My first attempt at a text roguelike game.
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Rob Pearce 8d2e98be50 - [+] when you give monsters gold, they should give something back ??
- [+] bogle: barkskin.
- [+] hamstring shouldn't make you fall if you're flying
- [+] flying creatures shouldn't be harmed by F_SHARP 
- [+] even when blind, you should be able to "see" lfs you can smell or
      tremorsense.
- [+] resting while cold without blanket = not possible.
    - [+] "the extreme cold prevents you from sleeping."
- [+] when hot, takes a lot longer to heal ?
    - [+] "it is difficult to sleep in this heat."
- [+] require lorelev skilled to fill potions from blood.
    - [+] done.
    - [+] ALSO allow skileld chemistry to work for all races ?
- [+] bones vaults shouldn't have maintainedge!!
- [+] contagion zombie - anyone it bites turns into a new zombie on
      death.
    - [+] very raer
2012-12-02 05:40:58 +00:00
data - [+] when you give monsters gold, they should give something back ?? 2012-12-02 05:40:58 +00:00
doc - [+] don't trigger ANY god effects while raging. 2012-07-30 02:35:02 +00:00
Makefile - [+] might need to increase effectiveness of armour again. incease 2012-11-19 04:57:48 +00:00
ai.c - [+] when you give monsters gold, they should give something back ?? 2012-12-02 05:40:58 +00:00
ai.h - [+] might need to increase effectiveness of armour again. incease 2012-11-19 04:57:48 +00:00
attack.c - [+] sauna should generate non-damaging steam. 2012-12-01 05:26:23 +00:00
attack.h - [+] most monsters which covet food should have snatch - so that you 2012-11-09 11:50:52 +00:00
data.c - [+] when you give monsters gold, they should give something back ?? 2012-12-02 05:40:58 +00:00
data.h - [+] new skill: advanced combat 2012-07-18 10:12:32 +00:00
defs.h - [+] when you give monsters gold, they should give something back ?? 2012-12-02 05:40:58 +00:00
findleak.c adding findleak 2012-03-05 10:32:17 +00:00
findleak.h adding extra headers 2012-03-05 10:32:29 +00:00
flag.c - [+] fix carpetted floor colour 2012-11-29 20:18:21 +00:00
flag.h - [+] most monsters which covet food should have snatch - so that you 2012-11-09 11:50:52 +00:00
god.c - [+] IMPLEMENT proper object conditions 2012-11-30 12:05:29 +00:00
god.h - [+] Go to 256 colour mode! 2012-11-27 10:27:54 +00:00
io.c - [+] when you give monsters gold, they should give something back ?? 2012-12-02 05:40:58 +00:00
io.h - [+] IMPLEMENT proper object conditions 2012-11-30 12:05:29 +00:00
lf.c - [+] when you give monsters gold, they should give something back ?? 2012-12-02 05:40:58 +00:00
lf.h - [+] sauna should generate non-damaging steam. 2012-12-01 05:26:23 +00:00
map.c - [+] when you give monsters gold, they should give something back ?? 2012-12-02 05:40:58 +00:00
map.h - [+] sauna should generate non-damaging steam. 2012-12-01 05:26:23 +00:00
mod_ob.txt initial checkin 2010-12-02 01:17:54 +00:00
move.c - [+] when you give monsters gold, they should give something back ?? 2012-12-02 05:40:58 +00:00
move.h - [+] chemistry skill lets to mix venom sacs into potions 2012-11-15 11:39:46 +00:00
nexus.c - [+] when you give monsters gold, they should give something back ?? 2012-12-02 05:40:58 +00:00
nexus.h - [+] might need to increase effectiveness of armour again. incease 2012-11-19 04:57:48 +00:00
objects.c - [+] when you give monsters gold, they should give something back ?? 2012-12-02 05:40:58 +00:00
objects.h - [+] sauna should generate non-damaging steam. 2012-12-01 05:26:23 +00:00
save.c - [+] when you give monsters gold, they should give something back ?? 2012-12-02 05:40:58 +00:00
save.h - [+] make zombies eat flesh. 2012-03-05 10:31:21 +00:00
shops.c - [+] IMPLEMENT proper object conditions 2012-11-30 12:05:29 +00:00
shops.h - [+] bug: shouldn't be able to pay with gems without beginner 2012-05-22 06:10:49 +00:00
spell.c - [+] when you give monsters gold, they should give something back ?? 2012-12-02 05:40:58 +00:00
spell.h - [+] vault:pub 2012-11-13 05:04:30 +00:00
text.c - [+] sauna should generate non-damaging steam. 2012-12-01 05:26:23 +00:00
text.h - [+] sauna should generate non-damaging steam. 2012-12-01 05:26:23 +00:00
vault.c - [+] fix carpetted floor colour 2012-11-29 20:18:21 +00:00
vault.h - [+] hecta's escaping sacrifices - only trigger this 5 turns AFTER 2012-07-15 13:27:45 +00:00