My first attempt at a text roguelike game.
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Rob Pearce 7f33b6351c - move all definitions into data.c / data.h
- [+] monsters should start sprinting if targetlf is sprinting && we
      can sprint && we aren't sprinting
* [+] The kobold throws a potion of sleep at you.  A potion of sleep
      hits you.
      A potion of sleep shatters!  You are showered in glass shards!
* [+] in getchoicestr, when there is only one valid choice, show its
      description below!
- [+] in getchoicestr:
    - [+] remember desc_end_y
    - [+] if our typed text doesn't match, and desc_end_y is set 
        - [+] blank out those lines
- [+] in ], show letters and let you view amrour
- [+] Still occasionally have bugs where no up stairs are placed in the
      first level!!!!!
    - [+] put in debugging to show if we ever destroy a staircase
    - [+] test when it happens again.....
- [+] for "pentagram pulses black", if you can't see the estination,
      still say "your xxx flies away"
- [+] change listen code: you can only hear one _footstep_ noise per
      turn, but any number of other things.
- [+] instead of jobs replaceing hitdice, make them _modify_ maxhp by a
      certain %age. ie. f_modmaxhp 80% to get lower.
    - [+] jobs can no longer have F_HITDICE
    - [+] instead, they have F_MAXHPMOD
- [+] why am i getting wet and drowning while flying??
- [+] show f_canwill SPELLS under abilities, not spells??

- More playable races
- [+] need f_playablerace
- [+] can pick when you start the game (before you pick job)
- [+] human
- [+] implement f_jobattrmod
- [+] MOST JOBS SHOULD USE F_JOBATTRMOD instead of F_STARTATT.
- [+] ALL PLAYABLE RACES must have FULL sets of STARTATT 
* [+] elf
* [+] dwarf
- [+] aviad (birdfolk)
    - [+] can fly
    - [+] vuln to electric attacks
    - [+] vuln++ to fire
    - [+] ---str
- [+] cyborg
    - [+] +str, +int, +dex, +con
    - [+] ---cha
    - [+] -wis
    - [+] vulnerable to lightning, water,cold
    - [+] cannot use any magic, or med-high chance of spell failure
    - [+] bleeds oil rather than water
    - [+] see exact hp damage (f_extrainfo)
    - [+] tech usage.
- [+] remember race in highscores.
2011-09-19 01:47:35 +00:00
data - move all definitions into data.c / data.h 2011-09-19 01:47:35 +00:00
doc - move all definitions into data.c / data.h 2011-09-19 01:47:35 +00:00
vaults - [+] bug in skillpoint % display in @@ 2011-09-15 01:40:26 +00:00
Makefile - [+] move all definitions into data.c 2011-09-15 01:58:16 +00:00
ai.c - move all definitions into data.c / data.h 2011-09-19 01:47:35 +00:00
ai.h - [+] add autopop to playerstart vaults 2011-09-14 22:42:54 +00:00
attack.c - [+] add autopop to playerstart vaults 2011-09-14 22:42:54 +00:00
attack.h - [+] fix bug with help not working 2011-08-24 08:15:09 +00:00
data.c - move all definitions into data.c / data.h 2011-09-19 01:47:35 +00:00
data.h - move all definitions into data.c / data.h 2011-09-19 01:47:35 +00:00
defs.h - move all definitions into data.c / data.h 2011-09-19 01:47:35 +00:00
flag.c - [+] bug in skillpoint % display in @@ 2011-09-15 01:40:26 +00:00
flag.h - [+] sleeping mosnters aren't waking up soon enough!!! make difficulty 2011-08-31 17:33:35 +00:00
god.c - [+] bug in skillpoint % display in @@ 2011-09-15 01:40:26 +00:00
god.h - [+] bug in skillpoint % display in @@ 2011-09-15 01:40:26 +00:00
io.c - move all definitions into data.c / data.h 2011-09-19 01:47:35 +00:00
io.h - move all definitions into data.c / data.h 2011-09-19 01:47:35 +00:00
lf.c - move all definitions into data.c / data.h 2011-09-19 01:47:35 +00:00
lf.h - [+] move all definitions into data.c 2011-09-15 01:58:16 +00:00
map.c - move all definitions into data.c / data.h 2011-09-19 01:47:35 +00:00
map.h - [+] bug in skillpoint % display in @@ 2011-09-15 01:40:26 +00:00
mod_ob.txt initial checkin 2010-12-02 01:17:54 +00:00
move.c - [+] bug in skillpoint % display in @@ 2011-09-15 01:40:26 +00:00
move.h - [+] monster chase bug with new LOS code 2011-09-12 00:05:42 +00:00
nexus.c - move all definitions into data.c / data.h 2011-09-19 01:47:35 +00:00
nexus.h - [+] move all definitions into data.c 2011-09-15 01:58:16 +00:00
object.h initial checkin 2010-12-02 01:17:54 +00:00
object_ideas.txt Updates 2011-01-31 19:16:13 +00:00
objects.c - move all definitions into data.c / data.h 2011-09-19 01:47:35 +00:00
objects.h - [+] move all definitions into data.c 2011-09-15 01:58:16 +00:00
save.c - move all definitions into data.c / data.h 2011-09-19 01:47:35 +00:00
save.h - [+] bug in movement speed display for monsters 2011-08-25 09:01:28 +00:00
spell.c - move all definitions into data.c / data.h 2011-09-19 01:47:35 +00:00
spell.h - [+] add autopop to playerstart vaults 2011-09-14 22:42:54 +00:00
text.c - [+] idea: only see forwards? (ie. in last dir moved) 2011-09-11 23:52:14 +00:00
text.h - [+] idea: only see forwards? (ie. in last dir moved) 2011-09-11 23:52:14 +00:00