1578 lines
36 KiB
C
1578 lines
36 KiB
C
#include <assert.h>
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#include <math.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <sys/time.h>
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#include <time.h>
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#include <unistd.h>
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#include "ai.h"
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#include "attack.h"
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#include "data.h"
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#include "io.h"
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#include "flag.h"
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#include "lf.h"
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#include "map.h"
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#include "move.h"
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#include "nexus.h"
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#include "objects.h"
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#include "save.h"
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#include "spell.h"
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#include "text.h"
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#include "vault.h"
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material_t *material = NULL,*lastmaterial = NULL;
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objectclass_t *objectclass = NULL,*lastobjectclass = NULL;
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objecttype_t *objecttype = NULL,*lastobjecttype = NULL;
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brand_t *firstbrand = NULL,*lastbrand = NULL;
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obmod_t *firstobmod = NULL,*lastobmod = NULL;
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celltype_t *firstcelltype = NULL,*lastcelltype = NULL;
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command_t *firstcommand = NULL,*lastcommand = NULL;
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race_t *firstrace = NULL,*lastrace = NULL;
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raceclass_t *firstraceclass = NULL,*lastraceclass = NULL;
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recipe_t *firstrecipe = NULL,*lastrecipe = NULL;
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job_t *firstjob = NULL,*lastjob = NULL;
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skill_t *firstskill = NULL,*lastskill = NULL;
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habitat_t *firsthabitat = NULL,*lasthabitat = NULL;
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map_t *firstmap = NULL,*lastmap = NULL;
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map_t *heaven = NULL;
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region_t *firstregion = NULL,*lastregion = NULL;
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regionoutline_t *firstregionoutline = NULL,*lastregionoutline = NULL;
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regiontype_t *firstregiontype = NULL,*lastregiontype = NULL;
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knowledge_t *knowledge = NULL, *lastknowledge = NULL;
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hiddenname_t *firsthiddenname = NULL, *lasthiddenname = NULL;
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npcname_t *npcname;
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int numnpcnames;
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int maxmonhitdice = 0; // highest number of hitdice for any monster
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double presin[360];
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double precos[360];
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void (*precalclos)(lifeform_t *) = NULL;
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extern vault_t *firstvault;
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extern flag_t *retflag[];
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extern int nretflags;
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glyph_t playerglyph,tempglyph;
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double startticks,lastticks;
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struct timeval starttv, tv,newtv;
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extern int enteringmap;
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// maintains unique lifeform ID numbers
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long nextlfid = 0;
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int SCREENW = DEF_SCREENW;
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int SCREENH = DEF_SCREENH;
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// object return list
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object_t *retobs[MAXPILEOBS+1];
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int retobscount[MAXPILEOBS+1];
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int nretobs = 0;
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FILE *logfile;
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prompt_t prompt;
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char msghist[MAXHISTORY][BUFLEN];
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int nmsghist = 0;
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enum ERROR reason; // global for returning errors
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void *rdata; // globel for returning data
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lifeform_t *player = NULL;
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int gameover;
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int obdb = B_FALSE;
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enum GAMEMODE gamemode = GM_FIRST;
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long curtime = 0; // # current game clock (in seconds)
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long gamedays = 0; // # game days passed since start of game
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long gamesecs = 0; // # game seconds passed since start of game
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long timeleft = 0; // # secs remaining for which we need to process events
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extern int statdirty;
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extern int noredraw;
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int needredraw = B_TRUE;
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int numdraws = 0;
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// for xp list debugging
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extern race_t **raceposs;
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extern int *xpposs;
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int main(int argc, char **argv) {
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int newworld = B_FALSE;
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object_t *o;
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char welcomemsg[BUFLEN];
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int ch;
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FILE *playerfile = NULL;
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int x,y,i;
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cell_t *c;
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vault_t *v;
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enum SKILLLEVEL slev;
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atexit(cleanup);
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while ((ch = getopt(argc, argv, "f:")) != -1) {
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switch (ch) {
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case 'f':
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playerfile = fopen(optarg, "rt");
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if (!playerfile) {
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fprintf(stderr, "cannot open player file: %s\n",optarg);
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exit(1);
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}
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break;
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case 'h':
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case '?':
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default:
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usage(argv[0]);
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exit(0);
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}
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}
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// init params
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if (init()) {
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exit(1);
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}
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// load whatever maps are available
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loadall();
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// init graphics
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initgfx();
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// warn about vault problems.
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for (v = firstvault ; v ; v = v->next) {
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if (!v->valid) {
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msg("warning: invalid vaultfile '%s'",v->filename); more();
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}
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}
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// init prompt
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for (i = 0; i < MAXCHOICES; i++) {
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choice_t *c;
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c = &prompt.choice[i];
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c->text = NULL;
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c->desc = NULL;
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c->longdesc = NULL;
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}
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// if no player (ie. didn't load a game), add them
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if (!player) {
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char *user,pname[BUFLEN],buf[BUFLEN];
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job_t *j = NULL;
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race_t *startrace = NULL;
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char ch;
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object_t *o;
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cell_t *where;
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int dir;
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flag_t *f;
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region_t *wregion, *dregion,*hregion;
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map_t *dmap;
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// populate scroll, potion, etc names
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genhiddennames();
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// read from rc file if required
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if (playerfile) {
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char *p;
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while (!feof(playerfile)) {
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fgets(buf, BUFLEN, playerfile);
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buf[strlen(buf)-1] = '\0';
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if (strstr(buf, "job:") == buf) {
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p = buf + strlen("job:");
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j = findjobbyname(p);
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if (j) break;
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}
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}
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fseek(playerfile, 0, SEEK_SET);
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}
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if (!startrace) {
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race_t *r;
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gamemode = GM_CHARGEN;
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// ask for race
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initprompt(&prompt, "Select your race:");
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ch = 'a';
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for (r = firstrace ; r ; r = r->next) {
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if (hasflag(r->flags, F_PLAYABLE)) {
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addchoice(&prompt, ch++, r->name, NULL, r, r->desc);
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}
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}
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startrace = NULL;
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while (!startrace) {
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getchoicestr(&prompt, B_FALSE, B_TRUE);
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startrace = prompt.result;
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}
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}
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if (!j) {
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// ask for job
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initprompt(&prompt, "Select your job:");
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ch = 'a';
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for (j = firstjob ; j ; j = j->next) {
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if (!hasflag(j->flags, F_NOPLAYER)) {
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addchoice(&prompt, ch++, (j->id == J_GOD) ? "Diety (for debugging)" : j->name, NULL, j, j->desc);
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}
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}
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j = NULL;
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while (!j) {
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getchoicestr(&prompt, B_FALSE, B_TRUE);
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j = prompt.result;
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}
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}
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// make the initial level
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newworld = B_TRUE;
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// create world map.
