [+] (once in attackcell(), then again in attacklf() or
          attackob()) 
- [+] weapon changes:
    - [+] in general, lower accuracy for piercing weapons
    - [+] in general, raise accuracy for slashing / bashing weapons
    - [+] long piercing weapons (ie. spear) give you a 'thrust' ability
          (attack 2 cells away)
    - [+] long slashing weapons cannot be used if < 3 open cells around
          you (f_needspace)
- [+] maybe: you can't "hear" your unseen ally if they are asleep 
- [+] need to draw after flying things swoop away, in case they block
      your view.
- [+] raceslaying weapons
    - [+] dragon - dragonslaying
    - [+] animal - butchering
    - [+] plant - of blight
    - [+] undead - of divine power 
    - [+] magic - of antimagic
- [+] brand restriction
    - [+] brands:  f_onlygoeson ot_xxx
    - [+] brands:  f_onlygoesondt dt_xxx
    - [+] check this in brandappliesto

- [+] "pyromania" spell
    - [+] for all fires or burning objects in sight: (implement
          getflamingobs() )
    - [+] "the fire flares!" (fire objects regain full hp, burning
          flags gain lifetime)
    - [+] large fire obs:surround it with smaller ones. 
    - [+] small fire obs: make bigger
    - [+]  burning obs: make a small fire
    - [+] give it to red dragons
    - [+] ai casting... (if fire in sight)
- [+] blue dragon - lightning
    - [+] ancient has chain lightning
    - [+] flood ? lowlevel
    - [+] gust of wind
- [+] white dragon - cold
    - [+] pea soup
    - [+] hailstorm
    - [+] ancient: absolute zero ?
2011-11-07 19:39:43 +00:00
data - [+] bug: when ally can't see you it goes to sleep 2011-11-07 02:12:04 +00:00
doc - [+] bug: when ally can't see you it goes to sleep 2011-11-07 02:12:04 +00:00
vaults - [+] chage skill descriptions to use Accuray Rating numbers, not 2011-10-24 16:46:19 +00:00
Makefile - [+] move all definitions into data.c 2011-09-15 01:58:16 +00:00
ai.c - [+] magic map should be magical 2011-11-07 19:39:43 +00:00
ai.h - [+] add autopop to playerstart vaults 2011-09-14 22:42:54 +00:00
attack.c - [+] magic map should be magical 2011-11-07 19:39:43 +00:00
attack.h - [+] chage skill descriptions to use Accuray Rating numbers, not 2011-10-24 16:46:19 +00:00
data.c - [+] magic map should be magical 2011-11-07 19:39:43 +00:00
data.h - move all definitions into data.c / data.h 2011-09-19 01:47:35 +00:00
defs.h - [+] magic map should be magical 2011-11-07 19:39:43 +00:00
flag.c - [+] magic map should be magical 2011-11-07 19:39:43 +00:00
flag.h - [+] sleeping mosnters aren't waking up soon enough!!! make difficulty 2011-08-31 17:33:35 +00:00
god.c - [+] chage skill descriptions to use Accuray Rating numbers, not 2011-10-24 16:46:19 +00:00
god.h - [+] chage skill descriptions to use Accuray Rating numbers, not 2011-10-24 16:46:19 +00:00
io.c - [+] magic map should be magical 2011-11-07 19:39:43 +00:00
io.h - [+] chage skill descriptions to use Accuray Rating numbers, not 2011-10-24 16:46:19 +00:00
lf.c - [+] magic map should be magical 2011-11-07 19:39:43 +00:00
lf.h - [+] bug: when ally can't see you it goes to sleep 2011-11-07 02:12:04 +00:00
map.c - [+] bug: when ally can't see you it goes to sleep 2011-11-07 02:12:04 +00:00
map.h - [+] climbing 2011-11-02 22:34:15 +00:00
mod_ob.txt initial checkin 2010-12-02 01:17:54 +00:00
move.c - [+] magic map should be magical 2011-11-07 19:39:43 +00:00
move.h - [+] don't show 'the xxx look exhausted' for monsters 2011-10-16 22:45:36 +00:00
nexus.c - [+] bug: when ally can't see you it goes to sleep 2011-11-07 02:12:04 +00:00
nexus.h - [+] chage skill descriptions to use Accuray Rating numbers, not 2011-10-24 16:46:19 +00:00
object.h initial checkin 2010-12-02 01:17:54 +00:00
object_ideas.txt Updates 2011-01-31 19:16:13 +00:00
objects.c - [+] magic map should be magical 2011-11-07 19:39:43 +00:00
objects.h - [+] magic map should be magical 2011-11-07 19:39:43 +00:00
save.c - [+] when saying "learn a new spell/psionic power/etc", show your 2011-11-02 01:10:50 +00:00
save.h - [+] bug in movement speed display for monsters 2011-08-25 09:01:28 +00:00
spell.c - [+] magic map should be magical 2011-11-07 19:39:43 +00:00
spell.h - [+] monsters should automatically attack locked doors if they're 2011-11-01 20:35:50 +00:00
text.c - [+] bug: when ally can't see you it goes to sleep 2011-11-07 02:12:04 +00:00
text.h - [+] bug: when ally can't see you it goes to sleep 2011-11-07 02:12:04 +00:00