nexus/data
Rob Pearce 023c8a5eaa - [+] reduce movement noise when hiding.
- [+] stealth check to not make ANY noise when hiding is easier.
- [+] redo skillchecks to use a percentage, not d20!
    - [+] new function behaviour:
        - [+] skillcheck()
            - [+] roll a die.  d100? d50?
            - [+] modifyskillcheckroll() - apply modifiers (based on
                  attribs, etc). higher roll is better.
            - [+] store die roll in *result
            - [+] difficulty 70 means "must roll higher than 70" = 30%
                  chance.
            - [+] if roll >= what you need, you pass.
        - [+] skillcheckvs()
            - [+] each roll a die
            - [+] modify die roll for both of you
            - [+] who is higher
        - [+] now modify ALL calls to skillcheck() to be pctage based. 
            - [+] in general, difficulty of 20 ->diff 95 (ie. 5% base
                  chance)
            - [+] each +/- 1 will chance difficulty by 5%
            - [+] ie. multiply current values by 5
            - [+] IN
                - [+] attack
                - [+] io
                - [+] lf
                - [+] move
                - [+] objects
                - [+] shops
                - [+] spell
        - [+] then REMOVE getskillcheckchance()
        - [+] auto fail poison check on low roll
- [+] let everyone attempt to climb climbobstacles.
- [+] potion of oil isn't smashing when thrown
    - [+] shatter() was failing because the EXPLODEONDAM check was
          incorrect.
- [+] fix felix money sacrifice exploit . done.
- [+] change collapsing door trap - first check for F_DOORFALLOB
      instead of just checking material. that way we can cope with iron
      gates etc.
    - [+] done
    - [+] define doorfallob for iron gate - 4-5 iron bars
2012-07-17 23:03:17 +00:00
..
vaults - [+] hecta's escaping sacrifices - only trigger this 5 turns AFTER 2012-07-15 13:27:45 +00:00
hiscores.db - [+] reduce movement noise when hiding. 2012-07-17 23:03:17 +00:00
npcnames.txt * [+] make vending machines use this container code instead. 2011-07-13 21:40:28 +00:00