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wregion = addregion(RG_WORLDMAP, NULL, -1);
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assert(wregion);
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addmap();
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createmap(firstmap, 1, wregion, NULL, D_NONE, NULL);
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// create first dungeon
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dregion = findregionbytype(RG_FIRSTDUNGEON);
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assert(dregion);
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dmap = addmap();
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createmap(dmap, 1, dregion, firstmap, D_DOWN, NULL);
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// create heaven
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hregion = addregion(RG_HEAVEN, NULL, -1);
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assert(hregion);
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heaven = addmap();
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createmap(heaven, 1, hregion, NULL, D_NONE, NULL);
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// find staircase
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where = findobinmap(dmap, OT_STAIRSUP);
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assert(where);
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// make sure no lifeforms are there
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if (where->lf) {
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killlf(where->lf);
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}
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// add player in the starting position
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//where = real_getrandomadjcell(where, WE_WALKABLE, B_ALLOWEXPAND, LOF_DONTNEED, NULL);
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where = findobinmap(dmap, OT_PLAYERSTART);
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if (!where) {
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dblog("fatal error: couldn't find player start position!");
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msg("fatal error: couldn't find player start position!");
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more();
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exit(1);
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}
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real_addlf(where, startrace->id, 1, C_PLAYER); // this will assign 'player'
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addflag(player->flags, F_CANWILL, OT_A_CHECKSTAIRS, NA, NA, NULL);
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addflag(player->flags, F_CANWILL, OT_A_PRAY, NA, NA, NULL);
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addflag(player->flags, F_CANWILL, OT_A_TRAIN, NA, NA, NULL);
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addflag(player->flags, F_CANWILL, OT_A_DEBUG, NA, NA, NULL); /////////
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o = hasob(where->obpile, OT_PLAYERSTART);
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killob(o);
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user = getenv("USER");
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if (user) {
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char pname[MAXPNAMELEN];
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snprintf(pname, MAXPNAMELEN, "%s", getenv("USER"));
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addflag(player->flags, F_NAME, NA, NA, NA, pname);
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} else {
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addflag(player->flags, F_NAME, NA, NA, NA, "Anonymous");
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}
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givejob(player, j->id);
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// extra choices for some jobs
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if (j->id == J_WIZARD) {
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skill_t *sk;
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object_t *sb1,*sb2;
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initprompt(&prompt, "Select your primary spell specialty:");
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addchoice(&prompt, 'a', getskillname(SK_SS_AIR), NULL, findskill(SK_SS_AIR), NULL);
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addchoice(&prompt, 'c', getskillname(SK_SS_COLD), NULL, findskill(SK_SS_COLD), NULL);
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addchoice(&prompt, 'f', getskillname(SK_SS_FIRE), NULL, findskill(SK_SS_FIRE), NULL);
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addchoice(&prompt, 'n', getskillname(SK_SS_DEATH), NULL, findskill(SK_SS_DEATH), NULL);
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addchoice(&prompt, 'w', getskillname(SK_SS_WILD), NULL, findskill(SK_SS_WILD), NULL);
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getchoice(&prompt);
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sk = (skill_t *) prompt.result;
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giveskilllev(player, sk->id, PR_NOVICE);
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switch (sk->id) {
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case SK_SS_AIR:
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addflag(player->flags, F_CANSEETHROUGHMAT, MT_GAS, NA, NA, NULL);
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sb1 = addob(player->pack, "spellbook of air magic");
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break;
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case SK_SS_COLD:
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sb1 = addob(player->pack, "spellbook of cold magic");
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break;
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case SK_SS_FIRE:
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sb1 = addob(player->pack, "spellbook of fire magic");
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break;
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case SK_SS_DEATH:
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sb1 = addob(player->pack, "spellbook of necromancy");
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break;
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case SK_SS_WILD:
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sb1 = addob(player->pack, "spellbook of wild magic");
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break;
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default:
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break;
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}
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if (sb1) {
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addflag(player->flags, F_CANCAST, sb1->contents->first->type->id, NA, NA, NULL);
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}
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initprompt(&prompt, "Select your secondary spell school:");
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addchoice(&prompt, 'd', getskillname(SK_SS_DIVINATION), NULL, findskill(SK_SS_DIVINATION), NULL);
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addchoice(&prompt, 'g', getskillname(SK_SS_GRAVITY), NULL, findskill(SK_SS_GRAVITY), NULL);
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addchoice(&prompt, 'm', getskillname(SK_SS_MODIFICATION), NULL, findskill(SK_SS_MODIFICATION), NULL);
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addchoice(&prompt, 's', getskillname(SK_SS_SUMMONING), NULL, findskill(SK_SS_SUMMONING), NULL);
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addchoice(&prompt, 't', getskillname(SK_SS_TRANSLOCATION), NULL, findskill(SK_SS_TRANSLOCATION), NULL);
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getchoice(&prompt);
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sk = (skill_t *) prompt.result;
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giveskilllev(player, sk->id, PR_NOVICE);
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switch (sk->id) {
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case SK_SS_DIVINATION:
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sb2 = addob(player->pack, "spellbook of divination magic");
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break;
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case SK_SS_GRAVITY:
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sb2 = addob(player->pack, "spellbook of gravitation magic");
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break;
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case SK_SS_MODIFICATION:
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sb2 = addob(player->pack, "spellbook of modification magic");
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break;
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case SK_SS_SUMMONING:
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sb2 = addob(player->pack, "spellbook of summoning magic");
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break;
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case SK_SS_TRANSLOCATION:
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sb2 = addob(player->pack, "spellbook of translocation magic");
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break;
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default:
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break;
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}
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if (sb2) {
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addflag(player->flags, F_CANCAST, sb2->contents->first->type->id, NA, NA, NULL);
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}
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identify(sb1);
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identify(sb2);
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}
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// read cheat info from player file
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if (playerfile) {
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if (parseplayerfile(playerfile, player)) {
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// error!
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exit(0);
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}
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fclose(playerfile);
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// TODO: note that we're cheaing
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}
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// player needs hunger
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addflag(player->flags, F_HUNGER, 0, NA, NA, NULL);
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// kill any other lifeforms around the caster, to make room for pets.
