My first attempt at a text roguelike game.
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Rob Pearce 8b6f5a13a8 - [+] new skill: advanced combat
- [+] each level:  10% increase chance of not using stamina to
          attack
    - [+] nov: improvised weapons
    - [+] beg: nausea, being prone don't affect your accuracy
    - [+] adept:
        - [+]  blind fighting ability.
    - [+] skilled: DISARM skill
    - [+] expert: regain stamina once you kill someone
        - [+] FLIP skill
    - [+] master: attacking uses no stamina
    - [+] assign to jobs
        - [+] Ninja starts with ADEPT level.
        - [+] Warrior too?
- [+] genericise plural code:
    - [+] plural_t
        - [+] singular
        - [+] plural
    - [+] change object.c addobject()
    - [+] chnage text.c makeplural()
- [+] move flak jacket to go over shoudlers.
- [+] fix: don't give player skill in their race
2012-07-18 10:12:32 +00:00
data - [+] reduce movement noise when hiding. 2012-07-17 23:03:17 +00:00
doc - [+] glorana doesn't like you attacking during Glorana's Peace 2012-07-15 05:01:58 +00:00
Makefile - [+] CRASH in killflag() 2011-12-16 19:54:08 +00:00
ai.c - [+] reduce movement noise when hiding. 2012-07-17 23:03:17 +00:00
ai.h - [+] ai shuldn't want its home/life objects. 2012-03-08 19:42:25 +00:00
attack.c - [+] new skill: advanced combat 2012-07-18 10:12:32 +00:00
attack.h - [+] press ] then \ - CRASH. 2012-07-11 04:10:21 +00:00
data.c - [+] new skill: advanced combat 2012-07-18 10:12:32 +00:00
data.h - [+] new skill: advanced combat 2012-07-18 10:12:32 +00:00
defs.h - [+] new skill: advanced combat 2012-07-18 10:12:32 +00:00
findleak.c adding findleak 2012-03-05 10:32:17 +00:00
findleak.h adding extra headers 2012-03-05 10:32:29 +00:00
flag.c - [+] press ] then \ - CRASH. 2012-07-11 04:10:21 +00:00
flag.h - [+] press ] then \ - CRASH. 2012-07-11 04:10:21 +00:00
god.c - [+] reduce movement noise when hiding. 2012-07-17 23:03:17 +00:00
god.h - [+] delvers should always want money for info, unless you are a 2012-02-17 05:16:45 +00:00
io.c - [+] reduce movement noise when hiding. 2012-07-17 23:03:17 +00:00
io.h - [+] credit cards shouldn't be stackable 2012-05-28 07:05:19 +00:00
lf.c - [+] new skill: advanced combat 2012-07-18 10:12:32 +00:00
lf.h - [+] reduce movement noise when hiding. 2012-07-17 23:03:17 +00:00
map.c - [+] reduce movement noise when hiding. 2012-07-17 23:03:17 +00:00
map.h - [+] glorana doesn't like you attacking during Glorana's Peace 2012-07-15 05:01:58 +00:00
mod_ob.txt initial checkin 2010-12-02 01:17:54 +00:00
move.c - [+] reduce movement noise when hiding. 2012-07-17 23:03:17 +00:00
move.h * [+] BUG: books lose their hidden names after load: 2012-06-02 22:43:18 +00:00
nexus.c - [+] new skill: advanced combat 2012-07-18 10:12:32 +00:00
nexus.h - [+] glorana doesn't like you attacking during Glorana's Peace 2012-07-15 05:01:58 +00:00
objects.c - [+] new skill: advanced combat 2012-07-18 10:12:32 +00:00
objects.h - [+] hecta's escaping sacrifices - only trigger this 5 turns AFTER 2012-07-15 13:27:45 +00:00
save.c - [+] bug: training never going up! 2012-05-08 21:57:49 +00:00
save.h - [+] make zombies eat flesh. 2012-03-05 10:31:21 +00:00
shops.c - [+] reduce movement noise when hiding. 2012-07-17 23:03:17 +00:00
shops.h - [+] bug: shouldn't be able to pay with gems without beginner 2012-05-22 06:10:49 +00:00
spell.c - [+] reduce movement noise when hiding. 2012-07-17 23:03:17 +00:00
spell.h - [+] glorana doesn't like you attacking during Glorana's Peace 2012-07-15 05:01:58 +00:00
text.c - [+] new skill: advanced combat 2012-07-18 10:12:32 +00:00
text.h - [+] new skill: advanced combat 2012-07-18 10:12:32 +00:00
vault.c - [+] hecta's escaping sacrifices - only trigger this 5 turns AFTER 2012-07-15 13:27:45 +00:00
vault.h - [+] hecta's escaping sacrifices - only trigger this 5 turns AFTER 2012-07-15 13:27:45 +00:00