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for (dir = DC_N; dir <= DC_NW; dir++) {
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cell_t *c;
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c = getcellindir(player->cell, dir);
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if (c && c->lf) {
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killlf(c->lf);
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}
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}
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// pet / npc / follower
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f = lfhasflag(player, F_HASPET);
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if (f) {
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cell_t *c;
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race_t *r;
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lifeform_t *pet;
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r = findracebyname(f->text);
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assert(r);
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// create it
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c = getrandomadjcell(player->cell, WE_WALKABLE, B_ALLOWEXPAND);
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assert(c);
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pet = addlf(c, r->id, 1);
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// mark us as its master
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petify(pet, player);
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}
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getplayernamefull(pname);
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snprintf(welcomemsg, BUFLEN, "Greetings %s, welcome to nexus!", pname);
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// 00:00 - 23:59
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curtime = rnd(0,DAYSECS-1);
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} else {
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snprintf(welcomemsg, BUFLEN, "Welcome back!");
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}
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// start game - this will cause debug messages to now
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// go to the log file instead of stdout.
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timeleft = 0; // reset game timer
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enteringmap = B_FALSE; // no time passes for lfs on a different map to the player.
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// calculate initial light
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calclight(player->cell->map);
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// pre-calc line-of-sight for player
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//precalclos(player);
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player->facing = D_ALL;
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setlosdirty(player);
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// don't want any mosnters starting within los/lof of player
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slev = getskill(player, SK_CARTOGRAPHY);
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for (y = 0; y < player->cell->map->h; y++) {
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for (x = 0; x < player->cell->map->w; x++) {
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c = getcellat(player->cell->map, x, y);
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if (c && (haslos(player, c) || haslof(player->cell, c, LOF_WALLSTOP, NULL))) {
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setcellknown(c, slev);
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if (c->lf && !isplayer(c->lf) && !ispetof(c->lf, player)) {
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killlf(c->lf);
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}
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}
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}
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}
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needredraw = B_TRUE;
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statdirty = B_TRUE;
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// start game
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gamemode = GM_GAMESTARTED;
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// redo light and player los
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calclight(player->cell->map);
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player->facing = rnd(DC_N, DC_NW);
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precalclos(player);
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// show level
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drawscreen();
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msg("%s",welcomemsg);
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more();
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// MAIN LOOP
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// basic flow is:
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//
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// donextturn() - process a turn for a lifeform
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// startlfturn() Rest effects, Damage from floor objects, etc
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// lifeform takes action
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// checkdeath() - check for object/player death. remove dead things.
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// timeeffectsworld() Fires burn out, ice melts, etc
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// Also keeps lf->timespent values under control.
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//
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//
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// redraw screen
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//
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// checkendgame() - has the game ended yet?
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gameover = B_FALSE;
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while (!gameover) {
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map_t *curmap;
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curmap = player->cell->map;
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// default to no redraw - donextturn() will change this if needed.
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needredraw = B_FALSE;
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numdraws = 0;
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// someone has a turn - this will then call taketime
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donextturn(curmap);
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// show level (if required)
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//if (haslos(player, curmap->lf->cell)) {
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drawscreen();
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//dblog("**** END of turn, numdraws = %d", numdraws);
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// check end of game
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checkendgame();
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}
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// identify all objects
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for (o = player->pack->first ; o ; o = o->next) {
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identify(o);
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}
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// show possessions
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dofinaloblist(player->pack);
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// print tombstone
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tombstone(player);
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return B_FALSE;
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}
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celltype_t *addcelltype(int id, char *name, char glyph, int colour, int solid, int transparent, enum MATERIAL mat, int floorheight) {
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celltype_t *a;
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// add to the end of the list
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if (firstcelltype == NULL) {
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firstcelltype = malloc(sizeof(celltype_t));
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a = firstcelltype;
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a->prev = NULL;
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} else {
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// go to end of list
|
|
a = lastcelltype;
|
|
a->next = malloc(sizeof(celltype_t));
|
|
a->next->prev = a;
|
|
a = a->next;
|
|
}
|
|
lastcelltype = a;
|
|
a->next = NULL;
|
|
|
|
// set props
|
|
a->id = id;
|
|
a->name = strdup(name);
|
|
a->glyph.ch = glyph;
|
|
a->glyph.colour = colour;
|
|
a->solid = solid;
|
|
a->transparent = transparent;
|
|
a->material = findmaterial(mat);
|
|
a->floorheight = floorheight;
|
|
|
|
a->flags = addflagpile(NULL, NULL);
|
|
|
|
return a;
|
|
}
|
|
|
|
|
|
void checkdeath(void) {
|
|
lifeform_t *lf, *nextlf;
|
|
int x,y;
|
|
for (lf = player->cell->map->lf; lf ; lf = nextlf) {
|
|
nextlf = lf->next;
|
|
|
|
// check for object death
|
|
removedeadobs(lf->pack);
|
|
// check for death
|
|
if (lf->hp <= 0) {
|
|
// die!
|
|
die(lf);
|
|
continue;
|
|
}
|
|
}
|
|
|
|
// check for object death on map
|
|
for (y = 0; y < player->cell->map->h; y++) {
|
|
for (x = 0; x < player->cell->map->w; x++) {
|
|
cell_t *c;
|
|
c = getcellat(player->cell->map, x, y);
|
|
if (c) {
|
|
removedeadobs(c->obpile);
|
|
}
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
|
|
void checkendgame(void) {
|
|
if (!player->alive) {
|
|
gamemode = GM_GAMEOVER;
|
|
gameover = B_TRUE;
|
|
}
|
|
}
|
|
|
|
void cleanup(void) {
|
|
|
|
free(xpposs);
|
|
free(raceposs);
|
|
|
|
fclose(logfile);
|
|
cleanupgfx();
|
|
|
|
// free maps
|
|
// free knowledge
|
|
// free brands
|
|
// free obtypes
|
|
// free objects
|
|
// free materials
|
|
// free races
|
|
}
|
|
|
|
void dbtimestart(char *text) {
|
|
gettimeofday(&tv, NULL);
|
|
starttv = tv;
|
|
dblog("START\t%s", text);
|
|
}
|
|
|
|
void dbtime(char *text) {
|
|
double ticks;
|
|
gettimeofday(&newtv, NULL);
|
|
ticks = ((newtv.tv_sec - tv.tv_sec) * 1000000) + (newtv.tv_usec - tv.tv_usec);
|
|
dblog("+%f\t%s", ticks, text);
|
|
tv = newtv;
|
|
}
|
|
|
|
void dbtimeend(char *text) {
|
|
double ticks;
|
|
gettimeofday(&newtv, NULL);
|
|
ticks = ((newtv.tv_sec - starttv.tv_sec) * 1000000) + (newtv.tv_usec - starttv.tv_usec);
|
|
dblog("FINISHED %s (total time %f)", text, ticks);
|
|
}
|
|
|
|
void dobresnham(int d, int xinc1, int yinc1, int dinc1, int xinc2, int yinc2, int dinc2, int *xinc, int *yinc, int *dinc) {
|
|
if (d < 0) {
|
|
*xinc = xinc1;
|
|
*yinc = yinc1;
|
|
*dinc = dinc1;
|
|
} else {
|
|
*xinc = xinc2;
|
|
*yinc = yinc2;
|
|
*dinc = dinc2;
|
|
}
|
|
}
|
|
|
|
|
|
void donextturn(map_t *map) {
|
|
lifeform_t *who;
|
|
int db = B_FALSE;
|
|
map_t *oldpmap;
|
|
|
|
oldpmap = player->cell->map;
|
|
|
|
who = map->lf;
|
|
|
|
if (who) {
|
|
if (db) dblog("**** donextturn for: id %d %s", who->id, who->race->name);
|
|
|
|
|
|
assert(who->timespent == 0);
|
|
|
|
startlfturn(who);
|
|
|
|
// calculate light
|
|
calclight(map);
|
|
// pre-calculate line of sight for this lifeform
|
|
//precalclos(who);
|
|
// cope with eyesight adjusting to the dark
|
|
do_eyesight_adjust(who);
|
|
|
|
// update gun targets
|
|
autotarget(who);
|
|
|
|
// keep looping until they actually do something or are dead!
|
|
while (who->timespent == 0) {
|
|
if (isdead(who)) {
|
|
// skip turn
|
|
taketime(who, SPEED_DEAD);
|
|
} else {
|
|
// do we need to run away from something?
|
|
if (!flee(who)) {
|
|
int donormalmove = B_TRUE;
|
|
flag_t *f;
|
|
|
|
// casting a spell?
|
|
if (donormalmove) {
|
|
f = lfhasflag(who, F_CASTINGSPELL);
|
|
if (f) {
|
|
donormalmove = B_FALSE;
|
|
|
|
f->val[2]--;
|
|
if (f->val[2] <= 0) {
|
|
char *p;
|
|
char buf[BUFLEN];
|
|
int lfid,mapid,x,y,power;
|
|
long obid;
|
|
lifeform_t *targlf;
|
|
object_t *targob;
|
|
cell_t *targcell = NULL;
|
|
map_t *targmap;
|
|
enum OBTYPE sid;
|
|
|
|
sid = f->val[0];
|
|
power = f->val[1];
|
|
|
|
|
|
// finished!
|
|
p = f->text;
|
|
p = readuntil(buf, p, ';');
|
|
lfid = atoi(p);
|
|
p = readuntil(buf, p, ';');
|
|
obid = atol(p);
|
|
p = readuntil(buf, p, ';');
|
|
mapid = atoi(p);
|
|
p = readuntil(buf, p, ';');
|
|
x = atoi(p);
|
|
p = readuntil(buf, p, ';');
|
|
y = atoi(p);
|
|
|
|
if (lfid >= 0) {
|
|
targlf = findlf(NULL, lfid);
|
|
} else {
|
|
targlf = NULL;
|
|
}
|
|
if (obid >= 0) {
|
|
targob = findobidinmap(who->cell->map, obid);
|
|
} else {
|
|
targob = NULL;
|
|
}
|
|
if (mapid >= 0) {
|
|
targmap = findmap(mapid);
|
|
targcell = getcellat(targmap, x, y);
|
|
}
|
|
taketime(who, getspellspeed(who));
|
|
dospelleffects(who, sid, power, targlf, targob, targcell, B_UNCURSED, NULL, B_FALSE);
|
|
killflagsofid(who->flags, F_CASTINGSPELL);
|
|
} else {
|
|
if (isplayer(who)) {
|
|
objecttype_t *sp;
|
|
sp = findot(f->val[0]);
|
|
msg("You continue casting %s.", sp->name);
|
|
} else if (cansee(player, who)) {
|
|
flag_t *f2;
|
|
char lfname[BUFLEN];
|
|
// still going...
|
|
getlfname(who, lfname);
|
|
f2 = lfhasflag(who,F_SPELLCASTTEXT);
|
|
if (f2 && strlen(f2->text)) {
|
|
msg("%s %s.", lfname, f2->text);
|
|
} else {
|
|
msg("%s continues casting a spell.", lfname);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// eating?
|
|
if (donormalmove) {
|
|
f = lfhasflag(who, F_EATING);
|
|
if (f) {
|
|
object_t *o;
|
|
o = findobbyid(who->pack, atol(f->text));
|
|
if (!o) {
|
|
o = findobidinmap(who->cell->map, atol(f->text));
|
|
}
|
|
if (o && caneat(who, o) && (getoblocation(o) == who->cell)) {
|
|
eat(who,o);
|
|
donormalmove = B_FALSE;
|
|
} else {
|
|
killflag(f);
|
|
}
|
|
}
|
|
}
|
|
|
|
// resting?
|
|
if (donormalmove) {
|
|
f = isresting(who);
|
|
if (!f) {
|
|
f = lfhasflag(who, F_TRAINING);
|
|
}
|
|
if (f) {
|
|
// check for interrupt of resting...
|
|
if (isplayer(who) && checkforkey()) {
|
|
msg("Stopped %s.",(f->id == F_TRAINING) ? "training" : "resting");
|
|
stopresting(who);
|
|
} else {
|
|
if (isplayer(who)) {
|
|
if (++who->turnsskipped >= 10) {
|
|
//msg("Time passes...");
|
|
msg(".");
|
|
who->turnsskipped = 0;
|
|
}
|
|
}
|
|
rest(who, B_TRUE);
|
|
donormalmove = B_FALSE;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
if (donormalmove) {
|
|
// paralyzed etc?
|
|
if (isimmobile(who)) {
|
|
if (isplayer(who)) {
|
|
if (++who->turnsskipped >= 10) {
|
|
//msg("Time passes...");
|
|
msg(".");
|
|
who->turnsskipped = 0;
|
|
}
|
|
}
|
|
rest(who, B_FALSE);
|
|
donormalmove = B_FALSE;
|
|
}
|
|
}
|
|
|
|
if (donormalmove) {
|
|
if (isplayer(who)) {
|
|
drawcursor();
|
|
// find out what player wants to do
|
|
handleinput();
|
|
} else {
|
|
//char lfname[BUFLEN];
|
|
//char buf[BUFLEN];
|
|
// do ai move
|
|
//real_getlfname(who, lfname, B_FALSE);
|
|
//snprintf(buf, BUFLEN, "aimove %s",lfname);
|
|
//dbtimestart(buf);
|
|
aiturn(who);
|
|
//dbtimeend(buf);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// moved into a new map? stop turn.
|
|
if (who->cell->map != map) {
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (hasflag(player->flags, F_ASLEEP)) {
|
|
needredraw = B_FALSE;
|
|
}
|
|
|
|
if (!isdead(who)) endlfturn(who);
|
|
} // end 'if (who)'
|
|
|
|
|
|
// check for death etc
|
|
checkdeath();
|
|
|
|
//////////////////////////////////
|
|
// effects which happen every GAME TICK
|
|
// ie. object hp drain etc
|
|
//////////////////////////////////
|
|
|
|
// note: can't use 'who->' below since 'who' might have died
|
|
// and been de-alloced during checkdeath() above if they
|
|
// died.
|
|
//timeeffectsworld(player->cell->map);
|
|
timeeffectsworld(map, B_TRUE);
|
|
|
|
// the previous call to timeeffectsworld might cause the player to
|
|
// change levels (ie. falling down through one or more pits).
|
|
//
|
|
// if this happens, we need to call it again to make sure that ->timespent
|
|
// values don't get out of whack.
|
|
while (player->cell->map != oldpmap) {
|
|
oldpmap = player->cell->map;
|
|
timeeffectsworld(player->cell->map, B_FALSE);
|
|
}
|
|
}
|
|
|
|
void gethitdicerange(int depth, int *min, int *max, int range, int oodok) {
|
|
int mid;
|
|
|
|
// adjust depth for out-of-depth monsters
|
|
if (oodok && (onein(6))) {
|
|
depth++;
|
|
// repeated chances of incing level
|
|
while (onein(6)) {
|
|
depth++;
|
|
}
|
|
}
|
|
|
|
mid = (depth/2);
|
|
|
|
*min = mid - range; limit(min, 0, maxmonhitdice);
|
|
*max = mid + range; limit(max, *min, maxmonhitdice);
|
|
}
|
|
|
|
enum COLOUR getpctcol(float num, float max) {
|
|
float pct;
|
|
pct = (num / max) * 100;
|
|
if (pct > 100) {
|
|
return C_BOLDBLUE;
|
|
} else if (pct == 100) {
|
|
return C_BOLDGREEN;
|
|
} else if (pct >= 75) {
|
|
return C_GREEN;
|
|
} else if (pct >= 50) {
|
|
return C_BROWN;
|
|
} else if (pct >= 25) {
|
|
return C_YELLOW;
|
|
} else { // ie. < 25%
|
|
return C_RED;
|
|
}
|
|
return C_ORANGE;
|
|
}
|
|
|
|
void getrarityrange(int depth, int *min, int *max, int range, int oodok) {
|
|
int mid;
|
|
int num;
|
|
|
|
// adjust depth for out-of-depth things
|
|
if (oodok && (onein(6))) {
|
|
// repeated 1/3 chances of incing level
|
|
num = rnd(1,6) - 4;
|
|
while (num > 0) {
|
|
depth += num;
|
|
num = rnd(1,6) - 4;
|
|
}
|
|
}
|
|
|
|
mid = 100 - (depth * 3);
|
|
*min = mid - range; if (*min < 0) *min = 0;
|
|
// *max = mid + range; if (*max > 100) *max = 100;
|
|
*max = 100;
|
|
|
|
//if (*min > 85) *min = 85;
|
|
if (*max < 25) *max = 25;
|
|
}
|
|
|
|
int init(void) {
|
|
int i;
|
|
// random numbers
|
|
srand(time(NULL));
|
|
|
|
// precalc sin/cos
|
|
for (i = 0; i < 360; i++) {
|
|
double rads;
|
|
rads = i * (M_PI / 180);
|
|
presin[i] = sin(rads);
|
|
precos[i] = cos(rads);
|
|
}
|
|
|
|
precalclos = precalclos_new;
|
|
|
|
gamemode = GM_INIT;
|
|
|
|
playerglyph.ch = '@';
|
|
playerglyph.colour = C_GREY;
|
|
tempglyph.ch = '@';
|
|
tempglyph.colour = C_GREY;
|
|
|
|
// load npc names
|
|
loadnpcnames();
|
|
|
|
initcommands();
|
|
initobjects();
|
|
initskills();
|
|
initjobs();
|
|
initrace();
|
|
|
|
initmap();
|
|
|
|
gamemode = GM_VALIDATION;
|
|
if (validateobs()) {
|
|
return B_TRUE;
|
|
}
|
|
if (validateraces()) {
|
|
return B_TRUE;
|
|
}
|
|
|
|
// open log file
|
|
logfile = fopen("log.txt","wt");
|
|
fprintf(logfile, "\n\n\n====== NEW LOGFILE ====\n");
|
|
|
|
// load in vaults
|
|
loadvaults();
|
|
|
|
// validate regions
|
|
if (validateregions()) {
|
|
printf("Errors found in map outlines - check log for details. Bailing out.");
|
|
exit(1);
|
|
}
|
|
|
|
return B_FALSE;
|
|
}
|
|
|
|
void calcbresnham(map_t *m, int x1, int y1, int x2, int y2, cell_t **retcell, int *numpixels) {
|
|
int xinc1,xinc2,yinc1,yinc2,dinc1,dinc2,d;
|
|
int xinc,yinc,dinc;
|
|
int i;
|
|
int x,y;
|
|
initbresnham( x1, y1, x2, y2, &xinc1, &yinc1, &dinc1, &xinc2, &yinc2, &dinc2, numpixels, &d);
|
|
x = x1;
|
|
y = y1;
|
|
for (i = 0; i < *numpixels; i++) {
|
|
retcell[i] = getcellat(m, x, y);
|
|
if (!retcell[i]) { // we've gone off the map - stop here
|
|
*numpixels = i;
|
|
return;
|
|
}
|
|
dobresnham(d, xinc1, yinc1, dinc1, xinc2, yinc2, dinc2, &xinc, &yinc, &dinc);
|
|
// move to next cell
|
|
d += dinc;
|
|
x += xinc;
|
|
y += yinc;
|
|
}
|
|
}
|
|
|
|
void initbresnham(int x1, int y1, int x2, int y2, int *xinc1, int *yinc1, int *dinc1, int *xinc2, int *yinc2, int *dinc2, int *numpixels, int *d) {
|
|
int deltax,deltay;
|
|
|
|
deltax = (x2 - x1);
|
|
if (deltax < 0) deltax = -deltax;
|
|
deltay = (y2 - y1);
|
|
if (deltay < 0) deltay = -deltay;
|
|
|
|
if (deltax >= deltay) {
|
|
*numpixels = deltax + 1;
|
|
*d = (deltay*2) - deltax;
|
|
*dinc1 = deltay << 1;
|
|
*dinc2 = (deltay-deltax) << 1;
|
|
*xinc1 = 1;
|
|
*xinc2 = 1;
|
|
*yinc1 = 0;
|
|
*yinc2 = 1;
|
|
} else {
|
|
*numpixels = deltay + 1;
|
|
*d = (deltax*2) - deltay;
|
|
*dinc1 = deltax << 1;
|
|
*dinc2 = (deltax - deltay) << 1;
|
|
*xinc1 = 0;
|
|
*xinc2 = 1;
|
|
*yinc1 = 1;
|
|
*yinc2 = 1;
|
|
}
|
|
|
|
if (x1 > x2) {
|
|
*xinc1 = - *xinc1;
|
|
*xinc2 = - *xinc2;
|
|
}
|
|
if (y1 > y2) {
|
|
*yinc1 = - *yinc1;
|
|
*yinc2 = - *yinc2;
|
|
}
|
|
}
|
|
|
|
|
|
int isplayerturn(void) {
|
|
if (!player) return B_FALSE;
|
|
|
|
if (isplayer(player->cell->map->lf)) {
|
|
return B_TRUE;
|
|
}
|
|
return B_FALSE;
|
|
}
|
|
|
|
int limit(int *what, int min, int max) {
|
|
int limited = B_FALSE;
|
|
if (min != NA) {
|
|
if (*what < min) {
|
|
*what = min;
|
|
limited = B_TRUE;
|
|
}
|
|
}
|
|
if (max != NA) {
|
|
if (*what > max) {
|
|
*what = max;
|
|
limited = B_TRUE;
|
|
}
|
|
}
|
|
return limited;
|
|
}
|
|
|
|
int limitf(float *what, float min, float max) {
|
|
int limited = B_FALSE;
|
|
if (min != NA) {
|
|
if (*what < min) {
|
|
*what = min;
|
|
limited = B_TRUE;
|
|
}
|
|
}
|
|
if (max != NA) {
|
|
if (*what > max) {
|
|
*what = max;
|
|
limited = B_TRUE;
|
|
}
|
|
}
|
|
return limited;
|
|
}
|
|
|
|
int limitd(double *what, double min, double max) {
|
|
int limited = B_FALSE;
|
|
if (min != NA) {
|
|
if (*what < min) {
|
|
*what = min;
|
|
limited = B_TRUE;
|
|
}
|
|
}
|
|
if (max != NA) {
|
|
if (*what > max) {
|
|
*what = max;
|
|
limited = B_TRUE;
|
|
}
|
|
}
|
|
return limited;
|
|
}
|
|
|
|
int loadnpcnames(void) {
|
|
FILE *f;
|
|
char buf[BUFLEN];
|
|
int i = 0;
|
|
f = fopen("data/npcnames.txt", "rt");
|
|
if (!f) return B_TRUE;
|
|
|
|
// count lines...
|
|
fgets(buf, BUFLEN, f);
|
|
numnpcnames = 0;
|
|
while (!feof(f)) {
|
|
buf[strlen(buf)-1] = '\0'; // strip newline
|
|
if (strlen(buf)) {
|
|
numnpcnames++;
|
|
}
|
|
fgets(buf, BUFLEN, f);
|
|
}
|
|
|
|
// alloc mem
|
|
npcname = malloc(numnpcnames * sizeof(npcname_t));
|
|
|
|
// back to start
|
|
fseek(f, 0, SEEK_SET);
|
|
|
|
// now read in names
|
|
fgets(buf, BUFLEN, f);
|
|
while (!feof(f)) {
|
|
buf[strlen(buf)-1] = '\0'; // strip newline
|
|
if (strlen(buf)) {
|
|
capitalise(buf);
|
|
npcname[i].name = strdup(buf);
|
|
npcname[i].valid = B_TRUE;
|
|
i++;
|
|
}
|
|
fgets(buf, BUFLEN, f);
|
|
}
|
|
return B_FALSE;
|
|
}
|
|
|
|
int onein(int howmany) {
|
|
if (howmany <= 0) return B_FALSE;
|
|
if (rnd(1,howmany) == 1) return B_TRUE;
|
|
return B_FALSE;
|
|
}
|
|
|
|
int parseplayerfile(FILE *f, lifeform_t *lf) {
|
|
// add extra obs etc from f
|
|
char *pp;
|
|
char localbuf[BUFLEN];
|
|
char buf[BUFLEN];
|
|
int goterror = B_FALSE;
|
|
fgets(buf, BUFLEN, f);
|
|
while (!feof(f)) {
|
|
if (buf[strlen(buf)-1] == '\n') {
|
|
buf[strlen(buf)-1] = '\0';
|
|
}
|
|
//dblog("got line: [%s]",buf);
|
|
if (strstr(buf, "skill:") == buf) {
|
|
skill_t *sk;
|
|
enum SKILLLEVEL slev;
|
|
strcpy(localbuf, buf + strlen("skill:"));
|
|
pp = strtok(localbuf, " ");
|
|
if (!pp) {
|
|
dblog("ERROR in playerfile. unknown skill level in this line:\n%s\n",buf);
|
|
goterror = B_TRUE;
|
|
}
|
|
slev = findskilllevbyname(pp);
|
|
|
|
pp += (strlen(pp) + 1);
|
|
if (!pp) {
|
|
dblog("ERROR in playerfile. missing skill name in this line:\n%s\n",buf);
|
|
goterror = B_TRUE;
|
|
}
|
|
sk = findskillbyname(pp);
|
|
if (sk) {
|
|
giveskilllev(lf, sk->id, slev);
|
|
} else {
|
|
dblog("ERROR in playerfile. unknown skill (%s) in this line:\n%s\n",pp, buf);
|
|
goterror = B_TRUE;
|
|
}
|
|
} else if (strstr(buf, "ob:") == buf) {
|
|
object_t *o;
|
|
strcpy(localbuf, buf + strlen("ob:"));
|
|
o = addob(lf->pack, localbuf);
|
|
if (o) {
|
|
identify(o);
|
|
} else {
|
|
dblog("ERROR in playerfile. unknown object in this line:\n%s\n",buf);
|
|
goterror = B_TRUE;
|
|
}
|
|
}
|
|
fgets(buf, BUFLEN, f);
|
|
}
|
|
return goterror;
|
|
}
|
|
|
|
int pctchance(int pct) {
|
|
if (rnd(1,100) <= pct) {
|
|
return B_TRUE;
|
|
}
|
|
return B_FALSE;
|
|
}
|
|
|
|
float pctof(float pct, float num) {
|
|
return ((pct / 100.0) * num);
|
|
}
|
|
|
|
|
|
// get a random number between min and max
|
|
int rnd(int min, int max) {
|
|
int res;
|
|
res = (rand() % (max - min + 1)) + min;
|
|
return res;
|
|
}
|
|
|
|
|
|
int roll(char *string) {
|
|
int ndice,nsides,bonus;
|
|
int roll;
|
|
texttodice(string, &ndice,&nsides,&bonus);
|
|
roll = rolldie(ndice, nsides) + bonus;
|
|
return roll;
|
|
}
|
|
|
|
// get a random number
|
|
int rolldie(int ndice, int sides) {
|
|
int i;
|
|
int res = 0;
|
|
for (i = 0; i < ndice; i++) {
|
|
res += rnd(1,sides);
|
|
}
|
|
|
|
return res;
|
|
}
|
|
|
|
int rollhitdice(lifeform_t *lf, int wantmax) {
|
|
flag_t *f;
|
|
int ndice, nsides = 4, plus = 0;
|
|
int myroll = 0;
|
|
float mod;
|
|
int db = B_FALSE;
|
|
|
|
f = hasflag(lf->flags, F_HITDICE);
|
|
if (f) {
|
|
myroll = roll(f->text);
|
|
} else {
|
|
ndice = 1;
|
|
nsides = 4;
|
|
plus = 0;
|
|
myroll = roll(DEF_HITDICE);
|
|
}
|
|
|
|
mod = 100 + getstatmod(lf, A_CON);
|
|
if (db) dblog("rollhitdice() - mod is +%0.0f%%",mod);
|
|
|
|
|
|
if (db) dblog("TOTAL: %d",myroll);
|
|
|
|
// modify for fitness/con
|
|
myroll = pctof(mod, myroll);
|
|
if (db) dblog(" -> modified to: %d",myroll);
|
|
|
|
limit(&myroll, 1, NA);
|
|
return myroll;
|
|
}
|
|
|
|
int rollmpdice(lifeform_t *lf, int wantmax) {
|
|
flag_t *f;
|
|
int ndice, plus,roll,i;
|
|
float mod;
|
|
flag_t *retflag[MAXCANDIDATES];
|
|
int nretflags;
|
|
|
|
f = hasflag(lf->flags, F_MPDICE);
|
|
if (f) {
|
|
ndice = f->val[0];
|
|
if (f->val[1] == NA) plus = 0;
|
|
else plus = f->val[1];
|
|
} else {
|
|
return 0;
|
|
}
|
|
|
|
mod = 100 + getstatmod(lf, A_IQ);
|
|
|
|
if (wantmax) {
|
|
roll = (ndice * 4) + plus;
|
|
} else {
|
|
roll = rolldie(ndice, 4) + plus;
|
|
}
|
|
roll = pctof(mod, roll);
|
|
|
|
// modify via racial flags
|
|
getflags(lf->flags, retflag, &nretflags, F_MPMOD, F_NONE);
|
|
for (i = 0; i < nretflags; i++) {
|
|
roll += retflag[i]->val[0];
|
|
}
|
|
|
|
limit(&roll, 0, NA);
|
|
return roll;
|
|
}
|
|
|
|
/*
|
|
void sortlf(map_t *map) {
|
|
int donesomething;
|
|
int db = B_FALSE;
|
|
lifeform_t *l,*nextl;
|
|
int iter = 0;
|
|
|
|
// bubblesort
|
|
donesomething = B_TRUE;
|
|
dblog("doing sort...");
|
|
while (donesomething) {
|
|
donesomething = B_FALSE;
|
|
|
|
//dblog("ITER %d",iter++);
|
|
if (db) {
|
|
dblog("ITER %d",iter++);
|
|
for (l = map->lf ; l ; l = l->next) {
|
|
dblog("- %s (timespent= %d) (sorted=%d)", (l == player) ? "player" : l->race->name, l->timespent,l->sorted);
|
|
}
|
|
}
|
|
|
|
|
|
for (l = map->lf ; l->next ; l = nextl) {
|
|
nextl = l->next;
|
|
//if (!l->sorted && (l->timespent >= l->next->timespent) ) {
|
|
if (l->sorted) {
|
|
//dblog("skipping id %d %s, already sorted ",l->id, l->race->name);
|
|
continue;
|
|
}
|
|
|
|
if (l->timespent >= l->next->timespent) {
|
|
lifeform_t *temp;
|
|
//dblog("moving id %d %s upwards",l->id, l->race->name);
|
|
// remember next element
|
|
temp = l->next;
|
|
|
|
// remove this element from list
|
|
// don't bother checking if (l->next == NULL) as we know
|
|
// this won't be true due to the for loop condition
|
|
if (l->prev == NULL) {
|
|
// first
|
|
map->lf = l->next;
|
|
l->next->prev = NULL;
|
|
} else {
|
|
// not first
|
|
l->prev->next = l->next;
|
|
l->next->prev = l->prev;
|
|
}
|
|
|
|
// TESTING: re-add at correct position.
|
|
while (temp->next && (temp->next->timespent <= l->timespent)) {
|
|
//dblog("moving past %d %s (timespend=%d)...",temp->next->id, temp->next->race->name, temp->next->timespent);
|
|
temp = temp->next;
|
|
}
|
|
|
|
// re-add element afterwards
|
|
l->next = temp->next;
|
|
l->prev = temp;
|
|
temp->next = l;
|
|
if (l->next == NULL) {
|
|
map->lastlf = l;
|
|
} else {
|
|
l->next->prev = l;
|
|
}
|
|
|
|
l->sorted = B_TRUE;
|
|
|
|
donesomething = B_TRUE;
|
|
break;
|
|
} else {
|
|
l->sorted = B_TRUE;
|
|
}
|
|
}
|
|
}
|
|
//dblog("finished sort.");
|
|
|
|
// reset sorted var for next time
|
|
for (l = map->lf ; l->next ; l = l->next) {
|
|
l->sorted = B_FALSE;
|
|
}
|
|
|
|
// sanity check
|
|
if (player->next) {
|
|
assert(player->next->prev == player);
|
|
}
|
|
if (player->prev) {
|
|
assert(player->prev->next == player);
|
|
}
|
|
|
|
if (db) {
|
|
dblog("AFTER SORT:");
|
|
for (l = map->lf ; l ; l = l->next) {
|
|
// if (haslos(player, l->cell)) {
|
|
dblog("- %s (timespent= %d) (sorted=%d)", (l == player) ? "player" : l->race->name, l->timespent,l->sorted);
|
|
// }
|
|
}
|
|
}
|
|
|
|
}
|
|
*/
|
|
|
|
|
|
|
|
void timeeffectsworld(map_t *map, int updategametime) {
|
|
flag_t *retflag[MAXCANDIDATES];
|
|
int nretflags;
|
|
lifeform_t *l;
|
|
int db = B_FALSE;
|
|
object_t *o,*nexto;
|
|
int x,y;
|
|
long firstlftime;
|
|
enum SKILLLEVEL cartskill;
|
|
|
|
cartskill = getskill(player, SK_CARTOGRAPHY);
|
|
|
|
// now go through the list and make the first element be 0
|
|
l = map->lf;
|
|
|
|
if (l) {
|
|
// if (db) dblog("first lf is: %s (id %ld)\n",l->race->name, l->id);
|
|
firstlftime = l->timespent;
|
|
assert(firstlftime >= 0);
|
|
} else {
|
|
dblog("no lifeforms on map!\n");
|
|
// no first lf!
|
|
firstlftime = 0;
|
|
}
|
|
|
|
//if (db) dblog("timespent = %d\n", timespent);
|
|
if (db) dblog("firstlftime = %d\n", firstlftime);
|
|
|
|
if (firstlftime > 0) {
|
|
if (db) dblog("making firstlf timespent = 0 (currently %d):", firstlftime);
|
|
//dumplf();
|
|
for (l = map->lf ; l ; l = l->next) {
|
|
//dblog("shuffling id %d %s timespent=%d -> %d",l->id,l->race->name, l->timespent, l->timespent - firstlftime);
|
|
l->timespent -= firstlftime;
|
|
assert(l->timespent >= 0);
|
|
/*
|
|
if (isplayer(l)) {
|
|
statdirty = B_TRUE;
|
|
}
|
|
*/
|
|
|
|
}
|
|
//dblog("after shuffle:");
|
|
//dumplf();
|
|
} else {
|
|
if (db) dblog("firstlf timespent is not greater than 0. no shuffle.");
|
|
}
|
|
|
|
timeleft += firstlftime;
|
|
// now do effects based on time...
|
|
while (timeleft >= TICK_INTERVAL) {
|
|
flag_t *f;
|
|
int i;
|
|
|
|
timeleft -= TICK_INTERVAL;
|
|
|
|
// global time-based effects on map or map objects
|
|
for (y = 0; y < map->h; y++) {
|
|
for (x = 0; x < map->w; x++) {
|
|
cell_t *c;
|
|
c = getcellat(map, x, y);
|
|
if (c) {
|
|
object_t *pit;
|
|
|
|
if (cartskill <= PR_INEPT) {
|
|
// if you are inept at cartography, you will forget
|
|
// cells outside your view which are far away.
|
|
if (c->knowntime > 0) {
|
|
c->knowntime--;
|
|
if (c->knowntime <= 0) {
|
|
c->known = B_FALSE;
|
|
c->knowntime = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
// writing fading?
|
|
if (c->writing && (c->writinglifetime > 0)) {
|
|
c->writinglifetime--;
|
|
if (c->writinglifetime <= 0) {
|
|
free(c->writing);
|
|
c->writing = NULL;
|
|
if (haslos(player, c)) {
|
|
if (c == player->cell) {
|
|
msg("The magical inscription beneath you vanishes.");
|
|
} else {
|
|
msg("A magical inscription nearby vanishes.");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
pit = hasobwithflagval(c->obpile, F_PIT, D_DOWN, NA, NA, NULL);
|
|
if (pit) {
|
|
obsfallthrough(c, pit);
|
|
}
|
|
|
|
|
|
// go through each object in the cell...
|
|
for (o = c->obpile->first ; o ; o = nexto) {
|
|
nexto = o->next;
|
|
|
|
timeeffectsob(o);
|
|
} // end foreach object here
|
|
|
|
// expire light effects
|
|
if (c->littimer > 0) {
|
|
c->littimer--;
|
|
if (c->littimer == 0) {
|
|
c->lit = c->origlit;
|
|
}
|
|
}
|
|
|
|
// water/fire spreads...
|
|
if (doelementspread(c) && haslos(player, c)) {
|
|
needredraw = B_TRUE;
|
|
}
|
|
} // end if c
|
|
}
|
|
} // end for (y...
|
|
|
|
// now finish off water spread
|
|
noredraw = B_TRUE;
|
|
|
|
getflags(map->flags, retflag, &nretflags, F_NEWWATERDEPTH, F_NONE);
|
|
for (i = 0; i < nretflags; i++) {
|
|
cell_t *c;
|
|
f = retflag[i];
|
|
c = getcellat(map, f->val[0], f->val[1]);
|
|
if (c) {
|
|
if (f->val[2] > DP_NONE) {
|
|
o = hasobwithflag(c->obpile, F_DEEPWATER);
|
|
if (!o) {
|
|
o = addobfast(c->obpile, OT_WATERDEEP);
|
|
}
|
|
}
|
|
setwaterdepth(c, f->val[2]);
|
|
}
|
|
killflag(f);
|
|
}
|
|
noredraw = B_FALSE;
|
|
|
|
// now handle effects on lifeforms and/or their objects
|
|
for (l = map->lf ; l ; l = l->next) {
|
|
timeeffectslf(l);
|
|
}
|
|
|
|
//dblog("AFTER SORT AND ADJUST.....");
|
|
//dumplf();
|
|
} // end if timespent
|
|
|
|
if (updategametime) {
|
|
// inc game time
|
|
curtime += (firstlftime*(TIMECONST));
|
|
// don't let it get higher than 23:59
|
|
while (curtime >= DAYSECS) {
|
|
curtime -= DAYSECS;
|
|
}
|
|
|
|
// inc total gametime passed
|
|
gamesecs += firstlftime;
|
|
while (gamesecs >= DAYSECS) {
|
|
gamesecs -= DAYSECS;
|
|
gamedays++;
|
|
}
|
|
}
|
|
|
|
// if it's the player's turn, announce sun set/rise
|
|
if (isplayer(map->lf) && isoutdoors(map)) {
|
|
int h,m,s;
|
|
splittime(&h, &m, &s);
|
|
if (h == 6) {
|
|
msg("The sun is rising.");
|
|
} else if (h == 18) {
|
|
msg("The sun is setting.");
|
|
}
|
|
}
|
|
|
|
if (db) dblog("cur time is %ld\n",curtime);
|
|
}
|
|
|
|
void usage(char *progname) {
|
|
printf("usage: %s [ -f playerfile ]\n",progname);
|
|
printf("\t-f xx\tReads player details from file xx.\n");
|
|
}
|
|
|